V-Ray 2.0 Service Pack 1 for SketchUp 2014

Artikel Featured, Artikel Rendering, Artikel SketchUp, Artikel Vray,
[ #Vray #Rendering #SketchUp ]
Chaos Group has announced that its V-Ray 2.0 for SketchUp Service Pack 1 is now available with some New Features, Bug fixed and supports SketchUp 2014

Features:

  • Added support for SketchUp 2014.
  • V-Ray 2.0 for SketchUp now provides the Batch Render Tool which allows the user to render all scene tabs in a SketchUp file with the click of a button. Here is a new tutorial on the Batch Render Tool.
  • SketchUp files are saved alongside the .VRMesh proxy output so that component creation can be streamlined.
  • When clicking the RT button during an RT render it now automatically refreshes the scene.

Feature Improvements:

  • Much faster light editing.
  • Faster Proxy export and creation.
  • Optimized memory performance for faster render times.
  • When rendering, the render toolbar icons are now disabled until the render is finished.

Download:

Download V-Ray 2.0 Service Pack 1 for SketchUp 2014 here
  More SketchUp Plugin

[ #Vray #Rendering #SketchUp ]
Chaos Group has announced that its V-Ray 2.0 for SketchUp Service Pack 1 is now available with some New Features, Bug fixed and supports SketchUp 2014

Features:

  • Added support for SketchUp 2014.
  • V-Ray 2.0 for SketchUp now provides the Batch Render Tool which allows the user to render all scene tabs in a SketchUp file with the click of a button. Here is a new tutorial on the Batch Render Tool.
  • SketchUp files are saved alongside the .VRMesh proxy output so that component creation can be streamlined.
  • When clicking the RT button during an RT render it now automatically refreshes the scene.

Feature Improvements:

  • Much faster light editing.
  • Faster Proxy export and creation.
  • Optimized memory performance for faster render times.
  • When rendering, the render toolbar icons are now disabled until the render is finished.

Download:

Download V-Ray 2.0 Service Pack 1 for SketchUp 2014 here
  More SketchUp Plugin

Walls & Tiles v1.3.0 for 3dsMax 2011 - 2014

Artikel 3ds Max, Artikel Featured, Artikel Modeling, Artikel VIZPARK, Artikel Walls & Tiles,
[ #3dsMax ]
Developed by VIZPARK, WALLS & TILES is a 3ds max plugin that creates procedural walls and floors based on multiple single bitmaps

Changes for v1.3.0 are:

- Crossmap v1.3.8 is now included
- Random HSV now has up / down selection buttons
- Adds diagonal mirroring
- Adds V-Ray displacement modifier button with automatic settings
- Adds a new 'Automatic Size' feature
- Improved performance by instancing 1 noise map instead of 6 noise maps on creation
- Simplified the shader network by replacing Color Correction maps with xmap color corrections
- Cancelling the select session directory no longer causes the script to crash
- Fixes the diffuse color being reset on next scene loading
- Fixes an error when clicking 'Select Folder', 'Preferences' or 'List Bitmaps'
- Fixes the autoratio switch being turned on when loading old scenes
- Fixes wrong colors on the bitmaps when loading old scenes into 2014
- Fixes random probability mode not switching correctly
- Fixes MAXScript errors appearing when opening the preferences dialog

Download

Walls & Tiles is available for Max 2011 to 2014 with the price is €59. You can download Walls & Tiles v1.3.0 for 3dsMax 2011 - 2014 demo version is available here
  More 3ds Max Plugin

[ #3dsMax ]
Developed by VIZPARK, WALLS & TILES is a 3ds max plugin that creates procedural walls and floors based on multiple single bitmaps

Changes for v1.3.0 are:

- Crossmap v1.3.8 is now included
- Random HSV now has up / down selection buttons
- Adds diagonal mirroring
- Adds V-Ray displacement modifier button with automatic settings
- Adds a new 'Automatic Size' feature
- Improved performance by instancing 1 noise map instead of 6 noise maps on creation
- Simplified the shader network by replacing Color Correction maps with xmap color corrections
- Cancelling the select session directory no longer causes the script to crash
- Fixes the diffuse color being reset on next scene loading
- Fixes an error when clicking 'Select Folder', 'Preferences' or 'List Bitmaps'
- Fixes the autoratio switch being turned on when loading old scenes
- Fixes wrong colors on the bitmaps when loading old scenes into 2014
- Fixes random probability mode not switching correctly
- Fixes MAXScript errors appearing when opening the preferences dialog

Download

Walls & Tiles is available for Max 2011 to 2014 with the price is €59. You can download Walls & Tiles v1.3.0 for 3dsMax 2011 - 2014 demo version is available here
  More 3ds Max Plugin

Corona Alpha V6

Artikel 3ds Max, Artikel Blender, Artikel Corona, Artikel Featured, Artikel Rendering,
[ #Corona #Rendering #3dsMax #Blender ]
After 9 months of development, Corona Renderer releases new public version, called Alpha v6. The new features include support for distributed rendering, new robust API, ability to save and resume rendering later, improved light solver and motion blur, physically based camera, exposure and lights, and more.

Because it is still in development, the plugin is free to use and can be downloaded at the official website after registering at the forum. It has no restrictions like limited resolution or watermarks, and can be used for commercial work. Commercial versions with artist-friendly pricing are planned for the future.

Main advantages:

  -Free for commercial use without any limitations, with user-friendly pricing planned for future releases.
  -Easy to use - most scenes can be rendered with default settings, without changing a single parameter! Most new users are able to learn Corona in 1-3 days. And it is a deeply integrated 3ds MAX plugin, not only an exporter.
  -High quality results with no interpolation artifacts or splotches. Only 100% crisp ray-traced shadows and GI. Even biased results are very close to the unbiased reference.
  -Fast rendering with immediate feedback with the progressive rendering. Corona can quickly render complicated scenes with glossy reflections, soft shadows, massive vegetation, etc.
  -Fast development - There is a new major version every few months. Most serious reported bugs are fixed in a matter of days. Users can propose new features, and most of the good suggestions are implemented in the next major release.
Features

Some of the supported features are:

  -Full 3ds MAX integration
  -Standalone version with a third-party Blender exporter
  -Unbiased/consistent rendering with path tracing, light tracing, bidirectional path tracing, progressive photon mapping, and Vertex Connection and Merging
  -Biased splotch-free rendering with radiance caches
  -Corona material supporting: diffuse, reflection, refraction, translucency, opacity, bump/normal mapping, displacement, emission, and anisotropy
  -Physical sun & sky, area lights, IES light profiles, and fast geometry lights
  -Physically correct depth of field and motion blur rendering, physical camera and light emission settings
  -Progressive and bucket rendering modes
  -Distributed rendering
  -Built-in simple and fast scattering and proxy plugins, custom texmaps

Corona is a biased/unbiased CPU renderer currently available as 3ds max plugin, or standalone command-line application with Blender exporter. Autodesk Maya and Cinema 4D versions are currently being developed; versions for additional applications are planned.

Corona renderer resume rendering videos



More information please visit here. Download Corona Alpha V6 here
  More Rendering Plugin

[ #Corona #Rendering #3dsMax #Blender ]
After 9 months of development, Corona Renderer releases new public version, called Alpha v6. The new features include support for distributed rendering, new robust API, ability to save and resume rendering later, improved light solver and motion blur, physically based camera, exposure and lights, and more.

Because it is still in development, the plugin is free to use and can be downloaded at the official website after registering at the forum. It has no restrictions like limited resolution or watermarks, and can be used for commercial work. Commercial versions with artist-friendly pricing are planned for the future.

Main advantages:

  -Free for commercial use without any limitations, with user-friendly pricing planned for future releases.
  -Easy to use - most scenes can be rendered with default settings, without changing a single parameter! Most new users are able to learn Corona in 1-3 days. And it is a deeply integrated 3ds MAX plugin, not only an exporter.
  -High quality results with no interpolation artifacts or splotches. Only 100% crisp ray-traced shadows and GI. Even biased results are very close to the unbiased reference.
  -Fast rendering with immediate feedback with the progressive rendering. Corona can quickly render complicated scenes with glossy reflections, soft shadows, massive vegetation, etc.
  -Fast development - There is a new major version every few months. Most serious reported bugs are fixed in a matter of days. Users can propose new features, and most of the good suggestions are implemented in the next major release.
Features

Some of the supported features are:

  -Full 3ds MAX integration
  -Standalone version with a third-party Blender exporter
  -Unbiased/consistent rendering with path tracing, light tracing, bidirectional path tracing, progressive photon mapping, and Vertex Connection and Merging
  -Biased splotch-free rendering with radiance caches
  -Corona material supporting: diffuse, reflection, refraction, translucency, opacity, bump/normal mapping, displacement, emission, and anisotropy
  -Physical sun & sky, area lights, IES light profiles, and fast geometry lights
  -Physically correct depth of field and motion blur rendering, physical camera and light emission settings
  -Progressive and bucket rendering modes
  -Distributed rendering
  -Built-in simple and fast scattering and proxy plugins, custom texmaps

Corona is a biased/unbiased CPU renderer currently available as 3ds max plugin, or standalone command-line application with Blender exporter. Autodesk Maya and Cinema 4D versions are currently being developed; versions for additional applications are planned.

Corona renderer resume rendering videos



More information please visit here. Download Corona Alpha V6 here
  More Rendering Plugin

MeshFusion 102 for MODO

Artikel Featured, Artikel MeshFusion, Artikel Modeling, Artikel Modo, Artikel The Foundry,
[ #MeshFusion #MODO #Modeling ]
The Foundry has announced that MeshFusion 102 is available as a free update for those who own the plugin

New Features:

- Exploiting the new Thin Mesh Support in 102

- New Final Airtight Mesh Output Options

- Smooth & Crisp Strips

More information please go here
  More Modo Plugin

[ #MeshFusion #MODO #Modeling ]
The Foundry has announced that MeshFusion 102 is available as a free update for those who own the plugin

New Features:

- Exploiting the new Thin Mesh Support in 102

- New Final Airtight Mesh Output Options

- Smooth & Crisp Strips

More information please go here
  More Modo Plugin

MultiScatter 1.3.1.3a for 3ds Max 2008 - 2014

Artikel 3ds Max, Artikel Environment, Artikel Featured, Artikel iCube R&D Group, Artikel MultiScatter,
[ #3dsmax ]
iCube R&D Group unveiled MultiScatter v1.3.1.3a for 3ds Max 2008 - 2014 with support Vray 3.0. Check out MultiScatter Tutorials

Changes for v1.3.1.3a are:

- Adds support for V-Ray 3.0
- Adds a new installer
- Adds a new licensing system

Download :


MultiScatter is available for Max 2008 to 2014 with the price is €200 here
  More 3ds Max Plugin

[ #3dsmax ]
iCube R&D Group unveiled MultiScatter v1.3.1.3a for 3ds Max 2008 - 2014 with support Vray 3.0. Check out MultiScatter Tutorials

Changes for v1.3.1.3a are:

- Adds support for V-Ray 3.0
- Adds a new installer
- Adds a new licensing system

Download :


MultiScatter is available for Max 2008 to 2014 with the price is €200 here
  More 3ds Max Plugin

MaxGrass 1.0 for 3ds Max 2011 - 2014

Artikel 3ds Max, Artikel Animation, Artikel Featured, Artikel MaxGrass, Artikel Modeling,

[ #3dsMax #Animation #Modeling ]
MaxGrass is a commercial MAXScript for creating realistic grass and vegetation with a single click. The script can also animate the grass/vegetation growth in a completely natural way.

Features are:


  -Single click Grass creation (with animation)
  -Also creates and animates many other kinds of vegetation.
  -Grass grows in bunches and has natural bending of blades.
  -Shows live preview of the blade and a bunch as you adjust the parameters.
  -Built in seed which is highly customizable using 11 parameters.
  -Properties like bunching, bending of blades, quantity etc are supported using 6 parameters.
  -Animation is customizable using 7 different parameters to control timings, bend variations etc.
  -Custom models can be used as seed.
  -Custom models can be used as ground.
  -Animated seed model is supported.
  -Distribution map, Height map and Color maps can be used to control growth and look of the grass.
  -Face selection based and angle based distribution.
  -8 built in Presets.
  -7 kinds of built in materials. Custom materials can be used.
  -Saving and loading of user presets.


Download:


More information and download MaxGrass 1.0 for 3ds Max 2011 - 2014 here   More 3ds Max Plugin


[ #3dsMax #Animation #Modeling ]
MaxGrass is a commercial MAXScript for creating realistic grass and vegetation with a single click. The script can also animate the grass/vegetation growth in a completely natural way.

Features are:


  -Single click Grass creation (with animation)
  -Also creates and animates many other kinds of vegetation.
  -Grass grows in bunches and has natural bending of blades.
  -Shows live preview of the blade and a bunch as you adjust the parameters.
  -Built in seed which is highly customizable using 11 parameters.
  -Properties like bunching, bending of blades, quantity etc are supported using 6 parameters.
  -Animation is customizable using 7 different parameters to control timings, bend variations etc.
  -Custom models can be used as seed.
  -Custom models can be used as ground.
  -Animated seed model is supported.
  -Distribution map, Height map and Color maps can be used to control growth and look of the grass.
  -Face selection based and angle based distribution.
  -8 built in Presets.
  -7 kinds of built in materials. Custom materials can be used.
  -Saving and loading of user presets.


Download:


More information and download MaxGrass 1.0 for 3ds Max 2011 - 2014 here   More 3ds Max Plugin

SnowGun Painter for 3ds Max

Artikel 3ds Max, Artikel Clovis Gay, Artikel Featured, Artikel Modeling,
[ #3dsMax ]
SnowGun Painter is a new 3ds Max tool by Clovis Gay which allows us to directly paint geometry on selected objects from 3ds Max viewport then use BlobMesh or Frost option if you have it. With this tool you can create Snow exactly where you want, but it could be use for many different things. You can create multiple "Blobs" with different meshing options, and pick them when you want to continue working on it, you can bake it in poly when finished.

See SnowGun Painter for 3ds Max in action


Download

SnowGun Painter for 3ds Max will be released soon at kinematiclab.com
  More 3ds Max Plugin

[ #3dsMax ]
SnowGun Painter is a new 3ds Max tool by Clovis Gay which allows us to directly paint geometry on selected objects from 3ds Max viewport then use BlobMesh or Frost option if you have it. With this tool you can create Snow exactly where you want, but it could be use for many different things. You can create multiple "Blobs" with different meshing options, and pick them when you want to continue working on it, you can bake it in poly when finished.

See SnowGun Painter for 3ds Max in action


Download

SnowGun Painter for 3ds Max will be released soon at kinematiclab.com
  More 3ds Max Plugin

Break and Form 2.0 for 3ds Max 2010 - 2014

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Break and Form, Artikel Featured, Artikel Kamil Małagowski, Artikel Modeling, Artikel Motion Graphic,
[ #3dsmax #Modeling #motionGraphics ]
Developed by Kamil Małagowski, Break and Form is 3ds Max script which allows you to break an object into pieces by detaching its polygons or slicing it into chunks (with or without volume preservation) and form this object again by manipulating the position, scale and rotation of each piece.

>> See Also: Break and Form for 3dsMax

You can also make dispersion of your object by making the frames go backwards. Instead of object polygons you can also work with elements – any mesh object you want. The 2.0 version is much more powerful than the 1.0 version, watch the video and look what it can do.

What's new in 2.0 version:

-ability to work with elements
-fast, advanced slicer
-"Lock frames" button to control pos,rot and scale frames at the sime time
-fixed bug with invert frames
-fixed bug with noise map
-ability to control each axis separately with "move to pivot" option
-ability to move piece along its normal vector
-ability to specify map channel

Download

If you have bought the Break and Form 1.0 before you can upgrade it to 2.0 version for 2,99$

or You can buy for only 4,99$ here
  More 3ds Max Script

[ #3dsmax #Modeling #motionGraphics ]
Developed by Kamil Małagowski, Break and Form is 3ds Max script which allows you to break an object into pieces by detaching its polygons or slicing it into chunks (with or without volume preservation) and form this object again by manipulating the position, scale and rotation of each piece.

>> See Also: Break and Form for 3dsMax

You can also make dispersion of your object by making the frames go backwards. Instead of object polygons you can also work with elements – any mesh object you want. The 2.0 version is much more powerful than the 1.0 version, watch the video and look what it can do.

What's new in 2.0 version:

-ability to work with elements
-fast, advanced slicer
-"Lock frames" button to control pos,rot and scale frames at the sime time
-fixed bug with invert frames
-fixed bug with noise map
-ability to control each axis separately with "move to pivot" option
-ability to move piece along its normal vector
-ability to specify map channel

Download

If you have bought the Break and Form 1.0 before you can upgrade it to 2.0 version for 2,99$

or You can buy for only 4,99$ here
  More 3ds Max Script

HDR Light Studio live Plug-in for Lightwave3D

Artikel Featured, Artikel HDR Light Studio, Artikel Lighting, Artikel LightWave3D, Artikel Octane Render, Artikel Rendering,
[ #HDR #LightWave #Octane #Rendering ]
Check out the Demo of how HDR Light Studio to work with LightWave, Octane Render. Through the LightWave3D Live Connection - as you develop your custom HDRI map in HDR Light Studio, you see its lighting effect evolve in real-time in your VPR view.

>> See also: Animated Product Shot with HDR Light Studio

Use the LightPaint feature to click on your 3D model in the VPR view (or Octane Live view) to position the lighting effects. This ‘click to light’ process will dramatically speed up your lighting process with precise and perfect final results.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and LightWave 3D
• Supports LightWave Renderer and Octane Render
• LightPaint – Point and click light source positioning and selection in Lightwave3D
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via localised adjustments to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the LightWave 3D scene
• Presets Shelf - Store, retrieve, and hot swap HDR Light Studio lighting designs



HDR Light Studio 4 - Complete


This edition includes all available HDR Light Studio plug-ins/connectivity (i.e. to LightWave 3D, 3ds Max, Maya, Houdini, KeyShot, Maxwell Studio, MODO etc - with more being added all the time) . Users can use this version standalone using the LiveLight viewer included in this edition. LiveLight lets you load Collada and OBJ files and light them using the LightPaint feature. More information and download here.
  More Rendering Plugin

[ #HDR #LightWave #Octane #Rendering ]
Check out the Demo of how HDR Light Studio to work with LightWave, Octane Render. Through the LightWave3D Live Connection - as you develop your custom HDRI map in HDR Light Studio, you see its lighting effect evolve in real-time in your VPR view.

>> See also: Animated Product Shot with HDR Light Studio

Use the LightPaint feature to click on your 3D model in the VPR view (or Octane Live view) to position the lighting effects. This ‘click to light’ process will dramatically speed up your lighting process with precise and perfect final results.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and LightWave 3D
• Supports LightWave Renderer and Octane Render
• LightPaint – Point and click light source positioning and selection in Lightwave3D
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via localised adjustments to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the LightWave 3D scene
• Presets Shelf - Store, retrieve, and hot swap HDR Light Studio lighting designs



HDR Light Studio 4 - Complete


This edition includes all available HDR Light Studio plug-ins/connectivity (i.e. to LightWave 3D, 3ds Max, Maya, Houdini, KeyShot, Maxwell Studio, MODO etc - with more being added all the time) . Users can use this version standalone using the LiveLight viewer included in this edition. LiveLight lets you load Collada and OBJ files and light them using the LightPaint feature. More information and download here.
  More Rendering Plugin

[0x1] IrayForMaya

Artikel Featured, Artikel iRay, Artikel Maya, Artikel Rendering,
[ #iRay #Maya ]
[0x1] Software und Consluting GmbH has announced that The Develope team hasintegrated NVIDIA Iray in Autodesk Maya and the first integration of Iray as an independent production renderer in a DCC product will be released end of March 2014. The first release of [0x1] IrayForMaya will be available for Autodesk Maya 2014 and contain the following features:

New Features:

   - GPU and CPU rendering
   - Progressively physically based, global illumination rendering
   - Physically based, layered material model
   - Image based lighting (IBL) using multiple IBL nodes in a single scene
   - Light emitting geometry
   - Support of Maya's UV based textures and shading networks
   - Fast convergence without persistent artifacts
   - Simultaneous rendering component output (diffuse, specular, depth, etc.)
   - Light path expressions for custom component output
   - Tone mapping
   - Caustic Sampler
   - Architectural Sampler
   - Matte Shadows
   - Depth of Field
   - Motion Blur
   - Degrain function
   - Bloom filtering

[0x1] IrayForMaya local workstation license (3 render resource licences included) 650 € (per license, no tax included)
. More information and pricing here
  More Rendering Plugin

[ #iRay #Maya ]
[0x1] Software und Consluting GmbH has announced that The Develope team hasintegrated NVIDIA Iray in Autodesk Maya and the first integration of Iray as an independent production renderer in a DCC product will be released end of March 2014. The first release of [0x1] IrayForMaya will be available for Autodesk Maya 2014 and contain the following features:

New Features:

   - GPU and CPU rendering
   - Progressively physically based, global illumination rendering
   - Physically based, layered material model
   - Image based lighting (IBL) using multiple IBL nodes in a single scene
   - Light emitting geometry
   - Support of Maya's UV based textures and shading networks
   - Fast convergence without persistent artifacts
   - Simultaneous rendering component output (diffuse, specular, depth, etc.)
   - Light path expressions for custom component output
   - Tone mapping
   - Caustic Sampler
   - Architectural Sampler
   - Matte Shadows
   - Depth of Field
   - Motion Blur
   - Degrain function
   - Bloom filtering

[0x1] IrayForMaya local workstation license (3 render resource licences included) 650 € (per license, no tax included)
. More information and pricing here
  More Rendering Plugin

RailClone Pro v2.2.3 for 3ds Max 2009 - 2014

Artikel 3ds Max, Artikel Featured, Artikel Itoo Software, Artikel Modeling, Artikel RailClone Pro,
[ #3dsMax #Modeling ]

iToo Software has announced the release of RailClone 2.2. This release opens iToosoft´s parametric modelling software to a new wide range of applications, thanks to an extended style library including new groups like wooden fences, flooring, shelving and animatable escalators.

>> See Also: Creating Stairs with RailClone Pro 2


RailClone 2.2. also features all new operators, improved UVW mapping, count mode for generators,V-Ray 3, Thea Render compatibility and many other changes and fixes.

Changes are:

- Adds more than 75 new styles
- Library scheme has been reorganized to include new and future styles
- The array generator is now available in RailClone Lite
- Adds support for V-Ray 3.0 and Thea Render
- Adds a new parameter node: Random number
- Adds General->Stats information window
- Adds Segment->UV Mapping->Rotation
- A new default mode, Count, allows you to define a fixed number of segments
- Linear 1S Generator can now be built without a spline by setting X Size parameter
- Adds Style->Geometry->Free Object
- Adds up/down arrows to Base Objects/Parameters lists
- Style Editor now has icons and shortcuts for Enable, Disable, Expand and Collapse
- Renamed exported parameters of the Transform operator to match with Segment ones
- Fixes an error that would generate misaligned segments on render
- Fixes an error using geometric shader and mirrored segments
- Constant parameters are now affected by Geometry->Global scale
- Compose operator now works properly with Default->Scale mode
- Material Sequence operator no longer adds +1 to the ID value
- Segment->Flat Top/Bottom controls are no longer disabled if Bend is off
- Fixes alignment of initial segment when using Vertical or Stepped mode
- Fixes some arithmetic expressions being evaluated as integer values
- Fixes the Randomize operator with nested RC objects
- Fixes Region Clipping using nested splines on specific viewport aligments
- Fixes several bugs with Segment->Mapping
- Fixes alignment issues with certain Y Splines on arrays
- Fixes a potential crash on Max exit
- Fixes a crash when the Style Editor was closed with nodes selected
- Fixes a crash cloning Mirror nodes
- The length of Left Padding on empty segments is no longer doubled
- Fixes an error in Scale mode when using Bevels and Fillet Radius
- Fixes an alignment error when using Scale mode and Bevels


A Lite version of the software is freely available to download including now significantly improved functionality with the ability to create 2d arrays using a single A2S generator. Also available Release notes, and a demo reel, all on iToo Software’s website.
This release is part of the company´s developing program for 2014, which also includes the upcoming release of the new version of Forest Pack, to be launched in March.

  More 3ds Max Plugin

[ #3dsMax #Modeling ]

iToo Software has announced the release of RailClone 2.2. This release opens iToosoft´s parametric modelling software to a new wide range of applications, thanks to an extended style library including new groups like wooden fences, flooring, shelving and animatable escalators.

>> See Also: Creating Stairs with RailClone Pro 2


RailClone 2.2. also features all new operators, improved UVW mapping, count mode for generators,V-Ray 3, Thea Render compatibility and many other changes and fixes.

Changes are:

- Adds more than 75 new styles
- Library scheme has been reorganized to include new and future styles
- The array generator is now available in RailClone Lite
- Adds support for V-Ray 3.0 and Thea Render
- Adds a new parameter node: Random number
- Adds General->Stats information window
- Adds Segment->UV Mapping->Rotation
- A new default mode, Count, allows you to define a fixed number of segments
- Linear 1S Generator can now be built without a spline by setting X Size parameter
- Adds Style->Geometry->Free Object
- Adds up/down arrows to Base Objects/Parameters lists
- Style Editor now has icons and shortcuts for Enable, Disable, Expand and Collapse
- Renamed exported parameters of the Transform operator to match with Segment ones
- Fixes an error that would generate misaligned segments on render
- Fixes an error using geometric shader and mirrored segments
- Constant parameters are now affected by Geometry->Global scale
- Compose operator now works properly with Default->Scale mode
- Material Sequence operator no longer adds +1 to the ID value
- Segment->Flat Top/Bottom controls are no longer disabled if Bend is off
- Fixes alignment of initial segment when using Vertical or Stepped mode
- Fixes some arithmetic expressions being evaluated as integer values
- Fixes the Randomize operator with nested RC objects
- Fixes Region Clipping using nested splines on specific viewport aligments
- Fixes several bugs with Segment->Mapping
- Fixes alignment issues with certain Y Splines on arrays
- Fixes a potential crash on Max exit
- Fixes a crash when the Style Editor was closed with nodes selected
- Fixes a crash cloning Mirror nodes
- The length of Left Padding on empty segments is no longer doubled
- Fixes an error in Scale mode when using Bevels and Fillet Radius
- Fixes an alignment error when using Scale mode and Bevels


A Lite version of the software is freely available to download including now significantly improved functionality with the ability to create 2d arrays using a single A2S generator. Also available Release notes, and a demo reel, all on iToo Software’s website.
This release is part of the company´s developing program for 2014, which also includes the upcoming release of the new version of Forest Pack, to be launched in March.

  More 3ds Max Plugin

Download NOX 0.42

Artikel 3ds Max, Artikel Blender, Artikel Cinema 4D, Artikel Download, Artikel Evermotion, Artikel Featured, Artikel NOX, Artikel Rendering,
[ #NOX #Render #Evermotion ]
Version 0.42 of NOX - a Evermotion's free stand-alone, physically-accurate state-of-an-art renderer is now available for download

Changes are:

+ Blender: Import NOX Material and Run NOX Material Editor fixed
+ Blender: rendering with modifiers is now possible without Applying them. Note: you still need to apply modifiers to particle objects before rendering with NOX.
+ 3ds Max: fixed scene loading bug
+ Rendering engine: Bidirectional Path Tracing (BDPT) and Path Tracing (PT) engines fixed, render result in both cases should be the same
+ Rendering engine: reflections on fake glass in BDPT now work correctly
+ GUI: added Options tab
+ GUI: fixed mouseover events on some controls
+ Experimental OpenCL post-processing for Post and Correction Tabs. Option can be set in Options tab.
+ New option: Autoreload textures that were changed in external editor. Option can be set in Options tab

Download:


Download NOX 0.42 here
  More NOX Plugin

[ #NOX #Render #Evermotion ]
Version 0.42 of NOX - a Evermotion's free stand-alone, physically-accurate state-of-an-art renderer is now available for download

Changes are:

+ Blender: Import NOX Material and Run NOX Material Editor fixed
+ Blender: rendering with modifiers is now possible without Applying them. Note: you still need to apply modifiers to particle objects before rendering with NOX.
+ 3ds Max: fixed scene loading bug
+ Rendering engine: Bidirectional Path Tracing (BDPT) and Path Tracing (PT) engines fixed, render result in both cases should be the same
+ Rendering engine: reflections on fake glass in BDPT now work correctly
+ GUI: added Options tab
+ GUI: fixed mouseover events on some controls
+ Experimental OpenCL post-processing for Post and Correction Tabs. Option can be set in Options tab.
+ New option: Autoreload textures that were changed in external editor. Option can be set in Options tab

Download:


Download NOX 0.42 here
  More NOX Plugin

Multi Tile V-Ray Dirt Baker 1.0.0 for Autodesk Maya

Artikel Download, Artikel Featured, Artikel Maya, Artikel Python, Artikel Texturing, Artikel Vray,
[ #Maya #Python #Texturing #Vray ]
Developed by artist based in Toronto, Canada - Andrew Chan, V-Ray Dirt Multi Tile Baker is a tool that will bake out V-Ray Dirt based off a min and max UV Region set by the user. The baking object needs to combined as one piece and should be the only object in the scene because it bakes out a map for each object in the scene file.

Functions:

- Creates a shader with VRay Dirt texture and assigns it to the selected geometry.
- Renders out the VRay Dirt maps based on the Min & Max UV range. (Geometry selection required)
- Cleans up names of the maps and updates the output render image to be UDIM friendly.

Demo video:


Compatibility:

Multi-Tile VRay Dirt Baker works on Windows/Linux/MAC with Maya 2014 & V-Ray 2.40.01

Installation:

Copy or move the "andrewc" folder into a Maya source script directory. If an "andrewc" folder exists, copy the contents of the folder to the existing folder.

Download:


Download Multi Tile V-Ray Dirt Baker 1.0.0 for Autodesk Maya here
  More Plugin

[ #Maya #Python #Texturing #Vray ]
Developed by artist based in Toronto, Canada - Andrew Chan, V-Ray Dirt Multi Tile Baker is a tool that will bake out V-Ray Dirt based off a min and max UV Region set by the user. The baking object needs to combined as one piece and should be the only object in the scene because it bakes out a map for each object in the scene file.

Functions:

- Creates a shader with VRay Dirt texture and assigns it to the selected geometry.
- Renders out the VRay Dirt maps based on the Min & Max UV range. (Geometry selection required)
- Cleans up names of the maps and updates the output render image to be UDIM friendly.

Demo video:


Compatibility:

Multi-Tile VRay Dirt Baker works on Windows/Linux/MAC with Maya 2014 & V-Ray 2.40.01

Installation:

Copy or move the "andrewc" folder into a Maya source script directory. If an "andrewc" folder exists, copy the contents of the folder to the existing folder.

Download:


Download Multi Tile V-Ray Dirt Baker 1.0.0 for Autodesk Maya here
  More Plugin

Geo Maya Hair 2 for Autodesk Maya

Artikel Featured, Artikel Geo Maya Hair, Artikel Hair Fur, Artikel Maya, Artikel Modeling, Artikel Phung Dinh Dzung, Artikel Thunder Cloud Studio,
[ #adskMaya ]
Developed by Phung Dinh Dzung at Thunder Cloud Studio, GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing.
This tool will allow you to easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair with 2 simple steps.

>> See Also: Zbrush Curve Strap Snap Hair tutorial


Highlight Features:

- Convert Polygon meshes into maya Hair in 1 click.
- See the final hair result on the go as we model,Maya Hair will auto-update to fit with the edited polygon meshes.
- Apply multiple Hair system onto one meshes to create complex looking hair style.
- Preset manager help user to manage and edit multiple Hair system easily.
- Compatible with Vray (included Vray Hair shader) , MentalRay and Maya software Renderer.
- Hair system created by GMH2 are usable and editable by other machines that dont have GMH2.

Download

More information and grab Geo Maya Hair 2 for Autodesk Maya with $39 here
  More Maya Plugin

[ #adskMaya ]
Developed by Phung Dinh Dzung at Thunder Cloud Studio, GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing.
This tool will allow you to easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair with 2 simple steps.

>> See Also: Zbrush Curve Strap Snap Hair tutorial


Highlight Features:

- Convert Polygon meshes into maya Hair in 1 click.
- See the final hair result on the go as we model,Maya Hair will auto-update to fit with the edited polygon meshes.
- Apply multiple Hair system onto one meshes to create complex looking hair style.
- Preset manager help user to manage and edit multiple Hair system easily.
- Compatible with Vray (included Vray Hair shader) , MentalRay and Maya software Renderer.
- Hair system created by GMH2 are usable and editable by other machines that dont have GMH2.

Download

More information and grab Geo Maya Hair 2 for Autodesk Maya with $39 here
  More Maya Plugin

qp Grade Assistant 2 for After Effects

Artikel After Effects, Artikel Color grading, Artikel Compositing, Artikel Featured, Artikel qp Grade Assistant,
[ #AfterEffects #compositing ]
qp Grade Assistant 2 provides the next generation of scopes and monitoring for compositing and grading in After Effects.

>> See Also: After Effects CC 12.2

Key Features:


Five scopes:
   - Waveform monitor (Luma, and RGB views)
   - NEW! Vectorscope, including Hue Vectors graticule designed by grading guru Alexis Hurkman
   - Channel Parade (RGB and YCbCr views)
   - Slice Waveform (Luma, and RGB views)
   - NEW! Histogram (Luma, and RGB views)
Five monitor layouts:
   - Full-screen single
   - Four-way split
   - Four-way classic
   - Windowed (resize and move anywhere on screen)
   - Off (scopes only)
Fully customisable interface - use only the scopes you need for the job, and place them anywhere on screen
Three scope sampling levels - High (1:1), Medium (1:2) and Low (1:4) for optimum performance whatever your hardware
Alpha and Luma monitoring in the primary monitor; YCbCr monitoring added to four-way set-ups
Plus all the great features from the original plugin:
   - Compare with original (or alternative) layer
   - Gamma (and now Gain) controls for checking black and white levels

Instructions:

   - Create a new adjustment layer above your source layer and apply qp Grade Assistant 2 (hint: the plugin works best on an adjustment layer at the top of the stack. In this new version, the plugin will automatically switch to Guide Layer mode if applied to an adjustment layer to avoid it accidentally rendering)
   - By default, qp Grade Assistant 2 shows the classic four-way split with RGB channels beneath the primary monitor, and the Waveform Monitor, Vectorscope and Channel Parade stacked on the left-hand side of the window
   - Turn scopes on and off using the checkboxes. Controls for hidden scopes are also hidden from the Effect Controls panel
   - Alternative monitor layouts are chosen from the dropdown list at the top of the effect's controls
   - Scopes (and the monitor in "Windowed" mode) can be resized and moved anywhere on screen. You can also do this directly in the Comp Viewer by dragging the scopes as if they were sub-windows
   - Perform colour correction on your source layer, or on a further adjustment layer below the qp Grade Assistant layer
   - To see a before/after comparison, select the source layer from the "Original Source" dropdown and use the "Compare with Original" slider. Alternatively use the handle to interactively drag the comparison bar in the Comp Viewer, Nuke style
   - To mix between the before view and the graded view, use the "Compare Opacity" slider (or drag down the comparison handle in the Comp Viewer)
   - Use the Slice Waveform to check individual RGB and/or luma levels for a given row of pixels
   - For colour matching of CG or other composited elements, apply qp Grade Assistant 2 as normal and use the RGB channel views in "Four Way Split" or "Four Way Classic" monitor modes as you tweak RGB levels
   - Use the Gamma and Gain sliders to "slam" your comp and check black/white levels. These sliders also affect the Alpha and Luma "Primary Monitor View" modes - especially useful for finding small holes in keyed mattes

Advanced Tips:

   - In 32-bit float mode, if you see a small red exclamation mark (!) in the title bar of the Waveform Monitor, Slice Waveform or Channel Parade, your comp has superbright values. Use the "Max Waveform Scale" slider in the options to reveal values above 100%
   - Most scopes have the ability to display different channels (accessed via a dropdown). The small colour swatch in the top right of each scope (except the Vectorscope) shows which channels are currently being displayed
   - The Channel Parade echoes the channels selected in the "View Channels" dropdown that controls which channels are shown in the four way monitor modes (either RGB or YCbCr)
   - qp Grade Assistant 2 will happily play back during a RAM preview. However to speed things up, you can choose to "Mute Active Scopes", which turns off the sampling and rendering of the scopes, instead drawing a red diagonal line through each scope
   - By default, qp Grade Assistant 2 will lock its layer's position using an expression in order to prevent the layer being moved accidentally (for example trying to move a scope without first selecting the effect in the Effect Control panel). Feel free to turn this on and off using the "Lock Layer" checkbox at the bottom of the effect's controls

Download

qp Grade Assistant 2 for After Effects costs $79.00 with Special Intro 20% off until March 24, 2014 here
  More After Effects Plugin

[ #AfterEffects #compositing ]
qp Grade Assistant 2 provides the next generation of scopes and monitoring for compositing and grading in After Effects.

>> See Also: After Effects CC 12.2

Key Features:


Five scopes:
   - Waveform monitor (Luma, and RGB views)
   - NEW! Vectorscope, including Hue Vectors graticule designed by grading guru Alexis Hurkman
   - Channel Parade (RGB and YCbCr views)
   - Slice Waveform (Luma, and RGB views)
   - NEW! Histogram (Luma, and RGB views)
Five monitor layouts:
   - Full-screen single
   - Four-way split
   - Four-way classic
   - Windowed (resize and move anywhere on screen)
   - Off (scopes only)
Fully customisable interface - use only the scopes you need for the job, and place them anywhere on screen
Three scope sampling levels - High (1:1), Medium (1:2) and Low (1:4) for optimum performance whatever your hardware
Alpha and Luma monitoring in the primary monitor; YCbCr monitoring added to four-way set-ups
Plus all the great features from the original plugin:
   - Compare with original (or alternative) layer
   - Gamma (and now Gain) controls for checking black and white levels

Instructions:

   - Create a new adjustment layer above your source layer and apply qp Grade Assistant 2 (hint: the plugin works best on an adjustment layer at the top of the stack. In this new version, the plugin will automatically switch to Guide Layer mode if applied to an adjustment layer to avoid it accidentally rendering)
   - By default, qp Grade Assistant 2 shows the classic four-way split with RGB channels beneath the primary monitor, and the Waveform Monitor, Vectorscope and Channel Parade stacked on the left-hand side of the window
   - Turn scopes on and off using the checkboxes. Controls for hidden scopes are also hidden from the Effect Controls panel
   - Alternative monitor layouts are chosen from the dropdown list at the top of the effect's controls
   - Scopes (and the monitor in "Windowed" mode) can be resized and moved anywhere on screen. You can also do this directly in the Comp Viewer by dragging the scopes as if they were sub-windows
   - Perform colour correction on your source layer, or on a further adjustment layer below the qp Grade Assistant layer
   - To see a before/after comparison, select the source layer from the "Original Source" dropdown and use the "Compare with Original" slider. Alternatively use the handle to interactively drag the comparison bar in the Comp Viewer, Nuke style
   - To mix between the before view and the graded view, use the "Compare Opacity" slider (or drag down the comparison handle in the Comp Viewer)
   - Use the Slice Waveform to check individual RGB and/or luma levels for a given row of pixels
   - For colour matching of CG or other composited elements, apply qp Grade Assistant 2 as normal and use the RGB channel views in "Four Way Split" or "Four Way Classic" monitor modes as you tweak RGB levels
   - Use the Gamma and Gain sliders to "slam" your comp and check black/white levels. These sliders also affect the Alpha and Luma "Primary Monitor View" modes - especially useful for finding small holes in keyed mattes

Advanced Tips:

   - In 32-bit float mode, if you see a small red exclamation mark (!) in the title bar of the Waveform Monitor, Slice Waveform or Channel Parade, your comp has superbright values. Use the "Max Waveform Scale" slider in the options to reveal values above 100%
   - Most scopes have the ability to display different channels (accessed via a dropdown). The small colour swatch in the top right of each scope (except the Vectorscope) shows which channels are currently being displayed
   - The Channel Parade echoes the channels selected in the "View Channels" dropdown that controls which channels are shown in the four way monitor modes (either RGB or YCbCr)
   - qp Grade Assistant 2 will happily play back during a RAM preview. However to speed things up, you can choose to "Mute Active Scopes", which turns off the sampling and rendering of the scopes, instead drawing a red diagonal line through each scope
   - By default, qp Grade Assistant 2 will lock its layer's position using an expression in order to prevent the layer being moved accidentally (for example trying to move a scope without first selecting the effect in the Effect Control panel). Feel free to turn this on and off using the "Lock Layer" checkbox at the bottom of the effect's controls

Download

qp Grade Assistant 2 for After Effects costs $79.00 with Special Intro 20% off until March 24, 2014 here
  More After Effects Plugin

Forest Pack Pro 4.2.0 beta

Artikel 3ds Max, Artikel Environment, Artikel Featured, Artikel Forest Pack Pro, Artikel Itoo Software,
[ #3dsMax ]
Itoo Software has announced its set of plugins for creating large extensions of trees and vegetation - Forest Pack Pro version 4.2.0 beta is now available

>> See Also: Creating Football Field with Forest Pack

New features are:

- Added support for V-Ray 3.0 final.
- Transform->Translation X/Y range is defined with min/max values.
- Added Transform->Translation Map.
- Added Transform->Probability map (for translation, rotation and scale).
When enabled, the map is taken as a probability value for the random range (black: no random, white: full random range)
- New Animation mode: "Frame from Map". Map is used to define the absolute frame within the Start/End range (black: Start, white: End).
- Diversity Map can use its own texture, regardless of the Distribution Map.
- Area parameters are imported from the Library Presets. If the active Forest object has splines assigned, they are reused.
- New scattering algorithm for UV Surfaces, which allow to deform the surface without changing the density of the distribution.
To preserve compatibility with old scenes, existing Forest objects use the old algorithm.
- In Custom Edit mode, items are placed in the highest surface when there are several of them stacked.
- "Material Optimizer" can be applied to the material library.
- Inverted fallof curves can be used at same time with including and excluding areas.
- "VRay not compatible" message is shown only one time and doesn't crash Max.
- Forest Tools uses a more descriptive name for the generated items.
- 2D Library items are compatible with VRay 3.
- Fixed: Presets are loaded as XRefs, instead merged in the scene.

Download

Registered customers of Forest Pack Pro can download the upgrade from here
  More Itoo Software Plugin

[ #3dsMax ]
Itoo Software has announced its set of plugins for creating large extensions of trees and vegetation - Forest Pack Pro version 4.2.0 beta is now available

>> See Also: Creating Football Field with Forest Pack

New features are:

- Added support for V-Ray 3.0 final.
- Transform->Translation X/Y range is defined with min/max values.
- Added Transform->Translation Map.
- Added Transform->Probability map (for translation, rotation and scale).
When enabled, the map is taken as a probability value for the random range (black: no random, white: full random range)
- New Animation mode: "Frame from Map". Map is used to define the absolute frame within the Start/End range (black: Start, white: End).
- Diversity Map can use its own texture, regardless of the Distribution Map.
- Area parameters are imported from the Library Presets. If the active Forest object has splines assigned, they are reused.
- New scattering algorithm for UV Surfaces, which allow to deform the surface without changing the density of the distribution.
To preserve compatibility with old scenes, existing Forest objects use the old algorithm.
- In Custom Edit mode, items are placed in the highest surface when there are several of them stacked.
- "Material Optimizer" can be applied to the material library.
- Inverted fallof curves can be used at same time with including and excluding areas.
- "VRay not compatible" message is shown only one time and doesn't crash Max.
- Forest Tools uses a more descriptive name for the generated items.
- 2D Library items are compatible with VRay 3.
- Fixed: Presets are loaded as XRefs, instead merged in the scene.

Download

Registered customers of Forest Pack Pro can download the upgrade from here
  More Itoo Software Plugin

V-Ray for Blender

Artikel Blender, Artikel Chaos Group, Artikel Featured, Artikel Rendering, Artikel Vray,
[ #Vray #Blender #Rendering ]
Chaos Group has announced that They devoting resources toward the development of V-Ray for Blender

Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.

>> See Also: Object Assembler for Blender

V-Ray for Blender is a project of V-Ray integration to Blender combining V-Ray’s flexibility and unprecedented speed with one of the world's most famous open source 3D applications.
V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.

V-Ray for Blender Key Features

SHADING

  -VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
  -VRayToon shader - add an amazing cartoon-like feeling to your renderings.
  -Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close-ups of refractive objects with caustics that dazzle the eye.
  -VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
  -Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.

LIGHTS

  -Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
vPhysically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.
  -V-Ray Light Lister - quickly set up and adjust complex lighting.

CAMERA

  -Option to turn off camera motion blur - V-Ray gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
  -Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.

OPTIMIZATIONS

  -Stereoscopic setup - use the stereo rig helper to quickly set up stereoscopic images and animations. In addition, the built-in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.
  -Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.
  -On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
  -Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier.
  -Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements.
  -Faster rendering of dynamic geometry - new internal optimizations have led to even faster multi-core rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
  -Faster rendering of subdivision surfaces and Blender hair particles - the new improved core of V-Ray can render Blender hair particles and render-time subdivision surfaces much faster.

TOOLS

  -The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
  -Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
  -Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files

Join the conversation and contribute to the V-Ray for Blender community with your questions and tips here
  More Blender Plugin

[ #Vray #Blender #Rendering ]
Chaos Group has announced that They devoting resources toward the development of V-Ray for Blender

Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.

>> See Also: Object Assembler for Blender

V-Ray for Blender is a project of V-Ray integration to Blender combining V-Ray’s flexibility and unprecedented speed with one of the world's most famous open source 3D applications.
V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.

V-Ray for Blender Key Features

SHADING

  -VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
  -VRayToon shader - add an amazing cartoon-like feeling to your renderings.
  -Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close-ups of refractive objects with caustics that dazzle the eye.
  -VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
  -Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.

LIGHTS

  -Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
vPhysically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.
  -V-Ray Light Lister - quickly set up and adjust complex lighting.

CAMERA

  -Option to turn off camera motion blur - V-Ray gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
  -Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.

OPTIMIZATIONS

  -Stereoscopic setup - use the stereo rig helper to quickly set up stereoscopic images and animations. In addition, the built-in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.
  -Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.
  -On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
  -Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier.
  -Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements.
  -Faster rendering of dynamic geometry - new internal optimizations have led to even faster multi-core rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
  -Faster rendering of subdivision surfaces and Blender hair particles - the new improved core of V-Ray can render Blender hair particles and render-time subdivision surfaces much faster.

TOOLS

  -The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
  -Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
  -Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files

Join the conversation and contribute to the V-Ray for Blender community with your questions and tips here
  More Blender Plugin

XrayUnwrap 1.5.6 for Autodesk Maya

Artikel Featured, Artikel Game, Artikel Maya, Artikel Texturing, Artikel XrayUnwrap,
[ #Maya #Texturing #Unwrap ]
XrayUnwrap is an automatic unwrapping plugin for 3ds Max and Maya, the version 1.5.6 for Autodesk Maya will be released soon. Check out the New feature video

>> See Also: XRayUnwrap v1.5rc2 BetaX86 trial


  More Maya Plugin

[ #Maya #Texturing #Unwrap ]
XrayUnwrap is an automatic unwrapping plugin for 3ds Max and Maya, the version 1.5.6 for Autodesk Maya will be released soon. Check out the New feature video

>> See Also: XRayUnwrap v1.5rc2 BetaX86 trial


  More Maya Plugin

Voxel Creator for 3ds Max

Artikel 3ds Max, Artikel Artur Leao, Artikel Featured, Artikel Modeling, Artikel Voxel Creator,
[ #3dsMax ]
Developed by Artur Leao, Voxel Creator is a tool for 3ds Max that allows you to voxelize any type of geometry. It’s simple to use and you can either create the voxel grid as geometry (instanced boxes) or a particle system based on mParticles. You have access to all the grids created and you can delete them separately.

>> See Also: Edit Poly Modifier - Modifier Stack in 3ds Max


How to install

  -Drag and drop the script into Max
  -Use “YCDIVFX” menu in the main menu bar or Go to Customize Menu -> Customize user interface
  -Select the Toolbar tab and go to “You can do it! VFX” category
  -Drag and drop “Voxel Creator” into an existing toolbar or create a new one.

Download

Voxel Creator works with 3ds Max 2012 or above. You can download it for just 5 Euro here
  More 3ds Max Plugin

[ #3dsMax ]
Developed by Artur Leao, Voxel Creator is a tool for 3ds Max that allows you to voxelize any type of geometry. It’s simple to use and you can either create the voxel grid as geometry (instanced boxes) or a particle system based on mParticles. You have access to all the grids created and you can delete them separately.

>> See Also: Edit Poly Modifier - Modifier Stack in 3ds Max


How to install

  -Drag and drop the script into Max
  -Use “YCDIVFX” menu in the main menu bar or Go to Customize Menu -> Customize user interface
  -Select the Toolbar tab and go to “You can do it! VFX” category
  -Drag and drop “Voxel Creator” into an existing toolbar or create a new one.

Download

Voxel Creator works with 3ds Max 2012 or above. You can download it for just 5 Euro here
  More 3ds Max Plugin

Bevel Works 1.5 for 3ds Max

Artikel 3ds Max, Artikel A&G, Artikel Bevel Works, Artikel Featured, Artikel Modeling,
[ #3dsMax #Modeling ]
Developed by AG Tool company, Bevel Works is a quick and easy way to turn your max text and editable splines into amazing beveled logos. It has ultra easy controls and 55 different bevels to choose from

>> See Also: Massfx Toolkit for 3dsMax 2014

Features:

  -*New in v1.5* Bevel Outline: Easily offset your bevel from your editable splines
  -*New in v1.5* Detach to Objects: Quickly detach letters/shapes into separate objects, assigns random wire color, and centers their pivots
  -*New in v1.5* PB Quads: Turn any Bevel Works object into clean subdivided quads!
  -Ships with over 50 bevel styles!
  -A Live Preview Mode that allows real-time switching between bevel types
  -Easily select multiple editable splines at the same time
  -Control the Bevel subdivisions or “steps”
  -Full control over both Bevel scale and extrusion length
  -Capping and intersection controls
  -Quickly apply UV mapping to your bevels


Download

Bevel Works 1.5 for 3ds Max works with 3ds Max 2012 and above and It also works with the 3ds max Design version. 64bit versions of Max are recommended, with at least 4GB RAM, and industry standard graphics cards. You can download with the price 69.95usd here
  More 3ds Max Plugin

[ #3dsMax #Modeling ]
Developed by AG Tool company, Bevel Works is a quick and easy way to turn your max text and editable splines into amazing beveled logos. It has ultra easy controls and 55 different bevels to choose from

>> See Also: Massfx Toolkit for 3dsMax 2014

Features:

  -*New in v1.5* Bevel Outline: Easily offset your bevel from your editable splines
  -*New in v1.5* Detach to Objects: Quickly detach letters/shapes into separate objects, assigns random wire color, and centers their pivots
  -*New in v1.5* PB Quads: Turn any Bevel Works object into clean subdivided quads!
  -Ships with over 50 bevel styles!
  -A Live Preview Mode that allows real-time switching between bevel types
  -Easily select multiple editable splines at the same time
  -Control the Bevel subdivisions or “steps”
  -Full control over both Bevel scale and extrusion length
  -Capping and intersection controls
  -Quickly apply UV mapping to your bevels


Download

Bevel Works 1.5 for 3ds Max works with 3ds Max 2012 and above and It also works with the 3ds max Design version. 64bit versions of Max are recommended, with at least 4GB RAM, and industry standard graphics cards. You can download with the price 69.95usd here
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