RailClone Pro v3.0.5 beta for 3Ds Max 2010 to 2018

Artikel 3ds Max, Artikel Environment, Artikel Itoo Software, Artikel Modeling, Artikel RailClone, Artikel RailClone Pro,
[ #3dsMax #Railclone #ItooSoftware ]
Itoo Software has annouced updates for RailClone Pro V3.0.5 beta version, the latest version supports for 3Ds Max 2018.

Changes for v3.0.5 Beta are:
- Adds support for V-Ray 3.6 beta
- Fixes a crash with V-Ray IPR
- Fixes the Material operator generating different sequences when used on several generators
- Fixes the Randomize operator exporting incorrect attribute values
- Randomize, Sequence and Material operators no longer increment twice when using exported attributes
- Fixes the Exported Counter parameter not working with Sequence nodes
- Fixes Max.time returning an undeclared variable in Arithmetic->Expressions
- Fixes a rare clipping issue using planar segments
- Internal changes to the Update Manager

>> See Also: RailClone Pro v3.0.0 beta for 3ds Max 2012 to 2017

Availability

RailClone Pro is available for Max 2012 to 2018 and costs €200
Download RailClone demo version HERE

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[ #3dsMax #Railclone #ItooSoftware ]
Itoo Software has annouced updates for RailClone Pro V3.0.5 beta version, the latest version supports for 3Ds Max 2018.

Changes for v3.0.5 Beta are:
- Adds support for V-Ray 3.6 beta
- Fixes a crash with V-Ray IPR
- Fixes the Material operator generating different sequences when used on several generators
- Fixes the Randomize operator exporting incorrect attribute values
- Randomize, Sequence and Material operators no longer increment twice when using exported attributes
- Fixes the Exported Counter parameter not working with Sequence nodes
- Fixes Max.time returning an undeclared variable in Arithmetic->Expressions
- Fixes a rare clipping issue using planar segments
- Internal changes to the Update Manager

>> See Also: RailClone Pro v3.0.0 beta for 3ds Max 2012 to 2017

Availability

RailClone Pro is available for Max 2012 to 2018 and costs €200
Download RailClone demo version HERE

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V-Ray 3.6 for 3ds Max 2008 - 2018

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel V-Ray,
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

  More V-Ray Plugin [post_ad]
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

  More V-Ray Plugin [post_ad]

Armin Attribute Holder v1.0 for 3DsMax

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Download,
[ #3dsMax #Animation ]
"Armin Attribute Holder" is a custom scripted modifier plugin for 3Ds Max, designed to store values of different types of controllers, such as Position, Rotation and Custom attributes.
It can have as many objects as you like, stored in as many presets as you want. It was originally designed to store different states of a controller (Position, Rotation, Custom Attributes), but after some developments , Now it actually could be used as a fully functional Pose Storing tool which could be used on any collection of objects with Position or Rotation and its user defined attributes.

>> See Also: Pathstribute v1.0 for 3ds Max

Download

Armin Attribute Holder v1.0 for 3DsMax is available for FREE.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Animation ]
"Armin Attribute Holder" is a custom scripted modifier plugin for 3Ds Max, designed to store values of different types of controllers, such as Position, Rotation and Custom attributes.
It can have as many objects as you like, stored in as many presets as you want. It was originally designed to store different states of a controller (Position, Rotation, Custom Attributes), but after some developments , Now it actually could be used as a fully functional Pose Storing tool which could be used on any collection of objects with Position or Rotation and its user defined attributes.

>> See Also: Pathstribute v1.0 for 3ds Max

Download

Armin Attribute Holder v1.0 for 3DsMax is available for FREE.
  More 3ds Max Plugin [post_ad]

Pathstribute v1.0 for 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Modeling,
[ #3dsMax #Plugins ]
Pathstribute is a 3ds Max plugin which gives users the ability to distribute a mesh along any number of splines. Users are given a variety of controls to adjust the number of clones, the placement of the copies, scale, and the rotation. All controls support animation.
3ds Max

>> See Also: UI Toolkit v1.01 for 3ds Max 2013-2018

Availability

Download Pathstribute v1.0 on jokermartini's website
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Plugins ]
Pathstribute is a 3ds Max plugin which gives users the ability to distribute a mesh along any number of splines. Users are given a variety of controls to adjust the number of clones, the placement of the copies, scale, and the rotation. All controls support animation.
3ds Max

>> See Also: UI Toolkit v1.01 for 3ds Max 2013-2018

Availability

Download Pathstribute v1.0 on jokermartini's website
  More 3ds Max Plugin [post_ad]

TurboSplines v1.0 for 3dsMax 2012-2018

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Modeling, Artikel Motion Graphic,
[ #3dsMax #Animation ]
SplineDynamics.com has released TurboSplines. A new commercial script for 3ds Max that lets you create stunning spline wrapping animations in no time. This tool automatically assigns Path Deform modifiers to preset or custom meshes and helps you quickly produce many spline-driven animations, which you can easily control from a friendly interface. Make growing splines, animated cables, wires, ropes, ribbons, moving tentacles, branches, worms, etc.

CG Animators and Motion Graphers will love it!

Highlight features:
• Create, edit and animate multiple spline wrapped meshes with just a few clicks. (Automatic “Path Deform” modifiers creation/edition/animation)
• Choose between predefined mesh types (cylinder, capsule, box, ribbon) or use your custom profile shapes or meshes.
• Can handle many meshes per path simultaneously.
• Assigns mesh references to all the paths, keeping the bound with the original object.
• Additional features to enrich meshes’ final aspect and expand animation possibilities: Taper, Tip, Slice start/end.
• Animate all parameters (radius, scale, height, segmentation, path percent, rotation, twist, stretch) from a simple and intuitive interface.
• Copy and paste parameters between meshes
• Apply variation and offset to your animations to add realism.
• 3 types of animation along path: move, grow, reveal.
• Convert your renderable splines into animatable path deformed meshes with a single click.
• Additional tool: convert any spline into a custom helical path to make growing springs and spiral cables.

Visit splinedynamics's website for more info.


>> See Also: Free download Ultimate Unwrap 3D 3.50.27



Availability

Download TurboSplines V.10 for $40 or get the free trial version for 10 days

  More 3ds Max Plugin [post_ad]
[ #3dsMax #Animation ]
SplineDynamics.com has released TurboSplines. A new commercial script for 3ds Max that lets you create stunning spline wrapping animations in no time. This tool automatically assigns Path Deform modifiers to preset or custom meshes and helps you quickly produce many spline-driven animations, which you can easily control from a friendly interface. Make growing splines, animated cables, wires, ropes, ribbons, moving tentacles, branches, worms, etc.

CG Animators and Motion Graphers will love it!

Highlight features:
• Create, edit and animate multiple spline wrapped meshes with just a few clicks. (Automatic “Path Deform” modifiers creation/edition/animation)
• Choose between predefined mesh types (cylinder, capsule, box, ribbon) or use your custom profile shapes or meshes.
• Can handle many meshes per path simultaneously.
• Assigns mesh references to all the paths, keeping the bound with the original object.
• Additional features to enrich meshes’ final aspect and expand animation possibilities: Taper, Tip, Slice start/end.
• Animate all parameters (radius, scale, height, segmentation, path percent, rotation, twist, stretch) from a simple and intuitive interface.
• Copy and paste parameters between meshes
• Apply variation and offset to your animations to add realism.
• 3 types of animation along path: move, grow, reveal.
• Convert your renderable splines into animatable path deformed meshes with a single click.
• Additional tool: convert any spline into a custom helical path to make growing springs and spiral cables.

Visit splinedynamics's website for more info.


>> See Also: Free download Ultimate Unwrap 3D 3.50.27



Availability

Download TurboSplines V.10 for $40 or get the free trial version for 10 days

  More 3ds Max Plugin [post_ad]

Phoenix FD for 3ds Max updated

Artikel 3ds Max, Artikel Chaos Group, Artikel Fluid, Artikel Liquid, Artikel Phoenix FD, Artikel Phoenix FD for 3ds Max, Artikel VFX,
[ #PhoenixFD #3dsMax #Liquid ]
Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018.
That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.

Highlights include:
• More realistic droplet breakup in the liquid surface tension algorithm.
• Improved control over ocean rendering and improved particle preview.
• Body Force can now evenly fill a volume.
• Sources emit based on Vertex Color.
• And more!

>> See Also: Phoenix FD 3.0 for 3ds Max

Availability

This update is free for Phoenix FD 3.x for 3ds Max customers.
Download now!!
  More Phoenix FD Plugin [post_ad]
[ #PhoenixFD #3dsMax #Liquid ]
Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018.
That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.

Highlights include:
• More realistic droplet breakup in the liquid surface tension algorithm.
• Improved control over ocean rendering and improved particle preview.
• Body Force can now evenly fill a volume.
• Sources emit based on Vertex Color.
• And more!

>> See Also: Phoenix FD 3.0 for 3ds Max

Availability

This update is free for Phoenix FD 3.x for 3ds Max customers.
Download now!!
  More Phoenix FD Plugin [post_ad]

Anima 2.6 for 3ds Max and Cinema 4D

Artikel 3ds Max, Artikel Anima, Artikel Animation, Artikel Architecture, Artikel AXYZ, Artikel Cinema 4D, Artikel Crowd,
[ #3dsMax #Anima #Cinema4D ]
AXYZ design has released the latest update to its crowd simulation tool for 3ds Max and Cinema 4D. Anima 2.6 has been designed for rapid simulation of large crowds while retaining the versatility and artistic freedom that users need. Nearly every aspect of an animation can be controlled, and for the first time it is now possible to import and use custom characters and motions.

MAIN NEW FEATURES:
FBX EXPORTER
Now available from the “Export 3D Scene” option! Presets for exporting to Autodesk 3DS Max, Autodesk Maya, Maxon Cinema 4D, Newtek Lightwave, SideFX Houdini, Blender and Epic Unreal Engine 4 have been included.

3DS MAX 2018
Added support for 3DS Max 2018 and Arnold Renderer!

Visit the released notes for more features

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availability

Anima 2.6 is free download for Lite Version, or £249 for Pro version.
  More Anima Plugin [post_ad]
[ #3dsMax #Anima #Cinema4D ]
AXYZ design has released the latest update to its crowd simulation tool for 3ds Max and Cinema 4D. Anima 2.6 has been designed for rapid simulation of large crowds while retaining the versatility and artistic freedom that users need. Nearly every aspect of an animation can be controlled, and for the first time it is now possible to import and use custom characters and motions.

MAIN NEW FEATURES:
FBX EXPORTER
Now available from the “Export 3D Scene” option! Presets for exporting to Autodesk 3DS Max, Autodesk Maya, Maxon Cinema 4D, Newtek Lightwave, SideFX Houdini, Blender and Epic Unreal Engine 4 have been included.

3DS MAX 2018
Added support for 3DS Max 2018 and Arnold Renderer!

Visit the released notes for more features

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availability

Anima 2.6 is free download for Lite Version, or £249 for Pro version.
  More Anima Plugin [post_ad]

Free download Ultimate Unwrap 3D 3.50.27

Artikel 3ds Max, Artikel Download, Artikel Material, Artikel Texturing, Artikel UV unwrap,
[ #3dsMax #UVunwrap ]
Ultimate Unwrap 3D - A tool for unfolding and unwrapping 3D models is out with the latest version v3.50.27 with some new updates.

New features:

• New 3D Tool: Unweld islands
• New Import Tools: Import animation stored separately from file
• New 3D Tool: Unweld Marked Edges
• Updated plugin: BVH, OBJ, FBX, X3D, DirectX
• New import/export plugins for 3DS Max 2018
• Updated Repaint Mesh UVs. Added translucency channel.

>> See Also: Unwrap Pro 1.0 for 3ds Max



Availability

Download free Ultimate Unwrap 3D
  More 3ds Max Plugin [post_ad]
[ #3dsMax #UVunwrap ]
Ultimate Unwrap 3D - A tool for unfolding and unwrapping 3D models is out with the latest version v3.50.27 with some new updates.

New features:

• New 3D Tool: Unweld islands
• New Import Tools: Import animation stored separately from file
• New 3D Tool: Unweld Marked Edges
• Updated plugin: BVH, OBJ, FBX, X3D, DirectX
• New import/export plugins for 3DS Max 2018
• Updated Repaint Mesh UVs. Added translucency channel.

>> See Also: Unwrap Pro 1.0 for 3ds Max



Availability

Download free Ultimate Unwrap 3D
  More 3ds Max Plugin [post_ad]

UI Toolkit v1.01 for 3ds Max 2013-2018

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Motion Graphic,
[ #3DsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax scripted plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax.
With a lot of procedural parameters and ways to animate and link them together.This update of UI Tooolkit with 4 new tools, bug corrections and stability/speed improvements.

New in V1.01 :
• 4 new UI tools.
• Outlines : create outlines from meshes, or using existing splines, and make them grow, appear and disappear, with shape, animation and delay controls.
• Tiling : create a repeating pattern from any custom geometry, and animate it + Cut and Borders features.
• Pattern : create a procedural array with controls over the position, rotation and scale, and each n transformations…etc
• Float Strob : a new float controller which can be applied everywhere, to control visibility, light intensity, colors, object parameters…etc and make strob/flick procedural animations.
• A lot of bug corrections, stability and speed improvements, updated help file and tutorials.

>> See Also: UI toolkit for 3ds Max 2013 to 2017

Availability

Download UI Toolkit for 83.30€ on hocuspocus-studio
  More 3ds Max Plugin [post_ad]
[ #3DsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax scripted plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax.
With a lot of procedural parameters and ways to animate and link them together.This update of UI Tooolkit with 4 new tools, bug corrections and stability/speed improvements.

New in V1.01 :
• 4 new UI tools.
• Outlines : create outlines from meshes, or using existing splines, and make them grow, appear and disappear, with shape, animation and delay controls.
• Tiling : create a repeating pattern from any custom geometry, and animate it + Cut and Borders features.
• Pattern : create a procedural array with controls over the position, rotation and scale, and each n transformations…etc
• Float Strob : a new float controller which can be applied everywhere, to control visibility, light intensity, colors, object parameters…etc and make strob/flick procedural animations.
• A lot of bug corrections, stability and speed improvements, updated help file and tutorials.

>> See Also: UI toolkit for 3ds Max 2013 to 2017

Availability

Download UI Toolkit for 83.30€ on hocuspocus-studio
  More 3ds Max Plugin [post_ad]

MaxToBlender v1.0

Artikel 3ds Max, Artikel Blender, Artikel Material, Artikel MaxtoBlender, Artikel V-Ray,
[ #3dsMax #Blender ]
MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

Main Features:
• Transfer scene from 3DsMAX to Blender with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Blender, and use the power of the Blender Cycles render!
• Fast make Blender library from 3DsMax models
• Expand your workflow.
• And much more!

>> See Also: MAXtoC4D v1.0


Availability

Download MaxtoBlender v1.0 for introductory price of $29
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Blender ]
MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

Main Features:
• Transfer scene from 3DsMAX to Blender with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Blender, and use the power of the Blender Cycles render!
• Fast make Blender library from 3DsMax models
• Expand your workflow.
• And much more!

>> See Also: MAXtoC4D v1.0


Availability

Download MaxtoBlender v1.0 for introductory price of $29
  More 3ds Max Plugin [post_ad]

XRemesher 1.0 for 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Download, Artikel Modeling, Artikel Retopology Tools,
[ #3dsMax #Modeling ]
Jerome Ledrole has shared XRemesher v1.0 is a custom tool to retopologize meshes inside 3ds Max in a fast and straightforward way. The toolkit makes use of the Instant Meshes Library. XRemesher is capable of remeshing complex and heavy meshes in a short amount of time.

With this tool, you have the choice to remesh your object as Tris or Quads meshes. You can define the desired "vertex count", "face count" or "edge length" for the remeshed object. It also includes a final "clean pass" to get rid of bad topological meshes.
Two remeshing process are available :
- the first one is a batch process where you use the command line mode of Instant meshes (Quick remesh, less options....)
- next one where you send and open the mesh inside Instant Meshes... that way you can better tweak the final result by using the orientation & position brush (tweak edges loops for quads output ie)

>> See Also: Download TerrainAxe for 3ds Max

Avaiability

Free download XRemesher 1.0 for 3ds Max and Donate if you find this script useful.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Modeling ]
Jerome Ledrole has shared XRemesher v1.0 is a custom tool to retopologize meshes inside 3ds Max in a fast and straightforward way. The toolkit makes use of the Instant Meshes Library. XRemesher is capable of remeshing complex and heavy meshes in a short amount of time.

With this tool, you have the choice to remesh your object as Tris or Quads meshes. You can define the desired "vertex count", "face count" or "edge length" for the remeshed object. It also includes a final "clean pass" to get rid of bad topological meshes.
Two remeshing process are available :
- the first one is a batch process where you use the command line mode of Instant meshes (Quick remesh, less options....)
- next one where you send and open the mesh inside Instant Meshes... that way you can better tweak the final result by using the orientation & position brush (tweak edges loops for quads output ie)

>> See Also: Download TerrainAxe for 3ds Max

Avaiability

Free download XRemesher 1.0 for 3ds Max and Donate if you find this script useful.
  More 3ds Max Plugin [post_ad]

YCDIVFX released yVR 1.0

Artikel 3ds Max, Artikel Houdini, Artikel VR, Artikel YCDIVFX, Artikel yVR,
[ #3dsMax #Houdini ]
yVR is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. yVR works locally for artists that want to see their work directly on their final medium or across the internet to showcase to clients and get fast and efficient feedback on 360 projects. Features
- Supports 360 and cardboard mode (mono, stereo top/bottom)
- Send updates to yVR Clients on render finished
- Send progressive updates to yVR Clients
- Send previously rendered images to yVR Clients
- Use as a 360 viewport or as a separate app
- Allows local and remote connections
- With WebGL yVR Client, use http://yourip:11000?server=yourip to allow your coworkers or clients to directly connect to your machine.
• Supported renderers (yVR Plugin)
- 3ds Max
- Vray (supports production/interactive/activeshade mode)
- Corona (supports production/interactive/activeshade mode)
- AMD ProRender (supports production/interactive/activeshade mode)
- Fstorm
- Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
• Houdini
- Mantra

>> See Also: Nyx Sidekick v1.0 for Max 2016 to 2018

Avaiability

Download yVR 1.0 for 50€
  More YCDIVFX Plugin [post_ad]
[ #3dsMax #Houdini ]
yVR is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. yVR works locally for artists that want to see their work directly on their final medium or across the internet to showcase to clients and get fast and efficient feedback on 360 projects. Features
- Supports 360 and cardboard mode (mono, stereo top/bottom)
- Send updates to yVR Clients on render finished
- Send progressive updates to yVR Clients
- Send previously rendered images to yVR Clients
- Use as a 360 viewport or as a separate app
- Allows local and remote connections
- With WebGL yVR Client, use http://yourip:11000?server=yourip to allow your coworkers or clients to directly connect to your machine.
• Supported renderers (yVR Plugin)
- 3ds Max
- Vray (supports production/interactive/activeshade mode)
- Corona (supports production/interactive/activeshade mode)
- AMD ProRender (supports production/interactive/activeshade mode)
- Fstorm
- Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
• Houdini
- Mantra

>> See Also: Nyx Sidekick v1.0 for Max 2016 to 2018

Avaiability

Download yVR 1.0 for 50€
  More YCDIVFX Plugin [post_ad]

3d-io's plugin Updates for Autodesk 3dsMax 2018

Artikel 3d-io, Artikel 3ds Max, Artikel Flatiron, Artikel SpotMask, Artikel Unwrella,
[ #3dsMax #3d-io ]
Unwrella, UV-Packer, Flatiron, Spotmask and BonesPro have been updated for full compatibility with 3dsMax 2018, adding numerous improvements and fixes.
Traditionally all 3d-io's products updates are free for all customers and without subscribtion, renting or annual fees. Just login in your customer area and download the new versions.

For demo versions (www.3d-plugin.com) simply visit the product websites listed below.

Improvements, changes and fixes include:

• Unwrella for 3ds Max (www.unwrella.com) (Version: 3.12.00):
- Full 3ds Max 2018 support!
- Improved triangle unwrapping
- New unwrap progress screen

• Flatiron (www.texturebaking.com) (Version: 2.23.00):
- Full 3ds Max 2018 support!
- Improved chart scaling for ‘Pack Existing’
- Fix a crash on defective geometry (very rare)
- Improved triangle unwrapping
- New unwrap progress screen

• UV-Packer (www.uv-packer.com) (Version: 2.05.00):
- Full 3ds Max 2018 support!
- New unwrap progress screen

• BonesPro (www.bonespro.com) (Version: 4.74.00):
- Full 3ds Max 2018 support!
- Fixed an issue where bone limit was not applied correctly in some cases
- Fixed incorrect application of deformers below BonesPro in the stack when using splines
- ‘Skin Import’: Dual-Quaternion weights from Skin modifier are now imported to BonesPro

• Spotmask (www.spotmask.com) (Version: 1.11.00):
- Full 3ds Max 2018 and NVIDIA Mental Ray support! (reminder: Mental Ray now must be installed seperately for 3ds Max.)

>> See Also: Unwrella 3.10 Update for Max and Maya

  More 3d-io Plugin [post_ad]
[ #3dsMax #3d-io ]
Unwrella, UV-Packer, Flatiron, Spotmask and BonesPro have been updated for full compatibility with 3dsMax 2018, adding numerous improvements and fixes.
Traditionally all 3d-io's products updates are free for all customers and without subscribtion, renting or annual fees. Just login in your customer area and download the new versions.

For demo versions (www.3d-plugin.com) simply visit the product websites listed below.

Improvements, changes and fixes include:

• Unwrella for 3ds Max (www.unwrella.com) (Version: 3.12.00):
- Full 3ds Max 2018 support!
- Improved triangle unwrapping
- New unwrap progress screen

• Flatiron (www.texturebaking.com) (Version: 2.23.00):
- Full 3ds Max 2018 support!
- Improved chart scaling for ‘Pack Existing’
- Fix a crash on defective geometry (very rare)
- Improved triangle unwrapping
- New unwrap progress screen

• UV-Packer (www.uv-packer.com) (Version: 2.05.00):
- Full 3ds Max 2018 support!
- New unwrap progress screen

• BonesPro (www.bonespro.com) (Version: 4.74.00):
- Full 3ds Max 2018 support!
- Fixed an issue where bone limit was not applied correctly in some cases
- Fixed incorrect application of deformers below BonesPro in the stack when using splines
- ‘Skin Import’: Dual-Quaternion weights from Skin modifier are now imported to BonesPro

• Spotmask (www.spotmask.com) (Version: 1.11.00):
- Full 3ds Max 2018 and NVIDIA Mental Ray support! (reminder: Mental Ray now must be installed seperately for 3ds Max.)

>> See Also: Unwrella 3.10 Update for Max and Maya

  More 3d-io Plugin [post_ad]

Ornatrix v5.1.5 for 3ds Max

Artikel 3ds Max, Artikel Ephere, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix for 3ds Max,
[ #3dsMax #HairFur #Ornatrix ]
Ornatrix 3dsmax v5.1.5 is up with new features in generating Strand Data modifier, editing Guides and some updates for propagation modifier, symmetry modifier, etc.

- New: Edit Guides change retargeting (input guide number and positions can change without destroying Edit Guide edits)
- New: Generate Strand Data modifier can create per-vertex data
- Fixed: Symmetry modifier causes all hairs to appear at origin
- Fixed: Propagation modifier does not respect strand groups from incoming guides
- Fixed: Baked hair disappears after collapsing and loading scene
- Fixed: Propagation modifier has no effect when used on top of HairFromMeshStrips
- Fixed: Transforms get corrupted with multiple propagation levels
- Fixed: Crash when re-grounding guides generated from HairFromMeshStrips
- Fixed: Toolbar doesn't support "Lock" and "Detach" to surface buttons on Max 2018
- Fixed: Flickering and distortion on fur due to Hair Clustering modifier

Download Ornatrix v5.1.5 HERE

>> See Also: Creating Ornatrix Fur In Maya 2017

Hair broccoli with Propagation modifier
Check out how to utilize this to create multiple branching hairs resembling broccoli


Availability

Try Ornatrix for free HERE.

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[ #3dsMax #HairFur #Ornatrix ]
Ornatrix 3dsmax v5.1.5 is up with new features in generating Strand Data modifier, editing Guides and some updates for propagation modifier, symmetry modifier, etc.

- New: Edit Guides change retargeting (input guide number and positions can change without destroying Edit Guide edits)
- New: Generate Strand Data modifier can create per-vertex data
- Fixed: Symmetry modifier causes all hairs to appear at origin
- Fixed: Propagation modifier does not respect strand groups from incoming guides
- Fixed: Baked hair disappears after collapsing and loading scene
- Fixed: Propagation modifier has no effect when used on top of HairFromMeshStrips
- Fixed: Transforms get corrupted with multiple propagation levels
- Fixed: Crash when re-grounding guides generated from HairFromMeshStrips
- Fixed: Toolbar doesn't support "Lock" and "Detach" to surface buttons on Max 2018
- Fixed: Flickering and distortion on fur due to Hair Clustering modifier

Download Ornatrix v5.1.5 HERE

>> See Also: Creating Ornatrix Fur In Maya 2017

Hair broccoli with Propagation modifier
Check out how to utilize this to create multiple branching hairs resembling broccoli


Availability

Try Ornatrix for free HERE.

  More Ornatrix Plugin [post_ad]

Nuke PTracker From 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel NUKE, Artikel Tracking,
[ #3dsMax #Nuke ]
Nuke PTracker is a script for 3ds Max which allows users to quickly create Nuke Point Trackers from animated objects. This tool will generated a 2D screen space point tracker for any selected object in 3ds Max and output a ‘.nk’ file or optionally users can copy it to the clipboard and paste the trackers directly into their Nuke comp.

>> See Also: Free Download apDespill v1.0 for Nuke

Avaiability

Download Nuke PTracker for $2

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[ #3dsMax #Nuke ]
Nuke PTracker is a script for 3ds Max which allows users to quickly create Nuke Point Trackers from animated objects. This tool will generated a 2D screen space point tracker for any selected object in 3ds Max and output a ‘.nk’ file or optionally users can copy it to the clipboard and paste the trackers directly into their Nuke comp.

>> See Also: Free Download apDespill v1.0 for Nuke

Avaiability

Download Nuke PTracker for $2

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NVIDIA Mental Ray for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Mental Ray, Artikel Nvidia, Artikel Rendering,
[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

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[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

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Nyx Sidekick v1.0 for Max 2016 to 2018

Artikel 3ds Max, Artikel Houdini, Artikel Nyx Sidekick, Artikel YCDIVFX,
[ #YCDIVFX #Houdini # 3dsMax ]
Nyx SideKick provides a very powerful and efficient workflow between 3ds Max and Houdini with interactive capabilities.
Nyx SideKick is the ultimate bridge between 3ds Max and Houdini. SideKick gives you the most comfortable Max <> Houdini workflow possible. Work in Max as you’ve always done and simply start using more and more of Houdini’s power in your workflow as you go.

Join Houdini For Maxers to get updates and make feature request.

>> See Also: Parameter Copy/Paste for 3ds Max

Availibility

Nyx SideKick is available for Max 2016 to 2018 with introduction price of €60 using the coupon code “shutupandtakemymoney” valid until 20th of May (normal price is €90)
Download A demo version HERE.

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[ #YCDIVFX #Houdini # 3dsMax ]
Nyx SideKick provides a very powerful and efficient workflow between 3ds Max and Houdini with interactive capabilities.
Nyx SideKick is the ultimate bridge between 3ds Max and Houdini. SideKick gives you the most comfortable Max <> Houdini workflow possible. Work in Max as you’ve always done and simply start using more and more of Houdini’s power in your workflow as you go.

Join Houdini For Maxers to get updates and make feature request.

>> See Also: Parameter Copy/Paste for 3ds Max

Availibility

Nyx SideKick is available for Max 2016 to 2018 with introduction price of €60 using the coupon code “shutupandtakemymoney” valid until 20th of May (normal price is €90)
Download A demo version HERE.

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MoCapture plugin for 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Capture, Artikel MoCapture, Artikel Motion Capture, Artikel Realtime,
[ #3dsMax #MoCapture ]
MoCapture is the plugin for 3dsMax, that uses video-based technology for motion capture and animation directly inside a 3dsMax. Forget about expensive equipment, sticky markers, endless importing and exporting from and to several 3D programs. With MoCapture, all you need is sit down in front of a webcam, act out the expressions you want to apply to your 3D character and watch it happen in real time within your 3dsMax.

v.1.0 Features:
- Automatic facial capture without markers and expensive equipment
- Easy setup of links between controllers and manipulators
- Supports any facial rigs, but 'Morpher' modifier-based rigs are recommended
- Supports Float Limit controllers
- Load / Save configuration file
- Supports PC-compatible video capture devices
- Records video stream inside Max

>> See Also: Download TerrainAxe for 3ds Max

Availibility

Get MoCapture plugin HERE

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[ #3dsMax #MoCapture ]
MoCapture is the plugin for 3dsMax, that uses video-based technology for motion capture and animation directly inside a 3dsMax. Forget about expensive equipment, sticky markers, endless importing and exporting from and to several 3D programs. With MoCapture, all you need is sit down in front of a webcam, act out the expressions you want to apply to your 3D character and watch it happen in real time within your 3dsMax.

v.1.0 Features:
- Automatic facial capture without markers and expensive equipment
- Easy setup of links between controllers and manipulators
- Supports any facial rigs, but 'Morpher' modifier-based rigs are recommended
- Supports Float Limit controllers
- Load / Save configuration file
- Supports PC-compatible video capture devices
- Records video stream inside Max

>> See Also: Download TerrainAxe for 3ds Max

Availibility

Get MoCapture plugin HERE

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Download TerrainAxe for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Environment, Artikel Modeling, Artikel Terrain, Artikel Terrain Plugin, Artikel TerrainAxe,
[ #3dsMax #TerrainPlugin ]
TerrainAxe is a landscape 3D modeling toolkits for 3ds max ,which was writed with MaxScript and mainly contains a lot of polygon tools and some other common functions. With TeerainAxe, you can save a big amount of time, optimize your 3d models and construct excellent topology, etc.
You can use TerrainAxe freely in various areas of 3d modeling work such as animation, virtual reality and game, enjoy dripping fun feeling.It is known to all that landscape modeling is extreme difficult ,more than curved surface and creature modeling.

New updates:
• A new selection tool ,SameDirFaces,was added,which can select faces that has same normal as selected face
• RoadlineSys:Road Width parameter can be got after creating road lines.
• The width of road shoulder can be adjusted
• One way road lines can be chosen , median width can be adjusted.
• Fixed a bug that make road lines creating failing at top level of sub-objects.
• ClearDupShps,fixed a bug that duplicated splines can’t be cleared.
• MoveOnDir can work normally.
• AdvArray: The mid-points of ring edges can be used as path to array objects.
• CapEdges:Before,the new polygon can’t be created if endpoints of border share on same edge,but now can.
• MoveVerts:Supplied an option to ignore border vertices when moving vertices.
• Web license type :fixed a bug that can cause TerrainAxe disable when another new 3dsmax window is opened.

>> See Also: Miauu's Spline Deformer for 3ds Max

Availibility

Dowload TerrainAxe for 3ds Max

  More 3ds Max Plugin [post_ad]
[ #3dsMax #TerrainPlugin ]
TerrainAxe is a landscape 3D modeling toolkits for 3ds max ,which was writed with MaxScript and mainly contains a lot of polygon tools and some other common functions. With TeerainAxe, you can save a big amount of time, optimize your 3d models and construct excellent topology, etc.
You can use TerrainAxe freely in various areas of 3d modeling work such as animation, virtual reality and game, enjoy dripping fun feeling.It is known to all that landscape modeling is extreme difficult ,more than curved surface and creature modeling.

New updates:
• A new selection tool ,SameDirFaces,was added,which can select faces that has same normal as selected face
• RoadlineSys:Road Width parameter can be got after creating road lines.
• The width of road shoulder can be adjusted
• One way road lines can be chosen , median width can be adjusted.
• Fixed a bug that make road lines creating failing at top level of sub-objects.
• ClearDupShps,fixed a bug that duplicated splines can’t be cleared.
• MoveOnDir can work normally.
• AdvArray: The mid-points of ring edges can be used as path to array objects.
• CapEdges:Before,the new polygon can’t be created if endpoints of border share on same edge,but now can.
• MoveVerts:Supplied an option to ignore border vertices when moving vertices.
• Web license type :fixed a bug that can cause TerrainAxe disable when another new 3dsmax window is opened.

>> See Also: Miauu's Spline Deformer for 3ds Max

Availibility

Dowload TerrainAxe for 3ds Max

  More 3ds Max Plugin [post_ad]

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