Golaem 6 for Autodesk Maya

Artikel Animation, Artikel Crowd, Artikel Golaem, Artikel Golaem Crowd, Artikel Maya,
[ #Maya #Crowd #Golaem ]
Golaem announces Golaem 6, giving Crowd TDs more access, under the hood of the simulation engine. You can now customize the way your characters perceive and react to their environment, giving them custom Artificial Intelligence capabilities. Other additions include an Emit/Kill behavior, a behavior for Traffic Simulation as well as some improvements on the acclaimed Golaem Layout Tool.

These new features are based on user feedback and requests, Golaem is being used by renowned studios on more and more demanding projects such as Pirates of the Caribbean by Atomic Fiction, Halo Wars 2 by Blur, Hacksaw Ridge by Slate VFX, Captain Underpants by Mikros Image, Game of Thrones... Talk about Stadiums, city streets, battles, creatures, forests, cars... Golaem helps you to populate all your projects!


>> See Also: Golaem Crowd tutorial: Populating a stadium

New Features
•Perception: Customize the way characters are aware of each other
•Channel Operators: Give a brain to your characters
•Customizable Transitions: Build animation state machines
•Emit / Kill behaviors: Summon or dismiss characters at will
•Traffic Behaviors: Add traffic to your virtual cities
•Layout Tool Improvements: Layout or retake your scenes
•Extensibility: Integrate Golaem in your pipeline or build tools around it
•Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
•Added collision support of Apex Cloth Behavior and Crowd Rigid Bodies (max 32 spheres and 32 planes)

Some Improvements
•Support of non-triangulated geometry in the Character Geometry File (gcg)
•Simulation Cache file quantization format attribute in the CrowdManager Node
•Improved performances when using a MEL expression in an Input Channel Operator
•Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
•New Export Animation In One File Per Entity FBX Mode in the Simulation Exporter
•New Export Animation In One File FBX Mode in the Simulation Exporter
•Added Expression as Target Mode in the Steer and GoTo Behaviors
•Added a Use Kinematic Target option in the Physicalize Behavior
•Added a Use Kinematic Target option in the Crowd Rigid Body node

Some Bug Fixes
•Fixed blendshape deformation computation when controlled by a distant bone
•Fixed mirror animations looks awkward in some specific cases
•Fixed wrong ground adaptation when playing mirror animations
•Fixed the crash that occurs when baking sparse Simulation Caches in FBX or Alembic
•Fixed the crash that occurs when using the Emit and Perception Behaviors


PERCEPTION: CUSTOMIZE THE WAY CHARACTERS ARE AWARE OF EACH OTHER'S

CHANNEL OPERATORS: GIVE A BRAIN TO YOUR CHARACTERS

CUSTOMIZABLE TRANSITIONS: BUILD ANIMATION STATE MACHINES

EMIT / KILL BEHAVIORS: SUMMON OR DISMISS CHARACTERS AT WILL

TRAFFIC BEHAVIORS: ADD TRAFFIC TO YOUR VIRTUAL CITIES

LAYOUT TOOL IMPROVEMENTS: LAYOUT OR RETAKE YOUR SCENES




Check out the documentation release.

Availability

The complete scene population solution Including the Layout Tool cost 7000 € for Permanent License and Support & Upgrade 1750 € per year. There is also a range of rental options.
Visit Golaem's Website for different options.

  More Golaem Plugin [post_ad]
[ #Maya #Crowd #Golaem ]
Golaem announces Golaem 6, giving Crowd TDs more access, under the hood of the simulation engine. You can now customize the way your characters perceive and react to their environment, giving them custom Artificial Intelligence capabilities. Other additions include an Emit/Kill behavior, a behavior for Traffic Simulation as well as some improvements on the acclaimed Golaem Layout Tool.

These new features are based on user feedback and requests, Golaem is being used by renowned studios on more and more demanding projects such as Pirates of the Caribbean by Atomic Fiction, Halo Wars 2 by Blur, Hacksaw Ridge by Slate VFX, Captain Underpants by Mikros Image, Game of Thrones... Talk about Stadiums, city streets, battles, creatures, forests, cars... Golaem helps you to populate all your projects!


>> See Also: Golaem Crowd tutorial: Populating a stadium

New Features
•Perception: Customize the way characters are aware of each other
•Channel Operators: Give a brain to your characters
•Customizable Transitions: Build animation state machines
•Emit / Kill behaviors: Summon or dismiss characters at will
•Traffic Behaviors: Add traffic to your virtual cities
•Layout Tool Improvements: Layout or retake your scenes
•Extensibility: Integrate Golaem in your pipeline or build tools around it
•Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
•Added collision support of Apex Cloth Behavior and Crowd Rigid Bodies (max 32 spheres and 32 planes)

Some Improvements
•Support of non-triangulated geometry in the Character Geometry File (gcg)
•Simulation Cache file quantization format attribute in the CrowdManager Node
•Improved performances when using a MEL expression in an Input Channel Operator
•Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
•New Export Animation In One File Per Entity FBX Mode in the Simulation Exporter
•New Export Animation In One File FBX Mode in the Simulation Exporter
•Added Expression as Target Mode in the Steer and GoTo Behaviors
•Added a Use Kinematic Target option in the Physicalize Behavior
•Added a Use Kinematic Target option in the Crowd Rigid Body node

Some Bug Fixes
•Fixed blendshape deformation computation when controlled by a distant bone
•Fixed mirror animations looks awkward in some specific cases
•Fixed wrong ground adaptation when playing mirror animations
•Fixed the crash that occurs when baking sparse Simulation Caches in FBX or Alembic
•Fixed the crash that occurs when using the Emit and Perception Behaviors


PERCEPTION: CUSTOMIZE THE WAY CHARACTERS ARE AWARE OF EACH OTHER'S

CHANNEL OPERATORS: GIVE A BRAIN TO YOUR CHARACTERS

CUSTOMIZABLE TRANSITIONS: BUILD ANIMATION STATE MACHINES

EMIT / KILL BEHAVIORS: SUMMON OR DISMISS CHARACTERS AT WILL

TRAFFIC BEHAVIORS: ADD TRAFFIC TO YOUR VIRTUAL CITIES

LAYOUT TOOL IMPROVEMENTS: LAYOUT OR RETAKE YOUR SCENES




Check out the documentation release.

Availability

The complete scene population solution Including the Layout Tool cost 7000 € for Permanent License and Support & Upgrade 1750 € per year. There is also a range of rental options.
Visit Golaem's Website for different options.

  More Golaem Plugin [post_ad]

Miarmy 5.5 for Autodesk Maya

Artikel Animation, Artikel Basefount Technology, Artikel Crowd, Artikel Maya, Artikel Miarmy, Artikel Simulation,
[ #Maya #Crowd #Miarmy ]
Basefount has announced its crowd-simulation system for Autodesk Maya - Miarmy 5.5 with adding a new intelligent instancing system for crowd agents, and support for the Redshift renderer.

Highlight features:

Clone Agents
Basefount introduced the Clone feature in this version of Miarmy. Clone is an intelligence instance. It not only the instance, but also it supports logic simulations. Clone allows users build a large number of simple crowds with intuitive method. Especially in stadium, square or terrain, we can fast deploy huge number of actors for simulation and rendering. For dealing with 200K agents in scene, we can get 20X faster in simulation and 100X faster for rendering (currently supports Arnold & V-Ray

​Direct Logic Engine Upgrade
In the new version of Miarmy, we finished the Direct Logic Engine and also expanded it to 3d space. With the new engine, we can skip most of the logic setup, and directly build most of logic with simple setup. For example if you want to your actors walk along the road, just tell them “follow the road”. Auto avoid and auto fight logic also added into the engine.

Faster Placement & Viewport
We improved the speed of viewport and the placement infrastructure and many related nodes. Now it can be 2-3 times faster than before verison for displaying the agents and clone agents.

Redshift Renderer Supports
Redshift Render is based on GPU and very popular nowadays, we added this renderer procedural support in this version so that we can render big number of agents in the scene

Minor New Features

• Expression can be execute after dynamics
• PP attribute in output language
• Pipeline scripts for auto action creation and build OA (for too many different
• Cache Agent Color
• Blendshape Copy to OA
• Relative speed input language
• Auto fight, meet/fight && front near stop

Improvements
• Depth first priority full tree in logic tree, more intuitive logic setup method
• 3 levels of LOD
• block some agents' RBD target (RBD target can ignore some agents randomly)
• (Direct Logic) Road rotation speed
• Lock name and proportions in place node (agent type can swap order)
• Arnold Opaque fix
• RBD collide debug nodes
• Arnold render catalog file
• Auto avoid (block push left/right)
• Noise id based on agent id instead of scene index

Visit Basefount's website for full list of new features in Miarmy 5.5

>> See Also: Creating Crowd tutorial

Availability

A node-locked licence costing $2,850 and a site licence $5,250.
The price for Rental is $1,450/quarter for a node-locked licence or $2,450/quarter for a site licence.
See the full range of options here.
Miarmy 5.5 is available for Maya 2014+ on Windows XP+, Linux and Mac OS X 10.6+..

  More Crowd Plugin [post_ad]
[ #Maya #Crowd #Miarmy ]
Basefount has announced its crowd-simulation system for Autodesk Maya - Miarmy 5.5 with adding a new intelligent instancing system for crowd agents, and support for the Redshift renderer.

Highlight features:

Clone Agents
Basefount introduced the Clone feature in this version of Miarmy. Clone is an intelligence instance. It not only the instance, but also it supports logic simulations. Clone allows users build a large number of simple crowds with intuitive method. Especially in stadium, square or terrain, we can fast deploy huge number of actors for simulation and rendering. For dealing with 200K agents in scene, we can get 20X faster in simulation and 100X faster for rendering (currently supports Arnold & V-Ray

​Direct Logic Engine Upgrade
In the new version of Miarmy, we finished the Direct Logic Engine and also expanded it to 3d space. With the new engine, we can skip most of the logic setup, and directly build most of logic with simple setup. For example if you want to your actors walk along the road, just tell them “follow the road”. Auto avoid and auto fight logic also added into the engine.

Faster Placement & Viewport
We improved the speed of viewport and the placement infrastructure and many related nodes. Now it can be 2-3 times faster than before verison for displaying the agents and clone agents.

Redshift Renderer Supports
Redshift Render is based on GPU and very popular nowadays, we added this renderer procedural support in this version so that we can render big number of agents in the scene

Minor New Features

• Expression can be execute after dynamics
• PP attribute in output language
• Pipeline scripts for auto action creation and build OA (for too many different
• Cache Agent Color
• Blendshape Copy to OA
• Relative speed input language
• Auto fight, meet/fight && front near stop

Improvements
• Depth first priority full tree in logic tree, more intuitive logic setup method
• 3 levels of LOD
• block some agents' RBD target (RBD target can ignore some agents randomly)
• (Direct Logic) Road rotation speed
• Lock name and proportions in place node (agent type can swap order)
• Arnold Opaque fix
• RBD collide debug nodes
• Arnold render catalog file
• Auto avoid (block push left/right)
• Noise id based on agent id instead of scene index

Visit Basefount's website for full list of new features in Miarmy 5.5

>> See Also: Creating Crowd tutorial

Availability

A node-locked licence costing $2,850 and a site licence $5,250.
The price for Rental is $1,450/quarter for a node-locked licence or $2,450/quarter for a site licence.
See the full range of options here.
Miarmy 5.5 is available for Maya 2014+ on Windows XP+, Linux and Mac OS X 10.6+..

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Armin Attribute Holder v1.0 for 3DsMax

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Download,
[ #3dsMax #Animation ]
"Armin Attribute Holder" is a custom scripted modifier plugin for 3Ds Max, designed to store values of different types of controllers, such as Position, Rotation and Custom attributes.
It can have as many objects as you like, stored in as many presets as you want. It was originally designed to store different states of a controller (Position, Rotation, Custom Attributes), but after some developments , Now it actually could be used as a fully functional Pose Storing tool which could be used on any collection of objects with Position or Rotation and its user defined attributes.

>> See Also: Pathstribute v1.0 for 3ds Max

Download

Armin Attribute Holder v1.0 for 3DsMax is available for FREE.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Animation ]
"Armin Attribute Holder" is a custom scripted modifier plugin for 3Ds Max, designed to store values of different types of controllers, such as Position, Rotation and Custom attributes.
It can have as many objects as you like, stored in as many presets as you want. It was originally designed to store different states of a controller (Position, Rotation, Custom Attributes), but after some developments , Now it actually could be used as a fully functional Pose Storing tool which could be used on any collection of objects with Position or Rotation and its user defined attributes.

>> See Also: Pathstribute v1.0 for 3ds Max

Download

Armin Attribute Holder v1.0 for 3DsMax is available for FREE.
  More 3ds Max Plugin [post_ad]

Free download mCamRig for FCPX

Artikel Animation, Artikel Camera, Artikel Download, Artikel FCPX,
[ #FCPX #Animation #Camera ]
mCamRig plugin is a must-have for every editor who wants to add some space to the project. Without hours of arduous keyframing you can now achieve a swift camera movement and present your footage from different angles.

Surprisingly Powerful
Animate pans, zooms, dollies and other camera properties without any keyframes included:
• Position
• Rotation
• Fading
• Depth of Field
• Angle of View
• Masking Post Effects
• On-Screen Controls
• 4K Ready

>> See Also: Mosaic Plugin for After Effects, Motion, Premiere Pro, and FCPX

Availability

Download free mCamRig for FCPX HERE
  More Camera Plugin [post_ad]
[ #FCPX #Animation #Camera ]
mCamRig plugin is a must-have for every editor who wants to add some space to the project. Without hours of arduous keyframing you can now achieve a swift camera movement and present your footage from different angles.

Surprisingly Powerful
Animate pans, zooms, dollies and other camera properties without any keyframes included:
• Position
• Rotation
• Fading
• Depth of Field
• Angle of View
• Masking Post Effects
• On-Screen Controls
• 4K Ready

>> See Also: Mosaic Plugin for After Effects, Motion, Premiere Pro, and FCPX

Availability

Download free mCamRig for FCPX HERE
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Pathstribute v1.0 for 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Modeling,
[ #3dsMax #Plugins ]
Pathstribute is a 3ds Max plugin which gives users the ability to distribute a mesh along any number of splines. Users are given a variety of controls to adjust the number of clones, the placement of the copies, scale, and the rotation. All controls support animation.
3ds Max

>> See Also: UI Toolkit v1.01 for 3ds Max 2013-2018

Availability

Download Pathstribute v1.0 on jokermartini's website
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Plugins ]
Pathstribute is a 3ds Max plugin which gives users the ability to distribute a mesh along any number of splines. Users are given a variety of controls to adjust the number of clones, the placement of the copies, scale, and the rotation. All controls support animation.
3ds Max

>> See Also: UI Toolkit v1.01 for 3ds Max 2013-2018

Availability

Download Pathstribute v1.0 on jokermartini's website
  More 3ds Max Plugin [post_ad]

Populate v1.06 for Cinema 4D

Artikel Animation, Artikel Cinema 4D, Artikel Populate, Artikel Simulation,
[ #Simulation #Cinema4D ]
CURIOUS ANIMAL Curious Animal has just released Populate v1.06, the latest version for plugin that helps extend Cinema 4D's native Mograph toolset. The plugin helps you create unique clones By giving you separate control over a wide range of object parameters. Your unique clones can be randomly generated or precisely controlled with the falloff tools you're used to.

More about Populate for C4D here.

>> See Also: Animating X-Particles With Sound Modifier In Cinema 4D


Availability

Download Populate v1.06 for Cinema 4D on CuriousAnimal's website.

  More Cinema 4D Plugin [post_ad]
[ #Simulation #Cinema4D ]
CURIOUS ANIMAL Curious Animal has just released Populate v1.06, the latest version for plugin that helps extend Cinema 4D's native Mograph toolset. The plugin helps you create unique clones By giving you separate control over a wide range of object parameters. Your unique clones can be randomly generated or precisely controlled with the falloff tools you're used to.

More about Populate for C4D here.

>> See Also: Animating X-Particles With Sound Modifier In Cinema 4D


Availability

Download Populate v1.06 for Cinema 4D on CuriousAnimal's website.

  More Cinema 4D Plugin [post_ad]

TurboSplines v1.0 for 3dsMax 2012-2018

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Modeling, Artikel Motion Graphic,
[ #3dsMax #Animation ]
SplineDynamics.com has released TurboSplines. A new commercial script for 3ds Max that lets you create stunning spline wrapping animations in no time. This tool automatically assigns Path Deform modifiers to preset or custom meshes and helps you quickly produce many spline-driven animations, which you can easily control from a friendly interface. Make growing splines, animated cables, wires, ropes, ribbons, moving tentacles, branches, worms, etc.

CG Animators and Motion Graphers will love it!

Highlight features:
• Create, edit and animate multiple spline wrapped meshes with just a few clicks. (Automatic “Path Deform” modifiers creation/edition/animation)
• Choose between predefined mesh types (cylinder, capsule, box, ribbon) or use your custom profile shapes or meshes.
• Can handle many meshes per path simultaneously.
• Assigns mesh references to all the paths, keeping the bound with the original object.
• Additional features to enrich meshes’ final aspect and expand animation possibilities: Taper, Tip, Slice start/end.
• Animate all parameters (radius, scale, height, segmentation, path percent, rotation, twist, stretch) from a simple and intuitive interface.
• Copy and paste parameters between meshes
• Apply variation and offset to your animations to add realism.
• 3 types of animation along path: move, grow, reveal.
• Convert your renderable splines into animatable path deformed meshes with a single click.
• Additional tool: convert any spline into a custom helical path to make growing springs and spiral cables.

Visit splinedynamics's website for more info.


>> See Also: Free download Ultimate Unwrap 3D 3.50.27



Availability

Download TurboSplines V.10 for $40 or get the free trial version for 10 days

  More 3ds Max Plugin [post_ad]
[ #3dsMax #Animation ]
SplineDynamics.com has released TurboSplines. A new commercial script for 3ds Max that lets you create stunning spline wrapping animations in no time. This tool automatically assigns Path Deform modifiers to preset or custom meshes and helps you quickly produce many spline-driven animations, which you can easily control from a friendly interface. Make growing splines, animated cables, wires, ropes, ribbons, moving tentacles, branches, worms, etc.

CG Animators and Motion Graphers will love it!

Highlight features:
• Create, edit and animate multiple spline wrapped meshes with just a few clicks. (Automatic “Path Deform” modifiers creation/edition/animation)
• Choose between predefined mesh types (cylinder, capsule, box, ribbon) or use your custom profile shapes or meshes.
• Can handle many meshes per path simultaneously.
• Assigns mesh references to all the paths, keeping the bound with the original object.
• Additional features to enrich meshes’ final aspect and expand animation possibilities: Taper, Tip, Slice start/end.
• Animate all parameters (radius, scale, height, segmentation, path percent, rotation, twist, stretch) from a simple and intuitive interface.
• Copy and paste parameters between meshes
• Apply variation and offset to your animations to add realism.
• 3 types of animation along path: move, grow, reveal.
• Convert your renderable splines into animatable path deformed meshes with a single click.
• Additional tool: convert any spline into a custom helical path to make growing springs and spiral cables.

Visit splinedynamics's website for more info.


>> See Also: Free download Ultimate Unwrap 3D 3.50.27



Availability

Download TurboSplines V.10 for $40 or get the free trial version for 10 days

  More 3ds Max Plugin [post_ad]

Anima 2.6 for 3ds Max and Cinema 4D

Artikel 3ds Max, Artikel Anima, Artikel Animation, Artikel Architecture, Artikel AXYZ, Artikel Cinema 4D, Artikel Crowd,
[ #3dsMax #Anima #Cinema4D ]
AXYZ design has released the latest update to its crowd simulation tool for 3ds Max and Cinema 4D. Anima 2.6 has been designed for rapid simulation of large crowds while retaining the versatility and artistic freedom that users need. Nearly every aspect of an animation can be controlled, and for the first time it is now possible to import and use custom characters and motions.

MAIN NEW FEATURES:
FBX EXPORTER
Now available from the “Export 3D Scene” option! Presets for exporting to Autodesk 3DS Max, Autodesk Maya, Maxon Cinema 4D, Newtek Lightwave, SideFX Houdini, Blender and Epic Unreal Engine 4 have been included.

3DS MAX 2018
Added support for 3DS Max 2018 and Arnold Renderer!

Visit the released notes for more features

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availability

Anima 2.6 is free download for Lite Version, or £249 for Pro version.
  More Anima Plugin [post_ad]
[ #3dsMax #Anima #Cinema4D ]
AXYZ design has released the latest update to its crowd simulation tool for 3ds Max and Cinema 4D. Anima 2.6 has been designed for rapid simulation of large crowds while retaining the versatility and artistic freedom that users need. Nearly every aspect of an animation can be controlled, and for the first time it is now possible to import and use custom characters and motions.

MAIN NEW FEATURES:
FBX EXPORTER
Now available from the “Export 3D Scene” option! Presets for exporting to Autodesk 3DS Max, Autodesk Maya, Maxon Cinema 4D, Newtek Lightwave, SideFX Houdini, Blender and Epic Unreal Engine 4 have been included.

3DS MAX 2018
Added support for 3DS Max 2018 and Arnold Renderer!

Visit the released notes for more features

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availability

Anima 2.6 is free download for Lite Version, or £249 for Pro version.
  More Anima Plugin [post_ad]

Nuke PTracker From 3ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel NUKE, Artikel Tracking,
[ #3dsMax #Nuke ]
Nuke PTracker is a script for 3ds Max which allows users to quickly create Nuke Point Trackers from animated objects. This tool will generated a 2D screen space point tracker for any selected object in 3ds Max and output a ‘.nk’ file or optionally users can copy it to the clipboard and paste the trackers directly into their Nuke comp.

>> See Also: Free Download apDespill v1.0 for Nuke

Avaiability

Download Nuke PTracker for $2

  More NUKE Plugin [post_ad]
[ #3dsMax #Nuke ]
Nuke PTracker is a script for 3ds Max which allows users to quickly create Nuke Point Trackers from animated objects. This tool will generated a 2D screen space point tracker for any selected object in 3ds Max and output a ‘.nk’ file or optionally users can copy it to the clipboard and paste the trackers directly into their Nuke comp.

>> See Also: Free Download apDespill v1.0 for Nuke

Avaiability

Download Nuke PTracker for $2

  More NUKE Plugin [post_ad]

Wiggle It for After Effects

Artikel After Effects, Artikel Animation, Artikel Script,
[ #AfterEffects #Animation #Script ]
Wiggle It is your all in one solution for quickly and easily applying keyframeable Wiggle to any layer or effect parameter (even Color) in After Effects! Apply unique animation to over a hundred layers at once with just one click! Never waste time writing complicated expressions for wiggle effects ever again. Wiggle It makes adding wiggle and adjusting wiggle effects super simple by allowing the ability to control multiple layers wiggle properties with a ‘Shared Controller’ or apply the Wiggle Effect directly to a layer. Make your work stand out by adding complex procedural animation super fast using Wiggle It!

Features Include:
• Wiggle Any Layer or Effect Parameter w/ a Single Click (even color!)
• Apply unique animation to 100’s of layers at once
• Keyframeable Wiggle Amplitude & Frequency
• Easily loop, oscillate, or posterize wiggle
• Includes 6 fully animated After Effects project files
• Dockable UI & Help Menu

Click here to find out more information.

>> See Also: Free Download Comp Screenshot for After Effects

Availability

Wiggle It for After Effects is available for purchase for $24.
  More After Effects Plugin [post_ad]
[ #AfterEffects #Animation #Script ]
Wiggle It is your all in one solution for quickly and easily applying keyframeable Wiggle to any layer or effect parameter (even Color) in After Effects! Apply unique animation to over a hundred layers at once with just one click! Never waste time writing complicated expressions for wiggle effects ever again. Wiggle It makes adding wiggle and adjusting wiggle effects super simple by allowing the ability to control multiple layers wiggle properties with a ‘Shared Controller’ or apply the Wiggle Effect directly to a layer. Make your work stand out by adding complex procedural animation super fast using Wiggle It!

Features Include:
• Wiggle Any Layer or Effect Parameter w/ a Single Click (even color!)
• Apply unique animation to 100’s of layers at once
• Keyframeable Wiggle Amplitude & Frequency
• Easily loop, oscillate, or posterize wiggle
• Includes 6 fully animated After Effects project files
• Dockable UI & Help Menu

Click here to find out more information.

>> See Also: Free Download Comp Screenshot for After Effects

Availability

Wiggle It for After Effects is available for purchase for $24.
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RealTraffic Simulator For Cinema 4D

Artikel Animation, Artikel Cinema 4D, Artikel Modeling, Artikel Script,
[ #Animation #Cinema4D #Modeling #Script ]
The RealTraffic Simulator plugin gives the ability to populate and animate automobiles for city and street scenes. With this plugin, realistic traffic scenes can be managed under the three vital aspect of Vehicles, Control and Road networks. The plugin was developed by the TU Dresden team and uses an Intelligent Driver Model (IDM), that simulates human-like driving behaviors. The IDM is complemented by the lane change model MOBIL (Minimizing Overall Braking Induced by Lane changes), that provides voluntary and forced lane changes where braking maneuvers are reduced to a minimum.

Features
•Vehicles
In the first release, RealTraffic provides four different types of vehicles, cars, trucks, buses and trams, which can be freely configured in size and number of axles. Additionally, any number of trailers can be added so that it is possible to easily create semi-trailers, trucks with trailers, articulated buses or multi-carriage trams. Using the free Car Rig Helper and the automatic setup function there are just a few mouse clicks from downloading the car model to the final RealTraffic vehicle. The simulation not only controls the vehicle components, i.e. chassis and wheels, but optionally also brake lights and turn signals as well as light signals from traffic lights.
•Roads
With the help of splines, lanes are generated and linked with nodes. Nodes define branches or merging lanes. This way, very complex road networks can be modeled. For creation, the functions of the plugin or the CINEMA 4D spline tools can be used. Lanes can be blocked or allowed exclusively for individual vehicles, e.g. to define the tracks for the tram or separate bus lanes.
•Control
The traffic volume for each vehicle type is defined by traffic volume objects. Any number of traffic volume objects can be used to define different volumes in different directions (e.g. rush hour on outbound lanes). The vehicles are taken from the pool you provide and automatically emitted at the starting nodes. The cars find the route to the destination nodes autonomously even if there is no direct connection. Optionally, required vehicles are automatically cloned to meet the desired traffic volume. RealTraffic can handle the traffic without collision by just using the priority ranking of crossing lanes. In addition, the nodes can act as a stop sign or traffic light. The traffic lights are controlled by special objects being able to manage any number of light signals.

Click here to access the Plugin.

>> See Also: TakeMatPass for Cinema 4D

  More Cinema 4D Plugin [post_ad]
[ #Animation #Cinema4D #Modeling #Script ]
The RealTraffic Simulator plugin gives the ability to populate and animate automobiles for city and street scenes. With this plugin, realistic traffic scenes can be managed under the three vital aspect of Vehicles, Control and Road networks. The plugin was developed by the TU Dresden team and uses an Intelligent Driver Model (IDM), that simulates human-like driving behaviors. The IDM is complemented by the lane change model MOBIL (Minimizing Overall Braking Induced by Lane changes), that provides voluntary and forced lane changes where braking maneuvers are reduced to a minimum.

Features
•Vehicles
In the first release, RealTraffic provides four different types of vehicles, cars, trucks, buses and trams, which can be freely configured in size and number of axles. Additionally, any number of trailers can be added so that it is possible to easily create semi-trailers, trucks with trailers, articulated buses or multi-carriage trams. Using the free Car Rig Helper and the automatic setup function there are just a few mouse clicks from downloading the car model to the final RealTraffic vehicle. The simulation not only controls the vehicle components, i.e. chassis and wheels, but optionally also brake lights and turn signals as well as light signals from traffic lights.
•Roads
With the help of splines, lanes are generated and linked with nodes. Nodes define branches or merging lanes. This way, very complex road networks can be modeled. For creation, the functions of the plugin or the CINEMA 4D spline tools can be used. Lanes can be blocked or allowed exclusively for individual vehicles, e.g. to define the tracks for the tram or separate bus lanes.
•Control
The traffic volume for each vehicle type is defined by traffic volume objects. Any number of traffic volume objects can be used to define different volumes in different directions (e.g. rush hour on outbound lanes). The vehicles are taken from the pool you provide and automatically emitted at the starting nodes. The cars find the route to the destination nodes autonomously even if there is no direct connection. Optionally, required vehicles are automatically cloned to meet the desired traffic volume. RealTraffic can handle the traffic without collision by just using the priority ranking of crossing lanes. In addition, the nodes can act as a stop sign or traffic light. The traffic lights are controlled by special objects being able to manage any number of light signals.

Click here to access the Plugin.

>> See Also: TakeMatPass for Cinema 4D

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Download Blender Autotracker

Artikel Animation, Artikel Blender, Artikel Download, Artikel Tracking,
[ #Blender #Autotracker ]
Autotracker is motion tracking addon for Blender which automates feature generation and limits bad tracks on the fly. It can also be used conjunction with supervised tracking.
Autotracker will be included in Blender 2.79

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender



Video used in the clip is by Sebastian König

Availibility

Free download Autotracker for Blender

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[ #Blender #Autotracker ]
Autotracker is motion tracking addon for Blender which automates feature generation and limits bad tracks on the fly. It can also be used conjunction with supervised tracking.
Autotracker will be included in Blender 2.79

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender



Video used in the clip is by Sebastian König

Availibility

Free download Autotracker for Blender

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UI toolkit for 3ds Max 2013 to 2017

Artikel 3ds Max, Artikel Animation, Artikel Motion Graphic,
[ #3dsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax. With a lot of procedural parameters and ways to animate and link them together.
Features :
• 18 new geometry plugins.
• a full illustrated help file.
• Lines Grid : create grid with lines, dots and numbers.
• Circle Grid : create circle grid with lines, dots and numbers.
• Dots Grid : a grid made of different dot types (you can use symbols as dots), you can animate with a map,
• Stripe : create a stripe with substripes divisions and procedural animations.
• Stripes Circle : create a circle stripe with substripes divisions and procedural animations.
• Connections : animate lines between helpers or vertices, with texts and dots as well.
• Trail : make a mesh trail along object trajectory or following spline deformations.
• Function : animate a line with dots and animated numbers values.
• Scanner : holographic effect with projected lines on mesh.
• Dots Line : lines of dots, it has 4 different modes : line, circle, anchors, along spline.
• Dots Sphere : create a dots sphere where you can animate dots parameters with a map.
• Network + Network Dots and Network Stripes : advanced way of making grids, lines…etc with much more control over the dots transforms and aspects, the Network can be deformed in 3D.
• Numbers : animate number values.
• Polygon : create a polygon between helpers, or from a Network object, with outline and dots options.
• Symbols : animate a serie of custom symbols as if they were numbers values.
• Rays : project rays from mesh vertices to another mesh surface, with lines and dots options.
• You can use our tool EchOoo Pro with all the UI Toolkit tools to enhance it, make copies and offset their animation. If you use it with the Numbers object, you can easily create a matrix effect…etc
• You can use our tool Atom with the Network object. Because the Network is only vertices, Atom can connect them with dots and lines to make a Plexus effect.

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availibility

Download UI toolkit for 3ds Max 2013 to 2017 HERE with 83.30€.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax. With a lot of procedural parameters and ways to animate and link them together.
Features :
• 18 new geometry plugins.
• a full illustrated help file.
• Lines Grid : create grid with lines, dots and numbers.
• Circle Grid : create circle grid with lines, dots and numbers.
• Dots Grid : a grid made of different dot types (you can use symbols as dots), you can animate with a map,
• Stripe : create a stripe with substripes divisions and procedural animations.
• Stripes Circle : create a circle stripe with substripes divisions and procedural animations.
• Connections : animate lines between helpers or vertices, with texts and dots as well.
• Trail : make a mesh trail along object trajectory or following spline deformations.
• Function : animate a line with dots and animated numbers values.
• Scanner : holographic effect with projected lines on mesh.
• Dots Line : lines of dots, it has 4 different modes : line, circle, anchors, along spline.
• Dots Sphere : create a dots sphere where you can animate dots parameters with a map.
• Network + Network Dots and Network Stripes : advanced way of making grids, lines…etc with much more control over the dots transforms and aspects, the Network can be deformed in 3D.
• Numbers : animate number values.
• Polygon : create a polygon between helpers, or from a Network object, with outline and dots options.
• Symbols : animate a serie of custom symbols as if they were numbers values.
• Rays : project rays from mesh vertices to another mesh surface, with lines and dots options.
• You can use our tool EchOoo Pro with all the UI Toolkit tools to enhance it, make copies and offset their animation. If you use it with the Numbers object, you can easily create a matrix effect…etc
• You can use our tool Atom with the Network object. Because the Network is only vertices, Atom can connect them with dots and lines to make a Plexus effect.

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availibility

Download UI toolkit for 3ds Max 2013 to 2017 HERE with 83.30€.
  More 3ds Max Plugin [post_ad]

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