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Miarmy 5.5 for Autodesk Maya

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Miarmy 5.5 for Autodesk Maya

Artikel Animation, Artikel Basefount Technology, Artikel Crowd, Artikel Maya, Artikel Miarmy, Artikel Simulation,
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[ #Maya #Crowd #Miarmy ]
Basefount has announced its crowd-simulation system for Autodesk Maya - Miarmy 5.5 with adding a new intelligent instancing system for crowd agents, and support for the Redshift renderer.

Highlight features:

Clone Agents
Basefount introduced the Clone feature in this version of Miarmy. Clone is an intelligence instance. It not only the instance, but also it supports logic simulations. Clone allows users build a large number of simple crowds with intuitive method. Especially in stadium, square or terrain, we can fast deploy huge number of actors for simulation and rendering. For dealing with 200K agents in scene, we can get 20X faster in simulation and 100X faster for rendering (currently supports Arnold & V-Ray

​Direct Logic Engine Upgrade
In the new version of Miarmy, we finished the Direct Logic Engine and also expanded it to 3d space. With the new engine, we can skip most of the logic setup, and directly build most of logic with simple setup. For example if you want to your actors walk along the road, just tell them “follow the road”. Auto avoid and auto fight logic also added into the engine.

Faster Placement & Viewport
We improved the speed of viewport and the placement infrastructure and many related nodes. Now it can be 2-3 times faster than before verison for displaying the agents and clone agents.

Redshift Renderer Supports
Redshift Render is based on GPU and very popular nowadays, we added this renderer procedural support in this version so that we can render big number of agents in the scene

Minor New Features

• Expression can be execute after dynamics
• PP attribute in output language
• Pipeline scripts for auto action creation and build OA (for too many different
• Cache Agent Color
• Blendshape Copy to OA
• Relative speed input language
• Auto fight, meet/fight && front near stop

Improvements
• Depth first priority full tree in logic tree, more intuitive logic setup method
• 3 levels of LOD
• block some agents' RBD target (RBD target can ignore some agents randomly)
• (Direct Logic) Road rotation speed
• Lock name and proportions in place node (agent type can swap order)
• Arnold Opaque fix
• RBD collide debug nodes
• Arnold render catalog file
• Auto avoid (block push left/right)
• Noise id based on agent id instead of scene index

Visit Basefount's website for full list of new features in Miarmy 5.5

>> See Also: Creating Crowd tutorial

Availability

A node-locked licence costing $2,850 and a site licence $5,250.
The price for Rental is $1,450/quarter for a node-locked licence or $2,450/quarter for a site licence.
See the full range of options here.
Miarmy 5.5 is available for Maya 2014+ on Windows XP+, Linux and Mac OS X 10.6+..

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