Golaem 6 for Autodesk Maya

Artikel Animation, Artikel Crowd, Artikel Golaem, Artikel Golaem Crowd, Artikel Maya,
[ #Maya #Crowd #Golaem ]
Golaem announces Golaem 6, giving Crowd TDs more access, under the hood of the simulation engine. You can now customize the way your characters perceive and react to their environment, giving them custom Artificial Intelligence capabilities. Other additions include an Emit/Kill behavior, a behavior for Traffic Simulation as well as some improvements on the acclaimed Golaem Layout Tool.

These new features are based on user feedback and requests, Golaem is being used by renowned studios on more and more demanding projects such as Pirates of the Caribbean by Atomic Fiction, Halo Wars 2 by Blur, Hacksaw Ridge by Slate VFX, Captain Underpants by Mikros Image, Game of Thrones... Talk about Stadiums, city streets, battles, creatures, forests, cars... Golaem helps you to populate all your projects!


>> See Also: Golaem Crowd tutorial: Populating a stadium

New Features
•Perception: Customize the way characters are aware of each other
•Channel Operators: Give a brain to your characters
•Customizable Transitions: Build animation state machines
•Emit / Kill behaviors: Summon or dismiss characters at will
•Traffic Behaviors: Add traffic to your virtual cities
•Layout Tool Improvements: Layout or retake your scenes
•Extensibility: Integrate Golaem in your pipeline or build tools around it
•Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
•Added collision support of Apex Cloth Behavior and Crowd Rigid Bodies (max 32 spheres and 32 planes)

Some Improvements
•Support of non-triangulated geometry in the Character Geometry File (gcg)
•Simulation Cache file quantization format attribute in the CrowdManager Node
•Improved performances when using a MEL expression in an Input Channel Operator
•Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
•New Export Animation In One File Per Entity FBX Mode in the Simulation Exporter
•New Export Animation In One File FBX Mode in the Simulation Exporter
•Added Expression as Target Mode in the Steer and GoTo Behaviors
•Added a Use Kinematic Target option in the Physicalize Behavior
•Added a Use Kinematic Target option in the Crowd Rigid Body node

Some Bug Fixes
•Fixed blendshape deformation computation when controlled by a distant bone
•Fixed mirror animations looks awkward in some specific cases
•Fixed wrong ground adaptation when playing mirror animations
•Fixed the crash that occurs when baking sparse Simulation Caches in FBX or Alembic
•Fixed the crash that occurs when using the Emit and Perception Behaviors


PERCEPTION: CUSTOMIZE THE WAY CHARACTERS ARE AWARE OF EACH OTHER'S

CHANNEL OPERATORS: GIVE A BRAIN TO YOUR CHARACTERS

CUSTOMIZABLE TRANSITIONS: BUILD ANIMATION STATE MACHINES

EMIT / KILL BEHAVIORS: SUMMON OR DISMISS CHARACTERS AT WILL

TRAFFIC BEHAVIORS: ADD TRAFFIC TO YOUR VIRTUAL CITIES

LAYOUT TOOL IMPROVEMENTS: LAYOUT OR RETAKE YOUR SCENES




Check out the documentation release.

Availability

The complete scene population solution Including the Layout Tool cost 7000 € for Permanent License and Support & Upgrade 1750 € per year. There is also a range of rental options.
Visit Golaem's Website for different options.

  More Golaem Plugin [post_ad]
[ #Maya #Crowd #Golaem ]
Golaem announces Golaem 6, giving Crowd TDs more access, under the hood of the simulation engine. You can now customize the way your characters perceive and react to their environment, giving them custom Artificial Intelligence capabilities. Other additions include an Emit/Kill behavior, a behavior for Traffic Simulation as well as some improvements on the acclaimed Golaem Layout Tool.

These new features are based on user feedback and requests, Golaem is being used by renowned studios on more and more demanding projects such as Pirates of the Caribbean by Atomic Fiction, Halo Wars 2 by Blur, Hacksaw Ridge by Slate VFX, Captain Underpants by Mikros Image, Game of Thrones... Talk about Stadiums, city streets, battles, creatures, forests, cars... Golaem helps you to populate all your projects!


>> See Also: Golaem Crowd tutorial: Populating a stadium

New Features
•Perception: Customize the way characters are aware of each other
•Channel Operators: Give a brain to your characters
•Customizable Transitions: Build animation state machines
•Emit / Kill behaviors: Summon or dismiss characters at will
•Traffic Behaviors: Add traffic to your virtual cities
•Layout Tool Improvements: Layout or retake your scenes
•Extensibility: Integrate Golaem in your pipeline or build tools around it
•Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
•Added collision support of Apex Cloth Behavior and Crowd Rigid Bodies (max 32 spheres and 32 planes)

Some Improvements
•Support of non-triangulated geometry in the Character Geometry File (gcg)
•Simulation Cache file quantization format attribute in the CrowdManager Node
•Improved performances when using a MEL expression in an Input Channel Operator
•Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
•New Export Animation In One File Per Entity FBX Mode in the Simulation Exporter
•New Export Animation In One File FBX Mode in the Simulation Exporter
•Added Expression as Target Mode in the Steer and GoTo Behaviors
•Added a Use Kinematic Target option in the Physicalize Behavior
•Added a Use Kinematic Target option in the Crowd Rigid Body node

Some Bug Fixes
•Fixed blendshape deformation computation when controlled by a distant bone
•Fixed mirror animations looks awkward in some specific cases
•Fixed wrong ground adaptation when playing mirror animations
•Fixed the crash that occurs when baking sparse Simulation Caches in FBX or Alembic
•Fixed the crash that occurs when using the Emit and Perception Behaviors


PERCEPTION: CUSTOMIZE THE WAY CHARACTERS ARE AWARE OF EACH OTHER'S

CHANNEL OPERATORS: GIVE A BRAIN TO YOUR CHARACTERS

CUSTOMIZABLE TRANSITIONS: BUILD ANIMATION STATE MACHINES

EMIT / KILL BEHAVIORS: SUMMON OR DISMISS CHARACTERS AT WILL

TRAFFIC BEHAVIORS: ADD TRAFFIC TO YOUR VIRTUAL CITIES

LAYOUT TOOL IMPROVEMENTS: LAYOUT OR RETAKE YOUR SCENES




Check out the documentation release.

Availability

The complete scene population solution Including the Layout Tool cost 7000 € for Permanent License and Support & Upgrade 1750 € per year. There is also a range of rental options.
Visit Golaem's Website for different options.

  More Golaem Plugin [post_ad]

Golaem 5.0 for Autodesk Maya

Artikel Animation, Artikel Crowd, Artikel Golaem Crowd, Artikel Maya, Artikel Simulation, Artikel VFX,
[ #adskMaya ]
Golaem has announced that Golaem 5 for Autodesk Maya is now available with the Layout Tool, a post-simulation edition tool based on Maya manipulators

>> See Also: Golaem Crowd Workflow Overview


Layout Tool

Golaem 5 enables artists to take control of their simulations results and modify them in a post-simulation step without going back to square one.
Manipulate simulated characters
Simulated Characters can be transformed simply by using the Maya translate, rotate and scale tools and duplicate / kill functions. Artists do not need to care about snapping characters to the ground as it is still automatically done by Golaem.

Edit characters appearance or simply “be lucky”
To add variations, the characters’ props and shading can be randomized or manually hand-picked using the Character Palette.

Retime animation
Animation can be offsetted in time or have its speed increased/decreased. Artists can then easily match their characters timing with an external element or add animation variations on duplicated characters.

Manually offset or edit animation
Artists can also quickly edit postures directly from the simulation layout tool, or import a complete character skeleton to manually animate it.

Change your mind anytime
Because the Layout Tool works as a layer on top of the simulation, it is very quick and all modifications are cancellable or customizable at any time in the History Stack.



Golaem Layout


To facilitate its adoption in studios workflows, the Layout Tool is also available as a separate product called Golaem Layout. Golaem Layout is a cheaper version of Golaem, stripped of simulation capabilities, and allowing users to visualize and edit existing characters simulations results.

This new product will allow studios to envision a different work organization and workflow when dealing with digital extras.

Artists from other departments (e.g. lighting, fx…), or partner studios, can now get a full previsualization of the simulated characters directly in their viewport without the need of a full license.

Senior artists can focus on creating simulations, while new or junior artists will layout shots and perform retakes. A single walking soldier can quickly be duplicated and modified to get a full walking army in formation.

Last but not least, Golaem Layout enables studios to build a simulations library and quickly reuse them. For example, a few casual passers-by can be loaded and re-positioned to populate streets in different projects.


Check all Golaem 5.0 for Autodesk Maya Features video:
Golaem Layout Tool Introduction

Geometry and Shading Variation Introduction
The Geometry Tab in the Character Maker is an artistic nodal editor which allows to easily describe how geometry and shading variation will be applied to your Golaem Characters

Trigger Editor Introduction
The Trigger Editor is an artistic nodal editor which allows to easily describe when your Behaviors should get started or stopped in Golaem

Blind Data Introduction
Blind Data support allows to use any kind of custom animation data (such as muscle deformers, animated shader attributes...) inside Golaem


Availability

Golaem 5.0 for Autodesk Maya and Golaem Layout rental licenses are available with a 50% discount until March 21st.

Golaem (including the Layout Tool) starts from 325 EUR/month (instead of 650 EUR)
Golaem Layout starts from 65 EUR/month (instead of 130 EUR)

Get all pricing information on http://buy.golaem.com
Evaluate free for 30 days on http://evaluate.golaem.com


  More Plugin [post_ad]
[ #adskMaya ]
Golaem has announced that Golaem 5 for Autodesk Maya is now available with the Layout Tool, a post-simulation edition tool based on Maya manipulators

>> See Also: Golaem Crowd Workflow Overview


Layout Tool

Golaem 5 enables artists to take control of their simulations results and modify them in a post-simulation step without going back to square one.
Manipulate simulated characters
Simulated Characters can be transformed simply by using the Maya translate, rotate and scale tools and duplicate / kill functions. Artists do not need to care about snapping characters to the ground as it is still automatically done by Golaem.

Edit characters appearance or simply “be lucky”
To add variations, the characters’ props and shading can be randomized or manually hand-picked using the Character Palette.

Retime animation
Animation can be offsetted in time or have its speed increased/decreased. Artists can then easily match their characters timing with an external element or add animation variations on duplicated characters.

Manually offset or edit animation
Artists can also quickly edit postures directly from the simulation layout tool, or import a complete character skeleton to manually animate it.

Change your mind anytime
Because the Layout Tool works as a layer on top of the simulation, it is very quick and all modifications are cancellable or customizable at any time in the History Stack.



Golaem Layout


To facilitate its adoption in studios workflows, the Layout Tool is also available as a separate product called Golaem Layout. Golaem Layout is a cheaper version of Golaem, stripped of simulation capabilities, and allowing users to visualize and edit existing characters simulations results.

This new product will allow studios to envision a different work organization and workflow when dealing with digital extras.

Artists from other departments (e.g. lighting, fx…), or partner studios, can now get a full previsualization of the simulated characters directly in their viewport without the need of a full license.

Senior artists can focus on creating simulations, while new or junior artists will layout shots and perform retakes. A single walking soldier can quickly be duplicated and modified to get a full walking army in formation.

Last but not least, Golaem Layout enables studios to build a simulations library and quickly reuse them. For example, a few casual passers-by can be loaded and re-positioned to populate streets in different projects.


Check all Golaem 5.0 for Autodesk Maya Features video:
Golaem Layout Tool Introduction

Geometry and Shading Variation Introduction
The Geometry Tab in the Character Maker is an artistic nodal editor which allows to easily describe how geometry and shading variation will be applied to your Golaem Characters

Trigger Editor Introduction
The Trigger Editor is an artistic nodal editor which allows to easily describe when your Behaviors should get started or stopped in Golaem

Blind Data Introduction
Blind Data support allows to use any kind of custom animation data (such as muscle deformers, animated shader attributes...) inside Golaem


Availability

Golaem 5.0 for Autodesk Maya and Golaem Layout rental licenses are available with a 50% discount until March 21st.

Golaem (including the Layout Tool) starts from 325 EUR/month (instead of 650 EUR)
Golaem Layout starts from 65 EUR/month (instead of 130 EUR)

Get all pricing information on http://buy.golaem.com
Evaluate free for 30 days on http://evaluate.golaem.com


  More Plugin [post_ad]

Golaem Crowd v4.0 for Autodesk Maya 2012 - 2015

Artikel Animation, Artikel Crowd, Artikel Golaem Crowd, Artikel Maya, Artikel Simulation, Artikel VFX,
[ #adskMaya #Animation #vfx ]
Golaem releases Golaem Crowd 4.0, the latest version of its crowd simulation software for Maya. On top of improved animation system, Golaem Crowd 4.0 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation.

>> See Also: Golaem Crowd videos tutorial



Golaem Crowd is being used by more than hundred VFX studios worldwide. The newest releases include Dracula Untold (Framestore), Hercules (Milk VFX, Cinesite), 22 Jump Street (Pixel Magic)... Golaem Crowd helped them ramp up on crowds and deliver great projects quickly.

“Thanks to Golaem Crowd’s ease of use, artists from different disciplines such as layouts, environments and animation could be trained up very quickly and be running shots within a week or two" Ben Lambert, CG supervisor at Framestore.

Golaem Crowd 4 provides more advanced features with the same ease of use and facilitates the interaction of the crowd simulation with other elements in the shot: open access to simulation data, curve driven simulation, simulation cache scrubbing and editing… Artists can now take dailies requests into account immediately, without going back to the simulation, and get their shots validated in no time.

Watch the Golaem Crowd 4 demo video


Iterate Faster On Your Shots

Golaem Crowd artists benefit from instant previsualization of crowds geometry in the Maya viewport. Previsualization now even includes advanced animation like blend shapes and cloth simulation. The result is close enough to the final render for studios to validate the crowd simulation with playblasts before rendering.

The simulation can now be debugged by activating Visual Feedback to check which behaviors or motions are running and display debug information in the viewport.

Golaem Crowd 4.0 allows artists to cache the simulation for Interactive Replay and Timeline Scrubbing, facilitating work and validation steps. When small retakes are needed, they will enjoy the new simulation cache editing functionalities: cached characters can now be selected and directly moved, removed from simulation or imported for manual keyframe editing.

Create More Sophisticated Shots

The new Channels System gives access to a character internal states, to get information such as its type, the current Motion Clip, bones positions, orientation, color... These can be used to trigger behaviors or feed custom written scripts.

A nCloth based Cloth Simulation behavior has been added, enabling artists to benefit from advanced cloth simulation for close-up shots.

Last but not least, the Synchronized Motion Behavior enables artists to precisely control the occurrence of an animation by placing locators in the scene. It facilitates precise interactions like climbing ladders, triggering jumps, or synchronized close combat.

Animate Smarter

Golaem Crowd 4.0 introduces new ways to get a more realistic and varied crowd at nearly no additional animation cost.

The new SetBone Behavior allows to modify the orientation of any bone with a fixed value, a noise function or any other expression. It is an efficient way to add noise when input motions are too static or even to design procedural motions without any motion capture input.

Golaem Crowd 4.0 also integrates Animation Layers, which enable to extract a pose (e.g. clasped hand) or secondary animation (e.g. breathing) from an existing motion, and add it on top of other motions. It is possible to add any number of additional motions and randomize them individually to create an infinity of new animations.

Golaem Crowd 4.0 animation engine now supports Squash & Stretch and benefits from a new ground adaptation system, more precise, and even able to adapt characters feet on other characters lying on the ground.
Extended Compatibility & Alembic Export
Golaem Crowd has been updated to support the latest releases of major renderers (V-Ray, Arnold, Renderman Studio, Mental Ray, 3Delight) and still offer compatibility with previous versions.
The Golaem Crowd Arnold procedural plugin for Arnold can also be used in SoftImage and Katana.

On top of the existing FBX export, Golaem Crowd for Maya 2015 can now export Alembic Geometry Cache including shaders name information and user attributes.

Golaem Crowd is compatible with any Maya version from 2012 to 2015 (Windows or Linux, 64 bit).

Learn More:

● Visit http://golaem.com
● Get a free 30 days evaluation: http://golaem.com/content/evaluate
● Watch an overview by Product Manager Nicolas Chaverou: http://tutorials.cgrecord.net/2015/03/golaem-crowd-workflow-overview.html

  More Maya Plugin
[ #adskMaya #Animation #vfx ]
Golaem releases Golaem Crowd 4.0, the latest version of its crowd simulation software for Maya. On top of improved animation system, Golaem Crowd 4.0 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation.

>> See Also: Golaem Crowd videos tutorial



Golaem Crowd is being used by more than hundred VFX studios worldwide. The newest releases include Dracula Untold (Framestore), Hercules (Milk VFX, Cinesite), 22 Jump Street (Pixel Magic)... Golaem Crowd helped them ramp up on crowds and deliver great projects quickly.

“Thanks to Golaem Crowd’s ease of use, artists from different disciplines such as layouts, environments and animation could be trained up very quickly and be running shots within a week or two" Ben Lambert, CG supervisor at Framestore.

Golaem Crowd 4 provides more advanced features with the same ease of use and facilitates the interaction of the crowd simulation with other elements in the shot: open access to simulation data, curve driven simulation, simulation cache scrubbing and editing… Artists can now take dailies requests into account immediately, without going back to the simulation, and get their shots validated in no time.

Watch the Golaem Crowd 4 demo video


Iterate Faster On Your Shots

Golaem Crowd artists benefit from instant previsualization of crowds geometry in the Maya viewport. Previsualization now even includes advanced animation like blend shapes and cloth simulation. The result is close enough to the final render for studios to validate the crowd simulation with playblasts before rendering.

The simulation can now be debugged by activating Visual Feedback to check which behaviors or motions are running and display debug information in the viewport.

Golaem Crowd 4.0 allows artists to cache the simulation for Interactive Replay and Timeline Scrubbing, facilitating work and validation steps. When small retakes are needed, they will enjoy the new simulation cache editing functionalities: cached characters can now be selected and directly moved, removed from simulation or imported for manual keyframe editing.

Create More Sophisticated Shots

The new Channels System gives access to a character internal states, to get information such as its type, the current Motion Clip, bones positions, orientation, color... These can be used to trigger behaviors or feed custom written scripts.

A nCloth based Cloth Simulation behavior has been added, enabling artists to benefit from advanced cloth simulation for close-up shots.

Last but not least, the Synchronized Motion Behavior enables artists to precisely control the occurrence of an animation by placing locators in the scene. It facilitates precise interactions like climbing ladders, triggering jumps, or synchronized close combat.

Animate Smarter

Golaem Crowd 4.0 introduces new ways to get a more realistic and varied crowd at nearly no additional animation cost.

The new SetBone Behavior allows to modify the orientation of any bone with a fixed value, a noise function or any other expression. It is an efficient way to add noise when input motions are too static or even to design procedural motions without any motion capture input.

Golaem Crowd 4.0 also integrates Animation Layers, which enable to extract a pose (e.g. clasped hand) or secondary animation (e.g. breathing) from an existing motion, and add it on top of other motions. It is possible to add any number of additional motions and randomize them individually to create an infinity of new animations.

Golaem Crowd 4.0 animation engine now supports Squash & Stretch and benefits from a new ground adaptation system, more precise, and even able to adapt characters feet on other characters lying on the ground.
Extended Compatibility & Alembic Export
Golaem Crowd has been updated to support the latest releases of major renderers (V-Ray, Arnold, Renderman Studio, Mental Ray, 3Delight) and still offer compatibility with previous versions.
The Golaem Crowd Arnold procedural plugin for Arnold can also be used in SoftImage and Katana.

On top of the existing FBX export, Golaem Crowd for Maya 2015 can now export Alembic Geometry Cache including shaders name information and user attributes.

Golaem Crowd is compatible with any Maya version from 2012 to 2015 (Windows or Linux, 64 bit).

Learn More:

● Visit http://golaem.com
● Get a free 30 days evaluation: http://golaem.com/content/evaluate
● Watch an overview by Product Manager Nicolas Chaverou: http://tutorials.cgrecord.net/2015/03/golaem-crowd-workflow-overview.html

  More Maya Plugin

Golaem Crowd 3.3

Artikel Animation, Artikel Crowd, Artikel Golaem, Artikel Golaem Crowd, Artikel Maya, Artikel Simulation, Artikel VFX,
[ #adskMaya #Animation #VFX ]
Golaem Crowd 3.3 introduces blend shapes on crowd characters. This new functionality opens the way to a myriad of possibilities, including facial animation, muscles systems, corrective blend shapes...

>> See Also: Download Golaem Crowd Character Pack

Golaem Crowd skeletal animation features have been extensively used by major vfx studios to animate all sorts of characters in their feature films, including spectators, infantry and cavalry made by Milk VFX and Cinesite for Brett Ratner’s Hercules.


With crowds getting closer and closer to the camera, the ability to go beyond skeletal animation is a huge enabler to meet realism needs. Golaem Crowd builds on Maya blend shapes animation tools to let artists create their characters with the tools they know best.

Blend shapes are then read by Golaem Crowd at the same time as skeletal animation, which enables easy synchronization as well as benefiting from most of the functionalities already offered by the Golaem Crowd animation engine: motion blending, start frame and speed randomization…

Golaem in-house artist, Axel Domenger, has taken advantage of the blend shapes support to animate mouths of angry hairy blobs in this demo video


More information please go to golaem.com
  More Golaem Crowd Plugin
[ #adskMaya #Animation #VFX ]
Golaem Crowd 3.3 introduces blend shapes on crowd characters. This new functionality opens the way to a myriad of possibilities, including facial animation, muscles systems, corrective blend shapes...

>> See Also: Download Golaem Crowd Character Pack

Golaem Crowd skeletal animation features have been extensively used by major vfx studios to animate all sorts of characters in their feature films, including spectators, infantry and cavalry made by Milk VFX and Cinesite for Brett Ratner’s Hercules.


With crowds getting closer and closer to the camera, the ability to go beyond skeletal animation is a huge enabler to meet realism needs. Golaem Crowd builds on Maya blend shapes animation tools to let artists create their characters with the tools they know best.

Blend shapes are then read by Golaem Crowd at the same time as skeletal animation, which enables easy synchronization as well as benefiting from most of the functionalities already offered by the Golaem Crowd animation engine: motion blending, start frame and speed randomization…

Golaem in-house artist, Axel Domenger, has taken advantage of the blend shapes support to animate mouths of angry hairy blobs in this demo video


More information please go to golaem.com
  More Golaem Crowd Plugin

Golaem Crowd 3.2

Artikel 3ds Max, Artikel Crowd, Artikel Featured, Artikel Golaem Crowd, Artikel Maya, Artikel Simulation,
[ #Maya #3dsMax #Simulation ]
Golaem Crowd 3.2 introduces a Crowd Paint Tool enabling artists to place their characters and control their behaviors with a simple brush.

>> See Also: Download Golaem Crowd Character Pack

Intuitive and Powerful Paint Tool

• Placement: place characters by painting them on the ground, while controlling their density with color.
• Character Attributes: paint character attributes to control their behaviors and their appearances.
• Zone Triggers: paint color zones on your terrain to activate/deactivate behaviors on your characters.
• Navigation: control characters path-finding by painting vector fields on the ground.


Convincing Crowd Shots in a Few Days

Golaem Crowd is currently used by more than 50 studios all over the world, from one-man shops to established studios like Framestore or Cinesite. Some of their productions have been included in the new Golaem Crowd Showreel, e.g. the “Lipton, Be More Tea” commercial, featuring crowds of Muppets, made by Framestore for the opening of the Academy Awards ceremony.

Golaem Crowd 3.2 benefits from these users’ feedback and integrate lots of usability improvements as well as new behavior operators (delay, loop, script).

Golaem Crowd is more and more open. Simulation caches can be loaded directly in Maya for editing them or adding FX on top. Code samples are also provided for loading them directly inside studios proprietary tools, and the MEL/Python API is growing.

This focus on ease of use and interoperability is what enables Golaem Crowd customers to nail down pipeline integration very quickly, have their artists send shots for review in a few days and make producers & clients relax.

Download

Golaem Crowd is available either through
• rental (1500 EUR for 3 months)
• permanent license (4999 EUR including 1 year of support & upgrade)

Both are floating licenses, enable to render on an unlimited number of nodes for free, and come with a contemporary ready-to-use Character Pack. Maintenance & Support Subscription (875 EUR/year) enables permanent licensees to benefits from all upgrades including major versions.

  More Simulation Plugin

[ #Maya #3dsMax #Simulation ]
Golaem Crowd 3.2 introduces a Crowd Paint Tool enabling artists to place their characters and control their behaviors with a simple brush.

>> See Also: Download Golaem Crowd Character Pack

Intuitive and Powerful Paint Tool

• Placement: place characters by painting them on the ground, while controlling their density with color.
• Character Attributes: paint character attributes to control their behaviors and their appearances.
• Zone Triggers: paint color zones on your terrain to activate/deactivate behaviors on your characters.
• Navigation: control characters path-finding by painting vector fields on the ground.


Convincing Crowd Shots in a Few Days

Golaem Crowd is currently used by more than 50 studios all over the world, from one-man shops to established studios like Framestore or Cinesite. Some of their productions have been included in the new Golaem Crowd Showreel, e.g. the “Lipton, Be More Tea” commercial, featuring crowds of Muppets, made by Framestore for the opening of the Academy Awards ceremony.

Golaem Crowd 3.2 benefits from these users’ feedback and integrate lots of usability improvements as well as new behavior operators (delay, loop, script).

Golaem Crowd is more and more open. Simulation caches can be loaded directly in Maya for editing them or adding FX on top. Code samples are also provided for loading them directly inside studios proprietary tools, and the MEL/Python API is growing.

This focus on ease of use and interoperability is what enables Golaem Crowd customers to nail down pipeline integration very quickly, have their artists send shots for review in a few days and make producers & clients relax.

Download

Golaem Crowd is available either through
• rental (1500 EUR for 3 months)
• permanent license (4999 EUR including 1 year of support & upgrade)

Both are floating licenses, enable to render on an unlimited number of nodes for free, and come with a contemporary ready-to-use Character Pack. Maintenance & Support Subscription (875 EUR/year) enables permanent licensees to benefits from all upgrades including major versions.

  More Simulation Plugin

Golaem Crowd 3

Artikel Animation, Artikel Featured, Artikel Golaem, Artikel Golaem Crowd, Artikel Maya,
Golaem has announced the latest version of Golaem Crowd, the crowd simulation plugin for Maya is now available

Golaem Crowd is used by an increasing number of studios (including industry leaders like Double Negative or Framestore) to easily give life to commercials, movies, TV shows and games. It recently helped Stargate Digital to create a massive horde of “walkers” for the acclaimed The Walking Dead TV Show. This new update enables artists to simulate any type of character: human, horses, birds, or imaginary creatures…

>> See Also: Download Golaem Crowd Character Pack

Control any type of characters

The new Golaem Crowd Character Maker handles any type of characters: bipeds, quadrupeds and n-peds. It supports any custom skeleton description and has been successfully tested with various industry standards (Human IK, 3DSMax biped, Rocket Box, Daz3D, Pinocchio, Advanced Skeleton…).
The Golaem Crowd Character Maker can also automatically edit your motion capture data and make them cycle perfectly while preserving animation.

Do more with less work

Powered by a revamped animation engine, Golaem Crowd 3.0 helps to save time and work at each step of the production. Because most cumbersome tasks are automated, artists can now focus on what they do best: being creative.
Golaem Crowd procedurally generate new motions by mirroring motions, mixing them together or automatically retargeting them to various character size/morphology, hence dramatically reducing the amount of motions to be produced.
Built-in behaviors automatically choose motions depending on character speed or orientation, adapts feet to the ground (matching closely the ground geometry), or make a character look at a given target or aim at something with a gun.
Last but not least, Golaem Crowd now allows to enable or disable physics simulation at any time, at the character level, or even at limbs level in order to mix physics simulation with animation.

Control birds and fishes with the Flock Behaviors

Together with automatic 3D placement, Golaem Crowd provides new behaviors for controlling flock of birds or school of fishes with unmatched performances: interactive with 10 000 birds and geometry preview. The flock can wander in a given zone, seek targets or flee dangers.

Validate your work before even pressing the render button

To speed up shots creation and validation, Golaem Crowd proposes a new interactive previzualisation of the crowd simulation, including geometry diversity, directly in Maya viewport.
A preview of these features can be seen in the following video, including a previz of a complete scene, as well as Golaem Crowd Customers’ work.

Download


You can ask a free Golaem Crowd 3 for 30 days evaluation here

Golaem has announced the latest version of Golaem Crowd, the crowd simulation plugin for Maya is now available

Golaem Crowd is used by an increasing number of studios (including industry leaders like Double Negative or Framestore) to easily give life to commercials, movies, TV shows and games. It recently helped Stargate Digital to create a massive horde of “walkers” for the acclaimed The Walking Dead TV Show. This new update enables artists to simulate any type of character: human, horses, birds, or imaginary creatures…

>> See Also: Download Golaem Crowd Character Pack

Control any type of characters

The new Golaem Crowd Character Maker handles any type of characters: bipeds, quadrupeds and n-peds. It supports any custom skeleton description and has been successfully tested with various industry standards (Human IK, 3DSMax biped, Rocket Box, Daz3D, Pinocchio, Advanced Skeleton…).
The Golaem Crowd Character Maker can also automatically edit your motion capture data and make them cycle perfectly while preserving animation.

Do more with less work

Powered by a revamped animation engine, Golaem Crowd 3.0 helps to save time and work at each step of the production. Because most cumbersome tasks are automated, artists can now focus on what they do best: being creative.
Golaem Crowd procedurally generate new motions by mirroring motions, mixing them together or automatically retargeting them to various character size/morphology, hence dramatically reducing the amount of motions to be produced.
Built-in behaviors automatically choose motions depending on character speed or orientation, adapts feet to the ground (matching closely the ground geometry), or make a character look at a given target or aim at something with a gun.
Last but not least, Golaem Crowd now allows to enable or disable physics simulation at any time, at the character level, or even at limbs level in order to mix physics simulation with animation.

Control birds and fishes with the Flock Behaviors

Together with automatic 3D placement, Golaem Crowd provides new behaviors for controlling flock of birds or school of fishes with unmatched performances: interactive with 10 000 birds and geometry preview. The flock can wander in a given zone, seek targets or flee dangers.

Validate your work before even pressing the render button

To speed up shots creation and validation, Golaem Crowd proposes a new interactive previzualisation of the crowd simulation, including geometry diversity, directly in Maya viewport.
A preview of these features can be seen in the following video, including a previz of a complete scene, as well as Golaem Crowd Customers’ work.

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You can ask a free Golaem Crowd 3 for 30 days evaluation here

Golaem Crowd 2.5 for Maya 2014

Artikel Featured, Artikel Golaem Crowd, Artikel Maya,
Golaem announces Golaem Crowd 2.5 at Siggraph Anaheim, bringing Maya 2014 support, as well as tools to create crowds of trees, cars, ships...You can visit the Golaem Crowd booth at Siggraph, Anaheim, booth #335 to see What new in this coming version

Use Golaem Crowd for everything

Golaem Crowd 2.5 allows artists to place and animate more than skinned characters. Golaem Crowd can now instantiate any rigid shape object (trees, cars, ships...) with an interactive viewport preview and customizable visual and animation diversity. Artists can now populate the whole shot environment using the same powerful tools.

Maya 2014 Support

Golaem Crowd now supports the new major version of Maya, for Windows and Linux 64bit. The free rendering plugins have also been updated to match last versions of the major renderers (Mental Ray, V-Ray, Arnold, Renderman and 3Delight)

Golaem Crowd 2.5 for Maya 2014 Demo


For more information and download Free Trial here

Golaem announces Golaem Crowd 2.5 at Siggraph Anaheim, bringing Maya 2014 support, as well as tools to create crowds of trees, cars, ships...You can visit the Golaem Crowd booth at Siggraph, Anaheim, booth #335 to see What new in this coming version

Use Golaem Crowd for everything

Golaem Crowd 2.5 allows artists to place and animate more than skinned characters. Golaem Crowd can now instantiate any rigid shape object (trees, cars, ships...) with an interactive viewport preview and customizable visual and animation diversity. Artists can now populate the whole shot environment using the same powerful tools.

Maya 2014 Support

Golaem Crowd now supports the new major version of Maya, for Windows and Linux 64bit. The free rendering plugins have also been updated to match last versions of the major renderers (Mental Ray, V-Ray, Arnold, Renderman and 3Delight)

Golaem Crowd 2.5 for Maya 2014 Demo


For more information and download Free Trial here

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