Ignite Express 2017 | 90+ FREE effects plugins

Artikel After Effects, Artikel DaVinci Resolve, Artikel Download, Artikel NUKE, Artikel VFX,
[ #Effects ]
FXhome has released Ignite Express 2017, a set of 90+ FREE plugins for editing, grading, and compositing software to drive your editor into high gear. Get ready to unlock the next level of editing with 300+ color grading, keying and VFX plugins and presets. Fire up your films with cinematic color grades, crisp green screen composites, and killer effects.

Visual Effects
- Scale up production value and dramatic flare with advanced VFX plugins. Slash through the dark side with lightswords, or pierce the heavens with lightning and electricity effects.

Keying Tools
- Make bold and believable composites with advanced keying plugins. Eliminate that lingering green screen outline and add realistic bloom around your foreground elements. Put the finishing touches on your masterpiece with the matte cleaner tool to seamlessly smooth edges around the key.

Cinematic Color
- Go for gold (orange, or teal) with the Ignite Express color kit. Experiment with hues, exposure, and hyperstylized effects to create your own signature film look. Get beautifully-shot scenes to look like long-lost video, or create an Emmy-worthy color fix, instantly, with our suite of Auto-Correct color tools.

Ignite Express 2017 is available for After Effects, Premiere Pro, FCP X, Motion, Catalyst, DaVinci Resolve, Nuke, Edius, Media Composer and Vegas Pro, running on 64-bit Windows 7+ and Mac OS X 10.9+.

you can visit FXhome’s website for the full features of Ignite Express 2017

>> See Also: Free Download Comp Screenshot for After Effects

Motion Trails

Witness Protection

Radio Waves

Light Flares

Color Difference Key

Demult

Matte Cleaner

Color Temperature

Day for Night


Availabitily

Free Download Ignite Express 2017 HERE.
  More Download Plugin [post_ad]
[ #Effects ]
FXhome has released Ignite Express 2017, a set of 90+ FREE plugins for editing, grading, and compositing software to drive your editor into high gear. Get ready to unlock the next level of editing with 300+ color grading, keying and VFX plugins and presets. Fire up your films with cinematic color grades, crisp green screen composites, and killer effects.

Visual Effects
- Scale up production value and dramatic flare with advanced VFX plugins. Slash through the dark side with lightswords, or pierce the heavens with lightning and electricity effects.

Keying Tools
- Make bold and believable composites with advanced keying plugins. Eliminate that lingering green screen outline and add realistic bloom around your foreground elements. Put the finishing touches on your masterpiece with the matte cleaner tool to seamlessly smooth edges around the key.

Cinematic Color
- Go for gold (orange, or teal) with the Ignite Express color kit. Experiment with hues, exposure, and hyperstylized effects to create your own signature film look. Get beautifully-shot scenes to look like long-lost video, or create an Emmy-worthy color fix, instantly, with our suite of Auto-Correct color tools.

Ignite Express 2017 is available for After Effects, Premiere Pro, FCP X, Motion, Catalyst, DaVinci Resolve, Nuke, Edius, Media Composer and Vegas Pro, running on 64-bit Windows 7+ and Mac OS X 10.9+.

you can visit FXhome’s website for the full features of Ignite Express 2017

>> See Also: Free Download Comp Screenshot for After Effects

Motion Trails

Witness Protection

Radio Waves

Light Flares

Color Difference Key

Demult

Matte Cleaner

Color Temperature

Day for Night


Availabitily

Free Download Ignite Express 2017 HERE.
  More Download Plugin [post_ad]

Phoenix FD for 3ds Max updated

Artikel 3ds Max, Artikel Chaos Group, Artikel Fluid, Artikel Liquid, Artikel Phoenix FD, Artikel Phoenix FD for 3ds Max, Artikel VFX,
[ #PhoenixFD #3dsMax #Liquid ]
Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018.
That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.

Highlights include:
• More realistic droplet breakup in the liquid surface tension algorithm.
• Improved control over ocean rendering and improved particle preview.
• Body Force can now evenly fill a volume.
• Sources emit based on Vertex Color.
• And more!

>> See Also: Phoenix FD 3.0 for 3ds Max

Availability

This update is free for Phoenix FD 3.x for 3ds Max customers.
Download now!!
  More Phoenix FD Plugin [post_ad]
[ #PhoenixFD #3dsMax #Liquid ]
Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018.
That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.

Highlights include:
• More realistic droplet breakup in the liquid surface tension algorithm.
• Improved control over ocean rendering and improved particle preview.
• Body Force can now evenly fill a volume.
• Sources emit based on Vertex Color.
• And more!

>> See Also: Phoenix FD 3.0 for 3ds Max

Availability

This update is free for Phoenix FD 3.x for 3ds Max customers.
Download now!!
  More Phoenix FD Plugin [post_ad]

thinkingParticles 6.5 for 3ds Max 2015-2017

Artikel 3ds Max, Artikel Cebas, Artikel Destruction, Artikel Simulation, Artikel Thinking Particles, Artikel VFX,
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
  More Thinking Particles Plugin [post_ad]
[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
  More Thinking Particles Plugin [post_ad]

Free Trial Ziva VFX for Maya 2014-2017

Artikel Character, Artikel Download, Artikel Maya, Artikel Simulation, Artikel VFX,
[ #Maya #VFX #character ]
Ziva Dynamics has released a free trial version of Ziva VFX, a Maya plug-in with an offline Finite Element Method "anatomy aware" simulator that lets you create life-like characters at scale. Before Ziva VFX comes out with free trial version, it has been used in production by some of the world's leading VFX Studio with a closed release last year, which were Enchantress from Suicide Squad, Graphorn from Fantastic Beasts, Slimer in Ghostbusters.

USE CASES:
• Anatomically realistic character animation, including:
– Anatomically accurate bending of the skin at the joints
– Correct hand pronation-supination
– Correct neck shape with precise neck muscle movement
– Correct upper-body rigidity under twisting
– Correct thigh skin shape due to quadriceps muscle excitation
– High-quality belly fat secondary motion (inertia and gravity)
– Correct elbow self-collisions
• Cartoon/feature character animation with simple, single-simulation-mesh anatomy or complex, hyper-realistic anatomy.
• Enrich existing baked animations with controllable and tuneable secondary physically based motion.
• Modelling tool for reducing stretch and volume-change in sculpts.
• Make and simulate arbitrary elastic objects undergoing collisions and self-collisions, from gel to plants to steel-beam bridges.

>> See Also: Unwrella 3.10 Update for Max and Maya

ZIVA VFX FEATURES:
• Take large timesteps with stable and invertible FEM
• Use multiple material types, producing robust motion even under large deformations: StVK, NeoHookean, co-rotational, anisotropic
• Collide objects using automatic collision detection and response
• Add physical attachments between objects and paint where they are attached
• Embed arbitrary triangle meshes into your simulated solids
• Simulate thin shells (for skin)
• Paint muscle fiber directions, then excite/contract a muscle using scripted muscle activation forces
• Goal elastic solids to externally animated triangle meshes, for automatic addition of secondary motion
• Paint nearly everything: attachment areas, muscle fibers, muscle strength, tet-mesh resolution, material properties
• Use multiple types of physical damping
• Cache simulations to RAM or disk for fast playback and/or restarting
• Exactly preserve volume, even under large deformations
• Script and pipeline your rig using Maya MEL, or using our open-source Python tools


Availibility

Download Ziva VFX on zivadynamics's website
Ziva VFX is available on Maya 2014-2017, windows 7 (or higher) or Linux.

  More Maya Plugin [post_ad]
[ #Maya #VFX #character ]
Ziva Dynamics has released a free trial version of Ziva VFX, a Maya plug-in with an offline Finite Element Method "anatomy aware" simulator that lets you create life-like characters at scale. Before Ziva VFX comes out with free trial version, it has been used in production by some of the world's leading VFX Studio with a closed release last year, which were Enchantress from Suicide Squad, Graphorn from Fantastic Beasts, Slimer in Ghostbusters.

USE CASES:
• Anatomically realistic character animation, including:
– Anatomically accurate bending of the skin at the joints
– Correct hand pronation-supination
– Correct neck shape with precise neck muscle movement
– Correct upper-body rigidity under twisting
– Correct thigh skin shape due to quadriceps muscle excitation
– High-quality belly fat secondary motion (inertia and gravity)
– Correct elbow self-collisions
• Cartoon/feature character animation with simple, single-simulation-mesh anatomy or complex, hyper-realistic anatomy.
• Enrich existing baked animations with controllable and tuneable secondary physically based motion.
• Modelling tool for reducing stretch and volume-change in sculpts.
• Make and simulate arbitrary elastic objects undergoing collisions and self-collisions, from gel to plants to steel-beam bridges.

>> See Also: Unwrella 3.10 Update for Max and Maya

ZIVA VFX FEATURES:
• Take large timesteps with stable and invertible FEM
• Use multiple material types, producing robust motion even under large deformations: StVK, NeoHookean, co-rotational, anisotropic
• Collide objects using automatic collision detection and response
• Add physical attachments between objects and paint where they are attached
• Embed arbitrary triangle meshes into your simulated solids
• Simulate thin shells (for skin)
• Paint muscle fiber directions, then excite/contract a muscle using scripted muscle activation forces
• Goal elastic solids to externally animated triangle meshes, for automatic addition of secondary motion
• Paint nearly everything: attachment areas, muscle fibers, muscle strength, tet-mesh resolution, material properties
• Use multiple types of physical damping
• Cache simulations to RAM or disk for fast playback and/or restarting
• Exactly preserve volume, even under large deformations
• Script and pipeline your rig using Maya MEL, or using our open-source Python tools


Availibility

Download Ziva VFX on zivadynamics's website
Ziva VFX is available on Maya 2014-2017, windows 7 (or higher) or Linux.

  More Maya Plugin [post_ad]

Free Download apDespill v1.0 for Nuke

Artikel Animation, Artikel Compositing, Artikel Download, Artikel NUKE, Artikel VFX,
[ #Nuke #VFX ]
Adrian Pueyo has shared apDespill which is a Blinkscript based gizmo to despill an image, capable of despilling any tone you pick and not only the primaries, and with the option to protect certain tones from the despill, and select different respill algorithms, while staying light and efficient.

Despill blinkscript-based gizmo, capable of despilling any hue you pick (and not only the primaries), selecting different algorithms for de/respilling, and protecting desired tones from the despill.

>> See Also: aPMatte v1.0 | Generate Position Mattes in NUKE

Download

Free for donwload apDespill v1.0 on Adrianpueyo's website
  More NUKE Plugin [post_ad]
[ #Nuke #VFX ]
Adrian Pueyo has shared apDespill which is a Blinkscript based gizmo to despill an image, capable of despilling any tone you pick and not only the primaries, and with the option to protect certain tones from the despill, and select different respill algorithms, while staying light and efficient.

Despill blinkscript-based gizmo, capable of despilling any hue you pick (and not only the primaries), selecting different algorithms for de/respilling, and protecting desired tones from the despill.

>> See Also: aPMatte v1.0 | Generate Position Mattes in NUKE

Download

Free for donwload apDespill v1.0 on Adrianpueyo's website
  More NUKE Plugin [post_ad]

Offline Render 1.5 is Available for Unity

Artikel Realtime, Artikel Rendering, Artikel Unity, Artikel VFX,
[ #Unity #Render #OfflineRender ]
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in a scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

New features in Offline Render 1.5 includes ObjectID pass and support for forwarding rendering, with the latest version users can now render beauty pass in 360-degrees.

>> See Also: Getting Started With UPFS In Unity 5

Offline Render 1.5 - 360 video support


Availibility

Download Offline Render 1.5 for Unity 5.4.2 and above HERE. It costs $30.

  More Unity Plugin [post_ad]
[ #Unity #Render #OfflineRender ]
Offline Render is an easy to use, realtime capture plugin for Unity. It allows you to capture the game view to a multi-channel OpenEXR, supporting not just the final output image, but also some common elements, like depth, per-light shadows, diffuse, AO (if present in a scene as an Image Effect) and other G-Buffers.

Offline Render allows you to render your Unity scenes and take them into a normal post-production pipeline using your favorite compositing software.

New features in Offline Render 1.5 includes ObjectID pass and support for forwarding rendering, with the latest version users can now render beauty pass in 360-degrees.

>> See Also: Getting Started With UPFS In Unity 5

Offline Render 1.5 - 360 video support


Availibility

Download Offline Render 1.5 for Unity 5.4.2 and above HERE. It costs $30.

  More Unity Plugin [post_ad]

Chaos Group Releases Phoenix FD 3 for Autodesk Maya

Artikel Chaos Group, Artikel Maya, Artikel Phoenix FD, Artikel Phoenix FD for Maya, Artikel VFX,
[ #ChaosGroup #PhoenixFD #Maya ]
Chaos Group releases Phoenix FD 3 for Maya, a major update to its all-in-one fluid dynamics plugin for Autodesk Maya. Phoenix FD supports a wide range of fluid simulations including smoke, fire, water and oceans, making it a popular choice for fast-paced television productions such as Arrow, Once Upon a Time, and The Man in the High Castle. With a new FLIP liquid solver, plus a new fire and smoke solver, Phoenix FD 3 for Maya delivers realistic visual effects in shorter time frames.

Phoenix FD 3 for Maya’s quick presets and intuitive controls now make it faster and easier for artists to create any type of fluid simulation. Phoenix FD works seamlessly in Maya and renders with V-Ray, Chaos Group’s Academy Award-winning rendering solution.

“Phoenix FD lets us simulate fire and smoke effects quickly for projects with short deadlines,” said Saker Klippsten, CTO at Zoic Studios. “Artists save valuable time by iterating looks without leaving Maya.”

Highlights of Phoenix FD 3 for Maya include:

FLIP solver – Fast, realistic liquid solver.
New fire & smoke solver – Create realistic smoke and fire with super-fine details.
Quick presets – New toolbar with presets for fire, smoke and liquid simulations.
Ocean simulations – Create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Wave force – Transition from a procedural ocean surface to detailed wave simulations.
Force controls – Art direct and control simulations with forces like wind, mesh attraction and more.
Path follow – Create simulations that follow a path along a spline.
Interactive simulations – Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine simulations – Increase simulation resolution and add detail without changing overall shape or behavior.
Simulation retiming – Speed up or slow down simulation playback. Perfect for slow motion effects.
Cascade simulations – Create a series of simulations that trigger and interact with each other.
Emission sources – Use a wide range of customizable emission sources, including animated meshes, texture maps and particles, to drive complex simulations.
Fast volume rendering – Optimized volume rendering with accurate lighting and global illumination.
Compatibility – Supports industry-standard tools and formats like Alembic and OpenVDB.
Simulation licenses – Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.

For more information, visit: https://www.chaosgroup.com/phoenix-fd/maya.

>> See Also: Pure Ocean mode with Phoenix FD 3.02




Arrow | Zoic Studios © Warner Bros. & DC Entertainment

Blindspot | Zoic Studios © NBC Universal


Availibility

Pricing & Availability Phoenix FD 3 is available now for Autodesk Maya and is a free upgrade for all Phoenix FD 2.x for Maya customers. A Phoenix FD 3 for Maya Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.

  More Phoenix FD Plugin [post_ad]
[ #ChaosGroup #PhoenixFD #Maya ]
Chaos Group releases Phoenix FD 3 for Maya, a major update to its all-in-one fluid dynamics plugin for Autodesk Maya. Phoenix FD supports a wide range of fluid simulations including smoke, fire, water and oceans, making it a popular choice for fast-paced television productions such as Arrow, Once Upon a Time, and The Man in the High Castle. With a new FLIP liquid solver, plus a new fire and smoke solver, Phoenix FD 3 for Maya delivers realistic visual effects in shorter time frames.

Phoenix FD 3 for Maya’s quick presets and intuitive controls now make it faster and easier for artists to create any type of fluid simulation. Phoenix FD works seamlessly in Maya and renders with V-Ray, Chaos Group’s Academy Award-winning rendering solution.

“Phoenix FD lets us simulate fire and smoke effects quickly for projects with short deadlines,” said Saker Klippsten, CTO at Zoic Studios. “Artists save valuable time by iterating looks without leaving Maya.”

Highlights of Phoenix FD 3 for Maya include:

FLIP solver – Fast, realistic liquid solver.
New fire & smoke solver – Create realistic smoke and fire with super-fine details.
Quick presets – New toolbar with presets for fire, smoke and liquid simulations.
Ocean simulations – Create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Wave force – Transition from a procedural ocean surface to detailed wave simulations.
Force controls – Art direct and control simulations with forces like wind, mesh attraction and more.
Path follow – Create simulations that follow a path along a spline.
Interactive simulations – Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine simulations – Increase simulation resolution and add detail without changing overall shape or behavior.
Simulation retiming – Speed up or slow down simulation playback. Perfect for slow motion effects.
Cascade simulations – Create a series of simulations that trigger and interact with each other.
Emission sources – Use a wide range of customizable emission sources, including animated meshes, texture maps and particles, to drive complex simulations.
Fast volume rendering – Optimized volume rendering with accurate lighting and global illumination.
Compatibility – Supports industry-standard tools and formats like Alembic and OpenVDB.
Simulation licenses – Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.

For more information, visit: https://www.chaosgroup.com/phoenix-fd/maya.

>> See Also: Pure Ocean mode with Phoenix FD 3.02




Arrow | Zoic Studios © Warner Bros. & DC Entertainment

Blindspot | Zoic Studios © NBC Universal


Availibility

Pricing & Availability Phoenix FD 3 is available now for Autodesk Maya and is a free upgrade for all Phoenix FD 2.x for Maya customers. A Phoenix FD 3 for Maya Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.

  More Phoenix FD Plugin [post_ad]

Mocha VR - 360°/VR Plug-In for Filmmakers

Artikel After Effects, Artikel Motion, Artikel NUKE, Artikel Premiere Pro, Artikel Tracking, Artikel VFX, Artikel VR,
[ #VR #VFX #Motion ]
Imagineer Systems has released the native 360° effects and post-production tools to cinematic VR filmmaking. Mocha VR brings 360° optimized motion tracking, masking, object removal and stabilization tools to Adobe Premiere Pro CC, After Effects CC, Avid Media Composer, and OFX hosts (such as The Foundry’s Nuke and Blackmagic Design Fusion).

Features included :
• 360° Planar Motion Tracking
• Advanced 360° Masking Tools
• Automatic Object Removal for Camera Removals and Nadir Patching
• Horizon Stabilizer and Reorient Module
• Plug-in option for Adobe, Avid and OFX (Nuke, Fusion & more)

More on Imagineer Systems’ website.

>> See Also: SkyBox Studio V2 - 360/VR Plugin for After Effects Now Available!!

Download

Free for trial version
Plug-in for Adobe, Avid or OFX host
•New – $995 USD
•Upgrade from Mocha Pro 5 – $300 USD
Standalone Application
•New – $1495 USD
•Upgrade from Mocha Pro 5 – $300 USD
Annual Subscription (includes multi-host plug-ins & standalone)
•$795 USD

  More VR Plugin [post_ad]
[ #VR #VFX #Motion ]
Imagineer Systems has released the native 360° effects and post-production tools to cinematic VR filmmaking. Mocha VR brings 360° optimized motion tracking, masking, object removal and stabilization tools to Adobe Premiere Pro CC, After Effects CC, Avid Media Composer, and OFX hosts (such as The Foundry’s Nuke and Blackmagic Design Fusion).

Features included :
• 360° Planar Motion Tracking
• Advanced 360° Masking Tools
• Automatic Object Removal for Camera Removals and Nadir Patching
• Horizon Stabilizer and Reorient Module
• Plug-in option for Adobe, Avid and OFX (Nuke, Fusion & more)

More on Imagineer Systems’ website.

>> See Also: SkyBox Studio V2 - 360/VR Plugin for After Effects Now Available!!

Download

Free for trial version
Plug-in for Adobe, Avid or OFX host
•New – $995 USD
•Upgrade from Mocha Pro 5 – $300 USD
Standalone Application
•New – $1495 USD
•Upgrade from Mocha Pro 5 – $300 USD
Annual Subscription (includes multi-host plug-ins & standalone)
•$795 USD

  More VR Plugin [post_ad]

Vertex Colors Shatter for 3D models

Artikel 3ds Max, Artikel Maya, Artikel Simulation, Artikel VFX,
[ #3dsMax #Maya #VFX ]
With Vertex Colors Shatter version 3.8.6 allows users to shatter a 3d model base on black and white vertex color map. It is a very interactive tool to control when generating small fragments over the object's surface.
Vertex Color Shatter 3.8.6 is available for 3ds Max and Maya

Version 3.8.6 Enhancements:
• Shatter Support for Vertex Colors.
• New Vertex Colors Shatter Style.
• Modify Jaggy Strength is now a fast operation.
• All Basic Fracture params are now saved after deleting a fracture body, in this way you can reshatter an object and all your fracture params are restored after creating the fracture body again.
• New “Set All Values to Default” Basic Fractures Option: Useful new option when you want to reset all values to solver defaults without having to delete the Fracture body.

>> See Also: FumeFX ModernUI - Manage your Simulations

Availibility

Visit pulldownit's website for Vertex Colors Shatter 3.8.6

  More 3ds Max Plugin [post_ad]
[ #3dsMax #Maya #VFX ]
With Vertex Colors Shatter version 3.8.6 allows users to shatter a 3d model base on black and white vertex color map. It is a very interactive tool to control when generating small fragments over the object's surface.
Vertex Color Shatter 3.8.6 is available for 3ds Max and Maya

Version 3.8.6 Enhancements:
• Shatter Support for Vertex Colors.
• New Vertex Colors Shatter Style.
• Modify Jaggy Strength is now a fast operation.
• All Basic Fracture params are now saved after deleting a fracture body, in this way you can reshatter an object and all your fracture params are restored after creating the fracture body again.
• New “Set All Values to Default” Basic Fractures Option: Useful new option when you want to reset all values to solver defaults without having to delete the Fracture body.

>> See Also: FumeFX ModernUI - Manage your Simulations

Availibility

Visit pulldownit's website for Vertex Colors Shatter 3.8.6

  More 3ds Max Plugin [post_ad]

Offline Render 1.1 for Unity is OUT

Artikel Motion, Artikel Realtime, Artikel Rendering, Artikel Unity, Artikel VFX,
[ #Unity #Plugin #Realtime #OfflineRender ]
Offline Render 1.1 is OUT! New features include, support for new Unity motion vectors and rendering at ANY desired resolution with offscreen rendering and 16-bit Half-float EXR output for proper HDR compositing.

New features

• Removed external dependency for creating EXR
• Support for 16bit EXR output
• Added new pass (Motion vectors)
• Offscreen rendering

>> See Also: Substance for Unity beginner tutorial

Availibitily

More detail and purchase Offline Render 1.1 for Unity here!
  More Unity Plugin [post_ad]
[ #Unity #Plugin #Realtime #OfflineRender ]
Offline Render 1.1 is OUT! New features include, support for new Unity motion vectors and rendering at ANY desired resolution with offscreen rendering and 16-bit Half-float EXR output for proper HDR compositing.

New features

• Removed external dependency for creating EXR
• Support for 16bit EXR output
• Added new pass (Motion vectors)
• Offscreen rendering

>> See Also: Substance for Unity beginner tutorial

Availibitily

More detail and purchase Offline Render 1.1 for Unity here!
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PhoenixFD 3.00.02 for 3ds Max

Artikel 3ds Max, Artikel Chaos Group, Artikel Fire, Artikel Phoenix FD, Artikel Phoenix FD for 3ds Max, Artikel Simulation, Artikel Smoke, Artikel VFX,
[ #PhoenixFD ]
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available

>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

Build 3.00.02 New features:
  - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
  - PhoenixFD: Add script functions that execute the Quick Setup creation routines
  - Simulation: Liquid resimulation with adaptive grid
  - Simulation: Birth confine geometry for Foam, Splash and Mist
  - I/O: Export simulations to OpenVDB

Modified features:
  - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
  - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
  - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
  - Simulation: Show warning when more than one sources share same object as emitter
  - Rendering: Support V-Ray's per-object motion blur duration override
  - Rendering: Support for motion blur Interval Center for Volumetrics
  - Rendering: Improved curve and gradient control interaction
  - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
  - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
  - Turbulence: Added a list with grid and particle channels to be affected

Availability


PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.

Related video: Mobile Strike VFX breakdown



  More Phoenix FD Plugin [post_ad]
[ #PhoenixFD ]
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available

>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

Build 3.00.02 New features:
  - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
  - PhoenixFD: Add script functions that execute the Quick Setup creation routines
  - Simulation: Liquid resimulation with adaptive grid
  - Simulation: Birth confine geometry for Foam, Splash and Mist
  - I/O: Export simulations to OpenVDB

Modified features:
  - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
  - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
  - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
  - Simulation: Show warning when more than one sources share same object as emitter
  - Rendering: Support V-Ray's per-object motion blur duration override
  - Rendering: Support for motion blur Interval Center for Volumetrics
  - Rendering: Improved curve and gradient control interaction
  - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
  - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
  - Turbulence: Added a list with grid and particle channels to be affected

Availability


PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.

Related video: Mobile Strike VFX breakdown



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Mocha Pro v5.2 for NUKE, Fusion & Vegas Pro.

Artikel Compositing, Artikel mocha Pro, Artikel NUKE, Artikel Tracking, Artikel VFX,
[ #Compositing ]
The mocha Pro 5.5 plug-in option runs inside The Foundry's NUKE bringing increased efficiencies to VFX pipelines. Now, mocha's powerful and popular planar tracking, roto and object removal tools are available as an integrated OFX plug-in for NUKE, Fusion & Vegas Pro.

>> See Also: mocha and Nuke Basics workflow

mocha Pro 5.2 features:

  -GPU accelerated planar tracking
  -Advanced roto tools
  -Object Removal & clean plating
  -Lens correction
  -Stabilization & Smoothing
  -Insert Module w/Mesh Grid Warp
  -mocha Pro v5.2 for OFX now supports floating license options for teams!

Availability


More detail can be found here!
>> Related video: Mocha Customer Show Reel 2015


  More Compositing Plugin [post_ad]
[ #Compositing ]
The mocha Pro 5.5 plug-in option runs inside The Foundry's NUKE bringing increased efficiencies to VFX pipelines. Now, mocha's powerful and popular planar tracking, roto and object removal tools are available as an integrated OFX plug-in for NUKE, Fusion & Vegas Pro.

>> See Also: mocha and Nuke Basics workflow

mocha Pro 5.2 features:

  -GPU accelerated planar tracking
  -Advanced roto tools
  -Object Removal & clean plating
  -Lens correction
  -Stabilization & Smoothing
  -Insert Module w/Mesh Grid Warp
  -mocha Pro v5.2 for OFX now supports floating license options for teams!

Availability


More detail can be found here!
>> Related video: Mocha Customer Show Reel 2015


  More Compositing Plugin [post_ad]

Stardust Plugin for After Effects

Artikel After Effects, Artikel Motion Graphic, Artikel Stardust, Artikel VFX,
[ #AfterEfects ]
Stardust is a modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a ton of presets to create stunning effects quickly and easily.

Features

  -Modular 3D particle system for After Effects.
  -Node based interface to easily build complex systems in a single 3D space.
  -Add or replace smart presets in one click.
  -Replica, a unique tool to replicate particles in many exciting ways.
  -Countless particle effects for both 3D and 2D looks.
  -Emitters, Particles, Replica, Forces, Auxiliary Emitters, 3D Models, Text & Mask and Maps.
  -Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.
  -Splines, animatable as paths and emitters.
  -Containers to enclose and/or emit particles in a sphere, box or 3D model.

Particles
One Tool, in a single 3D space, all on one layer with endless possibilities. It is a full featured particle system with forces, fields, motion blur, DOF and much more.

Modular
A breakthrough, easy-to-use, node based interface. Start with a preset or create your own nodes. Many emitters, particles and forces can be added, and have them all work in a single 3D space on one layer. This makes it super easy to create simple or complex particle systems to achieve new and exciting results.

Replica
Rethink what a particle system can do! Create beautiful motion graphics by replicating particles in many ways. With Replica you can create unique designs: organic, techy, the options are limitless.
Space Deformers
Spheres, boxes, 3d models, displacement maps and more can be used to push, pull, enclose, color and move particles around. Black hole nodes can be used to attract particles over time.

Smart Presets
The easy-to-use smart preset browser allows you to load an entire setup, node or single parameter with a single click. There are loads of stunning presets to choose from. You can also replace your existing node tree with a preset in one click.

Splines
Defined using After Effect's lights, create 3D lines or particle emitting 3D paths to create looks not easily achieved otherwise.

Grids
With Stardust's unique and easy-to-use modular workflow grids can be used as a starting point for endless options and dazzling results.
3D Models
Particles can be emitted or enclosed along a 3D model's vertices or volume.

Text & Mask
Particles can be emitted from live text and masks, either from their volume or edges. Paths can then be trimmed, offset and controlled in many ways to create never seen before effects.

All in One Tool
Because of Stardust's ground-breaking node system, you don't need to use a second layer to achieve complex effects. You can add as many nodes and parameters as you need to a single instance on one layer.
Single 3D space
There are countless benefits to having everything in a single 3D space. Focus on creating!

Availability


Stardust costs $249.00 Windows and Mac OS X versions now available here

  More After Effects Plugin [post_ad]
[ #AfterEfects ]
Stardust is a modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a ton of presets to create stunning effects quickly and easily.

Features

  -Modular 3D particle system for After Effects.
  -Node based interface to easily build complex systems in a single 3D space.
  -Add or replace smart presets in one click.
  -Replica, a unique tool to replicate particles in many exciting ways.
  -Countless particle effects for both 3D and 2D looks.
  -Emitters, Particles, Replica, Forces, Auxiliary Emitters, 3D Models, Text & Mask and Maps.
  -Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.
  -Splines, animatable as paths and emitters.
  -Containers to enclose and/or emit particles in a sphere, box or 3D model.

Particles
One Tool, in a single 3D space, all on one layer with endless possibilities. It is a full featured particle system with forces, fields, motion blur, DOF and much more.

Modular
A breakthrough, easy-to-use, node based interface. Start with a preset or create your own nodes. Many emitters, particles and forces can be added, and have them all work in a single 3D space on one layer. This makes it super easy to create simple or complex particle systems to achieve new and exciting results.

Replica
Rethink what a particle system can do! Create beautiful motion graphics by replicating particles in many ways. With Replica you can create unique designs: organic, techy, the options are limitless.
Space Deformers
Spheres, boxes, 3d models, displacement maps and more can be used to push, pull, enclose, color and move particles around. Black hole nodes can be used to attract particles over time.

Smart Presets
The easy-to-use smart preset browser allows you to load an entire setup, node or single parameter with a single click. There are loads of stunning presets to choose from. You can also replace your existing node tree with a preset in one click.

Splines
Defined using After Effect's lights, create 3D lines or particle emitting 3D paths to create looks not easily achieved otherwise.

Grids
With Stardust's unique and easy-to-use modular workflow grids can be used as a starting point for endless options and dazzling results.
3D Models
Particles can be emitted or enclosed along a 3D model's vertices or volume.

Text & Mask
Particles can be emitted from live text and masks, either from their volume or edges. Paths can then be trimmed, offset and controlled in many ways to create never seen before effects.

All in One Tool
Because of Stardust's ground-breaking node system, you don't need to use a second layer to achieve complex effects. You can add as many nodes and parameters as you need to a single instance on one layer.
Single 3D space
There are countless benefits to having everything in a single 3D space. Focus on creating!

Availability


Stardust costs $249.00 Windows and Mac OS X versions now available here

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FumeFX v4.0.6 for 3ds Max 2012 - 2017

Artikel 3ds Max, Artikel FumeFX, Artikel Simulation, Artikel VFX,
[ #FumeFX ]
Sitni Sati has announced FumeFX v4.0.6 for 3ds Max 2012 - 2017 is now available

>> See Also: Download FumeFXLightArray v1.0 for 3ds Max

Changes for FumeFX v4.0.6 are:
- The FumeFX-FumeFX Source 'Set' option now works properly
- Turbulent Noise now works properly
- Very fast particles from ParticleFlow are now applied on the opposite side of the source
- FumeFX Burn now works properly with Max 2015 and 2016


Available


FumeFX v4.0.6 for 3ds Max 2012 - 2017 costs $845 here
Related video: Fume FX Fire with setting combined

  More FumeFX Plugin [post_ad]
[ #FumeFX ]
Sitni Sati has announced FumeFX v4.0.6 for 3ds Max 2012 - 2017 is now available

>> See Also: Download FumeFXLightArray v1.0 for 3ds Max

Changes for FumeFX v4.0.6 are:
- The FumeFX-FumeFX Source 'Set' option now works properly
- Turbulent Noise now works properly
- Very fast particles from ParticleFlow are now applied on the opposite side of the source
- FumeFX Burn now works properly with Max 2015 and 2016


Available


FumeFX v4.0.6 for 3ds Max 2012 - 2017 costs $845 here
Related video: Fume FX Fire with setting combined

  More FumeFX Plugin [post_ad]

Download GeoTracker Beta v5.2 for NUKE

Artikel Download, Artikel GeoTracker, Artikel NUKE, Artikel VFX,
[ #NUKE ]
GeoTracker is a Nuke plugin for model-based single view object and camera tracking.

>> See Also: Premultiplication workflows in NUKE

Main Features

  -Accurate tracking of rigid objects.
  -Easy to use. Only important user-dependent parameters are shown in the UI while a lot of hidden parameters are intelligently calculated internally.
  -Fast. GeoTracker was developed while working on a film that required a lot of match moving. The crucial task was to speed up the tracking process as much as possible. We believe that GeoTracker significantly reduces the amount of “manual labor”.
  -GeoTracker makes it possible to create and adjust tracking information right inside The Foundry Nuke. It can shorten your workflow significantly. You don’t need to switch between applications and perform export/import when some inaccuracies are detected.
  -Native. It’s created using all strengths and possibilities of The Foundry Nuke API.
  -It’s just a beginning. When using GeoTracker, please keep in mind that it’s only a beta version
What’s New in Beta v5.0
  -Changed node type: GeoTracker is geo node now. GeoTracker's output can be used directly and results can be viewed in 3D in the native way.
  -Default camera: connecting default camera node is no longer reqired for tracking, positioning, e.t.c. Now an internal default camera, which can be easily exported, is used.
  -Minor interface changes and performance improvements.

Download


Download GeoTracker Beta 5 for NUKE here! Download Demo material
Related video: V-Ray 3.3 for NUKE

  More Plugin [post_ad]
[ #NUKE ]
GeoTracker is a Nuke plugin for model-based single view object and camera tracking.

>> See Also: Premultiplication workflows in NUKE

Main Features

  -Accurate tracking of rigid objects.
  -Easy to use. Only important user-dependent parameters are shown in the UI while a lot of hidden parameters are intelligently calculated internally.
  -Fast. GeoTracker was developed while working on a film that required a lot of match moving. The crucial task was to speed up the tracking process as much as possible. We believe that GeoTracker significantly reduces the amount of “manual labor”.
  -GeoTracker makes it possible to create and adjust tracking information right inside The Foundry Nuke. It can shorten your workflow significantly. You don’t need to switch between applications and perform export/import when some inaccuracies are detected.
  -Native. It’s created using all strengths and possibilities of The Foundry Nuke API.
  -It’s just a beginning. When using GeoTracker, please keep in mind that it’s only a beta version
What’s New in Beta v5.0
  -Changed node type: GeoTracker is geo node now. GeoTracker's output can be used directly and results can be viewed in 3D in the native way.
  -Default camera: connecting default camera node is no longer reqired for tracking, positioning, e.t.c. Now an internal default camera, which can be easily exported, is used.
  -Minor interface changes and performance improvements.

Download


Download GeoTracker Beta 5 for NUKE here! Download Demo material
Related video: V-Ray 3.3 for NUKE

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Thinkbox Frost MX 2.0 for 3ds Max 2012 - 2017

Artikel 3ds Max, Artikel Frost MX, Artikel Motion Graphic, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]

Thinkbox Software has announced the availability of Frost MX 2.0, a major update to the fast and flexible plug-in for Autodesk 3ds Max. A go-to tool for meshing particles and fluid simulations for many artists, Frost MX 2.0 nearly doubles the performance of previous releases, integrates more deeply with Chaos Group’s V-Ray and introduces new workflow improvements for greater ease of use. Thinkbox has also launched the beta for Frost MY 2.0, the Autodesk Maya version of the plug-in.

>> See Also: Thinkbox Frost Basic tutorials

With up to twice the speed in particle meshing modes, Frost MX 2.0 allows artists to increase productivity and complete jobs more quickly. Its integration with V-Ray v3.1 and higher enables customizable particle scattering for distributing and rendering millions of mesh instances in Custom Geometry meshing mode. The new V-Ray Instancing mode leverages dynamic memory allocation to render millions of high-resolution meshes with very low memory overhead. Frost MX 2.0 continues to support all Custom Geometry features in V-Ray Instancing mode, including particle channel propagation, material and shape ID controls, animation timing offsets and motion blur from particle velocity. Coupled with the advanced particle generation and Magma data channel manipulation capabilities offered by Thinkbox’s Krakatoa MX, which is available at no extra cost via the License-Free mode, the V-Ray Instancing feature offers a whole new world of power and flexibility to Frost users.

“The latest version of Frost is a massive leap forward in terms of speed. By stripping away much of the computational burden traditionally associated with data-heavy particle meshes and fluid simulations, we’re enabling artists to work more dynamically and see their work come to life more quickly,” said Chris Bond, founder, Thinkbox Software.

Additionally, the new region of interest option in Frost MX 2.0 lets users easily define a custom bounding box region that can be applied to Viewport meshing for faster previews while adjusting settings of complex particle data sets, to remove unwanted areas in Render-time meshing, or both. A dedicated Frost menu bar has been added to 3ds Max’s main menu for faster access to major features such as creating Frost objects, auto-adding new sources to a Frost object, accessing the Log window, and mass-changing the meshing mode of selected Frost objects.

Frost MX 2.0 is available for 64-bit versions of 3ds Max from 2012 to 2017, and requires an updated license. Additional information is available here. For beta access to Frost MY 2.0, email Thinkbox Software

  More 3ds Max Plugin [post_ad]
[ #3dsMax ]

Thinkbox Software has announced the availability of Frost MX 2.0, a major update to the fast and flexible plug-in for Autodesk 3ds Max. A go-to tool for meshing particles and fluid simulations for many artists, Frost MX 2.0 nearly doubles the performance of previous releases, integrates more deeply with Chaos Group’s V-Ray and introduces new workflow improvements for greater ease of use. Thinkbox has also launched the beta for Frost MY 2.0, the Autodesk Maya version of the plug-in.

>> See Also: Thinkbox Frost Basic tutorials

With up to twice the speed in particle meshing modes, Frost MX 2.0 allows artists to increase productivity and complete jobs more quickly. Its integration with V-Ray v3.1 and higher enables customizable particle scattering for distributing and rendering millions of mesh instances in Custom Geometry meshing mode. The new V-Ray Instancing mode leverages dynamic memory allocation to render millions of high-resolution meshes with very low memory overhead. Frost MX 2.0 continues to support all Custom Geometry features in V-Ray Instancing mode, including particle channel propagation, material and shape ID controls, animation timing offsets and motion blur from particle velocity. Coupled with the advanced particle generation and Magma data channel manipulation capabilities offered by Thinkbox’s Krakatoa MX, which is available at no extra cost via the License-Free mode, the V-Ray Instancing feature offers a whole new world of power and flexibility to Frost users.

“The latest version of Frost is a massive leap forward in terms of speed. By stripping away much of the computational burden traditionally associated with data-heavy particle meshes and fluid simulations, we’re enabling artists to work more dynamically and see their work come to life more quickly,” said Chris Bond, founder, Thinkbox Software.

Additionally, the new region of interest option in Frost MX 2.0 lets users easily define a custom bounding box region that can be applied to Viewport meshing for faster previews while adjusting settings of complex particle data sets, to remove unwanted areas in Render-time meshing, or both. A dedicated Frost menu bar has been added to 3ds Max’s main menu for faster access to major features such as creating Frost objects, auto-adding new sources to a Frost object, accessing the Log window, and mass-changing the meshing mode of selected Frost objects.

Frost MX 2.0 is available for 64-bit versions of 3ds Max from 2012 to 2017, and requires an updated license. Additional information is available here. For beta access to Frost MY 2.0, email Thinkbox Software

  More 3ds Max Plugin [post_ad]

Thinkbox Software Stoke MX 2.3 Beta videos

Artikel 3ds Max, Artikel Motion Graphic, Artikel particle, Artikel Stoke MX, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]
ThinkboxSoftware has shared some new video for its particle reflow and editing tool for 3ds Max - STOKE MX 2.3 Beta. This update has Birth Magma and Per-Step Magma evaluation to the Stoke Particle Simulator object. The update allows to create custom channels, affect simulation channels over the course of the simulation, control particle life and death, and adjust the advection field’s influence over the particles based on custom logic.

>> See Also: STOKE MX video Tutorials

Per-Step Magma AdvectionOffset Scaling
In this demonstration, we will use the new Per-Step-Magma in the Stoke Particle Simulator to test particles against a mesh volume, and modify their speed and color accordingly.


Birth And Per-Step-Magma Particle Deletion
In this demonstration, we will use the Birth and Per-Step Magma features in the Stoke Particle Simulator to delete particles procedurally or explicitly in a history-dependent manner.



Related post: Naiad Particle Simulation Enhanced by Stoke MX



  More Stoke MX Plugin [post_ad]
[ #3dsMax ]
ThinkboxSoftware has shared some new video for its particle reflow and editing tool for 3ds Max - STOKE MX 2.3 Beta. This update has Birth Magma and Per-Step Magma evaluation to the Stoke Particle Simulator object. The update allows to create custom channels, affect simulation channels over the course of the simulation, control particle life and death, and adjust the advection field’s influence over the particles based on custom logic.

>> See Also: STOKE MX video Tutorials

Per-Step Magma AdvectionOffset Scaling
In this demonstration, we will use the new Per-Step-Magma in the Stoke Particle Simulator to test particles against a mesh volume, and modify their speed and color accordingly.


Birth And Per-Step-Magma Particle Deletion
In this demonstration, we will use the Birth and Per-Step Magma features in the Stoke Particle Simulator to delete particles procedurally or explicitly in a history-dependent manner.



Related post: Naiad Particle Simulation Enhanced by Stoke MX



  More Stoke MX Plugin [post_ad]

Krakatoa MX 2.6.1 Features videos

Artikel 3ds Max, Artikel Krakatoa, Artikel Krakatoa MX, Artikel Motion Graphic, Artikel particle, Artikel VFX,
[ #3dsMax ]
Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya


Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.


Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.

Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.


Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.


  More Krakatoa Plugin [post_ad]
[ #3dsMax ]
Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya


Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.


Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.

Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.


Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.


  More Krakatoa Plugin [post_ad]

Krakatoa 2.6 for 3ds Max and Autodesk Maya

Artikel 3ds Max, Artikel Krakatoa, Artikel Krakatoa MX, Artikel Krakatoa MY, Artikel Maya, Artikel Motion Graphic, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
  More Krakatoa Plugin [post_ad]
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
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mocha Pro 5 for Nuke & Fusion

Artikel Compositing, Artikel eyeon Fusion, Artikel Match Moving, Artikel mocha, Artikel mocha Pro, Artikel NUKE, Artikel Tracking, Artikel VFX, Artikel Video, Artikel Video Editing,
[ #NUKE ]
New mocha planar tracking plug-­in delivers GPU acceleration and streamlined workflows to OFX hosts including The Foundry’s NUKE and Blackmagic Design’s Fusion.

Boris FX & Imagineer Systems announce mocha Pro 5 plug-­in for OFX. mocha Pro’s highly regarded visual effects software has been used on countless high profile film and television projects including Game of Thrones, Star Wars:Episode IV and The Walking Dead.

>> See Also: Learn Mocha

The new OFX plug-­in capability now gives artists running The Foundry’s Nuke and Blackmagic Design’s Fusion Studio the added capability to launch mocha Pro directly from the host application for an efficient visual effects workflow. mocha Pro 5 plug-­in for OFX is available on Windows, OS X and Linux operating systems.

“Compositors are loving the improvements found in the new mocha Pro plug­-in,” says Ross Shain, CMO of Boris FX and Imagineer Systems. “We’ve updated the planar tracking algorithm to take advantage of OpenCL video processing and speed increases on high resolution projects are tremendous.” Shain continues, “While mocha has played a role in VFX projects for years, the ability to now launch directly as an OFX host plug-­in helps artists quickly access tools for advanced tracking, roto, object removal and image stabilization without the added hassle of managing multiple applications and projects. Jumping back and forth between mocha and Nuke or Fusion has never been easier.” Imagineer’s partners and customers are also appreciating the new OFX plug-­in.
“mocha Pro is well regarded in the visual effects & finishing community as a complementary tool for NUKE users,” says Sean Brice, NUKE product manager at The Foundry. “Imagineer’s new OFX plug-­in integration gives NUKE artists the option to work with mocha within a
 NUKE project, streamlining the mocha and NUKE workflow.
According to Brigitte Bourque, Digital Effects Supervisor at award­-winning studio FuseFX, “mocha Pro is an essential tool in our NUKE pipeline. The compositor is the steward of the work we are entrusted with. That means getting the work out on time and on budget. Every one of our compositors uses mocha Pro to help make that happen.”

New in mocha Pro 5

● New Plug-­in for OFX. mocha Pro 5 is now available as a plug­-in option for OFX capable host editing and effects applications. This new capability adds unique tools for planar tracking, masking, and object removal and makes them fully accessible in The Foundry’s Nuke and Blackmagic Design’s Fusion Studio. (support for other OFX host support coming soon)
● Open CL GPU tracking performance: mocha planar tracking has been updated to take advantage of supported video card hardware for significantly faster motion tracking on high resolution sources.
● Improved online licensing mechanism allows users to easily activate/deactivate a license and run mocha Pro on their computer of choice.
● Improvements & bug fixes: including improved layouts, faster project saving, and much more.

mocha Pro 5 OFX for Fusion Quick Start tutorial

Availability

New pricing: With a list price of $695 and upgrades starting at $395, the mocha Pro 5 plug-­in option is the most affordably priced release to date.
Price List: (USD) mocha Pro 5 Plug-­in Option:
● Plug-­in Option: OFX (Full) $695
● Plug­-in Option: OFX (Upgrade from mocha Pro 4) $395
● Plug-­in Option: Multi-­Host (Avid, Adobe, OFX) (Full) $995
mocha Pro 5 Standalone Application: $1,495
Cross Platform, floating licenses for enterprise customers are available by request.

mocha Pro 5 for Nuke & Fusion is available as annual Subscription Option:
● 1 Year Subscription includes: Standalone Application + Multi­-Host Plug-­ins $595
Related video

  More NUKE Plugin [post_ad]
[ #NUKE ]
New mocha planar tracking plug-­in delivers GPU acceleration and streamlined workflows to OFX hosts including The Foundry’s NUKE and Blackmagic Design’s Fusion.

Boris FX & Imagineer Systems announce mocha Pro 5 plug-­in for OFX. mocha Pro’s highly regarded visual effects software has been used on countless high profile film and television projects including Game of Thrones, Star Wars:Episode IV and The Walking Dead.

>> See Also: Learn Mocha

The new OFX plug-­in capability now gives artists running The Foundry’s Nuke and Blackmagic Design’s Fusion Studio the added capability to launch mocha Pro directly from the host application for an efficient visual effects workflow. mocha Pro 5 plug-­in for OFX is available on Windows, OS X and Linux operating systems.

“Compositors are loving the improvements found in the new mocha Pro plug­-in,” says Ross Shain, CMO of Boris FX and Imagineer Systems. “We’ve updated the planar tracking algorithm to take advantage of OpenCL video processing and speed increases on high resolution projects are tremendous.” Shain continues, “While mocha has played a role in VFX projects for years, the ability to now launch directly as an OFX host plug-­in helps artists quickly access tools for advanced tracking, roto, object removal and image stabilization without the added hassle of managing multiple applications and projects. Jumping back and forth between mocha and Nuke or Fusion has never been easier.” Imagineer’s partners and customers are also appreciating the new OFX plug-­in.
“mocha Pro is well regarded in the visual effects & finishing community as a complementary tool for NUKE users,” says Sean Brice, NUKE product manager at The Foundry. “Imagineer’s new OFX plug-­in integration gives NUKE artists the option to work with mocha within a
 NUKE project, streamlining the mocha and NUKE workflow.
According to Brigitte Bourque, Digital Effects Supervisor at award­-winning studio FuseFX, “mocha Pro is an essential tool in our NUKE pipeline. The compositor is the steward of the work we are entrusted with. That means getting the work out on time and on budget. Every one of our compositors uses mocha Pro to help make that happen.”

New in mocha Pro 5

● New Plug-­in for OFX. mocha Pro 5 is now available as a plug­-in option for OFX capable host editing and effects applications. This new capability adds unique tools for planar tracking, masking, and object removal and makes them fully accessible in The Foundry’s Nuke and Blackmagic Design’s Fusion Studio. (support for other OFX host support coming soon)
● Open CL GPU tracking performance: mocha planar tracking has been updated to take advantage of supported video card hardware for significantly faster motion tracking on high resolution sources.
● Improved online licensing mechanism allows users to easily activate/deactivate a license and run mocha Pro on their computer of choice.
● Improvements & bug fixes: including improved layouts, faster project saving, and much more.

mocha Pro 5 OFX for Fusion Quick Start tutorial

Availability

New pricing: With a list price of $695 and upgrades starting at $395, the mocha Pro 5 plug-­in option is the most affordably priced release to date.
Price List: (USD) mocha Pro 5 Plug-­in Option:
● Plug-­in Option: OFX (Full) $695
● Plug­-in Option: OFX (Upgrade from mocha Pro 4) $395
● Plug-­in Option: Multi-­Host (Avid, Adobe, OFX) (Full) $995
mocha Pro 5 Standalone Application: $1,495
Cross Platform, floating licenses for enterprise customers are available by request.

mocha Pro 5 for Nuke & Fusion is available as annual Subscription Option:
● 1 Year Subscription includes: Standalone Application + Multi­-Host Plug-­ins $595
Related video

  More NUKE Plugin [post_ad]

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