KartaVR 3.0 for Blackmagic Design Fusion

Artikel Compositing, Artikel KartaVR, Artikel VR,
[ #KartaVR ]
Dover Studios co-founder Andrew Hazelden has released KartaVR 3.0, with some new features. You can easily stitch, composite, retouch, and remap any kind of panoramic video: from any projection to any projection with KartaVR.
The KartaVR plug-in works inside of Blackmagic Design’s powerful node based Fusion Studio compositing software. It provides the essential tools for VR, panoramic 360° video stitching, and image editing workflows.

New Features in KartaVR 3.0:

• Stitch 360° Video in Fusion with a PTGui Project File
You can stitch 360° panoramic video directly in Fusion based upon a PTGui project file. This makes the process of building a 360° VR composite easy and fast. Stitching video in Fusion allows you to add visual effects, titles, logos, color correction, and paint out tripods directly in the Fusion compositing environment.

• Oculus Rift Support in Fusion
An Oculus Rift stereo rendering camera provides the ability to view Fusion composites directly on Oculus Rift DK1 and DK2 head mounted displays. This feature works on Windows, Linux, and macOS systems that support HDMI video output. The Oculus Rift head tracking module is not supported, but manual navigation controls in Fusion can be used to interactively adjust the camera’s point of view.

• UV Pass Based High Speed Panoramic Conversions
KartaVR is able to dramatically simplify the process of building a fast and high quality UV pass based panoramic 360° video stitch. This UV Pass technique allows you to stitch and remap imagery between any image projection imaginable.

• Dig into the Example Projects
KartaVR now includes 54 Fusion example projects. Each one contains detailed descriptions of a panoramic compositing workflow. Explore the projects and learn new techniques that will take your VR project to the next level. There is also a fun roller coaster example that demonstrates how to render VR content directly in Fusion’s 3D animation environment.

Visit Andrew Hazelden’s website for more details.

>> See Also: Blackmagic Design Fusion 8.2

KartaVR Gallery

Availibility

KartaVR for Fusion costs $995 for a single user license.

  More VR Plugin [post_ad]
[ #KartaVR ]
Dover Studios co-founder Andrew Hazelden has released KartaVR 3.0, with some new features. You can easily stitch, composite, retouch, and remap any kind of panoramic video: from any projection to any projection with KartaVR.
The KartaVR plug-in works inside of Blackmagic Design’s powerful node based Fusion Studio compositing software. It provides the essential tools for VR, panoramic 360° video stitching, and image editing workflows.

New Features in KartaVR 3.0:

• Stitch 360° Video in Fusion with a PTGui Project File
You can stitch 360° panoramic video directly in Fusion based upon a PTGui project file. This makes the process of building a 360° VR composite easy and fast. Stitching video in Fusion allows you to add visual effects, titles, logos, color correction, and paint out tripods directly in the Fusion compositing environment.

• Oculus Rift Support in Fusion
An Oculus Rift stereo rendering camera provides the ability to view Fusion composites directly on Oculus Rift DK1 and DK2 head mounted displays. This feature works on Windows, Linux, and macOS systems that support HDMI video output. The Oculus Rift head tracking module is not supported, but manual navigation controls in Fusion can be used to interactively adjust the camera’s point of view.

• UV Pass Based High Speed Panoramic Conversions
KartaVR is able to dramatically simplify the process of building a fast and high quality UV pass based panoramic 360° video stitch. This UV Pass technique allows you to stitch and remap imagery between any image projection imaginable.

• Dig into the Example Projects
KartaVR now includes 54 Fusion example projects. Each one contains detailed descriptions of a panoramic compositing workflow. Explore the projects and learn new techniques that will take your VR project to the next level. There is also a fun roller coaster example that demonstrates how to render VR content directly in Fusion’s 3D animation environment.

Visit Andrew Hazelden’s website for more details.

>> See Also: Blackmagic Design Fusion 8.2

KartaVR Gallery

Availibility

KartaVR for Fusion costs $995 for a single user license.

  More VR Plugin [post_ad]

Free Download apDespill v1.0 for Nuke

Artikel Animation, Artikel Compositing, Artikel Download, Artikel NUKE, Artikel VFX,
[ #Nuke #VFX ]
Adrian Pueyo has shared apDespill which is a Blinkscript based gizmo to despill an image, capable of despilling any tone you pick and not only the primaries, and with the option to protect certain tones from the despill, and select different respill algorithms, while staying light and efficient.

Despill blinkscript-based gizmo, capable of despilling any hue you pick (and not only the primaries), selecting different algorithms for de/respilling, and protecting desired tones from the despill.

>> See Also: aPMatte v1.0 | Generate Position Mattes in NUKE

Download

Free for donwload apDespill v1.0 on Adrianpueyo's website
  More NUKE Plugin [post_ad]
[ #Nuke #VFX ]
Adrian Pueyo has shared apDespill which is a Blinkscript based gizmo to despill an image, capable of despilling any tone you pick and not only the primaries, and with the option to protect certain tones from the despill, and select different respill algorithms, while staying light and efficient.

Despill blinkscript-based gizmo, capable of despilling any hue you pick (and not only the primaries), selecting different algorithms for de/respilling, and protecting desired tones from the despill.

>> See Also: aPMatte v1.0 | Generate Position Mattes in NUKE

Download

Free for donwload apDespill v1.0 on Adrianpueyo's website
  More NUKE Plugin [post_ad]

aPMatte v1.0 | Generate Position Mattes in NUKE

Artikel Compositing, Artikel Download, Artikel Matte Painting, Artikel NUKE, Artikel Rendering,
[ #NUKE #Matte ]
Adrian Pueyo has shared a Blinkscript based Nuke gizmo he made to generate a matte of different shapes, based on a Position pass, on your GPU. Includes options to transform the mask and change its falloff. Also, it has the option to output or overlay a P-based 3D noise.
You also can check some other familiar position pass tools such as P_Matte or World Position Toolkit.

>> See Also: V-Ray 3.5 for NUKE 8 - 10.5


Download

aPMatte v1.0 is available on Nukepedia
  More NUKE Plugin [post_ad]
[ #NUKE #Matte ]
Adrian Pueyo has shared a Blinkscript based Nuke gizmo he made to generate a matte of different shapes, based on a Position pass, on your GPU. Includes options to transform the mask and change its falloff. Also, it has the option to output or overlay a P-based 3D noise.
You also can check some other familiar position pass tools such as P_Matte or World Position Toolkit.

>> See Also: V-Ray 3.5 for NUKE 8 - 10.5


Download

aPMatte v1.0 is available on Nukepedia
  More NUKE Plugin [post_ad]

V-Ray 3.5 for NUKE 8 - 10.5

Artikel Chaos Group, Artikel Compositing, Artikel Rendering, Artikel Vray, Artikel VRay for NUKE,
[ #Vray ]

Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization, Nuke to Standalone and Tricks


New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
Light Cache GI – Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
Triplanar texture – Apply seamless textures to complex objects without UVs.
V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

“Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries,” says Jody Madden, Chief Product and Customer Officer at Foundry. “Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability

V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers.

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

  More VRay for NUKE Plugin [post_ad]
[ #Vray ]

Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization, Nuke to Standalone and Tricks


New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
Light Cache GI – Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
Triplanar texture – Apply seamless textures to complex objects without UVs.
V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

“Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries,” says Jody Madden, Chief Product and Customer Officer at Foundry. “Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability

V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers.

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

  More VRay for NUKE Plugin [post_ad]

Download NUKE Color Correct Manager gizmo

Artikel Color Correct Manager, Artikel Compositing, Artikel Download, Artikel NUKE,
[ #NUKE ]
Andrea Perisano shares NUKE Color Correct Manager gizmo - a tool to manage your exr color manipulation. You can directly change your passes throught in affecting your input, without creating shuffle nodes, or adding from and plus merge nodes.

>> See also: Synthesizing stereo VR with NUKE STUDIO and CARA VR


Download


Download Color Correct Manager gizmo for NUKE 8.0 or later here
  More NUKE Plugin [post_ad]
[ #NUKE ]
Andrea Perisano shares NUKE Color Correct Manager gizmo - a tool to manage your exr color manipulation. You can directly change your passes throught in affecting your input, without creating shuffle nodes, or adding from and plus merge nodes.

>> See also: Synthesizing stereo VR with NUKE STUDIO and CARA VR


Download


Download Color Correct Manager gizmo for NUKE 8.0 or later here
  More NUKE Plugin [post_ad]

GEOlayers 2 for After Effects

Artikel After Effects, Artikel Compositing, Artikel GEOlayers, Artikel Motion Graphic,
[ #AfterEffects ]
GEOlayers 2 is an After Effects tool which lets you browse and animate maps directly in After Effects. Use with Trapcode Mir 2 and create 3D terrains based on real data.

>> See Also: Easy Text Integration in Videos with fayIN for Adobe After Effects

GEOlayers 2 Features are:

Browse maps directly inside After Effects: You can scroll and zoom around in online maps inside After Effects, create keyframes and animate them. GEOlayers 2 will download all necessary imagery for your animation automatically. It comes with 14 default map styles and can be easily extended.

Find geographical features online: Search online for countries, cities, certain buildings, POIs and much more. The Features you find can be labeled in your animation, they can be drawn to your map, downloaded, exported and a lot more.

Create your Feature Styles: Set up Styles that you can use to draw Features. Customize fill and stroke and create your Stylesets. GEOlayers 2 can also automatically apply Styles depending on what kind of Feature you want to draw. Additionally you can export them to a file and share it with others.

Add Labels to your animation: Label features with one click. Use and customize the default Label Templates or feel free to create your own ones. Every After Effects composition can be used as a Label Template.

Create and animate 3D Landscapes: If you have Trapcode Mir 2 installed you can create 3D Landscape setups with one click. Like this you can achieve stunning photorealistic animations based on real data.


Download


The plugin costs $149.99 but they're having some promotion. More detail and purchase GEOlayers 2 for After Effects here!
  More After Effects Plugin [post_ad]
[ #AfterEffects ]
GEOlayers 2 is an After Effects tool which lets you browse and animate maps directly in After Effects. Use with Trapcode Mir 2 and create 3D terrains based on real data.

>> See Also: Easy Text Integration in Videos with fayIN for Adobe After Effects

GEOlayers 2 Features are:

Browse maps directly inside After Effects: You can scroll and zoom around in online maps inside After Effects, create keyframes and animate them. GEOlayers 2 will download all necessary imagery for your animation automatically. It comes with 14 default map styles and can be easily extended.

Find geographical features online: Search online for countries, cities, certain buildings, POIs and much more. The Features you find can be labeled in your animation, they can be drawn to your map, downloaded, exported and a lot more.

Create your Feature Styles: Set up Styles that you can use to draw Features. Customize fill and stroke and create your Stylesets. GEOlayers 2 can also automatically apply Styles depending on what kind of Feature you want to draw. Additionally you can export them to a file and share it with others.

Add Labels to your animation: Label features with one click. Use and customize the default Label Templates or feel free to create your own ones. Every After Effects composition can be used as a Label Template.

Create and animate 3D Landscapes: If you have Trapcode Mir 2 installed you can create 3D Landscape setups with one click. Like this you can achieve stunning photorealistic animations based on real data.


Download


The plugin costs $149.99 but they're having some promotion. More detail and purchase GEOlayers 2 for After Effects here!
  More After Effects Plugin [post_ad]

Mocha Pro v5.2 for NUKE, Fusion & Vegas Pro.

Artikel Compositing, Artikel mocha Pro, Artikel NUKE, Artikel Tracking, Artikel VFX,
[ #Compositing ]
The mocha Pro 5.5 plug-in option runs inside The Foundry's NUKE bringing increased efficiencies to VFX pipelines. Now, mocha's powerful and popular planar tracking, roto and object removal tools are available as an integrated OFX plug-in for NUKE, Fusion & Vegas Pro.

>> See Also: mocha and Nuke Basics workflow

mocha Pro 5.2 features:

  -GPU accelerated planar tracking
  -Advanced roto tools
  -Object Removal & clean plating
  -Lens correction
  -Stabilization & Smoothing
  -Insert Module w/Mesh Grid Warp
  -mocha Pro v5.2 for OFX now supports floating license options for teams!

Availability


More detail can be found here!
>> Related video: Mocha Customer Show Reel 2015


  More Compositing Plugin [post_ad]
[ #Compositing ]
The mocha Pro 5.5 plug-in option runs inside The Foundry's NUKE bringing increased efficiencies to VFX pipelines. Now, mocha's powerful and popular planar tracking, roto and object removal tools are available as an integrated OFX plug-in for NUKE, Fusion & Vegas Pro.

>> See Also: mocha and Nuke Basics workflow

mocha Pro 5.2 features:

  -GPU accelerated planar tracking
  -Advanced roto tools
  -Object Removal & clean plating
  -Lens correction
  -Stabilization & Smoothing
  -Insert Module w/Mesh Grid Warp
  -mocha Pro v5.2 for OFX now supports floating license options for teams!

Availability


More detail can be found here!
>> Related video: Mocha Customer Show Reel 2015


  More Compositing Plugin [post_ad]

Download W_hotbox v1.0 for NUKE

Artikel Compositing, Artikel Download, Artikel NUKE, Artikel W_hotbox,
[ #NUKE ]
Compositor Wouter Gilsing has unveiled Hotbox for Nuke. This tool is similar to Autodesk Maya's selection specific menu that appears underneath your cursor for as long as you press the shortcut. Fully customizable, with interface to easily add and modify buttons on the fly. See the video in the description for a demonstration.

>> See Also: NUKE tutorial

W_hotbox is basically a fully customisable ‘favourites menu’ that pops up for as long as you press the shortcut and disappears as soon as you release. The buttons that make up the menu represent python scripts and change depending on you selection. The 'Hotbox Manager' offers you an user friendly interface which allows you to add new buttons on the fly. Those buttons are directly accessible via buttons that appear in the menu under your cursor.
You have the option to create buttons that either show up when specific node (combinations) are selected, as well as buttons that will show up no matter what is currently selected.

Download


W_hotbox v1.0 works with NUKE 10.0, 9.0 or later. Download here and please Donate him if you find the plugin is helpful
Related video: Download Cryptomatte v 1.0.1 for NUKE

  More NUKE Plugin [post_ad]
[ #NUKE ]
Compositor Wouter Gilsing has unveiled Hotbox for Nuke. This tool is similar to Autodesk Maya's selection specific menu that appears underneath your cursor for as long as you press the shortcut. Fully customizable, with interface to easily add and modify buttons on the fly. See the video in the description for a demonstration.

>> See Also: NUKE tutorial

W_hotbox is basically a fully customisable ‘favourites menu’ that pops up for as long as you press the shortcut and disappears as soon as you release. The buttons that make up the menu represent python scripts and change depending on you selection. The 'Hotbox Manager' offers you an user friendly interface which allows you to add new buttons on the fly. Those buttons are directly accessible via buttons that appear in the menu under your cursor.
You have the option to create buttons that either show up when specific node (combinations) are selected, as well as buttons that will show up no matter what is currently selected.

Download


W_hotbox v1.0 works with NUKE 10.0, 9.0 or later. Download here and please Donate him if you find the plugin is helpful
Related video: Download Cryptomatte v 1.0.1 for NUKE

  More NUKE Plugin [post_ad]

mocha Pro 5 for Nuke & Fusion

Artikel Compositing, Artikel eyeon Fusion, Artikel Match Moving, Artikel mocha, Artikel mocha Pro, Artikel NUKE, Artikel Tracking, Artikel VFX, Artikel Video, Artikel Video Editing,
[ #NUKE ]
New mocha planar tracking plug-­in delivers GPU acceleration and streamlined workflows to OFX hosts including The Foundry’s NUKE and Blackmagic Design’s Fusion.

Boris FX & Imagineer Systems announce mocha Pro 5 plug-­in for OFX. mocha Pro’s highly regarded visual effects software has been used on countless high profile film and television projects including Game of Thrones, Star Wars:Episode IV and The Walking Dead.

>> See Also: Learn Mocha

The new OFX plug-­in capability now gives artists running The Foundry’s Nuke and Blackmagic Design’s Fusion Studio the added capability to launch mocha Pro directly from the host application for an efficient visual effects workflow. mocha Pro 5 plug-­in for OFX is available on Windows, OS X and Linux operating systems.

“Compositors are loving the improvements found in the new mocha Pro plug­-in,” says Ross Shain, CMO of Boris FX and Imagineer Systems. “We’ve updated the planar tracking algorithm to take advantage of OpenCL video processing and speed increases on high resolution projects are tremendous.” Shain continues, “While mocha has played a role in VFX projects for years, the ability to now launch directly as an OFX host plug-­in helps artists quickly access tools for advanced tracking, roto, object removal and image stabilization without the added hassle of managing multiple applications and projects. Jumping back and forth between mocha and Nuke or Fusion has never been easier.” Imagineer’s partners and customers are also appreciating the new OFX plug-­in.
“mocha Pro is well regarded in the visual effects & finishing community as a complementary tool for NUKE users,” says Sean Brice, NUKE product manager at The Foundry. “Imagineer’s new OFX plug-­in integration gives NUKE artists the option to work with mocha within a
 NUKE project, streamlining the mocha and NUKE workflow.
According to Brigitte Bourque, Digital Effects Supervisor at award­-winning studio FuseFX, “mocha Pro is an essential tool in our NUKE pipeline. The compositor is the steward of the work we are entrusted with. That means getting the work out on time and on budget. Every one of our compositors uses mocha Pro to help make that happen.”

New in mocha Pro 5

● New Plug-­in for OFX. mocha Pro 5 is now available as a plug­-in option for OFX capable host editing and effects applications. This new capability adds unique tools for planar tracking, masking, and object removal and makes them fully accessible in The Foundry’s Nuke and Blackmagic Design’s Fusion Studio. (support for other OFX host support coming soon)
● Open CL GPU tracking performance: mocha planar tracking has been updated to take advantage of supported video card hardware for significantly faster motion tracking on high resolution sources.
● Improved online licensing mechanism allows users to easily activate/deactivate a license and run mocha Pro on their computer of choice.
● Improvements & bug fixes: including improved layouts, faster project saving, and much more.

mocha Pro 5 OFX for Fusion Quick Start tutorial

Availability

New pricing: With a list price of $695 and upgrades starting at $395, the mocha Pro 5 plug-­in option is the most affordably priced release to date.
Price List: (USD) mocha Pro 5 Plug-­in Option:
● Plug-­in Option: OFX (Full) $695
● Plug­-in Option: OFX (Upgrade from mocha Pro 4) $395
● Plug-­in Option: Multi-­Host (Avid, Adobe, OFX) (Full) $995
mocha Pro 5 Standalone Application: $1,495
Cross Platform, floating licenses for enterprise customers are available by request.

mocha Pro 5 for Nuke & Fusion is available as annual Subscription Option:
● 1 Year Subscription includes: Standalone Application + Multi­-Host Plug-­ins $595
Related video

  More NUKE Plugin [post_ad]
[ #NUKE ]
New mocha planar tracking plug-­in delivers GPU acceleration and streamlined workflows to OFX hosts including The Foundry’s NUKE and Blackmagic Design’s Fusion.

Boris FX & Imagineer Systems announce mocha Pro 5 plug-­in for OFX. mocha Pro’s highly regarded visual effects software has been used on countless high profile film and television projects including Game of Thrones, Star Wars:Episode IV and The Walking Dead.

>> See Also: Learn Mocha

The new OFX plug-­in capability now gives artists running The Foundry’s Nuke and Blackmagic Design’s Fusion Studio the added capability to launch mocha Pro directly from the host application for an efficient visual effects workflow. mocha Pro 5 plug-­in for OFX is available on Windows, OS X and Linux operating systems.

“Compositors are loving the improvements found in the new mocha Pro plug­-in,” says Ross Shain, CMO of Boris FX and Imagineer Systems. “We’ve updated the planar tracking algorithm to take advantage of OpenCL video processing and speed increases on high resolution projects are tremendous.” Shain continues, “While mocha has played a role in VFX projects for years, the ability to now launch directly as an OFX host plug-­in helps artists quickly access tools for advanced tracking, roto, object removal and image stabilization without the added hassle of managing multiple applications and projects. Jumping back and forth between mocha and Nuke or Fusion has never been easier.” Imagineer’s partners and customers are also appreciating the new OFX plug-­in.
“mocha Pro is well regarded in the visual effects & finishing community as a complementary tool for NUKE users,” says Sean Brice, NUKE product manager at The Foundry. “Imagineer’s new OFX plug-­in integration gives NUKE artists the option to work with mocha within a
 NUKE project, streamlining the mocha and NUKE workflow.
According to Brigitte Bourque, Digital Effects Supervisor at award­-winning studio FuseFX, “mocha Pro is an essential tool in our NUKE pipeline. The compositor is the steward of the work we are entrusted with. That means getting the work out on time and on budget. Every one of our compositors uses mocha Pro to help make that happen.”

New in mocha Pro 5

● New Plug-­in for OFX. mocha Pro 5 is now available as a plug­-in option for OFX capable host editing and effects applications. This new capability adds unique tools for planar tracking, masking, and object removal and makes them fully accessible in The Foundry’s Nuke and Blackmagic Design’s Fusion Studio. (support for other OFX host support coming soon)
● Open CL GPU tracking performance: mocha planar tracking has been updated to take advantage of supported video card hardware for significantly faster motion tracking on high resolution sources.
● Improved online licensing mechanism allows users to easily activate/deactivate a license and run mocha Pro on their computer of choice.
● Improvements & bug fixes: including improved layouts, faster project saving, and much more.

mocha Pro 5 OFX for Fusion Quick Start tutorial

Availability

New pricing: With a list price of $695 and upgrades starting at $395, the mocha Pro 5 plug-­in option is the most affordably priced release to date.
Price List: (USD) mocha Pro 5 Plug-­in Option:
● Plug-­in Option: OFX (Full) $695
● Plug­-in Option: OFX (Upgrade from mocha Pro 4) $395
● Plug-­in Option: Multi-­Host (Avid, Adobe, OFX) (Full) $995
mocha Pro 5 Standalone Application: $1,495
Cross Platform, floating licenses for enterprise customers are available by request.

mocha Pro 5 for Nuke & Fusion is available as annual Subscription Option:
● 1 Year Subscription includes: Standalone Application + Multi­-Host Plug-­ins $595
Related video

  More NUKE Plugin [post_ad]

Download Cryptomatte v 1.0.1 for NUKE - ID matte creation tool by Psyop

Artikel Compositing, Artikel Cryptomatte, Artikel Download, Artikel Matte Painting, Artikel NUKE, Artikel Psyop,
[ @Psyop # ]
Cryptomatte is a tool created at Psyop by Jonah Friedman and Andy Jones. It creates ID mattes automatically with support for motion blur, transparency, and depth of field, using organizational information already available at render time. This organizational information is usually names, object namespaces, and material names.

>> See Also: NUKE tutorial

Some changes in 1.0.1:
  -Added layer selection to gizmo and utilities (backwards compatible)
  -Added menu.py
  -Added __version__ to cryptomatte_utilities
  -Bug fix - invalid manifest broke keying

And old video

Download


Download Cryptomatte v 1.0.1 for NUKE here!
  More NUKE Plugin [post_ad]
[ @Psyop # ]
Cryptomatte is a tool created at Psyop by Jonah Friedman and Andy Jones. It creates ID mattes automatically with support for motion blur, transparency, and depth of field, using organizational information already available at render time. This organizational information is usually names, object namespaces, and material names.

>> See Also: NUKE tutorial

Some changes in 1.0.1:
  -Added layer selection to gizmo and utilities (backwards compatible)
  -Added menu.py
  -Added __version__ to cryptomatte_utilities
  -Bug fix - invalid manifest broke keying

And old video

Download


Download Cryptomatte v 1.0.1 for NUKE here!
  More NUKE Plugin [post_ad]

fayIN 2.3 for After Effects

Artikel After Effects, Artikel Compositing, Artikel fayIN, Artikel Tracking, Artikel VFX,
[ #fayIN #VFX #AfterEffects]
fayIN is matchmoving plugin for Adobe After Effects. which experiences the ease of camera tracking and digital content integration. The new fayIN 2.3 version comes with some great new features to further enhance the usability and simplicity of the plugin! Just to name a few improvements:
  -User Modes: Switch easily between "Beginner Mode" with step-by-step instructions and "Expert Mode" for advanced functionality.
  -One-Click Text Inserts: Create text layer sub-compositions as inserts for your tracks with just one click of the mouse in the context menu.
  -and this is just the beginning...

>> See Also: Easy Text Integration in Videos with fayIN for Adobe After Effects



More information and Free Update here
  More After Effects Plugin [post_ad]
[ #fayIN #VFX #AfterEffects]
fayIN is matchmoving plugin for Adobe After Effects. which experiences the ease of camera tracking and digital content integration. The new fayIN 2.3 version comes with some great new features to further enhance the usability and simplicity of the plugin! Just to name a few improvements:
  -User Modes: Switch easily between "Beginner Mode" with step-by-step instructions and "Expert Mode" for advanced functionality.
  -One-Click Text Inserts: Create text layer sub-compositions as inserts for your tracks with just one click of the mouse in the context menu.
  -and this is just the beginning...

>> See Also: Easy Text Integration in Videos with fayIN for Adobe After Effects



More information and Free Update here
  More After Effects Plugin [post_ad]

mocha Pro 5 is now a plug-in for NUKE and After Effects

Artikel After Effects, Artikel Avid Media Composer, Artikel Compositing, Artikel mocha, Artikel NUKE, Artikel Premiere Pro, Artikel Resolve, Artikel Roto, Artikel Tracking, Artikel VFX,
[ #Compositing #NUKE #AfterEffect ]
Imagineer Systems has announced that mocha Pro's awesome planar tracking and vfx tools can now be launched as a plug-in from within your favorite editing hosts.
New support for Avid Media Composer (AVX), Adobe Creative Cloud (After Affect Effects & Premiere Pro), and OFX* (Resolve, Nuke) allows users to launch a mocha Planar tracking or VFX session from within their project for a quick and efficient workflow.

>> See Also: Learn Mocha

* OFX support coming soon.
This new workflow uses the host media engine and project format, reducing the need for transcoding or external file management. Now Media Composer and Premiere users can enjoy the same mocha tools inside their edit timeline.

mocha Pro 5 New feature video

Availability


mocha Pro 5 plug-in features: Planar Tracking • Roto • Object Removal • Stabilize • Insert • Lens • 3D Camera and both the standalone and plug-in options can render and export tracking, roto, and camera data to most industry formats. For more information, visit: imagineersystems.com
  More Compositing Plugin [post_ad]
[ #Compositing #NUKE #AfterEffect ]
Imagineer Systems has announced that mocha Pro's awesome planar tracking and vfx tools can now be launched as a plug-in from within your favorite editing hosts.
New support for Avid Media Composer (AVX), Adobe Creative Cloud (After Affect Effects & Premiere Pro), and OFX* (Resolve, Nuke) allows users to launch a mocha Planar tracking or VFX session from within their project for a quick and efficient workflow.

>> See Also: Learn Mocha

* OFX support coming soon.
This new workflow uses the host media engine and project format, reducing the need for transcoding or external file management. Now Media Composer and Premiere users can enjoy the same mocha tools inside their edit timeline.

mocha Pro 5 New feature video

Availability


mocha Pro 5 plug-in features: Planar Tracking • Roto • Object Removal • Stabilize • Insert • Lens • 3D Camera and both the standalone and plug-in options can render and export tracking, roto, and camera data to most industry formats. For more information, visit: imagineersystems.com
  More Compositing Plugin [post_ad]

Cineware 3.1 for After Effects CC

Artikel After Effects, Artikel Cinema 4D, Artikel Cineware, Artikel Compositing, Artikel Maxon, Artikel Motion Graphic, Artikel VFX,
[ #AfterEffects #Cinema4D ]
MAXON has announced the release of additional features for Cineware (3.1) for Adobe After Effects CC demonstrating its ongoing efforts to increase functionality and improve workflow. Animated text and shape layers can now be saved directly into the .c4d file format using the MAXON Cinema 4D Exporter command. Artists can customize exported elements in Cinema 4D (Cinema 4D Lite is included with After Effects CC), save the changes, and see them update live in After Effects CC via CINEWARE.

>> See Also: Learn After Effects

"It's exciting to see Adobe and Maxon continue to simplify the creative process so artists can create cutting edge visuals more easily,” commented Thanassis Pozantzis, creative director and owner of Noseman Productions. "These types of improvements to workflow have a tremendous impact on my ability to meet client expectations and deadlines."

After Effects users who do not own a commercial license of Cinema 4D but are interested in exploring 3D content creation as a part of their workflow still have access to Cinema 4D Lite, a light yet feature-rich version of the Cinema 4D toolset that launches directly from within After Effects CC.

  More After Effects Plugin [post_ad]
[ #AfterEffects #Cinema4D ]
MAXON has announced the release of additional features for Cineware (3.1) for Adobe After Effects CC demonstrating its ongoing efforts to increase functionality and improve workflow. Animated text and shape layers can now be saved directly into the .c4d file format using the MAXON Cinema 4D Exporter command. Artists can customize exported elements in Cinema 4D (Cinema 4D Lite is included with After Effects CC), save the changes, and see them update live in After Effects CC via CINEWARE.

>> See Also: Learn After Effects

"It's exciting to see Adobe and Maxon continue to simplify the creative process so artists can create cutting edge visuals more easily,” commented Thanassis Pozantzis, creative director and owner of Noseman Productions. "These types of improvements to workflow have a tremendous impact on my ability to meet client expectations and deadlines."

After Effects users who do not own a commercial license of Cinema 4D but are interested in exploring 3D content creation as a part of their workflow still have access to Cinema 4D Lite, a light yet feature-rich version of the Cinema 4D toolset that launches directly from within After Effects CC.

  More After Effects Plugin [post_ad]

V-Ray 3.3 for NUKE

Artikel Compositing, Artikel Rendering, Artikel Vray, Artikel VRay for NUKE,
[ #Vray ]
Chaos Group has released the most powerful renderer currently available for NUKE, NUKEX, and NUKE STUDIO. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, to artists around the world.

>> See Also: Vray for NUKE tutorial


Already being used in production on franchises like James Bond, V-Ray for NUKE allows compositors to alter any 3D asset. Before, a lighting issue meant going backwards in the pipeline. Now, compositors have all the lighting, shading and rendering elements they need to do the job themselves.

"V-Ray for NUKE has opened up a new horizon in creative possibilities,” said William Bartlett, Executive Creative Director, Integrated Advertising at Framestore. “Whether you are generating detailed renders for pitches and treatments, or combining 2D and 3D in interesting new ways like we did on the Spectre titles, these tools stand out. We couldn't be more excited and pleased with the implementation.”

NUKE’s first VR system arrives via two new cameras, covering spherical and stereo cube maps. With VR exploding into the mainstream, studios finally have an easy way to access this lucrative market.

V-Ray Standalone brings real-time, GPU-accelerated rendering to film and broadcast projects, including full access to the entire V-Ray line-up (bucket, progressive and V-Ray RT). The addition of a V-Ray VRscene node will help teams transmit full render-ready assets from V-Ray for 3ds Max and Maya to NUKE artists (or vice versa) with perfect parity. Users can preview, instance, transform and control V-Ray scene files with 100% consistency, no matter where they are in the pipeline.

“When people think of NUKE, they usually don’t think of rendering,” said Vlado Koylazov, CTO of Chaos Group. “Now artists can create a 3D scene using the same nodal workflow used throughout NUKE.”

V-Ray 3.3 for NUKE Features:

Render with V-Ray Standalone
  -Render scenes with the full power of V-Ray Standalone directly in NUKE. With the new VRayTranslator node you can access all of V-Ray's powerful rendering options - bucket, progressive, and V-Ray RT - and you can render faster using distributed rendering.

New VRayVRscene node
  -Import, export, and control V-Ray scene files with the new VRayVRscene node.
  -Render animated V-Ray scene files (.vrscene)
  -Preview, instance, and transform V-Ray scene files

Variance-based Adaptive Sampling
  -V-Ray 3.3 for NUKE adds the latest updates to the V-Ray core, matching V-Ray for 3ds Max and Maya, with Variance-based Adaptive Sampling for better noise detection and cleaner renders.

Additional updates and improvements include:


Cameras
  -VR cameras - create spherical and cubic stereo panoramas for VR
  -Physical camera - simulate real-world cameras with controls for depth of field, motion blur, and lens distortion.

Lights
  -Sun & sky with Aerial perspective - simulate natural looking daylight with realistic atmospheric depth.

Geometry
  -Proxy visibility controls – turn objects on and off within a V-Ray proxy.
  -Instanced proxy objects with NUKE particles – render large scenes using NUKE particles to instance V-Ray proxy objects.

Materials
  -Two-sided translucency - create thin translucent materials efficiently with the VRayMtl2Sided.

Textures
  -Layered textures - create layered textures using a variety of overlays and blend modes.
  -Procedural noise texture – render parametric 3D noise with the VRayTexNoise node.

Render elements & compositing
  -Render mask - render only selected objects for faster updates.
  -Velocity - create motion blur as a post effect with the improved VRayVelocity render element.

Pricing and Availability


V-Ray for NUKE is available now through select resellers for $1,040. For a limited time, artists can also purchase V-Ray 3.3 for NUKE and a copy of either V-Ray 3.3 for 3ds Max or Maya for $1,500.

  More VRay for NUKE Plugin [post_ad]
[ #Vray ]
Chaos Group has released the most powerful renderer currently available for NUKE, NUKEX, and NUKE STUDIO. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, to artists around the world.

>> See Also: Vray for NUKE tutorial


Already being used in production on franchises like James Bond, V-Ray for NUKE allows compositors to alter any 3D asset. Before, a lighting issue meant going backwards in the pipeline. Now, compositors have all the lighting, shading and rendering elements they need to do the job themselves.

"V-Ray for NUKE has opened up a new horizon in creative possibilities,” said William Bartlett, Executive Creative Director, Integrated Advertising at Framestore. “Whether you are generating detailed renders for pitches and treatments, or combining 2D and 3D in interesting new ways like we did on the Spectre titles, these tools stand out. We couldn't be more excited and pleased with the implementation.”

NUKE’s first VR system arrives via two new cameras, covering spherical and stereo cube maps. With VR exploding into the mainstream, studios finally have an easy way to access this lucrative market.

V-Ray Standalone brings real-time, GPU-accelerated rendering to film and broadcast projects, including full access to the entire V-Ray line-up (bucket, progressive and V-Ray RT). The addition of a V-Ray VRscene node will help teams transmit full render-ready assets from V-Ray for 3ds Max and Maya to NUKE artists (or vice versa) with perfect parity. Users can preview, instance, transform and control V-Ray scene files with 100% consistency, no matter where they are in the pipeline.

“When people think of NUKE, they usually don’t think of rendering,” said Vlado Koylazov, CTO of Chaos Group. “Now artists can create a 3D scene using the same nodal workflow used throughout NUKE.”

V-Ray 3.3 for NUKE Features:

Render with V-Ray Standalone
  -Render scenes with the full power of V-Ray Standalone directly in NUKE. With the new VRayTranslator node you can access all of V-Ray's powerful rendering options - bucket, progressive, and V-Ray RT - and you can render faster using distributed rendering.

New VRayVRscene node
  -Import, export, and control V-Ray scene files with the new VRayVRscene node.
  -Render animated V-Ray scene files (.vrscene)
  -Preview, instance, and transform V-Ray scene files

Variance-based Adaptive Sampling
  -V-Ray 3.3 for NUKE adds the latest updates to the V-Ray core, matching V-Ray for 3ds Max and Maya, with Variance-based Adaptive Sampling for better noise detection and cleaner renders.

Additional updates and improvements include:


Cameras
  -VR cameras - create spherical and cubic stereo panoramas for VR
  -Physical camera - simulate real-world cameras with controls for depth of field, motion blur, and lens distortion.

Lights
  -Sun & sky with Aerial perspective - simulate natural looking daylight with realistic atmospheric depth.

Geometry
  -Proxy visibility controls – turn objects on and off within a V-Ray proxy.
  -Instanced proxy objects with NUKE particles – render large scenes using NUKE particles to instance V-Ray proxy objects.

Materials
  -Two-sided translucency - create thin translucent materials efficiently with the VRayMtl2Sided.

Textures
  -Layered textures - create layered textures using a variety of overlays and blend modes.
  -Procedural noise texture – render parametric 3D noise with the VRayTexNoise node.

Render elements & compositing
  -Render mask - render only selected objects for faster updates.
  -Velocity - create motion blur as a post effect with the improved VRayVelocity render element.

Pricing and Availability


V-Ray for NUKE is available now through select resellers for $1,040. For a limited time, artists can also purchase V-Ray 3.3 for NUKE and a copy of either V-Ray 3.3 for 3ds Max or Maya for $1,500.

  More VRay for NUKE Plugin [post_ad]

Download GeoTracker v1.1 for NUKE

Artikel Compositing, Artikel Download, Artikel GeoTracker, Artikel NUKE, Artikel VFX,
[ #NUKE #Compositing #VFX ]
GeoTracker is a lightweight Nuke plugin for the model-based single view object tracking

>> See Also: Learn NUKE


Main Features

  -Accurate tracking of rigid objects.
  -Easy to use. Only important user-dependent parameters are shown in the UI while a lot of hidden parameters are intelligently calculated internally.
  -Fast. GeoTracker was developed while working on a film that required a lot of match moving. The crucial task was to speed up the tracking process as much as possible. We believe that GeoTracker significantly reduces the amount of “manual labor”.
  -Possible to create and adjust tracking information right inside The Foundry Nuke. It can shorten your workflow significantly. You don’t need to switch between applications and perform export/import when some inaccuracies are detected.
  -Native. It’s created using all strengths and possibilities of The Foundry Nuke API.
  -It’s just a beginning. When using GeoTracker, please keep in mind that it’s only a beta version.

Download


More information and download GeoTracker v1.1 for NUKEhere. You can download Demo materials here
  More NUKE Plugin [post_ad]
[ #NUKE #Compositing #VFX ]
GeoTracker is a lightweight Nuke plugin for the model-based single view object tracking

>> See Also: Learn NUKE


Main Features

  -Accurate tracking of rigid objects.
  -Easy to use. Only important user-dependent parameters are shown in the UI while a lot of hidden parameters are intelligently calculated internally.
  -Fast. GeoTracker was developed while working on a film that required a lot of match moving. The crucial task was to speed up the tracking process as much as possible. We believe that GeoTracker significantly reduces the amount of “manual labor”.
  -Possible to create and adjust tracking information right inside The Foundry Nuke. It can shorten your workflow significantly. You don’t need to switch between applications and perform export/import when some inaccuracies are detected.
  -Native. It’s created using all strengths and possibilities of The Foundry Nuke API.
  -It’s just a beginning. When using GeoTracker, please keep in mind that it’s only a beta version.

Download


More information and download GeoTracker v1.1 for NUKEhere. You can download Demo materials here
  More NUKE Plugin [post_ad]

Download Vintage Lens Filter Node for Fusion

Artikel Compositing, Artikel Download, Artikel eyeon Fusion, Artikel VFX, Artikel Vintage Lens,
[ @RenderStory #Fusion #Compositing ]
Technical artist Einar Gabbassov has shared his vintage lens filter node for Free compositing tool BlackMagic Design Fusion for us to download Free. The tool was inspired by the beautiful artwork by Dylan Sisson, Pixar’s Renderman specialist. In his artwork Dylan used Renderman’s Physical Camera to simulate a photo lens.

>> See Also: Fusion tutorial

VintageLens adds soft anamorphic flaring, ghosting and chromatic aberration optical artifacts. The strength of each effect is controlled by a group of sliders so it is very simple to use. Also, it has a mask input to limit the effect to a specific area.

Download


Check out and download Vintage Lens Filter Node for Fusion here
  More Compositing Plugin [post_ad]
[ @RenderStory #Fusion #Compositing ]
Technical artist Einar Gabbassov has shared his vintage lens filter node for Free compositing tool BlackMagic Design Fusion for us to download Free. The tool was inspired by the beautiful artwork by Dylan Sisson, Pixar’s Renderman specialist. In his artwork Dylan used Renderman’s Physical Camera to simulate a photo lens.

>> See Also: Fusion tutorial

VintageLens adds soft anamorphic flaring, ghosting and chromatic aberration optical artifacts. The strength of each effect is controlled by a group of sliders so it is very simple to use. Also, it has a mask input to limit the effect to a specific area.

Download


Check out and download Vintage Lens Filter Node for Fusion here
  More Compositing Plugin [post_ad]

V-Ray for NUKE Features Overview video

Artikel Compositing, Artikel NUKE, Artikel Rendering, Artikel Vray, Artikel VRay for NUKE,
[ #Vray #Nuke ]
Chaos Group has unveiled V-Ray for NUKE with new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. And now let's take a look at the video showing V-Ray for NUKE Features Overview

>> See Also: NUKE tutorial




  More NUKE Plugin [post_ad]
[ #Vray #Nuke ]
Chaos Group has unveiled V-Ray for NUKE with new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. And now let's take a look at the video showing V-Ray for NUKE Features Overview

>> See Also: NUKE tutorial




  More NUKE Plugin [post_ad]

V-Ray for NUKE

Artikel Compositing, Artikel NUKE, Artikel Vray, Artikel VRay for NUKE,
[ #Vray ]
SOFIA, Bulgaria – August 11, 2015 – Today, Chaos Group launches V-Ray for NUKE, a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE, NUKEX, and NUKE STUDIO. Compositors can now take advantage of V-Ray's lighting, shading and rendering tools inside NUKE's node-based workflow.

>> See Also: V-Ray For Nuke Sneek Peak Video


V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and hundreds of other film, commercial and television projects to professional compositors. Built on the same adaptive rendering core as V-Ray’s industry-standard plugins for Autodesk 3ds Max and Maya, V-Ray for NUKE is ready for all production pipelines.

"V-Ray for NUKE gives me the creative freedom I've always wanted as a compositor; it’s addictive,” said Shahin Toosi, lighting and senior compositor at Lipsync VFX. “I can work on lighting and comp at the same time and see the results right away. There’s no more waiting for a test render to come back from other departments. It's definitely a faster workflow.” 

V-Ray for NUKE gives compositors the ability to adjust lighting, materials and render elements all the way up until final shot delivery. Full control of 3D scenes in NUKE lets compositors match 2D footage and 3D renders simultaneously. For environments and set extension work, this cuts out the traditional back and forth that costs studios valuable time.

“The introduction of V-Ray for NUKE adds a powerful component to a comprehensive pipeline,” said Sean Brice, product manager for NUKE, The Foundry. “By bringing increased creative capabilities and efficiencies to the pipeline, artists can focus more on the creative process, achieving better results in less time.”

Rendering
Multithreaded CPU rendering
Highly optimized, adaptive ray tracing
Precise path traced global illumination

Geometry
NUKE ReadGeo – Alembic, FBX, & OBJ
V-Ray proxy objects – Alembic & vrmesh
V-Ray scene files – vrscene

Lights
HDR image-based environment lights
Rectangular & spherical area lights
Mesh lights
Photometric IES lights
Ambient light
NUKE lights – Direct, Point, Spot

Cameras
NUKE projection cameras – Project3D node
Depth of field
3D motion blur
Spherical, cylindrical, cube & fish eye camera types

Materials
Physically-based materials
Multi-layered materials
Subsurface scattering & skin material
Car paint material
Material overrides
NUKE shaders – Diffuse, Emission, Displacement, UVTILE

Textures
Memory efficient tiled EXR and TX files
Displacement & subdivision
Dirt & occlusion
Fresnel
Ptex
Utility & override textures

Render elements
36 beauty, matte, and utility render elements

Pricing & Availability


V-Ray for NUKE is available now through select resellers. A V-Ray for NUKE Workstation license can be purchased for €750. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.0 for 3ds Max and Maya render node licenses.

For more information visit v-ray.com/NUKE.
  More NUKE Plugin [post_ad]
[ #Vray ]
SOFIA, Bulgaria – August 11, 2015 – Today, Chaos Group launches V-Ray for NUKE, a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE, NUKEX, and NUKE STUDIO. Compositors can now take advantage of V-Ray's lighting, shading and rendering tools inside NUKE's node-based workflow.

>> See Also: V-Ray For Nuke Sneek Peak Video


V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and hundreds of other film, commercial and television projects to professional compositors. Built on the same adaptive rendering core as V-Ray’s industry-standard plugins for Autodesk 3ds Max and Maya, V-Ray for NUKE is ready for all production pipelines.

"V-Ray for NUKE gives me the creative freedom I've always wanted as a compositor; it’s addictive,” said Shahin Toosi, lighting and senior compositor at Lipsync VFX. “I can work on lighting and comp at the same time and see the results right away. There’s no more waiting for a test render to come back from other departments. It's definitely a faster workflow.” 

V-Ray for NUKE gives compositors the ability to adjust lighting, materials and render elements all the way up until final shot delivery. Full control of 3D scenes in NUKE lets compositors match 2D footage and 3D renders simultaneously. For environments and set extension work, this cuts out the traditional back and forth that costs studios valuable time.

“The introduction of V-Ray for NUKE adds a powerful component to a comprehensive pipeline,” said Sean Brice, product manager for NUKE, The Foundry. “By bringing increased creative capabilities and efficiencies to the pipeline, artists can focus more on the creative process, achieving better results in less time.”

Rendering
Multithreaded CPU rendering
Highly optimized, adaptive ray tracing
Precise path traced global illumination

Geometry
NUKE ReadGeo – Alembic, FBX, & OBJ
V-Ray proxy objects – Alembic & vrmesh
V-Ray scene files – vrscene

Lights
HDR image-based environment lights
Rectangular & spherical area lights
Mesh lights
Photometric IES lights
Ambient light
NUKE lights – Direct, Point, Spot

Cameras
NUKE projection cameras – Project3D node
Depth of field
3D motion blur
Spherical, cylindrical, cube & fish eye camera types

Materials
Physically-based materials
Multi-layered materials
Subsurface scattering & skin material
Car paint material
Material overrides
NUKE shaders – Diffuse, Emission, Displacement, UVTILE

Textures
Memory efficient tiled EXR and TX files
Displacement & subdivision
Dirt & occlusion
Fresnel
Ptex
Utility & override textures

Render elements
36 beauty, matte, and utility render elements

Pricing & Availability


V-Ray for NUKE is available now through select resellers. A V-Ray for NUKE Workstation license can be purchased for €750. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.0 for 3ds Max and Maya render node licenses.

For more information visit v-ray.com/NUKE.
  More NUKE Plugin [post_ad]

Ultraflares v1.0 for Photoshop

Artikel Compositing, Artikel Photoshop, Artikel Richard Rosenman, Artikel Ultraflares,
[ #Photoshop ]
Richard Rosenman has announced the immediate availability of Ultraflares v1.0 for Photoshop, the ultimate lens flare and light studio for Adobe Photoshop and compatible hosts!

Backed by over a year and a half of research and development, Ultraflares boasts some of the most advanced and realistic lens flare features available today. Ultraflares comes packed with hundreds of presets including over 65 natural flares, over 60 stylized flares, over 35 glints and over 40 light leaks, all modeled after [i]real-world[/i] light phenomena.


Ultraflares is much more than a lens flare plugin; it’s a full feature light studio. Not only does it allow the artist to produce sophisticated lens flares, but also the ability to generate a wide variety of complex camera lens effects including the generation of volumetric lights, glows, light glints, star filters, sun glows, star bursts, film burns & aberrations, light leaks, highlight accents, photo filters, bokehs, lens textures, and much, much more. It is an indispensable tool for 3D artists looking to push their 3D renders to the next level.


Ultraflares features stunningly-realistic iris effects such as spherical aberration, aberration scale, aberration offset and asymmetry for replicating ultra-realistic natural lens flares. Circular completion controls how much of the iris diameter (in degrees) is visible while light distribution, a new and truly unique feature specific to Ultraflares only, controls the illumination across the iris with it’s respective angle. Chromatic aberration can be globally applied to the entire flare while spectral coloring can work on any number of specific objects. Add subtle touches like iris edge ringing to push the realism to the next level.



Ultraflares brings the power of lens textures to the artist’s fingertips. Select any lens texture and watch as Ultraflares realistically illuminates the texture according to it’s lens flare color, location and structure. Choose Ultraflares’ own highly configurable procedural lens orbs object or use custom textures of any kind. Embedded custom textures in compatible file formats such as PSD allow Ultraflares to easily toggle between multiple textures.


Ultraflares is the definitive solution for any hobbyist or professional digital artist, designer or photographer demanding cutting-edge, high-quality lens flares and light effects. Check out the website for a full list of features and detailed flare galleries.

Download


Download Ultraflares v1.0 for Photoshop demo here
  More Richard Rosenman Plugin [post_ad]
[ #Photoshop ]
Richard Rosenman has announced the immediate availability of Ultraflares v1.0 for Photoshop, the ultimate lens flare and light studio for Adobe Photoshop and compatible hosts!

Backed by over a year and a half of research and development, Ultraflares boasts some of the most advanced and realistic lens flare features available today. Ultraflares comes packed with hundreds of presets including over 65 natural flares, over 60 stylized flares, over 35 glints and over 40 light leaks, all modeled after [i]real-world[/i] light phenomena.


Ultraflares is much more than a lens flare plugin; it’s a full feature light studio. Not only does it allow the artist to produce sophisticated lens flares, but also the ability to generate a wide variety of complex camera lens effects including the generation of volumetric lights, glows, light glints, star filters, sun glows, star bursts, film burns & aberrations, light leaks, highlight accents, photo filters, bokehs, lens textures, and much, much more. It is an indispensable tool for 3D artists looking to push their 3D renders to the next level.


Ultraflares features stunningly-realistic iris effects such as spherical aberration, aberration scale, aberration offset and asymmetry for replicating ultra-realistic natural lens flares. Circular completion controls how much of the iris diameter (in degrees) is visible while light distribution, a new and truly unique feature specific to Ultraflares only, controls the illumination across the iris with it’s respective angle. Chromatic aberration can be globally applied to the entire flare while spectral coloring can work on any number of specific objects. Add subtle touches like iris edge ringing to push the realism to the next level.



Ultraflares brings the power of lens textures to the artist’s fingertips. Select any lens texture and watch as Ultraflares realistically illuminates the texture according to it’s lens flare color, location and structure. Choose Ultraflares’ own highly configurable procedural lens orbs object or use custom textures of any kind. Embedded custom textures in compatible file formats such as PSD allow Ultraflares to easily toggle between multiple textures.


Ultraflares is the definitive solution for any hobbyist or professional digital artist, designer or photographer demanding cutting-edge, high-quality lens flares and light effects. Check out the website for a full list of features and detailed flare galleries.

Download


Download Ultraflares v1.0 for Photoshop demo here
  More Richard Rosenman Plugin [post_ad]

RocketComp for Maya

Artikel Compositing, Artikel Dover Studios, Artikel Maya, Artikel RocketComp,
[ #adskMaya #Compositing ]
Halifax, NS, Canada -- July 14, 2015 -- Dover Studios co-founder Andrew Hazelden has released a new Maya plug-in called RocketComp.

>> See Also: Autodesk Maya 3D HoloLens Demo

RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today. With a single click, your entire Maya scene is analysed and a new compositing project file is created containing all of your rendered footage.

The new compositing project contains references to all of the rendered images generated by your Maya scene, along with additional details like the sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.
RocketComp is compatible with the following popular composting tools: The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Krita, Gimp, and HitFilm Pro.

RocketComp works with Maya 2012 to 2016 and runs on Windows, Mac OS X 10.9 Mavericks, Mac OS X 10.10 Yosemite, and Linux 64-Bit systems.

RocketComp will recognize media rendered in Maya using: Arnold, Maxwell Render, Mental Ray, PlayblastVR, and the Maya Software renderer.

Since RocketComp supports scenes with multiple cameras it can handle the complexity of both stereoscopic, and virtual reality compositing workflows with ease.

RocketComp finally eliminates the tedious and repetitive task of creating a new composite each time you render a Maya scene. After using RocketComp for even a single day, it will forever change the way you work.

Pricing and Availability


RocketComp version 1.0 is available today for $249 USD and includes a cross-platform license. For more information check out the RocketComp product page

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[ #adskMaya #Compositing ]
Halifax, NS, Canada -- July 14, 2015 -- Dover Studios co-founder Andrew Hazelden has released a new Maya plug-in called RocketComp.

>> See Also: Autodesk Maya 3D HoloLens Demo

RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today. With a single click, your entire Maya scene is analysed and a new compositing project file is created containing all of your rendered footage.

The new compositing project contains references to all of the rendered images generated by your Maya scene, along with additional details like the sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.
RocketComp is compatible with the following popular composting tools: The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Krita, Gimp, and HitFilm Pro.

RocketComp works with Maya 2012 to 2016 and runs on Windows, Mac OS X 10.9 Mavericks, Mac OS X 10.10 Yosemite, and Linux 64-Bit systems.

RocketComp will recognize media rendered in Maya using: Arnold, Maxwell Render, Mental Ray, PlayblastVR, and the Maya Software renderer.

Since RocketComp supports scenes with multiple cameras it can handle the complexity of both stereoscopic, and virtual reality compositing workflows with ease.

RocketComp finally eliminates the tedious and repetitive task of creating a new composite each time you render a Maya scene. After using RocketComp for even a single day, it will forever change the way you work.

Pricing and Availability


RocketComp version 1.0 is available today for $249 USD and includes a cross-platform license. For more information check out the RocketComp product page

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