V-Ray 3.6 for 3ds Max 2008 - 2018

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel V-Ray,
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

  More V-Ray Plugin [post_ad]
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

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Phoenix FD for 3ds Max updated

Artikel 3ds Max, Artikel Chaos Group, Artikel Fluid, Artikel Liquid, Artikel Phoenix FD, Artikel Phoenix FD for 3ds Max, Artikel VFX,
[ #PhoenixFD #3dsMax #Liquid ]
Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018.
That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.

Highlights include:
• More realistic droplet breakup in the liquid surface tension algorithm.
• Improved control over ocean rendering and improved particle preview.
• Body Force can now evenly fill a volume.
• Sources emit based on Vertex Color.
• And more!

>> See Also: Phoenix FD 3.0 for 3ds Max

Availability

This update is free for Phoenix FD 3.x for 3ds Max customers.
Download now!!
  More Phoenix FD Plugin [post_ad]
[ #PhoenixFD #3dsMax #Liquid ]
Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018.
That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.

Highlights include:
• More realistic droplet breakup in the liquid surface tension algorithm.
• Improved control over ocean rendering and improved particle preview.
• Body Force can now evenly fill a volume.
• Sources emit based on Vertex Color.
• And more!

>> See Also: Phoenix FD 3.0 for 3ds Max

Availability

This update is free for Phoenix FD 3.x for 3ds Max customers.
Download now!!
  More Phoenix FD Plugin [post_ad]

V-Ray 3 for Rhino

Artikel Chaos Group, Artikel Rendering, Artikel Rhino, Artikel V-Ray,
[ #Vray #Chaosgroup #Rhino ]
ChaosGroup has announced the release of V-ray 3 for Rhino, the latest version includes over 500 drag-and-drop materials, and a streamlined interface which will speed up your design workflow. V-ray 3 designed for architects and product designers, which connects seamlessly with Rhino, optimized to run on CPU or GPU hardware. Highlight features:
• NEW UI: Designer-friendly user interface for faster and easier workflows.
• MATERIAL LIBRARY: Select from over 500 drag and drop materials to speed up your next project.
• V-RAY SWARM: Render with maximum power using V-Ray’s new simple and scalable distributed rendering.
• DENOISER: Automatically remove noise and cut render times by up to 50%
• VIRTUAL REALITY: Render VR content for popular virtual reality headsets.
• SECTION CUTS: Render quick cutaways and cross sections with V-Ray Clipper.
• AERIAL PERSPECTIVE: Add depth to your images with realistic atmospheric effects.
• GRASS & FUR: Create realistic grass, fabrics and carpet with V-Ray Fur.

>> See Also: V-Ray 3.50.04 for 3ds Max

Availibility

Visit V-ray for Rhino on ChaosGroup's website to download and get more information.
  More V-Ray Plugin [post_ad]
[ #Vray #Chaosgroup #Rhino ]
ChaosGroup has announced the release of V-ray 3 for Rhino, the latest version includes over 500 drag-and-drop materials, and a streamlined interface which will speed up your design workflow. V-ray 3 designed for architects and product designers, which connects seamlessly with Rhino, optimized to run on CPU or GPU hardware. Highlight features:
• NEW UI: Designer-friendly user interface for faster and easier workflows.
• MATERIAL LIBRARY: Select from over 500 drag and drop materials to speed up your next project.
• V-RAY SWARM: Render with maximum power using V-Ray’s new simple and scalable distributed rendering.
• DENOISER: Automatically remove noise and cut render times by up to 50%
• VIRTUAL REALITY: Render VR content for popular virtual reality headsets.
• SECTION CUTS: Render quick cutaways and cross sections with V-Ray Clipper.
• AERIAL PERSPECTIVE: Add depth to your images with realistic atmospheric effects.
• GRASS & FUR: Create realistic grass, fabrics and carpet with V-Ray Fur.

>> See Also: V-Ray 3.50.04 for 3ds Max

Availibility

Visit V-ray for Rhino on ChaosGroup's website to download and get more information.
  More V-Ray Plugin [post_ad]

Chaos Group Releases Phoenix FD 3 for Autodesk Maya

Artikel Chaos Group, Artikel Maya, Artikel Phoenix FD, Artikel Phoenix FD for Maya, Artikel VFX,
[ #ChaosGroup #PhoenixFD #Maya ]
Chaos Group releases Phoenix FD 3 for Maya, a major update to its all-in-one fluid dynamics plugin for Autodesk Maya. Phoenix FD supports a wide range of fluid simulations including smoke, fire, water and oceans, making it a popular choice for fast-paced television productions such as Arrow, Once Upon a Time, and The Man in the High Castle. With a new FLIP liquid solver, plus a new fire and smoke solver, Phoenix FD 3 for Maya delivers realistic visual effects in shorter time frames.

Phoenix FD 3 for Maya’s quick presets and intuitive controls now make it faster and easier for artists to create any type of fluid simulation. Phoenix FD works seamlessly in Maya and renders with V-Ray, Chaos Group’s Academy Award-winning rendering solution.

“Phoenix FD lets us simulate fire and smoke effects quickly for projects with short deadlines,” said Saker Klippsten, CTO at Zoic Studios. “Artists save valuable time by iterating looks without leaving Maya.”

Highlights of Phoenix FD 3 for Maya include:

FLIP solver – Fast, realistic liquid solver.
New fire & smoke solver – Create realistic smoke and fire with super-fine details.
Quick presets – New toolbar with presets for fire, smoke and liquid simulations.
Ocean simulations – Create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Wave force – Transition from a procedural ocean surface to detailed wave simulations.
Force controls – Art direct and control simulations with forces like wind, mesh attraction and more.
Path follow – Create simulations that follow a path along a spline.
Interactive simulations – Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine simulations – Increase simulation resolution and add detail without changing overall shape or behavior.
Simulation retiming – Speed up or slow down simulation playback. Perfect for slow motion effects.
Cascade simulations – Create a series of simulations that trigger and interact with each other.
Emission sources – Use a wide range of customizable emission sources, including animated meshes, texture maps and particles, to drive complex simulations.
Fast volume rendering – Optimized volume rendering with accurate lighting and global illumination.
Compatibility – Supports industry-standard tools and formats like Alembic and OpenVDB.
Simulation licenses – Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.

For more information, visit: https://www.chaosgroup.com/phoenix-fd/maya.

>> See Also: Pure Ocean mode with Phoenix FD 3.02




Arrow | Zoic Studios © Warner Bros. & DC Entertainment

Blindspot | Zoic Studios © NBC Universal


Availibility

Pricing & Availability Phoenix FD 3 is available now for Autodesk Maya and is a free upgrade for all Phoenix FD 2.x for Maya customers. A Phoenix FD 3 for Maya Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.

  More Phoenix FD Plugin [post_ad]
[ #ChaosGroup #PhoenixFD #Maya ]
Chaos Group releases Phoenix FD 3 for Maya, a major update to its all-in-one fluid dynamics plugin for Autodesk Maya. Phoenix FD supports a wide range of fluid simulations including smoke, fire, water and oceans, making it a popular choice for fast-paced television productions such as Arrow, Once Upon a Time, and The Man in the High Castle. With a new FLIP liquid solver, plus a new fire and smoke solver, Phoenix FD 3 for Maya delivers realistic visual effects in shorter time frames.

Phoenix FD 3 for Maya’s quick presets and intuitive controls now make it faster and easier for artists to create any type of fluid simulation. Phoenix FD works seamlessly in Maya and renders with V-Ray, Chaos Group’s Academy Award-winning rendering solution.

“Phoenix FD lets us simulate fire and smoke effects quickly for projects with short deadlines,” said Saker Klippsten, CTO at Zoic Studios. “Artists save valuable time by iterating looks without leaving Maya.”

Highlights of Phoenix FD 3 for Maya include:

FLIP solver – Fast, realistic liquid solver.
New fire & smoke solver – Create realistic smoke and fire with super-fine details.
Quick presets – New toolbar with presets for fire, smoke and liquid simulations.
Ocean simulations – Create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Wave force – Transition from a procedural ocean surface to detailed wave simulations.
Force controls – Art direct and control simulations with forces like wind, mesh attraction and more.
Path follow – Create simulations that follow a path along a spline.
Interactive simulations – Fine-tune simulations interactively in the viewport with Phoenix FD’s GPU-accelerated preview.
Refine simulations – Increase simulation resolution and add detail without changing overall shape or behavior.
Simulation retiming – Speed up or slow down simulation playback. Perfect for slow motion effects.
Cascade simulations – Create a series of simulations that trigger and interact with each other.
Emission sources – Use a wide range of customizable emission sources, including animated meshes, texture maps and particles, to drive complex simulations.
Fast volume rendering – Optimized volume rendering with accurate lighting and global illumination.
Compatibility – Supports industry-standard tools and formats like Alembic and OpenVDB.
Simulation licenses – Use Phoenix FD simulation licenses to submit jobs over the network to Deadline and Backburner.

For more information, visit: https://www.chaosgroup.com/phoenix-fd/maya.

>> See Also: Pure Ocean mode with Phoenix FD 3.02




Arrow | Zoic Studios © Warner Bros. & DC Entertainment

Blindspot | Zoic Studios © NBC Universal


Availibility

Pricing & Availability Phoenix FD 3 is available now for Autodesk Maya and is a free upgrade for all Phoenix FD 2.x for Maya customers. A Phoenix FD 3 for Maya Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.

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V-Ray 3.5 for NUKE 8 - 10.5

Artikel Chaos Group, Artikel Compositing, Artikel Rendering, Artikel Vray, Artikel VRay for NUKE,
[ #Vray ]

Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization, Nuke to Standalone and Tricks


New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
Light Cache GI – Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
Triplanar texture – Apply seamless textures to complex objects without UVs.
V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

“Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries,” says Jody Madden, Chief Product and Customer Officer at Foundry. “Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability

V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers.

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

  More VRay for NUKE Plugin [post_ad]
[ #Vray ]

Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization, Nuke to Standalone and Tricks


New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
Light Cache GI – Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
Triplanar texture – Apply seamless textures to complex objects without UVs.
V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

“Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries,” says Jody Madden, Chief Product and Customer Officer at Foundry. “Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability

V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers.

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

  More VRay for NUKE Plugin [post_ad]

PhoenixFD 3.00.02 for 3ds Max

Artikel 3ds Max, Artikel Chaos Group, Artikel Fire, Artikel Phoenix FD, Artikel Phoenix FD for 3ds Max, Artikel Simulation, Artikel Smoke, Artikel VFX,
[ #PhoenixFD ]
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available

>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

Build 3.00.02 New features:
  - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
  - PhoenixFD: Add script functions that execute the Quick Setup creation routines
  - Simulation: Liquid resimulation with adaptive grid
  - Simulation: Birth confine geometry for Foam, Splash and Mist
  - I/O: Export simulations to OpenVDB

Modified features:
  - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
  - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
  - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
  - Simulation: Show warning when more than one sources share same object as emitter
  - Rendering: Support V-Ray's per-object motion blur duration override
  - Rendering: Support for motion blur Interval Center for Volumetrics
  - Rendering: Improved curve and gradient control interaction
  - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
  - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
  - Turbulence: Added a list with grid and particle channels to be affected

Availability


PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.

Related video: Mobile Strike VFX breakdown



  More Phoenix FD Plugin [post_ad]
[ #PhoenixFD ]
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available

>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

Build 3.00.02 New features:
  - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
  - PhoenixFD: Add script functions that execute the Quick Setup creation routines
  - Simulation: Liquid resimulation with adaptive grid
  - Simulation: Birth confine geometry for Foam, Splash and Mist
  - I/O: Export simulations to OpenVDB

Modified features:
  - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
  - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
  - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
  - Simulation: Show warning when more than one sources share same object as emitter
  - Rendering: Support V-Ray's per-object motion blur duration override
  - Rendering: Support for motion blur Interval Center for Volumetrics
  - Rendering: Improved curve and gradient control interaction
  - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
  - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
  - Turbulence: Added a list with grid and particle channels to be affected

Availability


PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.

Related video: Mobile Strike VFX breakdown



  More Phoenix FD Plugin [post_ad]

Phoenix FD 3.0 for 3ds Max

Artikel 3ds Max, Artikel Chaos Group, Artikel Liquid, Artikel Phoenix FD, Artikel Phoenix FD for 3ds Max, Artikel Simulation,
[ #3dsMax ]
Chaos Group announces a major new release of its versatile, all-in-one fluid dynamics plugin, Phoenix FD 3.0 for 3ds Max. Frequently used to simulate realistic water, fire, and other fluid effects for multiple television series such as Game of Thrones and The Flash, Phoenix FD has been significantly upgraded for fast-paced productions. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.

>> See Also: Phoenix FD for 3ds Max Tutorial: Ship in ocean simulation


Phoenix FD 3 for 3ds Max Features are

Accurate Viewport Preview
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

Quick Presets
New toolbar with presets for fire, smoke and liquid simulations.

FLIP Solver
Fast & realistic liquid simulations.

Improved Fire and Smoke Solver
Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.

Fast Volume Rendering
Optimized volume rendering with accurate lighting and global illumination.

New Forces
Influence simulations with forces like wind, spline follow, mesh attraction and more.

Ocean simulations
● Infinite ocean – Create infinite ocean waves that never repeat.
● Ocean & beach waves – Seamlessly transition from procedural ocean waves to simulated beach waves.

Advanced simulations and controls
● FLIP solver – Enables faster, more realistic liquid simulations for splashes, sprays, foam, mist and waves.
● Improved fire and smoke solver – Realistic smoke and fire with natural rolling motion and fine details can be created without increasing resolution.
● Cascade simulations – Create a series of simulations that trigger and interact with each other.
● Refine existing simulations – Add detail and increase resolution without changing simulation shape or behavior.
● Simulation retiming – Speed up or slow down simulation playback, perfect for slow motion effects.
● Custom emission sources – Use a wide range of emission sources including animated meshes, texture maps, particles and more.
● New forces – Influence simulations with forces like wind, spline follow, and mesh attraction.

Pipeline and compatibility
• Compatibility – Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

Pricing & Availability


Phoenix FD 3.0 is available now for Autodesk 3ds Max and is a free upgrade for all Phoenix FD 2.x customers. A Phoenix FD 3.0 for 3ds Max Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.



  More Phoenix FD Plugin [post_ad]
[ #3dsMax ]
Chaos Group announces a major new release of its versatile, all-in-one fluid dynamics plugin, Phoenix FD 3.0 for 3ds Max. Frequently used to simulate realistic water, fire, and other fluid effects for multiple television series such as Game of Thrones and The Flash, Phoenix FD has been significantly upgraded for fast-paced productions. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.

>> See Also: Phoenix FD for 3ds Max Tutorial: Ship in ocean simulation


Phoenix FD 3 for 3ds Max Features are

Accurate Viewport Preview
Preview fire, smoke and liquid simulations quickly and accurately in the viewport.

Quick Presets
New toolbar with presets for fire, smoke and liquid simulations.

FLIP Solver
Fast & realistic liquid simulations.

Improved Fire and Smoke Solver
Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.

Fast Volume Rendering
Optimized volume rendering with accurate lighting and global illumination.

New Forces
Influence simulations with forces like wind, spline follow, mesh attraction and more.

Ocean simulations
● Infinite ocean – Create infinite ocean waves that never repeat.
● Ocean & beach waves – Seamlessly transition from procedural ocean waves to simulated beach waves.

Advanced simulations and controls
● FLIP solver – Enables faster, more realistic liquid simulations for splashes, sprays, foam, mist and waves.
● Improved fire and smoke solver – Realistic smoke and fire with natural rolling motion and fine details can be created without increasing resolution.
● Cascade simulations – Create a series of simulations that trigger and interact with each other.
● Refine existing simulations – Add detail and increase resolution without changing simulation shape or behavior.
● Simulation retiming – Speed up or slow down simulation playback, perfect for slow motion effects.
● Custom emission sources – Use a wide range of emission sources including animated meshes, texture maps, particles and more.
● New forces – Influence simulations with forces like wind, spline follow, and mesh attraction.

Pipeline and compatibility
• Compatibility – Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

Pricing & Availability


Phoenix FD 3.0 is available now for Autodesk 3ds Max and is a free upgrade for all Phoenix FD 2.x customers. A Phoenix FD 3.0 for 3ds Max Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.



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Download V-Ray for Revit public beta 2

Artikel Chaos Group, Artikel Rendering, Artikel Revit, Artikel Vray, Artikel VRay for Revit,
[ #Vray #Revit ]
Chaos Group has announced that major update to the V-Ray for Revit public beta is now available. Public beta 2 of V-Ray for Revit includes multiple refinements and new features including:

• Distributed rendering lets you render images faster with the power of multiple computers.
• Better RT GPU support for your CUDA-enabled device with support for OpenCL coming soon.
• Plus, you’ll experience overall better performance across the board with numerous memory optimizations and bug fixes.

V-Ray for Revit was designed to fit seamlessly into your workflow, supporting main Revit features while implementing the latest core V-Ray rendering technology.

V Ray for Revit beginner tutorial: Introduction


Download


To learn more and register for the beta, visit here!
  More Rendering Plugin [post_ad]
[ #Vray #Revit ]
Chaos Group has announced that major update to the V-Ray for Revit public beta is now available. Public beta 2 of V-Ray for Revit includes multiple refinements and new features including:

• Distributed rendering lets you render images faster with the power of multiple computers.
• Better RT GPU support for your CUDA-enabled device with support for OpenCL coming soon.
• Plus, you’ll experience overall better performance across the board with numerous memory optimizations and bug fixes.

V-Ray for Revit was designed to fit seamlessly into your workflow, supporting main Revit features while implementing the latest core V-Ray rendering technology.

V Ray for Revit beginner tutorial: Introduction


Download


To learn more and register for the beta, visit here!
  More Rendering Plugin [post_ad]

V-Ray v3.30.04 for 3ds Max 2009 - 2016

Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #3dsMax ]
Chaos Group has unveiled V-Ray v3.30.04 for 3ds Max 9 - 2016 and it's free upgrade

V-Ray v3.30.04 for 3ds Max Changes are:

- Adds initial V-Ray RT GPU support for VRayTriplanarTex
- Optimizes bitmap memory management in V-Ray RT GPU
- The VRayMtl 'Opacity mode' option default is now set to 'Stochastic'
- Enables pure Volumetric render mode with VRayVolumeGrid in V-Ray RT
- Implements VRayVolumeGrid support for nameless VDB channels
- Probabilistic volume sampling now overrides the GI particle mode shading in VRayVolumeGrid
- Adds a prompt to setvrlservice for administrative credentials
- Reduces V-Ray memory usage for light cache preview with high resolution images
- Closing the MAXScript DR settings window no longer opens the V-Ray Message Log window
- Fixes V-Ray crashes with animation and light cache with distributed rendering
- Fixes V-Ray hanging with tiled textures and very small texture memory limit
- VRayBlendMtl with a blank base mat in a Multi/Sub-Object material now casts transparent shadows
- The %os keyword in the V-Ray frame stamp now recognizes Windows 10
- Reduces V-Ray noise with Adaptive sampling and 'Sub-pixel mapping' enabled
- Reverts to V-Ray's render messages window in Max 2016
- Fixes incorrect VFB loading of compressed .vrimg files with compression ratios higher than 100%
- Fixes the VFB incorrectly receiving mouse clicks from other windows
- Adds V-Ray RT support for the ColorCorrection map 'Printer lights per' and exposure mode options
- Fixes dynamic geometry disappearing in V-Ray RT when rendering animations
- Fixes V-Ray RT clipping texture colors with environment and VRayLight dome lights
- Fixes a V-Ray RT crash if VRayExtraTex texmap changes during ActiveShade
- Fixes a V-Ray RT crash with Progressive sampler when the region is out of the image dimensions
- Shader linking in V-Ray RT now updates in Slate Material Editor during ActiveShade rendering
- Fixes V-Ray RT CPU memory usage in layered materials with opacity maps / fully transparent areas
- Optimizes V-Ray RT GPU memory usage for geometry instances' user attributes
- Portal lights no longer block shadows from other lights in V-Ray RT GPU
- Fixes V-Ray RT GPU ColorCorrection map HSL-RGB / RGB-HSL conversion to match production renders
- Texture mapping size and offset with 'Use real-world scale' enabled now work in V-Ray RT GPU
- Fixes overbright pixels with 'Inscattered light intensity' less than 1 in VRayAerialPerspective
- Fixes dark edges with rounded corners and Blinn/Ward/GGX BRDFs in VRayEdgesTex
- Fixes crash in V-Ray RT GPU when no input file is attached to VRayGLSLMtl/VRayGLSLTex
- VRayLensEffects bloom mode with 'Render element only' option no longer produces darker images
- Fixes changing VRayLensEffects params through MAXScript
- Fixes animated rendering of V-Ray proxies in 'Show full mesh' mode with applied modifiers
- Fixes VRayScannedMtl rendering transparent
- Fixes the VRayTriplanarTex Material Editor preview
- Fixes self-shadowing export of VRayVolumeGrid in V-Ray RT causing rendering slowdown
- Fixes incorrect position changes of VRayVolumeGrid with animated .vdb caches
- Fixes incorrect frame smoothing in VRayVolumeGrid
- Fixes Max hanging when rendering VRayVolumeGrid with render cutter
- Fixes VRayVolumeGrid cache files loading after completing a V-Ray RT / Standalone render
- Fixes a VRayVolumeGrid crash after repeated adding and removing of color gradient points
- Fixes a VRayVolumeGrid crash during GPU preview of fire in RGB mode with own opacity graph
- Fixes differences between GPU viewport preview and rendering of fire using VRayVolumeGrid
- Fixes flipped VRayVolumeGrid meshing with .vdb caches from Houdini
- Fixes VRayVolumeGrid 'Object XYZ' texture mapping / preview in mesh mode for the Surface texmap
- Removes noise on flat iso-surfaces produced by texmaps in VRayVolumeGrid
- Fixes rendering of speed channel from .f3d/.vdb caches in VRayVolumeGrid
- Fixes artifacts with grid-based self-illumination with DR in VRayVolumeGrid
- Mesh transformations are no longer ignored in ply2vrmesh with the -mergeVoxels option
- ply2vrmesh instancing reverted to disabled by default when converting Alembic files
- Fixes V-Ray scene converter script errors on converting Standard material with Strauss BRDF
- Fixes .vrmesh export of VRayProxy objects in 'Show full mesh' mode with modifiers
- The 'AA Quality' slider in V-Ray Quick settings now changes the 'Color threshold' of AA settings

Download


Download V-Ray v3.30.04 for 3ds Max 9 - 2016 Demohere
  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3dsMax ]
Chaos Group has unveiled V-Ray v3.30.04 for 3ds Max 9 - 2016 and it's free upgrade

V-Ray v3.30.04 for 3ds Max Changes are:

- Adds initial V-Ray RT GPU support for VRayTriplanarTex
- Optimizes bitmap memory management in V-Ray RT GPU
- The VRayMtl 'Opacity mode' option default is now set to 'Stochastic'
- Enables pure Volumetric render mode with VRayVolumeGrid in V-Ray RT
- Implements VRayVolumeGrid support for nameless VDB channels
- Probabilistic volume sampling now overrides the GI particle mode shading in VRayVolumeGrid
- Adds a prompt to setvrlservice for administrative credentials
- Reduces V-Ray memory usage for light cache preview with high resolution images
- Closing the MAXScript DR settings window no longer opens the V-Ray Message Log window
- Fixes V-Ray crashes with animation and light cache with distributed rendering
- Fixes V-Ray hanging with tiled textures and very small texture memory limit
- VRayBlendMtl with a blank base mat in a Multi/Sub-Object material now casts transparent shadows
- The %os keyword in the V-Ray frame stamp now recognizes Windows 10
- Reduces V-Ray noise with Adaptive sampling and 'Sub-pixel mapping' enabled
- Reverts to V-Ray's render messages window in Max 2016
- Fixes incorrect VFB loading of compressed .vrimg files with compression ratios higher than 100%
- Fixes the VFB incorrectly receiving mouse clicks from other windows
- Adds V-Ray RT support for the ColorCorrection map 'Printer lights per' and exposure mode options
- Fixes dynamic geometry disappearing in V-Ray RT when rendering animations
- Fixes V-Ray RT clipping texture colors with environment and VRayLight dome lights
- Fixes a V-Ray RT crash if VRayExtraTex texmap changes during ActiveShade
- Fixes a V-Ray RT crash with Progressive sampler when the region is out of the image dimensions
- Shader linking in V-Ray RT now updates in Slate Material Editor during ActiveShade rendering
- Fixes V-Ray RT CPU memory usage in layered materials with opacity maps / fully transparent areas
- Optimizes V-Ray RT GPU memory usage for geometry instances' user attributes
- Portal lights no longer block shadows from other lights in V-Ray RT GPU
- Fixes V-Ray RT GPU ColorCorrection map HSL-RGB / RGB-HSL conversion to match production renders
- Texture mapping size and offset with 'Use real-world scale' enabled now work in V-Ray RT GPU
- Fixes overbright pixels with 'Inscattered light intensity' less than 1 in VRayAerialPerspective
- Fixes dark edges with rounded corners and Blinn/Ward/GGX BRDFs in VRayEdgesTex
- Fixes crash in V-Ray RT GPU when no input file is attached to VRayGLSLMtl/VRayGLSLTex
- VRayLensEffects bloom mode with 'Render element only' option no longer produces darker images
- Fixes changing VRayLensEffects params through MAXScript
- Fixes animated rendering of V-Ray proxies in 'Show full mesh' mode with applied modifiers
- Fixes VRayScannedMtl rendering transparent
- Fixes the VRayTriplanarTex Material Editor preview
- Fixes self-shadowing export of VRayVolumeGrid in V-Ray RT causing rendering slowdown
- Fixes incorrect position changes of VRayVolumeGrid with animated .vdb caches
- Fixes incorrect frame smoothing in VRayVolumeGrid
- Fixes Max hanging when rendering VRayVolumeGrid with render cutter
- Fixes VRayVolumeGrid cache files loading after completing a V-Ray RT / Standalone render
- Fixes a VRayVolumeGrid crash after repeated adding and removing of color gradient points
- Fixes a VRayVolumeGrid crash during GPU preview of fire in RGB mode with own opacity graph
- Fixes differences between GPU viewport preview and rendering of fire using VRayVolumeGrid
- Fixes flipped VRayVolumeGrid meshing with .vdb caches from Houdini
- Fixes VRayVolumeGrid 'Object XYZ' texture mapping / preview in mesh mode for the Surface texmap
- Removes noise on flat iso-surfaces produced by texmaps in VRayVolumeGrid
- Fixes rendering of speed channel from .f3d/.vdb caches in VRayVolumeGrid
- Fixes artifacts with grid-based self-illumination with DR in VRayVolumeGrid
- Mesh transformations are no longer ignored in ply2vrmesh with the -mergeVoxels option
- ply2vrmesh instancing reverted to disabled by default when converting Alembic files
- Fixes V-Ray scene converter script errors on converting Standard material with Strauss BRDF
- Fixes .vrmesh export of VRayProxy objects in 'Show full mesh' mode with modifiers
- The 'AA Quality' slider in V-Ray Quick settings now changes the 'Color threshold' of AA settings

Download


Download V-Ray v3.30.04 for 3ds Max 9 - 2016 Demohere
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V-Ray v3.30 for 3ds Max 2009 - 2016

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #3dsMax #Vray ]
Chaos Group has unveiled V-Ray v3.30 for 3ds Max 2009 - 2016. This is a free upgrade to V-Ray for 3ds Max with 20-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.

>> See Also: Vray for 3ds Max tutorial

Variance-Based Adaptive Sampling provides:
  -Better sampling of dark areas and faster sampling of overbright areas
  -More consistent noise detection
  -Final image quality is less dependent on materials and lights settings
  -Improved alpha channel sampling – especially in scenes with depth of field and motion blur
  -Works in bucket and progressive rendering modes
In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates.

New Features

New Global Defaults
  -Variance-based adaptive sampler enabled by default
  -Automatic sampling of lights and materials – removing the need to set subdivisions manually
Ray Traced Rounded Corners
  -Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
  -Advanced edge detection with support for concave and convex surfaces simultaneously
  -Works with separate objects, VRayProxy objects, displaced objects, etc.
New Sky Model and Aerial Perspective
  -Hosek sky model to simulate more natural looking skies
  -Ground color option for VRaySun and VRaySky
  -Aerial perspective for efficient and realistic atmospheric depth
Triplanar Mapping
  -Fast, seamless textures without UVs
  -Control over edge blending and texture parameters, including randomization
  -Works on procedural geometry
Improved V-Ray Clipper with Render-Time Booleans
  -Supports cutaways using any arbitrary mesh
Stochastic Flakes
  -Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features

Global Illumination
  -More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  -Distributed light cache for faster calculations with distributed rendering
GPU Rendering
  -More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection, etc.
  -Proxy objects with hair and particles
  -VRayFur and VRayPlane objects
  -Light include/exclude lists
Progressive Sampler
  -Dynamic noise threshold leads to more uniform noise distribution
  -Improved sub-pixel filtering
  -Improved CPU utilization
Volume Rendering
  -Faster volume rendering with probabilistic sampling
Geometry
  -Faster rendering of proxy objects and instances

Availability


V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at chaosgroup.com to download.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Vray ]
Chaos Group has unveiled V-Ray v3.30 for 3ds Max 2009 - 2016. This is a free upgrade to V-Ray for 3ds Max with 20-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.

>> See Also: Vray for 3ds Max tutorial

Variance-Based Adaptive Sampling provides:
  -Better sampling of dark areas and faster sampling of overbright areas
  -More consistent noise detection
  -Final image quality is less dependent on materials and lights settings
  -Improved alpha channel sampling – especially in scenes with depth of field and motion blur
  -Works in bucket and progressive rendering modes
In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates.

New Features

New Global Defaults
  -Variance-based adaptive sampler enabled by default
  -Automatic sampling of lights and materials – removing the need to set subdivisions manually
Ray Traced Rounded Corners
  -Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
  -Advanced edge detection with support for concave and convex surfaces simultaneously
  -Works with separate objects, VRayProxy objects, displaced objects, etc.
New Sky Model and Aerial Perspective
  -Hosek sky model to simulate more natural looking skies
  -Ground color option for VRaySun and VRaySky
  -Aerial perspective for efficient and realistic atmospheric depth
Triplanar Mapping
  -Fast, seamless textures without UVs
  -Control over edge blending and texture parameters, including randomization
  -Works on procedural geometry
Improved V-Ray Clipper with Render-Time Booleans
  -Supports cutaways using any arbitrary mesh
Stochastic Flakes
  -Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features

Global Illumination
  -More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  -Distributed light cache for faster calculations with distributed rendering
GPU Rendering
  -More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection, etc.
  -Proxy objects with hair and particles
  -VRayFur and VRayPlane objects
  -Light include/exclude lists
Progressive Sampler
  -Dynamic noise threshold leads to more uniform noise distribution
  -Improved sub-pixel filtering
  -Improved CPU utilization
Volume Rendering
  -Faster volume rendering with probabilistic sampling
Geometry
  -Faster rendering of proxy objects and instances

Availability


V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at chaosgroup.com to download.
  More 3ds Max Plugin [post_ad]

Download V-Ray for Revit Public Beta

Artikel Chaos Group, Artikel Download, Artikel Rendering, Artikel Revit, Artikel Vray, Artikel VRay for Revit,
[ #Revit #Vray ]
Chaos Group announces the V-Ray for Revit Public Beta. Intelligently integrated into Autodesk Revit, V-Ray’s core rendering technology has been tailored to meet the needs of architects at all stages of the design process – from concepting to VR.

V-Ray for Revit has been designed to fit seamlessly into production, providing powerful rendering with streamlined controls. A familiar interface and easy-to-use presets help new users start taking advantage of V-Ray’s proven capabilities quickly; while advanced post-processing and a stereoscopic VR camera set them up for creative success down the line.

"At last, V-Ray for Revit can complement our current digital design toolset!” said Jorge Barrero, Senior Associate at Gensler. “It’s already fast and dependable, and since it supports all V-Ray packages, it’s going to be the connective tissue that ties many of our digital design tools together.”

V-Ray for Revit establishes a unified visualization pipeline, linking together V-Ray for SketchUp, Rhino and 3ds Max, which will make projects more efficient, and designs more reliable as they move across multiple platforms. Revit cameras, lighting and materials are all supported as well, ensuring a simple adoption process.

“V-Ray for Revit fills a major gap in design development,” said Brian Russell, V-Ray for Revit project manager. “Now anyone can get exciting, predictable results at any stage of the project.”
V-Ray for Revit supports:
  -Revit Architecture 2015, 2016
  -Revit MEP 2015, 2016
  -Revit Structure 2015, 2016
  -Revit “Onebox” (Building Design Suite) 2015, 2016

Download


V-Ray for Revit public beta is available as a free download. After creating an account on chaosgroup.com, users can follow the link at the V-Ray for Revit product page to register.
  More Rendering Plugin [post_ad]
[ #Revit #Vray ]
Chaos Group announces the V-Ray for Revit Public Beta. Intelligently integrated into Autodesk Revit, V-Ray’s core rendering technology has been tailored to meet the needs of architects at all stages of the design process – from concepting to VR.

V-Ray for Revit has been designed to fit seamlessly into production, providing powerful rendering with streamlined controls. A familiar interface and easy-to-use presets help new users start taking advantage of V-Ray’s proven capabilities quickly; while advanced post-processing and a stereoscopic VR camera set them up for creative success down the line.

"At last, V-Ray for Revit can complement our current digital design toolset!” said Jorge Barrero, Senior Associate at Gensler. “It’s already fast and dependable, and since it supports all V-Ray packages, it’s going to be the connective tissue that ties many of our digital design tools together.”

V-Ray for Revit establishes a unified visualization pipeline, linking together V-Ray for SketchUp, Rhino and 3ds Max, which will make projects more efficient, and designs more reliable as they move across multiple platforms. Revit cameras, lighting and materials are all supported as well, ensuring a simple adoption process.

“V-Ray for Revit fills a major gap in design development,” said Brian Russell, V-Ray for Revit project manager. “Now anyone can get exciting, predictable results at any stage of the project.”
V-Ray for Revit supports:
  -Revit Architecture 2015, 2016
  -Revit MEP 2015, 2016
  -Revit Structure 2015, 2016
  -Revit “Onebox” (Building Design Suite) 2015, 2016

Download


V-Ray for Revit public beta is available as a free download. After creating an account on chaosgroup.com, users can follow the link at the V-Ray for Revit product page to register.
  More Rendering Plugin [post_ad]

Download VRayTriPlanarTex v1.0 for 3ds Max

Artikel 3ds Max, Artikel Chaos Group, Artikel Download, Artikel Rendering, Artikel Texturing, Artikel Vray, Artikel VRayTriPlanarTex,
[ #3dsMax #Vray ]
VRayTriPlanarTex is a new V-Ray plugin from Chaos Group which allows you to do blended box mapping. For more information please take a look at this blog post from Neil Blevins or Check out the video from Austris CIngulis

Download


Download here   More Vray Plugin [post_ad]
[ #3dsMax #Vray ]
VRayTriPlanarTex is a new V-Ray plugin from Chaos Group which allows you to do blended box mapping. For more information please take a look at this blog post from Neil Blevins or Check out the video from Austris CIngulis

Download


Download here   More Vray Plugin [post_ad]

V-Ray for NUKE beta new update available

Artikel Chaos Group, Artikel NUKE, Artikel Rendering, Artikel VFX, Artikel Vray, Artikel VRay for NUKE,
[ #NUKE #Vray ]
Chaosgroup has announced that the new V-Ray for NUKE beta update is now available – with updates to V-Ray materials, render elements, and the V-Ray Environment Fog node.

V-Ray materials

  -VRayMtl
  -Car Paint
  -VRaySSS
  -SkinShader

New render elements

  -AtmosphericEffect
  -Coverage
  -LightSelect
  -MatteShadow
  -Reflection
  -ReflectionRaw
  -ReflectionGloss
  -Refraction
  -RefractionRaw
  -RefractionFilter
  -RefractionGloss
  -SSS


Download


For more details visit the V-Ray for NUKE forum here

More NUKE Plugin [post_ad]
[ #NUKE #Vray ]
Chaosgroup has announced that the new V-Ray for NUKE beta update is now available – with updates to V-Ray materials, render elements, and the V-Ray Environment Fog node.

V-Ray materials

  -VRayMtl
  -Car Paint
  -VRaySSS
  -SkinShader

New render elements

  -AtmosphericEffect
  -Coverage
  -LightSelect
  -MatteShadow
  -Reflection
  -ReflectionRaw
  -ReflectionGloss
  -Refraction
  -RefractionRaw
  -RefractionFilter
  -RefractionGloss
  -SSS


Download


For more details visit the V-Ray for NUKE forum here

More NUKE Plugin [post_ad]

V-Ray 3.0 for Maya What's new video

Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #adskMaya #Render ]
Chaos Group has shared new video showing the powerful of V-Ray 3.0 for Autodesk Maya

>> See Also: V-Ray 3.0 for Maya

V-Ray 3.0 for Autodesk Maya Features include:

Faster Ray Tracing and Rendering Performance
V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.


Faster Feedback
Using a powerful new Progressive Image Sampler, V-Ray 3.0 delivers instant feedback to artists and makes lighting and look development quicker and more intuitive. Plus, V-Ray 3.0 can cache scene geometry and textures in between renders for even faster iterations.

Production-Focused Tools
V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.

Advanced Characters and Creatures
Improvements to character and creature workflows include optimized Hair and Fur, Subsurface Scattering, and a new VRaySkinMtl shader.

Color Accurate Workflows
An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.

Volume Rendering
V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.

Pipeline-Ready Formats
V-Ray 3.0 supports a variety of open standards and file formats including OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.2, and programmable shaders using Open Shading Language [OSL].



  More Vray for Maya Plugin
[ #adskMaya #Render ]
Chaos Group has shared new video showing the powerful of V-Ray 3.0 for Autodesk Maya

>> See Also: V-Ray 3.0 for Maya

V-Ray 3.0 for Autodesk Maya Features include:

Faster Ray Tracing and Rendering Performance
V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.


Faster Feedback
Using a powerful new Progressive Image Sampler, V-Ray 3.0 delivers instant feedback to artists and makes lighting and look development quicker and more intuitive. Plus, V-Ray 3.0 can cache scene geometry and textures in between renders for even faster iterations.

Production-Focused Tools
V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.

Advanced Characters and Creatures
Improvements to character and creature workflows include optimized Hair and Fur, Subsurface Scattering, and a new VRaySkinMtl shader.

Color Accurate Workflows
An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.

Volume Rendering
V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.

Pipeline-Ready Formats
V-Ray 3.0 supports a variety of open standards and file formats including OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.2, and programmable shaders using Open Shading Language [OSL].



  More Vray for Maya Plugin

Chaos Group V-Ray 3.0 for 3ds Max SP1

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #Render #3dsMax ]
We've seen V-Ray 3.0 for 3ds Max SP1 What's new Video and today Chaos Group has unveiled V-Ray 3.0 for 3ds Max Service Pack 1

>> See Also: V-Ray tutorial


Major Updates and New Features

  -Improved render speeds, new Microfacet GTR / GGX BRDF and major advancements in GPU rendering are now available in V-Ray 3.0 for 3ds Max SP1.

New V-Ray RT GPU Features

  -V-Ray RT GPU now supports rendering hair and subsurface scattering, making it perfect for advanced character work. Improved refresh speeds enable greater interactivity for look development and faster iterations. Light Cache support now makes it possible to render architectural interiors using the GPU.

New Microfacet GTR / GGX and Shader Improvements

  -V-Ray 3.0 for 3ds Max SP1 adds support for Microfacet GTR / GGX BRDF, ideal for hard surfaces such as metal. In addition, many shaders have been refined for faster rendering and added functionality. There are now Clip opacity and Stochastic opacity material options for faster rendering of opacity-mapped trees and vegetation, improved translucency of two-sided materials, and optimized volume rendering with Light Cache support.

Geometry

  -Updated to Embree 2.3; Embree can now accelerate VRayProxy objects, instances and Ornatrix/HairFarm hair
  -New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems
  -Improved cutaway and section rendering with VRayClipper
  -Automatic instancing of identical proxy objects
  -Added support for subdivision objects in Alembic files through OpenSubdiv
  -Added support for point cloud rendering in 3ds Max 2015
  -New vrmesh/Alembic viewer for proxy objects

Lighting

  -New disc-shaped area light
  -Faster sampling of rectangular area lights
  -Ability to control diffuse and specular lighting contributions separately

Render Elements and Compositing

  -Support for OpenEXR 2.2 with new DWA compression options
  -Render out light contributions into separate components (raw, diffuse, specular, etc.)
  -New controls for object visibility in VRayVelocity render elements

V-Ray Frame Buffer

  -New dockable history and color correction tools in V-Ray Frame Buffer
  -New Reinhard highlight burn color correction
  -Save multi-channel OpenEXR and .vrimg files directly from VFB
  -Ability to load background image into VFB
  -New option for loading files into VFB for post processing
  -Improved anaglyph stereoscopic preview
Don't miss to check out V-Ray 3.0 for 3ds Max SP1 What's new Video

Availability

  -V-Ray 3.0 for 3ds Max Service Pack 1 is a free update for all V-Ray 3.0 customers. Log in at chaosgroup.com to download.
  More 3ds Max Plugin
[ #Vray #Render #3dsMax ]
We've seen V-Ray 3.0 for 3ds Max SP1 What's new Video and today Chaos Group has unveiled V-Ray 3.0 for 3ds Max Service Pack 1

>> See Also: V-Ray tutorial


Major Updates and New Features

  -Improved render speeds, new Microfacet GTR / GGX BRDF and major advancements in GPU rendering are now available in V-Ray 3.0 for 3ds Max SP1.

New V-Ray RT GPU Features

  -V-Ray RT GPU now supports rendering hair and subsurface scattering, making it perfect for advanced character work. Improved refresh speeds enable greater interactivity for look development and faster iterations. Light Cache support now makes it possible to render architectural interiors using the GPU.

New Microfacet GTR / GGX and Shader Improvements

  -V-Ray 3.0 for 3ds Max SP1 adds support for Microfacet GTR / GGX BRDF, ideal for hard surfaces such as metal. In addition, many shaders have been refined for faster rendering and added functionality. There are now Clip opacity and Stochastic opacity material options for faster rendering of opacity-mapped trees and vegetation, improved translucency of two-sided materials, and optimized volume rendering with Light Cache support.

Geometry

  -Updated to Embree 2.3; Embree can now accelerate VRayProxy objects, instances and Ornatrix/HairFarm hair
  -New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems
  -Improved cutaway and section rendering with VRayClipper
  -Automatic instancing of identical proxy objects
  -Added support for subdivision objects in Alembic files through OpenSubdiv
  -Added support for point cloud rendering in 3ds Max 2015
  -New vrmesh/Alembic viewer for proxy objects

Lighting

  -New disc-shaped area light
  -Faster sampling of rectangular area lights
  -Ability to control diffuse and specular lighting contributions separately

Render Elements and Compositing

  -Support for OpenEXR 2.2 with new DWA compression options
  -Render out light contributions into separate components (raw, diffuse, specular, etc.)
  -New controls for object visibility in VRayVelocity render elements

V-Ray Frame Buffer

  -New dockable history and color correction tools in V-Ray Frame Buffer
  -New Reinhard highlight burn color correction
  -Save multi-channel OpenEXR and .vrimg files directly from VFB
  -Ability to load background image into VFB
  -New option for loading files into VFB for post processing
  -Improved anaglyph stereoscopic preview
Don't miss to check out V-Ray 3.0 for 3ds Max SP1 What's new Video

Availability

  -V-Ray 3.0 for 3ds Max Service Pack 1 is a free update for all V-Ray 3.0 customers. Log in at chaosgroup.com to download.
  More 3ds Max Plugin

V-Ray 3.0 for 3ds Max SP1 What's new Video

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #Render #3dsMax ]
Chaos Group has shared the video showing what’s new in V-Ray 3.0 for 3ds Max SP1

>> See Also: V-Ray tutorial

V-Ray 3.0 for 3ds Max SP1 is now more faster with Nvidia's embree support, GGX BRDF in VrayMtl, VrayInstancer, faster Opactity Modes, improved 2-sided Mtl, Updated Vray Frame Buffer, Reaytrayced SSS in V-Ray RT GPU, V-Ray RT CPU and GPU support Ornatrix, improved VrayClipper ...etc



  More 3ds Max Plugin
[ #Vray #Render #3dsMax ]
Chaos Group has shared the video showing what’s new in V-Ray 3.0 for 3ds Max SP1

>> See Also: V-Ray tutorial

V-Ray 3.0 for 3ds Max SP1 is now more faster with Nvidia's embree support, GGX BRDF in VrayMtl, VrayInstancer, faster Opactity Modes, improved 2-sided Mtl, Updated Vray Frame Buffer, Reaytrayced SSS in V-Ray RT GPU, V-Ray RT CPU and GPU support Ornatrix, improved VrayClipper ...etc



  More 3ds Max Plugin

V-Ray 3.0 for Maya

Artikel Chaos Group, Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #adskMaya #Vray #Render ]
Chaos Group today announced the release of V-Ray 3.0 for Maya, delivering a powerful new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows.

>> See Also: Vray for Maya tutorial

"This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,” said Kirk Shintani, Head of 3D at a52. “The ‘beta’ was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It's that kind of fast. It allows us to stay focused on making cool imagery. That's why we do what we do, isn't it?"

Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. From their research, they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, bring about many of the key features in V-Ray 3.0 for Maya including:

Faster Ray Tracing and Rendering Performance

V-Ray 3.0 for Maya introduces a faster ray tracing core that significantly speeds up a number of calculations for global illumination, lighting, shading and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel® Embree ray caster for static and motion-blurred geometry, proxy objects and instances.

Faster Feedback

V-Ray 3.0 for Maya adds a new Progressive Image Sampler with a full range of production features and is compatible with all of V-Ray’s GI algorithms such as irradiance map, light cache, and brute force path tracing. The Progressive Image Sampler generates quick feedback even with complex features such as volumetric effects, depth of field, and motion blur. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering.

Advanced Characters and Creatures

V-Ray 3.0 optimizes shading and rendering of millions of strands of semi-transparent hair with greater speed and efficiency. For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination, and the new VRaySkinMtl skin shader.

For the complete list of new features, please visit V-Ray.com.

Pricing and Availability


V-Ray 3.0 for Maya is available now. V-Ray 2.0 upgrades start at $420/€300 and the full workstation license price will be $1,040/€750. Upgrades to V-Ray 3.0 for Maya plus 10 universal render nodes start at $970/€700. Customers should contact their local reseller or Chaos Group representative for more pricing information.
  More Maya Plugin
[ #adskMaya #Vray #Render ]
Chaos Group today announced the release of V-Ray 3.0 for Maya, delivering a powerful new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows.

>> See Also: Vray for Maya tutorial

"This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,” said Kirk Shintani, Head of 3D at a52. “The ‘beta’ was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It's that kind of fast. It allows us to stay focused on making cool imagery. That's why we do what we do, isn't it?"

Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. From their research, they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, bring about many of the key features in V-Ray 3.0 for Maya including:

Faster Ray Tracing and Rendering Performance

V-Ray 3.0 for Maya introduces a faster ray tracing core that significantly speeds up a number of calculations for global illumination, lighting, shading and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel® Embree ray caster for static and motion-blurred geometry, proxy objects and instances.

Faster Feedback

V-Ray 3.0 for Maya adds a new Progressive Image Sampler with a full range of production features and is compatible with all of V-Ray’s GI algorithms such as irradiance map, light cache, and brute force path tracing. The Progressive Image Sampler generates quick feedback even with complex features such as volumetric effects, depth of field, and motion blur. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering.

Advanced Characters and Creatures

V-Ray 3.0 optimizes shading and rendering of millions of strands of semi-transparent hair with greater speed and efficiency. For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination, and the new VRaySkinMtl skin shader.

For the complete list of new features, please visit V-Ray.com.

Pricing and Availability


V-Ray 3.0 for Maya is available now. V-Ray 2.0 upgrades start at $420/€300 and the full workstation license price will be $1,040/€750. Upgrades to V-Ray 3.0 for Maya plus 10 universal render nodes start at $970/€700. Customers should contact their local reseller or Chaos Group representative for more pricing information.
  More Maya Plugin

V-Ray 2.0 for SketchUp Service Pack 2

Artikel Chaos Group, Artikel Rendering, Artikel SketchUp, Artikel V-Ray for SketchUp, Artikel Vray,
[ #SketchUp #Vray #Render ]
Chaos Group has announced that V-Ray 2.0 for SketchUp Service Pack 2 is now available. This free update is available now for current V-Ray 2.0 for SketchUp artists.

>> See Also: V-Ray for SketchUp videos tutorial

What's New in V-Ray 2.0 for SketchUp SP2

• V-Ray Express: Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever. V-Ray Express is available separately on the downloads page.
• Frame Start animation option: You can now render individual frames or ranges of frames, e.g.: 5, 100-110, 200, 352.
• Pack all V-Ray Materials: Archive your V-Ray for SketchUp materials and all external files into a single ZIP for easy sharing and back up.
• Improved support for using V-Ray Frame Buffer Channels
• Improvements and fixes to the Batch Render tool
• New and improved product documentation

A full list of features in V-Ray 2.0 for SketchUp SP2 can be found here. If you're Educational customers, you can email sales.software@chaosgroup.com for SP 2 update information.

To get the update, head to the Chaos Group Downloads page.
  More Vray Plugin
[ #SketchUp #Vray #Render ]
Chaos Group has announced that V-Ray 2.0 for SketchUp Service Pack 2 is now available. This free update is available now for current V-Ray 2.0 for SketchUp artists.

>> See Also: V-Ray for SketchUp videos tutorial

What's New in V-Ray 2.0 for SketchUp SP2

• V-Ray Express: Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever. V-Ray Express is available separately on the downloads page.
• Frame Start animation option: You can now render individual frames or ranges of frames, e.g.: 5, 100-110, 200, 352.
• Pack all V-Ray Materials: Archive your V-Ray for SketchUp materials and all external files into a single ZIP for easy sharing and back up.
• Improved support for using V-Ray Frame Buffer Channels
• Improvements and fixes to the Batch Render tool
• New and improved product documentation

A full list of features in V-Ray 2.0 for SketchUp SP2 can be found here. If you're Educational customers, you can email sales.software@chaosgroup.com for SP 2 update information.

To get the update, head to the Chaos Group Downloads page.
  More Vray Plugin

V-Ray for MODO, NUKE and KATANA

Artikel Chaos Group, Artikel KATANA, Artikel Modo, Artikel NUKE, Artikel Rendering, Artikel The Foundry, Artikel Vray,
[ #Vray #Rendering #NUKE #Modo #KATANA ]
Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry's creative software solutions. Actually Vray for Nuke was shown in a video of Main Stage Presentation - Chaos Group at CG Event Moscow 2012 two Years ago!

>> See Also: Vray render tutorial

The two companies have been working together on the development of V-Ray for three of The Foundry's products: V-Ray for MODO, V-Ray for NUKE and V-Ray for KATANA. The MODO and NUKE versions will be unveiled for the first time at SIGGRAPH and can be seen in action at Chaos Group’s booth (#501).

Starting today, V-Ray for MODO and NUKE are available as a public beta, and the commercial version of V-Ray for KATANA is available for purchase.

“Chaos Group and The Foundry’s products have been cornerstones of Atomic Fiction's workflow since day one,” said Kevin Baillie, co-founder and VFX supervisor at Atomic Fiction. “Both companies share an obvious passion for making amazing, production-focused tools, and are constantly looking towards the future. We’re excited that their futures are converging to unify our rendering pipeline across our favorite applications!”

Built on V-Ray’s latest 3.0 core rendering technology, the integration with The Foundry's tools streamlines the workflow for studios with pipelines built around V-Ray, NUKE, MODO, and KATANA.

The products:

V-Ray for MODO – Provides flexibility and production-proven rendering capabilities for MODO artists creating 3D content. Now in public beta.



V-Ray for NUKE – Unifies the pipeline between NUKE artists and 3D artists for unprecedented workflow improvements at all stages of production, while providing access to V-Ray's advanced ray tracing capabilities. Now in public beta.

V-Ray for KATANA – First used on “Captain America: The Winter Soldier” by Industrial Light & Magic, the industry-leading lighting and look development package is now coupled with industry-standard rendering technology. Available upon request.

Bill Collis, CEO of The Foundry comments: “We have been working together with Chaos Group for a number of years and it’s great that we are now able to offer this integration between our products. V-Ray has a great user-base in our own key markets, VFX and design, and we are excited to help our clients to access these technologies in a more streamlined and efficient workflow.”

Users looking to hear more about the V-Ray for The Foundry’s tools will get their chance at SIGGRAPH 2014, as both companies will be discussing this exciting new development as part of a series of joint events.

“Chaos Group and The Foundry products are staples of the VFX and broadcast industries, which makes every measure of efficiency or improvement a step forward for artists in the trenches,” said Peter Mitev, CEO of Chaos Group. “With this alliance, we will continue to give artists whatever they need to be successful at every stage of their pipeline.”

SIGGRAPH schedule:

Chaos Group on-stage interview – Chaos Group’s Chief Commercial Officer Lon Grohs will join Brad Peebler (President of the Americas at The Foundry) in The Foundry Booth (#601, right next to the Chaos Group Booth) for a web-streamed discussion of the announcement on Wednesday, August 13 at 10:00 a.m.

MODO/MARI user group – Chaos Group will outline the new functionality of V-Ray for MODO at the Vancouver session of this popular user group. It is open to the public and will be held August 13 at the Georgia Ballroom A at The Hyatt Regency Hotel from 7:00 – 8:30 p.m.
  More Vray Plugin
[ #Vray #Rendering #NUKE #Modo #KATANA ]
Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry's creative software solutions. Actually Vray for Nuke was shown in a video of Main Stage Presentation - Chaos Group at CG Event Moscow 2012 two Years ago!

>> See Also: Vray render tutorial

The two companies have been working together on the development of V-Ray for three of The Foundry's products: V-Ray for MODO, V-Ray for NUKE and V-Ray for KATANA. The MODO and NUKE versions will be unveiled for the first time at SIGGRAPH and can be seen in action at Chaos Group’s booth (#501).

Starting today, V-Ray for MODO and NUKE are available as a public beta, and the commercial version of V-Ray for KATANA is available for purchase.

“Chaos Group and The Foundry’s products have been cornerstones of Atomic Fiction's workflow since day one,” said Kevin Baillie, co-founder and VFX supervisor at Atomic Fiction. “Both companies share an obvious passion for making amazing, production-focused tools, and are constantly looking towards the future. We’re excited that their futures are converging to unify our rendering pipeline across our favorite applications!”

Built on V-Ray’s latest 3.0 core rendering technology, the integration with The Foundry's tools streamlines the workflow for studios with pipelines built around V-Ray, NUKE, MODO, and KATANA.

The products:

V-Ray for MODO – Provides flexibility and production-proven rendering capabilities for MODO artists creating 3D content. Now in public beta.



V-Ray for NUKE – Unifies the pipeline between NUKE artists and 3D artists for unprecedented workflow improvements at all stages of production, while providing access to V-Ray's advanced ray tracing capabilities. Now in public beta.

V-Ray for KATANA – First used on “Captain America: The Winter Soldier” by Industrial Light & Magic, the industry-leading lighting and look development package is now coupled with industry-standard rendering technology. Available upon request.

Bill Collis, CEO of The Foundry comments: “We have been working together with Chaos Group for a number of years and it’s great that we are now able to offer this integration between our products. V-Ray has a great user-base in our own key markets, VFX and design, and we are excited to help our clients to access these technologies in a more streamlined and efficient workflow.”

Users looking to hear more about the V-Ray for The Foundry’s tools will get their chance at SIGGRAPH 2014, as both companies will be discussing this exciting new development as part of a series of joint events.

“Chaos Group and The Foundry products are staples of the VFX and broadcast industries, which makes every measure of efficiency or improvement a step forward for artists in the trenches,” said Peter Mitev, CEO of Chaos Group. “With this alliance, we will continue to give artists whatever they need to be successful at every stage of their pipeline.”

SIGGRAPH schedule:

Chaos Group on-stage interview – Chaos Group’s Chief Commercial Officer Lon Grohs will join Brad Peebler (President of the Americas at The Foundry) in The Foundry Booth (#601, right next to the Chaos Group Booth) for a web-streamed discussion of the announcement on Wednesday, August 13 at 10:00 a.m.

MODO/MARI user group – Chaos Group will outline the new functionality of V-Ray for MODO at the Vancouver session of this popular user group. It is open to the public and will be held August 13 at the Georgia Ballroom A at The Hyatt Regency Hotel from 7:00 – 8:30 p.m.
  More Vray Plugin

V-Ray 3.00.06 for 3ds Max 2011 - 2015

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray,
[ #Vray #3dsMax ]
Chaos Group has announced that V-Ray 3.00.06 for 3ds Max 2011 - 2015 is now available

>> See Also: V-Ray 3.0 Beta Review

Changes for v3.00.06 are:

- Adds support for Max 2015
- Adds VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
- Vrmesh exporter can now create a Multi/Sub-Object material when exporting multiple objects
- Adds lights include/exclude lists support to V-Ray RT CPU
- Implemented showing Safe Frame when rendering in a viewport with V-Ray RT
- Adds a VRayProxy option to render particles as points
- Adds a VRayProxy option to enable/disable Alembic full names support in visibility lists
- Adds VRayProxy support for hair and particles color channels from Alembic
- The VRayProxy 'Animation offset' parameter is now animatable
- VRayBump2Normal is now included in the V-Ray installation
- Adds VFB support for the 'track mouse' option in V-Ray RT with progressive sampling
- The Max LensFX plugin settings are now only applied if the Max VFB is used
- The default VFB Lens effects glare type is now 'From render camera'
- The intensity when using the VFB 'Mono' button is now based on the selected RGB components
- Adds VRayVrmatMtl exporter support for VRayBlendMtl
- Adds VRayVrmatMtl exporter support for Checker and Falloff textures
- Global subdivs multiplier can now go down to zero
- Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: fixes assigned materials order
- Fixes a MAXScript system exception error when cancelling the creation of a VRayLight
- Fixes issues with VRayLights and FumeFX with illumination map
- Embree: fixes a crash with XMesh and motion blur
- Rendering in DR mode with 'Use local host' unchecked no longer demands a render node license
- The DR 'Save hosts in scene' now works correctly when rendering through Backburner
- Fixes raw image output when enabled with an empty path
- Fixes the Reflection/Refraction trace sets' Clear button
- Reflection/Refraction trace sets now work in inclusive mode
- V-Ray RT progressive sampler settings are now exported in .vrscene files
- V-Ray RT: VRayParticleTex is now translated
- Region rendering with the V-Ray VFB now works when using V-Ray RT as production renderer
- Fixes a V-Ray RT Active Shade crash when undoing a delete of Forest Pro geometry
- V-Ray RT: fixes support of Material Frequency Particle Flow operator
- V-Ray RT/GPU: fixes a problem with the Lens effects source channel
- VRayDisplacementMod: fixes very slow rendering with animated Noise texture
- Fixes VRayClipper's material channel ID appearance in MultiMatte render element
- VRayGLSLMtl/VRayGLSLTex: fixes smoothstep output values outside the interpolation range
- VRayGLSLMtl/VRayGLSLTex: newly opened shaders are now added to the recent files history
- VRayOSLMtl/VRayOSLTex: newly opened shaders are now added to the recent files history
- VRayOSLTex: fixes a crash when assigned to dome VRayLight
- Fixes a VRayProxy crash with corrupt .vrmesh files with large number of voxels
- Fixes incorrect VRayProxy rendering of multiple instances with particles/hairs
- Optimized loading of scene with many Alembic proxies
- Optimized VRayProxy preview voxel loading routine
- VRayProxy now skips preview calculations if zero number of faces/hairs/particles is provided
- VRayPtex: changing PTex cache size now has an effect on rendering
- Adds a VRayPtex option for turning off anisotropic filtering for PTex textures
- Rendering VRayStereoscopic shade map sequences no longer causes crashes
- Fixes a crash after VRayIES light was created in 3D snap mode and Max was reset
- VRayLight: fixes 'Lock to dome orientation' option to work with nested textures
- .vrimg/.exr files are now saved if 'Generate preview' is enabled, and 'Memory frame buffer' is off
- VFB: the progressive sampler now creates a raw .vrimg/.exr file
- VFB: the Lens Effects are now applied to images loaded from the history
- VFB: the Lens Effects are now stored in the output file
- Cloning a VRayExtraTex element now clones the include/exclude list
- All VRayGLSLMtl/VRayGLSLTex user defined global variables are now initialized to zero
- VRayGLSLMtl/VRayGLSLTex: shader source files are now shown in the Asset Tracker
- VRayOSLMtl/VRayOSLTex: shader source files are now shown in the Asset Tracker
- Fixes vrimg2exr batch conversion output names generation

Watch V-Ray 3.0 for 3ds Max New Features video


Download

You can buy for $1040 or download V-Ray 3.00.06 for 3ds Max 2011 - 2015 demo here
  More 3ds Max Plugin
[ #Vray #3dsMax ]
Chaos Group has announced that V-Ray 3.00.06 for 3ds Max 2011 - 2015 is now available

>> See Also: V-Ray 3.0 Beta Review

Changes for v3.00.06 are:

- Adds support for Max 2015
- Adds VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
- Vrmesh exporter can now create a Multi/Sub-Object material when exporting multiple objects
- Adds lights include/exclude lists support to V-Ray RT CPU
- Implemented showing Safe Frame when rendering in a viewport with V-Ray RT
- Adds a VRayProxy option to render particles as points
- Adds a VRayProxy option to enable/disable Alembic full names support in visibility lists
- Adds VRayProxy support for hair and particles color channels from Alembic
- The VRayProxy 'Animation offset' parameter is now animatable
- VRayBump2Normal is now included in the V-Ray installation
- Adds VFB support for the 'track mouse' option in V-Ray RT with progressive sampling
- The Max LensFX plugin settings are now only applied if the Max VFB is used
- The default VFB Lens effects glare type is now 'From render camera'
- The intensity when using the VFB 'Mono' button is now based on the selected RGB components
- Adds VRayVrmatMtl exporter support for VRayBlendMtl
- Adds VRayVrmatMtl exporter support for Checker and Falloff textures
- Global subdivs multiplier can now go down to zero
- Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: fixes assigned materials order
- Fixes a MAXScript system exception error when cancelling the creation of a VRayLight
- Fixes issues with VRayLights and FumeFX with illumination map
- Embree: fixes a crash with XMesh and motion blur
- Rendering in DR mode with 'Use local host' unchecked no longer demands a render node license
- The DR 'Save hosts in scene' now works correctly when rendering through Backburner
- Fixes raw image output when enabled with an empty path
- Fixes the Reflection/Refraction trace sets' Clear button
- Reflection/Refraction trace sets now work in inclusive mode
- V-Ray RT progressive sampler settings are now exported in .vrscene files
- V-Ray RT: VRayParticleTex is now translated
- Region rendering with the V-Ray VFB now works when using V-Ray RT as production renderer
- Fixes a V-Ray RT Active Shade crash when undoing a delete of Forest Pro geometry
- V-Ray RT: fixes support of Material Frequency Particle Flow operator
- V-Ray RT/GPU: fixes a problem with the Lens effects source channel
- VRayDisplacementMod: fixes very slow rendering with animated Noise texture
- Fixes VRayClipper's material channel ID appearance in MultiMatte render element
- VRayGLSLMtl/VRayGLSLTex: fixes smoothstep output values outside the interpolation range
- VRayGLSLMtl/VRayGLSLTex: newly opened shaders are now added to the recent files history
- VRayOSLMtl/VRayOSLTex: newly opened shaders are now added to the recent files history
- VRayOSLTex: fixes a crash when assigned to dome VRayLight
- Fixes a VRayProxy crash with corrupt .vrmesh files with large number of voxels
- Fixes incorrect VRayProxy rendering of multiple instances with particles/hairs
- Optimized loading of scene with many Alembic proxies
- Optimized VRayProxy preview voxel loading routine
- VRayProxy now skips preview calculations if zero number of faces/hairs/particles is provided
- VRayPtex: changing PTex cache size now has an effect on rendering
- Adds a VRayPtex option for turning off anisotropic filtering for PTex textures
- Rendering VRayStereoscopic shade map sequences no longer causes crashes
- Fixes a crash after VRayIES light was created in 3D snap mode and Max was reset
- VRayLight: fixes 'Lock to dome orientation' option to work with nested textures
- .vrimg/.exr files are now saved if 'Generate preview' is enabled, and 'Memory frame buffer' is off
- VFB: the progressive sampler now creates a raw .vrimg/.exr file
- VFB: the Lens Effects are now applied to images loaded from the history
- VFB: the Lens Effects are now stored in the output file
- Cloning a VRayExtraTex element now clones the include/exclude list
- All VRayGLSLMtl/VRayGLSLTex user defined global variables are now initialized to zero
- VRayGLSLMtl/VRayGLSLTex: shader source files are now shown in the Asset Tracker
- VRayOSLMtl/VRayOSLTex: shader source files are now shown in the Asset Tracker
- Fixes vrimg2exr batch conversion output names generation

Watch V-Ray 3.0 for 3ds Max New Features video


Download

You can buy for $1040 or download V-Ray 3.00.06 for 3ds Max 2011 - 2015 demo here
  More 3ds Max Plugin

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