MakerBot and The Foundry Unveil MakerBot Kit for MODO

Artikel MakerBot Kit, Artikel Modo, Artikel The Foundry,
[ #MODO #CES2015 ]
At CES 2015, The Foundry and MakerBot have introduced MakerBot® Kit for MODO which allows users, for the first time, to create and edit designs using The Foundry’s powerful MODO 801 capabilities and publish the files directly to MakerBot’s Thingiverse.com - one of the largest 3D design communities in the world – or save them privately using the MakerBot Cloud Library, all from within MODO.

>> See Also: Modo tutorial


With the MakerBot Kit for MODO professional artists and hobbyists can:
· Load and save .thing files due to native file support
· Authenticate MakerBot accounts from inside MODO
· Explore Thingiverse and download free objects/files
· Update or delete objects on Thingiverse and in their own personal MakerBot Cloud Library from within MODO
· Generate photorealistic renderings of objects and upload the cover image for each item to Thingiverse and/or the MakerBot Cloud Library from inside MODO
· Upload and store MODO files (.lxo) on Thingiverse and/or in their MakerBot Cloud Library for improved editing and easy sharing with other MakerBot users

To find out more information on the MakerBot Kit for MODO, please visit thefoundry.co.uk/products/modo/kits/makerbot
  More Modo Plugin
[ #MODO #CES2015 ]
At CES 2015, The Foundry and MakerBot have introduced MakerBot® Kit for MODO which allows users, for the first time, to create and edit designs using The Foundry’s powerful MODO 801 capabilities and publish the files directly to MakerBot’s Thingiverse.com - one of the largest 3D design communities in the world – or save them privately using the MakerBot Cloud Library, all from within MODO.

>> See Also: Modo tutorial


With the MakerBot Kit for MODO professional artists and hobbyists can:
· Load and save .thing files due to native file support
· Authenticate MakerBot accounts from inside MODO
· Explore Thingiverse and download free objects/files
· Update or delete objects on Thingiverse and in their own personal MakerBot Cloud Library from within MODO
· Generate photorealistic renderings of objects and upload the cover image for each item to Thingiverse and/or the MakerBot Cloud Library from inside MODO
· Upload and store MODO files (.lxo) on Thingiverse and/or in their MakerBot Cloud Library for improved editing and easy sharing with other MakerBot users

To find out more information on the MakerBot Kit for MODO, please visit thefoundry.co.uk/products/modo/kits/makerbot
  More Modo Plugin

The Foundry Colorway 1.1V1 for Cinema 4D and MODO

Artikel Cinema 4D, Artikel Colorway, Artikel Modo, Artikel Rendering, Artikel The Foundry,
[ #MODO #Cinema4D ]
Version 1.1v1 of The Foundry’s Colorway for MAXON CINEMA 4D and The Foundry MODO is now available with numerous new features, enhancements, bug fixes and some workarounds for problems.

>> See Also: COLORWAY videos tutorial


Features:

Presentation & review

  -Add background images and overlay branding or marketing content using the brand new backdrop and image overlay filters
  -Improved depth of field
  -New Tone mapping controls and presets

Variations & looks

  -Organize your scenes more effectively with groups in the materials editor
  -Greater control over blend/tile modes of textures/decals
  -Improved anti-aliasing on all textures/decals
  -The new diffuse/reflection amount overrides give you even finer control over the final look of your materials

Iterative, ‘non-destructive’ workflow

  -Render ObjectID, Diffuse Color and Part Mask outputs, allowing for additional compositing post-render
  -Additional image file formats supported

Webinar Cinema 4D for COLORWAY

MAXON CINEMA 4D and COLORWAY: In a 30 minute webinar, recorded Nov. 11, 2014, Matt Brealey, Product Manager at The Foundry, introduced COLORWAY for Cinema 4D and showed you how to set up models in Cinema 4D to take advantage of this great new tool.


  More Cinema 4D Plugin
[ #MODO #Cinema4D ]
Version 1.1v1 of The Foundry’s Colorway for MAXON CINEMA 4D and The Foundry MODO is now available with numerous new features, enhancements, bug fixes and some workarounds for problems.

>> See Also: COLORWAY videos tutorial


Features:

Presentation & review

  -Add background images and overlay branding or marketing content using the brand new backdrop and image overlay filters
  -Improved depth of field
  -New Tone mapping controls and presets

Variations & looks

  -Organize your scenes more effectively with groups in the materials editor
  -Greater control over blend/tile modes of textures/decals
  -Improved anti-aliasing on all textures/decals
  -The new diffuse/reflection amount overrides give you even finer control over the final look of your materials

Iterative, ‘non-destructive’ workflow

  -Render ObjectID, Diffuse Color and Part Mask outputs, allowing for additional compositing post-render
  -Additional image file formats supported

Webinar Cinema 4D for COLORWAY

MAXON CINEMA 4D and COLORWAY: In a 30 minute webinar, recorded Nov. 11, 2014, Matt Brealey, Product Manager at The Foundry, introduced COLORWAY for Cinema 4D and showed you how to set up models in Cinema 4D to take advantage of this great new tool.


  More Cinema 4D Plugin

V-Ray for MODO, NUKE and KATANA

Artikel Chaos Group, Artikel KATANA, Artikel Modo, Artikel NUKE, Artikel Rendering, Artikel The Foundry, Artikel Vray,
[ #Vray #Rendering #NUKE #Modo #KATANA ]
Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry's creative software solutions. Actually Vray for Nuke was shown in a video of Main Stage Presentation - Chaos Group at CG Event Moscow 2012 two Years ago!

>> See Also: Vray render tutorial

The two companies have been working together on the development of V-Ray for three of The Foundry's products: V-Ray for MODO, V-Ray for NUKE and V-Ray for KATANA. The MODO and NUKE versions will be unveiled for the first time at SIGGRAPH and can be seen in action at Chaos Group’s booth (#501).

Starting today, V-Ray for MODO and NUKE are available as a public beta, and the commercial version of V-Ray for KATANA is available for purchase.

“Chaos Group and The Foundry’s products have been cornerstones of Atomic Fiction's workflow since day one,” said Kevin Baillie, co-founder and VFX supervisor at Atomic Fiction. “Both companies share an obvious passion for making amazing, production-focused tools, and are constantly looking towards the future. We’re excited that their futures are converging to unify our rendering pipeline across our favorite applications!”

Built on V-Ray’s latest 3.0 core rendering technology, the integration with The Foundry's tools streamlines the workflow for studios with pipelines built around V-Ray, NUKE, MODO, and KATANA.

The products:

V-Ray for MODO – Provides flexibility and production-proven rendering capabilities for MODO artists creating 3D content. Now in public beta.



V-Ray for NUKE – Unifies the pipeline between NUKE artists and 3D artists for unprecedented workflow improvements at all stages of production, while providing access to V-Ray's advanced ray tracing capabilities. Now in public beta.

V-Ray for KATANA – First used on “Captain America: The Winter Soldier” by Industrial Light & Magic, the industry-leading lighting and look development package is now coupled with industry-standard rendering technology. Available upon request.

Bill Collis, CEO of The Foundry comments: “We have been working together with Chaos Group for a number of years and it’s great that we are now able to offer this integration between our products. V-Ray has a great user-base in our own key markets, VFX and design, and we are excited to help our clients to access these technologies in a more streamlined and efficient workflow.”

Users looking to hear more about the V-Ray for The Foundry’s tools will get their chance at SIGGRAPH 2014, as both companies will be discussing this exciting new development as part of a series of joint events.

“Chaos Group and The Foundry products are staples of the VFX and broadcast industries, which makes every measure of efficiency or improvement a step forward for artists in the trenches,” said Peter Mitev, CEO of Chaos Group. “With this alliance, we will continue to give artists whatever they need to be successful at every stage of their pipeline.”

SIGGRAPH schedule:

Chaos Group on-stage interview – Chaos Group’s Chief Commercial Officer Lon Grohs will join Brad Peebler (President of the Americas at The Foundry) in The Foundry Booth (#601, right next to the Chaos Group Booth) for a web-streamed discussion of the announcement on Wednesday, August 13 at 10:00 a.m.

MODO/MARI user group – Chaos Group will outline the new functionality of V-Ray for MODO at the Vancouver session of this popular user group. It is open to the public and will be held August 13 at the Georgia Ballroom A at The Hyatt Regency Hotel from 7:00 – 8:30 p.m.
  More Vray Plugin
[ #Vray #Rendering #NUKE #Modo #KATANA ]
Chaos Group and The Foundry have announced that V-Ray will be available for a number of The Foundry's creative software solutions. Actually Vray for Nuke was shown in a video of Main Stage Presentation - Chaos Group at CG Event Moscow 2012 two Years ago!

>> See Also: Vray render tutorial

The two companies have been working together on the development of V-Ray for three of The Foundry's products: V-Ray for MODO, V-Ray for NUKE and V-Ray for KATANA. The MODO and NUKE versions will be unveiled for the first time at SIGGRAPH and can be seen in action at Chaos Group’s booth (#501).

Starting today, V-Ray for MODO and NUKE are available as a public beta, and the commercial version of V-Ray for KATANA is available for purchase.

“Chaos Group and The Foundry’s products have been cornerstones of Atomic Fiction's workflow since day one,” said Kevin Baillie, co-founder and VFX supervisor at Atomic Fiction. “Both companies share an obvious passion for making amazing, production-focused tools, and are constantly looking towards the future. We’re excited that their futures are converging to unify our rendering pipeline across our favorite applications!”

Built on V-Ray’s latest 3.0 core rendering technology, the integration with The Foundry's tools streamlines the workflow for studios with pipelines built around V-Ray, NUKE, MODO, and KATANA.

The products:

V-Ray for MODO – Provides flexibility and production-proven rendering capabilities for MODO artists creating 3D content. Now in public beta.



V-Ray for NUKE – Unifies the pipeline between NUKE artists and 3D artists for unprecedented workflow improvements at all stages of production, while providing access to V-Ray's advanced ray tracing capabilities. Now in public beta.

V-Ray for KATANA – First used on “Captain America: The Winter Soldier” by Industrial Light & Magic, the industry-leading lighting and look development package is now coupled with industry-standard rendering technology. Available upon request.

Bill Collis, CEO of The Foundry comments: “We have been working together with Chaos Group for a number of years and it’s great that we are now able to offer this integration between our products. V-Ray has a great user-base in our own key markets, VFX and design, and we are excited to help our clients to access these technologies in a more streamlined and efficient workflow.”

Users looking to hear more about the V-Ray for The Foundry’s tools will get their chance at SIGGRAPH 2014, as both companies will be discussing this exciting new development as part of a series of joint events.

“Chaos Group and The Foundry products are staples of the VFX and broadcast industries, which makes every measure of efficiency or improvement a step forward for artists in the trenches,” said Peter Mitev, CEO of Chaos Group. “With this alliance, we will continue to give artists whatever they need to be successful at every stage of their pipeline.”

SIGGRAPH schedule:

Chaos Group on-stage interview – Chaos Group’s Chief Commercial Officer Lon Grohs will join Brad Peebler (President of the Americas at The Foundry) in The Foundry Booth (#601, right next to the Chaos Group Booth) for a web-streamed discussion of the announcement on Wednesday, August 13 at 10:00 a.m.

MODO/MARI user group – Chaos Group will outline the new functionality of V-Ray for MODO at the Vancouver session of this popular user group. It is open to the public and will be held August 13 at the Georgia Ballroom A at The Hyatt Regency Hotel from 7:00 – 8:30 p.m.
  More Vray Plugin

Download Ideascale Nodepack 1.5 for Mari

Artikel Download, Artikel Mari, Artikel Texturing, Artikel The Foundry,
[ #Mari #Texturing ]
Download a new release of the popular MARI Extension pack Ideascale Nodepack 1.5. This free open source is compatible with Mari 2.5v2 and higher

>> See Also: Mari tutorial



Download here
  More Texturing Plugin
[ #Mari #Texturing ]
Download a new release of the popular MARI Extension pack Ideascale Nodepack 1.5. This free open source is compatible with Mari 2.5v2 and higher

>> See Also: Mari tutorial



Download here
  More Texturing Plugin

CAMERATRACKER for After Effects sale

Artikel After Effects, Artikel CAMERATRACKER, Artikel Compositing, Artikel The Foundry, Artikel Video Editing,
[ #AfterEffects ]
CAMERATRACKER for After Effects® plugin allows you to pull 3D motion tracks and matchmoves without having to leave After Effects. It analyses the source sequence and extracts the original camera's lens and motion parameters, allowing you to composite 2D or 3D elements correctly with reference to the camera used to film the shot.

>> See Also: CAMERATRACKER for After Effects Review


The Foundry has announced that 48 hours CAMERATRACKER sale has started. Get it before Thursday 3rd July and save nearly $100 off the list price. GET IT NOW!
  More After Effects Plugin
[ #AfterEffects ]
CAMERATRACKER for After Effects® plugin allows you to pull 3D motion tracks and matchmoves without having to leave After Effects. It analyses the source sequence and extracts the original camera's lens and motion parameters, allowing you to composite 2D or 3D elements correctly with reference to the camera used to film the shot.

>> See Also: CAMERATRACKER for After Effects Review


The Foundry has announced that 48 hours CAMERATRACKER sale has started. Get it before Thursday 3rd July and save nearly $100 off the list price. GET IT NOW!
  More After Effects Plugin

The Foundry OCULA 4 for NUKE

Artikel Compositing, Artikel NUKE, Artikel OCULA, Artikel OCULA 4, Artikel Stereoscopic, Artikel The Foundry,
[ #stereoscopic #Nuke #Compositing ]
London, 5 June 2014 – Leading creative software developer The Foundry has announced the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery.

>> See Also: NUKE tutorial

OCULA 4 introduces a complete overhaul of The Foundry’s industry standard stereo post production toolset. Rewritten engine tools and plugins provide a dramatic change in out-of-the-box quality, accuracy and pipeline automation, as well as simplified workflows to ensure fast turn-around times regardless of the number of shots.

The upgrade is the result of two years of dedicated work and collaboration with leading artists and facilities worldwide. The next generation of algorithms introduced in OCULA 4 deliver clean consistent data, rebuild sharp more accurate images, while ensuring greater fidelity to original plates and guaranteeing that disparity and depth are handled better than ever before. OCULA 4’s improved toolsets significantly reduce the amount of manual work required when dealing with color and focus matching, rebuilding and retiming views and vertical alignment.

Andy Whitmore, Chief Product Officer, The Foundry, says: “OCULA 4 steps up to meet the ever increasing demands of artists for quality results, efficient production workflows and enhanced project turnaround. The new features include quick and easy alignment correction and automation, which sees the simplification of Solver controls, updated feature matching and the ability to auto-analyze sequences.”

Other upgrades include changes to the Vertical Aligner tool, as well as a New View tool, Colour Matcher, Focus Matcher and new review tools. This update also includes GPU acceleration with the same results on CPU and GPU.

With the upgrade, OCULA 4 brings added flexibility, consistency and accuracy to the stereoscopic VFX workflow, which ultimately results in improved efficiency for artists. For more please visit here
  More Compositing Plugin
[ #stereoscopic #Nuke #Compositing ]
London, 5 June 2014 – Leading creative software developer The Foundry has announced the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery.

>> See Also: NUKE tutorial

OCULA 4 introduces a complete overhaul of The Foundry’s industry standard stereo post production toolset. Rewritten engine tools and plugins provide a dramatic change in out-of-the-box quality, accuracy and pipeline automation, as well as simplified workflows to ensure fast turn-around times regardless of the number of shots.

The upgrade is the result of two years of dedicated work and collaboration with leading artists and facilities worldwide. The next generation of algorithms introduced in OCULA 4 deliver clean consistent data, rebuild sharp more accurate images, while ensuring greater fidelity to original plates and guaranteeing that disparity and depth are handled better than ever before. OCULA 4’s improved toolsets significantly reduce the amount of manual work required when dealing with color and focus matching, rebuilding and retiming views and vertical alignment.

Andy Whitmore, Chief Product Officer, The Foundry, says: “OCULA 4 steps up to meet the ever increasing demands of artists for quality results, efficient production workflows and enhanced project turnaround. The new features include quick and easy alignment correction and automation, which sees the simplification of Solver controls, updated feature matching and the ability to auto-analyze sequences.”

Other upgrades include changes to the Vertical Aligner tool, as well as a New View tool, Colour Matcher, Focus Matcher and new review tools. This update also includes GPU acceleration with the same results on CPU and GPU.

With the upgrade, OCULA 4 brings added flexibility, consistency and accuracy to the stereoscopic VFX workflow, which ultimately results in improved efficiency for artists. For more please visit here
  More Compositing Plugin

MeshFusion 102 for MODO

Artikel Featured, Artikel MeshFusion, Artikel Modeling, Artikel Modo, Artikel The Foundry,
[ #MeshFusion #MODO #Modeling ]
The Foundry has announced that MeshFusion 102 is available as a free update for those who own the plugin

New Features:

- Exploiting the new Thin Mesh Support in 102

- New Final Airtight Mesh Output Options

- Smooth & Crisp Strips

More information please go here
  More Modo Plugin

[ #MeshFusion #MODO #Modeling ]
The Foundry has announced that MeshFusion 102 is available as a free update for those who own the plugin

New Features:

- Exploiting the new Thin Mesh Support in 102

- New Final Airtight Mesh Output Options

- Smooth & Crisp Strips

More information please go here
  More Modo Plugin

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