The Foundry OCULA 4 for NUKE

Artikel Compositing, Artikel NUKE, Artikel OCULA, Artikel OCULA 4, Artikel Stereoscopic, Artikel The Foundry,
[ #stereoscopic #Nuke #Compositing ]
London, 5 June 2014 – Leading creative software developer The Foundry has announced the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery.

>> See Also: NUKE tutorial

OCULA 4 introduces a complete overhaul of The Foundry’s industry standard stereo post production toolset. Rewritten engine tools and plugins provide a dramatic change in out-of-the-box quality, accuracy and pipeline automation, as well as simplified workflows to ensure fast turn-around times regardless of the number of shots.

The upgrade is the result of two years of dedicated work and collaboration with leading artists and facilities worldwide. The next generation of algorithms introduced in OCULA 4 deliver clean consistent data, rebuild sharp more accurate images, while ensuring greater fidelity to original plates and guaranteeing that disparity and depth are handled better than ever before. OCULA 4’s improved toolsets significantly reduce the amount of manual work required when dealing with color and focus matching, rebuilding and retiming views and vertical alignment.

Andy Whitmore, Chief Product Officer, The Foundry, says: “OCULA 4 steps up to meet the ever increasing demands of artists for quality results, efficient production workflows and enhanced project turnaround. The new features include quick and easy alignment correction and automation, which sees the simplification of Solver controls, updated feature matching and the ability to auto-analyze sequences.”

Other upgrades include changes to the Vertical Aligner tool, as well as a New View tool, Colour Matcher, Focus Matcher and new review tools. This update also includes GPU acceleration with the same results on CPU and GPU.

With the upgrade, OCULA 4 brings added flexibility, consistency and accuracy to the stereoscopic VFX workflow, which ultimately results in improved efficiency for artists. For more please visit here
  More Compositing Plugin
[ #stereoscopic #Nuke #Compositing ]
London, 5 June 2014 – Leading creative software developer The Foundry has announced the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery.

>> See Also: NUKE tutorial

OCULA 4 introduces a complete overhaul of The Foundry’s industry standard stereo post production toolset. Rewritten engine tools and plugins provide a dramatic change in out-of-the-box quality, accuracy and pipeline automation, as well as simplified workflows to ensure fast turn-around times regardless of the number of shots.

The upgrade is the result of two years of dedicated work and collaboration with leading artists and facilities worldwide. The next generation of algorithms introduced in OCULA 4 deliver clean consistent data, rebuild sharp more accurate images, while ensuring greater fidelity to original plates and guaranteeing that disparity and depth are handled better than ever before. OCULA 4’s improved toolsets significantly reduce the amount of manual work required when dealing with color and focus matching, rebuilding and retiming views and vertical alignment.

Andy Whitmore, Chief Product Officer, The Foundry, says: “OCULA 4 steps up to meet the ever increasing demands of artists for quality results, efficient production workflows and enhanced project turnaround. The new features include quick and easy alignment correction and automation, which sees the simplification of Solver controls, updated feature matching and the ability to auto-analyze sequences.”

Other upgrades include changes to the Vertical Aligner tool, as well as a New View tool, Colour Matcher, Focus Matcher and new review tools. This update also includes GPU acceleration with the same results on CPU and GPU.

With the upgrade, OCULA 4 brings added flexibility, consistency and accuracy to the stereoscopic VFX workflow, which ultimately results in improved efficiency for artists. For more please visit here
  More Compositing Plugin

Stereo 3D Toolkit 2.03 for After Effects

Artikel After Effects, Artikel Compositing, Artikel Featured, Artikel Stereo 3D Toolkit, Artikel Stereoscopic,
[ #AfterEffects #Compositing #Stereoscopic ]
Developed by Ryan Cashman, Stereo 3D Toolkit is a professional stereoscopic workflow tools enable you to create mind blowing stereoscopic animation in After Effects. Automatically generates true left and right channels, and Stereo 3D Pre-Comps. Compatible with all your favorite After Effects Plug-ins

>> See Also: Compositing tutorial

Features:

  -True left and right channel hierarchy management.
  -Compatible with all your favorite 3D Effects and Plug-ins.
  -Improved 2D & 3D video workflow.
  -Supports multiple Stereo 3D Workflows in a single project.
  -Convert any pre-comp into a Stereo 3D Pre-Comp.
  -Improved Cinema 4D integration, includes preset library.
  -Maya compatibility with included camera rig.

New features in Version 2


Camera Rigs - In Version 1 only single cameras could be used to create the Stereo 3D Workflow. In Version 2, cameras can be parented to null objects to create animation rigs in stereo 3D. Existing camera rigs can be converted to stereo 3D, or new ones can be built and modified as you work.

2D & 3D Video - Version 1's workflow was primarily built for working with CGI. Version 2's improved workflow and tools make aligning your stereo 3D content to 2D or 3D video easier than ever.

Cinema 4D - Version 1 used a special camera rig, and required you to manually render the left and right channels from Cinema 4D. Version 2 piggybacks on the built-in camera and rendering options for a more seamless workflow. Left and right channels can be exported simultaneously using the built in stereoscopic renderer. You can work in stereo 3D using the viewport stereoscopic preview. Download includes an object preset library with render settings and Stereo 3D Camera.

Maya - Version 1 did not have Maya support. Version 2 includes a Stereo 3D Camera project for Maya. Projects using the Stereo 3D Camera can be imported into After Effects as Maya Ascii files. As in Cinema 4D, the Stereo 3D Camera piggybacks on Maya's built-in stereo camera.

Improved Performance - With 2 of everything, working in stereo 3D can become system intensive. In Version 1, camera animation could only be adjusted with the stereo 3D preview active. In Version 2 all of the camera and animation work to be performed on the left channel hierarchy. This reduces system strain while you work, calculating both channels only when it's necessary to preview the stereo 3D effect.

Organized - Version 2 allows for multiple Stereo 3D Workflows in a single project, automatically organizing them into folders.

Stereo 3D Pre-Comps - Quickly convert any pre-composition into a Stereo 3D Pre-Comp, complete with a nested instance of the master camera rig.


Compatibility

After Effects: CC, CS6, CS5.5, CS5
Cinema 4D : R15, R14, R13
Maya: 2014, 2013

Download


Buy 10 for $79.99 each and save 20% here
  More After Effects Plugin

[ #AfterEffects #Compositing #Stereoscopic ]
Developed by Ryan Cashman, Stereo 3D Toolkit is a professional stereoscopic workflow tools enable you to create mind blowing stereoscopic animation in After Effects. Automatically generates true left and right channels, and Stereo 3D Pre-Comps. Compatible with all your favorite After Effects Plug-ins

>> See Also: Compositing tutorial

Features:

  -True left and right channel hierarchy management.
  -Compatible with all your favorite 3D Effects and Plug-ins.
  -Improved 2D & 3D video workflow.
  -Supports multiple Stereo 3D Workflows in a single project.
  -Convert any pre-comp into a Stereo 3D Pre-Comp.
  -Improved Cinema 4D integration, includes preset library.
  -Maya compatibility with included camera rig.

New features in Version 2


Camera Rigs - In Version 1 only single cameras could be used to create the Stereo 3D Workflow. In Version 2, cameras can be parented to null objects to create animation rigs in stereo 3D. Existing camera rigs can be converted to stereo 3D, or new ones can be built and modified as you work.

2D & 3D Video - Version 1's workflow was primarily built for working with CGI. Version 2's improved workflow and tools make aligning your stereo 3D content to 2D or 3D video easier than ever.

Cinema 4D - Version 1 used a special camera rig, and required you to manually render the left and right channels from Cinema 4D. Version 2 piggybacks on the built-in camera and rendering options for a more seamless workflow. Left and right channels can be exported simultaneously using the built in stereoscopic renderer. You can work in stereo 3D using the viewport stereoscopic preview. Download includes an object preset library with render settings and Stereo 3D Camera.

Maya - Version 1 did not have Maya support. Version 2 includes a Stereo 3D Camera project for Maya. Projects using the Stereo 3D Camera can be imported into After Effects as Maya Ascii files. As in Cinema 4D, the Stereo 3D Camera piggybacks on Maya's built-in stereo camera.

Improved Performance - With 2 of everything, working in stereo 3D can become system intensive. In Version 1, camera animation could only be adjusted with the stereo 3D preview active. In Version 2 all of the camera and animation work to be performed on the left channel hierarchy. This reduces system strain while you work, calculating both channels only when it's necessary to preview the stereo 3D effect.

Organized - Version 2 allows for multiple Stereo 3D Workflows in a single project, automatically organizing them into folders.

Stereo 3D Pre-Comps - Quickly convert any pre-composition into a Stereo 3D Pre-Comp, complete with a nested instance of the master camera rig.


Compatibility

After Effects: CC, CS6, CS5.5, CS5
Cinema 4D : R15, R14, R13
Maya: 2014, 2013

Download


Buy 10 for $79.99 each and save 20% here
  More After Effects Plugin

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