V-Ray 3.5 for NUKE 8 - 10.5

Artikel Chaos Group, Artikel Compositing, Artikel Rendering, Artikel Vray, Artikel VRay for NUKE,
[ #Vray ]

Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization, Nuke to Standalone and Tricks


New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
Light Cache GI – Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
Triplanar texture – Apply seamless textures to complex objects without UVs.
V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

“Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries,” says Jody Madden, Chief Product and Customer Officer at Foundry. “Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability

V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers.

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

  More VRay for NUKE Plugin [post_ad]
[ #Vray ]

Chaos Group announces V-Ray 3.5 for NUKE, a major update to its production-proven ray traced renderer used on films like “Spectre” and “The Revenant.” New support for volumetric rendering and deep compositing workflows have greatly expanded V-Ray for NUKE’s core capabilities, adding flexibility to film and TV productions.

Now for the first time, NUKE artists can use the V-Ray Volume Grid node to import and render fire, smoke and other fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

Deep rendering capabilities have also been greatly improved in this update, allowing artists to fully adopt deep compositing workflows. With V-Ray for NUKE deep data can be generated directly in NUKE, helping artists save disk space and file load times.

“V-Ray for NUKE has expanded what I can do as a creative director. At Framestore, we’ve started applying it to more projects, as it provides greater control over lighting, shadows and atmospheric effects. Deep compositing and full 3D volumes are a great next step,” said William Bartlett, Executive Creative Director at Framestore.

>> See Also: V-Ray For NUKE tutorial: Rendering, Optimization, Nuke to Standalone and Tricks


New Features and Improvements Include:

Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
Light Cache GI – Speed up renders with V-Ray's unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
Triplanar texture – Apply seamless textures to complex objects without UVs.
V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

“Deep compositing workflows have gone from being a good idea to the standard in the film and TV industries,” says Jody Madden, Chief Product and Customer Officer at Foundry. “Incorporating V-Ray's production-proven rendering capabilities into Nuke's Deep Compositing workflow will save artists huge amounts of time, and that's exactly what we want to achieve when we work with other companies.”

Learn more at the V-Ray for NUKE product page.

Pricing/Availability

V-Ray 3.5 for NUKE is available now and is a free update for V-Ray 3.x for NUKE customers.

A V-Ray for NUKE Workstation license can be purchased for $1,040 through select resellers. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.x for 3ds Max and Maya render node licenses.

  More VRay for NUKE Plugin [post_ad]

V-Ray 3.3 for NUKE

Artikel Compositing, Artikel Rendering, Artikel Vray, Artikel VRay for NUKE,
[ #Vray ]
Chaos Group has released the most powerful renderer currently available for NUKE, NUKEX, and NUKE STUDIO. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, to artists around the world.

>> See Also: Vray for NUKE tutorial


Already being used in production on franchises like James Bond, V-Ray for NUKE allows compositors to alter any 3D asset. Before, a lighting issue meant going backwards in the pipeline. Now, compositors have all the lighting, shading and rendering elements they need to do the job themselves.

"V-Ray for NUKE has opened up a new horizon in creative possibilities,” said William Bartlett, Executive Creative Director, Integrated Advertising at Framestore. “Whether you are generating detailed renders for pitches and treatments, or combining 2D and 3D in interesting new ways like we did on the Spectre titles, these tools stand out. We couldn't be more excited and pleased with the implementation.”

NUKE’s first VR system arrives via two new cameras, covering spherical and stereo cube maps. With VR exploding into the mainstream, studios finally have an easy way to access this lucrative market.

V-Ray Standalone brings real-time, GPU-accelerated rendering to film and broadcast projects, including full access to the entire V-Ray line-up (bucket, progressive and V-Ray RT). The addition of a V-Ray VRscene node will help teams transmit full render-ready assets from V-Ray for 3ds Max and Maya to NUKE artists (or vice versa) with perfect parity. Users can preview, instance, transform and control V-Ray scene files with 100% consistency, no matter where they are in the pipeline.

“When people think of NUKE, they usually don’t think of rendering,” said Vlado Koylazov, CTO of Chaos Group. “Now artists can create a 3D scene using the same nodal workflow used throughout NUKE.”

V-Ray 3.3 for NUKE Features:

Render with V-Ray Standalone
  -Render scenes with the full power of V-Ray Standalone directly in NUKE. With the new VRayTranslator node you can access all of V-Ray's powerful rendering options - bucket, progressive, and V-Ray RT - and you can render faster using distributed rendering.

New VRayVRscene node
  -Import, export, and control V-Ray scene files with the new VRayVRscene node.
  -Render animated V-Ray scene files (.vrscene)
  -Preview, instance, and transform V-Ray scene files

Variance-based Adaptive Sampling
  -V-Ray 3.3 for NUKE adds the latest updates to the V-Ray core, matching V-Ray for 3ds Max and Maya, with Variance-based Adaptive Sampling for better noise detection and cleaner renders.

Additional updates and improvements include:


Cameras
  -VR cameras - create spherical and cubic stereo panoramas for VR
  -Physical camera - simulate real-world cameras with controls for depth of field, motion blur, and lens distortion.

Lights
  -Sun & sky with Aerial perspective - simulate natural looking daylight with realistic atmospheric depth.

Geometry
  -Proxy visibility controls – turn objects on and off within a V-Ray proxy.
  -Instanced proxy objects with NUKE particles – render large scenes using NUKE particles to instance V-Ray proxy objects.

Materials
  -Two-sided translucency - create thin translucent materials efficiently with the VRayMtl2Sided.

Textures
  -Layered textures - create layered textures using a variety of overlays and blend modes.
  -Procedural noise texture – render parametric 3D noise with the VRayTexNoise node.

Render elements & compositing
  -Render mask - render only selected objects for faster updates.
  -Velocity - create motion blur as a post effect with the improved VRayVelocity render element.

Pricing and Availability


V-Ray for NUKE is available now through select resellers for $1,040. For a limited time, artists can also purchase V-Ray 3.3 for NUKE and a copy of either V-Ray 3.3 for 3ds Max or Maya for $1,500.

  More VRay for NUKE Plugin [post_ad]
[ #Vray ]
Chaos Group has released the most powerful renderer currently available for NUKE, NUKEX, and NUKE STUDIO. V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, and 200+ 3.x updates also available in V-Ray for 3ds Max and Maya, to artists around the world.

>> See Also: Vray for NUKE tutorial


Already being used in production on franchises like James Bond, V-Ray for NUKE allows compositors to alter any 3D asset. Before, a lighting issue meant going backwards in the pipeline. Now, compositors have all the lighting, shading and rendering elements they need to do the job themselves.

"V-Ray for NUKE has opened up a new horizon in creative possibilities,” said William Bartlett, Executive Creative Director, Integrated Advertising at Framestore. “Whether you are generating detailed renders for pitches and treatments, or combining 2D and 3D in interesting new ways like we did on the Spectre titles, these tools stand out. We couldn't be more excited and pleased with the implementation.”

NUKE’s first VR system arrives via two new cameras, covering spherical and stereo cube maps. With VR exploding into the mainstream, studios finally have an easy way to access this lucrative market.

V-Ray Standalone brings real-time, GPU-accelerated rendering to film and broadcast projects, including full access to the entire V-Ray line-up (bucket, progressive and V-Ray RT). The addition of a V-Ray VRscene node will help teams transmit full render-ready assets from V-Ray for 3ds Max and Maya to NUKE artists (or vice versa) with perfect parity. Users can preview, instance, transform and control V-Ray scene files with 100% consistency, no matter where they are in the pipeline.

“When people think of NUKE, they usually don’t think of rendering,” said Vlado Koylazov, CTO of Chaos Group. “Now artists can create a 3D scene using the same nodal workflow used throughout NUKE.”

V-Ray 3.3 for NUKE Features:

Render with V-Ray Standalone
  -Render scenes with the full power of V-Ray Standalone directly in NUKE. With the new VRayTranslator node you can access all of V-Ray's powerful rendering options - bucket, progressive, and V-Ray RT - and you can render faster using distributed rendering.

New VRayVRscene node
  -Import, export, and control V-Ray scene files with the new VRayVRscene node.
  -Render animated V-Ray scene files (.vrscene)
  -Preview, instance, and transform V-Ray scene files

Variance-based Adaptive Sampling
  -V-Ray 3.3 for NUKE adds the latest updates to the V-Ray core, matching V-Ray for 3ds Max and Maya, with Variance-based Adaptive Sampling for better noise detection and cleaner renders.

Additional updates and improvements include:


Cameras
  -VR cameras - create spherical and cubic stereo panoramas for VR
  -Physical camera - simulate real-world cameras with controls for depth of field, motion blur, and lens distortion.

Lights
  -Sun & sky with Aerial perspective - simulate natural looking daylight with realistic atmospheric depth.

Geometry
  -Proxy visibility controls – turn objects on and off within a V-Ray proxy.
  -Instanced proxy objects with NUKE particles – render large scenes using NUKE particles to instance V-Ray proxy objects.

Materials
  -Two-sided translucency - create thin translucent materials efficiently with the VRayMtl2Sided.

Textures
  -Layered textures - create layered textures using a variety of overlays and blend modes.
  -Procedural noise texture – render parametric 3D noise with the VRayTexNoise node.

Render elements & compositing
  -Render mask - render only selected objects for faster updates.
  -Velocity - create motion blur as a post effect with the improved VRayVelocity render element.

Pricing and Availability


V-Ray for NUKE is available now through select resellers for $1,040. For a limited time, artists can also purchase V-Ray 3.3 for NUKE and a copy of either V-Ray 3.3 for 3ds Max or Maya for $1,500.

  More VRay for NUKE Plugin [post_ad]

V-Ray for NUKE Features Overview video

Artikel Compositing, Artikel NUKE, Artikel Rendering, Artikel Vray, Artikel VRay for NUKE,
[ #Vray #Nuke ]
Chaos Group has unveiled V-Ray for NUKE with new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. And now let's take a look at the video showing V-Ray for NUKE Features Overview

>> See Also: NUKE tutorial




  More NUKE Plugin [post_ad]
[ #Vray #Nuke ]
Chaos Group has unveiled V-Ray for NUKE with new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE and NUKEX. And now let's take a look at the video showing V-Ray for NUKE Features Overview

>> See Also: NUKE tutorial




  More NUKE Plugin [post_ad]

V-Ray for NUKE

Artikel Compositing, Artikel NUKE, Artikel Vray, Artikel VRay for NUKE,
[ #Vray ]
SOFIA, Bulgaria – August 11, 2015 – Today, Chaos Group launches V-Ray for NUKE, a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE, NUKEX, and NUKE STUDIO. Compositors can now take advantage of V-Ray's lighting, shading and rendering tools inside NUKE's node-based workflow.

>> See Also: V-Ray For Nuke Sneek Peak Video


V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and hundreds of other film, commercial and television projects to professional compositors. Built on the same adaptive rendering core as V-Ray’s industry-standard plugins for Autodesk 3ds Max and Maya, V-Ray for NUKE is ready for all production pipelines.

"V-Ray for NUKE gives me the creative freedom I've always wanted as a compositor; it’s addictive,” said Shahin Toosi, lighting and senior compositor at Lipsync VFX. “I can work on lighting and comp at the same time and see the results right away. There’s no more waiting for a test render to come back from other departments. It's definitely a faster workflow.” 

V-Ray for NUKE gives compositors the ability to adjust lighting, materials and render elements all the way up until final shot delivery. Full control of 3D scenes in NUKE lets compositors match 2D footage and 3D renders simultaneously. For environments and set extension work, this cuts out the traditional back and forth that costs studios valuable time.

“The introduction of V-Ray for NUKE adds a powerful component to a comprehensive pipeline,” said Sean Brice, product manager for NUKE, The Foundry. “By bringing increased creative capabilities and efficiencies to the pipeline, artists can focus more on the creative process, achieving better results in less time.”

Rendering
Multithreaded CPU rendering
Highly optimized, adaptive ray tracing
Precise path traced global illumination

Geometry
NUKE ReadGeo – Alembic, FBX, & OBJ
V-Ray proxy objects – Alembic & vrmesh
V-Ray scene files – vrscene

Lights
HDR image-based environment lights
Rectangular & spherical area lights
Mesh lights
Photometric IES lights
Ambient light
NUKE lights – Direct, Point, Spot

Cameras
NUKE projection cameras – Project3D node
Depth of field
3D motion blur
Spherical, cylindrical, cube & fish eye camera types

Materials
Physically-based materials
Multi-layered materials
Subsurface scattering & skin material
Car paint material
Material overrides
NUKE shaders – Diffuse, Emission, Displacement, UVTILE

Textures
Memory efficient tiled EXR and TX files
Displacement & subdivision
Dirt & occlusion
Fresnel
Ptex
Utility & override textures

Render elements
36 beauty, matte, and utility render elements

Pricing & Availability


V-Ray for NUKE is available now through select resellers. A V-Ray for NUKE Workstation license can be purchased for €750. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.0 for 3ds Max and Maya render node licenses.

For more information visit v-ray.com/NUKE.
  More NUKE Plugin [post_ad]
[ #Vray ]
SOFIA, Bulgaria – August 11, 2015 – Today, Chaos Group launches V-Ray for NUKE, a new approach to lighting and compositing that integrates production-quality ray traced rendering into NUKE, NUKEX, and NUKE STUDIO. Compositors can now take advantage of V-Ray's lighting, shading and rendering tools inside NUKE's node-based workflow.

>> See Also: V-Ray For Nuke Sneek Peak Video


V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and hundreds of other film, commercial and television projects to professional compositors. Built on the same adaptive rendering core as V-Ray’s industry-standard plugins for Autodesk 3ds Max and Maya, V-Ray for NUKE is ready for all production pipelines.

"V-Ray for NUKE gives me the creative freedom I've always wanted as a compositor; it’s addictive,” said Shahin Toosi, lighting and senior compositor at Lipsync VFX. “I can work on lighting and comp at the same time and see the results right away. There’s no more waiting for a test render to come back from other departments. It's definitely a faster workflow.” 

V-Ray for NUKE gives compositors the ability to adjust lighting, materials and render elements all the way up until final shot delivery. Full control of 3D scenes in NUKE lets compositors match 2D footage and 3D renders simultaneously. For environments and set extension work, this cuts out the traditional back and forth that costs studios valuable time.

“The introduction of V-Ray for NUKE adds a powerful component to a comprehensive pipeline,” said Sean Brice, product manager for NUKE, The Foundry. “By bringing increased creative capabilities and efficiencies to the pipeline, artists can focus more on the creative process, achieving better results in less time.”

Rendering
Multithreaded CPU rendering
Highly optimized, adaptive ray tracing
Precise path traced global illumination

Geometry
NUKE ReadGeo – Alembic, FBX, & OBJ
V-Ray proxy objects – Alembic & vrmesh
V-Ray scene files – vrscene

Lights
HDR image-based environment lights
Rectangular & spherical area lights
Mesh lights
Photometric IES lights
Ambient light
NUKE lights – Direct, Point, Spot

Cameras
NUKE projection cameras – Project3D node
Depth of field
3D motion blur
Spherical, cylindrical, cube & fish eye camera types

Materials
Physically-based materials
Multi-layered materials
Subsurface scattering & skin material
Car paint material
Material overrides
NUKE shaders – Diffuse, Emission, Displacement, UVTILE

Textures
Memory efficient tiled EXR and TX files
Displacement & subdivision
Dirt & occlusion
Fresnel
Ptex
Utility & override textures

Render elements
36 beauty, matte, and utility render elements

Pricing & Availability


V-Ray for NUKE is available now through select resellers. A V-Ray for NUKE Workstation license can be purchased for €750. This includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.0 for 3ds Max and Maya render node licenses.

For more information visit v-ray.com/NUKE.
  More NUKE Plugin [post_ad]

V-Ray for NUKE beta new update available

Artikel Chaos Group, Artikel NUKE, Artikel Rendering, Artikel VFX, Artikel Vray, Artikel VRay for NUKE,
[ #NUKE #Vray ]
Chaosgroup has announced that the new V-Ray for NUKE beta update is now available – with updates to V-Ray materials, render elements, and the V-Ray Environment Fog node.

V-Ray materials

  -VRayMtl
  -Car Paint
  -VRaySSS
  -SkinShader

New render elements

  -AtmosphericEffect
  -Coverage
  -LightSelect
  -MatteShadow
  -Reflection
  -ReflectionRaw
  -ReflectionGloss
  -Refraction
  -RefractionRaw
  -RefractionFilter
  -RefractionGloss
  -SSS


Download


For more details visit the V-Ray for NUKE forum here

More NUKE Plugin [post_ad]
[ #NUKE #Vray ]
Chaosgroup has announced that the new V-Ray for NUKE beta update is now available – with updates to V-Ray materials, render elements, and the V-Ray Environment Fog node.

V-Ray materials

  -VRayMtl
  -Car Paint
  -VRaySSS
  -SkinShader

New render elements

  -AtmosphericEffect
  -Coverage
  -LightSelect
  -MatteShadow
  -Reflection
  -ReflectionRaw
  -ReflectionGloss
  -Refraction
  -RefractionRaw
  -RefractionFilter
  -RefractionGloss
  -SSS


Download


For more details visit the V-Ray for NUKE forum here

More NUKE Plugin [post_ad]

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