V-Ray 3.50.04 for 3ds Max

Artikel 3ds Max, Artikel Rendering, Artikel V-Ray, Artikel Vray, Artikel Vray for 3dsMax, Artikel VRay-RT,
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]

New MultiScatter update available with V-Ray 3.5

Artikel 3ds Max, Artikel Corona, Artikel iCube, Artikel Mental Ray, Artikel MultiScatter, Artikel Octane, Artikel Rendering, Artikel V-Ray, Artikel Vray for 3dsMax,
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]

V-Ray 3.50 for 3ds Max 2013 - 2017

Artikel 3ds Max, Artikel Rendering, Artikel V-Ray, Artikel Vray, Artikel Vray for 3dsMax, Artikel VRay-RT,
[ #V-Ray ]
Chaos Group releases V-Ray 3.50 for 3ds Max 2013 - 2017, a free update to the leading CPU and GPU renderer. With the addition of nine major features and a number of performance improvements, V-Ray 3.5 is the fastest and most powerful version yet.

To solve the long-time challenge of rendering scenes with many lights, Chaos Group's R&D team has written a new Adaptive Lights algorithm that drastically speeds up render times. After extensive testing on architectural interiors and large environments with hundreds or even thousands of lights, benchmarking results show that Adaptive Lights can be up to seven times faster, depending on the scene. Now artists can work with a virtually unlimited amount of light sources, rendering scenes that were previously impossible.

“We’ve been testing V-Ray’s new Adaptive Lights on the GPU, and we’re impressed by the results,” said Tomasz Wyszołmirski, studio director at Dabarti. “In one of our scenes, render times were seven times faster than before – a 54 minute render dropped to 7.5 minutes with Adaptive Lights! The difference is amazing.”

>> See Also: Free V-Ray 3.50 for 3ds Max webinar on February 15, 2017



V-Ray 3.50 Top features:


Other Top Features Include:

  -Interactive production rendering – Fully interactive production rendering with immediate feedback.
  -Glossy fresnel – New, physically-accurate reflection model adds more realism to any scene.
  -Resumable rendering – Ability to stop and continue rendering at any point, preserving work and saving time. Supports both progressive and bucket rendering.
  -Live VR rendering – Render directly to Oculus Rift or HTC Vive with full GPU acceleration. Visualize changes within the headset as they are made in 3ds Max.
  -V-Ray Scene node – Import and render complete scene files created in any V-Ray application. V-Ray scenes are render-ready assets and contain all geometry, lights, materials and textures.
  -Interactive lens effects – GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. Compatible with V-Ray Denoiser.
  -alSurface material – General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
  -MDL materials – NVIDIA’s universal material format is now supported by V-Ray, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

GPU Rendering Improvements:
Continued V-Ray GPU development has led to faster speeds and an expanded feature set. In addition to the speed gains of Adaptive Lights, memory-efficiency has been dramatically improved through On-Demand Mip-mapping; an intelligent way to load and render textures quickly using automatic processing and the GPU.

  -V-Ray GPU will also now support:
  -iToo Software Forest Color textures
  -Cached irradiance maps
  -Aerial perspective
  -V-Ray Clipper
  -Directional area lights
  -Procedural bump
  -Stochastic flakes
  -Matte/shadow catcher
  -Render mask
  -Low GPU thread priority

For more information on GPU rendering improvements, please visit the Chaos Group Labs blog.

Availability

V-Ray 3.5 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. This version also marks the debut of online licensing for V-Ray for 3ds Max users, who can now choose this option instead of the traditional dongle. A full-featured 30-day trial is also available here!
  More V-Ray Plugin [post_ad]
[ #V-Ray ]
Chaos Group releases V-Ray 3.50 for 3ds Max 2013 - 2017, a free update to the leading CPU and GPU renderer. With the addition of nine major features and a number of performance improvements, V-Ray 3.5 is the fastest and most powerful version yet.

To solve the long-time challenge of rendering scenes with many lights, Chaos Group's R&D team has written a new Adaptive Lights algorithm that drastically speeds up render times. After extensive testing on architectural interiors and large environments with hundreds or even thousands of lights, benchmarking results show that Adaptive Lights can be up to seven times faster, depending on the scene. Now artists can work with a virtually unlimited amount of light sources, rendering scenes that were previously impossible.

“We’ve been testing V-Ray’s new Adaptive Lights on the GPU, and we’re impressed by the results,” said Tomasz Wyszołmirski, studio director at Dabarti. “In one of our scenes, render times were seven times faster than before – a 54 minute render dropped to 7.5 minutes with Adaptive Lights! The difference is amazing.”

>> See Also: Free V-Ray 3.50 for 3ds Max webinar on February 15, 2017



V-Ray 3.50 Top features:


Other Top Features Include:

  -Interactive production rendering – Fully interactive production rendering with immediate feedback.
  -Glossy fresnel – New, physically-accurate reflection model adds more realism to any scene.
  -Resumable rendering – Ability to stop and continue rendering at any point, preserving work and saving time. Supports both progressive and bucket rendering.
  -Live VR rendering – Render directly to Oculus Rift or HTC Vive with full GPU acceleration. Visualize changes within the headset as they are made in 3ds Max.
  -V-Ray Scene node – Import and render complete scene files created in any V-Ray application. V-Ray scenes are render-ready assets and contain all geometry, lights, materials and textures.
  -Interactive lens effects – GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. Compatible with V-Ray Denoiser.
  -alSurface material – General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
  -MDL materials – NVIDIA’s universal material format is now supported by V-Ray, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

GPU Rendering Improvements:
Continued V-Ray GPU development has led to faster speeds and an expanded feature set. In addition to the speed gains of Adaptive Lights, memory-efficiency has been dramatically improved through On-Demand Mip-mapping; an intelligent way to load and render textures quickly using automatic processing and the GPU.

  -V-Ray GPU will also now support:
  -iToo Software Forest Color textures
  -Cached irradiance maps
  -Aerial perspective
  -V-Ray Clipper
  -Directional area lights
  -Procedural bump
  -Stochastic flakes
  -Matte/shadow catcher
  -Render mask
  -Low GPU thread priority

For more information on GPU rendering improvements, please visit the Chaos Group Labs blog.

Availability

V-Ray 3.5 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. This version also marks the debut of online licensing for V-Ray for 3ds Max users, who can now choose this option instead of the traditional dongle. A full-featured 30-day trial is also available here!
  More V-Ray Plugin [post_ad]

V-Ray 3.5 for 3ds Max is coming soon

Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #3DsMax #Comingsoon ]
V-Ray 3.5 for 3ds Max is coming soon! There is a bunch of features include ability to add VRayScene object node to import .vrscene files in 3ds Max, NVIDIA MDL support, V-Ray GPU enhancements, and reworked lens effects.

>> See Also: Creating Realistic Fabric material with Microfibers

Available

Visit Chaosgroup for more info

>>Related video : V-Ray 3.5 for 3ds Max: V-Ray Clipper in V-Ray GPU

  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3DsMax #Comingsoon ]
V-Ray 3.5 for 3ds Max is coming soon! There is a bunch of features include ability to add VRayScene object node to import .vrscene files in 3ds Max, NVIDIA MDL support, V-Ray GPU enhancements, and reworked lens effects.

>> See Also: Creating Realistic Fabric material with Microfibers

Available

Visit Chaosgroup for more info

>>Related video : V-Ray 3.5 for 3ds Max: V-Ray Clipper in V-Ray GPU

  More Vray for 3dsMax Plugin [post_ad]

Download Exr-IO for Photoshop

Artikel Download, Artikel Photoshop, Artikel Rendering, Artikel Vray for 3dsMax,
[ #Photoshop #rendering ]
Exr-IO is an Adobe Photoshop plugin which is a robust and exact solution for dealing with multi-layer EXR pictures: Exr-IO loads all image channels from OpenEXR files into separate Photoshop layers, while preserving exact values, transparencies and dimensions.

>> See Also: Using & Creating Brushes in Photoshop

Exr-IO supports all OpenEXR features and provides workflow optimizations for Photoshop:
* Open and save all channels of the OpenEXR file
* Support for Photoshop layer features like blending and opacity
* Deep data sample import
* Accurate support for chromaticities and color formats
* Support for OpenEXR display window specification
* Extensive load and save options
* Adobe Photoshop 32 and 64 bit versions support (Windows)
* Free of charge


Exr-IO Vray and Photoshop workflow tutorial

Download


Get the free verison here

>> Related video : Fstorm for 3ds Max: LaFerrari by Juan Garcia

  More Photoshop Plugin [post_ad]
[ #Photoshop #rendering ]
Exr-IO is an Adobe Photoshop plugin which is a robust and exact solution for dealing with multi-layer EXR pictures: Exr-IO loads all image channels from OpenEXR files into separate Photoshop layers, while preserving exact values, transparencies and dimensions.

>> See Also: Using & Creating Brushes in Photoshop

Exr-IO supports all OpenEXR features and provides workflow optimizations for Photoshop:
* Open and save all channels of the OpenEXR file
* Support for Photoshop layer features like blending and opacity
* Deep data sample import
* Accurate support for chromaticities and color formats
* Support for OpenEXR display window specification
* Extensive load and save options
* Adobe Photoshop 32 and 64 bit versions support (Windows)
* Free of charge


Exr-IO Vray and Photoshop workflow tutorial

Download


Get the free verison here

>> Related video : Fstorm for 3ds Max: LaFerrari by Juan Garcia

  More Photoshop Plugin [post_ad]

V-Ray 3.5 for 3ds Max is coming with Adaptive Lights

Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #3dsMax ]
Tomasz Wyszołmirski from Dabarti has shared a sneak peek of V-Ray 3.5 for 3ds Max, it's Adaptive Lights. This feature will allow you to speeds up rendering huge amounts of lights

>> See Also: How to use V-Ray Volumetrics

He shown some image which has render time reduced from 43:37 to 10:29
Here is the analytics compared to Probabilistic Lights or Full approach
That's incredible fast with about 4 times faster. Tomasz shared few think in his mind after testing
  -Probabilistic lights are not universal solution for scenes containing huge amounts of lights.
  -It’s smart, it adapts to the conditions of scenes and users don’t have to worry about playing with settings as much as they had with Probabilistic lights.
  -New approach is more universal and compared to Probabilistic Lights it will be a lot faster.
  -More lights = bigger the difference. It will render very fast regardless of number of lights does not matter.
  -It’s good to complain that something is slow ;)…

More detail please read Dabarti's blog post. And looking forward to have V-Ray 3.5 for 3ds Max soon.

VRscans Library


  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3dsMax ]
Tomasz Wyszołmirski from Dabarti has shared a sneak peek of V-Ray 3.5 for 3ds Max, it's Adaptive Lights. This feature will allow you to speeds up rendering huge amounts of lights

>> See Also: How to use V-Ray Volumetrics

He shown some image which has render time reduced from 43:37 to 10:29
Here is the analytics compared to Probabilistic Lights or Full approach
That's incredible fast with about 4 times faster. Tomasz shared few think in his mind after testing
  -Probabilistic lights are not universal solution for scenes containing huge amounts of lights.
  -It’s smart, it adapts to the conditions of scenes and users don’t have to worry about playing with settings as much as they had with Probabilistic lights.
  -New approach is more universal and compared to Probabilistic Lights it will be a lot faster.
  -More lights = bigger the difference. It will render very fast regardless of number of lights does not matter.
  -It’s good to complain that something is slow ;)…

More detail please read Dabarti's blog post. And looking forward to have V-Ray 3.5 for 3ds Max soon.

VRscans Library


  More Vray for 3dsMax Plugin [post_ad]

Batch Render Master for 3ds Max 2009 - 2017

Artikel 3ds Max, Artikel Animation, Artikel Batch Render Master, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #3dsMax #Vray ]
Batch Render Master is an awesome and fastest render plugin for Vray & 3dsmax, which allows you to render your Vray scenes in a fully automatically way.

>> See Also: V-Ray 3.4 for 3ds Max: Reduce noise and Render time with Denoiser


Features are:

Multiple Scenes Rendering
It's a useful major feature if you have several or lots of scenes to be rendered,output paths create automatically after you add the scenes to render list,all render job can be done by its automatically render functions.
Multiple Cameras Rendering
Cameras in a scene or all cameras in all scenes also can be rendered step by step,by one computer,one batch render mission,in automatically render way.
Automatic Save & Load GI Maps
This is a cool feature to save a lot of your render time,GI maps can be rendered first,and then loaded to render final image,in fully automatically way.
Automatic Render Pass
Color pass and AO pass can help you adjust your final image,in Photoshop,AO pass adds great realism to your image,color pass help you selecting object.
Ignore Missing Maps
The annoying thing is when you batch rendering your scenes,the missing External Files messagebox appears,to avoid it,just using quiet render mode,and then,the message box is gone forever,this feature is checked by default.


Some Batch Render Master tutorials:
Customize startup

Basic operation


System Requirements

3ds Max: 2009 or higher (32 bit or 64 bit)
V-ray: 1.5 SP or higher
OS: Windows XP/7/8/10 (32 bit or 64 bit)

Download


Download Batch Render Master for 3ds Max 2009 - 2017 Demo or buy here
  More Vray Plugin [post_ad]
[ #3dsMax #Vray ]
Batch Render Master is an awesome and fastest render plugin for Vray & 3dsmax, which allows you to render your Vray scenes in a fully automatically way.

>> See Also: V-Ray 3.4 for 3ds Max: Reduce noise and Render time with Denoiser


Features are:

Multiple Scenes Rendering
It's a useful major feature if you have several or lots of scenes to be rendered,output paths create automatically after you add the scenes to render list,all render job can be done by its automatically render functions.
Multiple Cameras Rendering
Cameras in a scene or all cameras in all scenes also can be rendered step by step,by one computer,one batch render mission,in automatically render way.
Automatic Save & Load GI Maps
This is a cool feature to save a lot of your render time,GI maps can be rendered first,and then loaded to render final image,in fully automatically way.
Automatic Render Pass
Color pass and AO pass can help you adjust your final image,in Photoshop,AO pass adds great realism to your image,color pass help you selecting object.
Ignore Missing Maps
The annoying thing is when you batch rendering your scenes,the missing External Files messagebox appears,to avoid it,just using quiet render mode,and then,the message box is gone forever,this feature is checked by default.


Some Batch Render Master tutorials:
Customize startup

Basic operation


System Requirements

3ds Max: 2009 or higher (32 bit or 64 bit)
V-ray: 1.5 SP or higher
OS: Windows XP/7/8/10 (32 bit or 64 bit)

Download


Download Batch Render Master for 3ds Max 2009 - 2017 Demo or buy here
  More Vray Plugin [post_ad]

V-Ray v3.30.04 for 3ds Max 2009 - 2016

Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #3dsMax ]
Chaos Group has unveiled V-Ray v3.30.04 for 3ds Max 9 - 2016 and it's free upgrade

V-Ray v3.30.04 for 3ds Max Changes are:

- Adds initial V-Ray RT GPU support for VRayTriplanarTex
- Optimizes bitmap memory management in V-Ray RT GPU
- The VRayMtl 'Opacity mode' option default is now set to 'Stochastic'
- Enables pure Volumetric render mode with VRayVolumeGrid in V-Ray RT
- Implements VRayVolumeGrid support for nameless VDB channels
- Probabilistic volume sampling now overrides the GI particle mode shading in VRayVolumeGrid
- Adds a prompt to setvrlservice for administrative credentials
- Reduces V-Ray memory usage for light cache preview with high resolution images
- Closing the MAXScript DR settings window no longer opens the V-Ray Message Log window
- Fixes V-Ray crashes with animation and light cache with distributed rendering
- Fixes V-Ray hanging with tiled textures and very small texture memory limit
- VRayBlendMtl with a blank base mat in a Multi/Sub-Object material now casts transparent shadows
- The %os keyword in the V-Ray frame stamp now recognizes Windows 10
- Reduces V-Ray noise with Adaptive sampling and 'Sub-pixel mapping' enabled
- Reverts to V-Ray's render messages window in Max 2016
- Fixes incorrect VFB loading of compressed .vrimg files with compression ratios higher than 100%
- Fixes the VFB incorrectly receiving mouse clicks from other windows
- Adds V-Ray RT support for the ColorCorrection map 'Printer lights per' and exposure mode options
- Fixes dynamic geometry disappearing in V-Ray RT when rendering animations
- Fixes V-Ray RT clipping texture colors with environment and VRayLight dome lights
- Fixes a V-Ray RT crash if VRayExtraTex texmap changes during ActiveShade
- Fixes a V-Ray RT crash with Progressive sampler when the region is out of the image dimensions
- Shader linking in V-Ray RT now updates in Slate Material Editor during ActiveShade rendering
- Fixes V-Ray RT CPU memory usage in layered materials with opacity maps / fully transparent areas
- Optimizes V-Ray RT GPU memory usage for geometry instances' user attributes
- Portal lights no longer block shadows from other lights in V-Ray RT GPU
- Fixes V-Ray RT GPU ColorCorrection map HSL-RGB / RGB-HSL conversion to match production renders
- Texture mapping size and offset with 'Use real-world scale' enabled now work in V-Ray RT GPU
- Fixes overbright pixels with 'Inscattered light intensity' less than 1 in VRayAerialPerspective
- Fixes dark edges with rounded corners and Blinn/Ward/GGX BRDFs in VRayEdgesTex
- Fixes crash in V-Ray RT GPU when no input file is attached to VRayGLSLMtl/VRayGLSLTex
- VRayLensEffects bloom mode with 'Render element only' option no longer produces darker images
- Fixes changing VRayLensEffects params through MAXScript
- Fixes animated rendering of V-Ray proxies in 'Show full mesh' mode with applied modifiers
- Fixes VRayScannedMtl rendering transparent
- Fixes the VRayTriplanarTex Material Editor preview
- Fixes self-shadowing export of VRayVolumeGrid in V-Ray RT causing rendering slowdown
- Fixes incorrect position changes of VRayVolumeGrid with animated .vdb caches
- Fixes incorrect frame smoothing in VRayVolumeGrid
- Fixes Max hanging when rendering VRayVolumeGrid with render cutter
- Fixes VRayVolumeGrid cache files loading after completing a V-Ray RT / Standalone render
- Fixes a VRayVolumeGrid crash after repeated adding and removing of color gradient points
- Fixes a VRayVolumeGrid crash during GPU preview of fire in RGB mode with own opacity graph
- Fixes differences between GPU viewport preview and rendering of fire using VRayVolumeGrid
- Fixes flipped VRayVolumeGrid meshing with .vdb caches from Houdini
- Fixes VRayVolumeGrid 'Object XYZ' texture mapping / preview in mesh mode for the Surface texmap
- Removes noise on flat iso-surfaces produced by texmaps in VRayVolumeGrid
- Fixes rendering of speed channel from .f3d/.vdb caches in VRayVolumeGrid
- Fixes artifacts with grid-based self-illumination with DR in VRayVolumeGrid
- Mesh transformations are no longer ignored in ply2vrmesh with the -mergeVoxels option
- ply2vrmesh instancing reverted to disabled by default when converting Alembic files
- Fixes V-Ray scene converter script errors on converting Standard material with Strauss BRDF
- Fixes .vrmesh export of VRayProxy objects in 'Show full mesh' mode with modifiers
- The 'AA Quality' slider in V-Ray Quick settings now changes the 'Color threshold' of AA settings

Download


Download V-Ray v3.30.04 for 3ds Max 9 - 2016 Demohere
  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3dsMax ]
Chaos Group has unveiled V-Ray v3.30.04 for 3ds Max 9 - 2016 and it's free upgrade

V-Ray v3.30.04 for 3ds Max Changes are:

- Adds initial V-Ray RT GPU support for VRayTriplanarTex
- Optimizes bitmap memory management in V-Ray RT GPU
- The VRayMtl 'Opacity mode' option default is now set to 'Stochastic'
- Enables pure Volumetric render mode with VRayVolumeGrid in V-Ray RT
- Implements VRayVolumeGrid support for nameless VDB channels
- Probabilistic volume sampling now overrides the GI particle mode shading in VRayVolumeGrid
- Adds a prompt to setvrlservice for administrative credentials
- Reduces V-Ray memory usage for light cache preview with high resolution images
- Closing the MAXScript DR settings window no longer opens the V-Ray Message Log window
- Fixes V-Ray crashes with animation and light cache with distributed rendering
- Fixes V-Ray hanging with tiled textures and very small texture memory limit
- VRayBlendMtl with a blank base mat in a Multi/Sub-Object material now casts transparent shadows
- The %os keyword in the V-Ray frame stamp now recognizes Windows 10
- Reduces V-Ray noise with Adaptive sampling and 'Sub-pixel mapping' enabled
- Reverts to V-Ray's render messages window in Max 2016
- Fixes incorrect VFB loading of compressed .vrimg files with compression ratios higher than 100%
- Fixes the VFB incorrectly receiving mouse clicks from other windows
- Adds V-Ray RT support for the ColorCorrection map 'Printer lights per' and exposure mode options
- Fixes dynamic geometry disappearing in V-Ray RT when rendering animations
- Fixes V-Ray RT clipping texture colors with environment and VRayLight dome lights
- Fixes a V-Ray RT crash if VRayExtraTex texmap changes during ActiveShade
- Fixes a V-Ray RT crash with Progressive sampler when the region is out of the image dimensions
- Shader linking in V-Ray RT now updates in Slate Material Editor during ActiveShade rendering
- Fixes V-Ray RT CPU memory usage in layered materials with opacity maps / fully transparent areas
- Optimizes V-Ray RT GPU memory usage for geometry instances' user attributes
- Portal lights no longer block shadows from other lights in V-Ray RT GPU
- Fixes V-Ray RT GPU ColorCorrection map HSL-RGB / RGB-HSL conversion to match production renders
- Texture mapping size and offset with 'Use real-world scale' enabled now work in V-Ray RT GPU
- Fixes overbright pixels with 'Inscattered light intensity' less than 1 in VRayAerialPerspective
- Fixes dark edges with rounded corners and Blinn/Ward/GGX BRDFs in VRayEdgesTex
- Fixes crash in V-Ray RT GPU when no input file is attached to VRayGLSLMtl/VRayGLSLTex
- VRayLensEffects bloom mode with 'Render element only' option no longer produces darker images
- Fixes changing VRayLensEffects params through MAXScript
- Fixes animated rendering of V-Ray proxies in 'Show full mesh' mode with applied modifiers
- Fixes VRayScannedMtl rendering transparent
- Fixes the VRayTriplanarTex Material Editor preview
- Fixes self-shadowing export of VRayVolumeGrid in V-Ray RT causing rendering slowdown
- Fixes incorrect position changes of VRayVolumeGrid with animated .vdb caches
- Fixes incorrect frame smoothing in VRayVolumeGrid
- Fixes Max hanging when rendering VRayVolumeGrid with render cutter
- Fixes VRayVolumeGrid cache files loading after completing a V-Ray RT / Standalone render
- Fixes a VRayVolumeGrid crash after repeated adding and removing of color gradient points
- Fixes a VRayVolumeGrid crash during GPU preview of fire in RGB mode with own opacity graph
- Fixes differences between GPU viewport preview and rendering of fire using VRayVolumeGrid
- Fixes flipped VRayVolumeGrid meshing with .vdb caches from Houdini
- Fixes VRayVolumeGrid 'Object XYZ' texture mapping / preview in mesh mode for the Surface texmap
- Removes noise on flat iso-surfaces produced by texmaps in VRayVolumeGrid
- Fixes rendering of speed channel from .f3d/.vdb caches in VRayVolumeGrid
- Fixes artifacts with grid-based self-illumination with DR in VRayVolumeGrid
- Mesh transformations are no longer ignored in ply2vrmesh with the -mergeVoxels option
- ply2vrmesh instancing reverted to disabled by default when converting Alembic files
- Fixes V-Ray scene converter script errors on converting Standard material with Strauss BRDF
- Fixes .vrmesh export of VRayProxy objects in 'Show full mesh' mode with modifiers
- The 'AA Quality' slider in V-Ray Quick settings now changes the 'Color threshold' of AA settings

Download


Download V-Ray v3.30.04 for 3ds Max 9 - 2016 Demohere
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V-Ray v3.30 for 3ds Max 2009 - 2016

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #3dsMax #Vray ]
Chaos Group has unveiled V-Ray v3.30 for 3ds Max 2009 - 2016. This is a free upgrade to V-Ray for 3ds Max with 20-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.

>> See Also: Vray for 3ds Max tutorial

Variance-Based Adaptive Sampling provides:
  -Better sampling of dark areas and faster sampling of overbright areas
  -More consistent noise detection
  -Final image quality is less dependent on materials and lights settings
  -Improved alpha channel sampling – especially in scenes with depth of field and motion blur
  -Works in bucket and progressive rendering modes
In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates.

New Features

New Global Defaults
  -Variance-based adaptive sampler enabled by default
  -Automatic sampling of lights and materials – removing the need to set subdivisions manually
Ray Traced Rounded Corners
  -Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
  -Advanced edge detection with support for concave and convex surfaces simultaneously
  -Works with separate objects, VRayProxy objects, displaced objects, etc.
New Sky Model and Aerial Perspective
  -Hosek sky model to simulate more natural looking skies
  -Ground color option for VRaySun and VRaySky
  -Aerial perspective for efficient and realistic atmospheric depth
Triplanar Mapping
  -Fast, seamless textures without UVs
  -Control over edge blending and texture parameters, including randomization
  -Works on procedural geometry
Improved V-Ray Clipper with Render-Time Booleans
  -Supports cutaways using any arbitrary mesh
Stochastic Flakes
  -Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features

Global Illumination
  -More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  -Distributed light cache for faster calculations with distributed rendering
GPU Rendering
  -More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection, etc.
  -Proxy objects with hair and particles
  -VRayFur and VRayPlane objects
  -Light include/exclude lists
Progressive Sampler
  -Dynamic noise threshold leads to more uniform noise distribution
  -Improved sub-pixel filtering
  -Improved CPU utilization
Volume Rendering
  -Faster volume rendering with probabilistic sampling
Geometry
  -Faster rendering of proxy objects and instances

Availability


V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at chaosgroup.com to download.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Vray ]
Chaos Group has unveiled V-Ray v3.30 for 3ds Max 2009 - 2016. This is a free upgrade to V-Ray for 3ds Max with 20-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.

>> See Also: Vray for 3ds Max tutorial

Variance-Based Adaptive Sampling provides:
  -Better sampling of dark areas and faster sampling of overbright areas
  -More consistent noise detection
  -Final image quality is less dependent on materials and lights settings
  -Improved alpha channel sampling – especially in scenes with depth of field and motion blur
  -Works in bucket and progressive rendering modes
In addition, V-Ray 3.3 for 3ds Max includes over 25 new features and updates.

New Features

New Global Defaults
  -Variance-based adaptive sampler enabled by default
  -Automatic sampling of lights and materials – removing the need to set subdivisions manually
Ray Traced Rounded Corners
  -Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA
  -Advanced edge detection with support for concave and convex surfaces simultaneously
  -Works with separate objects, VRayProxy objects, displaced objects, etc.
New Sky Model and Aerial Perspective
  -Hosek sky model to simulate more natural looking skies
  -Ground color option for VRaySun and VRaySky
  -Aerial perspective for efficient and realistic atmospheric depth
Triplanar Mapping
  -Fast, seamless textures without UVs
  -Control over edge blending and texture parameters, including randomization
  -Works on procedural geometry
Improved V-Ray Clipper with Render-Time Booleans
  -Supports cutaways using any arbitrary mesh
Stochastic Flakes
  -Ultra-realistic materials with sparkle effects like snow, sand, and car paints

Updated Features

Global Illumination
  -More robust handling of reflective GI caustics, better light propagation, and more natural illumination of interior scenes
  -Distributed light cache for faster calculations with distributed rendering
GPU Rendering
  -More texture nodes – MultiTexture, VRayMultiSubTex, ColorCorrection, etc.
  -Proxy objects with hair and particles
  -VRayFur and VRayPlane objects
  -Light include/exclude lists
Progressive Sampler
  -Dynamic noise threshold leads to more uniform noise distribution
  -Improved sub-pixel filtering
  -Improved CPU utilization
Volume Rendering
  -Faster volume rendering with probabilistic sampling
Geometry
  -Faster rendering of proxy objects and instances

Availability


V-Ray 3.3 for 3ds Max is a free update for all V-Ray 3.0 customers. Login at chaosgroup.com to download.
  More 3ds Max Plugin [post_ad]

V-Ray 3.2 for 3ds Max Feature video

Artikel 3ds Max, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #3dsMax ]
Few days ago, Chaosgroup has announced that V-Ray 3.2 for 3ds Max 2016 and now let's take a look at the video showing overview of what's new in V-Ray 3.2 for 3ds Max, including VR, 3ds Max 2016 compatibility, and many enhancements to V-Ray RT GPU rendering.

>> See Also: Learn Vray



  More 3ds Max Plugin [post_ad]
[ #Vray #3dsMax ]
Few days ago, Chaosgroup has announced that V-Ray 3.2 for 3ds Max 2016 and now let's take a look at the video showing overview of what's new in V-Ray 3.2 for 3ds Max, including VR, 3ds Max 2016 compatibility, and many enhancements to V-Ray RT GPU rendering.

>> See Also: Learn Vray



  More 3ds Max Plugin [post_ad]

V-Ray 3.2 for 3ds Max 2016

Artikel 3ds Max, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #3dsMax ]
Chaosgroup has announced that V-Ray 3.2 for 3ds Max 2016 numerous other improvements.

>> See Also: Lean Vray

New features:

VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);
V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;
V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;
V-Ray: Added button to open the V-Ray messages log window;
V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;
V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control;
V-Ray: MaxScript parameter to control the DMC random seed;
V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);
V-Ray: Provided tooltip descriptions for most of the renderer settings;
V-Ray RT CPU: Support for VRayEnvironmentFog;
V-Ray RT GPU: Added support for Composite map rendering;
V-Ray RT GPU: Added support for displacement;
V-Ray RT GPU: Added support for VRayMtl anisotropy;
V-Ray RT GPU: Added UDIM tag support;
V-Ray RT GPU: Implemented QMC sampling for CUDA engine;
V-Ray RT GPU: Initial support for texture baking;
V-Ray RT GPU: Support for spherical panorama cameras;
V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;
V-Ray RT GPU: Added support for textures output Bezier curve output color correction;
VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;
VRayProxy: Added Show whole mesh viewport display option;
VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;
VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;
VFB: Added ability to load the render settings for an image from the history window;
VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);
VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;
VRayFur: Faster rendering; can now be accelerated by Embree;
Hair&Fur: Faster rendering; can now be accelerated by Embree;
VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;
VRayInstancer: Added parameters to control the random seed, render percentage;
VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);
VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;
VRayOSLMtl: Added support for vray_subsurface() closure;
VRayOSLMtl: Added support for vray_hair() closure;
VRayOSLMtl/VRayOSLTex: Support for drop-down controls;
VRayHDRI: Added support for loading PNG grayscale with alpha images;
Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;
V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;
ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;
vrayspawner.exe can assign separate DR nodes to different processor groups;

Availability


This update is free to registered users, and should be visible on your download page on www.chaosgroup.com after logging in.

  More Rendering Plugin [post_ad]
[ #3dsMax ]
Chaosgroup has announced that V-Ray 3.2 for 3ds Max 2016 numerous other improvements.

>> See Also: Lean Vray

New features:

VRayVolumeGrid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and OpenVDB);
V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window;
V-Ray: The DR servers list is re-read whenever the vray_dr.cfg file is modified during rendering;
V-Ray: Added button to open the V-Ray messages log window;
V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur;
V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control;
V-Ray: MaxScript parameter to control the DMC random seed;
V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers);
V-Ray: Provided tooltip descriptions for most of the renderer settings;
V-Ray RT CPU: Support for VRayEnvironmentFog;
V-Ray RT GPU: Added support for Composite map rendering;
V-Ray RT GPU: Added support for displacement;
V-Ray RT GPU: Added support for VRayMtl anisotropy;
V-Ray RT GPU: Added UDIM tag support;
V-Ray RT GPU: Implemented QMC sampling for CUDA engine;
V-Ray RT GPU: Initial support for texture baking;
V-Ray RT GPU: Support for spherical panorama cameras;
V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters;
V-Ray RT GPU: Added support for textures output Bezier curve output color correction;
VRayProxy: Added better methods for generating viewport preview meshes based on mesh simplification;
VRayProxy: Added Show whole mesh viewport display option;
VRayProxy: Support for exporting the VRayInstancer as a .vrmesh file preserving the instancing;
VRayStereoscopic: Support for stereo spherical/cylindrical panorama cameras;
VFB: Added ability to load the render settings for an image from the history window;
VFB: Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices);
VRayCurvatureMap: A new texture similar to VRayDirt; useful for detecting mesh curvature;
VRayFur: Faster rendering; can now be accelerated by Embree;
Hair&Fur: Faster rendering; can now be accelerated by Embree;
VRayInstancer: Added ability to override node and V-Ray object properties of the source objects;
VRayInstancer: Added parameters to control the random seed, render percentage;
VRayInstancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code);
VRayLight: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRayHDRI wrapping;
VRayOSLMtl: Added support for vray_subsurface() closure;
VRayOSLMtl: Added support for vray_hair() closure;
VRayOSLMtl/VRayOSLTex: Support for drop-down controls;
VRayHDRI: Added support for loading PNG grayscale with alpha images;
Texture baking: Additional bake elements for render to texture: VRayMtlReflectIORBake, VRayReflectionFilterMap;
V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights;
ply2vrmesh: Support for conversion of particles from .geo and .bgeo files;
vrayspawner.exe can assign separate DR nodes to different processor groups;

Availability


This update is free to registered users, and should be visible on your download page on www.chaosgroup.com after logging in.

  More Rendering Plugin [post_ad]

V-Ray 3.10.03 for 3ds Max 9 - 2015

Artikel 3ds Max, Artikel 3ds Max 2015, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #3dsMax #Rendering ]
Chaos group has announced V-Ray 3.10.03 for 3ds Max 9 - 2015

>> See Also: Vray tutorial

What's new:

- Fixes Max 2015 SP3/Extension2 crash on remote hosts with Distributed Rendering
- V-Ray RT GPU now supports VRayDirt
- V-Ray RT GPU now supports VertexColor texture
- VRayMetaball now supports MAXScript vertex color source
- VRayProxy now disables 'Force first map channel' option by default
- Adds a slider to the .vrmesh viewer to control point size of particles
- Enables OpenGL point smoothing in .vrmesh viewer when point size is greater than 1.0
Check out the improved rendering speed of V-Ray 3.0


More information and download V-Ray 3.10.03 for 3ds Max 9 - 2015 here
  More 3ds Max Plugin
[ #Vray #3dsMax #Rendering ]
Chaos group has announced V-Ray 3.10.03 for 3ds Max 9 - 2015

>> See Also: Vray tutorial

What's new:

- Fixes Max 2015 SP3/Extension2 crash on remote hosts with Distributed Rendering
- V-Ray RT GPU now supports VRayDirt
- V-Ray RT GPU now supports VertexColor texture
- VRayMetaball now supports MAXScript vertex color source
- VRayProxy now disables 'Force first map channel' option by default
- Adds a slider to the .vrmesh viewer to control point size of particles
- Enables OpenGL point smoothing in .vrmesh viewer when point size is greater than 1.0
Check out the improved rendering speed of V-Ray 3.0


More information and download V-Ray 3.10.03 for 3ds Max 9 - 2015 here
  More 3ds Max Plugin

Chaos Group V-Ray 3.0 for 3ds Max SP1

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #Render #3dsMax ]
We've seen V-Ray 3.0 for 3ds Max SP1 What's new Video and today Chaos Group has unveiled V-Ray 3.0 for 3ds Max Service Pack 1

>> See Also: V-Ray tutorial


Major Updates and New Features

  -Improved render speeds, new Microfacet GTR / GGX BRDF and major advancements in GPU rendering are now available in V-Ray 3.0 for 3ds Max SP1.

New V-Ray RT GPU Features

  -V-Ray RT GPU now supports rendering hair and subsurface scattering, making it perfect for advanced character work. Improved refresh speeds enable greater interactivity for look development and faster iterations. Light Cache support now makes it possible to render architectural interiors using the GPU.

New Microfacet GTR / GGX and Shader Improvements

  -V-Ray 3.0 for 3ds Max SP1 adds support for Microfacet GTR / GGX BRDF, ideal for hard surfaces such as metal. In addition, many shaders have been refined for faster rendering and added functionality. There are now Clip opacity and Stochastic opacity material options for faster rendering of opacity-mapped trees and vegetation, improved translucency of two-sided materials, and optimized volume rendering with Light Cache support.

Geometry

  -Updated to Embree 2.3; Embree can now accelerate VRayProxy objects, instances and Ornatrix/HairFarm hair
  -New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems
  -Improved cutaway and section rendering with VRayClipper
  -Automatic instancing of identical proxy objects
  -Added support for subdivision objects in Alembic files through OpenSubdiv
  -Added support for point cloud rendering in 3ds Max 2015
  -New vrmesh/Alembic viewer for proxy objects

Lighting

  -New disc-shaped area light
  -Faster sampling of rectangular area lights
  -Ability to control diffuse and specular lighting contributions separately

Render Elements and Compositing

  -Support for OpenEXR 2.2 with new DWA compression options
  -Render out light contributions into separate components (raw, diffuse, specular, etc.)
  -New controls for object visibility in VRayVelocity render elements

V-Ray Frame Buffer

  -New dockable history and color correction tools in V-Ray Frame Buffer
  -New Reinhard highlight burn color correction
  -Save multi-channel OpenEXR and .vrimg files directly from VFB
  -Ability to load background image into VFB
  -New option for loading files into VFB for post processing
  -Improved anaglyph stereoscopic preview
Don't miss to check out V-Ray 3.0 for 3ds Max SP1 What's new Video

Availability

  -V-Ray 3.0 for 3ds Max Service Pack 1 is a free update for all V-Ray 3.0 customers. Log in at chaosgroup.com to download.
  More 3ds Max Plugin
[ #Vray #Render #3dsMax ]
We've seen V-Ray 3.0 for 3ds Max SP1 What's new Video and today Chaos Group has unveiled V-Ray 3.0 for 3ds Max Service Pack 1

>> See Also: V-Ray tutorial


Major Updates and New Features

  -Improved render speeds, new Microfacet GTR / GGX BRDF and major advancements in GPU rendering are now available in V-Ray 3.0 for 3ds Max SP1.

New V-Ray RT GPU Features

  -V-Ray RT GPU now supports rendering hair and subsurface scattering, making it perfect for advanced character work. Improved refresh speeds enable greater interactivity for look development and faster iterations. Light Cache support now makes it possible to render architectural interiors using the GPU.

New Microfacet GTR / GGX and Shader Improvements

  -V-Ray 3.0 for 3ds Max SP1 adds support for Microfacet GTR / GGX BRDF, ideal for hard surfaces such as metal. In addition, many shaders have been refined for faster rendering and added functionality. There are now Clip opacity and Stochastic opacity material options for faster rendering of opacity-mapped trees and vegetation, improved translucency of two-sided materials, and optimized volume rendering with Light Cache support.

Geometry

  -Updated to Embree 2.3; Embree can now accelerate VRayProxy objects, instances and Ornatrix/HairFarm hair
  -New VRayInstancer geometric plugin for instancing objects using ParticleFlow systems
  -Improved cutaway and section rendering with VRayClipper
  -Automatic instancing of identical proxy objects
  -Added support for subdivision objects in Alembic files through OpenSubdiv
  -Added support for point cloud rendering in 3ds Max 2015
  -New vrmesh/Alembic viewer for proxy objects

Lighting

  -New disc-shaped area light
  -Faster sampling of rectangular area lights
  -Ability to control diffuse and specular lighting contributions separately

Render Elements and Compositing

  -Support for OpenEXR 2.2 with new DWA compression options
  -Render out light contributions into separate components (raw, diffuse, specular, etc.)
  -New controls for object visibility in VRayVelocity render elements

V-Ray Frame Buffer

  -New dockable history and color correction tools in V-Ray Frame Buffer
  -New Reinhard highlight burn color correction
  -Save multi-channel OpenEXR and .vrimg files directly from VFB
  -Ability to load background image into VFB
  -New option for loading files into VFB for post processing
  -Improved anaglyph stereoscopic preview
Don't miss to check out V-Ray 3.0 for 3ds Max SP1 What's new Video

Availability

  -V-Ray 3.0 for 3ds Max Service Pack 1 is a free update for all V-Ray 3.0 customers. Log in at chaosgroup.com to download.
  More 3ds Max Plugin

V-Ray 3.0 for 3ds Max SP1 What's new Video

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #Vray #Render #3dsMax ]
Chaos Group has shared the video showing what’s new in V-Ray 3.0 for 3ds Max SP1

>> See Also: V-Ray tutorial

V-Ray 3.0 for 3ds Max SP1 is now more faster with Nvidia's embree support, GGX BRDF in VrayMtl, VrayInstancer, faster Opactity Modes, improved 2-sided Mtl, Updated Vray Frame Buffer, Reaytrayced SSS in V-Ray RT GPU, V-Ray RT CPU and GPU support Ornatrix, improved VrayClipper ...etc



  More 3ds Max Plugin
[ #Vray #Render #3dsMax ]
Chaos Group has shared the video showing what’s new in V-Ray 3.0 for 3ds Max SP1

>> See Also: V-Ray tutorial

V-Ray 3.0 for 3ds Max SP1 is now more faster with Nvidia's embree support, GGX BRDF in VrayMtl, VrayInstancer, faster Opactity Modes, improved 2-sided Mtl, Updated Vray Frame Buffer, Reaytrayced SSS in V-Ray RT GPU, V-Ray RT CPU and GPU support Ornatrix, improved VrayClipper ...etc



  More 3ds Max Plugin

V-Ray 3.00.08 for 3ds Max

Artikel 3ds Max, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
[ #3dsMax #Vray #Rendering ]
Chaos Group has announced new update V-Ray 3.00.08 for 3ds Max is now available

>> See Also: Vray tutorial


Modified features:

  -V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
  -V-Ray Quick Settings: Added preset delete button
  -VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
  -VRayFastSSS2: Added color mode control
  -VRayHairMtl: Added light_multiplier parameter
  -VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
  -VRayOSLMtl/VRayOSLTex: The default file extension is .osl
  -VRayProxy: Added support for UV channels with negative indices

Bug fixes:

  -VRayBPTracer: Fixed a crash in a specific scene
  -Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off
  -Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
  -Fixed a crash when reading mip-map levels for non-square textures
  -Fixed a crash when rendering geometry with incorrect faces
  -Fixed a crash when rendering objects with Linked XForm and motion blur
  -Fixed a crash when rendering with empty layer as render selection mask
  -Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
  -Fixed a crash with XMesh having very large surface normals
  -Fixed a random crash in scenes saved with region rendering enabled
  -Fixed artifacts when rendering with mapped IOR
  -Fixed memory allocation for non-tiled bitmaps
  -Fixed rare crash with progressive image sampling initialization
  -Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
  -Fixed Embree rendering on machines with lower versions of SSE support
  -Fixed export of multiple splines to .vrmesh through MaxScript
  -Optimized geometry traversing on multi-core machines
  -Fixed "No GI on other mattes" option
  -Fixed "Max ray intensity" not working for the first glossy reflection
  -Fixed rendering of "Matte for reflect/refraction" objects
  -.vrscene exporter: Added point cloud export parameters
  -.vrscene exporter: Fixed animation settings persistence between export sessions
  -.vrscene exporter: Frame range is not written into .vrscene files when exporting animations
  -.vrscene exporter: The "Strip paths" option now affect VRayProxy objects
  - Fixed color mapping improperly applied twice when sub-pixel is enabled
  - Animated "focus distance" parameter is now exported
  -Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB
  -Fixed the On parameter support for 3ds Max lights
  -Fixed rendering sequence through animated camera, subsequent frames were wrong
  -V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
  -V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
  -V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
  -V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro
  -V-Ray RT GPU: "Trace depth" parameter is no longer ignored
  -V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
  -V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
  -V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
  -V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
  -V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
  -VRayClipper: Fixed include/exclude with grouped objects and hairs
  -VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
  -VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
  -VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
  -VRayLightMeter: Fixed viewport representation in 3ds Max 2015
  -VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
  -VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
  -VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons
  -VRayProxy: Fixed artefacts when rendering with motion blur
  -VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window
You can download V-Ray 3.00.08 for 3ds Max here
  More Vray Plugin
[ #3dsMax #Vray #Rendering ]
Chaos Group has announced new update V-Ray 3.00.08 for 3ds Max is now available

>> See Also: Vray tutorial


Modified features:

  -V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
  -V-Ray Quick Settings: Added preset delete button
  -VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
  -VRayFastSSS2: Added color mode control
  -VRayHairMtl: Added light_multiplier parameter
  -VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
  -VRayOSLMtl/VRayOSLTex: The default file extension is .osl
  -VRayProxy: Added support for UV channels with negative indices

Bug fixes:

  -VRayBPTracer: Fixed a crash in a specific scene
  -Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off
  -Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
  -Fixed a crash when reading mip-map levels for non-square textures
  -Fixed a crash when rendering geometry with incorrect faces
  -Fixed a crash when rendering objects with Linked XForm and motion blur
  -Fixed a crash when rendering with empty layer as render selection mask
  -Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
  -Fixed a crash with XMesh having very large surface normals
  -Fixed a random crash in scenes saved with region rendering enabled
  -Fixed artifacts when rendering with mapped IOR
  -Fixed memory allocation for non-tiled bitmaps
  -Fixed rare crash with progressive image sampling initialization
  -Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
  -Fixed Embree rendering on machines with lower versions of SSE support
  -Fixed export of multiple splines to .vrmesh through MaxScript
  -Optimized geometry traversing on multi-core machines
  -Fixed "No GI on other mattes" option
  -Fixed "Max ray intensity" not working for the first glossy reflection
  -Fixed rendering of "Matte for reflect/refraction" objects
  -.vrscene exporter: Added point cloud export parameters
  -.vrscene exporter: Fixed animation settings persistence between export sessions
  -.vrscene exporter: Frame range is not written into .vrscene files when exporting animations
  -.vrscene exporter: The "Strip paths" option now affect VRayProxy objects
  - Fixed color mapping improperly applied twice when sub-pixel is enabled
  - Animated "focus distance" parameter is now exported
  -Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB
  -Fixed the On parameter support for 3ds Max lights
  -Fixed rendering sequence through animated camera, subsequent frames were wrong
  -V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
  -V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
  -V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
  -V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro
  -V-Ray RT GPU: "Trace depth" parameter is no longer ignored
  -V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
  -V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
  -V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
  -V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
  -V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
  -VRayClipper: Fixed include/exclude with grouped objects and hairs
  -VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
  -VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
  -VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
  -VRayLightMeter: Fixed viewport representation in 3ds Max 2015
  -VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
  -VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
  -VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons
  -VRayProxy: Fixed artefacts when rendering with motion blur
  -VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window
You can download V-Ray 3.00.08 for 3ds Max here
  More Vray Plugin

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