Artikel 3ds Max,
Artikel Rendering,
Artikel Vray,
Artikel Vray for 3dsMax,
[ #3dsMax #Vray #Rendering ]Chaos Group has announced new update V-Ray 3.00.08 for 3ds Max is now available
Modified features:
-V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
-V-Ray Quick Settings: Added preset delete button
-VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
-VRayFastSSS2: Added color mode control
-VRayHairMtl: Added light_multiplier parameter
-VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
-VRayOSLMtl/VRayOSLTex: The default file extension is .osl
-VRayProxy: Added support for UV channels with negative indices
Bug fixes:
-VRayBPTracer: Fixed a crash in a specific scene
-Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off
-Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
-Fixed a crash when reading mip-map levels for non-square textures
-Fixed a crash when rendering geometry with incorrect faces
-Fixed a crash when rendering objects with Linked XForm and motion blur
-Fixed a crash when rendering with empty layer as render selection mask
-Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
-Fixed a crash with XMesh having very large surface normals
-Fixed a random crash in scenes saved with region rendering enabled
-Fixed artifacts when rendering with mapped IOR
-Fixed memory allocation for non-tiled bitmaps
-Fixed rare crash with progressive image sampling initialization
-Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
-Fixed Embree rendering on machines with lower versions of SSE support
-Fixed export of multiple splines to .vrmesh through MaxScript
-Optimized geometry traversing on multi-core machines
-Fixed "No GI on other mattes" option
-Fixed "Max ray intensity" not working for the first glossy reflection
-Fixed rendering of "Matte for reflect/refraction" objects
-.vrscene exporter: Added point cloud export parameters
-.vrscene exporter: Fixed animation settings persistence between export sessions
-.vrscene exporter: Frame range is not written into .vrscene files when exporting animations
-.vrscene exporter: The "Strip paths" option now affect VRayProxy objects
- Fixed color mapping improperly applied twice when sub-pixel is enabled
- Animated "focus distance" parameter is now exported
-Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB
-Fixed the On parameter support for 3ds Max lights
-Fixed rendering sequence through animated camera, subsequent frames were wrong
-V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
-V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
-V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
-V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro
-V-Ray RT GPU: "Trace depth" parameter is no longer ignored
-V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
-V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
-V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
-V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
-V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
-VRayClipper: Fixed include/exclude with grouped objects and hairs
-VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
-VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
-VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
-VRayLightMeter: Fixed viewport representation in 3ds Max 2015
-VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
-VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
-VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons
-VRayProxy: Fixed artefacts when rendering with motion blur
-VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window
You can download V-Ray 3.00.08 for 3ds Max
here More Vray Plugin
[ #3dsMax #Vray #Rendering ]Chaos Group has announced new update V-Ray 3.00.08 for 3ds Max is now available
Modified features:
-V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
-V-Ray Quick Settings: Added preset delete button
-VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
-VRayFastSSS2: Added color mode control
-VRayHairMtl: Added light_multiplier parameter
-VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
-VRayOSLMtl/VRayOSLTex: The default file extension is .osl
-VRayProxy: Added support for UV channels with negative indices
Bug fixes:
-VRayBPTracer: Fixed a crash in a specific scene
-Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off
-Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
-Fixed a crash when reading mip-map levels for non-square textures
-Fixed a crash when rendering geometry with incorrect faces
-Fixed a crash when rendering objects with Linked XForm and motion blur
-Fixed a crash when rendering with empty layer as render selection mask
-Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
-Fixed a crash with XMesh having very large surface normals
-Fixed a random crash in scenes saved with region rendering enabled
-Fixed artifacts when rendering with mapped IOR
-Fixed memory allocation for non-tiled bitmaps
-Fixed rare crash with progressive image sampling initialization
-Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
-Fixed Embree rendering on machines with lower versions of SSE support
-Fixed export of multiple splines to .vrmesh through MaxScript
-Optimized geometry traversing on multi-core machines
-Fixed "No GI on other mattes" option
-Fixed "Max ray intensity" not working for the first glossy reflection
-Fixed rendering of "Matte for reflect/refraction" objects
-.vrscene exporter: Added point cloud export parameters
-.vrscene exporter: Fixed animation settings persistence between export sessions
-.vrscene exporter: Frame range is not written into .vrscene files when exporting animations
-.vrscene exporter: The "Strip paths" option now affect VRayProxy objects
- Fixed color mapping improperly applied twice when sub-pixel is enabled
- Animated "focus distance" parameter is now exported
-Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB
-Fixed the On parameter support for 3ds Max lights
-Fixed rendering sequence through animated camera, subsequent frames were wrong
-V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
-V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
-V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
-V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro
-V-Ray RT GPU: "Trace depth" parameter is no longer ignored
-V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
-V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
-V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
-V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
-V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
-VRayClipper: Fixed include/exclude with grouped objects and hairs
-VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
-VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
-VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
-VRayLightMeter: Fixed viewport representation in 3ds Max 2015
-VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
-VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
-VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons
-VRayProxy: Fixed artefacts when rendering with motion blur
-VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window
You can download V-Ray 3.00.08 for 3ds Max
here More Vray Plugin