Home » , , , » V-Ray 3.00.08 for 3ds Max

V-Ray 3.00.08 for 3ds Max

V-Ray 3.00.08 for 3ds Max - Hallo Brother PUSATGAMEPEDIA, Today i will share Games for PC/Android/Tablet, with Title V-Ray 3.00.08 for 3ds Max , I have to share with you all, i have share Free Download Android Games / PC Games and Software Crack Full Version

Title Download Android Games / PC Games and Software Crack Full Version : V-Ray 3.00.08 for 3ds Max
Link Download Android Games / PC Games and Software Crack Full Version : V-Ray 3.00.08 for 3ds Max

Games/Software Do You Need :


V-Ray 3.00.08 for 3ds Max

Artikel 3ds Max, Artikel Rendering, Artikel Vray, Artikel Vray for 3dsMax,
Tag : , , , ,
[ #3dsMax #Vray #Rendering ]
Chaos Group has announced new update V-Ray 3.00.08 for 3ds Max is now available

>> See Also: Vray tutorial


Modified features:

  -V-Ray scene converter: Added option to convert the standard cameras to V-RayPhysicalCamera
  -V-Ray Quick Settings: Added preset delete button
  -VRayDistanceTex: Replaced the texmap preview in the material editor slot with a generic and faster rendering one
  -VRayFastSSS2: Added color mode control
  -VRayHairMtl: Added light_multiplier parameter
  -VRayOSLMtl/VRayOSLTex: Added support for tweak parameters tooltips display in material editor
  -VRayOSLMtl/VRayOSLTex: The default file extension is .osl
  -VRayProxy: Added support for UV channels with negative indices

Bug fixes:

  -VRayBPTracer: Fixed a crash in a specific scene
  -Fixed artifacts in certain situations with irradiance map and area lights with "Affect reflections" turned off
  -Added "facesPerVoxel" and "oneVoxelPerMesh" parameters to the .vrmesh exporter
  -Fixed a crash when reading mip-map levels for non-square textures
  -Fixed a crash when rendering geometry with incorrect faces
  -Fixed a crash when rendering objects with Linked XForm and motion blur
  -Fixed a crash when rendering with empty layer as render selection mask
  -Fixed a crash when switching RT and Production after changing VRayColor parameters while RT is running
  -Fixed a crash with XMesh having very large surface normals
  -Fixed a random crash in scenes saved with region rendering enabled
  -Fixed artifacts when rendering with mapped IOR
  -Fixed memory allocation for non-tiled bitmaps
  -Fixed rare crash with progressive image sampling initialization
  -Fixed rare crash with progressive image sampling and noise threshold greater than 0.0
  -Fixed Embree rendering on machines with lower versions of SSE support
  -Fixed export of multiple splines to .vrmesh through MaxScript
  -Optimized geometry traversing on multi-core machines
  -Fixed "No GI on other mattes" option
  -Fixed "Max ray intensity" not working for the first glossy reflection
  -Fixed rendering of "Matte for reflect/refraction" objects
  -.vrscene exporter: Added point cloud export parameters
  -.vrscene exporter: Fixed animation settings persistence between export sessions
  -.vrscene exporter: Frame range is not written into .vrscene files when exporting animations
  -.vrscene exporter: The "Strip paths" option now affect VRayProxy objects
  - Fixed color mapping improperly applied twice when sub-pixel is enabled
  - Animated "focus distance" parameter is now exported
  -Fixed the "Make V-Ray RT Animation Preview" command to save images when rendering with VFB
  -Fixed the On parameter support for 3ds Max lights
  -Fixed rendering sequence through animated camera, subsequent frames were wrong
  -V-Ray RT GPU: Fixed a crash with animated meshes, during ActiveShade session
  -V-Ray RT GPU: Fixed a crash with animated proxies, during ActiveShade session
  -V-Ray RT GPU: Fixed an issue causing lights disappearance when moving dynamic geometry during ActiveShade rendering
  -V-Ray RT GPU: Fixed slow "Compiling geometry" with Forest Pro
  -V-Ray RT GPU: "Trace depth" parameter is no longer ignored
  -V-Ray RT CPU: VRayFastSSS2 with raytraced single scattering and Direct light renders differently from production renderer
  -V-Ray Standalone: Fixed issue with VFB history auto save option always being enabled
  -V-Ray Quick settings: Fixed non-Quick Settings custom presets handling
  -V-Ray VFB: Add a #hide keyword to the vfbControl() command to close the VFB after a command is executed
  -V-Ray VFB: Ability to set the bloom "shape" parameter for the lens effects to larger values that 40
  -VRayClipper: Fixed include/exclude with grouped objects and hairs
  -VRayFastSSS2: Fixed incorrect results with raytraced multiple scattering and raytraced single scattering
  -VRayHairFarmMod: Fixed a crash when rendering multiple hair instances
  -VRayLight: Fixed artifacts occurring with irradiance map and "affect reflections" in certain situations
  -VRayLightMeter: Fixed viewport representation in 3ds Max 2015
  -VRayOrnatrixMod/VRayHairFarmMod: Fixed velocity render element
  -VRayOSLMtl/VRayOSLTex: Fixed not-working "Open in External Editor" command for 3ds Max 2012 and previous
  -VRayPhysicalCamera: Fixed undo of "Guess vert/horiz tilt" buttons
  -VRayProxy: Fixed artefacts when rendering with motion blur
  -VRayStereoscopic: Render elements were outputting left channel only image files through 3ds Max rendered image window
You can download V-Ray 3.00.08 for 3ds Max here
  More Vray Plugin

0 comments:

Post a Comment

Popular Games