V-Ray 3.6 for 3ds Max 2008 - 2018

Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel V-Ray,
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

  More V-Ray Plugin [post_ad]
[ #Vray ]
Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

“GPU rendering is on the rise, and V-Ray Hybrid solves two important issues that could make it even more popular,” said Vlado Koylazov, Chaos Group co-founder. “It lets artists use all of their existing hardware, and it gives them a fallback solution if they run into GPU RAM limitations. This makes GPU rendering a more practical solution for a much wider audience.”

For more information on V-Ray Hybrid, please visit the Understanding V-Ray Hybrid rendering In 3dsMax.

Other Features Include:

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.

Pricing/Availability

V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. For full pricing information, please visit the V-Ray for 3ds Max product page.

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MaxToBlender v1.0

Artikel 3ds Max, Artikel Blender, Artikel Material, Artikel MaxtoBlender, Artikel V-Ray,
[ #3dsMax #Blender ]
MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

Main Features:
• Transfer scene from 3DsMAX to Blender with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Blender, and use the power of the Blender Cycles render!
• Fast make Blender library from 3DsMax models
• Expand your workflow.
• And much more!

>> See Also: MAXtoC4D v1.0


Availability

Download MaxtoBlender v1.0 for introductory price of $29
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Blender ]
MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

Main Features:
• Transfer scene from 3DsMAX to Blender with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Blender, and use the power of the Blender Cycles render!
• Fast make Blender library from 3DsMax models
• Expand your workflow.
• And much more!

>> See Also: MAXtoC4D v1.0


Availability

Download MaxtoBlender v1.0 for introductory price of $29
  More 3ds Max Plugin [post_ad]

V-Ray 3 for Rhino

Artikel Chaos Group, Artikel Rendering, Artikel Rhino, Artikel V-Ray,
[ #Vray #Chaosgroup #Rhino ]
ChaosGroup has announced the release of V-ray 3 for Rhino, the latest version includes over 500 drag-and-drop materials, and a streamlined interface which will speed up your design workflow. V-ray 3 designed for architects and product designers, which connects seamlessly with Rhino, optimized to run on CPU or GPU hardware. Highlight features:
• NEW UI: Designer-friendly user interface for faster and easier workflows.
• MATERIAL LIBRARY: Select from over 500 drag and drop materials to speed up your next project.
• V-RAY SWARM: Render with maximum power using V-Ray’s new simple and scalable distributed rendering.
• DENOISER: Automatically remove noise and cut render times by up to 50%
• VIRTUAL REALITY: Render VR content for popular virtual reality headsets.
• SECTION CUTS: Render quick cutaways and cross sections with V-Ray Clipper.
• AERIAL PERSPECTIVE: Add depth to your images with realistic atmospheric effects.
• GRASS & FUR: Create realistic grass, fabrics and carpet with V-Ray Fur.

>> See Also: V-Ray 3.50.04 for 3ds Max

Availibility

Visit V-ray for Rhino on ChaosGroup's website to download and get more information.
  More V-Ray Plugin [post_ad]
[ #Vray #Chaosgroup #Rhino ]
ChaosGroup has announced the release of V-ray 3 for Rhino, the latest version includes over 500 drag-and-drop materials, and a streamlined interface which will speed up your design workflow. V-ray 3 designed for architects and product designers, which connects seamlessly with Rhino, optimized to run on CPU or GPU hardware. Highlight features:
• NEW UI: Designer-friendly user interface for faster and easier workflows.
• MATERIAL LIBRARY: Select from over 500 drag and drop materials to speed up your next project.
• V-RAY SWARM: Render with maximum power using V-Ray’s new simple and scalable distributed rendering.
• DENOISER: Automatically remove noise and cut render times by up to 50%
• VIRTUAL REALITY: Render VR content for popular virtual reality headsets.
• SECTION CUTS: Render quick cutaways and cross sections with V-Ray Clipper.
• AERIAL PERSPECTIVE: Add depth to your images with realistic atmospheric effects.
• GRASS & FUR: Create realistic grass, fabrics and carpet with V-Ray Fur.

>> See Also: V-Ray 3.50.04 for 3ds Max

Availibility

Visit V-ray for Rhino on ChaosGroup's website to download and get more information.
  More V-Ray Plugin [post_ad]

V-Ray 3.50.04 for 3ds Max

Artikel 3ds Max, Artikel Rendering, Artikel V-Ray, Artikel Vray, Artikel Vray for 3dsMax, Artikel VRay-RT,
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]
[ #Vray #3dsMax ]
An update for V-Ray 3.5 for 3ds Max is available now. The new build includes over 50 feature improvements and important bug fixes. Your V-Ray for 3ds Max experience will be smoother, faster, and more reliable.

Changes include:
• Adaptive lights – Fixed rendering artifacts in certain situations.
• V-Ray/V-Ray RT - Optimized geometry compilation for scenes with displacement on machines with multiple cores.
• V-Ray IPR - New settings to track changes to the VFB size, and to force progressive sampling.
• Virtual Reality - V-Ray RT now has the option to only render the visible part of the image in OpenVR and Oculus renders.

>> See Also: V-Ray 3.50 for 3ds Max 2013 - 2017


Availibility

Download V-ray 3.50.04 on ChaosGroup's website
  More Vray for 3dsMax Plugin [post_ad]

New MultiScatter update available with V-Ray 3.5

Artikel 3ds Max, Artikel Corona, Artikel iCube, Artikel Mental Ray, Artikel MultiScatter, Artikel Octane, Artikel Rendering, Artikel V-Ray, Artikel Vray for 3dsMax,
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]

V-Ray 3.50 for 3ds Max 2013 - 2017

Artikel 3ds Max, Artikel Rendering, Artikel V-Ray, Artikel Vray, Artikel Vray for 3dsMax, Artikel VRay-RT,
[ #V-Ray ]
Chaos Group releases V-Ray 3.50 for 3ds Max 2013 - 2017, a free update to the leading CPU and GPU renderer. With the addition of nine major features and a number of performance improvements, V-Ray 3.5 is the fastest and most powerful version yet.

To solve the long-time challenge of rendering scenes with many lights, Chaos Group's R&D team has written a new Adaptive Lights algorithm that drastically speeds up render times. After extensive testing on architectural interiors and large environments with hundreds or even thousands of lights, benchmarking results show that Adaptive Lights can be up to seven times faster, depending on the scene. Now artists can work with a virtually unlimited amount of light sources, rendering scenes that were previously impossible.

“We’ve been testing V-Ray’s new Adaptive Lights on the GPU, and we’re impressed by the results,” said Tomasz Wyszołmirski, studio director at Dabarti. “In one of our scenes, render times were seven times faster than before – a 54 minute render dropped to 7.5 minutes with Adaptive Lights! The difference is amazing.”

>> See Also: Free V-Ray 3.50 for 3ds Max webinar on February 15, 2017



V-Ray 3.50 Top features:


Other Top Features Include:

  -Interactive production rendering – Fully interactive production rendering with immediate feedback.
  -Glossy fresnel – New, physically-accurate reflection model adds more realism to any scene.
  -Resumable rendering – Ability to stop and continue rendering at any point, preserving work and saving time. Supports both progressive and bucket rendering.
  -Live VR rendering – Render directly to Oculus Rift or HTC Vive with full GPU acceleration. Visualize changes within the headset as they are made in 3ds Max.
  -V-Ray Scene node – Import and render complete scene files created in any V-Ray application. V-Ray scenes are render-ready assets and contain all geometry, lights, materials and textures.
  -Interactive lens effects – GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. Compatible with V-Ray Denoiser.
  -alSurface material – General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
  -MDL materials – NVIDIA’s universal material format is now supported by V-Ray, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

GPU Rendering Improvements:
Continued V-Ray GPU development has led to faster speeds and an expanded feature set. In addition to the speed gains of Adaptive Lights, memory-efficiency has been dramatically improved through On-Demand Mip-mapping; an intelligent way to load and render textures quickly using automatic processing and the GPU.

  -V-Ray GPU will also now support:
  -iToo Software Forest Color textures
  -Cached irradiance maps
  -Aerial perspective
  -V-Ray Clipper
  -Directional area lights
  -Procedural bump
  -Stochastic flakes
  -Matte/shadow catcher
  -Render mask
  -Low GPU thread priority

For more information on GPU rendering improvements, please visit the Chaos Group Labs blog.

Availability

V-Ray 3.5 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. This version also marks the debut of online licensing for V-Ray for 3ds Max users, who can now choose this option instead of the traditional dongle. A full-featured 30-day trial is also available here!
  More V-Ray Plugin [post_ad]
[ #V-Ray ]
Chaos Group releases V-Ray 3.50 for 3ds Max 2013 - 2017, a free update to the leading CPU and GPU renderer. With the addition of nine major features and a number of performance improvements, V-Ray 3.5 is the fastest and most powerful version yet.

To solve the long-time challenge of rendering scenes with many lights, Chaos Group's R&D team has written a new Adaptive Lights algorithm that drastically speeds up render times. After extensive testing on architectural interiors and large environments with hundreds or even thousands of lights, benchmarking results show that Adaptive Lights can be up to seven times faster, depending on the scene. Now artists can work with a virtually unlimited amount of light sources, rendering scenes that were previously impossible.

“We’ve been testing V-Ray’s new Adaptive Lights on the GPU, and we’re impressed by the results,” said Tomasz Wyszołmirski, studio director at Dabarti. “In one of our scenes, render times were seven times faster than before – a 54 minute render dropped to 7.5 minutes with Adaptive Lights! The difference is amazing.”

>> See Also: Free V-Ray 3.50 for 3ds Max webinar on February 15, 2017



V-Ray 3.50 Top features:


Other Top Features Include:

  -Interactive production rendering – Fully interactive production rendering with immediate feedback.
  -Glossy fresnel – New, physically-accurate reflection model adds more realism to any scene.
  -Resumable rendering – Ability to stop and continue rendering at any point, preserving work and saving time. Supports both progressive and bucket rendering.
  -Live VR rendering – Render directly to Oculus Rift or HTC Vive with full GPU acceleration. Visualize changes within the headset as they are made in 3ds Max.
  -V-Ray Scene node – Import and render complete scene files created in any V-Ray application. V-Ray scenes are render-ready assets and contain all geometry, lights, materials and textures.
  -Interactive lens effects – GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering. Compatible with V-Ray Denoiser.
  -alSurface material – General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.
  -MDL materials – NVIDIA’s universal material format is now supported by V-Ray, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.

GPU Rendering Improvements:
Continued V-Ray GPU development has led to faster speeds and an expanded feature set. In addition to the speed gains of Adaptive Lights, memory-efficiency has been dramatically improved through On-Demand Mip-mapping; an intelligent way to load and render textures quickly using automatic processing and the GPU.

  -V-Ray GPU will also now support:
  -iToo Software Forest Color textures
  -Cached irradiance maps
  -Aerial perspective
  -V-Ray Clipper
  -Directional area lights
  -Procedural bump
  -Stochastic flakes
  -Matte/shadow catcher
  -Render mask
  -Low GPU thread priority

For more information on GPU rendering improvements, please visit the Chaos Group Labs blog.

Availability

V-Ray 3.5 for 3ds Max is a free update for all V-Ray 3.x customers. Login at chaosgroup.com to download. This version also marks the debut of online licensing for V-Ray for 3ds Max users, who can now choose this option instead of the traditional dongle. A full-featured 30-day trial is also available here!
  More V-Ray Plugin [post_ad]

V-RAY FOR C4D 3.4 RELEASED

Artikel Animation, Artikel Cinema 4D, Artikel Rendering, Artikel V-Ray, Artikel VRayforC4D,
[ #VRayforC4D #RELEASED #Rendering #Animation ]
V-ray for C4D 3.4 released with a massive update, features also integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.4 using the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast, and architectural design projects for nearly 20 years.

>> See Also: RealFlow for Cinema 4D





There are a ton of new feature with 3.4 version such as :
● New great V-Ray 3.4 render speed. faster overall ray tracing and render performance.
● New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag
● V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
Visit VrayforC4D for more information

Download

  More Cinema 4D Plugin [post_ad]
[ #VRayforC4D #RELEASED #Rendering #Animation ]
V-ray for C4D 3.4 released with a massive update, features also integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.4 using the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast, and architectural design projects for nearly 20 years.

>> See Also: RealFlow for Cinema 4D





There are a ton of new feature with 3.4 version such as :
● New great V-Ray 3.4 render speed. faster overall ray tracing and render performance.
● New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag
● V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)
Visit VrayforC4D for more information

Download

  More Cinema 4D Plugin [post_ad]

FurryBall 4.6 is now available

Artikel 3ds Max, Artikel Arnold, Artikel FurryBall, Artikel GPU, Artikel Maya, Artikel Mental Ray, Artikel Realtime, Artikel Rendering, Artikel V-Ray,
[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

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