Redshift for SideFX Houdini

Artikel GPU, Artikel Houdini, Artikel Redshift, Artikel Redshift for Houdini, Artikel Rendering,
[ #Redshift #Houdini ]
Redshift for SideFX Houdini is now available. Redshift can now stand as the rendering backbone to the incredible procedural animation Houdini enables. This brand new Houdini plugin puts industry-leading GPU-accelerated rendering performance into the hands of Houdini users the world over.

>> See Also: Join Redshift community


Redshift for SideFX Houdini features

  -Hair and Fur – Support of the Houdini curve primitives, that are extracted as RS hair objects.
  -Houdini primitives – Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.)
  -Instancing/particles – Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds
  -User Data Attributes – Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials
  -Strands – Render of any kind of Houdini primitive as RS strands
  -Volumes – Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids
  -Non-GUI tools – The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.

If you have an up to date Redshift maintenance contract, this upgrade is available to you as standard.

  More Redshift Plugin [post_ad]
[ #Redshift #Houdini ]
Redshift for SideFX Houdini is now available. Redshift can now stand as the rendering backbone to the incredible procedural animation Houdini enables. This brand new Houdini plugin puts industry-leading GPU-accelerated rendering performance into the hands of Houdini users the world over.

>> See Also: Join Redshift community


Redshift for SideFX Houdini features

  -Hair and Fur – Support of the Houdini curve primitives, that are extracted as RS hair objects.
  -Houdini primitives – Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.)
  -Instancing/particles – Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds
  -User Data Attributes – Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials
  -Strands – Render of any kind of Houdini primitive as RS strands
  -Volumes – Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids
  -Non-GUI tools – The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.

If you have an up to date Redshift maintenance contract, this upgrade is available to you as standard.

  More Redshift Plugin [post_ad]

mental ray for Autodesk Maya is Faster, Easier - and FREE

Artikel GPU, Artikel Maya, Artikel Mental Ray, Artikel Nvidia, Artikel Rendering,
[ #NVIDIA ]
NVIDIA has announced that mental ray renderer soon will be available for free directly from NVIDIA with interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration. Artists can use mental ray within Maya to craft scenes and render individual frames at any resolution, using any supported processor within a machine. NVIDIA mental ray is backwards compatible for scenes from earlier Maya versions. It’s also able to output .mi files to feed production pipelines.

A mental ray license will only be required for production rendering – which is complimentary for colleges and universities, and as little as $65/machine/year for commercial use.

>> See Also: Mental Ray tutorial


They also announce that Next version will have the GPU acceleration for GI-Next and it make the rendering more faster. Since February, more than 1,000 beta sites have pounded on mental ray for Maya’s capabilities, like final-frame rendering in the interactive Maya viewport, progressive rendering, MDL material support and new global illumination (GI-Next) that is both faster and far easier to use.

Availability


The next mental ray will support Maya 2016 and 2017 on Windows, Linux and MacOS. Floating licenses are $295 or $995 for a 5-pack, while systems containing a professional NVIDIA GPU qualify for special pricing of $95 or $325 for a 5-pack. Customers who purchased mental ray standalone from Autodesk will have their subscriptions matched with NVIDIA licenses at no cost.

More details can be found here or go to visit the NVIDIA booth 1430 at Autodesk University in Las Vegas.
  More Mental Ray Plugin [post_ad]
[ #NVIDIA ]
NVIDIA has announced that mental ray renderer soon will be available for free directly from NVIDIA with interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration. Artists can use mental ray within Maya to craft scenes and render individual frames at any resolution, using any supported processor within a machine. NVIDIA mental ray is backwards compatible for scenes from earlier Maya versions. It’s also able to output .mi files to feed production pipelines.

A mental ray license will only be required for production rendering – which is complimentary for colleges and universities, and as little as $65/machine/year for commercial use.

>> See Also: Mental Ray tutorial


They also announce that Next version will have the GPU acceleration for GI-Next and it make the rendering more faster. Since February, more than 1,000 beta sites have pounded on mental ray for Maya’s capabilities, like final-frame rendering in the interactive Maya viewport, progressive rendering, MDL material support and new global illumination (GI-Next) that is both faster and far easier to use.

Availability


The next mental ray will support Maya 2016 and 2017 on Windows, Linux and MacOS. Floating licenses are $295 or $995 for a 5-pack, while systems containing a professional NVIDIA GPU qualify for special pricing of $95 or $325 for a 5-pack. Customers who purchased mental ray standalone from Autodesk will have their subscriptions matched with NVIDIA licenses at no cost.

More details can be found here or go to visit the NVIDIA booth 1430 at Autodesk University in Las Vegas.
  More Mental Ray Plugin [post_ad]

Redshift for KATANA

Artikel GPU, Artikel KATANA, Artikel Redshift, Artikel Redshift for KATANA, Artikel Rendering,
[ #GPU ]
Redshift Rendering Technologies announced a new technical collaboration between Redshift and The Foundry’s lighting and look development tool, KATANA. The collaboration will work towards a Redshift plugin for KATANA that will be commercially available to purchase.

>> See Also: SLiB VPR 2.0 for Redshift in Maya


Redshift is the world’s first fully GPU-accelerated, biased renderer, capable of rendering scenes many times faster than existing CPU-based renderers.

The Foundry’s KATANA offers an efficient and collaborative approach to lighting and look development, providing the creative scope and scalability to meet the needs of today’s most demanding CG projects.

“We’re pleased to be working with the KATANA team to push Redshift in new and exciting directions,” says Panos Zompolas, CTO at Redshift. “KATANA is a production-proven and battle-tested tool that’s used in the biggest productions – we’re excited to expand its rendering capabilities with Redshift support.”

“Redshift has been making waves in the CG industry, so we’re thrilled to explore ways to integrate it with KATANA,” says Jordan Thistlewood, Senior Product Manager - Look Development and Lighting at The Foundry. “By offering Redshift as a render engine for KATANA, we’re giving customers more choice and faster renders via their GPU that leverages the powerful workflow options in KATANA.”

Related video




  More Rendering Plugin [post_ad]
[ #GPU ]
Redshift Rendering Technologies announced a new technical collaboration between Redshift and The Foundry’s lighting and look development tool, KATANA. The collaboration will work towards a Redshift plugin for KATANA that will be commercially available to purchase.

>> See Also: SLiB VPR 2.0 for Redshift in Maya


Redshift is the world’s first fully GPU-accelerated, biased renderer, capable of rendering scenes many times faster than existing CPU-based renderers.

The Foundry’s KATANA offers an efficient and collaborative approach to lighting and look development, providing the creative scope and scalability to meet the needs of today’s most demanding CG projects.

“We’re pleased to be working with the KATANA team to push Redshift in new and exciting directions,” says Panos Zompolas, CTO at Redshift. “KATANA is a production-proven and battle-tested tool that’s used in the biggest productions – we’re excited to expand its rendering capabilities with Redshift support.”

“Redshift has been making waves in the CG industry, so we’re thrilled to explore ways to integrate it with KATANA,” says Jordan Thistlewood, Senior Product Manager - Look Development and Lighting at The Foundry. “By offering Redshift as a render engine for KATANA, we’re giving customers more choice and faster renders via their GPU that leverages the powerful workflow options in KATANA.”

Related video




  More Rendering Plugin [post_ad]

Download AMD FireRender for 3ds Max

Artikel 3ds Max, Artikel AMD, Artikel Download, Artikel FireRender, Artikel GPU, Artikel Rendering,
[ #AMD #FireRender ]
AMD has joined the race between Renderer developers by unveiling AMD FireRender 3ds Max Plugin. Currently in BETA and integrated with Autodesk 3ds Max 2016, AMD FireRender is built on OpenCL™ 1.2, which means it can run on virtually any hardware and will harness the compute capabilities from both GPUs and CPUs!

>> See Also: Learn rendering

AMD FireRender Features:

  -It’s FAST. Settings-less global illumination engine delivers physically accurate, photorealistic renderings in seconds to minutes, without any prior knowledge of complicated rendering or material setups.
  -Built on OpenCL™; it’s HARDWARE and Brand-AGNOSTIC, runs on most existing GPUs and CPUs.
  -It’s EASY to use. A push-button global illumination solution, with physically accurate materials that are seamlessly combined with existing 3ds Max® maps; existing 3ds Max® photometric lights can be used as well. Also, to help newcomers, most existing scenes will be rendered without need for major rework.
  -Gold_Paint_CrackedINTEGRATED MATERIALS are simple to use and editable in the 3ds Max® Material Slate Editor as nodes.
  -It comes with a helpful and beautiful MATERIAL LIBRARY, ready to use out of-the-box. Artists can use, easily adjust, and quickly learn to make their own materials.
  -ACTIVE SHADE VIEWPORT INTEGRATION means you can work with AMD FireRender in real time and see changes in your scene as you make them.
  -PHYSICALLY CORRECT materials and lighting allow you to make true design decisions.
  -EMISSIVE AND PHOTOMETRIC LIGHTING, as well as lights from HDRI environments to blend a scene with its surroundings.
  -Supports Radeon Pro Duo and AMD XConnect™. Plug your laptop in for even faster rendering.
  -It’s FREE

AMD FireRender for 3ds Max Tutorial


Download


Download AMD FireRender for 3ds Max here. Also download Material Library and Sample Scene
  More Rendering Plugin [post_ad]
[ #AMD #FireRender ]
AMD has joined the race between Renderer developers by unveiling AMD FireRender 3ds Max Plugin. Currently in BETA and integrated with Autodesk 3ds Max 2016, AMD FireRender is built on OpenCL™ 1.2, which means it can run on virtually any hardware and will harness the compute capabilities from both GPUs and CPUs!

>> See Also: Learn rendering

AMD FireRender Features:

  -It’s FAST. Settings-less global illumination engine delivers physically accurate, photorealistic renderings in seconds to minutes, without any prior knowledge of complicated rendering or material setups.
  -Built on OpenCL™; it’s HARDWARE and Brand-AGNOSTIC, runs on most existing GPUs and CPUs.
  -It’s EASY to use. A push-button global illumination solution, with physically accurate materials that are seamlessly combined with existing 3ds Max® maps; existing 3ds Max® photometric lights can be used as well. Also, to help newcomers, most existing scenes will be rendered without need for major rework.
  -Gold_Paint_CrackedINTEGRATED MATERIALS are simple to use and editable in the 3ds Max® Material Slate Editor as nodes.
  -It comes with a helpful and beautiful MATERIAL LIBRARY, ready to use out of-the-box. Artists can use, easily adjust, and quickly learn to make their own materials.
  -ACTIVE SHADE VIEWPORT INTEGRATION means you can work with AMD FireRender in real time and see changes in your scene as you make them.
  -PHYSICALLY CORRECT materials and lighting allow you to make true design decisions.
  -EMISSIVE AND PHOTOMETRIC LIGHTING, as well as lights from HDRI environments to blend a scene with its surroundings.
  -Supports Radeon Pro Duo and AMD XConnect™. Plug your laptop in for even faster rendering.
  -It’s FREE

AMD FireRender for 3ds Max Tutorial


Download


Download AMD FireRender for 3ds Max here. Also download Material Library and Sample Scene
  More Rendering Plugin [post_ad]

moskitoRender for 3ds Max 2013 - 2015

Artikel 3ds Max, Artikel Cebas, Artikel GPU, Artikel moskitoRender, Artikel Rendering,
[ #Cebas #Rendering #3dsMax ]
cebas Visual Technology Inc has announced the release of its highly anticipated moskitoRender for 3ds Max and 3ds Max Design, available online for immediate purchase.

>> See Also: Rendering tutorial

The full-featured GPU-Only renderer is the first of its kind to eliminate restrictions in today’s technology of graphics card processing units (GPU). Nearly every modern GPU renderer faces the same issues; due to hardware restrictions, only a few material rendering properties are supported - in fact - 3D artists are forced to only use one or a few specific materials. Not the case with moskitoRender: it provides full support for more than 1,300 materials found in the Autodesk Material Library as well as the vast amount of standard materials in 3ds Max. A real breakthrough in moskitoRender is how it’s designed to carry no material of its own, yet is compatible with materials from other core renderers and plug-ins.
This never-before-seen flexibility could only be achieved through the engineering of a whole new software design for a GPU rendering engine.
Using Nvidia’s latest GPU technology, cebas developed moskitoRender to take full advantage of the hardware and created one of the most sophisticated unbiased path-tracing renderers offering Physically Based Spectral Rendering. Users can expect to produce extremely accurate, photograph-like results that artists won’t stop raving about!
What users expect from any full featured renderer is a broad support of rendering effects that do more than offer basics such as; proper support for different Illumination models, camera effects, IES Lights and complex materials along with procedural textures. A modern photo realistic quality renderer has to show and offer enhanced support for the latest state-of-the-art skylight illumination models. Plus it won’t hurt to throw in more added features like native rendering support for 3rd party plugins and esoteric material properties like Subsurface Scattering - a must have to simulate translucent plastic or cloth materials.
Getting our latest piece of technology out the doors, is a great achievement for our Team! It was a bumpy road we had to travel but seeing the results makes all of this worth a while! We created the first GPU-only renderer offering such a vast support of materials and rendering effects - there is just nothing like it for 3ds Max on the market right now.” says Edwin Braun CEO of cebas Visual Technology Inc.

moskitoRender is the perfect renderer for the industry’s users across a wide spectrum - from visual effects artists to architects of all skill levels and backgrounds. The result is the same: easy to use, lightning fast, accurate and robust!

New Features:

Complex Material Support: Materials such as Blend, Layer and Mix or even the procedural textures artists are fond of are all supported and exist in a GPU optimized variant. Gradient Ramp? Why not! Matte Shadow? Sure!

moskitoRender is not a Toy: moskitoRender offers native multiple UV Map channel support as well as Sub/Object Material Support. Translucency and Subsurface-Scattering and Absorption are fully supported in GPU as well.

Volume Light Support: moskitoRender is one of the first GPU renderers to support standard 3ds Max volume light effects in GPU.
Multi-GPU Support: moskitoRender supports up to 2 GPU accelerator cards and it scales perfectly with a maximum speed gain of 2X faster than one card alone.

3D-Assets investment Security and Full Scene Compatibility: the capability to simply load an existing scene and hit render proves invaluable to everyone’s daily work. The unmatched support of standard 3ds Max materials along with most of the mental ray materials ensures that scenes are created without corrupting the workflow or future rendering pipeline. The time alone saved in fixing all these dreaded ‘Missing Materials’ and ‘Missing Light’ or ‘Missing Renderer’ error messages is worth the investment into this next generation GPU renderer.

New Skylight Model: moskitoRender features a new skylight model that is more accurate, solving several issues with existing skylight simulations in 3ds Max or Design. The new skylight model uses Physically Based Spectral Rendering in every aspect and offers an enhanced color and light transport model.

Unprecedented Material Support: moskitoRender is the first GPU-only renderer for 3ds Max and Design to introduce full support of the more than 1,300 Autodesk Material Library catalog along with most of the standard mental ray materials and shaders and the standard 3ds Max materials and textures. This feature, unique to moskitoRender, allows artists to directly load an AutoCAD DWG file that includes materials into 3ds Max and render it!

Instancing: moskitoRender was the first GPU renderer to challenge the common belief that instance geometry can not be attained with GPU! Now, and in contrast to “just” delivering plain instancing on GPU, moskitoRender challenges the industry yet again by offering the first true variation shader on GPU that can change the material based on individual elements of an instance or per whole instance.

Depth of Field: A true physically accurate rendering feature that can be adjusted in realtime. Instantly adjust and see parameter changes with moskitoRender's active shade and physical camera. DOF calculation is based on the exact same physical camera model introduced for the first time by finalRender.

Motion Blur: moskitoRender offers GPU-based full scene Motion Blur captured by its physical camera using different effects such as; Shutterspeed, FStop and film sensitivity. Along with 3ds Max’s Active Shade, it makes the whole experience fully interactive and immediate.

Active Shade: moskitoRender does not differentiate between Active Shade and Production Rendering except for its distinctive “realtime” or instant feedback on scene changes. It offers the best integrated version of Active Shade and it is much more advanced than anything that comes standard with 3ds Max.

Continuous Workflow: A great feature offered by moskito to facilitate and speed up the rendering process with no interruption encounters to delay a job from being well done! Existing lights and materials can be used “as is”. Even all of the standard Daylight options will work in pure GPU mode.
Highly Optimized and Non Restrictive: moskitoRender is made to leverage new generations of NVIDIA hardware in such a way that as restrictions are removed by new GPU hardware advances, moskitoRender is already a step ahead - able to take advantage of new technologies.

IES Lights (Photometric): With moskitoRender IES Light support, you get instant and accurate results! It can perfectly simulate area lights with all the intensities and light distribution using a photometric web in realtime.

Camera Effects and Exposure: moskitoRender has the unique feature of handling camera effects and exposure control by using a standard 3ds Max camera object. Instead of creating and using a special camera that is renderer-specific, moskitoRender keeps the scene clean and avoids overloading it with unnecessary data right from the get go!

Unbiased Path-Tracing: moskitoRender is one of the few renderers that uses Physically Based Spectral Rendering with its unbiased path-tracing. It is the most accurate method to calculate light. Better yet, it's easy and very simple to set up!

Full Forest Pack Support (3rd Party): Forest Pack Pro is a plugin for Autodesk 3ds Max, and 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to scatter millions of proxies, high-poly meshes or billboards, and using custom geometry shaders, create scenes with virtually unlimited number of objects and polygons. With moskitoRender, you can now render all of this and even more hassle-free and in no time at all!

Full RailClone 2 Support (3rd Party): RailClone is a 3ds Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you build complex and realistic structures for Architectural Visualization, Civil Engineering, Industrial and Interior Design.
The software includes a full library of predefined styles, but it is not limited to a fixed set of primitives, you can use any geometry from the scene and define your own parametric models.
moskitoRender offers support for the plugin and its full library ensuring the highest quality of rendering there is.

System Specifications

  -3ds Max 2013, 3ds Max 2014, 3ds Max 2015
  -NVIDIA based CUDA enabled card (GTX, Quadro or Tesla)
  -Latest NVIDIA Drivers with CUDA 5.5 Support
  -Shading Model 2-3.5
  -Windows Operating System (for licensing and operation)

Download

You can Get moskitoRender for only 9.99*/month or Get moskitoRender for $295

  More Plugin
[ #Cebas #Rendering #3dsMax ]
cebas Visual Technology Inc has announced the release of its highly anticipated moskitoRender for 3ds Max and 3ds Max Design, available online for immediate purchase.

>> See Also: Rendering tutorial

The full-featured GPU-Only renderer is the first of its kind to eliminate restrictions in today’s technology of graphics card processing units (GPU). Nearly every modern GPU renderer faces the same issues; due to hardware restrictions, only a few material rendering properties are supported - in fact - 3D artists are forced to only use one or a few specific materials. Not the case with moskitoRender: it provides full support for more than 1,300 materials found in the Autodesk Material Library as well as the vast amount of standard materials in 3ds Max. A real breakthrough in moskitoRender is how it’s designed to carry no material of its own, yet is compatible with materials from other core renderers and plug-ins.
This never-before-seen flexibility could only be achieved through the engineering of a whole new software design for a GPU rendering engine.
Using Nvidia’s latest GPU technology, cebas developed moskitoRender to take full advantage of the hardware and created one of the most sophisticated unbiased path-tracing renderers offering Physically Based Spectral Rendering. Users can expect to produce extremely accurate, photograph-like results that artists won’t stop raving about!
What users expect from any full featured renderer is a broad support of rendering effects that do more than offer basics such as; proper support for different Illumination models, camera effects, IES Lights and complex materials along with procedural textures. A modern photo realistic quality renderer has to show and offer enhanced support for the latest state-of-the-art skylight illumination models. Plus it won’t hurt to throw in more added features like native rendering support for 3rd party plugins and esoteric material properties like Subsurface Scattering - a must have to simulate translucent plastic or cloth materials.
Getting our latest piece of technology out the doors, is a great achievement for our Team! It was a bumpy road we had to travel but seeing the results makes all of this worth a while! We created the first GPU-only renderer offering such a vast support of materials and rendering effects - there is just nothing like it for 3ds Max on the market right now.” says Edwin Braun CEO of cebas Visual Technology Inc.

moskitoRender is the perfect renderer for the industry’s users across a wide spectrum - from visual effects artists to architects of all skill levels and backgrounds. The result is the same: easy to use, lightning fast, accurate and robust!

New Features:

Complex Material Support: Materials such as Blend, Layer and Mix or even the procedural textures artists are fond of are all supported and exist in a GPU optimized variant. Gradient Ramp? Why not! Matte Shadow? Sure!

moskitoRender is not a Toy: moskitoRender offers native multiple UV Map channel support as well as Sub/Object Material Support. Translucency and Subsurface-Scattering and Absorption are fully supported in GPU as well.

Volume Light Support: moskitoRender is one of the first GPU renderers to support standard 3ds Max volume light effects in GPU.
Multi-GPU Support: moskitoRender supports up to 2 GPU accelerator cards and it scales perfectly with a maximum speed gain of 2X faster than one card alone.

3D-Assets investment Security and Full Scene Compatibility: the capability to simply load an existing scene and hit render proves invaluable to everyone’s daily work. The unmatched support of standard 3ds Max materials along with most of the mental ray materials ensures that scenes are created without corrupting the workflow or future rendering pipeline. The time alone saved in fixing all these dreaded ‘Missing Materials’ and ‘Missing Light’ or ‘Missing Renderer’ error messages is worth the investment into this next generation GPU renderer.

New Skylight Model: moskitoRender features a new skylight model that is more accurate, solving several issues with existing skylight simulations in 3ds Max or Design. The new skylight model uses Physically Based Spectral Rendering in every aspect and offers an enhanced color and light transport model.

Unprecedented Material Support: moskitoRender is the first GPU-only renderer for 3ds Max and Design to introduce full support of the more than 1,300 Autodesk Material Library catalog along with most of the standard mental ray materials and shaders and the standard 3ds Max materials and textures. This feature, unique to moskitoRender, allows artists to directly load an AutoCAD DWG file that includes materials into 3ds Max and render it!

Instancing: moskitoRender was the first GPU renderer to challenge the common belief that instance geometry can not be attained with GPU! Now, and in contrast to “just” delivering plain instancing on GPU, moskitoRender challenges the industry yet again by offering the first true variation shader on GPU that can change the material based on individual elements of an instance or per whole instance.

Depth of Field: A true physically accurate rendering feature that can be adjusted in realtime. Instantly adjust and see parameter changes with moskitoRender's active shade and physical camera. DOF calculation is based on the exact same physical camera model introduced for the first time by finalRender.

Motion Blur: moskitoRender offers GPU-based full scene Motion Blur captured by its physical camera using different effects such as; Shutterspeed, FStop and film sensitivity. Along with 3ds Max’s Active Shade, it makes the whole experience fully interactive and immediate.

Active Shade: moskitoRender does not differentiate between Active Shade and Production Rendering except for its distinctive “realtime” or instant feedback on scene changes. It offers the best integrated version of Active Shade and it is much more advanced than anything that comes standard with 3ds Max.

Continuous Workflow: A great feature offered by moskito to facilitate and speed up the rendering process with no interruption encounters to delay a job from being well done! Existing lights and materials can be used “as is”. Even all of the standard Daylight options will work in pure GPU mode.
Highly Optimized and Non Restrictive: moskitoRender is made to leverage new generations of NVIDIA hardware in such a way that as restrictions are removed by new GPU hardware advances, moskitoRender is already a step ahead - able to take advantage of new technologies.

IES Lights (Photometric): With moskitoRender IES Light support, you get instant and accurate results! It can perfectly simulate area lights with all the intensities and light distribution using a photometric web in realtime.

Camera Effects and Exposure: moskitoRender has the unique feature of handling camera effects and exposure control by using a standard 3ds Max camera object. Instead of creating and using a special camera that is renderer-specific, moskitoRender keeps the scene clean and avoids overloading it with unnecessary data right from the get go!

Unbiased Path-Tracing: moskitoRender is one of the few renderers that uses Physically Based Spectral Rendering with its unbiased path-tracing. It is the most accurate method to calculate light. Better yet, it's easy and very simple to set up!

Full Forest Pack Support (3rd Party): Forest Pack Pro is a plugin for Autodesk 3ds Max, and 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants. Forest enables you to scatter millions of proxies, high-poly meshes or billboards, and using custom geometry shaders, create scenes with virtually unlimited number of objects and polygons. With moskitoRender, you can now render all of this and even more hassle-free and in no time at all!

Full RailClone 2 Support (3rd Party): RailClone is a 3ds Max plugin for parametric modeling based on custom geometry parts, definable by the user, and a set of construction rules. This new concept of modeling lets you build complex and realistic structures for Architectural Visualization, Civil Engineering, Industrial and Interior Design.
The software includes a full library of predefined styles, but it is not limited to a fixed set of primitives, you can use any geometry from the scene and define your own parametric models.
moskitoRender offers support for the plugin and its full library ensuring the highest quality of rendering there is.

System Specifications

  -3ds Max 2013, 3ds Max 2014, 3ds Max 2015
  -NVIDIA based CUDA enabled card (GTX, Quadro or Tesla)
  -Latest NVIDIA Drivers with CUDA 5.5 Support
  -Shading Model 2-3.5
  -Windows Operating System (for licensing and operation)

Download

You can Get moskitoRender for only 9.99*/month or Get moskitoRender for $295

  More Plugin

FurryBall 4.6 is now available

Artikel 3ds Max, Artikel Arnold, Artikel FurryBall, Artikel GPU, Artikel Maya, Artikel Mental Ray, Artikel Realtime, Artikel Rendering, Artikel V-Ray,
[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

Popular Games