YCDIVFX released yVR 1.0

Artikel 3ds Max, Artikel Houdini, Artikel VR, Artikel YCDIVFX, Artikel yVR,
[ #3dsMax #Houdini ]
yVR is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. yVR works locally for artists that want to see their work directly on their final medium or across the internet to showcase to clients and get fast and efficient feedback on 360 projects. Features
- Supports 360 and cardboard mode (mono, stereo top/bottom)
- Send updates to yVR Clients on render finished
- Send progressive updates to yVR Clients
- Send previously rendered images to yVR Clients
- Use as a 360 viewport or as a separate app
- Allows local and remote connections
- With WebGL yVR Client, use http://yourip:11000?server=yourip to allow your coworkers or clients to directly connect to your machine.
• Supported renderers (yVR Plugin)
- 3ds Max
- Vray (supports production/interactive/activeshade mode)
- Corona (supports production/interactive/activeshade mode)
- AMD ProRender (supports production/interactive/activeshade mode)
- Fstorm
- Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
• Houdini
- Mantra

>> See Also: Nyx Sidekick v1.0 for Max 2016 to 2018

Avaiability

Download yVR 1.0 for 50€
  More YCDIVFX Plugin [post_ad]
[ #3dsMax #Houdini ]
yVR is a new multiplatform tool that allows you to view your mono and stereo 360 renders directly on your device either in 360 or cardboard mode. yVR works locally for artists that want to see their work directly on their final medium or across the internet to showcase to clients and get fast and efficient feedback on 360 projects. Features
- Supports 360 and cardboard mode (mono, stereo top/bottom)
- Send updates to yVR Clients on render finished
- Send progressive updates to yVR Clients
- Send previously rendered images to yVR Clients
- Use as a 360 viewport or as a separate app
- Allows local and remote connections
- With WebGL yVR Client, use http://yourip:11000?server=yourip to allow your coworkers or clients to directly connect to your machine.
• Supported renderers (yVR Plugin)
- 3ds Max
- Vray (supports production/interactive/activeshade mode)
- Corona (supports production/interactive/activeshade mode)
- AMD ProRender (supports production/interactive/activeshade mode)
- Fstorm
- Any render that supports 360 cameras (might have limited functionality, depending on the renderer implementation)
• Houdini
- Mantra

>> See Also: Nyx Sidekick v1.0 for Max 2016 to 2018

Avaiability

Download yVR 1.0 for 50€
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Nyx Sidekick v1.0 for Max 2016 to 2018

Artikel 3ds Max, Artikel Houdini, Artikel Nyx Sidekick, Artikel YCDIVFX,
[ #YCDIVFX #Houdini # 3dsMax ]
Nyx SideKick provides a very powerful and efficient workflow between 3ds Max and Houdini with interactive capabilities.
Nyx SideKick is the ultimate bridge between 3ds Max and Houdini. SideKick gives you the most comfortable Max <> Houdini workflow possible. Work in Max as you’ve always done and simply start using more and more of Houdini’s power in your workflow as you go.

Join Houdini For Maxers to get updates and make feature request.

>> See Also: Parameter Copy/Paste for 3ds Max

Availibility

Nyx SideKick is available for Max 2016 to 2018 with introduction price of €60 using the coupon code “shutupandtakemymoney” valid until 20th of May (normal price is €90)
Download A demo version HERE.

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[ #YCDIVFX #Houdini # 3dsMax ]
Nyx SideKick provides a very powerful and efficient workflow between 3ds Max and Houdini with interactive capabilities.
Nyx SideKick is the ultimate bridge between 3ds Max and Houdini. SideKick gives you the most comfortable Max <> Houdini workflow possible. Work in Max as you’ve always done and simply start using more and more of Houdini’s power in your workflow as you go.

Join Houdini For Maxers to get updates and make feature request.

>> See Also: Parameter Copy/Paste for 3ds Max

Availibility

Nyx SideKick is available for Max 2016 to 2018 with introduction price of €60 using the coupon code “shutupandtakemymoney” valid until 20th of May (normal price is €90)
Download A demo version HERE.

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Redshift V2.5.04 is now Available

Artikel 3ds Max, Artikel Houdini, Artikel Maya, Artikel Redshift, Artikel Rendering, Artikel Softimage,
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

  More Redshift Plugin [post_ad]
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

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RenderMan for Houdini

Artikel Houdini, Artikel Rendering, Artikel RenderMan,
[ # ]
Pixar has announced RenderMan for Houdini (RfH) - the bridge between RenderMan 21 and Side Effect’s Houdini. Developed for Pixar's own feature films in technical collaboration with Side Effects, RenderMan for Houdini (RfH) is a robust plugin that now ships out-of-box with Houdini 15.5 (and beyond) at no additional cost to your Houdini license.

Key benefits include support for the advanced features in RenderMan 21 including the RIS framework, Analytic area lights and a sophisticated shader suite, including Pixar Surface, the same material used on Finding Dory. You can find detailed information for RenderMan for Houdini on our new documentation and download Houdini 15.5 from sideFX's official downloads page.


Artist Tools

RenderMan for Houdini is compatible with these Artist Tools available separately from Pixar. For commercial customers, one Tractor license is included with each RenderMan (including a year of free maintenance for Tractor).
Pixar's "IT" - RenderMan Framebuffer (available in RenderMan Pro Server)
Pixar's Tractor - Job Dispatcher (included with every RenderMan License)
Features
Seamless Houdini Integration
- Full translation of Cameras, Lights & Geometry

Support for the Latest Features of RenderMan
- Full support for the advanced features of RenderMan

Unlimited Multi-Threaded Rendering
- Utilize the maximum amount of available threads with a single license

Support for Multiple Classes of Light Transport
- Choose between Path Tracing or VCM with the flip of a switch

Advanced Denoising Technology
- The Denoiser offers speed increases for global illumination up to 10x.

Interactive Shading and Lighting
- Currently in development for a future release

Image Checkpointing
- Checkpoint batch jobs for preview purposes using the progressive renderer

Image Based Lighting
- Full support for 32 bit HDR images along with a physical sky

Ray Traced Subsurface Scattering
- Create highly realistic skin and other materials, requiring no pre-pass or bake

Ray Traced Caustics
- Fully ray traced caustics requiring no pre-pass or bake

The Advanced Material System (Pixar Surface)
- A dedicated system for creating sophisticated physically based looks

Open VDB Support
- Render volumes with a GUI dedicated to this open standard

Secondary Passes
- Create AOVs and Light Path Expressions with support for Deep Textures

RIB Archives
- Including animated sequences, for efficient rendering & referencing of assets

RiProcedural Plug-ins
- Create procedural geometry, feathers, and custom shaders

More details here!

  More Plugin [post_ad]
[ # ]
Pixar has announced RenderMan for Houdini (RfH) - the bridge between RenderMan 21 and Side Effect’s Houdini. Developed for Pixar's own feature films in technical collaboration with Side Effects, RenderMan for Houdini (RfH) is a robust plugin that now ships out-of-box with Houdini 15.5 (and beyond) at no additional cost to your Houdini license.

Key benefits include support for the advanced features in RenderMan 21 including the RIS framework, Analytic area lights and a sophisticated shader suite, including Pixar Surface, the same material used on Finding Dory. You can find detailed information for RenderMan for Houdini on our new documentation and download Houdini 15.5 from sideFX's official downloads page.


Artist Tools

RenderMan for Houdini is compatible with these Artist Tools available separately from Pixar. For commercial customers, one Tractor license is included with each RenderMan (including a year of free maintenance for Tractor).
Pixar's "IT" - RenderMan Framebuffer (available in RenderMan Pro Server)
Pixar's Tractor - Job Dispatcher (included with every RenderMan License)
Features
Seamless Houdini Integration
- Full translation of Cameras, Lights & Geometry

Support for the Latest Features of RenderMan
- Full support for the advanced features of RenderMan

Unlimited Multi-Threaded Rendering
- Utilize the maximum amount of available threads with a single license

Support for Multiple Classes of Light Transport
- Choose between Path Tracing or VCM with the flip of a switch

Advanced Denoising Technology
- The Denoiser offers speed increases for global illumination up to 10x.

Interactive Shading and Lighting
- Currently in development for a future release

Image Checkpointing
- Checkpoint batch jobs for preview purposes using the progressive renderer

Image Based Lighting
- Full support for 32 bit HDR images along with a physical sky

Ray Traced Subsurface Scattering
- Create highly realistic skin and other materials, requiring no pre-pass or bake

Ray Traced Caustics
- Fully ray traced caustics requiring no pre-pass or bake

The Advanced Material System (Pixar Surface)
- A dedicated system for creating sophisticated physically based looks

Open VDB Support
- Render volumes with a GUI dedicated to this open standard

Secondary Passes
- Create AOVs and Light Path Expressions with support for Deep Textures

RIB Archives
- Including animated sequences, for efficient rendering & referencing of assets

RiProcedural Plug-ins
- Create procedural geometry, feathers, and custom shaders

More details here!

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Redshift for SideFX Houdini

Artikel GPU, Artikel Houdini, Artikel Redshift, Artikel Redshift for Houdini, Artikel Rendering,
[ #Redshift #Houdini ]
Redshift for SideFX Houdini is now available. Redshift can now stand as the rendering backbone to the incredible procedural animation Houdini enables. This brand new Houdini plugin puts industry-leading GPU-accelerated rendering performance into the hands of Houdini users the world over.

>> See Also: Join Redshift community


Redshift for SideFX Houdini features

  -Hair and Fur – Support of the Houdini curve primitives, that are extracted as RS hair objects.
  -Houdini primitives – Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.)
  -Instancing/particles – Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds
  -User Data Attributes – Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials
  -Strands – Render of any kind of Houdini primitive as RS strands
  -Volumes – Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids
  -Non-GUI tools – The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.

If you have an up to date Redshift maintenance contract, this upgrade is available to you as standard.

  More Redshift Plugin [post_ad]
[ #Redshift #Houdini ]
Redshift for SideFX Houdini is now available. Redshift can now stand as the rendering backbone to the incredible procedural animation Houdini enables. This brand new Houdini plugin puts industry-leading GPU-accelerated rendering performance into the hands of Houdini users the world over.

>> See Also: Join Redshift community


Redshift for SideFX Houdini features

  -Hair and Fur – Support of the Houdini curve primitives, that are extracted as RS hair objects.
  -Houdini primitives – Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.)
  -Instancing/particles – Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds
  -User Data Attributes – Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials
  -Strands – Render of any kind of Houdini primitive as RS strands
  -Volumes – Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids
  -Non-GUI tools – The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.

If you have an up to date Redshift maintenance contract, this upgrade is available to you as standard.

  More Redshift Plugin [post_ad]

Export Houdini Camera to After Effects using Free Python Tool Houdini 2 AE

Artikel After Effects, Artikel Export, Artikel Houdini, Artikel Houdini 2 AE, Artikel Mohammed Osama, Artikel Python,
[ #Houdini ]
Developed by VFX Artist Mohammed Osama, Houdini 2 AE is Free Python Tool exporting camera and locators from Houdini to After Effects

Download


Download Houdini 2 AE - Free Python Tool
  More Houdini Plugin [post_ad]
[ #Houdini ]
Developed by VFX Artist Mohammed Osama, Houdini 2 AE is Free Python Tool exporting camera and locators from Houdini to After Effects

Download


Download Houdini 2 AE - Free Python Tool
  More Houdini Plugin [post_ad]

3rd Party Rendering in Houdini Indie

Artikel Houdini, Artikel Houdini Indie,
[ #Houdini ]
SideFX has announced that Third Party Rendering is being added to Houdini Indie. Now independent artists and studios can use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini’s built-in Mantra renderer. Artists can choose their favorite renderer or assign different renderers to groups of objects in the same scene, then composite the results for the final image.

>> See Also: Houdini tutorial

“Arnold's tight integration in Houdini is very popular amongst our VFX studio customers. We are pleased that artists will now be able to try, learn, and actually use Arnold while benefiting from Houdini Indie's much lower starting price,” says Marcos Fajardo | Solid Angle”

Houdini Indie support will also be available for V-Ray and Redshift soon. Both of these renderers are in closed testing right now, with open releases coming sometime later in 2016.

Availability

Third Party Rendering support in Houdini Indie will be available when Houdini 15.5 is released at the end of May 2016. All of the renderers listed here will work within the existing Houdini Indie render limits - 1920x1080 for animation sequences and unlimited for still images. Rendering in Houdini Indie will go directly to the renderer without saving out render description files.

Houdini Indie is available for $199 USD per year. The Third Party Rendering feature is added to Houdini Indie’s already rich feature set at no extra cost. Indie customers with active subscriptions when Houdini 15.5 is released will receive updated licenses free of charge.

  More Houdini Plugin [post_ad]
[ #Houdini ]
SideFX has announced that Third Party Rendering is being added to Houdini Indie. Now independent artists and studios can use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini’s built-in Mantra renderer. Artists can choose their favorite renderer or assign different renderers to groups of objects in the same scene, then composite the results for the final image.

>> See Also: Houdini tutorial

“Arnold's tight integration in Houdini is very popular amongst our VFX studio customers. We are pleased that artists will now be able to try, learn, and actually use Arnold while benefiting from Houdini Indie's much lower starting price,” says Marcos Fajardo | Solid Angle”

Houdini Indie support will also be available for V-Ray and Redshift soon. Both of these renderers are in closed testing right now, with open releases coming sometime later in 2016.

Availability

Third Party Rendering support in Houdini Indie will be available when Houdini 15.5 is released at the end of May 2016. All of the renderers listed here will work within the existing Houdini Indie render limits - 1920x1080 for animation sequences and unlimited for still images. Rendering in Houdini Indie will go directly to the renderer without saving out render description files.

Houdini Indie is available for $199 USD per year. The Third Party Rendering feature is added to Houdini Indie’s already rich feature set at no extra cost. Indie customers with active subscriptions when Houdini 15.5 is released will receive updated licenses free of charge.

  More Houdini Plugin [post_ad]

Houdini to Unreal 4 Building Tool

Artikel Houdini, Artikel Unreal,
[ #Houdini #Unreal ]
Second year students of Visual Arts - Anastasia Opara has shared video about her procedural building generation tool using Houdini that generates objects based on a list of user-controlled settings

>> Houdini tutorial



Check out Houdini to Unreal 4 Building Tool in action.



  More Houdini Plugin [post_ad]
[ #Houdini #Unreal ]
Second year students of Visual Arts - Anastasia Opara has shared video about her procedural building generation tool using Houdini that generates objects based on a list of user-controlled settings

>> Houdini tutorial



Check out Houdini to Unreal 4 Building Tool in action.



  More Houdini Plugin [post_ad]

VEXify Geometry Code for Houdini

Artikel Download, Artikel Houdini, Artikel Python code,
[ #Houdini ]
VEXify Geometry is Python code that converts any polygonal geometry into VEX code executed via AttribWrangle SOP. Useful for embedding geometry into HDAs without locking nodes or sharing geometry via text. Supports open/closed polygons and point colors.

>> See Also: Houdini tutorial




Download


Get VEXify Geometry Code for Houdini Here

  More Houdini Plugin
[ #Houdini ]
VEXify Geometry is Python code that converts any polygonal geometry into VEX code executed via AttribWrangle SOP. Useful for embedding geometry into HDAs without locking nodes or sharing geometry via text. Supports open/closed polygons and point colors.

>> See Also: Houdini tutorial




Download


Get VEXify Geometry Code for Houdini Here

  More Houdini Plugin

mbPlumage v1.1 for Houdini

Artikel Animation, Artikel Hair Fur, Artikel Houdini, Artikel mbPlumage, Artikel Michael Buettner,
[ #Houdini ]
Written by Michael Buettner, mbPlumage is a feather system that is used for styling, animating, and simulating feathers in Houdini

>> See Also: Download FREE Houdini asset: Owly Feathers


mbPlumage Features



Which one is faster? mbFeatherTools (Softimage) VS mbPlumage (Houdini)



Get an overview of mbPlumage and its parameters



mbPlumage Performance Tests


Download:


Get mbPlumage v1.1 for Houdini for $194.00 or download Free Trial here
  More Houdini Plugin
[ #Houdini ]
Written by Michael Buettner, mbPlumage is a feather system that is used for styling, animating, and simulating feathers in Houdini

>> See Also: Download FREE Houdini asset: Owly Feathers


mbPlumage Features



Which one is faster? mbFeatherTools (Softimage) VS mbPlumage (Houdini)



Get an overview of mbPlumage and its parameters



mbPlumage Performance Tests


Download:


Get mbPlumage v1.1 for Houdini for $194.00 or download Free Trial here
  More Houdini Plugin

Download Quick Copy Transform for Houdini

Artikel Animation, Artikel Download, Artikel Houdini,
[ #Houdini #Animation ]
Quick Copy Transform is a Houdini Digital Asset from Michael Buettner which allows you to Transforms copies from the rest points to the animated points.
Copystamping can get very slow if you have a large network tree that gets evaluated on each frame. With this node you only need to evaluate the copy node on the first frame, and on all other frames the copies are transformed to match the animated points. This little OTL can speed up your copy stamping animation in Houdini by a factor of 3-10

>> See Also: Houdini tutorial



Download Quick Copy Transform for Houdini free version or buy Commercial version for $5 here
  More Houdini Plugin
[ #Houdini #Animation ]
Quick Copy Transform is a Houdini Digital Asset from Michael Buettner which allows you to Transforms copies from the rest points to the animated points.
Copystamping can get very slow if you have a large network tree that gets evaluated on each frame. With this node you only need to evaluate the copy node on the first frame, and on all other frames the copies are transformed to match the animated points. This little OTL can speed up your copy stamping animation in Houdini by a factor of 3-10

>> See Also: Houdini tutorial



Download Quick Copy Transform for Houdini free version or buy Commercial version for $5 here
  More Houdini Plugin

Houdini Engine for Unreal Editor

Artikel Houdini, Artikel Unreal,
[ #HoudiniEngine #Unreal ]
Side Effects Software has announced the Public Beta of Houdini Engine for Unreal Engine 4 in April 2015. This plug-in provides game studios with the power of Houdini’s procedural technology working inside the Unreal Editor.
“Many developers have already leveraged procedural techniques in building their content, and tools like Houdini will enable even more possibilities,” says Ray Davis, Unreal Engine General Manager, Epic Games. “By combining the power of UE4 with Houdini technology developers will be able to create richer experiences - quicker than ever.”
Houdini’s procedural workflow involves building node networks that define a repeatable recipe. These networks are wrapped into custom smart assets which can be loaded into the Unreal Editor while the nodes are cooked by the Houdini Engine behind the scenes. While this is not a runtime solution, the Houdini Engine provides artists with an easy way to create their own tools that can be quickly shared with colleagues to ensure consistent high-quality results.
“Top game makers are turning to Houdini to build landscapes, decorate levels, create destruction shots and design in-game FX,” says Judith Crow, Director, Games Segment, Side Effects Software. “Houdini Engine for UE4 makes it possible for small studios and indies to tackle bigger projects while large studios can use it to collaborate more easily amongst artists and distributed partners.”
The planned release for the public beta is early April 2015 and the plug-in will support Unreal Engine 4.7. Game makers can test it using existing assets or they can build their own assets in either Houdini, Houdini Indie or the free Houdini Apprentice edition. Once the plug-in is officially released then a commercial or indie license will be needed to continue working.
To sign up for more information about the beta, go to www.sidefx.com/unreal

Houdini at GDC

Houdini Engine for Unreal Engine can be seen at the Side Effects booth [#224] at GDC in San Francisco. Side Effects will be having a number of presentations by top studios such as Electronic Arts, Insomniac, Frima Studio, Microsoft Studios, and Ozone Interactive talking about Gametutor and IndiePro Tools.
For more information, go to www.sidefx.com/GDC2015

[ #HoudiniEngine #Unreal ]
Side Effects Software has announced the Public Beta of Houdini Engine for Unreal Engine 4 in April 2015. This plug-in provides game studios with the power of Houdini’s procedural technology working inside the Unreal Editor.
“Many developers have already leveraged procedural techniques in building their content, and tools like Houdini will enable even more possibilities,” says Ray Davis, Unreal Engine General Manager, Epic Games. “By combining the power of UE4 with Houdini technology developers will be able to create richer experiences - quicker than ever.”
Houdini’s procedural workflow involves building node networks that define a repeatable recipe. These networks are wrapped into custom smart assets which can be loaded into the Unreal Editor while the nodes are cooked by the Houdini Engine behind the scenes. While this is not a runtime solution, the Houdini Engine provides artists with an easy way to create their own tools that can be quickly shared with colleagues to ensure consistent high-quality results.
“Top game makers are turning to Houdini to build landscapes, decorate levels, create destruction shots and design in-game FX,” says Judith Crow, Director, Games Segment, Side Effects Software. “Houdini Engine for UE4 makes it possible for small studios and indies to tackle bigger projects while large studios can use it to collaborate more easily amongst artists and distributed partners.”
The planned release for the public beta is early April 2015 and the plug-in will support Unreal Engine 4.7. Game makers can test it using existing assets or they can build their own assets in either Houdini, Houdini Indie or the free Houdini Apprentice edition. Once the plug-in is officially released then a commercial or indie license will be needed to continue working.
To sign up for more information about the beta, go to www.sidefx.com/unreal

Houdini at GDC

Houdini Engine for Unreal Engine can be seen at the Side Effects booth [#224] at GDC in San Francisco. Side Effects will be having a number of presentations by top studios such as Electronic Arts, Insomniac, Frima Studio, Microsoft Studios, and Ozone Interactive talking about Gametutor and IndiePro Tools.
For more information, go to www.sidefx.com/GDC2015

OctaneRender for Houdini: Octane gradient node

Artikel Houdini, Artikel Octane for Houdini, Artikel Octane Render, Artikel Rendering,
[ #Houdini #Render #Octane ]
Few days ago, We've seen the OctaneRender for Houdini alpha test video and here is another one showing Octane gradient node. With this node, the full set of Octane shading nodes is complete running inside Houdini.

>> See Also: Houdini tutorial



  More Houdini Plugin
[ #Houdini #Render #Octane ]
Few days ago, We've seen the OctaneRender for Houdini alpha test video and here is another one showing Octane gradient node. With this node, the full set of Octane shading nodes is complete running inside Houdini.

>> See Also: Houdini tutorial



  More Houdini Plugin

Octane Render for Houdini alpha testing video

Artikel Houdini, Artikel Octane for Houdini, Artikel Octane Render, Artikel Rendering,
[ #Octane #Render #Houdini ]
Check out the Sneak peek video from Juanjo showing Octane IPR inside Houdini, built using a custom OpenGL window to have the best possible performance.

>> See Also: Octane Render tutorial

Some Octane Render for Houdini alpha features:

- IPR real time zoom and pan, window resize, etc.
- Real time camera and objects transformations, with motion blur
- Real time objects deformations, also with MB
- Octane render target settings (tone mapping, post processing, environment, etc.)
- Real time Octane materials setup


also watch the first animation to test the mesh deformations motion blur in Octane for Houdini

  More Rendering Plugin
[ #Octane #Render #Houdini ]
Check out the Sneak peek video from Juanjo showing Octane IPR inside Houdini, built using a custom OpenGL window to have the best possible performance.

>> See Also: Octane Render tutorial

Some Octane Render for Houdini alpha features:

- IPR real time zoom and pan, window resize, etc.
- Real time camera and objects transformations, with motion blur
- Real time objects deformations, also with MB
- Octane render target settings (tone mapping, post processing, environment, etc.)
- Real time Octane materials setup


also watch the first animation to test the mesh deformations motion blur in Octane for Houdini

  More Rendering Plugin

Houdini Procedural plants Generator

Artikel Environment, Artikel Houdini, Artikel Plant, Artikel Under development,
[ #Houdini ]
Houdini Procedural plants Generator demos video from Dmitry Gorohov. The tool will allow us to generate plant forms procedurally, in a way that responds to light and shadow, obstacles

>> See Also: Houdini tutorial

Implemented by Vex, Python and standard nodes.
- Correct growth based on colonisation algorisms
- Module system for any kinds of vegetation
- Fast source and additional modules based only on vex and cvex
- Auto correction and smooth for geometry
- Reacting shadows and objects
- Directable, by creation curves that produsing the shape or container it the desiered shape




The tool is still under development.
  More Under development Plugin
[ #Houdini ]
Houdini Procedural plants Generator demos video from Dmitry Gorohov. The tool will allow us to generate plant forms procedurally, in a way that responds to light and shadow, obstacles

>> See Also: Houdini tutorial

Implemented by Vex, Python and standard nodes.
- Correct growth based on colonisation algorisms
- Module system for any kinds of vegetation
- Fast source and additional modules based only on vex and cvex
- Auto correction and smooth for geometry
- Reacting shadows and objects
- Directable, by creation curves that produsing the shape or container it the desiered shape




The tool is still under development.
  More Under development Plugin

HDR lighting tool for Houdini

Artikel HDRi, Artikel Houdini, Artikel Lighting, Artikel Under development,
[ #Houdini ]
HDR lighting tool for Houdini currently under development by Alex Smolenchuk for interactive environment maps creation in polar coordinate.

>> See Also: Houdini tutorial



We'll update when We have more information!
  More Houdini Plugin
[ #Houdini ]
HDR lighting tool for Houdini currently under development by Alex Smolenchuk for interactive environment maps creation in polar coordinate.

>> See Also: Houdini tutorial



We'll update when We have more information!
  More Houdini Plugin

Arnold for Houdini 1.0

Artikel Arnold, Artikel Arnold for Houdini, Artikel Houdini, Artikel Rendering,
[ #Rendering #Arnold #Houdini #HtoA ]
Solid Angle have released Arnold for Houdini 1.0 (HtoA).HtoA provides a tight integration with Houdini, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
The Arnold for Houdini plug-in comes with the latest – and fastest – version of the Arnold core (version 4.2.1) and is provided free of charge to all customers on current Maintenance & Support.

>> See Also: Arnold For Cinema 4D


New features:

  -Render in any Houdini context: render view, render region or MPlay
  -Interactive rendering to rapidly preview parameter changes in cameras, lights and shaders
  -Dedicated Arnold shading networks with 106 shaders and utilities
  -Pass Houdini geometry attributes as Arnold user data
  -Volume rendering using OpenVDB
  -Particles, rendered as disks, spheres, quads or volumes
  -Curves, rendered as ribbon, thick or oriented
  -Accurate motion blur, including changing topology
  -Full point instancing
  -All Arnold cameras projections, with depth of field and advanced shutter controls
  -All Arnold lights, with light filters and accurate viewport representation
  -Atmospheric and background effects
  -Multi-camera rendering
  -Render to AOVs, in single or separate files
  -DeepEXR support

Compatibility

This release uses Arnold 4.2.1.2 and OpenVDB 2.3.0.
Binaries available for the following Houdini production builds:
  -13.0.509
  -13.0.498
  -13.0.476

and for the following platforms:
  -Linux x86_64 (gcc4.4)
  -Windows 7 x64 (vc11)
  -Mac OS X 10.8+

More information here and please remember to check out Arnold for Houdini tutorial
  More Rendering Plugin
[ #Rendering #Arnold #Houdini #HtoA ]
Solid Angle have released Arnold for Houdini 1.0 (HtoA).HtoA provides a tight integration with Houdini, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
The Arnold for Houdini plug-in comes with the latest – and fastest – version of the Arnold core (version 4.2.1) and is provided free of charge to all customers on current Maintenance & Support.

>> See Also: Arnold For Cinema 4D


New features:

  -Render in any Houdini context: render view, render region or MPlay
  -Interactive rendering to rapidly preview parameter changes in cameras, lights and shaders
  -Dedicated Arnold shading networks with 106 shaders and utilities
  -Pass Houdini geometry attributes as Arnold user data
  -Volume rendering using OpenVDB
  -Particles, rendered as disks, spheres, quads or volumes
  -Curves, rendered as ribbon, thick or oriented
  -Accurate motion blur, including changing topology
  -Full point instancing
  -All Arnold cameras projections, with depth of field and advanced shutter controls
  -All Arnold lights, with light filters and accurate viewport representation
  -Atmospheric and background effects
  -Multi-camera rendering
  -Render to AOVs, in single or separate files
  -DeepEXR support

Compatibility

This release uses Arnold 4.2.1.2 and OpenVDB 2.3.0.
Binaries available for the following Houdini production builds:
  -13.0.509
  -13.0.498
  -13.0.476

and for the following platforms:
  -Linux x86_64 (gcc4.4)
  -Windows 7 x64 (vc11)
  -Mac OS X 10.8+

More information here and please remember to check out Arnold for Houdini tutorial
  More Rendering Plugin

Download Maya To Houdini Channel Exporter

Artikel Animation, Artikel Houdini, Artikel Maya,
[ #adskMaya #Houdini ]
Written by Paul Winex, Maya To Houdini Channel Exporter is a plugin for Autodesk Maya that will allow you to export animation channels directly to SideFX Houdini

>> See Also: Animation tutorial

This script is designed to export animation channels from Maya to Houdini CHOP files. A format that Houdini understands as CHOP channels. You do not require any additional plug-ins or scripts to read the data in Houdini.
Supports any number of attributes from channelBox. You only need to select an attribute and add it to the list
  -One file can have any number of channels. Very convenient for transferring character animation or mocap
  -Automatic determination of clip length from minimum and maximum values ​​of animation curves
  -Saving export settings in Maya scene or to a disk file
  -Batch-mode to export several FBX files with animation




Download here
  More Maya Plugin
[ #adskMaya #Houdini ]
Written by Paul Winex, Maya To Houdini Channel Exporter is a plugin for Autodesk Maya that will allow you to export animation channels directly to SideFX Houdini

>> See Also: Animation tutorial

This script is designed to export animation channels from Maya to Houdini CHOP files. A format that Houdini understands as CHOP channels. You do not require any additional plug-ins or scripts to read the data in Houdini.
Supports any number of attributes from channelBox. You only need to select an attribute and add it to the list
  -One file can have any number of channels. Very convenient for transferring character animation or mocap
  -Automatic determination of clip length from minimum and maximum values ​​of animation curves
  -Saving export settings in Maya scene or to a disk file
  -Batch-mode to export several FBX files with animation




Download here
  More Maya Plugin

Houdini Demolition Master tool 1.1

Artikel Demolition Master tool, Artikel Featured, Artikel Houdini,
[ #Houdini ]
Borko Milohanovic has posted the video about system that He is currently developing Houdini Demolition master tool 1.1. The tool gives you control over fragmentation (shattering) and over RBD activation.

>> See Also: Houdini tutorial

In other words, it`s possible to direct and control destruction using custom geometry shapes and standard forces. Also it`s possible to emit particles, additional debris and smoke as well. Support for those secondary elements will be added in upcoming releases.

System also allows you to split your geometry into two peaces in case you don't need small fragments to cover whole object. Splitting geometry like that makes RBD calculation faster. As mentioned already it`s possible to use any kind of shape as fracturing guide and any kind of geometry to guide procedural activation including animated geometry as well.

It`s also possible to have fracturing on top of existing fracturing or layered fracturing using geometry as an guide. That gives you ability to place more smaller fragments in places where needed. Video below explains whole process:


Mỏe information about Houdini Demolition Master tool 1.1 here
  More Houdini Plugin

[ #Houdini ]
Borko Milohanovic has posted the video about system that He is currently developing Houdini Demolition master tool 1.1. The tool gives you control over fragmentation (shattering) and over RBD activation.

>> See Also: Houdini tutorial

In other words, it`s possible to direct and control destruction using custom geometry shapes and standard forces. Also it`s possible to emit particles, additional debris and smoke as well. Support for those secondary elements will be added in upcoming releases.

System also allows you to split your geometry into two peaces in case you don't need small fragments to cover whole object. Splitting geometry like that makes RBD calculation faster. As mentioned already it`s possible to use any kind of shape as fracturing guide and any kind of geometry to guide procedural activation including animated geometry as well.

It`s also possible to have fracturing on top of existing fracturing or layered fracturing using geometry as an guide. That gives you ability to place more smaller fragments in places where needed. Video below explains whole process:


Mỏe information about Houdini Demolition Master tool 1.1 here
  More Houdini Plugin

BulletSOP 2.0.10 for Houdini

Artikel Download, Artikel Featured, Artikel Houdini, Artikel VFX,
BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini. It's a plugin for creating incredibly large rigid body simulations on average PC.


BulletSOP 2.0.10 features:

- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Emitting system
- Includes many example scenes for studying
- Support for Windows(64bit) and Linux(64bit)
- Support for Houdini 12 & 13


Download

Download BulletSOP v2.0.10 for Windows and Linux Free here

BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini. It's a plugin for creating incredibly large rigid body simulations on average PC.


BulletSOP 2.0.10 features:

- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Emitting system
- Includes many example scenes for studying
- Support for Windows(64bit) and Linux(64bit)
- Support for Houdini 12 & 13


Download

Download BulletSOP v2.0.10 for Windows and Linux Free here

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