Export Houdini Camera to After Effects using Free Python Tool Houdini 2 AE

Artikel After Effects, Artikel Export, Artikel Houdini, Artikel Houdini 2 AE, Artikel Mohammed Osama, Artikel Python,
[ #Houdini ]
Developed by VFX Artist Mohammed Osama, Houdini 2 AE is Free Python Tool exporting camera and locators from Houdini to After Effects

Download


Download Houdini 2 AE - Free Python Tool
  More Houdini Plugin [post_ad]
[ #Houdini ]
Developed by VFX Artist Mohammed Osama, Houdini 2 AE is Free Python Tool exporting camera and locators from Houdini to After Effects

Download


Download Houdini 2 AE - Free Python Tool
  More Houdini Plugin [post_ad]

Multi Tile V-Ray Dirt Baker 1.0.0 for Autodesk Maya

Artikel Download, Artikel Featured, Artikel Maya, Artikel Python, Artikel Texturing, Artikel Vray,
[ #Maya #Python #Texturing #Vray ]
Developed by artist based in Toronto, Canada - Andrew Chan, V-Ray Dirt Multi Tile Baker is a tool that will bake out V-Ray Dirt based off a min and max UV Region set by the user. The baking object needs to combined as one piece and should be the only object in the scene because it bakes out a map for each object in the scene file.

Functions:

- Creates a shader with VRay Dirt texture and assigns it to the selected geometry.
- Renders out the VRay Dirt maps based on the Min & Max UV range. (Geometry selection required)
- Cleans up names of the maps and updates the output render image to be UDIM friendly.

Demo video:


Compatibility:

Multi-Tile VRay Dirt Baker works on Windows/Linux/MAC with Maya 2014 & V-Ray 2.40.01

Installation:

Copy or move the "andrewc" folder into a Maya source script directory. If an "andrewc" folder exists, copy the contents of the folder to the existing folder.

Download:


Download Multi Tile V-Ray Dirt Baker 1.0.0 for Autodesk Maya here
  More Plugin

[ #Maya #Python #Texturing #Vray ]
Developed by artist based in Toronto, Canada - Andrew Chan, V-Ray Dirt Multi Tile Baker is a tool that will bake out V-Ray Dirt based off a min and max UV Region set by the user. The baking object needs to combined as one piece and should be the only object in the scene because it bakes out a map for each object in the scene file.

Functions:

- Creates a shader with VRay Dirt texture and assigns it to the selected geometry.
- Renders out the VRay Dirt maps based on the Min & Max UV range. (Geometry selection required)
- Cleans up names of the maps and updates the output render image to be UDIM friendly.

Demo video:


Compatibility:

Multi-Tile VRay Dirt Baker works on Windows/Linux/MAC with Maya 2014 & V-Ray 2.40.01

Installation:

Copy or move the "andrewc" folder into a Maya source script directory. If an "andrewc" folder exists, copy the contents of the folder to the existing folder.

Download:


Download Multi Tile V-Ray Dirt Baker 1.0.0 for Autodesk Maya here
  More Plugin

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