Replay Plugin for MODO - Workflow Automation Tools

Artikel Export, Artikel Modeling, Artikel Modo, Artikel Script,
[ #Modo #Replay #Plugins ]
Replay is the easiest way to record, run, edit, and export macros and simple scripts in MODO. Automate your workflow, no code required. The plugin requires MODO 10.2 or later.
Automating repetitive tasks in Replay is much quicker than with traditional macros, and we wrote our own command listener system that catches much more detail and nuance than the built-in macro recorder in MODO.

Quickstart:
Install the kit
• Click the R icon in the MODO Modes Bar
• Click the record icon at the bottom-right
• Perform some actions to record. Note that these should NOT be interactive actions.
• At any time during recording, you can stop recording by clicking the record icon again. If you begin recording again, new commands will be inserted after the currently-selected command.
• To run the script, click the play button. To test the script step-by-step to find errors and efficiencies, use the step button.
• To modify the arguments of a command, either right-click > Edit on the command (or moddle-click on it for short). Note that you can edit like-named arguments from multiple commands at the same time using multi-selections.
• To reorder commands in the list, simply drag and drop. If you prefer, you can use the reorder up, down, top, and bottom commands in the right-click menu.
• Click Macro > Save. The save dialog defaults to your MODO user Scripts directory.
• Once saved, you can run the script using the run menu in the MODO Modes Bar, or using Macro > Map to Key....

>> See Also: MaxtoModo v1.1

Availibility

Download Replay Pro for $99, $39 for non-commercial
  More Modo Plugin [post_ad]
[ #Modo #Replay #Plugins ]
Replay is the easiest way to record, run, edit, and export macros and simple scripts in MODO. Automate your workflow, no code required. The plugin requires MODO 10.2 or later.
Automating repetitive tasks in Replay is much quicker than with traditional macros, and we wrote our own command listener system that catches much more detail and nuance than the built-in macro recorder in MODO.

Quickstart:
Install the kit
• Click the R icon in the MODO Modes Bar
• Click the record icon at the bottom-right
• Perform some actions to record. Note that these should NOT be interactive actions.
• At any time during recording, you can stop recording by clicking the record icon again. If you begin recording again, new commands will be inserted after the currently-selected command.
• To run the script, click the play button. To test the script step-by-step to find errors and efficiencies, use the step button.
• To modify the arguments of a command, either right-click > Edit on the command (or moddle-click on it for short). Note that you can edit like-named arguments from multiple commands at the same time using multi-selections.
• To reorder commands in the list, simply drag and drop. If you prefer, you can use the reorder up, down, top, and bottom commands in the right-click menu.
• Click Macro > Save. The save dialog defaults to your MODO user Scripts directory.
• Once saved, you can run the script using the run menu in the MODO Modes Bar, or using Macro > Map to Key....

>> See Also: MaxtoModo v1.1

Availibility

Download Replay Pro for $99, $39 for non-commercial
  More Modo Plugin [post_ad]

Marmoset Toolbag Scene Importer for Unreal Engine

Artikel Download, Artikel Export, Artikel Material, Artikel Realtime, Artikel Unreal Engine,
[ #Marmoset #Import #UnrealEngine ]
The Toolbag Scene Importer is now available for free on the Unreal Engine Marketplace. It could cut down on re-work by using the Toolbag Scene Importer to load your Toolbag 2 and 3 scenes directly into Unreal Engine. On import, your models and textures will be loaded, materials automatically set up and an optional blueprint object created. Marmoset Toolbag’s industry standard physically-based rendering makes it easy to get a quick & accurate preview of your work before sending it off to Unreal. For best results, use the Unreal Engine 4 preset material in Toolbag to ensure that your content follows the metalness/roughness/GGX standard.

>> See Also: NeoFur 2.0 Hair Fur Plugin for Unreal Engine 4



Some technical Details :

Supported Features:
- Mesh and texture import
- Automatic material setup
- Support for common material modules
- Import as a blueprint
- Supports Toolbag 2 & Toolbag 3 scene files


Art created with specular maps will be converted to use Unreal's metalness shaders, however for best results content should be authored for the metalness workflow.


Not Supported:
- Images files that Unreal does not support, such as grayscale TGAs, TIFs, etc
- Animated content (animated meshes will be imported at the base pose)
- Scene objects such as cameras, fog, shadow caster, etc
- Some advanced material modules, such as secondary reflections, anisotropic reflections, Newton’s rings, detail normal maps, etc


Availibility

Download Example .tbscene File and Toolbag Scene Importer

>>Related video : Redwood Forest Unreal Engine 4 by Simon Barle


  More Unreal Engine Plugin [post_ad]
[ #Marmoset #Import #UnrealEngine ]
The Toolbag Scene Importer is now available for free on the Unreal Engine Marketplace. It could cut down on re-work by using the Toolbag Scene Importer to load your Toolbag 2 and 3 scenes directly into Unreal Engine. On import, your models and textures will be loaded, materials automatically set up and an optional blueprint object created. Marmoset Toolbag’s industry standard physically-based rendering makes it easy to get a quick & accurate preview of your work before sending it off to Unreal. For best results, use the Unreal Engine 4 preset material in Toolbag to ensure that your content follows the metalness/roughness/GGX standard.

>> See Also: NeoFur 2.0 Hair Fur Plugin for Unreal Engine 4



Some technical Details :

Supported Features:
- Mesh and texture import
- Automatic material setup
- Support for common material modules
- Import as a blueprint
- Supports Toolbag 2 & Toolbag 3 scene files


Art created with specular maps will be converted to use Unreal's metalness shaders, however for best results content should be authored for the metalness workflow.


Not Supported:
- Images files that Unreal does not support, such as grayscale TGAs, TIFs, etc
- Animated content (animated meshes will be imported at the base pose)
- Scene objects such as cameras, fog, shadow caster, etc
- Some advanced material modules, such as secondary reflections, anisotropic reflections, Newton’s rings, detail normal maps, etc


Availibility

Download Example .tbscene File and Toolbag Scene Importer

>>Related video : Redwood Forest Unreal Engine 4 by Simon Barle


  More Unreal Engine Plugin [post_ad]

Export Houdini Camera to After Effects using Free Python Tool Houdini 2 AE

Artikel After Effects, Artikel Export, Artikel Houdini, Artikel Houdini 2 AE, Artikel Mohammed Osama, Artikel Python,
[ #Houdini ]
Developed by VFX Artist Mohammed Osama, Houdini 2 AE is Free Python Tool exporting camera and locators from Houdini to After Effects

Download


Download Houdini 2 AE - Free Python Tool
  More Houdini Plugin [post_ad]
[ #Houdini ]
Developed by VFX Artist Mohammed Osama, Houdini 2 AE is Free Python Tool exporting camera and locators from Houdini to After Effects

Download


Download Houdini 2 AE - Free Python Tool
  More Houdini Plugin [post_ad]

Styx - a Zbrush/Maya/Max script package

Artikel 3ds Max, Artikel Daniel Molnar, Artikel Export, Artikel Maya, Artikel Zbrush,
[ #Zbrush #AdskMaya #3dsMax ]
Writen by Daniel Molnar, Styx is a Zbrush, Maya, 3ds Max script package which makes it faster importing-exporting files between the programs, the creating blendshapes, editing geometries, etc. CHeck out the video below to see how it works!

>> See Also: ZBrush to Maya basic workflow tutorial



Get Styx for only $5 here
  More Zbrush Plugin [post_ad]
[ #Zbrush #AdskMaya #3dsMax ]
Writen by Daniel Molnar, Styx is a Zbrush, Maya, 3ds Max script package which makes it faster importing-exporting files between the programs, the creating blendshapes, editing geometries, etc. CHeck out the video below to see how it works!

>> See Also: ZBrush to Maya basic workflow tutorial



Get Styx for only $5 here
  More Zbrush Plugin [post_ad]

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