Marmoset Toolbag Scene Importer for Unreal Engine

Artikel Download, Artikel Export, Artikel Material, Artikel Realtime, Artikel Unreal Engine,
[ #Marmoset #Import #UnrealEngine ]
The Toolbag Scene Importer is now available for free on the Unreal Engine Marketplace. It could cut down on re-work by using the Toolbag Scene Importer to load your Toolbag 2 and 3 scenes directly into Unreal Engine. On import, your models and textures will be loaded, materials automatically set up and an optional blueprint object created. Marmoset Toolbag’s industry standard physically-based rendering makes it easy to get a quick & accurate preview of your work before sending it off to Unreal. For best results, use the Unreal Engine 4 preset material in Toolbag to ensure that your content follows the metalness/roughness/GGX standard.

>> See Also: NeoFur 2.0 Hair Fur Plugin for Unreal Engine 4



Some technical Details :

Supported Features:
- Mesh and texture import
- Automatic material setup
- Support for common material modules
- Import as a blueprint
- Supports Toolbag 2 & Toolbag 3 scene files


Art created with specular maps will be converted to use Unreal's metalness shaders, however for best results content should be authored for the metalness workflow.


Not Supported:
- Images files that Unreal does not support, such as grayscale TGAs, TIFs, etc
- Animated content (animated meshes will be imported at the base pose)
- Scene objects such as cameras, fog, shadow caster, etc
- Some advanced material modules, such as secondary reflections, anisotropic reflections, Newton’s rings, detail normal maps, etc


Availibility

Download Example .tbscene File and Toolbag Scene Importer

>>Related video : Redwood Forest Unreal Engine 4 by Simon Barle


  More Unreal Engine Plugin [post_ad]
[ #Marmoset #Import #UnrealEngine ]
The Toolbag Scene Importer is now available for free on the Unreal Engine Marketplace. It could cut down on re-work by using the Toolbag Scene Importer to load your Toolbag 2 and 3 scenes directly into Unreal Engine. On import, your models and textures will be loaded, materials automatically set up and an optional blueprint object created. Marmoset Toolbag’s industry standard physically-based rendering makes it easy to get a quick & accurate preview of your work before sending it off to Unreal. For best results, use the Unreal Engine 4 preset material in Toolbag to ensure that your content follows the metalness/roughness/GGX standard.

>> See Also: NeoFur 2.0 Hair Fur Plugin for Unreal Engine 4



Some technical Details :

Supported Features:
- Mesh and texture import
- Automatic material setup
- Support for common material modules
- Import as a blueprint
- Supports Toolbag 2 & Toolbag 3 scene files


Art created with specular maps will be converted to use Unreal's metalness shaders, however for best results content should be authored for the metalness workflow.


Not Supported:
- Images files that Unreal does not support, such as grayscale TGAs, TIFs, etc
- Animated content (animated meshes will be imported at the base pose)
- Scene objects such as cameras, fog, shadow caster, etc
- Some advanced material modules, such as secondary reflections, anisotropic reflections, Newton’s rings, detail normal maps, etc


Availibility

Download Example .tbscene File and Toolbag Scene Importer

>>Related video : Redwood Forest Unreal Engine 4 by Simon Barle


  More Unreal Engine Plugin [post_ad]

NeoFur 2.0 Hair Fur Plugin for Unreal Engine 4

Artikel Hair Fur, Artikel NeoFur, Artikel Realtime, Artikel Unreal Engine,
[ #UnrealEngine ]
CAMPBELL, CA – Neoglyphic Entertainment, a storytelling company built for the digital age, today announced that it has released comprehensive feature updates to its award-winning, cross-platform, real-time fur and fiber technology, NeoFur. Now available, NeoFur 2.0 for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. NeoFur is an easy-to-use, in-editor tool focused on giving developers outstanding performance and a fidelity level never before possible in a real-time engine. The company will provide NeoFur 2.0 as a free upgrade for all existing licensees.

“NeoFur 2.0 offers significant performance and feature improvements, giving developers even more options and control to implement visually stunning and realistic fur and fiber graphics. We’re seeing it used in PC and mobile games across multiple game platforms as well as animation, VR and film,” said Carlos Montero, VP, Graphics Technology. “We are thrilled with the development community’s positive feedback and quick adoption of NeoFur. To date NeoFur has been sold to developers and artists in 44 countries for individual passion projects all the way up to AAA productions. Perhaps most excitingly, the influence of real-time is broadening quickly, which we see reflected in our customer base that spans game studios, VFX houses, architectural visualization firms as well as digital agencies.”

NeoFur 2.0’s new features and performance improvements include:

Global Features
o Tutorial videos and over 30 included materials
o Motion blur now fully supported
o Significantly faster CPU simulation for Mobile, HTML5 and other CPU-only platforms
o Support for Nurbs curves via FBX (works w/ Maya hair systems)
o Support for Unreal Engine 4.13
o Support for Mac OSX Sierra

Shader features
o 4.11 Hair Shading model fully utilized
o Per-strand features: size, length, coloring, roughness, scattering
o Simulated Undercoat and Overcoat systems

Experimental features
o Variable hair clumping via vector maps
o Variable hair curling via UV offsets

NeoFur 2.0 creates a beautiful illusion of millions of strands of fur, now with realistic anisotropic reflections, light scattering and shadowing. Neoglyphic’s advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate.

NeoFur for Unreal Engine 4 has been met with acclaim from developers and Epic Games themselves, as the company was awarded Epic Games Unreal Dev Grant Award for their work on NeoFur in May 2016. NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie developers and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur. To celebrate the launch, any license of NeoFur 2.0 for Unreal Engine 4 can be purchased for 20% off until October 6, 2016 by using code NEOFURPR20 at checkout.

  More Unreal Engine Plugin [post_ad]
[ #UnrealEngine ]
CAMPBELL, CA – Neoglyphic Entertainment, a storytelling company built for the digital age, today announced that it has released comprehensive feature updates to its award-winning, cross-platform, real-time fur and fiber technology, NeoFur. Now available, NeoFur 2.0 for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. NeoFur is an easy-to-use, in-editor tool focused on giving developers outstanding performance and a fidelity level never before possible in a real-time engine. The company will provide NeoFur 2.0 as a free upgrade for all existing licensees.

“NeoFur 2.0 offers significant performance and feature improvements, giving developers even more options and control to implement visually stunning and realistic fur and fiber graphics. We’re seeing it used in PC and mobile games across multiple game platforms as well as animation, VR and film,” said Carlos Montero, VP, Graphics Technology. “We are thrilled with the development community’s positive feedback and quick adoption of NeoFur. To date NeoFur has been sold to developers and artists in 44 countries for individual passion projects all the way up to AAA productions. Perhaps most excitingly, the influence of real-time is broadening quickly, which we see reflected in our customer base that spans game studios, VFX houses, architectural visualization firms as well as digital agencies.”

NeoFur 2.0’s new features and performance improvements include:

Global Features
o Tutorial videos and over 30 included materials
o Motion blur now fully supported
o Significantly faster CPU simulation for Mobile, HTML5 and other CPU-only platforms
o Support for Nurbs curves via FBX (works w/ Maya hair systems)
o Support for Unreal Engine 4.13
o Support for Mac OSX Sierra

Shader features
o 4.11 Hair Shading model fully utilized
o Per-strand features: size, length, coloring, roughness, scattering
o Simulated Undercoat and Overcoat systems

Experimental features
o Variable hair clumping via vector maps
o Variable hair curling via UV offsets

NeoFur 2.0 creates a beautiful illusion of millions of strands of fur, now with realistic anisotropic reflections, light scattering and shadowing. Neoglyphic’s advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate.

NeoFur for Unreal Engine 4 has been met with acclaim from developers and Epic Games themselves, as the company was awarded Epic Games Unreal Dev Grant Award for their work on NeoFur in May 2016. NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie developers and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur. To celebrate the launch, any license of NeoFur 2.0 for Unreal Engine 4 can be purchased for 20% off until October 6, 2016 by using code NEOFURPR20 at checkout.

  More Unreal Engine Plugin [post_ad]

NeoFur plugin for Unreal Engine

Artikel Character, Artikel Hair Fur, Artikel NeoFur, Artikel Unreal, Artikel Unreal Engine,
[ #UnrealEngine @UnrealEngine #EpicGames ]
Neoglyphic Entertainment, a storytelling company built for the digital age, today announced the availability of its NeoFur cross-platform, real-time fur-and-fiber technology for Epic Game’s Unreal Engine 4. Whether it’s a fuzzy creature for a game, a soft blanket or carpet in an architectural visualization, or a nature landscape in a high-end cinematic sequence, NeoFur enables animation and game studios to tackle the creation of fuzzy and fibrous characters, objects and surfaces at a fidelity level never before possible in a real-time engine.

>> See Also: Tutorial on Creating Hair Hur

FEATURES

EASY TO USE
  -Drag & Drop setup with blueprints
  -Easily import Morph Targets or Control Splines via FBX for Fur-combing
  -CROSS PLATFORM GEOMETRY SHELLS
  -Shells and their simulation are supported on PC, Mobile & Virtual Reality
  -Shells can be generated on any Static or Skeletal mesh
  -Many parameters of the fur can be controlled via blueprint
DYNAMIC SIMULATION
  -Physics can be simulated via Compute Shaders or a Software mode
  -Physics parameters such as gravity, stiffness, etc. are controllable by the user
  -Physics support Unreal Engine's Wind and Radial forces
  -Custom LOD system, fully configurable per asset.
ADVANCED SHADING
  -Custom coloring, length and thickness controlled via materials
  -Rim lighting, Ambient Occlusion, and advanced Specular controls
  -Receives and casts dynamic shadows
EXAMPLE PROJECT
  -Demo Hall includes many example implementations and uses
  -High fidelity Stylized Raccoon character
1  -8 different procedural noise patterns for Fur and Fiber materials
“Films like Disney’s Zootopia have shown us the beauty that fur can bring to a production, but at a high cost. With NeoFur, studios of any type can afford high-end technology that dramatically enhances the look of their environments and characters,” said Carlos Montero, Neoglyphic’s Technical Art Director. “There’s no reason a studio needs to spend valuable time and money to achieve believable looking fur, as NeoFur’s solution saves time and costs while providing breathtaking results.”

NeoFur leverages shell-rendering techniques, creating a beautiful illusion of millions of strands of fur. Patent-pending advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate. Ultimately, this allows NeoFur to be extremely versatile, allowing it to be authored for PC and mobile games, as well as VR platforms such as Oculus and HTC Vive, and gaming consoles like Xbox One and PlayStation 4.


“Creating realistic fuzzy objects and surfaces has always been a difficult and time consuming process,” said Epic Games Founder and CEO Tim Sweeney. “Our team’s experience with NeoFur has been an extremely straightforward process. The performance is exemplary – and highlights the strength of an engine like Unreal. With the same asset pipeline, NeoFur on UE4 scales across high-end cinematic production all the way to mobile platforms.”

Additionally, NeoFur was one of just five teams that Epic Games recently awarded as part of its Unreal Dev Grants program. Epic created this program to reward innovative projects built for, and with, its Unreal Engine 4 development tool.

Availability


NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie studios and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur.
25% off Real-time #NeoFur for @UnrealEngine licenses til 6/8/2016! Code: PRTW61
  More Hair Fur Plugin [post_ad]
[ #UnrealEngine @UnrealEngine #EpicGames ]
Neoglyphic Entertainment, a storytelling company built for the digital age, today announced the availability of its NeoFur cross-platform, real-time fur-and-fiber technology for Epic Game’s Unreal Engine 4. Whether it’s a fuzzy creature for a game, a soft blanket or carpet in an architectural visualization, or a nature landscape in a high-end cinematic sequence, NeoFur enables animation and game studios to tackle the creation of fuzzy and fibrous characters, objects and surfaces at a fidelity level never before possible in a real-time engine.

>> See Also: Tutorial on Creating Hair Hur

FEATURES

EASY TO USE
  -Drag & Drop setup with blueprints
  -Easily import Morph Targets or Control Splines via FBX for Fur-combing
  -CROSS PLATFORM GEOMETRY SHELLS
  -Shells and their simulation are supported on PC, Mobile & Virtual Reality
  -Shells can be generated on any Static or Skeletal mesh
  -Many parameters of the fur can be controlled via blueprint
DYNAMIC SIMULATION
  -Physics can be simulated via Compute Shaders or a Software mode
  -Physics parameters such as gravity, stiffness, etc. are controllable by the user
  -Physics support Unreal Engine's Wind and Radial forces
  -Custom LOD system, fully configurable per asset.
ADVANCED SHADING
  -Custom coloring, length and thickness controlled via materials
  -Rim lighting, Ambient Occlusion, and advanced Specular controls
  -Receives and casts dynamic shadows
EXAMPLE PROJECT
  -Demo Hall includes many example implementations and uses
  -High fidelity Stylized Raccoon character
1  -8 different procedural noise patterns for Fur and Fiber materials
“Films like Disney’s Zootopia have shown us the beauty that fur can bring to a production, but at a high cost. With NeoFur, studios of any type can afford high-end technology that dramatically enhances the look of their environments and characters,” said Carlos Montero, Neoglyphic’s Technical Art Director. “There’s no reason a studio needs to spend valuable time and money to achieve believable looking fur, as NeoFur’s solution saves time and costs while providing breathtaking results.”

NeoFur leverages shell-rendering techniques, creating a beautiful illusion of millions of strands of fur. Patent-pending advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate. Ultimately, this allows NeoFur to be extremely versatile, allowing it to be authored for PC and mobile games, as well as VR platforms such as Oculus and HTC Vive, and gaming consoles like Xbox One and PlayStation 4.


“Creating realistic fuzzy objects and surfaces has always been a difficult and time consuming process,” said Epic Games Founder and CEO Tim Sweeney. “Our team’s experience with NeoFur has been an extremely straightforward process. The performance is exemplary – and highlights the strength of an engine like Unreal. With the same asset pipeline, NeoFur on UE4 scales across high-end cinematic production all the way to mobile platforms.”

Additionally, NeoFur was one of just five teams that Epic Games recently awarded as part of its Unreal Dev Grants program. Epic created this program to reward innovative projects built for, and with, its Unreal Engine 4 development tool.

Availability


NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie studios and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur.
25% off Real-time #NeoFur for @UnrealEngine licenses til 6/8/2016! Code: PRTW61
  More Hair Fur Plugin [post_ad]

PopcornFX Plugin v1.0.0 for Unreal Engine 4

Artikel Game, Artikel particle, Artikel PopcornFX, Artikel Realtime, Artikel Unreal Engine, Artikel VFX,
[ #UnrealEngine ]
PopcornFX is a 3D realtime particles VFX middleware for video games. All the creation process is made in a dedicated effect editor and you have to manage them via a multiplatform runtime integration into the game-engine. PopcornFx’s stream processing architecture and scriptable particles makes it both high-performance and extremely powerful.

>> See Also: Houdini Engine for Unreal Editor

Particle effects are created by artists in the PopcornFx editor. They are then baked and saved with the game assets. The PopcornFx runtime integrated in the game engine then loads the effects and plays them back. Gameplay can then interact with the effects and change properties exposed by the artists.

You can download the FX editor, which is totally free and unlimited. This is the actual editor used in production
● A personal, non-commercial license for tests, educational, evaluation at only 25€.
● A Studio license valid for midsize or big studios and even AAA productions for 250€

Download


More details can be found here and here!

  More Plugin [post_ad]
[ #UnrealEngine ]
PopcornFX is a 3D realtime particles VFX middleware for video games. All the creation process is made in a dedicated effect editor and you have to manage them via a multiplatform runtime integration into the game-engine. PopcornFx’s stream processing architecture and scriptable particles makes it both high-performance and extremely powerful.

>> See Also: Houdini Engine for Unreal Editor

Particle effects are created by artists in the PopcornFx editor. They are then baked and saved with the game assets. The PopcornFx runtime integrated in the game engine then loads the effects and plays them back. Gameplay can then interact with the effects and change properties exposed by the artists.

You can download the FX editor, which is totally free and unlimited. This is the actual editor used in production
● A personal, non-commercial license for tests, educational, evaluation at only 25€.
● A Studio license valid for midsize or big studios and even AAA productions for 250€

Download


More details can be found here and here!

  More Plugin [post_ad]

Popular Games