Ornatrix v5.1.5 for 3ds Max

Artikel 3ds Max, Artikel Ephere, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix for 3ds Max,
[ #3dsMax #HairFur #Ornatrix ]
Ornatrix 3dsmax v5.1.5 is up with new features in generating Strand Data modifier, editing Guides and some updates for propagation modifier, symmetry modifier, etc.

- New: Edit Guides change retargeting (input guide number and positions can change without destroying Edit Guide edits)
- New: Generate Strand Data modifier can create per-vertex data
- Fixed: Symmetry modifier causes all hairs to appear at origin
- Fixed: Propagation modifier does not respect strand groups from incoming guides
- Fixed: Baked hair disappears after collapsing and loading scene
- Fixed: Propagation modifier has no effect when used on top of HairFromMeshStrips
- Fixed: Transforms get corrupted with multiple propagation levels
- Fixed: Crash when re-grounding guides generated from HairFromMeshStrips
- Fixed: Toolbar doesn't support "Lock" and "Detach" to surface buttons on Max 2018
- Fixed: Flickering and distortion on fur due to Hair Clustering modifier

Download Ornatrix v5.1.5 HERE

>> See Also: Creating Ornatrix Fur In Maya 2017

Hair broccoli with Propagation modifier
Check out how to utilize this to create multiple branching hairs resembling broccoli


Availability

Try Ornatrix for free HERE.

  More Ornatrix Plugin [post_ad]
[ #3dsMax #HairFur #Ornatrix ]
Ornatrix 3dsmax v5.1.5 is up with new features in generating Strand Data modifier, editing Guides and some updates for propagation modifier, symmetry modifier, etc.

- New: Edit Guides change retargeting (input guide number and positions can change without destroying Edit Guide edits)
- New: Generate Strand Data modifier can create per-vertex data
- Fixed: Symmetry modifier causes all hairs to appear at origin
- Fixed: Propagation modifier does not respect strand groups from incoming guides
- Fixed: Baked hair disappears after collapsing and loading scene
- Fixed: Propagation modifier has no effect when used on top of HairFromMeshStrips
- Fixed: Transforms get corrupted with multiple propagation levels
- Fixed: Crash when re-grounding guides generated from HairFromMeshStrips
- Fixed: Toolbar doesn't support "Lock" and "Detach" to surface buttons on Max 2018
- Fixed: Flickering and distortion on fur due to Hair Clustering modifier

Download Ornatrix v5.1.5 HERE

>> See Also: Creating Ornatrix Fur In Maya 2017

Hair broccoli with Propagation modifier
Check out how to utilize this to create multiple branching hairs resembling broccoli


Availability

Try Ornatrix for free HERE.

  More Ornatrix Plugin [post_ad]

Ornatrix V5 for 3ds Max

Artikel 3ds Max, Artikel Hair Fur, Artikel Ornatrix for 3ds Max,
[ #Ornatrix #3dsMax #Hair ]
Ephere has released Ornatric V5 for 3ds Max, the latest update with new and improved brushing workflow, new hair grooms feature, new multiply modifier and more.

Check out new features and improvements of Ornatric V5.
Procedural hair
• Build hair with a set of friendly operators
• Strand groups for non-destructive filtering
• Multiple dynamics options for all types of simulation
• Familiar iterative refinement workflow
• Easy to use groom preset system

Tight 3dsmax integration • Works within 3dsmax modifier and object framework
• Friendly toolbar for quick start
• Built-in and all 3rd-party renderer support
• Easy SDK for access and extensions
• Variety of import and export options

Intuitive modeling tools
• Brush, comb, and cut hair
• Quickly define flow of fur on a surface with arrows
• Frizz, curl, clump, and braid hair procedurally
• Style hair by dragging control points
• Use mesh strips to generate hair

Feathers and foliage
• Procedural feathers with control over shape and rotation
• Blend multiple UV channels for advanced texturing
• Scatter control over materials and shaders
• Custom proxy mesh scattering over hair
• Propagation controls for growing hair on hair

Visit ephere's website for more info.

>> See Also: Free Download VFB+ 2.8 for 3Ds Max

Availibility

Try a free demo, upgrade, or buy a license HERE.
  More 3ds Max Plugin [post_ad]
[ #Ornatrix #3dsMax #Hair ]
Ephere has released Ornatric V5 for 3ds Max, the latest update with new and improved brushing workflow, new hair grooms feature, new multiply modifier and more.

Check out new features and improvements of Ornatric V5.
Procedural hair
• Build hair with a set of friendly operators
• Strand groups for non-destructive filtering
• Multiple dynamics options for all types of simulation
• Familiar iterative refinement workflow
• Easy to use groom preset system

Tight 3dsmax integration • Works within 3dsmax modifier and object framework
• Friendly toolbar for quick start
• Built-in and all 3rd-party renderer support
• Easy SDK for access and extensions
• Variety of import and export options

Intuitive modeling tools
• Brush, comb, and cut hair
• Quickly define flow of fur on a surface with arrows
• Frizz, curl, clump, and braid hair procedurally
• Style hair by dragging control points
• Use mesh strips to generate hair

Feathers and foliage
• Procedural feathers with control over shape and rotation
• Blend multiple UV channels for advanced texturing
• Scatter control over materials and shaders
• Custom proxy mesh scattering over hair
• Propagation controls for growing hair on hair

Visit ephere's website for more info.

>> See Also: Free Download VFB+ 2.8 for 3Ds Max

Availibility

Try a free demo, upgrade, or buy a license HERE.
  More 3ds Max Plugin [post_ad]

Ornatrix v5.0.4 Beta for 3dsmax

Artikel 3ds Max, Artikel Ephere, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix for 3ds Max,
[ #Ephere ]
Ephere Inc has announced that Ornatrix 3dsmax Beta v5.0.4 is out

>> See Also: Ornatrix for 3d Max tutorial: Guide selection sets and hair strip UVs


+ New: When Remember Positions option is on in Hair from Guides modifier viewport previews the cached hairs
+ New: Ground strands operator assigns base surface as distribution object when creating a groom
+ New: Ability to add a groom which has base curves and ground strands modifier to a mesh
+ New: Added strand group option to MeshFromStrandsModifier, allowing multiple mesh branches to mesh different parts of hair
+ New: Right clicking while dragging a brush in Edit Guides cancels current action
* WIP: Hair from Particles object and Guides from Particles modifier
* Fixed: Strand groups are not automatically updated by HairFromGuidesModifier
* Fixed: All topology based orientation options are on by default and have tooltips
* Fixed: Frizz causes jaggy results when applied above dynamics or wavy hair

Availability


Ornatrix v5.0.4 Beta for 3dsmax is available here
Related video:

  More Ornatrix for 3ds Max Plugin [post_ad]
[ #Ephere ]
Ephere Inc has announced that Ornatrix 3dsmax Beta v5.0.4 is out

>> See Also: Ornatrix for 3d Max tutorial: Guide selection sets and hair strip UVs


+ New: When Remember Positions option is on in Hair from Guides modifier viewport previews the cached hairs
+ New: Ground strands operator assigns base surface as distribution object when creating a groom
+ New: Ability to add a groom which has base curves and ground strands modifier to a mesh
+ New: Added strand group option to MeshFromStrandsModifier, allowing multiple mesh branches to mesh different parts of hair
+ New: Right clicking while dragging a brush in Edit Guides cancels current action
* WIP: Hair from Particles object and Guides from Particles modifier
* Fixed: Strand groups are not automatically updated by HairFromGuidesModifier
* Fixed: All topology based orientation options are on by default and have tooltips
* Fixed: Frizz causes jaggy results when applied above dynamics or wavy hair

Availability


Ornatrix v5.0.4 Beta for 3dsmax is available here
Related video:

  More Ornatrix for 3ds Max Plugin [post_ad]

Ornatrix v5.0.3 for 3ds Max

Artikel 3ds Max, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix for 3ds Max,
[ #3dsMax ]
Ephere Inc has announced that Its new update of 3ds Max powerful plugin for creating hair, fur, and feathers Ornatrix 3dsmax v5.0.3 is out!

>> See Also: Creating Lion Fur using Ornatrix for 3ds Max

Changes and Features are:
+ New: Ground strands modifier uses "Detach Roots" toggle instead of "Ground" button. It also participates in new global hair detach fucntionality.
+ New: Delete button deletes grooms in Groom dialog
+ New: Added Strand Cache modifier capable of storing output hair and guides if input stops being valid.
+ New: Detached hair grooms automatically store and use cache modifier to preview output hair while it is detached
* Fixed: Grooms dialog not showing icons for entries in Max 2017
* Fixed: Near-zero length strands cause popping when meshed
* Fixed: Crash when reducing guide point count before Edit Guides modifier and brushing guides

Availability


Ornatrix v5.0.3 for 3ds Max is available for customer here
  More Ornatrix for 3ds Max Plugin [post_ad]
[ #3dsMax ]
Ephere Inc has announced that Its new update of 3ds Max powerful plugin for creating hair, fur, and feathers Ornatrix 3dsmax v5.0.3 is out!

>> See Also: Creating Lion Fur using Ornatrix for 3ds Max

Changes and Features are:
+ New: Ground strands modifier uses "Detach Roots" toggle instead of "Ground" button. It also participates in new global hair detach fucntionality.
+ New: Delete button deletes grooms in Groom dialog
+ New: Added Strand Cache modifier capable of storing output hair and guides if input stops being valid.
+ New: Detached hair grooms automatically store and use cache modifier to preview output hair while it is detached
* Fixed: Grooms dialog not showing icons for entries in Max 2017
* Fixed: Near-zero length strands cause popping when meshed
* Fixed: Crash when reducing guide point count before Edit Guides modifier and brushing guides

Availability


Ornatrix v5.0.3 for 3ds Max is available for customer here
  More Ornatrix for 3ds Max Plugin [post_ad]

NeoFur 2.0 Hair Fur Plugin for Unreal Engine 4

Artikel Hair Fur, Artikel NeoFur, Artikel Realtime, Artikel Unreal Engine,
[ #UnrealEngine ]
CAMPBELL, CA – Neoglyphic Entertainment, a storytelling company built for the digital age, today announced that it has released comprehensive feature updates to its award-winning, cross-platform, real-time fur and fiber technology, NeoFur. Now available, NeoFur 2.0 for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. NeoFur is an easy-to-use, in-editor tool focused on giving developers outstanding performance and a fidelity level never before possible in a real-time engine. The company will provide NeoFur 2.0 as a free upgrade for all existing licensees.

“NeoFur 2.0 offers significant performance and feature improvements, giving developers even more options and control to implement visually stunning and realistic fur and fiber graphics. We’re seeing it used in PC and mobile games across multiple game platforms as well as animation, VR and film,” said Carlos Montero, VP, Graphics Technology. “We are thrilled with the development community’s positive feedback and quick adoption of NeoFur. To date NeoFur has been sold to developers and artists in 44 countries for individual passion projects all the way up to AAA productions. Perhaps most excitingly, the influence of real-time is broadening quickly, which we see reflected in our customer base that spans game studios, VFX houses, architectural visualization firms as well as digital agencies.”

NeoFur 2.0’s new features and performance improvements include:

Global Features
o Tutorial videos and over 30 included materials
o Motion blur now fully supported
o Significantly faster CPU simulation for Mobile, HTML5 and other CPU-only platforms
o Support for Nurbs curves via FBX (works w/ Maya hair systems)
o Support for Unreal Engine 4.13
o Support for Mac OSX Sierra

Shader features
o 4.11 Hair Shading model fully utilized
o Per-strand features: size, length, coloring, roughness, scattering
o Simulated Undercoat and Overcoat systems

Experimental features
o Variable hair clumping via vector maps
o Variable hair curling via UV offsets

NeoFur 2.0 creates a beautiful illusion of millions of strands of fur, now with realistic anisotropic reflections, light scattering and shadowing. Neoglyphic’s advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate.

NeoFur for Unreal Engine 4 has been met with acclaim from developers and Epic Games themselves, as the company was awarded Epic Games Unreal Dev Grant Award for their work on NeoFur in May 2016. NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie developers and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur. To celebrate the launch, any license of NeoFur 2.0 for Unreal Engine 4 can be purchased for 20% off until October 6, 2016 by using code NEOFURPR20 at checkout.

  More Unreal Engine Plugin [post_ad]
[ #UnrealEngine ]
CAMPBELL, CA – Neoglyphic Entertainment, a storytelling company built for the digital age, today announced that it has released comprehensive feature updates to its award-winning, cross-platform, real-time fur and fiber technology, NeoFur. Now available, NeoFur 2.0 for Unreal Engine 4 enables developers to better tackle the creation of challenging fuzzy and fibrous characters, objects and surfaces such as furred creatures, carpets, blankets, mosses and other natural landscapes. NeoFur is an easy-to-use, in-editor tool focused on giving developers outstanding performance and a fidelity level never before possible in a real-time engine. The company will provide NeoFur 2.0 as a free upgrade for all existing licensees.

“NeoFur 2.0 offers significant performance and feature improvements, giving developers even more options and control to implement visually stunning and realistic fur and fiber graphics. We’re seeing it used in PC and mobile games across multiple game platforms as well as animation, VR and film,” said Carlos Montero, VP, Graphics Technology. “We are thrilled with the development community’s positive feedback and quick adoption of NeoFur. To date NeoFur has been sold to developers and artists in 44 countries for individual passion projects all the way up to AAA productions. Perhaps most excitingly, the influence of real-time is broadening quickly, which we see reflected in our customer base that spans game studios, VFX houses, architectural visualization firms as well as digital agencies.”

NeoFur 2.0’s new features and performance improvements include:

Global Features
o Tutorial videos and over 30 included materials
o Motion blur now fully supported
o Significantly faster CPU simulation for Mobile, HTML5 and other CPU-only platforms
o Support for Nurbs curves via FBX (works w/ Maya hair systems)
o Support for Unreal Engine 4.13
o Support for Mac OSX Sierra

Shader features
o 4.11 Hair Shading model fully utilized
o Per-strand features: size, length, coloring, roughness, scattering
o Simulated Undercoat and Overcoat systems

Experimental features
o Variable hair clumping via vector maps
o Variable hair curling via UV offsets

NeoFur 2.0 creates a beautiful illusion of millions of strands of fur, now with realistic anisotropic reflections, light scattering and shadowing. Neoglyphic’s advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate.

NeoFur for Unreal Engine 4 has been met with acclaim from developers and Epic Games themselves, as the company was awarded Epic Games Unreal Dev Grant Award for their work on NeoFur in May 2016. NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie developers and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur. To celebrate the launch, any license of NeoFur 2.0 for Unreal Engine 4 can be purchased for 20% off until October 6, 2016 by using code NEOFURPR20 at checkout.

  More Unreal Engine Plugin [post_ad]

Ornatrix v1.0 for Autodesk Maya

Artikel Hair Fur, Artikel Maya, Artikel Ornatrix, Artikel Ornatrix for Maya,
[ #adskMaya ]
After year and half of development and beta testing, Ephere has announced Ornatrix for Autodesk Maya is now available. This is a complete hair, fur, and feather solution for Autodesk Maya. It is filled with great features designed to help artists get started quickly and work effectively. We designed a friendly procedural operator based system to allow fine control and creation of reusable assets in a variety of production situations. Model, animate, and render your hair quickly, effectively, and confidently.

>> Ornatrix for Autodesk Maya tutorial

Some feature of Ornatrix for Maya version 1.0 are:
+ Added: "Generate" button to HairClusterNode to allow caching of clusters into scene
+ Added: Allow running Ornatrix from a user-specified location on Mac/Linux
+ Added Switch EG brush strength change to Maya-standard LMB+M combination
+ Added: A ramp attribute to control the twist of the guide cluster operator
+ Added: A shelf button and command which would convert hair stack to Maya curves
+ Added: About dialog
* Fixed: Operators precompute map values to avoid threaded evaluation bug
* Fixed: GuidesFromMeshNode distributionChannel parameters does not appear in the AE template
* Fixed: MEL AE template warning when showing HairFromGuidesNode and then GuidesFromMeshNode
* Fixed: In HairFromGuides use a large button for "Remember Root Positions" function
* Changed Ox grooms to be only loadable/creatable in Maya
* Fixed: Handle Flex adapter errors more gracefully
* Fixed: Using B key to resize EG brush works only momentarily
* Fixed: Motion blur doesn't work in Arnold when used with Hair from Mesh Strips operator

Download


You can Download demonstration version of Ornatrix v1.0 for Autodesk Maya for free here
  More Maya Plugin [post_ad]
[ #adskMaya ]
After year and half of development and beta testing, Ephere has announced Ornatrix for Autodesk Maya is now available. This is a complete hair, fur, and feather solution for Autodesk Maya. It is filled with great features designed to help artists get started quickly and work effectively. We designed a friendly procedural operator based system to allow fine control and creation of reusable assets in a variety of production situations. Model, animate, and render your hair quickly, effectively, and confidently.

>> Ornatrix for Autodesk Maya tutorial

Some feature of Ornatrix for Maya version 1.0 are:
+ Added: "Generate" button to HairClusterNode to allow caching of clusters into scene
+ Added: Allow running Ornatrix from a user-specified location on Mac/Linux
+ Added Switch EG brush strength change to Maya-standard LMB+M combination
+ Added: A ramp attribute to control the twist of the guide cluster operator
+ Added: A shelf button and command which would convert hair stack to Maya curves
+ Added: About dialog
* Fixed: Operators precompute map values to avoid threaded evaluation bug
* Fixed: GuidesFromMeshNode distributionChannel parameters does not appear in the AE template
* Fixed: MEL AE template warning when showing HairFromGuidesNode and then GuidesFromMeshNode
* Fixed: In HairFromGuides use a large button for "Remember Root Positions" function
* Changed Ox grooms to be only loadable/creatable in Maya
* Fixed: Handle Flex adapter errors more gracefully
* Fixed: Using B key to resize EG brush works only momentarily
* Fixed: Motion blur doesn't work in Arnold when used with Hair from Mesh Strips operator

Download


You can Download demonstration version of Ornatrix v1.0 for Autodesk Maya for free here
  More Maya Plugin [post_ad]

NeoFur plugin for Unreal Engine

Artikel Character, Artikel Hair Fur, Artikel NeoFur, Artikel Unreal, Artikel Unreal Engine,
[ #UnrealEngine @UnrealEngine #EpicGames ]
Neoglyphic Entertainment, a storytelling company built for the digital age, today announced the availability of its NeoFur cross-platform, real-time fur-and-fiber technology for Epic Game’s Unreal Engine 4. Whether it’s a fuzzy creature for a game, a soft blanket or carpet in an architectural visualization, or a nature landscape in a high-end cinematic sequence, NeoFur enables animation and game studios to tackle the creation of fuzzy and fibrous characters, objects and surfaces at a fidelity level never before possible in a real-time engine.

>> See Also: Tutorial on Creating Hair Hur

FEATURES

EASY TO USE
  -Drag & Drop setup with blueprints
  -Easily import Morph Targets or Control Splines via FBX for Fur-combing
  -CROSS PLATFORM GEOMETRY SHELLS
  -Shells and their simulation are supported on PC, Mobile & Virtual Reality
  -Shells can be generated on any Static or Skeletal mesh
  -Many parameters of the fur can be controlled via blueprint
DYNAMIC SIMULATION
  -Physics can be simulated via Compute Shaders or a Software mode
  -Physics parameters such as gravity, stiffness, etc. are controllable by the user
  -Physics support Unreal Engine's Wind and Radial forces
  -Custom LOD system, fully configurable per asset.
ADVANCED SHADING
  -Custom coloring, length and thickness controlled via materials
  -Rim lighting, Ambient Occlusion, and advanced Specular controls
  -Receives and casts dynamic shadows
EXAMPLE PROJECT
  -Demo Hall includes many example implementations and uses
  -High fidelity Stylized Raccoon character
1  -8 different procedural noise patterns for Fur and Fiber materials
“Films like Disney’s Zootopia have shown us the beauty that fur can bring to a production, but at a high cost. With NeoFur, studios of any type can afford high-end technology that dramatically enhances the look of their environments and characters,” said Carlos Montero, Neoglyphic’s Technical Art Director. “There’s no reason a studio needs to spend valuable time and money to achieve believable looking fur, as NeoFur’s solution saves time and costs while providing breathtaking results.”

NeoFur leverages shell-rendering techniques, creating a beautiful illusion of millions of strands of fur. Patent-pending advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate. Ultimately, this allows NeoFur to be extremely versatile, allowing it to be authored for PC and mobile games, as well as VR platforms such as Oculus and HTC Vive, and gaming consoles like Xbox One and PlayStation 4.


“Creating realistic fuzzy objects and surfaces has always been a difficult and time consuming process,” said Epic Games Founder and CEO Tim Sweeney. “Our team’s experience with NeoFur has been an extremely straightforward process. The performance is exemplary – and highlights the strength of an engine like Unreal. With the same asset pipeline, NeoFur on UE4 scales across high-end cinematic production all the way to mobile platforms.”

Additionally, NeoFur was one of just five teams that Epic Games recently awarded as part of its Unreal Dev Grants program. Epic created this program to reward innovative projects built for, and with, its Unreal Engine 4 development tool.

Availability


NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie studios and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur.
25% off Real-time #NeoFur for @UnrealEngine licenses til 6/8/2016! Code: PRTW61
  More Hair Fur Plugin [post_ad]
[ #UnrealEngine @UnrealEngine #EpicGames ]
Neoglyphic Entertainment, a storytelling company built for the digital age, today announced the availability of its NeoFur cross-platform, real-time fur-and-fiber technology for Epic Game’s Unreal Engine 4. Whether it’s a fuzzy creature for a game, a soft blanket or carpet in an architectural visualization, or a nature landscape in a high-end cinematic sequence, NeoFur enables animation and game studios to tackle the creation of fuzzy and fibrous characters, objects and surfaces at a fidelity level never before possible in a real-time engine.

>> See Also: Tutorial on Creating Hair Hur

FEATURES

EASY TO USE
  -Drag & Drop setup with blueprints
  -Easily import Morph Targets or Control Splines via FBX for Fur-combing
  -CROSS PLATFORM GEOMETRY SHELLS
  -Shells and their simulation are supported on PC, Mobile & Virtual Reality
  -Shells can be generated on any Static or Skeletal mesh
  -Many parameters of the fur can be controlled via blueprint
DYNAMIC SIMULATION
  -Physics can be simulated via Compute Shaders or a Software mode
  -Physics parameters such as gravity, stiffness, etc. are controllable by the user
  -Physics support Unreal Engine's Wind and Radial forces
  -Custom LOD system, fully configurable per asset.
ADVANCED SHADING
  -Custom coloring, length and thickness controlled via materials
  -Rim lighting, Ambient Occlusion, and advanced Specular controls
  -Receives and casts dynamic shadows
EXAMPLE PROJECT
  -Demo Hall includes many example implementations and uses
  -High fidelity Stylized Raccoon character
1  -8 different procedural noise patterns for Fur and Fiber materials
“Films like Disney’s Zootopia have shown us the beauty that fur can bring to a production, but at a high cost. With NeoFur, studios of any type can afford high-end technology that dramatically enhances the look of their environments and characters,” said Carlos Montero, Neoglyphic’s Technical Art Director. “There’s no reason a studio needs to spend valuable time and money to achieve believable looking fur, as NeoFur’s solution saves time and costs while providing breathtaking results.”

NeoFur leverages shell-rendering techniques, creating a beautiful illusion of millions of strands of fur. Patent-pending advances have allowed the use of compute shaders and other advanced shading strategies to take that technique to the next level, bringing fast simulation, realistic physics, and unique Level-Of-Detail systems designed to combat fill-rate. Ultimately, this allows NeoFur to be extremely versatile, allowing it to be authored for PC and mobile games, as well as VR platforms such as Oculus and HTC Vive, and gaming consoles like Xbox One and PlayStation 4.


“Creating realistic fuzzy objects and surfaces has always been a difficult and time consuming process,” said Epic Games Founder and CEO Tim Sweeney. “Our team’s experience with NeoFur has been an extremely straightforward process. The performance is exemplary – and highlights the strength of an engine like Unreal. With the same asset pipeline, NeoFur on UE4 scales across high-end cinematic production all the way to mobile platforms.”

Additionally, NeoFur was one of just five teams that Epic Games recently awarded as part of its Unreal Dev Grants program. Epic created this program to reward innovative projects built for, and with, its Unreal Engine 4 development tool.

Availability


NeoFur’s licensing options are aimed at providing access to the technology for individuals, indie studios and AAA studios. For pricing and sales information, please visit http://www.neoglyphic.com/neofur.
25% off Real-time #NeoFur for @UnrealEngine licenses til 6/8/2016! Code: PRTW61
  More Hair Fur Plugin [post_ad]

Ornatrix v4.4 for 3ds Max

Artikel 3ds Max, Artikel Ephere, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix for 3ds Max,
[ #Ornatrix #3dsMax ]
Ephere Inc has announced Ornatrix v4.4 for 3ds Max - new update of 3ds Max powerful plugin for creating hair, fur, and feathers

>> See Also: Ornatrix and Lucid cloth hair simulation test | Ornatrix Tutorial

Ornatrix v4.4 for 3ds Max Changes are:

+ New: Ability to replace distribution mesh in Xreffed Ornatrix assets at runtime
+ New: Render settings texture map uses its internal mapping channel with Mesh from Strands
* Fixed: Assertion caused by rare NurbsCurve::leastSquares not succeeding during Detail operator evaluation
* Fixed: Mesh from strands hair always faces camera when in billboard mode and not exporting guide hair (new option is available to turn this off)
* Fixed: Hair from mesh strips reorients strands during some strip topology changes
* Fixed: Frizz modifier causes strand messiness on object copy or clone
* Fixed: Hair from mesh strips "Use strip material ids for strand groups" option doesn't always assign correct groups
- Removed Hair Preset object and Hair Preset Maker from the UI
* Documentation update

Availability


Ornatrix v4.4 for 3ds Max is available for customer here
  More Hair Fur Plugin [post_ad]
[ #Ornatrix #3dsMax ]
Ephere Inc has announced Ornatrix v4.4 for 3ds Max - new update of 3ds Max powerful plugin for creating hair, fur, and feathers

>> See Also: Ornatrix and Lucid cloth hair simulation test | Ornatrix Tutorial

Ornatrix v4.4 for 3ds Max Changes are:

+ New: Ability to replace distribution mesh in Xreffed Ornatrix assets at runtime
+ New: Render settings texture map uses its internal mapping channel with Mesh from Strands
* Fixed: Assertion caused by rare NurbsCurve::leastSquares not succeeding during Detail operator evaluation
* Fixed: Mesh from strands hair always faces camera when in billboard mode and not exporting guide hair (new option is available to turn this off)
* Fixed: Hair from mesh strips reorients strands during some strip topology changes
* Fixed: Frizz modifier causes strand messiness on object copy or clone
* Fixed: Hair from mesh strips "Use strip material ids for strand groups" option doesn't always assign correct groups
- Removed Hair Preset object and Hair Preset Maker from the UI
* Documentation update

Availability


Ornatrix v4.4 for 3ds Max is available for customer here
  More Hair Fur Plugin [post_ad]

Shave and a Haircut 9.0 for Autodesk Maya 2014 - 2016

Artikel Hair Fur, Artikel Maya, Artikel Shave and a Haircut,
[ #adskMaya ]
Joe Alter, inc has announced that Shave and a Haircut 9.0 for Autodesk Maya 2014 - 2016 is now released with lots of new stuff.

>> See Also: Hair and Fur tutorial



Features

- New Display Options
- Realtime GL Shading .
- VP 2.0 integration from Maya 2015
- MultiRes Hair Display in viewport ( Shaded Preview Mode)
- Interactive Texture Update

- Groming
- Better instance grooming with live update and gl preview.
- pressure sensitive stylus and pressure slider
- Brush Intensity

- MultiThreaded Dynamics.

- Rendering
- Support for Vray 3.0,3.1,3.2
- Vray rendering is 2x faster in 3.0+ over 2.4
- Full Support for Pixar RenderMan 20 + RIS
- New custom shader assignment for Renderman studio and RIS renders

- Support for Maya 2014 , 2015 , 2016.

Pricing

- Shave and a Haircut is now moved to a 'subscription license' purchase model and offer monthly and yearly options.
- Free upgrades (for subscribers)

VM support

- Shave and a Haircut now has support VMs for floating licenses and cloud rendering, however there is a vetting process and is reserved for select customers, contact them at sales@joealter.com

(Note : video is time compressed, the super accellerated stuff is coming in shave10 - see their Facebook page for wip some tech demos of shave10) or check Shave and a Haircut v10.0 for Autodesk Maya Tech preview

  More Hair Fur Plugin [post_ad]
[ #adskMaya ]
Joe Alter, inc has announced that Shave and a Haircut 9.0 for Autodesk Maya 2014 - 2016 is now released with lots of new stuff.

>> See Also: Hair and Fur tutorial



Features

- New Display Options
- Realtime GL Shading .
- VP 2.0 integration from Maya 2015
- MultiRes Hair Display in viewport ( Shaded Preview Mode)
- Interactive Texture Update

- Groming
- Better instance grooming with live update and gl preview.
- pressure sensitive stylus and pressure slider
- Brush Intensity

- MultiThreaded Dynamics.

- Rendering
- Support for Vray 3.0,3.1,3.2
- Vray rendering is 2x faster in 3.0+ over 2.4
- Full Support for Pixar RenderMan 20 + RIS
- New custom shader assignment for Renderman studio and RIS renders

- Support for Maya 2014 , 2015 , 2016.

Pricing

- Shave and a Haircut is now moved to a 'subscription license' purchase model and offer monthly and yearly options.
- Free upgrades (for subscribers)

VM support

- Shave and a Haircut now has support VMs for floating licenses and cloud rendering, however there is a vetting process and is reserved for select customers, contact them at sales@joealter.com

(Note : video is time compressed, the super accellerated stuff is coming in shave10 - see their Facebook page for wip some tech demos of shave10) or check Shave and a Haircut v10.0 for Autodesk Maya Tech preview

  More Hair Fur Plugin [post_ad]

Shave and a Haircut v10.0 for Autodesk Maya Tech preview

Artikel Hair Fur, Artikel Maya, Artikel Shave and a Haircut,
[ #adskMaya ]
Joe Alter has posed a video showing Shave and a Haircut v10.0 for Autodesk Maya Tech preview. In the video, Shave and a Haircut running Realtime in AUtodesk Maya 2014 in Viewport 2.0 on a pretty ordinary i7 with an NVidia K5000


Also Joe Alter said that Shave and a Haircut 10 will move to a subscription type
  More Hair Fur Plugin [post_ad]
[ #adskMaya ]
Joe Alter has posed a video showing Shave and a Haircut v10.0 for Autodesk Maya Tech preview. In the video, Shave and a Haircut running Realtime in AUtodesk Maya 2014 in Viewport 2.0 on a pretty ordinary i7 with an NVidia K5000


Also Joe Alter said that Shave and a Haircut 10 will move to a subscription type
  More Hair Fur Plugin [post_ad]

Ornatrix V4 for 3ds Max

Artikel 3ds Max, Artikel Character, Artikel Ephere, Artikel Hair Fur, Artikel Ornatrix for 3ds Max, Artikel Ornatrix V4,
[ #3dsMax ]
Ephere has announced that the new release of Its hair, fur and feather creation plugin for 3ds Max - Ornatrix V4 is now available after more than 10 months of development and rigorous beta testing. Version 4 brings better performance, improved brushing tools, updated dynamics, a new preset system, and a slew of other features to the table.

>> See Also: Ornatrix for 3ds Max tutorial

Ornatrix V3 New Features Are:

  -New: Ability to pan/zoom in a graph/curve editors
  -New: All graph/curve editors now support undo/redo
  -New: Mesh from strand billboard UVs now respects strand thickness
  -New: Rotation attribute data for hair
  -New: New Grooms feature (XML format for defining hair presets)
  -New: Added support for NURBS curves to Ox Guides from Shape modifier
  -New: Added option to ground strands modifier to control which strand components are affected
  -New: Deforming collision meshes are now supported in PhysX dynamics
  -New: Nearly all maps used in Ornatrix now have an invert option
  -New: Switched to new MSI based installers for easier distribution and deployment of Ornatrix
  -New: SDK and Maxscript access to Ornatrix version information
  -New: Multiple hairs per follicle using new Strand Multiplier modifier
  -New: Hair from Mesh Strips now allows "fanning" hairs perpendicular to strip surface
  -New: Show named selection sets for sub-object in Edit Guides
  -New: Installer now offers options to install for 3dsmax Design
  -New: Add support for varying hair strip parameters
  -New: All points in curve editors can be moved and deleted
  -New: Ability to specify install locations for specific components using new installer
  -New: Z-up, Y-up, or X-up orientation export for Alembic
  -New: Added an option for Alembic exporter to export render version of hairs
  -New: Added an option to export Alembic objects each to their own file
  -New: Allow user to specify the maximum number of hairs in viewport preview which face cameras
  -New: Converted all "Invert" map checkboxes into image buttons
  -New: Surface brushing performance and functionality is improved
  -New: GUI improvements with real-time feedback of brush strength and size in modify panel
  -New: Pull brush for straightening out hairs
  -New: Ability to lock surface brush through modify panel, without having to press Ctrl key
  -New: Added a label in EditGuidesModifier to show current guide selection
  -New: Improved performance of GroundStrandsModifier grounding
  -New: Icons for multiple Ornatrix operators
  -New: 3dsmax 2016 support
  -New: Quick hair button now adds VRayOrnatrixMod if renderer is V-Ray RT
  -New: Add ability for .oxgroom files to store and display a thumbnail


Download

Ornatrix for Autodesk Maya is being developed also. For more information please go here!

  More Hair Fur Plugin [post_ad]
[ #3dsMax ]
Ephere has announced that the new release of Its hair, fur and feather creation plugin for 3ds Max - Ornatrix V4 is now available after more than 10 months of development and rigorous beta testing. Version 4 brings better performance, improved brushing tools, updated dynamics, a new preset system, and a slew of other features to the table.

>> See Also: Ornatrix for 3ds Max tutorial

Ornatrix V3 New Features Are:

  -New: Ability to pan/zoom in a graph/curve editors
  -New: All graph/curve editors now support undo/redo
  -New: Mesh from strand billboard UVs now respects strand thickness
  -New: Rotation attribute data for hair
  -New: New Grooms feature (XML format for defining hair presets)
  -New: Added support for NURBS curves to Ox Guides from Shape modifier
  -New: Added option to ground strands modifier to control which strand components are affected
  -New: Deforming collision meshes are now supported in PhysX dynamics
  -New: Nearly all maps used in Ornatrix now have an invert option
  -New: Switched to new MSI based installers for easier distribution and deployment of Ornatrix
  -New: SDK and Maxscript access to Ornatrix version information
  -New: Multiple hairs per follicle using new Strand Multiplier modifier
  -New: Hair from Mesh Strips now allows "fanning" hairs perpendicular to strip surface
  -New: Show named selection sets for sub-object in Edit Guides
  -New: Installer now offers options to install for 3dsmax Design
  -New: Add support for varying hair strip parameters
  -New: All points in curve editors can be moved and deleted
  -New: Ability to specify install locations for specific components using new installer
  -New: Z-up, Y-up, or X-up orientation export for Alembic
  -New: Added an option for Alembic exporter to export render version of hairs
  -New: Added an option to export Alembic objects each to their own file
  -New: Allow user to specify the maximum number of hairs in viewport preview which face cameras
  -New: Converted all "Invert" map checkboxes into image buttons
  -New: Surface brushing performance and functionality is improved
  -New: GUI improvements with real-time feedback of brush strength and size in modify panel
  -New: Pull brush for straightening out hairs
  -New: Ability to lock surface brush through modify panel, without having to press Ctrl key
  -New: Added a label in EditGuidesModifier to show current guide selection
  -New: Improved performance of GroundStrandsModifier grounding
  -New: Icons for multiple Ornatrix operators
  -New: 3dsmax 2016 support
  -New: Quick hair button now adds VRayOrnatrixMod if renderer is V-Ray RT
  -New: Add ability for .oxgroom files to store and display a thumbnail


Download

Ornatrix for Autodesk Maya is being developed also. For more information please go here!

  More Hair Fur Plugin [post_ad]

Ornatrix V4 for 3ds Max - Rotate modifier

Artikel 3ds Max, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix for 3ds Max, Artikel Ornatrix V4,
[ #3dsMax ]
Ornatrix is a complete hair, fur, and feather solution for 3ds Max and Maya. Version 4 for 3ds Max is currently in late stages of beta. One of the new features of Ornatrix V4 for 3ds Max is the Strand Rotate modifier which allows parametrically controlling the twist of the strands around their axis. Here we take a quick look at this tool and what makes it so useful.

>> See Also: Ornatrix tutorial




  More Hair Fur Plugin [post_ad]
[ #3dsMax ]
Ornatrix is a complete hair, fur, and feather solution for 3ds Max and Maya. Version 4 for 3ds Max is currently in late stages of beta. One of the new features of Ornatrix V4 for 3ds Max is the Strand Rotate modifier which allows parametrically controlling the twist of the strands around their axis. Here we take a quick look at this tool and what makes it so useful.

>> See Also: Ornatrix tutorial




  More Hair Fur Plugin [post_ad]

Ornatrix V4 for 3ds Max: Grooms

Artikel 3ds Max, Artikel Character, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix V4,
[ #Ornatrix #3dsMax ]
Another Ornatrix V4 for 3ds Max Feature Preview video. This time is about Grooms which allows you to make hair setups into reusable assets. We look at what grooms are, using them, and creating them from a hair setup

>> Making a feathered bird with Ornatrix for 3ds Max


Availablility


Ornatrix V4 for 3ds Max is currently in late stages of beta. The company also developing Ornatrix hair for Autodesk Maya Beta
  More Plugin [post_ad]
[ #Ornatrix #3dsMax ]
Another Ornatrix V4 for 3ds Max Feature Preview video. This time is about Grooms which allows you to make hair setups into reusable assets. We look at what grooms are, using them, and creating them from a hair setup

>> Making a feathered bird with Ornatrix for 3ds Max


Availablility


Ornatrix V4 for 3ds Max is currently in late stages of beta. The company also developing Ornatrix hair for Autodesk Maya Beta
  More Plugin [post_ad]

Ornatrix hair for Autodesk Maya Beta

Artikel Character, Artikel Ephere, Artikel Hair Fur, Artikel Maya, Artikel Ornatrix, Artikel Ornatrix for Maya,
[ #adskMaya ]
Ephere has shared a video showing their up coming Ornatrix for Autodesk Maya. Check out to see an initial look and explore the port of their 3ds Max hair, fur, and feather solution to Autodesk Maya. See how hair can be quickly added, styled, and rendered using the Hair Stack, a set of parametric hair operators, and V-Ray.

>> See Also: Tutorial for Creating Hair and Fur




  More Maya Plugin [post_ad]
[ #adskMaya ]
Ephere has shared a video showing their up coming Ornatrix for Autodesk Maya. Check out to see an initial look and explore the port of their 3ds Max hair, fur, and feather solution to Autodesk Maya. See how hair can be quickly added, styled, and rendered using the Hair Stack, a set of parametric hair operators, and V-Ray.

>> See Also: Tutorial for Creating Hair and Fur




  More Maya Plugin [post_ad]

Ornatrix V4 for 3ds Max brushing improvements

Artikel 3ds Max, Artikel Character, Artikel Ephere, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix V4,
[ #3dsMax ]
Developed by Ephere, Ornatrix is a hair, fur, and feather plugin for 3ds Max. Check out the video showing the brushing improvements added the upcoming Ornatrix V4 release (currently in Beta).

>> See Also: Ornatrix for 3ds Max tutorial




  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Developed by Ephere, Ornatrix is a hair, fur, and feather plugin for 3ds Max. Check out the video showing the brushing improvements added the upcoming Ornatrix V4 release (currently in Beta).

>> See Also: Ornatrix for 3ds Max tutorial




  More 3ds Max Plugin [post_ad]

GMH v2.6 for Autodesk Maya is now Available

Artikel GMH, Artikel Hair Fur, Artikel Maya, Artikel Thunder Cloud Studio,
[ #GMH #adskMaya #ThunderCloudStudio ]
Thunder Cloud Studio today announced the release of the popular user-friendly GMH2.6 for Maya. Aiming to be an easy tool for everyone, GMH2.6 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2.6 also releases artists from headache technical aspects to focus more on creativity.

GMH v2.6 New features include:

- Next-gen polygon hair generation.

- Override settings per GMH Hair surfaces

- Baking hair to polygon plane's textures (diffuse, normal and alpha maps).

- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces and groups.


- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
GMH2.6 now can be applicable not just limited within Maya for animation and rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

Pricing and Availability

You can buy GMH2.6 on 3D ocean at the link here: http://goo.gl/vk6CQM
This updated will be free for any users who already bought GMH2.


BETA Tester's Testimonials

"It is hard to predict the next big thing that would come out and change how we make games or films. But Thunder Cloud's hair plug in might be it! Giving artists tools that help speed up tedious process is always great and this program helps in a big way to speed up the process of making hair cards look good!"
Daniel Driussi - 3D Artist - Sony San Diego

“I’ve always been somewhat intimidated with using maya’s hair system. As a result I’ve put o¬ learning the tools preventing me from creating new things. GMH2.6 has helped me get past that barrier, providing me with straight forward control over what I create”
Christoph Schoch - Modeler/Rigger - Arc Productions

“Being able to test / use the the Maya GMH 2.6 was very excited for me. I love the new polygon hair style system and how well it plays with other applications. You can also make the polygon hair the GMH generated hair which I found to be very cool. I personally know of no better solution for hair and my friend's jaws dropped when I showed them the new plugin in action. Other apps allow you to comb and groom hair which is personally unintuitive since I don’t wanna brush 3d hair to perfection. But with GMH 2.6, I can just model / sculpt and use quad draw in the modeling toolkit and cover a head in a very short period of time. Very awesome plugin and one more thing. Its works with Maya 2016!”
Jerry Perkins - Dead Panic Studios

“This is a great plugin script- I highly enjoyed how it made making Maya hair system a breeze, once you get accustomed to the workflow I was pumping out samples quickly. I am very satisfied with it”
Christina Backlund-Newton - Animator and Generalist – Freelance

“I used to use Fibermesh to create hair in zbrush, then export the curves to 3DS Max. It was a really tedious and time consuming process. For me, it was very difficult to get the exact result I wanted. My pain ended with GMH: Quick, Intuitive, Easy.”
Jeordanis Figuereo - Cinematic Character Student

  More Maya Plugin [post_ad]
[ #GMH #adskMaya #ThunderCloudStudio ]
Thunder Cloud Studio today announced the release of the popular user-friendly GMH2.6 for Maya. Aiming to be an easy tool for everyone, GMH2.6 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2.6 also releases artists from headache technical aspects to focus more on creativity.

GMH v2.6 New features include:

- Next-gen polygon hair generation.

- Override settings per GMH Hair surfaces

- Baking hair to polygon plane's textures (diffuse, normal and alpha maps).

- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces and groups.


- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
GMH2.6 now can be applicable not just limited within Maya for animation and rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

Pricing and Availability

You can buy GMH2.6 on 3D ocean at the link here: http://goo.gl/vk6CQM
This updated will be free for any users who already bought GMH2.


BETA Tester's Testimonials

"It is hard to predict the next big thing that would come out and change how we make games or films. But Thunder Cloud's hair plug in might be it! Giving artists tools that help speed up tedious process is always great and this program helps in a big way to speed up the process of making hair cards look good!"
Daniel Driussi - 3D Artist - Sony San Diego

“I’ve always been somewhat intimidated with using maya’s hair system. As a result I’ve put o¬ learning the tools preventing me from creating new things. GMH2.6 has helped me get past that barrier, providing me with straight forward control over what I create”
Christoph Schoch - Modeler/Rigger - Arc Productions

“Being able to test / use the the Maya GMH 2.6 was very excited for me. I love the new polygon hair style system and how well it plays with other applications. You can also make the polygon hair the GMH generated hair which I found to be very cool. I personally know of no better solution for hair and my friend's jaws dropped when I showed them the new plugin in action. Other apps allow you to comb and groom hair which is personally unintuitive since I don’t wanna brush 3d hair to perfection. But with GMH 2.6, I can just model / sculpt and use quad draw in the modeling toolkit and cover a head in a very short period of time. Very awesome plugin and one more thing. Its works with Maya 2016!”
Jerry Perkins - Dead Panic Studios

“This is a great plugin script- I highly enjoyed how it made making Maya hair system a breeze, once you get accustomed to the workflow I was pumping out samples quickly. I am very satisfied with it”
Christina Backlund-Newton - Animator and Generalist – Freelance

“I used to use Fibermesh to create hair in zbrush, then export the curves to 3DS Max. It was a really tedious and time consuming process. For me, it was very difficult to get the exact result I wanted. My pain ended with GMH: Quick, Intuitive, Easy.”
Jeordanis Figuereo - Cinematic Character Student

  More Maya Plugin [post_ad]

GMH v2.6 for Autodesk Maya Sneak Peek

Artikel Geo Maya Hair, Artikel GMH, Artikel Hair Fur, Artikel Phungdinh Dzung, Artikel Thunder Cloud Studio,
[ #adskMaya #GMH2 ]
Phungdinh Dzung – Thunder Cloud Studio’s founder stated that he is working on the upgrade version 2.6 of his trending GMH2 Maya hair - Geometry To Maya Hair script that allows artist to convert polygon meshes to Maya hair instantly with a single mouse click. Let's take a sneak peek at some of the new features in this update which will be scheduled to be released in late April or early May. This updated will be free for any users who already bought GMH2.

>> See Also: Get Geo Maya Hair 2


Instead of spending days on creating hair model for character with complicated set up, ton of curves and combing, using GMH2.6 saves a lot of time - working with hair now take only few hours or even a few minutes.

Aiming to be a noob-friendly tool for everyone, GMH2 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2 also releases artists from headache technical aspects to focus more on creativity.
The new version 2.6 of GMH2 focus on polygon hair workflow that can be used in next-gen game workflow
– said Phung Dinh Dung – Thunder Cloud Studio founder – GMH2 author.

New features of GMH2.6 include:

- Next-gen polygon hair generation
- Baking hair to polygon plane's textures (diffuse, normal and alpha maps)
- Material manager: apply different shaders to multi polygon hair polygon surfaces and groups.
- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
With new feature to generate polygon hair, GMH2.6 now can be applicable not just limited within Maya for animation and still rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

GMH2.6 is calling for beta testers

In order to collect information regarding performance, compatibility, quality, functionality of the updated version, Thunder Cloud Studio is looking for beta testers who have experienced in hair modeling in Maya. After the beta testing, all beta the testers will be granted a free version of official GMH2.6. If you are interested in GHM2.6 beta test, please apply by sending them via email contact@thundercloud-studio.com your information including:
- Operate system.
- Maya version.
- Some of your relevant works for reference.
- Personal information: name/ position & company
Please keep in mind that they have limited number of beta tester slots, so you will be contacted if your application is suitable.

Don't miss to check the Geo Maya Hair 2 tutorial

  More Hair Fur Plugin
[ #adskMaya #GMH2 ]
Phungdinh Dzung – Thunder Cloud Studio’s founder stated that he is working on the upgrade version 2.6 of his trending GMH2 Maya hair - Geometry To Maya Hair script that allows artist to convert polygon meshes to Maya hair instantly with a single mouse click. Let's take a sneak peek at some of the new features in this update which will be scheduled to be released in late April or early May. This updated will be free for any users who already bought GMH2.

>> See Also: Get Geo Maya Hair 2


Instead of spending days on creating hair model for character with complicated set up, ton of curves and combing, using GMH2.6 saves a lot of time - working with hair now take only few hours or even a few minutes.

Aiming to be a noob-friendly tool for everyone, GMH2 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2 also releases artists from headache technical aspects to focus more on creativity.
The new version 2.6 of GMH2 focus on polygon hair workflow that can be used in next-gen game workflow
– said Phung Dinh Dung – Thunder Cloud Studio founder – GMH2 author.

New features of GMH2.6 include:

- Next-gen polygon hair generation
- Baking hair to polygon plane's textures (diffuse, normal and alpha maps)
- Material manager: apply different shaders to multi polygon hair polygon surfaces and groups.
- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
With new feature to generate polygon hair, GMH2.6 now can be applicable not just limited within Maya for animation and still rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

GMH2.6 is calling for beta testers

In order to collect information regarding performance, compatibility, quality, functionality of the updated version, Thunder Cloud Studio is looking for beta testers who have experienced in hair modeling in Maya. After the beta testing, all beta the testers will be granted a free version of official GMH2.6. If you are interested in GHM2.6 beta test, please apply by sending them via email contact@thundercloud-studio.com your information including:
- Operate system.
- Maya version.
- Some of your relevant works for reference.
- Personal information: name/ position & company
Please keep in mind that they have limited number of beta tester slots, so you will be contacted if your application is suitable.

Don't miss to check the Geo Maya Hair 2 tutorial

  More Hair Fur Plugin

mbPlumage v1.1 for Houdini

Artikel Animation, Artikel Hair Fur, Artikel Houdini, Artikel mbPlumage, Artikel Michael Buettner,
[ #Houdini ]
Written by Michael Buettner, mbPlumage is a feather system that is used for styling, animating, and simulating feathers in Houdini

>> See Also: Download FREE Houdini asset: Owly Feathers


mbPlumage Features



Which one is faster? mbFeatherTools (Softimage) VS mbPlumage (Houdini)



Get an overview of mbPlumage and its parameters



mbPlumage Performance Tests


Download:


Get mbPlumage v1.1 for Houdini for $194.00 or download Free Trial here
  More Houdini Plugin
[ #Houdini ]
Written by Michael Buettner, mbPlumage is a feather system that is used for styling, animating, and simulating feathers in Houdini

>> See Also: Download FREE Houdini asset: Owly Feathers


mbPlumage Features



Which one is faster? mbFeatherTools (Softimage) VS mbPlumage (Houdini)



Get an overview of mbPlumage and its parameters



mbPlumage Performance Tests


Download:


Get mbPlumage v1.1 for Houdini for $194.00 or download Free Trial here
  More Houdini Plugin

Ornatrix v3.1.2.0 for 3ds Max 2009 to 2015

Artikel 3ds Max, Artikel Hair Fur, Artikel Ornatrix, Artikel Ornatrix V3,
[ #3dsmax ]
EPHERE Inc has released Ornatrix v3.1.2.0 for 3ds Max 2009 to 2015

>> See Also: Creating Hair Fur tutorial


Ornatrix v3.1.2.0 Changes are:
- World units and percentage values are now used in most modifiers instead of generic values
- Move brush now behaves correctly in orthographic views
- Fixes a crash when changing 'Use Material ID' in Hair From Guides with heavy hair count in Nitrous
- Brushing guides in a scene with non-uniformly scaled objects no longer produces incorrect results
- Orientation change in hair from mesh strips now works
- Unhide All and Unfreeze All buttons now work in Edit Guides modifier
- Online documentation is now searchable
More information and buy the plugin here or more Ornatrix tutorial here
  More Hair Fur Plugin
[ #3dsmax ]
EPHERE Inc has released Ornatrix v3.1.2.0 for 3ds Max 2009 to 2015

>> See Also: Creating Hair Fur tutorial


Ornatrix v3.1.2.0 Changes are:
- World units and percentage values are now used in most modifiers instead of generic values
- Move brush now behaves correctly in orthographic views
- Fixes a crash when changing 'Use Material ID' in Hair From Guides with heavy hair count in Nitrous
- Brushing guides in a scene with non-uniformly scaled objects no longer produces incorrect results
- Orientation change in hair from mesh strips now works
- Unhide All and Unfreeze All buttons now work in Edit Guides modifier
- Online documentation is now searchable
More information and buy the plugin here or more Ornatrix tutorial here
  More Hair Fur Plugin

Spline Guide v0.8 for Cinema 4D R13 - R16

Artikel César Vonc, Artikel Cinema 4D, Artikel Hair Fur, Artikel Spline Guide,
[ #Cinema4D #C4D ]
Written by César Vonc, Spline Guide is a free plugin for Cinema 4D which can align Hair/Fur along a spline dynamically in C4D

>> See Also: Cinema4D tutorial



Download:


Download Spline Guide v0.8 for Cinema 4D R13 - R16 and example here
  More Hair Fur Plugin
[ #Cinema4D #C4D ]
Written by César Vonc, Spline Guide is a free plugin for Cinema 4D which can align Hair/Fur along a spline dynamically in C4D

>> See Also: Cinema4D tutorial



Download:


Download Spline Guide v0.8 for Cinema 4D R13 - R16 and example here
  More Hair Fur Plugin

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