GMH v2.6 for Autodesk Maya is now Available

Artikel GMH, Artikel Hair Fur, Artikel Maya, Artikel Thunder Cloud Studio,
[ #GMH #adskMaya #ThunderCloudStudio ]
Thunder Cloud Studio today announced the release of the popular user-friendly GMH2.6 for Maya. Aiming to be an easy tool for everyone, GMH2.6 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2.6 also releases artists from headache technical aspects to focus more on creativity.

GMH v2.6 New features include:

- Next-gen polygon hair generation.

- Override settings per GMH Hair surfaces

- Baking hair to polygon plane's textures (diffuse, normal and alpha maps).

- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces and groups.


- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
GMH2.6 now can be applicable not just limited within Maya for animation and rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

Pricing and Availability

You can buy GMH2.6 on 3D ocean at the link here: http://goo.gl/vk6CQM
This updated will be free for any users who already bought GMH2.


BETA Tester's Testimonials

"It is hard to predict the next big thing that would come out and change how we make games or films. But Thunder Cloud's hair plug in might be it! Giving artists tools that help speed up tedious process is always great and this program helps in a big way to speed up the process of making hair cards look good!"
Daniel Driussi - 3D Artist - Sony San Diego

“I’ve always been somewhat intimidated with using maya’s hair system. As a result I’ve put o¬ learning the tools preventing me from creating new things. GMH2.6 has helped me get past that barrier, providing me with straight forward control over what I create”
Christoph Schoch - Modeler/Rigger - Arc Productions

“Being able to test / use the the Maya GMH 2.6 was very excited for me. I love the new polygon hair style system and how well it plays with other applications. You can also make the polygon hair the GMH generated hair which I found to be very cool. I personally know of no better solution for hair and my friend's jaws dropped when I showed them the new plugin in action. Other apps allow you to comb and groom hair which is personally unintuitive since I don’t wanna brush 3d hair to perfection. But with GMH 2.6, I can just model / sculpt and use quad draw in the modeling toolkit and cover a head in a very short period of time. Very awesome plugin and one more thing. Its works with Maya 2016!”
Jerry Perkins - Dead Panic Studios

“This is a great plugin script- I highly enjoyed how it made making Maya hair system a breeze, once you get accustomed to the workflow I was pumping out samples quickly. I am very satisfied with it”
Christina Backlund-Newton - Animator and Generalist – Freelance

“I used to use Fibermesh to create hair in zbrush, then export the curves to 3DS Max. It was a really tedious and time consuming process. For me, it was very difficult to get the exact result I wanted. My pain ended with GMH: Quick, Intuitive, Easy.”
Jeordanis Figuereo - Cinematic Character Student

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[ #GMH #adskMaya #ThunderCloudStudio ]
Thunder Cloud Studio today announced the release of the popular user-friendly GMH2.6 for Maya. Aiming to be an easy tool for everyone, GMH2.6 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2.6 also releases artists from headache technical aspects to focus more on creativity.

GMH v2.6 New features include:

- Next-gen polygon hair generation.

- Override settings per GMH Hair surfaces

- Baking hair to polygon plane's textures (diffuse, normal and alpha maps).

- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces and groups.


- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
GMH2.6 now can be applicable not just limited within Maya for animation and rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

Pricing and Availability

You can buy GMH2.6 on 3D ocean at the link here: http://goo.gl/vk6CQM
This updated will be free for any users who already bought GMH2.


BETA Tester's Testimonials

"It is hard to predict the next big thing that would come out and change how we make games or films. But Thunder Cloud's hair plug in might be it! Giving artists tools that help speed up tedious process is always great and this program helps in a big way to speed up the process of making hair cards look good!"
Daniel Driussi - 3D Artist - Sony San Diego

“I’ve always been somewhat intimidated with using maya’s hair system. As a result I’ve put o¬ learning the tools preventing me from creating new things. GMH2.6 has helped me get past that barrier, providing me with straight forward control over what I create”
Christoph Schoch - Modeler/Rigger - Arc Productions

“Being able to test / use the the Maya GMH 2.6 was very excited for me. I love the new polygon hair style system and how well it plays with other applications. You can also make the polygon hair the GMH generated hair which I found to be very cool. I personally know of no better solution for hair and my friend's jaws dropped when I showed them the new plugin in action. Other apps allow you to comb and groom hair which is personally unintuitive since I don’t wanna brush 3d hair to perfection. But with GMH 2.6, I can just model / sculpt and use quad draw in the modeling toolkit and cover a head in a very short period of time. Very awesome plugin and one more thing. Its works with Maya 2016!”
Jerry Perkins - Dead Panic Studios

“This is a great plugin script- I highly enjoyed how it made making Maya hair system a breeze, once you get accustomed to the workflow I was pumping out samples quickly. I am very satisfied with it”
Christina Backlund-Newton - Animator and Generalist – Freelance

“I used to use Fibermesh to create hair in zbrush, then export the curves to 3DS Max. It was a really tedious and time consuming process. For me, it was very difficult to get the exact result I wanted. My pain ended with GMH: Quick, Intuitive, Easy.”
Jeordanis Figuereo - Cinematic Character Student

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GMH v2.6 for Autodesk Maya Sneak Peek

Artikel Geo Maya Hair, Artikel GMH, Artikel Hair Fur, Artikel Phungdinh Dzung, Artikel Thunder Cloud Studio,
[ #adskMaya #GMH2 ]
Phungdinh Dzung – Thunder Cloud Studio’s founder stated that he is working on the upgrade version 2.6 of his trending GMH2 Maya hair - Geometry To Maya Hair script that allows artist to convert polygon meshes to Maya hair instantly with a single mouse click. Let's take a sneak peek at some of the new features in this update which will be scheduled to be released in late April or early May. This updated will be free for any users who already bought GMH2.

>> See Also: Get Geo Maya Hair 2


Instead of spending days on creating hair model for character with complicated set up, ton of curves and combing, using GMH2.6 saves a lot of time - working with hair now take only few hours or even a few minutes.

Aiming to be a noob-friendly tool for everyone, GMH2 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2 also releases artists from headache technical aspects to focus more on creativity.
The new version 2.6 of GMH2 focus on polygon hair workflow that can be used in next-gen game workflow
– said Phung Dinh Dung – Thunder Cloud Studio founder – GMH2 author.

New features of GMH2.6 include:

- Next-gen polygon hair generation
- Baking hair to polygon plane's textures (diffuse, normal and alpha maps)
- Material manager: apply different shaders to multi polygon hair polygon surfaces and groups.
- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
With new feature to generate polygon hair, GMH2.6 now can be applicable not just limited within Maya for animation and still rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

GMH2.6 is calling for beta testers

In order to collect information regarding performance, compatibility, quality, functionality of the updated version, Thunder Cloud Studio is looking for beta testers who have experienced in hair modeling in Maya. After the beta testing, all beta the testers will be granted a free version of official GMH2.6. If you are interested in GHM2.6 beta test, please apply by sending them via email contact@thundercloud-studio.com your information including:
- Operate system.
- Maya version.
- Some of your relevant works for reference.
- Personal information: name/ position & company
Please keep in mind that they have limited number of beta tester slots, so you will be contacted if your application is suitable.

Don't miss to check the Geo Maya Hair 2 tutorial

  More Hair Fur Plugin
[ #adskMaya #GMH2 ]
Phungdinh Dzung – Thunder Cloud Studio’s founder stated that he is working on the upgrade version 2.6 of his trending GMH2 Maya hair - Geometry To Maya Hair script that allows artist to convert polygon meshes to Maya hair instantly with a single mouse click. Let's take a sneak peek at some of the new features in this update which will be scheduled to be released in late April or early May. This updated will be free for any users who already bought GMH2.

>> See Also: Get Geo Maya Hair 2


Instead of spending days on creating hair model for character with complicated set up, ton of curves and combing, using GMH2.6 saves a lot of time - working with hair now take only few hours or even a few minutes.

Aiming to be a noob-friendly tool for everyone, GMH2 opens the possibility for beginners to create good looking and complex hair model without much experience and knowledge in Maya Hair. GMH2 also releases artists from headache technical aspects to focus more on creativity.
The new version 2.6 of GMH2 focus on polygon hair workflow that can be used in next-gen game workflow
– said Phung Dinh Dung – Thunder Cloud Studio founder – GMH2 author.

New features of GMH2.6 include:

- Next-gen polygon hair generation
- Baking hair to polygon plane's textures (diffuse, normal and alpha maps)
- Material manager: apply different shaders to multi polygon hair polygon surfaces and groups.
- Export manager: users can choose to export curves or polygon meshes of hair System to Obj or FBX format that are readable by other programs such as unreal 4, 3D studio Max, Unity, Marmoset etc.
With new feature to generate polygon hair, GMH2.6 now can be applicable not just limited within Maya for animation and still rendering but also can be ported to other 3D applications such as 3D studio Max, cinema4D, Blender and game engines.

GMH2.6 is calling for beta testers

In order to collect information regarding performance, compatibility, quality, functionality of the updated version, Thunder Cloud Studio is looking for beta testers who have experienced in hair modeling in Maya. After the beta testing, all beta the testers will be granted a free version of official GMH2.6. If you are interested in GHM2.6 beta test, please apply by sending them via email contact@thundercloud-studio.com your information including:
- Operate system.
- Maya version.
- Some of your relevant works for reference.
- Personal information: name/ position & company
Please keep in mind that they have limited number of beta tester slots, so you will be contacted if your application is suitable.

Don't miss to check the Geo Maya Hair 2 tutorial

  More Hair Fur Plugin

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