Developed by KeenTools, FaceBuilder is a NUKE tool which is very fast and easy to use tool for building 3D models of human’s face or head based on just a few photos.
Developed by KeenTools, FaceBuilder is a NUKE tool which is very fast and easy to use tool for building 3D models of human’s face or head based on just a few photos.
Wedge Tool - is simple modeling script for Autodesk Maya which builds upon existing Maya's Wedge tool and makes it faster and more interactive with the option to easily adjust the size of the wedge arc.
Wedge Tool - is simple modeling script for Autodesk Maya which builds upon existing Maya's Wedge tool and makes it faster and more interactive with the option to easily adjust the size of the wedge arc.
Wiggle It is your all in one solution for quickly and easily applying keyframeable Wiggle to any layer or effect parameter (even Color) in After Effects! Apply unique animation to over a hundred layers at once with just one click! Never waste time writing complicated expressions for wiggle effects ever again. Wiggle It makes adding wiggle and adjusting wiggle effects super simple by allowing the ability to control multiple layers wiggle properties with a ‘Shared Controller’ or apply the Wiggle Effect directly to a layer. Make your work stand out by adding complex procedural animation super fast using Wiggle It!
Features Include: • Wiggle Any Layer or Effect Parameter w/ a Single Click (even color!) • Apply unique animation to 100’s of layers at once • Keyframeable Wiggle Amplitude & Frequency • Easily loop, oscillate, or posterize wiggle • Includes 6 fully animated After Effects project files • Dockable UI & Help Menu
Wiggle It is your all in one solution for quickly and easily applying keyframeable Wiggle to any layer or effect parameter (even Color) in After Effects! Apply unique animation to over a hundred layers at once with just one click! Never waste time writing complicated expressions for wiggle effects ever again. Wiggle It makes adding wiggle and adjusting wiggle effects super simple by allowing the ability to control multiple layers wiggle properties with a ‘Shared Controller’ or apply the Wiggle Effect directly to a layer. Make your work stand out by adding complex procedural animation super fast using Wiggle It!
Features Include: • Wiggle Any Layer or Effect Parameter w/ a Single Click (even color!) • Apply unique animation to 100’s of layers at once • Keyframeable Wiggle Amplitude & Frequency • Easily loop, oscillate, or posterize wiggle • Includes 6 fully animated After Effects project files • Dockable UI & Help Menu
The RealTraffic Simulator plugin gives the ability to populate and animate automobiles for city and street scenes. With this plugin, realistic traffic scenes can be managed under the three vital aspect of Vehicles, Control and Road networks. The plugin was developed by the TU Dresden team and uses an Intelligent Driver Model (IDM), that simulates human-like driving behaviors. The IDM is complemented by the lane change model MOBIL (Minimizing Overall Braking Induced by Lane changes), that provides voluntary and forced lane changes where braking maneuvers are reduced to a minimum.
Features •Vehicles
In the first release, RealTraffic provides four different types of vehicles, cars, trucks, buses and trams, which can be freely configured in size and number of axles. Additionally, any number of trailers can be added so that it is possible to easily create semi-trailers, trucks with trailers, articulated buses or multi-carriage trams. Using the free Car Rig Helper and the automatic setup function there are just a few mouse clicks from downloading the car model to the final RealTraffic vehicle. The simulation not only controls the vehicle components, i.e. chassis and wheels, but optionally also brake lights and turn signals as well as light signals from traffic lights. •Roads
With the help of splines, lanes are generated and linked with nodes. Nodes define branches or merging lanes. This way, very complex road networks can be modeled. For creation, the functions of the plugin or the CINEMA 4D spline tools can be used. Lanes can be blocked or allowed exclusively for individual vehicles, e.g. to define the tracks for the tram or separate bus lanes. •Control
The traffic volume for each vehicle type is defined by traffic volume objects. Any number of traffic volume objects can be used to define different volumes in different directions (e.g. rush hour on outbound lanes). The vehicles are taken from the pool you provide and automatically emitted at the starting nodes. The cars find the route to the destination nodes autonomously even if there is no direct connection. Optionally, required vehicles are automatically cloned to meet the desired traffic volume. RealTraffic can handle the traffic without collision by just using the priority ranking of crossing lanes. In addition, the nodes can act as a stop sign or traffic light. The traffic lights are controlled by special objects being able to manage any number of light signals.
The RealTraffic Simulator plugin gives the ability to populate and animate automobiles for city and street scenes. With this plugin, realistic traffic scenes can be managed under the three vital aspect of Vehicles, Control and Road networks. The plugin was developed by the TU Dresden team and uses an Intelligent Driver Model (IDM), that simulates human-like driving behaviors. The IDM is complemented by the lane change model MOBIL (Minimizing Overall Braking Induced by Lane changes), that provides voluntary and forced lane changes where braking maneuvers are reduced to a minimum.
Features •Vehicles
In the first release, RealTraffic provides four different types of vehicles, cars, trucks, buses and trams, which can be freely configured in size and number of axles. Additionally, any number of trailers can be added so that it is possible to easily create semi-trailers, trucks with trailers, articulated buses or multi-carriage trams. Using the free Car Rig Helper and the automatic setup function there are just a few mouse clicks from downloading the car model to the final RealTraffic vehicle. The simulation not only controls the vehicle components, i.e. chassis and wheels, but optionally also brake lights and turn signals as well as light signals from traffic lights. •Roads
With the help of splines, lanes are generated and linked with nodes. Nodes define branches or merging lanes. This way, very complex road networks can be modeled. For creation, the functions of the plugin or the CINEMA 4D spline tools can be used. Lanes can be blocked or allowed exclusively for individual vehicles, e.g. to define the tracks for the tram or separate bus lanes. •Control
The traffic volume for each vehicle type is defined by traffic volume objects. Any number of traffic volume objects can be used to define different volumes in different directions (e.g. rush hour on outbound lanes). The vehicles are taken from the pool you provide and automatically emitted at the starting nodes. The cars find the route to the destination nodes autonomously even if there is no direct connection. Optionally, required vehicles are automatically cloned to meet the desired traffic volume. RealTraffic can handle the traffic without collision by just using the priority ranking of crossing lanes. In addition, the nodes can act as a stop sign or traffic light. The traffic lights are controlled by special objects being able to manage any number of light signals.
Miauu's Spline Deformer is a plugin for 3ds Max which allows you to manipulate rows of edges when they were splines. The big advantage is that you can use Soft Selection to helps you in the modeling process. With this plugin, you could have more flexibilities in curve-editing and modeling in 3ds Max.
Miauu's Spline Deformer is a plugin for 3ds Max which allows you to manipulate rows of edges when they were splines. The big advantage is that you can use Soft Selection to helps you in the modeling process. With this plugin, you could have more flexibilities in curve-editing and modeling in 3ds Max.
BWeld is a free script for Maya, which is very useful in creating details for models and renders or adds more realism to the final result. The script is really easy to use, it can handle both curved and flat filleted welds that look pretty realistic.
BWeld is a free script for Maya, which is very useful in creating details for models and renders or adds more realism to the final result. The script is really easy to use, it can handle both curved and flat filleted welds that look pretty realistic.
This useful script by ImagineCG will help you delete all overlapping objects in any imported model with a few clicks.
Note: - before launching the script you have to convert all the geometry in Editable Polys - DDO script deletes all the overlapping objects only if they share the same vertex number
This useful script by ImagineCG will help you delete all overlapping objects in any imported model with a few clicks.
Note: - before launching the script you have to convert all the geometry in Editable Polys - DDO script deletes all the overlapping objects only if they share the same vertex number
Replay is the easiest way to record, run, edit, and export macros and simple scripts in MODO. Automate your workflow, no code required. The plugin requires MODO 10.2 or later. Automating repetitive tasks in Replay is much quicker than with traditional macros, and we wrote our own command listener system that catches much more detail and nuance than the built-in macro recorder in MODO.
Quickstart: • Install the kit • Click the R icon in the MODO Modes Bar • Click the record icon at the bottom-right • Perform some actions to record. Note that these should NOT be interactive actions. • At any time during recording, you can stop recording by clicking the record icon again. If you begin recording again, new commands will be inserted after the currently-selected command. • To run the script, click the play button. To test the script step-by-step to find errors and efficiencies, use the step button. • To modify the arguments of a command, either right-click > Edit on the command (or moddle-click on it for short). Note that you can edit like-named arguments from multiple commands at the same time using multi-selections. • To reorder commands in the list, simply drag and drop. If you prefer, you can use the reorder up, down, top, and bottom commands in the right-click menu. • Click Macro > Save. The save dialog defaults to your MODO user Scripts directory. • Once saved, you can run the script using the run menu in the MODO Modes Bar, or using Macro > Map to Key....
Replay is the easiest way to record, run, edit, and export macros and simple scripts in MODO. Automate your workflow, no code required. The plugin requires MODO 10.2 or later. Automating repetitive tasks in Replay is much quicker than with traditional macros, and we wrote our own command listener system that catches much more detail and nuance than the built-in macro recorder in MODO.
Quickstart: • Install the kit • Click the R icon in the MODO Modes Bar • Click the record icon at the bottom-right • Perform some actions to record. Note that these should NOT be interactive actions. • At any time during recording, you can stop recording by clicking the record icon again. If you begin recording again, new commands will be inserted after the currently-selected command. • To run the script, click the play button. To test the script step-by-step to find errors and efficiencies, use the step button. • To modify the arguments of a command, either right-click > Edit on the command (or moddle-click on it for short). Note that you can edit like-named arguments from multiple commands at the same time using multi-selections. • To reorder commands in the list, simply drag and drop. If you prefer, you can use the reorder up, down, top, and bottom commands in the right-click menu. • Click Macro > Save. The save dialog defaults to your MODO user Scripts directory. • Once saved, you can run the script using the run menu in the MODO Modes Bar, or using Macro > Map to Key....
Klaudio Ladavac has created a new script for those who frequently use Maya's Distance Tool for measuring your objects. This is a small utility, a helper, which makes Maya measuring tool "Distance Tool" a bit more quick and fun to use but also more useful and interactive on top of it. The distance tool will follow the vertices as you move the components or the objects around in the scene.
Klaudio Ladavac has created a new script for those who frequently use Maya's Distance Tool for measuring your objects. This is a small utility, a helper, which makes Maya measuring tool "Distance Tool" a bit more quick and fun to use but also more useful and interactive on top of it. The distance tool will follow the vertices as you move the components or the objects around in the scene.
This script helps you create Amazing Terrains in a matter of seconds right inside Maya. You can save time and improve the quality of terrains with Easy Terrain, using Maya's paint tools to sculpt, and create rivers, custom erosions, or what you like.
This script helps you create Amazing Terrains in a matter of seconds right inside Maya. You can save time and improve the quality of terrains with Easy Terrain, using Maya's paint tools to sculpt, and create rivers, custom erosions, or what you like.
Color Marker is a small Outliner management script for Autodesk Maya that will allow you to add some colors in Outliner and Viewport(object(mesh) wireframes, locators, curves, deformers, joints, emiters...) making it way easier to see and arrange stuff if you are dealing with heavy scene. In Color Maker V2.0, there are some updates : *Option to set "Viewport" color - color for object(mesh) wireframes, locators, curves, deformers, joints, emiters... *Set same color for the Outliner and in the Viewport at the same time *Color correction for Outliner
Color Marker is a small Outliner management script for Autodesk Maya that will allow you to add some colors in Outliner and Viewport(object(mesh) wireframes, locators, curves, deformers, joints, emiters...) making it way easier to see and arrange stuff if you are dealing with heavy scene. In Color Maker V2.0, there are some updates : *Option to set "Viewport" color - color for object(mesh) wireframes, locators, curves, deformers, joints, emiters... *Set same color for the Outliner and in the Viewport at the same time *Color correction for Outliner
For use “Run” the file in Max and Customize -> Customize User Interface… -> ToolBars -> Category: Kimarotta Scripts. Drag and Drop Script in Your ToolBar.
Download
For download VrayLightSelectElements script for 3dsMax go here
VrayLightSelectElements is the 3dsMax script which allows you to create VrayLightSelect Element for each Instances Light in Single Click then Rename RenderElement with name of light. The Script written by Sao Paulo, Brazil based CG Artist: Willian Kim Marotta
For use “Run” the file in Max and Customize -> Customize User Interface… -> ToolBars -> Category: Kimarotta Scripts. Drag and Drop Script in Your ToolBar.
Download
For download VrayLightSelectElements script for 3dsMax go here
Posted by Anonymous
Posted on July 18, 2013
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Artikel After Effects,
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Artikel Rig,
Artikel Script,
This script creates a camera rig in After Effects that's very powerful and extremely easy to use, allowing for stunning cinematic camera moves with just a few keyframes, or no keyframes at all. The Simple Camera Rig works great with any 3D objects like native After Effects 3D layers, extruded vector layers using the Ray-traced rendering engine, and plugins we all use and love, like Element 3D, Plexus, Particular, Form, Mir, ShapeShifter AE, FreeForm, Proanimator... you name it. It works with the real built-in After Effects camera, so it can handle anything you throw at it.
Features include:
-Fully featured camera rig for easy animation -Advanced depth of field control -Rig and Camera Speed parameters for automatic moves -Global Settings that work across multiple compositions -Mimic Camera module for easy precomping -Sure Target support -Works great with Element3D -and total creative freedom!
malty: Simple Camera Rig - in action
Download
More information and download malty: Simple Camera Rig for After Effects here
This script creates a camera rig in After Effects that's very powerful and extremely easy to use, allowing for stunning cinematic camera moves with just a few keyframes, or no keyframes at all. The Simple Camera Rig works great with any 3D objects like native After Effects 3D layers, extruded vector layers using the Ray-traced rendering engine, and plugins we all use and love, like Element 3D, Plexus, Particular, Form, Mir, ShapeShifter AE, FreeForm, Proanimator... you name it. It works with the real built-in After Effects camera, so it can handle anything you throw at it.
Features include:
-Fully featured camera rig for easy animation -Advanced depth of field control -Rig and Camera Speed parameters for automatic moves -Global Settings that work across multiple compositions -Mimic Camera module for easy precomping -Sure Target support -Works great with Element3D -and total creative freedom!
malty: Simple Camera Rig - in action
Download
More information and download malty: Simple Camera Rig for After Effects here