Download TerrainAxe for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Environment, Artikel Modeling, Artikel Terrain, Artikel Terrain Plugin, Artikel TerrainAxe,
[ #3dsMax #TerrainPlugin ]
TerrainAxe is a landscape 3D modeling toolkits for 3ds max ,which was writed with MaxScript and mainly contains a lot of polygon tools and some other common functions. With TeerainAxe, you can save a big amount of time, optimize your 3d models and construct excellent topology, etc.
You can use TerrainAxe freely in various areas of 3d modeling work such as animation, virtual reality and game, enjoy dripping fun feeling.It is known to all that landscape modeling is extreme difficult ,more than curved surface and creature modeling.

New updates:
• A new selection tool ,SameDirFaces,was added,which can select faces that has same normal as selected face
• RoadlineSys:Road Width parameter can be got after creating road lines.
• The width of road shoulder can be adjusted
• One way road lines can be chosen , median width can be adjusted.
• Fixed a bug that make road lines creating failing at top level of sub-objects.
• ClearDupShps,fixed a bug that duplicated splines can’t be cleared.
• MoveOnDir can work normally.
• AdvArray: The mid-points of ring edges can be used as path to array objects.
• CapEdges:Before,the new polygon can’t be created if endpoints of border share on same edge,but now can.
• MoveVerts:Supplied an option to ignore border vertices when moving vertices.
• Web license type :fixed a bug that can cause TerrainAxe disable when another new 3dsmax window is opened.

>> See Also: Miauu's Spline Deformer for 3ds Max

Availibility

Dowload TerrainAxe for 3ds Max

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[ #3dsMax #TerrainPlugin ]
TerrainAxe is a landscape 3D modeling toolkits for 3ds max ,which was writed with MaxScript and mainly contains a lot of polygon tools and some other common functions. With TeerainAxe, you can save a big amount of time, optimize your 3d models and construct excellent topology, etc.
You can use TerrainAxe freely in various areas of 3d modeling work such as animation, virtual reality and game, enjoy dripping fun feeling.It is known to all that landscape modeling is extreme difficult ,more than curved surface and creature modeling.

New updates:
• A new selection tool ,SameDirFaces,was added,which can select faces that has same normal as selected face
• RoadlineSys:Road Width parameter can be got after creating road lines.
• The width of road shoulder can be adjusted
• One way road lines can be chosen , median width can be adjusted.
• Fixed a bug that make road lines creating failing at top level of sub-objects.
• ClearDupShps,fixed a bug that duplicated splines can’t be cleared.
• MoveOnDir can work normally.
• AdvArray: The mid-points of ring edges can be used as path to array objects.
• CapEdges:Before,the new polygon can’t be created if endpoints of border share on same edge,but now can.
• MoveVerts:Supplied an option to ignore border vertices when moving vertices.
• Web license type :fixed a bug that can cause TerrainAxe disable when another new 3dsmax window is opened.

>> See Also: Miauu's Spline Deformer for 3ds Max

Availibility

Dowload TerrainAxe for 3ds Max

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SceneTerrain 1.0 for Blender

Artikel Blender, Artikel Environment, Artikel Material, Artikel Terrain, Artikel Terrain Plugin,
[ #Blender #Terrain ]
SceneTerrain-a landscape creation and population plugin for Blender developed by Arnaud Couturier has been released with the first version in the 1.x development cycle. In version 1.0, SceneTerrain comes out with more important features to make them always more user-friendly, getting terrains that are as realistic as possible. Changelog:
• new: populations layers can be added, edited, removed. They are used to control how the populations are distributed on the terrains.
• new: 2 new tree species, with 3 variations for each. The included library is therefore made of 7 species for 21 tree models.
• change: the textures for the terrain material are "point-mapped", and no longer "texture-mapped". This lets you enter directly how many time you want a texture (flat, mountains etc) reapeated on the terrain.
• change: the default seed for the terrain is no longer zero, that means the terrain will not be different each time you generate one, by default. Zero can still be entered manually though.
• change: the detail texture overlays for the terrain flat area, mountains and beach biomes are deactivated by default, because they make it difficult to control the color variations of the texture, and often make them too dark.
• change: the trees from the library have been renamed to include only their common name. Their full name were trimmed by Blender, in addition to being difficult to read. So if you have broken links in your blend files to SceneTerrain's trees, simply re-import them.
• improvement: the seed for the terrain can be randomized with a button, if you just want some random terrain/seed
• improvement: each tree's leaf material is randomized for a slight variation of color. The randomization can be augmented manually for stronger and more varied effects
• improvement: GUI re-organization, the custom terrain shape is accessible from the now-unique shape tab, as an option, and a new export tab is now present for RAW exports, and the coming formats.
• improvement: each population now has a default number of instances, useful to avoid re-entering it in the particle system's settings each time when re-populating the terrain.

>> See Also: How to Create Mountains in Blender

Read more about SceneTerrain's released notes

Availibility

Get SceneTerrain 1.0 for Blender HERE with discount-30% until 23 of April.
  More Blender Plugin [post_ad]
[ #Blender #Terrain ]
SceneTerrain-a landscape creation and population plugin for Blender developed by Arnaud Couturier has been released with the first version in the 1.x development cycle. In version 1.0, SceneTerrain comes out with more important features to make them always more user-friendly, getting terrains that are as realistic as possible. Changelog:
• new: populations layers can be added, edited, removed. They are used to control how the populations are distributed on the terrains.
• new: 2 new tree species, with 3 variations for each. The included library is therefore made of 7 species for 21 tree models.
• change: the textures for the terrain material are "point-mapped", and no longer "texture-mapped". This lets you enter directly how many time you want a texture (flat, mountains etc) reapeated on the terrain.
• change: the default seed for the terrain is no longer zero, that means the terrain will not be different each time you generate one, by default. Zero can still be entered manually though.
• change: the detail texture overlays for the terrain flat area, mountains and beach biomes are deactivated by default, because they make it difficult to control the color variations of the texture, and often make them too dark.
• change: the trees from the library have been renamed to include only their common name. Their full name were trimmed by Blender, in addition to being difficult to read. So if you have broken links in your blend files to SceneTerrain's trees, simply re-import them.
• improvement: the seed for the terrain can be randomized with a button, if you just want some random terrain/seed
• improvement: each tree's leaf material is randomized for a slight variation of color. The randomization can be augmented manually for stronger and more varied effects
• improvement: GUI re-organization, the custom terrain shape is accessible from the now-unique shape tab, as an option, and a new export tab is now present for RAW exports, and the coming formats.
• improvement: each population now has a default number of instances, useful to avoid re-entering it in the particle system's settings each time when re-populating the terrain.

>> See Also: How to Create Mountains in Blender

Read more about SceneTerrain's released notes

Availibility

Get SceneTerrain 1.0 for Blender HERE with discount-30% until 23 of April.
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EasyTerrian Creation script for Maya

Artikel Download, Artikel Maya, Artikel Script, Artikel Terrain Plugin,
[ #Terrain #Maya #EasyTerrain ]
This script helps you create Amazing Terrains in a matter of seconds right inside Maya. You can save time and improve the quality of terrains with Easy Terrain, using Maya's paint tools to sculpt, and create rivers, custom erosions, or what you like.

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya

Availibility

Download free Easy Terraian

>>Related video : Creating Flooded walkway with Real Displacement Textures

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[ #Terrain #Maya #EasyTerrain ]
This script helps you create Amazing Terrains in a matter of seconds right inside Maya. You can save time and improve the quality of terrains with Easy Terrain, using Maya's paint tools to sculpt, and create rivers, custom erosions, or what you like.

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya

Availibility

Download free Easy Terraian

>>Related video : Creating Flooded walkway with Real Displacement Textures

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Terrain Plugin for 3ds Max 2008 - 2015

Artikel 3ds Max, Artikel Environment, Artikel Modeling, Artikel Terrain, Artikel Terrain Plugin,
[ #3dsMax ]
The Terrain plugin for 3ds Max allows you to generate landscapes from real world elevation data in a couple of clicks. New version with support 3ds Max 2015 both 32 and 64 bit version is now available

>> See Also: Terrain Plugin for 3DS Max


More information and download Terrain Plugin for 3ds Max 2008 - 2015 here
  More 3ds Max Plugin
[ #3dsMax ]
The Terrain plugin for 3ds Max allows you to generate landscapes from real world elevation data in a couple of clicks. New version with support 3ds Max 2015 both 32 and 64 bit version is now available

>> See Also: Terrain Plugin for 3DS Max


More information and download Terrain Plugin for 3ds Max 2008 - 2015 here
  More 3ds Max Plugin

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