Cycles 4D – New Features and Improvements

Artikel Blender, Artikel Cinema 4D, Artikel Cycles 4D, Artikel Realtime, Artikel Rendering,
[ #Cycles4D #Cinema4D ]
Since last week, new features and improvements #1 came out with Cinema 4D Material support. This week the next updates included many Node Editor improvements to speed up your workflow and introduces the brand New Principled Shader providing an all-in-one PBR node, making it compatible with other software such as Pixar’s Renderman® and Unreal Engine®.
New updates #2:
• Improved Node Layout
• Node List
• Principled Node
• Node Sorting
• Mute/Unmute Nodes
• Note Node
• Promote Ports of Node Group
• Customize Node Editor Layout


>> See Also: Ray Depth Settings in Cycles4D


For more information on Cycles 4D visit insydium.uk/cycles4d/

  More Cinema 4D Plugin [post_ad]
[ #Cycles4D #Cinema4D ]
Since last week, new features and improvements #1 came out with Cinema 4D Material support. This week the next updates included many Node Editor improvements to speed up your workflow and introduces the brand New Principled Shader providing an all-in-one PBR node, making it compatible with other software such as Pixar’s Renderman® and Unreal Engine®.
New updates #2:
• Improved Node Layout
• Node List
• Principled Node
• Node Sorting
• Mute/Unmute Nodes
• Note Node
• Promote Ports of Node Group
• Customize Node Editor Layout


>> See Also: Ray Depth Settings in Cycles4D


For more information on Cycles 4D visit insydium.uk/cycles4d/

  More Cinema 4D Plugin [post_ad]

MaxToBlender v1.0

Artikel 3ds Max, Artikel Blender, Artikel Material, Artikel MaxtoBlender, Artikel V-Ray,
[ #3dsMax #Blender ]
MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

Main Features:
• Transfer scene from 3DsMAX to Blender with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Blender, and use the power of the Blender Cycles render!
• Fast make Blender library from 3DsMax models
• Expand your workflow.
• And much more!

>> See Also: MAXtoC4D v1.0


Availability

Download MaxtoBlender v1.0 for introductory price of $29
  More 3ds Max Plugin [post_ad]
[ #3dsMax #Blender ]
MaxToBlender is a plugin to transfer 3DsMax current scene to Blender with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and with the less effort possible.

Main Features:
• Transfer scene from 3DsMAX to Blender with 2 clicks!
• Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
• Open models made for 3DsMax and send them to Blender, and use the power of the Blender Cycles render!
• Fast make Blender library from 3DsMax models
• Expand your workflow.
• And much more!

>> See Also: MAXtoC4D v1.0


Availability

Download MaxtoBlender v1.0 for introductory price of $29
  More 3ds Max Plugin [post_ad]

DECALmachine 1.3 for Blender

Artikel Blender, Artikel Material, Artikel Modeling, Artikel Rendering,
[ #Blender #Decal ]
MACHIN3 has released DECALmachine 1.3, a blender addon - a set of tools to simplify and automate working with mesh based decals, which in turn facilitates quick design thinking, iteration and exploration.

DECALmachine is supposed to be used with Blender's Cycles renderer.

FEATURES
• New instant and batch decal creation
• New modal decal height adjustment
• Integrated asset/decal loader (deselect all + press 'd')
• Use decals on flat surfaces and project them on curved surfaces
• 'cut' decal panel lines in a boolean-like manner
• Parallax adds convincing depth to normal mapped decals
• Retain sharp details at all scales, independent of texture resolution
• Decal and panel UV creation is automatic and base meshes don't need UVs
• Change panel decal width and panel type after a panel has been 'cut'
• Change the panel decal shape and direction after it has been 'cut'
• Retrieve the original un-pojected decal sources at any time
• Retrieve the cutters of panel decals at any time
• Material cutting and material decals
• Separate decal subset materials
• Separate panel materials for each side side and panel flipping to switch those sides
• Match decals to target materials
• Panel unwrapping for custom drawn or modified panel decals
• Quickly rotate decals in 45 degree steps without leaving face snapping
• 111 decal assets supplied

Visit Machin3's website for more details.

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender

Availibility

DECALmachine 1.3 is available for purchase for $12.
  More Blender Plugin [post_ad]
[ #Blender #Decal ]
MACHIN3 has released DECALmachine 1.3, a blender addon - a set of tools to simplify and automate working with mesh based decals, which in turn facilitates quick design thinking, iteration and exploration.

DECALmachine is supposed to be used with Blender's Cycles renderer.

FEATURES
• New instant and batch decal creation
• New modal decal height adjustment
• Integrated asset/decal loader (deselect all + press 'd')
• Use decals on flat surfaces and project them on curved surfaces
• 'cut' decal panel lines in a boolean-like manner
• Parallax adds convincing depth to normal mapped decals
• Retain sharp details at all scales, independent of texture resolution
• Decal and panel UV creation is automatic and base meshes don't need UVs
• Change panel decal width and panel type after a panel has been 'cut'
• Change the panel decal shape and direction after it has been 'cut'
• Retrieve the original un-pojected decal sources at any time
• Retrieve the cutters of panel decals at any time
• Material cutting and material decals
• Separate decal subset materials
• Separate panel materials for each side side and panel flipping to switch those sides
• Match decals to target materials
• Panel unwrapping for custom drawn or modified panel decals
• Quickly rotate decals in 45 degree steps without leaving face snapping
• 111 decal assets supplied

Visit Machin3's website for more details.

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender

Availibility

DECALmachine 1.3 is available for purchase for $12.
  More Blender Plugin [post_ad]

Download Blender Autotracker

Artikel Animation, Artikel Blender, Artikel Download, Artikel Tracking,
[ #Blender #Autotracker ]
Autotracker is motion tracking addon for Blender which automates feature generation and limits bad tracks on the fly. It can also be used conjunction with supervised tracking.
Autotracker will be included in Blender 2.79

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender



Video used in the clip is by Sebastian König

Availibility

Free download Autotracker for Blender

  More Blender Plugin [post_ad]
[ #Blender #Autotracker ]
Autotracker is motion tracking addon for Blender which automates feature generation and limits bad tracks on the fly. It can also be used conjunction with supervised tracking.
Autotracker will be included in Blender 2.79

>> See Also: Free Download ManuelBastioniLAB 1.5.0 for Blender



Video used in the clip is by Sebastian König

Availibility

Free download Autotracker for Blender

  More Blender Plugin [post_ad]

Free Download ManuelBastioniLAB 1.5.0 for Blender

Artikel Blender, Artikel Character, Artikel Download, Artikel Motion Capture, Artikel Shader,
[ #Blender #Character ]
The free and open source character editor for Blender, ManuelbastioniLAB is out with Many exciting features: support for motion capture, advanced new shaders, improvements of the professional mesh topologies, anatomy improvements, new textures, better expressions and rest poses selector.

Highlight features:
• Models: ManuelBastioniLAB 1.5.0 greatly improves the accuracy of the anatomy and realism of the human models.

• Textures: All textures are improved and optimized. The displacement database is greatly enhanced (see the images below). Separate details and complexion textures are no longer used.

• Topology: The topology of humans is enhanced and optimized, in order to clean the topology of neck, shoulder, pectoral and stomach. Added the geometry for inner mouth sides.

• Shaders: Big improvements in the skin shader for Cycles: NPR core, double reflection layers, procedural "skin age". Improvements in teeth and eye shaders.

• Support: for motion capture. ManuelbastioniLAB 1.5.0 introduces a new technology: an expert system analyzes the structure of a motion capture file (.bvh) and automatically maps the skeletons in order to transfer the motion from the source to the lab character.

• Rigging: Lab 1.5.0 implements the twist bones as part of the standard skeleton. Vertex weights are improved for neck and lower arm.

You can read full Release notes on manuelbastioni's website.

>> See Also: How to Create Mountains in Blender

Availibility

Download ManuelBastioniLAB 1.5.0 for Free HERE   More Blender Plugin [post_ad]
[ #Blender #Character ]
The free and open source character editor for Blender, ManuelbastioniLAB is out with Many exciting features: support for motion capture, advanced new shaders, improvements of the professional mesh topologies, anatomy improvements, new textures, better expressions and rest poses selector.

Highlight features:
• Models: ManuelBastioniLAB 1.5.0 greatly improves the accuracy of the anatomy and realism of the human models.

• Textures: All textures are improved and optimized. The displacement database is greatly enhanced (see the images below). Separate details and complexion textures are no longer used.

• Topology: The topology of humans is enhanced and optimized, in order to clean the topology of neck, shoulder, pectoral and stomach. Added the geometry for inner mouth sides.

• Shaders: Big improvements in the skin shader for Cycles: NPR core, double reflection layers, procedural "skin age". Improvements in teeth and eye shaders.

• Support: for motion capture. ManuelbastioniLAB 1.5.0 introduces a new technology: an expert system analyzes the structure of a motion capture file (.bvh) and automatically maps the skeletons in order to transfer the motion from the source to the lab character.

• Rigging: Lab 1.5.0 implements the twist bones as part of the standard skeleton. Vertex weights are improved for neck and lower arm.

You can read full Release notes on manuelbastioni's website.

>> See Also: How to Create Mountains in Blender

Availibility

Download ManuelBastioniLAB 1.5.0 for Free HERE   More Blender Plugin [post_ad]

SceneTerrain 1.0 for Blender

Artikel Blender, Artikel Environment, Artikel Material, Artikel Terrain, Artikel Terrain Plugin,
[ #Blender #Terrain ]
SceneTerrain-a landscape creation and population plugin for Blender developed by Arnaud Couturier has been released with the first version in the 1.x development cycle. In version 1.0, SceneTerrain comes out with more important features to make them always more user-friendly, getting terrains that are as realistic as possible. Changelog:
• new: populations layers can be added, edited, removed. They are used to control how the populations are distributed on the terrains.
• new: 2 new tree species, with 3 variations for each. The included library is therefore made of 7 species for 21 tree models.
• change: the textures for the terrain material are "point-mapped", and no longer "texture-mapped". This lets you enter directly how many time you want a texture (flat, mountains etc) reapeated on the terrain.
• change: the default seed for the terrain is no longer zero, that means the terrain will not be different each time you generate one, by default. Zero can still be entered manually though.
• change: the detail texture overlays for the terrain flat area, mountains and beach biomes are deactivated by default, because they make it difficult to control the color variations of the texture, and often make them too dark.
• change: the trees from the library have been renamed to include only their common name. Their full name were trimmed by Blender, in addition to being difficult to read. So if you have broken links in your blend files to SceneTerrain's trees, simply re-import them.
• improvement: the seed for the terrain can be randomized with a button, if you just want some random terrain/seed
• improvement: each tree's leaf material is randomized for a slight variation of color. The randomization can be augmented manually for stronger and more varied effects
• improvement: GUI re-organization, the custom terrain shape is accessible from the now-unique shape tab, as an option, and a new export tab is now present for RAW exports, and the coming formats.
• improvement: each population now has a default number of instances, useful to avoid re-entering it in the particle system's settings each time when re-populating the terrain.

>> See Also: How to Create Mountains in Blender

Read more about SceneTerrain's released notes

Availibility

Get SceneTerrain 1.0 for Blender HERE with discount-30% until 23 of April.
  More Blender Plugin [post_ad]
[ #Blender #Terrain ]
SceneTerrain-a landscape creation and population plugin for Blender developed by Arnaud Couturier has been released with the first version in the 1.x development cycle. In version 1.0, SceneTerrain comes out with more important features to make them always more user-friendly, getting terrains that are as realistic as possible. Changelog:
• new: populations layers can be added, edited, removed. They are used to control how the populations are distributed on the terrains.
• new: 2 new tree species, with 3 variations for each. The included library is therefore made of 7 species for 21 tree models.
• change: the textures for the terrain material are "point-mapped", and no longer "texture-mapped". This lets you enter directly how many time you want a texture (flat, mountains etc) reapeated on the terrain.
• change: the default seed for the terrain is no longer zero, that means the terrain will not be different each time you generate one, by default. Zero can still be entered manually though.
• change: the detail texture overlays for the terrain flat area, mountains and beach biomes are deactivated by default, because they make it difficult to control the color variations of the texture, and often make them too dark.
• change: the trees from the library have been renamed to include only their common name. Their full name were trimmed by Blender, in addition to being difficult to read. So if you have broken links in your blend files to SceneTerrain's trees, simply re-import them.
• improvement: the seed for the terrain can be randomized with a button, if you just want some random terrain/seed
• improvement: each tree's leaf material is randomized for a slight variation of color. The randomization can be augmented manually for stronger and more varied effects
• improvement: GUI re-organization, the custom terrain shape is accessible from the now-unique shape tab, as an option, and a new export tab is now present for RAW exports, and the coming formats.
• improvement: each population now has a default number of instances, useful to avoid re-entering it in the particle system's settings each time when re-populating the terrain.

>> See Also: How to Create Mountains in Blender

Read more about SceneTerrain's released notes

Availibility

Get SceneTerrain 1.0 for Blender HERE with discount-30% until 23 of April.
  More Blender Plugin [post_ad]

X-Muscle System for Blender

Artikel Animation, Artikel Blender,
[ #Blender #Animation ]
X-Muscle System is designed for rapid muscular system, tissue and other organic and non-organic object creation and their physical simulations. Its main purpose is to help visualize better skin surface deformations according to volume preservation of the body muscles, fat and even skeletal bones. Add-on lets you focus on the design, creativity and to significantly speed up the workflow with extremal learning curve.

>> See Also:How to make Snow in Blender

Available

>>Related video : The Grove 3D tree growing software and Blender Add-on

  More Blender Plugin [post_ad]
[ #Blender #Animation ]
X-Muscle System is designed for rapid muscular system, tissue and other organic and non-organic object creation and their physical simulations. Its main purpose is to help visualize better skin surface deformations according to volume preservation of the body muscles, fat and even skeletal bones. Add-on lets you focus on the design, creativity and to significantly speed up the workflow with extremal learning curve.

>> See Also:How to make Snow in Blender

Available

>>Related video : The Grove 3D tree growing software and Blender Add-on

  More Blender Plugin [post_ad]

Download ParticleLink Blender Addon

Artikel Blender, Artikel Download, Artikel Motion Graphic, Artikel particle, Artikel ParticleLink,
[ #Blender ]
Luca Scheller shares the Blender add-on offers the ability to create links/curves between particles. It is similar to bTrace / IK-Particles Link add-on. This add-on is mostly useful for Motion Graphics

>> See Also: Learn Blender


Download


Download here
  More Blender Plugin [post_ad]
[ #Blender ]
Luca Scheller shares the Blender add-on offers the ability to create links/curves between particles. It is similar to bTrace / IK-Particles Link add-on. This add-on is mostly useful for Motion Graphics

>> See Also: Learn Blender


Download


Download here
  More Blender Plugin [post_ad]

Download Blender Addon: Shape Driver Constraint

Artikel Animation, Artikel Blender, Artikel Download, Artikel Shape Driver Constraint,
[ #Animation #Blender ]
Shape Driver Constraint is a Blender addon by Andreas Esau which makes constraining shapekey driver to bones super easy.

>> See Also: Blender tutorial

Usage

  -Install the addon in the user preferences.
  -create some shapekeys for your meshobject
  -select the meshobject, than select a bone in posemode
  -open the operator search with space
  -type in "Driver Constraint" and run the operator
  -Set the all values and apply
  -Thats it, your shape now can be driven by the bone


Download


Download Blender Addon: Shape Driver Constraint here!
  More Animation Plugin [post_ad]
[ #Animation #Blender ]
Shape Driver Constraint is a Blender addon by Andreas Esau which makes constraining shapekey driver to bones super easy.

>> See Also: Blender tutorial

Usage

  -Install the addon in the user preferences.
  -create some shapekeys for your meshobject
  -select the meshobject, than select a bone in posemode
  -open the operator search with space
  -type in "Driver Constraint" and run the operator
  -Set the all values and apply
  -Thats it, your shape now can be driven by the bone


Download


Download Blender Addon: Shape Driver Constraint here!
  More Animation Plugin [post_ad]

Curve Volume v1.00 for Blender 2.7x

Artikel Blender, Artikel Curve Volume, Artikel Modeling,
[ #Blender ]
Developed by Vincek, Curve Volume is an add-on for Blender 2.7x that allows using of a set of bezier splines to define a target volume. Geometry of an input mesh is then transformed to fit the target volume. Primarily, the add-on is intended as a modeling tool, used in cases where a desired general shape of a mesh is best described by spline curves representing its boundaries.

>> See Also: Blender tutorial

By targeting a shape key data however, it can be used as a tool for the creation of shape key animations. For the simple, single volume deformations, the add-on provides a template curve object which can be quickly adjusted and used to modify an object. For cases where a single volume does not produce a desired result, user can manually create a curve object with multiple volumes.

Please note that not every possible geometry of a single curve volume will result in a perfect output shape. For demanding shapes, it might be necessary to adjust the deform options or to use multiple volumes.

Planned future development


-Implementation of tools to split a spline segment at desired location.
-Implementation of tools to subdivide a target volume.
-Add support for the deformation of curve objects and lattices.
-Add support for non-bezier curves as the target volume splines.


Download:

Curve Volume v1.00 for Blender 2.7x costs you $35.00. Get it here!
  More Blender Plugin
[ #Blender ]
Developed by Vincek, Curve Volume is an add-on for Blender 2.7x that allows using of a set of bezier splines to define a target volume. Geometry of an input mesh is then transformed to fit the target volume. Primarily, the add-on is intended as a modeling tool, used in cases where a desired general shape of a mesh is best described by spline curves representing its boundaries.

>> See Also: Blender tutorial

By targeting a shape key data however, it can be used as a tool for the creation of shape key animations. For the simple, single volume deformations, the add-on provides a template curve object which can be quickly adjusted and used to modify an object. For cases where a single volume does not produce a desired result, user can manually create a curve object with multiple volumes.

Please note that not every possible geometry of a single curve volume will result in a perfect output shape. For demanding shapes, it might be necessary to adjust the deform options or to use multiple volumes.

Planned future development


-Implementation of tools to split a spline segment at desired location.
-Implementation of tools to subdivide a target volume.
-Add support for the deformation of curve objects and lattices.
-Add support for non-bezier curves as the target volume splines.


Download:

Curve Volume v1.00 for Blender 2.7x costs you $35.00. Get it here!
  More Blender Plugin

Retopology Tools v1.0.0 for Blender

Artikel Blender, Artikel Modeling, Artikel Retopology Tools,
[ #Blender ]
RetopoFlow is an add-on for Blender that brings together a set of retopology tools that enable you to work more quickly, efficiently, and in a more artist-friendly manner. The tools, which are specifically designed for retopology, create a complete workflow in Blender without the need for additional software.

Automatic surface snapping


RetopoFlow includes two primary tools, Contours and Polystrips. Both of these tools automatically generate geometry by drawing on an existing surface, snapping the new mesh to the target surface at all times, meaning you never have to worry about your mesh conforming to the original model (no shrinkwrap required!). Additionally, all mesh generation is quad-based and the tools are modal, creating a very interactive workflow.

Contours: stroke-based retopo for cylindrical forms


The Contours tool gives you a quick and easy way to retopologize cylindrical forms. For example, it’s ideal for organic forms, such as arms, legs, tentacles, tails, horns, etc.

The tool works by drawing strokes perpendicular to the form to define the contour of the shape. Immediately upon drawing the first stroke, a preview mesh is generated, showing you exactly what you’ll get. You can draw as many strokes as you like, in any order, from any direction.

Polystrips: quad strips for complex topology flow


The Polystrips tool provides quick and easy ways create the key face loops needed to retopologize a complex model. For example, if you need to retopologize a human face, creatures, or any other complex organic & hard-surface object.

Polystrips works by hand-drawing strokes on to the high-resolution object. The strokes are instantly converted into spline-based strips of polygons, which can be used to quickly map out the key topology flow. Clean mesh previews are generated on the fly, showing you the exact mesh that’ll be created.


Availability


Get Retopology Tools v1.0.0 for Blender for $71.25 here:
  More Blender Plugin
[ #Blender ]
RetopoFlow is an add-on for Blender that brings together a set of retopology tools that enable you to work more quickly, efficiently, and in a more artist-friendly manner. The tools, which are specifically designed for retopology, create a complete workflow in Blender without the need for additional software.

Automatic surface snapping


RetopoFlow includes two primary tools, Contours and Polystrips. Both of these tools automatically generate geometry by drawing on an existing surface, snapping the new mesh to the target surface at all times, meaning you never have to worry about your mesh conforming to the original model (no shrinkwrap required!). Additionally, all mesh generation is quad-based and the tools are modal, creating a very interactive workflow.

Contours: stroke-based retopo for cylindrical forms


The Contours tool gives you a quick and easy way to retopologize cylindrical forms. For example, it’s ideal for organic forms, such as arms, legs, tentacles, tails, horns, etc.

The tool works by drawing strokes perpendicular to the form to define the contour of the shape. Immediately upon drawing the first stroke, a preview mesh is generated, showing you exactly what you’ll get. You can draw as many strokes as you like, in any order, from any direction.

Polystrips: quad strips for complex topology flow


The Polystrips tool provides quick and easy ways create the key face loops needed to retopologize a complex model. For example, if you need to retopologize a human face, creatures, or any other complex organic & hard-surface object.

Polystrips works by hand-drawing strokes on to the high-resolution object. The strokes are instantly converted into spline-based strips of polygons, which can be used to quickly map out the key topology flow. Clean mesh previews are generated on the fly, showing you the exact mesh that’ll be created.


Availability


Get Retopology Tools v1.0.0 for Blender for $71.25 here:
  More Blender Plugin

Download Blender Effectors Add-on

Artikel Blender, Artikel Blender Effectors, Artikel Download, Artikel Motion Graphic,
[ #Blender #MotionGraphics ]
Patrick W. Crawford shares an addon project he started to develop at the SIGGRAPH blender booth in Vancouver 2014 to show how easy it is to develop scripts within blender. It is a motion-graphics addon inspired by some features in Cinema4D. Blender Effectors is a simple addon but allows you to do some pretty cool effects quite easily. It turns faces or groups of objects into crowd-animatable (in location, rotation, and scale) entities controlled by a central or multiple armature

>> See Also: Blender tutorial


Download


Download Blender Effectors Add-on here
  More Blender Plugin
[ #Blender #MotionGraphics ]
Patrick W. Crawford shares an addon project he started to develop at the SIGGRAPH blender booth in Vancouver 2014 to show how easy it is to develop scripts within blender. It is a motion-graphics addon inspired by some features in Cinema4D. Blender Effectors is a simple addon but allows you to do some pretty cool effects quite easily. It turns faces or groups of objects into crowd-animatable (in location, rotation, and scale) entities controlled by a central or multiple armature

>> See Also: Blender tutorial


Download


Download Blender Effectors Add-on here
  More Blender Plugin

Corona Renderer Alpha V7

Artikel 3ds Max, Artikel Blender, Artikel Cinema 4D, Artikel Corona, Artikel Maya, Artikel Rendering,
[ #Corona #Rendering #3dsMax #adskMaya #Cinema4D #Blender ]
After just 3 months of development, there is new Corona Renderer release. This Alpha v7 adds support for 3ds max 2015, Shadow Catcher material for compositing, new proxy format, improved viewport display, Particle Flow, and more.

Corona Renderer Alpha V7 New Features:

- Adds support for Max 2015
- Adds a new intelligent universal proxy format: .cproxy
- Adds viewport illumination from CoronaLights and CoronaSun to both D3D and Nitrous viewports
- Saving is now multi-threaded
- Adds a new Shadow Catcher material for compositing rendered objects into real camera footage
- Adds support for PFlow and simple particle systems
- Color mapping controls are now directly in the VFB
- Adds support for spherical and cylindrical cameras
- Adds a quad menu Proxy Creator script
- Updated material convertor is now bundled with the installer
- Adds the property 'Invisible in masks' to CoronaMtl
- New VFB skin
- Small UI fixes and improvements
- Default VFB internal resolution changed to 1
- Adds support for the Shell material
- Adds an option to use textures with CoronaLight object
- Fixes occasional incorrect reflections when using portals
- Default displacement value changed to 1cm
- Adds support for water level (height cutoff) to displacement
- Output of kelvin temperature color in all lights/textures is now more visually plausible
- Faster CoronaSky parsing
- Adds Corona display and selection filters to Max
- Adds an option to directly pick objects from the scene when creating proxies
- Restored online interactive help for users without access to Max tooltips
- All popup error messages now respect Max silent mode
- Improved the DR dialog and added the ability to load IPs from file
- Adds the ability to save all images slaves send for debugging
- DR sidebar now displays the number of updates and passes from all slaves
- Improved HD cache save/load
- Better viewport display of materials
- Faster display of CoronaProxy meshes in viewport when using Nitrous
- The state of render settings tabs and VFB sidebar is now saved into the .max file
- Instant Cancel Render option without saving anything
- Adds an option to Save All Render Channels into separate files
- Adds string render options, new MAXScript functions and Corona EXR metadata
- Massively decreased the incidence of self-intersection-related problems
- Fixes crashes when running Corona with custom processor affinity
- Fixes random crashes when using motion blur
- Noise pattern now remains constant when rendering an animation with constant seed
- Fixes problems with scatter objects randomly glitching in some frames
- Asset tracker no longer displays blank assets in Corona proxy/light
- Fixes a problem with pixel rendering pattern not being random for extreme resolutions
- Improved HD cache accuracy in animations with textured scenes
- Fixes custom bokeh images randomly not working
- Fixes excessive memory consumption in some types of geometry-heavy scenes

Corona Renderer Alpha V7 release note here


While this version being still free, Corona is aiming at a commercial release for 3ds max later this year, with a full set of features for architectural visualization. There are also plugins for Maya and Cinema 4D in development, and an exporter for Blender. Download Corona Renderer Alpha V7 Free
  More Rendering Plugin
[ #Corona #Rendering #3dsMax #adskMaya #Cinema4D #Blender ]
After just 3 months of development, there is new Corona Renderer release. This Alpha v7 adds support for 3ds max 2015, Shadow Catcher material for compositing, new proxy format, improved viewport display, Particle Flow, and more.

Corona Renderer Alpha V7 New Features:

- Adds support for Max 2015
- Adds a new intelligent universal proxy format: .cproxy
- Adds viewport illumination from CoronaLights and CoronaSun to both D3D and Nitrous viewports
- Saving is now multi-threaded
- Adds a new Shadow Catcher material for compositing rendered objects into real camera footage
- Adds support for PFlow and simple particle systems
- Color mapping controls are now directly in the VFB
- Adds support for spherical and cylindrical cameras
- Adds a quad menu Proxy Creator script
- Updated material convertor is now bundled with the installer
- Adds the property 'Invisible in masks' to CoronaMtl
- New VFB skin
- Small UI fixes and improvements
- Default VFB internal resolution changed to 1
- Adds support for the Shell material
- Adds an option to use textures with CoronaLight object
- Fixes occasional incorrect reflections when using portals
- Default displacement value changed to 1cm
- Adds support for water level (height cutoff) to displacement
- Output of kelvin temperature color in all lights/textures is now more visually plausible
- Faster CoronaSky parsing
- Adds Corona display and selection filters to Max
- Adds an option to directly pick objects from the scene when creating proxies
- Restored online interactive help for users without access to Max tooltips
- All popup error messages now respect Max silent mode
- Improved the DR dialog and added the ability to load IPs from file
- Adds the ability to save all images slaves send for debugging
- DR sidebar now displays the number of updates and passes from all slaves
- Improved HD cache save/load
- Better viewport display of materials
- Faster display of CoronaProxy meshes in viewport when using Nitrous
- The state of render settings tabs and VFB sidebar is now saved into the .max file
- Instant Cancel Render option without saving anything
- Adds an option to Save All Render Channels into separate files
- Adds string render options, new MAXScript functions and Corona EXR metadata
- Massively decreased the incidence of self-intersection-related problems
- Fixes crashes when running Corona with custom processor affinity
- Fixes random crashes when using motion blur
- Noise pattern now remains constant when rendering an animation with constant seed
- Fixes problems with scatter objects randomly glitching in some frames
- Asset tracker no longer displays blank assets in Corona proxy/light
- Fixes a problem with pixel rendering pattern not being random for extreme resolutions
- Improved HD cache accuracy in animations with textured scenes
- Fixes custom bokeh images randomly not working
- Fixes excessive memory consumption in some types of geometry-heavy scenes

Corona Renderer Alpha V7 release note here


While this version being still free, Corona is aiming at a commercial release for 3ds max later this year, with a full set of features for architectural visualization. There are also plugins for Maya and Cinema 4D in development, and an exporter for Blender. Download Corona Renderer Alpha V7 Free
  More Rendering Plugin

Download Corona Render Exporter v1.8.3 for Blender

Artikel Blender, Artikel Corona, Artikel Rendering,
[ #Corona #Rendering #Blender ]
Developed by Joel Daniels, Corona Render Exporter allow you to export from Blender scene to Corona standalone renderer

>> See Also: Corona Render tutorial: HDR Lighting

Standalone features (and exporter features) include:

  -Diffuse, specular color, translucency, opacity, reflection, anisotropy / anisotropy rotation, refraction, normal, and emission image textures
  -Instances / dupligroups / object and group particle systems
  -Hair particle systems export as renderable geometry
  -Mesh lights
  -Physically correct sun and sky (Hosek-Wilkie sky model)
  -Environment texture mapping (latlong maps only)
  -Physically correct depth of field
  -Unbiased/consistent rendering with path tracing, bidirectional path tracing
  -Biased rendering with HD Cache
  -Progressive and bucket rendering modes
  -Blender material conversion to Corona material
  -Render passes
  -Orthographic camera
  -Portal materials
  -Normal mapping
  -Material anisotropy
  -Binary .obj export
  -Per-material 'rounded corners' rendering
  -Node system including mix / fresnel / ao / ray switch shaders / texture node / offset & scaling node
  -Camera, object, and deformation motion blur
  -Cython compiled mesh export to reduce export times (by more than 50% compared to regular Python export)

To install and use:

  -Download the exporter from bitbucket, from the "Downloads" section
  -Extract the exporter and place it in your /scripts/addons directory.
  -Enable the exporter in Blender's User Preferences > Render category.
  -In the Corona Render user preferences, set the path to the Corona Standalone directory containing Corona.exe
  -Select Corona as the renderer from the render engine dropdown.
  -Set the export path.
  -Render. Large scenes may take a while to export and load in Corona, so be patient.

Exporter To do list:

  -Camera shift

Warnings:

  -Only UV-mapped image textures of formats PNG, EXR, BMP, JPEG, TGA, TIFF, GIF are supported. Other projections and texture types are not supported.
  -Some non-manifold and loose geometry (vertices, edges) will break rendering. Geometry should to be clean. Check the console for errors if rendering fails; Corona will report which .obj files are giving it trouble.

Download:


Download Corona Render Exporter v1.8.3 for Blender here
  More Blender Plugin
[ #Corona #Rendering #Blender ]
Developed by Joel Daniels, Corona Render Exporter allow you to export from Blender scene to Corona standalone renderer

>> See Also: Corona Render tutorial: HDR Lighting

Standalone features (and exporter features) include:

  -Diffuse, specular color, translucency, opacity, reflection, anisotropy / anisotropy rotation, refraction, normal, and emission image textures
  -Instances / dupligroups / object and group particle systems
  -Hair particle systems export as renderable geometry
  -Mesh lights
  -Physically correct sun and sky (Hosek-Wilkie sky model)
  -Environment texture mapping (latlong maps only)
  -Physically correct depth of field
  -Unbiased/consistent rendering with path tracing, bidirectional path tracing
  -Biased rendering with HD Cache
  -Progressive and bucket rendering modes
  -Blender material conversion to Corona material
  -Render passes
  -Orthographic camera
  -Portal materials
  -Normal mapping
  -Material anisotropy
  -Binary .obj export
  -Per-material 'rounded corners' rendering
  -Node system including mix / fresnel / ao / ray switch shaders / texture node / offset & scaling node
  -Camera, object, and deformation motion blur
  -Cython compiled mesh export to reduce export times (by more than 50% compared to regular Python export)

To install and use:

  -Download the exporter from bitbucket, from the "Downloads" section
  -Extract the exporter and place it in your /scripts/addons directory.
  -Enable the exporter in Blender's User Preferences > Render category.
  -In the Corona Render user preferences, set the path to the Corona Standalone directory containing Corona.exe
  -Select Corona as the renderer from the render engine dropdown.
  -Set the export path.
  -Render. Large scenes may take a while to export and load in Corona, so be patient.

Exporter To do list:

  -Camera shift

Warnings:

  -Only UV-mapped image textures of formats PNG, EXR, BMP, JPEG, TGA, TIFF, GIF are supported. Other projections and texture types are not supported.
  -Some non-manifold and loose geometry (vertices, edges) will break rendering. Geometry should to be clean. Check the console for errors if rendering fails; Corona will report which .obj files are giving it trouble.

Download:


Download Corona Render Exporter v1.8.3 for Blender here
  More Blender Plugin

Download BoolTool 0.2 for Blender

Artikel Blender, Artikel BoolTool, Artikel Download, Artikel Modeling,
[ #Blender ]
Vitor Balbio’s BoolTool Blender add-on makes working with booleans and hard surface modeling more streamlined. Version 0.2 is now available for download

>> See Also: Blender tutorial

What's New?

UI Redesign:
  -It's designed to scale for more features that are coming so now we have three panels:
  -Operators show the operators that you can use, they are global and can be applyied for all selected objects at once.
  -Properties show the properties of the active object and its specific functions following it type (Canvas, Brush or Both), they function are applied to this active object
  -If the object is a Canvas it will show a Brush Viewer Pannel to handle the Canvas Brushes annexed and others Modifiers Stack order

Direct Boolean Operations:
  -This don't make Brushes, instead it apply the boolean operators directly between the objects
  -You can use the Hotkeys CTRL + SHIFT + Plus/Minus/Asterix of Numpad to apply the direct operators

Draw Poly Brush:
  -Poly brush is a tool to Draw Masks in 3Dview and apply it as a Brush to the Object, it's faster than make a cube, edit edges and so on just to make a simple form that will be used as a brush

Toggle Enable:
  -Now you can Enable/Disable a Brush in the Brush Viewer or in the Brush Properties

AutoConvert Curve:
  -If the object is a curve it autoconvert to Mesh, this way you can use Curve Objects with Bevel as a Brush (Warning, when you turn it a Brush it will be converted to a a Mesh and will lose the Curve properties)

Experimental Fast Transform:
  -Fast transform rewrite te G/S/R Hotkeys to a custom one that can handle Brush objects changing it visibility and apply it on the canvas only in the final of the manipulation, this way we can get a fast transformation using High Poly Brushes. It's a experimental Feature and only works good with only one brush on it ( There's some lags when you have a high poly brush applyied and try to handle others )

Remove All and Remove Brush:
  -Now you can remove only a brush or remove all brushes
  -"Remove Brush" now is "active object" oriented so you can't remove all selected Brushes at once. It's slower but more consistent and intuitive in the UI
  -If you want remove all use the Canvas function " Remove All"

Apply All and Apply Brush:
  -Now you have separated functions to apply only a brush or all modifiers
  -"Apply Brush" is "active object" oriented so you can't apply all selected Brushes at once. It's slower but more consistent and intuitive in the the UI

Brush Viewer:
  -To Select a Brush in the Brush Viewer, just click on it name or icon

Feature Demo Video:


Example Demo Video:


Download

Download BoolTool 0.2 for Blender here

How to install:

  -Open the Download
  -Click in the BoolTool0.2.rar to open it (do not save it from here)
  -Click in "View RAW" button to download it
  -Save in somewhere and Unzip
  -Open Blender
  -File -> User Preferences -> Addon -> Install from File
  -select the BoolTool.py file
  -Enable it in the Addon Panel

  More Blender add on
[ #Blender ]
Vitor Balbio’s BoolTool Blender add-on makes working with booleans and hard surface modeling more streamlined. Version 0.2 is now available for download

>> See Also: Blender tutorial

What's New?

UI Redesign:
  -It's designed to scale for more features that are coming so now we have three panels:
  -Operators show the operators that you can use, they are global and can be applyied for all selected objects at once.
  -Properties show the properties of the active object and its specific functions following it type (Canvas, Brush or Both), they function are applied to this active object
  -If the object is a Canvas it will show a Brush Viewer Pannel to handle the Canvas Brushes annexed and others Modifiers Stack order

Direct Boolean Operations:
  -This don't make Brushes, instead it apply the boolean operators directly between the objects
  -You can use the Hotkeys CTRL + SHIFT + Plus/Minus/Asterix of Numpad to apply the direct operators

Draw Poly Brush:
  -Poly brush is a tool to Draw Masks in 3Dview and apply it as a Brush to the Object, it's faster than make a cube, edit edges and so on just to make a simple form that will be used as a brush

Toggle Enable:
  -Now you can Enable/Disable a Brush in the Brush Viewer or in the Brush Properties

AutoConvert Curve:
  -If the object is a curve it autoconvert to Mesh, this way you can use Curve Objects with Bevel as a Brush (Warning, when you turn it a Brush it will be converted to a a Mesh and will lose the Curve properties)

Experimental Fast Transform:
  -Fast transform rewrite te G/S/R Hotkeys to a custom one that can handle Brush objects changing it visibility and apply it on the canvas only in the final of the manipulation, this way we can get a fast transformation using High Poly Brushes. It's a experimental Feature and only works good with only one brush on it ( There's some lags when you have a high poly brush applyied and try to handle others )

Remove All and Remove Brush:
  -Now you can remove only a brush or remove all brushes
  -"Remove Brush" now is "active object" oriented so you can't remove all selected Brushes at once. It's slower but more consistent and intuitive in the UI
  -If you want remove all use the Canvas function " Remove All"

Apply All and Apply Brush:
  -Now you have separated functions to apply only a brush or all modifiers
  -"Apply Brush" is "active object" oriented so you can't apply all selected Brushes at once. It's slower but more consistent and intuitive in the the UI

Brush Viewer:
  -To Select a Brush in the Brush Viewer, just click on it name or icon

Feature Demo Video:


Example Demo Video:


Download

Download BoolTool 0.2 for Blender here

How to install:

  -Open the Download
  -Click in the BoolTool0.2.rar to open it (do not save it from here)
  -Click in "View RAW" button to download it
  -Save in somewhere and Unzip
  -Open Blender
  -File -> User Preferences -> Addon -> Install from File
  -select the BoolTool.py file
  -Enable it in the Addon Panel

  More Blender add on

Download ARewO add-on for Blender

Artikel Animation, Artikel ARewO, Artikel Blender, Artikel Featured, Artikel Motion Graphic,
[ #Blender #Animation ]
Animation Replicator with Offset (ARewO) Addon is a nice little tool for motion graphics-style animations in Blender. It's like an array modifier supporting per-object animations and even armatures! Additionally you can have great control over where the copies will be placed (e.g. along a path) and even offset their animation.

Frederik Steinmetz demonstrates an elegant use of his Add-on ARewO, to make DNA Strands.


Download:

More detail and download ARewO add-on for Blenderhere
  More Blender Plugin

[ #Blender #Animation ]
Animation Replicator with Offset (ARewO) Addon is a nice little tool for motion graphics-style animations in Blender. It's like an array modifier supporting per-object animations and even armatures! Additionally you can have great control over where the copies will be placed (e.g. along a path) and even offset their animation.

Frederik Steinmetz demonstrates an elegant use of his Add-on ARewO, to make DNA Strands.


Download:

More detail and download ARewO add-on for Blenderhere
  More Blender Plugin

Corona Alpha V6

Artikel 3ds Max, Artikel Blender, Artikel Corona, Artikel Featured, Artikel Rendering,
[ #Corona #Rendering #3dsMax #Blender ]
After 9 months of development, Corona Renderer releases new public version, called Alpha v6. The new features include support for distributed rendering, new robust API, ability to save and resume rendering later, improved light solver and motion blur, physically based camera, exposure and lights, and more.

Because it is still in development, the plugin is free to use and can be downloaded at the official website after registering at the forum. It has no restrictions like limited resolution or watermarks, and can be used for commercial work. Commercial versions with artist-friendly pricing are planned for the future.

Main advantages:

  -Free for commercial use without any limitations, with user-friendly pricing planned for future releases.
  -Easy to use - most scenes can be rendered with default settings, without changing a single parameter! Most new users are able to learn Corona in 1-3 days. And it is a deeply integrated 3ds MAX plugin, not only an exporter.
  -High quality results with no interpolation artifacts or splotches. Only 100% crisp ray-traced shadows and GI. Even biased results are very close to the unbiased reference.
  -Fast rendering with immediate feedback with the progressive rendering. Corona can quickly render complicated scenes with glossy reflections, soft shadows, massive vegetation, etc.
  -Fast development - There is a new major version every few months. Most serious reported bugs are fixed in a matter of days. Users can propose new features, and most of the good suggestions are implemented in the next major release.
Features

Some of the supported features are:

  -Full 3ds MAX integration
  -Standalone version with a third-party Blender exporter
  -Unbiased/consistent rendering with path tracing, light tracing, bidirectional path tracing, progressive photon mapping, and Vertex Connection and Merging
  -Biased splotch-free rendering with radiance caches
  -Corona material supporting: diffuse, reflection, refraction, translucency, opacity, bump/normal mapping, displacement, emission, and anisotropy
  -Physical sun & sky, area lights, IES light profiles, and fast geometry lights
  -Physically correct depth of field and motion blur rendering, physical camera and light emission settings
  -Progressive and bucket rendering modes
  -Distributed rendering
  -Built-in simple and fast scattering and proxy plugins, custom texmaps

Corona is a biased/unbiased CPU renderer currently available as 3ds max plugin, or standalone command-line application with Blender exporter. Autodesk Maya and Cinema 4D versions are currently being developed; versions for additional applications are planned.

Corona renderer resume rendering videos



More information please visit here. Download Corona Alpha V6 here
  More Rendering Plugin

[ #Corona #Rendering #3dsMax #Blender ]
After 9 months of development, Corona Renderer releases new public version, called Alpha v6. The new features include support for distributed rendering, new robust API, ability to save and resume rendering later, improved light solver and motion blur, physically based camera, exposure and lights, and more.

Because it is still in development, the plugin is free to use and can be downloaded at the official website after registering at the forum. It has no restrictions like limited resolution or watermarks, and can be used for commercial work. Commercial versions with artist-friendly pricing are planned for the future.

Main advantages:

  -Free for commercial use without any limitations, with user-friendly pricing planned for future releases.
  -Easy to use - most scenes can be rendered with default settings, without changing a single parameter! Most new users are able to learn Corona in 1-3 days. And it is a deeply integrated 3ds MAX plugin, not only an exporter.
  -High quality results with no interpolation artifacts or splotches. Only 100% crisp ray-traced shadows and GI. Even biased results are very close to the unbiased reference.
  -Fast rendering with immediate feedback with the progressive rendering. Corona can quickly render complicated scenes with glossy reflections, soft shadows, massive vegetation, etc.
  -Fast development - There is a new major version every few months. Most serious reported bugs are fixed in a matter of days. Users can propose new features, and most of the good suggestions are implemented in the next major release.
Features

Some of the supported features are:

  -Full 3ds MAX integration
  -Standalone version with a third-party Blender exporter
  -Unbiased/consistent rendering with path tracing, light tracing, bidirectional path tracing, progressive photon mapping, and Vertex Connection and Merging
  -Biased splotch-free rendering with radiance caches
  -Corona material supporting: diffuse, reflection, refraction, translucency, opacity, bump/normal mapping, displacement, emission, and anisotropy
  -Physical sun & sky, area lights, IES light profiles, and fast geometry lights
  -Physically correct depth of field and motion blur rendering, physical camera and light emission settings
  -Progressive and bucket rendering modes
  -Distributed rendering
  -Built-in simple and fast scattering and proxy plugins, custom texmaps

Corona is a biased/unbiased CPU renderer currently available as 3ds max plugin, or standalone command-line application with Blender exporter. Autodesk Maya and Cinema 4D versions are currently being developed; versions for additional applications are planned.

Corona renderer resume rendering videos



More information please visit here. Download Corona Alpha V6 here
  More Rendering Plugin

Download NOX 0.42

Artikel 3ds Max, Artikel Blender, Artikel Cinema 4D, Artikel Download, Artikel Evermotion, Artikel Featured, Artikel NOX, Artikel Rendering,
[ #NOX #Render #Evermotion ]
Version 0.42 of NOX - a Evermotion's free stand-alone, physically-accurate state-of-an-art renderer is now available for download

Changes are:

+ Blender: Import NOX Material and Run NOX Material Editor fixed
+ Blender: rendering with modifiers is now possible without Applying them. Note: you still need to apply modifiers to particle objects before rendering with NOX.
+ 3ds Max: fixed scene loading bug
+ Rendering engine: Bidirectional Path Tracing (BDPT) and Path Tracing (PT) engines fixed, render result in both cases should be the same
+ Rendering engine: reflections on fake glass in BDPT now work correctly
+ GUI: added Options tab
+ GUI: fixed mouseover events on some controls
+ Experimental OpenCL post-processing for Post and Correction Tabs. Option can be set in Options tab.
+ New option: Autoreload textures that were changed in external editor. Option can be set in Options tab

Download:


Download NOX 0.42 here
  More NOX Plugin

[ #NOX #Render #Evermotion ]
Version 0.42 of NOX - a Evermotion's free stand-alone, physically-accurate state-of-an-art renderer is now available for download

Changes are:

+ Blender: Import NOX Material and Run NOX Material Editor fixed
+ Blender: rendering with modifiers is now possible without Applying them. Note: you still need to apply modifiers to particle objects before rendering with NOX.
+ 3ds Max: fixed scene loading bug
+ Rendering engine: Bidirectional Path Tracing (BDPT) and Path Tracing (PT) engines fixed, render result in both cases should be the same
+ Rendering engine: reflections on fake glass in BDPT now work correctly
+ GUI: added Options tab
+ GUI: fixed mouseover events on some controls
+ Experimental OpenCL post-processing for Post and Correction Tabs. Option can be set in Options tab.
+ New option: Autoreload textures that were changed in external editor. Option can be set in Options tab

Download:


Download NOX 0.42 here
  More NOX Plugin

V-Ray for Blender

Artikel Blender, Artikel Chaos Group, Artikel Featured, Artikel Rendering, Artikel Vray,
[ #Vray #Blender #Rendering ]
Chaos Group has announced that They devoting resources toward the development of V-Ray for Blender

Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.

>> See Also: Object Assembler for Blender

V-Ray for Blender is a project of V-Ray integration to Blender combining V-Ray’s flexibility and unprecedented speed with one of the world's most famous open source 3D applications.
V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.

V-Ray for Blender Key Features

SHADING

  -VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
  -VRayToon shader - add an amazing cartoon-like feeling to your renderings.
  -Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close-ups of refractive objects with caustics that dazzle the eye.
  -VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
  -Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.

LIGHTS

  -Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
vPhysically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.
  -V-Ray Light Lister - quickly set up and adjust complex lighting.

CAMERA

  -Option to turn off camera motion blur - V-Ray gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
  -Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.

OPTIMIZATIONS

  -Stereoscopic setup - use the stereo rig helper to quickly set up stereoscopic images and animations. In addition, the built-in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.
  -Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.
  -On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
  -Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier.
  -Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements.
  -Faster rendering of dynamic geometry - new internal optimizations have led to even faster multi-core rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
  -Faster rendering of subdivision surfaces and Blender hair particles - the new improved core of V-Ray can render Blender hair particles and render-time subdivision surfaces much faster.

TOOLS

  -The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
  -Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
  -Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files

Join the conversation and contribute to the V-Ray for Blender community with your questions and tips here
  More Blender Plugin

[ #Vray #Blender #Rendering ]
Chaos Group has announced that They devoting resources toward the development of V-Ray for Blender

Andrey Izrantsev, the developer of V-Ray for Blender, has recently joined the Chaos Group team and he is working actively on the better integration of V-Ray and Blender. Blender artists and designers can now utilize the full set of features included in the V-Ray rendering system.

>> See Also: Object Assembler for Blender

V-Ray for Blender is a project of V-Ray integration to Blender combining V-Ray’s flexibility and unprecedented speed with one of the world's most famous open source 3D applications.
V-Ray for Blender is implemented as an exporter that outputs Blender scenes, models and animations into a .vrscene file format which can be rendered in V-Ray 2.x Standalone.

V-Ray for Blender Key Features

SHADING

  -VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
  -VRayToon shader - add an amazing cartoon-like feeling to your renderings.
  -Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close-ups of refractive objects with caustics that dazzle the eye.
  -VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
  -Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.

LIGHTS

  -Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
vPhysically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.
  -V-Ray Light Lister - quickly set up and adjust complex lighting.

CAMERA

  -Option to turn off camera motion blur - V-Ray gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
  -Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.

OPTIMIZATIONS

  -Stereoscopic setup - use the stereo rig helper to quickly set up stereoscopic images and animations. In addition, the built-in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.
  -Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.
  -On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
  -Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier.
  -Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements.
  -Faster rendering of dynamic geometry - new internal optimizations have led to even faster multi-core rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
  -Faster rendering of subdivision surfaces and Blender hair particles - the new improved core of V-Ray can render Blender hair particles and render-time subdivision surfaces much faster.

TOOLS

  -The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
  -Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
  -Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files

Join the conversation and contribute to the V-Ray for Blender community with your questions and tips here
  More Blender Plugin

Snowflake Fractal Generator for Blender

Artikel Animation, Artikel Blender, Artikel Download, Artikel Featured, Artikel VFX,

[ #Blender #VFX #Animation ]
Developed by Tamir Lousky, Snowflake Fractal Generator for Blender is a new add-on to generate snowflake shapes using fractal algorithms

>> See Also: Creating Cloth Napkin in Blender

The script generates an edge loop in the shape of a Koch Snowflake fractal, that you can then use for… whatever your imagination can come up with! (mine is leading me in particular to 3D printing cool snowflake like shapes
is now available for download here, and readmore about it here
  More Blender Plugin


[ #Blender #VFX #Animation ]
Developed by Tamir Lousky, Snowflake Fractal Generator for Blender is a new add-on to generate snowflake shapes using fractal algorithms

>> See Also: Creating Cloth Napkin in Blender

The script generates an edge loop in the shape of a Koch Snowflake fractal, that you can then use for… whatever your imagination can come up with! (mine is leading me in particular to 3D printing cool snowflake like shapes
is now available for download here, and readmore about it here
  More Blender Plugin

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