V-Ray Material Presets Pro v4.2.0 for 3ds Max 2013 – 2018

Artikel 3ds Max, Artikel Material, Artikel Shader, Artikel Siger Studio, Artikel SIGERSHADERS, Artikel V-Ray Material Presets Pro, Artikel Vray,
[ #3dsMax #Vray ]
The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a Plugin – powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows. V-Ray Material Presets Pro v4.2.0 for 3ds Max 2013 – 2018 is now available.

>> See Also: SIGERSHADERS Corona Material Presets Pro v2.0.2 for 3ds Max

Key Features:

• 979 V-Ray material presets and templates.
• Compatible with SolidRocks.
• User Material Library manager – fast material management.
• Assign materials to single/multiple selected objects/groups directly.
• Assign to material editor active (selected) slots.
• Render material preview (single/category).
• Material Lab.
• High resolution seamless textures (4K and up).
• Real-World Scale materials.
• The list of content grows permanently.
• Friendly and simple interface.
• Useful for V-Ray newbies, average and power users.

Download

Upgrade V-Ray Material Presets Pro v4.2.0 for €60.00 or get New License for €195.00 ( 10% discount starting from quantity of 2 Licenses )

The product is compatible with 3ds Max 2013 – 2018 | V-Ray 3.4 and above | 64 bit.

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[ #3dsMax #Vray ]
The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a Plugin – powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager. The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows. V-Ray Material Presets Pro v4.2.0 for 3ds Max 2013 – 2018 is now available.

>> See Also: SIGERSHADERS Corona Material Presets Pro v2.0.2 for 3ds Max

Key Features:

• 979 V-Ray material presets and templates.
• Compatible with SolidRocks.
• User Material Library manager – fast material management.
• Assign materials to single/multiple selected objects/groups directly.
• Assign to material editor active (selected) slots.
• Render material preview (single/category).
• Material Lab.
• High resolution seamless textures (4K and up).
• Real-World Scale materials.
• The list of content grows permanently.
• Friendly and simple interface.
• Useful for V-Ray newbies, average and power users.

Download

Upgrade V-Ray Material Presets Pro v4.2.0 for €60.00 or get New License for €195.00 ( 10% discount starting from quantity of 2 Licenses )

The product is compatible with 3ds Max 2013 – 2018 | V-Ray 3.4 and above | 64 bit.

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Free Download ManuelBastioniLAB 1.5.0 for Blender

Artikel Blender, Artikel Character, Artikel Download, Artikel Motion Capture, Artikel Shader,
[ #Blender #Character ]
The free and open source character editor for Blender, ManuelbastioniLAB is out with Many exciting features: support for motion capture, advanced new shaders, improvements of the professional mesh topologies, anatomy improvements, new textures, better expressions and rest poses selector.

Highlight features:
• Models: ManuelBastioniLAB 1.5.0 greatly improves the accuracy of the anatomy and realism of the human models.

• Textures: All textures are improved and optimized. The displacement database is greatly enhanced (see the images below). Separate details and complexion textures are no longer used.

• Topology: The topology of humans is enhanced and optimized, in order to clean the topology of neck, shoulder, pectoral and stomach. Added the geometry for inner mouth sides.

• Shaders: Big improvements in the skin shader for Cycles: NPR core, double reflection layers, procedural "skin age". Improvements in teeth and eye shaders.

• Support: for motion capture. ManuelbastioniLAB 1.5.0 introduces a new technology: an expert system analyzes the structure of a motion capture file (.bvh) and automatically maps the skeletons in order to transfer the motion from the source to the lab character.

• Rigging: Lab 1.5.0 implements the twist bones as part of the standard skeleton. Vertex weights are improved for neck and lower arm.

You can read full Release notes on manuelbastioni's website.

>> See Also: How to Create Mountains in Blender

Availibility

Download ManuelBastioniLAB 1.5.0 for Free HERE   More Blender Plugin [post_ad]
[ #Blender #Character ]
The free and open source character editor for Blender, ManuelbastioniLAB is out with Many exciting features: support for motion capture, advanced new shaders, improvements of the professional mesh topologies, anatomy improvements, new textures, better expressions and rest poses selector.

Highlight features:
• Models: ManuelBastioniLAB 1.5.0 greatly improves the accuracy of the anatomy and realism of the human models.

• Textures: All textures are improved and optimized. The displacement database is greatly enhanced (see the images below). Separate details and complexion textures are no longer used.

• Topology: The topology of humans is enhanced and optimized, in order to clean the topology of neck, shoulder, pectoral and stomach. Added the geometry for inner mouth sides.

• Shaders: Big improvements in the skin shader for Cycles: NPR core, double reflection layers, procedural "skin age". Improvements in teeth and eye shaders.

• Support: for motion capture. ManuelbastioniLAB 1.5.0 introduces a new technology: an expert system analyzes the structure of a motion capture file (.bvh) and automatically maps the skeletons in order to transfer the motion from the source to the lab character.

• Rigging: Lab 1.5.0 implements the twist bones as part of the standard skeleton. Vertex weights are improved for neck and lower arm.

You can read full Release notes on manuelbastioni's website.

>> See Also: How to Create Mountains in Blender

Availibility

Download ManuelBastioniLAB 1.5.0 for Free HERE   More Blender Plugin [post_ad]

SLiB | PLUG-INS Browser pro for Maya

Artikel Material Manager, Artikel Maya, Artikel Shader, Artikel Texturing,
[ #Maya #Plugin #Download #Material ]
The new update of SLiB | Browser Pro 2.0 for Maya shader manager is released by DGDM, that overhauls the software’s GUI and adds support for multiple shader libraries. There are many updates for interface and new category tree view as well, which make it faster, smarter and better to use.

>> See Also: Pushing collision effect with SePushPull in Maya

Visit DGDM for more information.

Download


  More Maya Plugin [post_ad]
[ #Maya #Plugin #Download #Material ]
The new update of SLiB | Browser Pro 2.0 for Maya shader manager is released by DGDM, that overhauls the software’s GUI and adds support for multiple shader libraries. There are many updates for interface and new category tree view as well, which make it faster, smarter and better to use.

>> See Also: Pushing collision effect with SePushPull in Maya

Visit DGDM for more information.

Download


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V-Ray Material Presets Pro v4.0.1 for 3ds Max 2013 - 2017

Artikel 3ds Max, Artikel Material, Artikel Shader, Artikel Siger Studio, Artikel V-Ray Material Presets Pro, Artikel Vray,
[ #3dsMax #Vray ]
The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a Plugin – powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager.
The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows. V-Ray Material Presets Pro v4.0.1 for 3ds Max 2013 - 2017 is now available.

>> See Also: V-Ray 3.3 for 3ds Max Review by Hammer Chen


Key Features

  -882 V-Ray material presets and templates.
  -Compatible with SolidRocks.
  -User Material Library manager.
  -Material Lab.
  -High resolution seamless textures.
  -Real-World Scale materials.
  -The list of content grows permanently.
  -Friendly and simple interface.
  -Useful for V-Ray newbies, average and power users.

Changes for v4.0.1 are:

- The installer now finds 3ds Max Design paths
- The installer now includes all required additional plugins
- Fixes map paths on some materials
- Fixes Real-World map size scaling for some materials
- The UNC path resolver can now be enabled/disabled
- Optimizes the user library thumbnails handler a little

Download


V-Ray Material Presets Pro v4.0.1 is compatible with 3ds Max 2013 – 2017 | V-Ray 3.4 and above | 64 bit and costs €195.

Related video: Real Displacement Textures Vol 2


  More 3ds Max Plugin [post_ad]
[ #3dsMax #Vray ]
The Siger Studio’s SIGERSHADERS V-Ray Material Presets Pro is a Plugin – powerful material collection for Autodesk 3ds Max and V-Ray rendering engine + User Library material lab/manager.
The collection consists different categories of materials: Metal, Ceramic, Leather, Stone, Concrete, Glass, etc… The list of materials permanently grows. V-Ray Material Presets Pro v4.0.1 for 3ds Max 2013 - 2017 is now available.

>> See Also: V-Ray 3.3 for 3ds Max Review by Hammer Chen


Key Features

  -882 V-Ray material presets and templates.
  -Compatible with SolidRocks.
  -User Material Library manager.
  -Material Lab.
  -High resolution seamless textures.
  -Real-World Scale materials.
  -The list of content grows permanently.
  -Friendly and simple interface.
  -Useful for V-Ray newbies, average and power users.

Changes for v4.0.1 are:

- The installer now finds 3ds Max Design paths
- The installer now includes all required additional plugins
- Fixes map paths on some materials
- Fixes Real-World map size scaling for some materials
- The UNC path resolver can now be enabled/disabled
- Optimizes the user library thumbnails handler a little

Download


V-Ray Material Presets Pro v4.0.1 is compatible with 3ds Max 2013 – 2017 | V-Ray 3.4 and above | 64 bit and costs €195.

Related video: Real Displacement Textures Vol 2


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Download ZOIC v1.1 camera shader for the Arnold

Artikel Arnold, Artikel Download, Artikel Rendering, Artikel Shader, Artikel ZOIC, Artikel ZOIC camera shader,
[ #Rendering #ArnoldRender ]
Developed by Former Modeling Intern at MPC - Zeno Pelgrims, ZOIC is a camera shader for the Arnold renderer capable of simulating some optically imperfect lens effects. It supports both image based bokeh shapes and optical vignetting (cat eye effect)

>> See Also: Arnold Render tutorial

Related video: Arnold RenderView for Maya



Currently there's support for both linux and windows

Download


More details, setup info here and download here
  More Rendering Plugin [post_ad]
[ #Rendering #ArnoldRender ]
Developed by Former Modeling Intern at MPC - Zeno Pelgrims, ZOIC is a camera shader for the Arnold renderer capable of simulating some optically imperfect lens effects. It supports both image based bokeh shapes and optical vignetting (cat eye effect)

>> See Also: Arnold Render tutorial

Related video: Arnold RenderView for Maya



Currently there's support for both linux and windows

Download


More details, setup info here and download here
  More Rendering Plugin [post_ad]

Download BlissLib for Autodesk Maya 2014 - 2016

Artikel BlissLib, Artikel Download, Artikel Material, Artikel Maya, Artikel Shader,
[ #adskMaya ]
BlissLib is a framework to create and store custom shading networks and material presets. Renderers which support hot swapping of nodes during IPR sessions would take full advantage of the interactivity of the tool and it's Totally Free.
The tool comes with a simple UI to browse the shader library. It included several RenderMan and Mental Ray material examples which demonstrate the functionality of the tool.


BlissLib has already found its home at LollipopShaders team, who helped to make the tool as production friendly as possible. LollipopShaders used BlissLib to author their RenderMan RIS100 library. Check it out, they have a free library sample with 20 nice presets Here

Download


Download BlissLib for Autodesk Maya 2014 - 2016here and find Setup introduction here
  More Maya Plugin [post_ad]
[ #adskMaya ]
BlissLib is a framework to create and store custom shading networks and material presets. Renderers which support hot swapping of nodes during IPR sessions would take full advantage of the interactivity of the tool and it's Totally Free.
The tool comes with a simple UI to browse the shader library. It included several RenderMan and Mental Ray material examples which demonstrate the functionality of the tool.


BlissLib has already found its home at LollipopShaders team, who helped to make the tool as production friendly as possible. LollipopShaders used BlissLib to author their RenderMan RIS100 library. Check it out, they have a free library sample with 20 nice presets Here

Download


Download BlissLib for Autodesk Maya 2014 - 2016here and find Setup introduction here
  More Maya Plugin [post_ad]

Download SIGERTEXMAPS SigerNoise v1.0 for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Shader, Artikel SigerNoise, Artikel SIGERTEXMAPS, Artikel Texturing,
[ #3dsMax ]
SigerNoise is Advanced 3D Texmap noise plugins for 3ds Max and it's FREE for download. It works with 3ds Max 2013 and above (64 bit)

3D Noise Texmap plugin includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi).
The plugin file includes two 3D Texmap plugins: ProSimplex and ProVoronoi.
Support for large number of fractal options such as fBm, Turbulence, Ridged Multifractal…
With distortion and mapping all parameters from Size to Fractal Octaves you can get infinite number of different patterns.


Download


Download it here
  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
SigerNoise is Advanced 3D Texmap noise plugins for 3ds Max and it's FREE for download. It works with 3ds Max 2013 and above (64 bit)

3D Noise Texmap plugin includes an implementation of well-known noise patterns such as Perlin, Simplex and Worley (Voronoi).
The plugin file includes two 3D Texmap plugins: ProSimplex and ProVoronoi.
Support for large number of fractal options such as fBm, Turbulence, Ridged Multifractal…
With distortion and mapping all parameters from Size to Fractal Octaves you can get infinite number of different patterns.


Download


Download it here
  More 3ds Max Plugin [post_ad]

Download SIGERTEXMAPS ComplexFresnel for 3ds Max 2013 - 2016

Artikel 3ds Max, Artikel ComplexFresnel, Artikel Corona, Artikel Download, Artikel Shader, Artikel SIGERTEXMAPS, Artikel Vray,
[ #3dsMax #Vray #Corona ]
Siger Studio has unveiled a free complex fresnel Texmap plugin for 3ds Max. It can be used to render materials with complex index of refraction (IOR): the regular material (for example V-Ray, Corona Renderer) can compute the Fresnel effect for dielectric materials like plastic based on the IOR of the material (n) – however metals have a more complicated Fresnel reflective curve that depends also on another parameter called extinction (k) coefficient: η = n + ik.
n and k determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles.

The Texmap plugin can be used as a reflection color map in a material with the Fresnel option of the material turned off (this plugin does its own Fresnel calculations).

PARAMETERS

n – the n (IOR) values for the Red/Green/Blue wavelengths (0.650, 0.510 and 0.475 μm).
k – the k (Extinction coefficient) values for the Red/Green/Blue wavelengths.

Presets – some presets for quick start (to enter other parameters (n, k) values it is necessary to select preset Custom).

If you need a bit different color (f. e. for various alloys), use a Color Adjustment parameters and adjust the Gamma, Hue, Saturation values. This way you still have the correct Fresnel curve and are just making color changes.
Gamma – specifies the gamma correction value.
Hue Shift – lets you change colors using a standard Hue spectrum. Range = -180…180.
Saturation – the intensity or purity of the colors. Lowering the Saturation value removes color, causing the color to tend toward grayscale, while raising it intensifies the color. Range = -100…100.

How to get values

The site http://refractiveindex.info/ has the measured n and k values for many metals like Copper, Gold, Iron etc.

Download:


Download SIGERTEXMAPS ComplexFresnel for 3ds Max 2013 - 2016 64 bit here
Also check some SIGERTEXMAPS ComplexFresnel examples by Autodesk Master - Jeff Patton, rendered with Corona Renderer here

  More Shader Plugin [post_ad]
[ #3dsMax #Vray #Corona ]
Siger Studio has unveiled a free complex fresnel Texmap plugin for 3ds Max. It can be used to render materials with complex index of refraction (IOR): the regular material (for example V-Ray, Corona Renderer) can compute the Fresnel effect for dielectric materials like plastic based on the IOR of the material (n) – however metals have a more complicated Fresnel reflective curve that depends also on another parameter called extinction (k) coefficient: η = n + ik.
n and k determine the two characteristics of the Fresnel curve for a material: the reflectivity at normal incidence and how quickly it fades to white at grazing angles.

The Texmap plugin can be used as a reflection color map in a material with the Fresnel option of the material turned off (this plugin does its own Fresnel calculations).

PARAMETERS

n – the n (IOR) values for the Red/Green/Blue wavelengths (0.650, 0.510 and 0.475 μm).
k – the k (Extinction coefficient) values for the Red/Green/Blue wavelengths.

Presets – some presets for quick start (to enter other parameters (n, k) values it is necessary to select preset Custom).

If you need a bit different color (f. e. for various alloys), use a Color Adjustment parameters and adjust the Gamma, Hue, Saturation values. This way you still have the correct Fresnel curve and are just making color changes.
Gamma – specifies the gamma correction value.
Hue Shift – lets you change colors using a standard Hue spectrum. Range = -180…180.
Saturation – the intensity or purity of the colors. Lowering the Saturation value removes color, causing the color to tend toward grayscale, while raising it intensifies the color. Range = -100…100.

How to get values

The site http://refractiveindex.info/ has the measured n and k values for many metals like Copper, Gold, Iron etc.

Download:


Download SIGERTEXMAPS ComplexFresnel for 3ds Max 2013 - 2016 64 bit here
Also check some SIGERTEXMAPS ComplexFresnel examples by Autodesk Master - Jeff Patton, rendered with Corona Renderer here

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VIZPARK Material Manager for 3ds Max

Artikel 3ds Max, Artikel Material, Artikel Material Manager, Artikel Shader, Artikel VIZPARK,
[ #3dsMax #Material ]
VIZPARK Material Manager is a new innovative tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster

>> See Also: VIZPARK Ultramap for 3ds Max

VIZPARK Material Manager for 3ds Max Features:

  -Filter materials by attributes
  -Very fast material management
  -Set material favorites and show favorites only
  -Rate materials
  -Wildcard search materials with instant results
  -Sort materials by name, date, last update, comments, rating
  -Collapse attribute filters section
  -Gallery and List view for material results
  -Assign materials to objects directly, material editor slots or load from VIZ Plugins
  -FREE addon for all VIZ PLUGINS

VIZPARK Material Manager for 3ds Max is now calling the Beta tester. If you want to apply Beta tester please go here here
  More 3ds Max Plugin
[ #3dsMax #Material ]
VIZPARK Material Manager is a new innovative tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster

>> See Also: VIZPARK Ultramap for 3ds Max

VIZPARK Material Manager for 3ds Max Features:

  -Filter materials by attributes
  -Very fast material management
  -Set material favorites and show favorites only
  -Rate materials
  -Wildcard search materials with instant results
  -Sort materials by name, date, last update, comments, rating
  -Collapse attribute filters section
  -Gallery and List view for material results
  -Assign materials to objects directly, material editor slots or load from VIZ Plugins
  -FREE addon for all VIZ PLUGINS

VIZPARK Material Manager for 3ds Max is now calling the Beta tester. If you want to apply Beta tester please go here here
  More 3ds Max Plugin

Vray and Arnold Shader for MARI 2.6

Artikel Arnold, Artikel Chaos Group, Artikel Featured, Artikel Mari, Artikel Shader, Artikel Solidangle, Artikel Vray,
[ #vray #Arnold #mari #Texture #Shader ]
Check out some videos from Shader Developer - Antonio Neto showing V-Ray and Arnold shader for MARI 2.6.

>> See Also: Mari 2.6

He wrote:
"A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the Arnold - aiStandard shader for MARI(developed with support from Solidangle), during the Alpha/Beta phase of Mari 2.6.

In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.
"

Arnold Shader for MARI 2.6


V-Ray Shader for MARI 2.6


Some images from the development stage.

Metallic Car Paint
Matt Plastic
Chocolate

[ #vray #Arnold #mari #Texture #Shader ]
Check out some videos from Shader Developer - Antonio Neto showing V-Ray and Arnold shader for MARI 2.6.

>> See Also: Mari 2.6

He wrote:
"A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the Arnold - aiStandard shader for MARI(developed with support from Solidangle), during the Alpha/Beta phase of Mari 2.6.

In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.
"

Arnold Shader for MARI 2.6


V-Ray Shader for MARI 2.6


Some images from the development stage.

Metallic Car Paint
Matt Plastic
Chocolate

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