VIZPARK OmniTiles v1.0 for 3ds Max 2012 - 2016

Artikel 3ds Max, Artikel Modeling, Artikel OmniTiles, Artikel VIZPARK,
[ #3dsMax ]
OmniTiles offers unlimited flexibility to create any material patterns directly within Max. As a V-Ray, standard or Corona compatible map, OmniTiles can be integrated into the normal shading workflow. You can create patterns with the included Pattern Editor, choose from the 80 included pattern presets or use the online User Library with more free presets.

Features are:

- Design free patterns
- Integrated graphical pattern editor
- Draw any shape
- Use different maps for each shape
- Use Crossmap to randomize bitmaps
- Use procedural maps for any shape
- 80 different pattern presets for floors, walls and more
- UV randomization of position, size and rotation
- Special connection with Gradient Ramp map for edge mapping
- Very memory efficient
- No more tiling and repetition
- Multitexture library included
- Material Manager Lite Edition
- Ready-to-use materials for V-Ray

Download


OmniTiles works with Max 2012 to 2016 and normally costs €99. For a limited time you can get a license at an introductory price of €79. A demo version is available here.

  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
OmniTiles offers unlimited flexibility to create any material patterns directly within Max. As a V-Ray, standard or Corona compatible map, OmniTiles can be integrated into the normal shading workflow. You can create patterns with the included Pattern Editor, choose from the 80 included pattern presets or use the online User Library with more free presets.

Features are:

- Design free patterns
- Integrated graphical pattern editor
- Draw any shape
- Use different maps for each shape
- Use Crossmap to randomize bitmaps
- Use procedural maps for any shape
- 80 different pattern presets for floors, walls and more
- UV randomization of position, size and rotation
- Special connection with Gradient Ramp map for edge mapping
- Very memory efficient
- No more tiling and repetition
- Multitexture library included
- Material Manager Lite Edition
- Ready-to-use materials for V-Ray

Download


OmniTiles works with Max 2012 to 2016 and normally costs €99. For a limited time you can get a license at an introductory price of €79. A demo version is available here.

  More 3ds Max Plugin [post_ad]

Mosaic 1.0.0 for 3ds Max 2011 - 2015

Artikel 3ds Max, Artikel Modeling, Artikel Mosaic, Artikel Texturing, Artikel VIZPARK,
[ #3dsMax #Modeling #Texturing ]
Developed by VIZPARK, Mosaic allows you to create mosaic walls or floors within 3ds Max. Just select a source bitmap or 3ds max map and automatically load several bitmaps from the included basic multi texture library or your own folder. Version 1.0.0 for 3ds Max 2011 to 2015 is now available

>> See Also: VIZPARK Ultramap for 3ds Max

Mosaic Features are:

- Match bitmaps to colors of a source map
- Use bitmaps or procedural maps as source map
- Choose form 16 different bond patterns
- Create custom bond patterns
- Automatic average color for each bitmap
- Define bitmap-to-color mapping per bitmap
- Automatic Ratio calculation while loading bitmaps
- Includes bump, reflection, displacement
- Surface, Color and Position randomization
- Normal map support for bump channel
- Very memory efficient
- No more tiling and repetition
- Multitextures of interior tiles and brick walls included

New in Mosaic 1.0.0:

- Adds custom bond patterns similar to Walls & Tiles
- Adds Corona material version 1.0.0 beta
- Includes new Crossmap 1.3.9
- Online update check now works correctly
- Loading saved materials from material library now works correctly
- Fixes a problem with similar mosaic source color when using multiple MOSAIC materials

Download

The plugin costs €59 here

  More 3ds MaxPlugin
[ #3dsMax #Modeling #Texturing ]
Developed by VIZPARK, Mosaic allows you to create mosaic walls or floors within 3ds Max. Just select a source bitmap or 3ds max map and automatically load several bitmaps from the included basic multi texture library or your own folder. Version 1.0.0 for 3ds Max 2011 to 2015 is now available

>> See Also: VIZPARK Ultramap for 3ds Max

Mosaic Features are:

- Match bitmaps to colors of a source map
- Use bitmaps or procedural maps as source map
- Choose form 16 different bond patterns
- Create custom bond patterns
- Automatic average color for each bitmap
- Define bitmap-to-color mapping per bitmap
- Automatic Ratio calculation while loading bitmaps
- Includes bump, reflection, displacement
- Surface, Color and Position randomization
- Normal map support for bump channel
- Very memory efficient
- No more tiling and repetition
- Multitextures of interior tiles and brick walls included

New in Mosaic 1.0.0:

- Adds custom bond patterns similar to Walls & Tiles
- Adds Corona material version 1.0.0 beta
- Includes new Crossmap 1.3.9
- Online update check now works correctly
- Loading saved materials from material library now works correctly
- Fixes a problem with similar mosaic source color when using multiple MOSAIC materials

Download

The plugin costs €59 here

  More 3ds MaxPlugin

VIZPARK Material Manager for 3ds Max

Artikel 3ds Max, Artikel Material, Artikel Material Manager, Artikel Shader, Artikel VIZPARK,
[ #3dsMax #Material ]
VIZPARK Material Manager is a new innovative tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster

>> See Also: VIZPARK Ultramap for 3ds Max

VIZPARK Material Manager for 3ds Max Features:

  -Filter materials by attributes
  -Very fast material management
  -Set material favorites and show favorites only
  -Rate materials
  -Wildcard search materials with instant results
  -Sort materials by name, date, last update, comments, rating
  -Collapse attribute filters section
  -Gallery and List view for material results
  -Assign materials to objects directly, material editor slots or load from VIZ Plugins
  -FREE addon for all VIZ PLUGINS

VIZPARK Material Manager for 3ds Max is now calling the Beta tester. If you want to apply Beta tester please go here here
  More 3ds Max Plugin
[ #3dsMax #Material ]
VIZPARK Material Manager is a new innovative tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster

>> See Also: VIZPARK Ultramap for 3ds Max

VIZPARK Material Manager for 3ds Max Features:

  -Filter materials by attributes
  -Very fast material management
  -Set material favorites and show favorites only
  -Rate materials
  -Wildcard search materials with instant results
  -Sort materials by name, date, last update, comments, rating
  -Collapse attribute filters section
  -Gallery and List view for material results
  -Assign materials to objects directly, material editor slots or load from VIZ Plugins
  -FREE addon for all VIZ PLUGINS

VIZPARK Material Manager for 3ds Max is now calling the Beta tester. If you want to apply Beta tester please go here here
  More 3ds Max Plugin

VIZPARK Ultramap for 3ds Max

Artikel 3ds Max, Artikel Featured, Artikel Texturing, Artikel Ultramap, Artikel VIZPARK, hover_share
[ #3dsMax ]
ULTRAMAP is the Plugin for by VIZPARK which allows you to create any shape and virtually unlimited patterns for use in 3Ds Max or game engines. Use Cross- map for randomized bitmaps or procedural maps and use Ultramap for any layer within your material. ULTRAMAPs pattern editor makes creating patterns easy. Create any shape by simply drawing lines along the edges of your tile.

>> See Also: MultiScatter 1.3.1.3a for 3ds Max 2008 - 2014

You can modify existing patterns or create entirely new ones. Each shape / tile can have it´s own map assigned, for example VP Crossmap to randomize bitmaps within each repeated tile, or procedural maps for even further freedom. Let yourself be inspired by the new freedom of ULTRAMAP

VP Ultramap for 3ds Max Features are:

  -Design free patterns
  -Integrated graphical pattern editor
  -Draw any shape
  -Use different maps for each shape or one for all
  -Use Crossmap to randomize bitmaps
  -Use procedural maps
hover_share

ULTRAMAP is now released as beta software. If you want to be a Beta tester please apply here
  More 3ds Max Plugin
hover_share
[ #3dsMax ]
ULTRAMAP is the Plugin for by VIZPARK which allows you to create any shape and virtually unlimited patterns for use in 3Ds Max or game engines. Use Cross- map for randomized bitmaps or procedural maps and use Ultramap for any layer within your material. ULTRAMAPs pattern editor makes creating patterns easy. Create any shape by simply drawing lines along the edges of your tile.

>> See Also: MultiScatter 1.3.1.3a for 3ds Max 2008 - 2014

You can modify existing patterns or create entirely new ones. Each shape / tile can have it´s own map assigned, for example VP Crossmap to randomize bitmaps within each repeated tile, or procedural maps for even further freedom. Let yourself be inspired by the new freedom of ULTRAMAP

VP Ultramap for 3ds Max Features are:

  -Design free patterns
  -Integrated graphical pattern editor
  -Draw any shape
  -Use different maps for each shape or one for all
  -Use Crossmap to randomize bitmaps
  -Use procedural maps
hover_share

ULTRAMAP is now released as beta software. If you want to be a Beta tester please apply here
  More 3ds Max Plugin

Walls & Tiles v1.3.0 for 3dsMax 2011 - 2014

Artikel 3ds Max, Artikel Featured, Artikel Modeling, Artikel VIZPARK, Artikel Walls & Tiles,
[ #3dsMax ]
Developed by VIZPARK, WALLS & TILES is a 3ds max plugin that creates procedural walls and floors based on multiple single bitmaps

Changes for v1.3.0 are:

- Crossmap v1.3.8 is now included
- Random HSV now has up / down selection buttons
- Adds diagonal mirroring
- Adds V-Ray displacement modifier button with automatic settings
- Adds a new 'Automatic Size' feature
- Improved performance by instancing 1 noise map instead of 6 noise maps on creation
- Simplified the shader network by replacing Color Correction maps with xmap color corrections
- Cancelling the select session directory no longer causes the script to crash
- Fixes the diffuse color being reset on next scene loading
- Fixes an error when clicking 'Select Folder', 'Preferences' or 'List Bitmaps'
- Fixes the autoratio switch being turned on when loading old scenes
- Fixes wrong colors on the bitmaps when loading old scenes into 2014
- Fixes random probability mode not switching correctly
- Fixes MAXScript errors appearing when opening the preferences dialog

Download

Walls & Tiles is available for Max 2011 to 2014 with the price is €59. You can download Walls & Tiles v1.3.0 for 3dsMax 2011 - 2014 demo version is available here
  More 3ds Max Plugin

[ #3dsMax ]
Developed by VIZPARK, WALLS & TILES is a 3ds max plugin that creates procedural walls and floors based on multiple single bitmaps

Changes for v1.3.0 are:

- Crossmap v1.3.8 is now included
- Random HSV now has up / down selection buttons
- Adds diagonal mirroring
- Adds V-Ray displacement modifier button with automatic settings
- Adds a new 'Automatic Size' feature
- Improved performance by instancing 1 noise map instead of 6 noise maps on creation
- Simplified the shader network by replacing Color Correction maps with xmap color corrections
- Cancelling the select session directory no longer causes the script to crash
- Fixes the diffuse color being reset on next scene loading
- Fixes an error when clicking 'Select Folder', 'Preferences' or 'List Bitmaps'
- Fixes the autoratio switch being turned on when loading old scenes
- Fixes wrong colors on the bitmaps when loading old scenes into 2014
- Fixes random probability mode not switching correctly
- Fixes MAXScript errors appearing when opening the preferences dialog

Download

Walls & Tiles is available for Max 2011 to 2014 with the price is €59. You can download Walls & Tiles v1.3.0 for 3dsMax 2011 - 2014 demo version is available here
  More 3ds Max Plugin

Walls & Tiles v1.2 for 3ds Max 2011 - 2014

Artikel 3ds Max, Artikel Featured, Artikel Modeling, Artikel VIZPARK, Artikel Walls and Tiles,

WALLS & TILES is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps. And VIZPARK has announced that Walls & Tiles v1.2 is now available

Walls & Tiles - Introduction



new Features:

- Adds a random probability mode to adjust per-tile-probabilites
- Adds a Tile List dialog window to list tiles and probabilities
- You can now use a procedural map or a bitmap as mortar
- You can now blend between procedural and original mortar
- Adds a Statistics rollout with information about RAM use and pixel resolutions
- Adds independent adjustment of width/height for crop edges and procedural edges
- VP Crossmap v1.3.4 is now included
- Bitmap names are now shown while loading in the auto-load rollout
- Multimatte V-Ray element is now supported on channel 1
- Adds a changelog weblink in the About screen
- Tile hue values have been changed from -100/100 to -180/180
- Bump channel is no longer blurred too much when using real world mapping
- Crop edge and procedural edge are now calculated correctly

Walls & Tiles - installation


Download


Walls & Tiles is available for Max 2011 to 2014 and costs €59. More information and buy it here


WALLS & TILES is a very easy-to-use 3ds max material that creates procedural walls and floors based on multiple single bitmaps. And VIZPARK has announced that Walls & Tiles v1.2 is now available

Walls & Tiles - Introduction



new Features:

- Adds a random probability mode to adjust per-tile-probabilites
- Adds a Tile List dialog window to list tiles and probabilities
- You can now use a procedural map or a bitmap as mortar
- You can now blend between procedural and original mortar
- Adds a Statistics rollout with information about RAM use and pixel resolutions
- Adds independent adjustment of width/height for crop edges and procedural edges
- VP Crossmap v1.3.4 is now included
- Bitmap names are now shown while loading in the auto-load rollout
- Multimatte V-Ray element is now supported on channel 1
- Adds a changelog weblink in the About screen
- Tile hue values have been changed from -100/100 to -180/180
- Bump channel is no longer blurred too much when using real world mapping
- Crop edge and procedural edge are now calculated correctly

Walls & Tiles - installation


Download


Walls & Tiles is available for Max 2011 to 2014 and costs €59. More information and buy it here

Popular Games