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VIZPARK OmniTiles v1.0 for 3ds Max 2012 - 2016

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VIZPARK OmniTiles v1.0 for 3ds Max 2012 - 2016

Artikel 3ds Max, Artikel Modeling, Artikel OmniTiles, Artikel VIZPARK,
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OmniTiles offers unlimited flexibility to create any material patterns directly within Max. As a V-Ray, standard or Corona compatible map, OmniTiles can be integrated into the normal shading workflow. You can create patterns with the included Pattern Editor, choose from the 80 included pattern presets or use the online User Library with more free presets.

Features are:

- Design free patterns
- Integrated graphical pattern editor
- Draw any shape
- Use different maps for each shape
- Use Crossmap to randomize bitmaps
- Use procedural maps for any shape
- 80 different pattern presets for floors, walls and more
- UV randomization of position, size and rotation
- Special connection with Gradient Ramp map for edge mapping
- Very memory efficient
- No more tiling and repetition
- Multitexture library included
- Material Manager Lite Edition
- Ready-to-use materials for V-Ray

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OmniTiles works with Max 2012 to 2016 and normally costs €99. For a limited time you can get a license at an introductory price of €79. A demo version is available here.

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