Arnold RenderView for Autodesk Maya (MtoA 1.2.7.0)

Artikel Arnold, Artikel Arnold RenderView, Artikel Maya, Artikel MtoA, Artikel Solidangle,
[ #Maya #Arnold ]
Solidangle has announced the last updates in Arnold RenderView for Maya, included in MtoA 1.2.7.0.

>> See Also: Arnold Render tutorial

Amongst the new features:

- OCIO support
- A/B wipe comparison tool
- Display Settings can be controlled by Maya Color Management
- Support for Render Layers
- Procedural nodes and Standins can be selected by picking in the viewer
- Improved Crop region tool
- Save images as EXR
- Save all AOVs in a Multi-Layer EXR
- Load existing images into the Snapshots library
- Support for Render Layers
- Render View options are now saved in the maya scene
- All options can be set by script


Learn more here!
  More Maya Plugin [post_ad]
[ #Maya #Arnold ]
Solidangle has announced the last updates in Arnold RenderView for Maya, included in MtoA 1.2.7.0.

>> See Also: Arnold Render tutorial

Amongst the new features:

- OCIO support
- A/B wipe comparison tool
- Display Settings can be controlled by Maya Color Management
- Support for Render Layers
- Procedural nodes and Standins can be selected by picking in the viewer
- Improved Crop region tool
- Save images as EXR
- Save all AOVs in a Multi-Layer EXR
- Load existing images into the Snapshots library
- Support for Render Layers
- Render View options are now saved in the maya scene
- All options can be set by script


Learn more here!
  More Maya Plugin [post_ad]

Vray and Arnold Shader for MARI 2.6

Artikel Arnold, Artikel Chaos Group, Artikel Featured, Artikel Mari, Artikel Shader, Artikel Solidangle, Artikel Vray,
[ #vray #Arnold #mari #Texture #Shader ]
Check out some videos from Shader Developer - Antonio Neto showing V-Ray and Arnold shader for MARI 2.6.

>> See Also: Mari 2.6

He wrote:
"A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the Arnold - aiStandard shader for MARI(developed with support from Solidangle), during the Alpha/Beta phase of Mari 2.6.

In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.
"

Arnold Shader for MARI 2.6


V-Ray Shader for MARI 2.6


Some images from the development stage.

Metallic Car Paint
Matt Plastic
Chocolate

[ #vray #Arnold #mari #Texture #Shader ]
Check out some videos from Shader Developer - Antonio Neto showing V-Ray and Arnold shader for MARI 2.6.

>> See Also: Mari 2.6

He wrote:
"A group of friends and I have been working for three months with the goal of making Mari a better look development tool. We are very close to release the Arnold - aiStandard shader for MARI(developed with support from Solidangle), during the Alpha/Beta phase of Mari 2.6.

In addition, we also offer a new production workflow in the form of an automated texture exporter for Maya. The exporter works closely in conjunction with the new shader - sending across all texture inputs and shader attributes from Mari to Maya and building a new shading network from the exported data.
"

Arnold Shader for MARI 2.6


V-Ray Shader for MARI 2.6


Some images from the development stage.

Metallic Car Paint
Matt Plastic
Chocolate

Popular Games