TurboSplines v1.0 for 3dsMax 2012-2018

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Modeling, Artikel Motion Graphic,
[ #3dsMax #Animation ]
SplineDynamics.com has released TurboSplines. A new commercial script for 3ds Max that lets you create stunning spline wrapping animations in no time. This tool automatically assigns Path Deform modifiers to preset or custom meshes and helps you quickly produce many spline-driven animations, which you can easily control from a friendly interface. Make growing splines, animated cables, wires, ropes, ribbons, moving tentacles, branches, worms, etc.

CG Animators and Motion Graphers will love it!

Highlight features:
• Create, edit and animate multiple spline wrapped meshes with just a few clicks. (Automatic “Path Deform” modifiers creation/edition/animation)
• Choose between predefined mesh types (cylinder, capsule, box, ribbon) or use your custom profile shapes or meshes.
• Can handle many meshes per path simultaneously.
• Assigns mesh references to all the paths, keeping the bound with the original object.
• Additional features to enrich meshes’ final aspect and expand animation possibilities: Taper, Tip, Slice start/end.
• Animate all parameters (radius, scale, height, segmentation, path percent, rotation, twist, stretch) from a simple and intuitive interface.
• Copy and paste parameters between meshes
• Apply variation and offset to your animations to add realism.
• 3 types of animation along path: move, grow, reveal.
• Convert your renderable splines into animatable path deformed meshes with a single click.
• Additional tool: convert any spline into a custom helical path to make growing springs and spiral cables.

Visit splinedynamics's website for more info.


>> See Also: Free download Ultimate Unwrap 3D 3.50.27



Availability

Download TurboSplines V.10 for $40 or get the free trial version for 10 days

  More 3ds Max Plugin [post_ad]
[ #3dsMax #Animation ]
SplineDynamics.com has released TurboSplines. A new commercial script for 3ds Max that lets you create stunning spline wrapping animations in no time. This tool automatically assigns Path Deform modifiers to preset or custom meshes and helps you quickly produce many spline-driven animations, which you can easily control from a friendly interface. Make growing splines, animated cables, wires, ropes, ribbons, moving tentacles, branches, worms, etc.

CG Animators and Motion Graphers will love it!

Highlight features:
• Create, edit and animate multiple spline wrapped meshes with just a few clicks. (Automatic “Path Deform” modifiers creation/edition/animation)
• Choose between predefined mesh types (cylinder, capsule, box, ribbon) or use your custom profile shapes or meshes.
• Can handle many meshes per path simultaneously.
• Assigns mesh references to all the paths, keeping the bound with the original object.
• Additional features to enrich meshes’ final aspect and expand animation possibilities: Taper, Tip, Slice start/end.
• Animate all parameters (radius, scale, height, segmentation, path percent, rotation, twist, stretch) from a simple and intuitive interface.
• Copy and paste parameters between meshes
• Apply variation and offset to your animations to add realism.
• 3 types of animation along path: move, grow, reveal.
• Convert your renderable splines into animatable path deformed meshes with a single click.
• Additional tool: convert any spline into a custom helical path to make growing springs and spiral cables.

Visit splinedynamics's website for more info.


>> See Also: Free download Ultimate Unwrap 3D 3.50.27



Availability

Download TurboSplines V.10 for $40 or get the free trial version for 10 days

  More 3ds Max Plugin [post_ad]

UI Toolkit v1.01 for 3ds Max 2013-2018

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Motion Graphic,
[ #3DsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax scripted plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax.
With a lot of procedural parameters and ways to animate and link them together.This update of UI Tooolkit with 4 new tools, bug corrections and stability/speed improvements.

New in V1.01 :
• 4 new UI tools.
• Outlines : create outlines from meshes, or using existing splines, and make them grow, appear and disappear, with shape, animation and delay controls.
• Tiling : create a repeating pattern from any custom geometry, and animate it + Cut and Borders features.
• Pattern : create a procedural array with controls over the position, rotation and scale, and each n transformations…etc
• Float Strob : a new float controller which can be applied everywhere, to control visibility, light intensity, colors, object parameters…etc and make strob/flick procedural animations.
• A lot of bug corrections, stability and speed improvements, updated help file and tutorials.

>> See Also: UI toolkit for 3ds Max 2013 to 2017

Availability

Download UI Toolkit for 83.30€ on hocuspocus-studio
  More 3ds Max Plugin [post_ad]
[ #3DsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax scripted plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax.
With a lot of procedural parameters and ways to animate and link them together.This update of UI Tooolkit with 4 new tools, bug corrections and stability/speed improvements.

New in V1.01 :
• 4 new UI tools.
• Outlines : create outlines from meshes, or using existing splines, and make them grow, appear and disappear, with shape, animation and delay controls.
• Tiling : create a repeating pattern from any custom geometry, and animate it + Cut and Borders features.
• Pattern : create a procedural array with controls over the position, rotation and scale, and each n transformations…etc
• Float Strob : a new float controller which can be applied everywhere, to control visibility, light intensity, colors, object parameters…etc and make strob/flick procedural animations.
• A lot of bug corrections, stability and speed improvements, updated help file and tutorials.

>> See Also: UI toolkit for 3ds Max 2013 to 2017

Availability

Download UI Toolkit for 83.30€ on hocuspocus-studio
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Red Giant released Universe 2.1

Artikel After Effects, Artikel Color grading, Artikel Motion Graphic, Artikel Premiere Pro, Artikel Red Giant, Artikel Video Editing,
[ #AfterEffects #RedGiant ]
Red Giant has released Universe 2.1, the latest update to its online library of effects. A GPU accelerated plugins for editors and motion graphics artists. With a focus on awesome, easy-to-use text effects, the The Universe 2.1 update includes 6 new text tools and updates to 2 existing effects.

NEW TOOLS
• AV Club – Mimic the lo-fi, noisy text you find on ancient video tapes, old infomercials and local access cable channel shows.
• Luster – Give your text a slick 1980’s retro look. Luster applies a metal sheen to text, and includes a refraction-based bevel for a glassy simulated 3D look.
• Title Motion – Create text and shapes and then instantly add dynamic animations that bring them on and off screen. Great for titles, lower thirds, callouts and more.
• Ecto – Create haunting, evolving titles with this glowing fractal-based effect, inspired by Ghostbusters and Stranger Things.
• Long Shadow – Apply a colored, long shadow to text, logo or shape, for both classic and modern motion design.
• Glo Fi II – Give text an ethereal moody look by instantly adding silky smooth, self-animating, fractal-based glow effects to titles. A simple UI make it easy to apply evolving, organic glows.

UPDATES
• Line – This update adds the ability to add text at the start and endpoint of a line.
• Holomatrix II – This update includes blurred, chromatic distortions, a new strobe effect and much more.

>> See Also: Red Giant Universe 1.5

Availability

Download free Universe 2.1 Trial
A subscription to the library costs $20 per month, or $99 per year

  More Motion Graphic Plugin [post_ad]
[ #AfterEffects #RedGiant ]
Red Giant has released Universe 2.1, the latest update to its online library of effects. A GPU accelerated plugins for editors and motion graphics artists. With a focus on awesome, easy-to-use text effects, the The Universe 2.1 update includes 6 new text tools and updates to 2 existing effects.

NEW TOOLS
• AV Club – Mimic the lo-fi, noisy text you find on ancient video tapes, old infomercials and local access cable channel shows.
• Luster – Give your text a slick 1980’s retro look. Luster applies a metal sheen to text, and includes a refraction-based bevel for a glassy simulated 3D look.
• Title Motion – Create text and shapes and then instantly add dynamic animations that bring them on and off screen. Great for titles, lower thirds, callouts and more.
• Ecto – Create haunting, evolving titles with this glowing fractal-based effect, inspired by Ghostbusters and Stranger Things.
• Long Shadow – Apply a colored, long shadow to text, logo or shape, for both classic and modern motion design.
• Glo Fi II – Give text an ethereal moody look by instantly adding silky smooth, self-animating, fractal-based glow effects to titles. A simple UI make it easy to apply evolving, organic glows.

UPDATES
• Line – This update adds the ability to add text at the start and endpoint of a line.
• Holomatrix II – This update includes blurred, chromatic distortions, a new strobe effect and much more.

>> See Also: Red Giant Universe 1.5

Availability

Download free Universe 2.1 Trial
A subscription to the library costs $20 per month, or $99 per year

  More Motion Graphic Plugin [post_ad]

UI toolkit for 3ds Max 2013 to 2017

Artikel 3ds Max, Artikel Animation, Artikel Motion Graphic,
[ #3dsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax. With a lot of procedural parameters and ways to animate and link them together.
Features :
• 18 new geometry plugins.
• a full illustrated help file.
• Lines Grid : create grid with lines, dots and numbers.
• Circle Grid : create circle grid with lines, dots and numbers.
• Dots Grid : a grid made of different dot types (you can use symbols as dots), you can animate with a map,
• Stripe : create a stripe with substripes divisions and procedural animations.
• Stripes Circle : create a circle stripe with substripes divisions and procedural animations.
• Connections : animate lines between helpers or vertices, with texts and dots as well.
• Trail : make a mesh trail along object trajectory or following spline deformations.
• Function : animate a line with dots and animated numbers values.
• Scanner : holographic effect with projected lines on mesh.
• Dots Line : lines of dots, it has 4 different modes : line, circle, anchors, along spline.
• Dots Sphere : create a dots sphere where you can animate dots parameters with a map.
• Network + Network Dots and Network Stripes : advanced way of making grids, lines…etc with much more control over the dots transforms and aspects, the Network can be deformed in 3D.
• Numbers : animate number values.
• Polygon : create a polygon between helpers, or from a Network object, with outline and dots options.
• Symbols : animate a serie of custom symbols as if they were numbers values.
• Rays : project rays from mesh vertices to another mesh surface, with lines and dots options.
• You can use our tool EchOoo Pro with all the UI Toolkit tools to enhance it, make copies and offset their animation. If you use it with the Numbers object, you can easily create a matrix effect…etc
• You can use our tool Atom with the Network object. Because the Network is only vertices, Atom can connect them with dots and lines to make a Plexus effect.

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availibility

Download UI toolkit for 3ds Max 2013 to 2017 HERE with 83.30€.
  More 3ds Max Plugin [post_ad]
[ #3dsMax #MotionGraphic ]
UI Toolkit, is a serie of new 3dsmax plugins, to quickly create modern & sci fi UI and motion graphics directly in 3dsmax. With a lot of procedural parameters and ways to animate and link them together.
Features :
• 18 new geometry plugins.
• a full illustrated help file.
• Lines Grid : create grid with lines, dots and numbers.
• Circle Grid : create circle grid with lines, dots and numbers.
• Dots Grid : a grid made of different dot types (you can use symbols as dots), you can animate with a map,
• Stripe : create a stripe with substripes divisions and procedural animations.
• Stripes Circle : create a circle stripe with substripes divisions and procedural animations.
• Connections : animate lines between helpers or vertices, with texts and dots as well.
• Trail : make a mesh trail along object trajectory or following spline deformations.
• Function : animate a line with dots and animated numbers values.
• Scanner : holographic effect with projected lines on mesh.
• Dots Line : lines of dots, it has 4 different modes : line, circle, anchors, along spline.
• Dots Sphere : create a dots sphere where you can animate dots parameters with a map.
• Network + Network Dots and Network Stripes : advanced way of making grids, lines…etc with much more control over the dots transforms and aspects, the Network can be deformed in 3D.
• Numbers : animate number values.
• Polygon : create a polygon between helpers, or from a Network object, with outline and dots options.
• Symbols : animate a serie of custom symbols as if they were numbers values.
• Rays : project rays from mesh vertices to another mesh surface, with lines and dots options.
• You can use our tool EchOoo Pro with all the UI Toolkit tools to enhance it, make copies and offset their animation. If you use it with the Numbers object, you can easily create a matrix effect…etc
• You can use our tool Atom with the Network object. Because the Network is only vertices, Atom can connect them with dots and lines to make a Plexus effect.

>> See Also: Anima 2.5 for 3ds Max and Cinema 4D

Availibility

Download UI toolkit for 3ds Max 2013 to 2017 HERE with 83.30€.
  More 3ds Max Plugin [post_ad]

Free Download Comp Screenshot for After Effects

Artikel After Effects, Artikel Download, Artikel Motion Graphic,
[ #AfterEffects #Plugin ]
Comp Screenshot is a nifty utility plug-in that does only one thing. It takes a screenshot of the active composition and saves it as a PNG on the Desktop. Best of all, it's a free download.

>> See Also: RE:Lens 1.2 for Adobe After Effects

Visit www.rowbyte.com to get Instructions and Comp Screenshot Keyboard Shortcut for MAC.

Download

Comp Screenshot is available for MAC and WINDOWS
  More After Effects Plugin [post_ad]
[ #AfterEffects #Plugin ]
Comp Screenshot is a nifty utility plug-in that does only one thing. It takes a screenshot of the active composition and saves it as a PNG on the Desktop. Best of all, it's a free download.

>> See Also: RE:Lens 1.2 for Adobe After Effects

Visit www.rowbyte.com to get Instructions and Comp Screenshot Keyboard Shortcut for MAC.

Download

Comp Screenshot is available for MAC and WINDOWS
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Download Animation Composer 2 | Free Motion Presets and Precomps

Artikel After Effects, Artikel Animation, Artikel Download, Artikel Motion, Artikel Motion Graphic,
[ #Animation #AfterEffects ]
Animation Composer is a huge library of adjustable motion presets and precomps. There is a lot of additional handy features to save you a ton of time.

• 100+ free motion presets and precomps
• Every item has a video preview
• Everything you add is non-destructive. Click to add, click to remove
• Many additional expansion packs are available
• New Feature: Preview Grid

>> See Also: After Effects Live Link in Maya 2017 Update 3

Download

Free download Animation Composer 2 HERE

  More After Effects Plugin [post_ad]
[ #Animation #AfterEffects ]
Animation Composer is a huge library of adjustable motion presets and precomps. There is a lot of additional handy features to save you a ton of time.

• 100+ free motion presets and precomps
• Every item has a video preview
• Everything you add is non-destructive. Click to add, click to remove
• Many additional expansion packs are available
• New Feature: Preview Grid

>> See Also: After Effects Live Link in Maya 2017 Update 3

Download

Free download Animation Composer 2 HERE

  More After Effects Plugin [post_ad]

Mosaic Plugin for After Effects, Motion, Premiere Pro, and FCPX

Artikel Adobe Premiere, Artikel After Effects, Artikel Apple Motion, Artikel Final Cut Pro, Artikel Motion Graphic, Artikel Premiere Pro,
[ #AfterEffects ]
Mosaic Plugin is for After Effects, Motion, Premiere Pro, and FCPX from Yanobox. It lets you create a wide range of effects based on real time pixel texturing and adaptive tiling. Mosaic includes several procedural recipes but the most exciting use comes with the import of your own motifs to create amazing graphic effects.

>> See Also: Buy Mosaic Plugin for After Effects, Motion, Premiere Pro, and FCPX



Dynamic Texturing
Use a comprehensive set of tools to constrain, balance and animate the texture fragmentation over your content.
Mosaic smart texturing algorithm organizes and warps the details to help you in the production of stunning composites.
ASCII Effects
Compose authentic ACSII effects and sophisticated versions of the principle painting your footages with custom set of characters. Mosaic supports any monospaced font. Texturing is performed in a coordinate space independent of the viewer and lets you zoom into the effect to create sharp close-ups.
Recursive Details
Setup complex animated graphics from a small group of elements assembled on a grid. Apply Mosaic to gradient ramps, fractal noise, or any luminance map you imagine, then play with masks and adaptive tiling to localize the tesselation and quicly produce massive motion graphics.
Fully Integrated into After Effects
Fly into the motifs or create dynamic textures for your 3D models.
Mosaic natively supports the After Effects Camera. This allows for seamless integration with other industry standard plugins also compatible with the 3D environment offered by AE.
Wireframe Overlay
Enhance the mapping with sharp borders, triangulations, crosses and grid overlays or transmute the footage into wireframe patterns.
Large Collection of Expandable Effects
Mosaic comes with a collection of over a hundred customisable presets and FCPX Templates based on procedural and original texture atlases. This library was created as a starting point and to inspire the creation of your own motifs made of simple grid of images, graphic elements, or video loops.
The following thumbnails show a sample of the included recipes applied on simple coloured gradients.

Mosaic supports Adobe After Effects, Adobe Premiere Pro (CC - CC2017), Apple Final Cut Pro X 10.2 - 10.3 and Apple Motion 5.2 - 10.3 on macOS

Availability

More details here
  More Plugin [post_ad]
[ #AfterEffects ]
Mosaic Plugin is for After Effects, Motion, Premiere Pro, and FCPX from Yanobox. It lets you create a wide range of effects based on real time pixel texturing and adaptive tiling. Mosaic includes several procedural recipes but the most exciting use comes with the import of your own motifs to create amazing graphic effects.

>> See Also: Buy Mosaic Plugin for After Effects, Motion, Premiere Pro, and FCPX



Dynamic Texturing
Use a comprehensive set of tools to constrain, balance and animate the texture fragmentation over your content.
Mosaic smart texturing algorithm organizes and warps the details to help you in the production of stunning composites.
ASCII Effects
Compose authentic ACSII effects and sophisticated versions of the principle painting your footages with custom set of characters. Mosaic supports any monospaced font. Texturing is performed in a coordinate space independent of the viewer and lets you zoom into the effect to create sharp close-ups.
Recursive Details
Setup complex animated graphics from a small group of elements assembled on a grid. Apply Mosaic to gradient ramps, fractal noise, or any luminance map you imagine, then play with masks and adaptive tiling to localize the tesselation and quicly produce massive motion graphics.
Fully Integrated into After Effects
Fly into the motifs or create dynamic textures for your 3D models.
Mosaic natively supports the After Effects Camera. This allows for seamless integration with other industry standard plugins also compatible with the 3D environment offered by AE.
Wireframe Overlay
Enhance the mapping with sharp borders, triangulations, crosses and grid overlays or transmute the footage into wireframe patterns.
Large Collection of Expandable Effects
Mosaic comes with a collection of over a hundred customisable presets and FCPX Templates based on procedural and original texture atlases. This library was created as a starting point and to inspire the creation of your own motifs made of simple grid of images, graphic elements, or video loops.
The following thumbnails show a sample of the included recipes applied on simple coloured gradients.

Mosaic supports Adobe After Effects, Adobe Premiere Pro (CC - CC2017), Apple Final Cut Pro X 10.2 - 10.3 and Apple Motion 5.2 - 10.3 on macOS

Availability

More details here
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GEOlayers 2 for After Effects

Artikel After Effects, Artikel Compositing, Artikel GEOlayers, Artikel Motion Graphic,
[ #AfterEffects ]
GEOlayers 2 is an After Effects tool which lets you browse and animate maps directly in After Effects. Use with Trapcode Mir 2 and create 3D terrains based on real data.

>> See Also: Easy Text Integration in Videos with fayIN for Adobe After Effects

GEOlayers 2 Features are:

Browse maps directly inside After Effects: You can scroll and zoom around in online maps inside After Effects, create keyframes and animate them. GEOlayers 2 will download all necessary imagery for your animation automatically. It comes with 14 default map styles and can be easily extended.

Find geographical features online: Search online for countries, cities, certain buildings, POIs and much more. The Features you find can be labeled in your animation, they can be drawn to your map, downloaded, exported and a lot more.

Create your Feature Styles: Set up Styles that you can use to draw Features. Customize fill and stroke and create your Stylesets. GEOlayers 2 can also automatically apply Styles depending on what kind of Feature you want to draw. Additionally you can export them to a file and share it with others.

Add Labels to your animation: Label features with one click. Use and customize the default Label Templates or feel free to create your own ones. Every After Effects composition can be used as a Label Template.

Create and animate 3D Landscapes: If you have Trapcode Mir 2 installed you can create 3D Landscape setups with one click. Like this you can achieve stunning photorealistic animations based on real data.


Download


The plugin costs $149.99 but they're having some promotion. More detail and purchase GEOlayers 2 for After Effects here!
  More After Effects Plugin [post_ad]
[ #AfterEffects ]
GEOlayers 2 is an After Effects tool which lets you browse and animate maps directly in After Effects. Use with Trapcode Mir 2 and create 3D terrains based on real data.

>> See Also: Easy Text Integration in Videos with fayIN for Adobe After Effects

GEOlayers 2 Features are:

Browse maps directly inside After Effects: You can scroll and zoom around in online maps inside After Effects, create keyframes and animate them. GEOlayers 2 will download all necessary imagery for your animation automatically. It comes with 14 default map styles and can be easily extended.

Find geographical features online: Search online for countries, cities, certain buildings, POIs and much more. The Features you find can be labeled in your animation, they can be drawn to your map, downloaded, exported and a lot more.

Create your Feature Styles: Set up Styles that you can use to draw Features. Customize fill and stroke and create your Stylesets. GEOlayers 2 can also automatically apply Styles depending on what kind of Feature you want to draw. Additionally you can export them to a file and share it with others.

Add Labels to your animation: Label features with one click. Use and customize the default Label Templates or feel free to create your own ones. Every After Effects composition can be used as a Label Template.

Create and animate 3D Landscapes: If you have Trapcode Mir 2 installed you can create 3D Landscape setups with one click. Like this you can achieve stunning photorealistic animations based on real data.


Download


The plugin costs $149.99 but they're having some promotion. More detail and purchase GEOlayers 2 for After Effects here!
  More After Effects Plugin [post_ad]

Stardust Plugin for After Effects

Artikel After Effects, Artikel Motion Graphic, Artikel Stardust, Artikel VFX,
[ #AfterEfects ]
Stardust is a modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a ton of presets to create stunning effects quickly and easily.

Features

  -Modular 3D particle system for After Effects.
  -Node based interface to easily build complex systems in a single 3D space.
  -Add or replace smart presets in one click.
  -Replica, a unique tool to replicate particles in many exciting ways.
  -Countless particle effects for both 3D and 2D looks.
  -Emitters, Particles, Replica, Forces, Auxiliary Emitters, 3D Models, Text & Mask and Maps.
  -Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.
  -Splines, animatable as paths and emitters.
  -Containers to enclose and/or emit particles in a sphere, box or 3D model.

Particles
One Tool, in a single 3D space, all on one layer with endless possibilities. It is a full featured particle system with forces, fields, motion blur, DOF and much more.

Modular
A breakthrough, easy-to-use, node based interface. Start with a preset or create your own nodes. Many emitters, particles and forces can be added, and have them all work in a single 3D space on one layer. This makes it super easy to create simple or complex particle systems to achieve new and exciting results.

Replica
Rethink what a particle system can do! Create beautiful motion graphics by replicating particles in many ways. With Replica you can create unique designs: organic, techy, the options are limitless.
Space Deformers
Spheres, boxes, 3d models, displacement maps and more can be used to push, pull, enclose, color and move particles around. Black hole nodes can be used to attract particles over time.

Smart Presets
The easy-to-use smart preset browser allows you to load an entire setup, node or single parameter with a single click. There are loads of stunning presets to choose from. You can also replace your existing node tree with a preset in one click.

Splines
Defined using After Effect's lights, create 3D lines or particle emitting 3D paths to create looks not easily achieved otherwise.

Grids
With Stardust's unique and easy-to-use modular workflow grids can be used as a starting point for endless options and dazzling results.
3D Models
Particles can be emitted or enclosed along a 3D model's vertices or volume.

Text & Mask
Particles can be emitted from live text and masks, either from their volume or edges. Paths can then be trimmed, offset and controlled in many ways to create never seen before effects.

All in One Tool
Because of Stardust's ground-breaking node system, you don't need to use a second layer to achieve complex effects. You can add as many nodes and parameters as you need to a single instance on one layer.
Single 3D space
There are countless benefits to having everything in a single 3D space. Focus on creating!

Availability


Stardust costs $249.00 Windows and Mac OS X versions now available here

  More After Effects Plugin [post_ad]
[ #AfterEfects ]
Stardust is a modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a ton of presets to create stunning effects quickly and easily.

Features

  -Modular 3D particle system for After Effects.
  -Node based interface to easily build complex systems in a single 3D space.
  -Add or replace smart presets in one click.
  -Replica, a unique tool to replicate particles in many exciting ways.
  -Countless particle effects for both 3D and 2D looks.
  -Emitters, Particles, Replica, Forces, Auxiliary Emitters, 3D Models, Text & Mask and Maps.
  -Space deformers, Sphere, Box, 3d Models, Bend, Twist, Maps, Black Hole.
  -Splines, animatable as paths and emitters.
  -Containers to enclose and/or emit particles in a sphere, box or 3D model.

Particles
One Tool, in a single 3D space, all on one layer with endless possibilities. It is a full featured particle system with forces, fields, motion blur, DOF and much more.

Modular
A breakthrough, easy-to-use, node based interface. Start with a preset or create your own nodes. Many emitters, particles and forces can be added, and have them all work in a single 3D space on one layer. This makes it super easy to create simple or complex particle systems to achieve new and exciting results.

Replica
Rethink what a particle system can do! Create beautiful motion graphics by replicating particles in many ways. With Replica you can create unique designs: organic, techy, the options are limitless.
Space Deformers
Spheres, boxes, 3d models, displacement maps and more can be used to push, pull, enclose, color and move particles around. Black hole nodes can be used to attract particles over time.

Smart Presets
The easy-to-use smart preset browser allows you to load an entire setup, node or single parameter with a single click. There are loads of stunning presets to choose from. You can also replace your existing node tree with a preset in one click.

Splines
Defined using After Effect's lights, create 3D lines or particle emitting 3D paths to create looks not easily achieved otherwise.

Grids
With Stardust's unique and easy-to-use modular workflow grids can be used as a starting point for endless options and dazzling results.
3D Models
Particles can be emitted or enclosed along a 3D model's vertices or volume.

Text & Mask
Particles can be emitted from live text and masks, either from their volume or edges. Paths can then be trimmed, offset and controlled in many ways to create never seen before effects.

All in One Tool
Because of Stardust's ground-breaking node system, you don't need to use a second layer to achieve complex effects. You can add as many nodes and parameters as you need to a single instance on one layer.
Single 3D space
There are countless benefits to having everything in a single 3D space. Focus on creating!

Availability


Stardust costs $249.00 Windows and Mac OS X versions now available here

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Thinkbox Frost MX 2.0 for 3ds Max 2012 - 2017

Artikel 3ds Max, Artikel Frost MX, Artikel Motion Graphic, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]

Thinkbox Software has announced the availability of Frost MX 2.0, a major update to the fast and flexible plug-in for Autodesk 3ds Max. A go-to tool for meshing particles and fluid simulations for many artists, Frost MX 2.0 nearly doubles the performance of previous releases, integrates more deeply with Chaos Group’s V-Ray and introduces new workflow improvements for greater ease of use. Thinkbox has also launched the beta for Frost MY 2.0, the Autodesk Maya version of the plug-in.

>> See Also: Thinkbox Frost Basic tutorials

With up to twice the speed in particle meshing modes, Frost MX 2.0 allows artists to increase productivity and complete jobs more quickly. Its integration with V-Ray v3.1 and higher enables customizable particle scattering for distributing and rendering millions of mesh instances in Custom Geometry meshing mode. The new V-Ray Instancing mode leverages dynamic memory allocation to render millions of high-resolution meshes with very low memory overhead. Frost MX 2.0 continues to support all Custom Geometry features in V-Ray Instancing mode, including particle channel propagation, material and shape ID controls, animation timing offsets and motion blur from particle velocity. Coupled with the advanced particle generation and Magma data channel manipulation capabilities offered by Thinkbox’s Krakatoa MX, which is available at no extra cost via the License-Free mode, the V-Ray Instancing feature offers a whole new world of power and flexibility to Frost users.

“The latest version of Frost is a massive leap forward in terms of speed. By stripping away much of the computational burden traditionally associated with data-heavy particle meshes and fluid simulations, we’re enabling artists to work more dynamically and see their work come to life more quickly,” said Chris Bond, founder, Thinkbox Software.

Additionally, the new region of interest option in Frost MX 2.0 lets users easily define a custom bounding box region that can be applied to Viewport meshing for faster previews while adjusting settings of complex particle data sets, to remove unwanted areas in Render-time meshing, or both. A dedicated Frost menu bar has been added to 3ds Max’s main menu for faster access to major features such as creating Frost objects, auto-adding new sources to a Frost object, accessing the Log window, and mass-changing the meshing mode of selected Frost objects.

Frost MX 2.0 is available for 64-bit versions of 3ds Max from 2012 to 2017, and requires an updated license. Additional information is available here. For beta access to Frost MY 2.0, email Thinkbox Software

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[ #3dsMax ]

Thinkbox Software has announced the availability of Frost MX 2.0, a major update to the fast and flexible plug-in for Autodesk 3ds Max. A go-to tool for meshing particles and fluid simulations for many artists, Frost MX 2.0 nearly doubles the performance of previous releases, integrates more deeply with Chaos Group’s V-Ray and introduces new workflow improvements for greater ease of use. Thinkbox has also launched the beta for Frost MY 2.0, the Autodesk Maya version of the plug-in.

>> See Also: Thinkbox Frost Basic tutorials

With up to twice the speed in particle meshing modes, Frost MX 2.0 allows artists to increase productivity and complete jobs more quickly. Its integration with V-Ray v3.1 and higher enables customizable particle scattering for distributing and rendering millions of mesh instances in Custom Geometry meshing mode. The new V-Ray Instancing mode leverages dynamic memory allocation to render millions of high-resolution meshes with very low memory overhead. Frost MX 2.0 continues to support all Custom Geometry features in V-Ray Instancing mode, including particle channel propagation, material and shape ID controls, animation timing offsets and motion blur from particle velocity. Coupled with the advanced particle generation and Magma data channel manipulation capabilities offered by Thinkbox’s Krakatoa MX, which is available at no extra cost via the License-Free mode, the V-Ray Instancing feature offers a whole new world of power and flexibility to Frost users.

“The latest version of Frost is a massive leap forward in terms of speed. By stripping away much of the computational burden traditionally associated with data-heavy particle meshes and fluid simulations, we’re enabling artists to work more dynamically and see their work come to life more quickly,” said Chris Bond, founder, Thinkbox Software.

Additionally, the new region of interest option in Frost MX 2.0 lets users easily define a custom bounding box region that can be applied to Viewport meshing for faster previews while adjusting settings of complex particle data sets, to remove unwanted areas in Render-time meshing, or both. A dedicated Frost menu bar has been added to 3ds Max’s main menu for faster access to major features such as creating Frost objects, auto-adding new sources to a Frost object, accessing the Log window, and mass-changing the meshing mode of selected Frost objects.

Frost MX 2.0 is available for 64-bit versions of 3ds Max from 2012 to 2017, and requires an updated license. Additional information is available here. For beta access to Frost MY 2.0, email Thinkbox Software

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Thinkbox Software Stoke MX 2.3 Beta videos

Artikel 3ds Max, Artikel Motion Graphic, Artikel particle, Artikel Stoke MX, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]
ThinkboxSoftware has shared some new video for its particle reflow and editing tool for 3ds Max - STOKE MX 2.3 Beta. This update has Birth Magma and Per-Step Magma evaluation to the Stoke Particle Simulator object. The update allows to create custom channels, affect simulation channels over the course of the simulation, control particle life and death, and adjust the advection field’s influence over the particles based on custom logic.

>> See Also: STOKE MX video Tutorials

Per-Step Magma AdvectionOffset Scaling
In this demonstration, we will use the new Per-Step-Magma in the Stoke Particle Simulator to test particles against a mesh volume, and modify their speed and color accordingly.


Birth And Per-Step-Magma Particle Deletion
In this demonstration, we will use the Birth and Per-Step Magma features in the Stoke Particle Simulator to delete particles procedurally or explicitly in a history-dependent manner.



Related post: Naiad Particle Simulation Enhanced by Stoke MX



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[ #3dsMax ]
ThinkboxSoftware has shared some new video for its particle reflow and editing tool for 3ds Max - STOKE MX 2.3 Beta. This update has Birth Magma and Per-Step Magma evaluation to the Stoke Particle Simulator object. The update allows to create custom channels, affect simulation channels over the course of the simulation, control particle life and death, and adjust the advection field’s influence over the particles based on custom logic.

>> See Also: STOKE MX video Tutorials

Per-Step Magma AdvectionOffset Scaling
In this demonstration, we will use the new Per-Step-Magma in the Stoke Particle Simulator to test particles against a mesh volume, and modify their speed and color accordingly.


Birth And Per-Step-Magma Particle Deletion
In this demonstration, we will use the Birth and Per-Step Magma features in the Stoke Particle Simulator to delete particles procedurally or explicitly in a history-dependent manner.



Related post: Naiad Particle Simulation Enhanced by Stoke MX



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Krakatoa MX 2.6.1 Features videos

Artikel 3ds Max, Artikel Krakatoa, Artikel Krakatoa MX, Artikel Motion Graphic, Artikel particle, Artikel VFX,
[ #3dsMax ]
Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya


Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.


Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.

Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.


Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.


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[ #3dsMax ]
Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya


Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.


Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.

Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.


Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.


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Krakatoa 2.6 for 3ds Max and Autodesk Maya

Artikel 3ds Max, Artikel Krakatoa, Artikel Krakatoa MX, Artikel Krakatoa MY, Artikel Maya, Artikel Motion Graphic, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
  More Krakatoa Plugin [post_ad]
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
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Plexus 3.0.7 for After Effects CS5.5 - CC 2015.3 is now available

Artikel After Effects, Artikel Motion Graphic, Artikel Plexus,
[ #AfterEffects #Motiongraphics ]
Rowbyte has announced that Plexus 3 for After Effects CS5.5 - CC 2015.3 is now availalbe. Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.

>> See Also: What's new in Plexus 3 for After Effects CS5.5 - CC 2015.3


Avalability


Plexus 3.0.7 for After Effects CS5.5 - CC 2015.3 $199 (20% Off Until Jul 31 2016) BUY HERE!
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[ #AfterEffects #Motiongraphics ]
Rowbyte has announced that Plexus 3 for After Effects CS5.5 - CC 2015.3 is now availalbe. Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.

>> See Also: What's new in Plexus 3 for After Effects CS5.5 - CC 2015.3


Avalability


Plexus 3.0.7 for After Effects CS5.5 - CC 2015.3 $199 (20% Off Until Jul 31 2016) BUY HERE!
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Rowbyte Plexus 3 for After Effects CS5.5 - CC 2015

Artikel After Effects, Artikel Motion Graphic, Artikel Plexus, Artikel Rowbyte,
[ #AfterEffects #MotionGraphics ]
Plexus is a next-gen particle engine for Adobe After Effects that lets you create, manipulate and visualize data in a procedural manner. Rowbyte has announced that its After Effects plugin Plexus 3 will be released on July 18th 2016.

>> See Also: Plexus tutorial

Object based UI

Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
Motion Blur
Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
Sound Effector
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Slicer Object

The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
Seamless Beams
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.
Designed for AE’s New Architecture
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.
Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Loop Noise
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.
SVG Sequence Export

Export entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence.
Custom Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Improved OBJ Import
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.
Nested Compositions
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.
Null Object Performance
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Path Object Improvements
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
Compatibility
Plexus 3 will be compatible with Adobe After Effects CS5.5, CS6, CC, CC 2014, CC 2015 and later versions. Mac OS X 10.8 or later and Windows 7 and later versions are supported.
Availability

Plexus 2 users will get discounted upgrade pricing. If you purchased Plexus 2 on or after Jun 1st 2016, you’ll get a free upgrade to Plexus 3. More at http://www.rowbyte.com/plexus/

  More After Effects Plugin [post_ad]
[ #AfterEffects #MotionGraphics ]
Plexus is a next-gen particle engine for Adobe After Effects that lets you create, manipulate and visualize data in a procedural manner. Rowbyte has announced that its After Effects plugin Plexus 3 will be released on July 18th 2016.

>> See Also: Plexus tutorial

Object based UI

Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
Motion Blur
Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
Sound Effector
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Slicer Object

The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
Seamless Beams
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.
Designed for AE’s New Architecture
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.
Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Loop Noise
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.
SVG Sequence Export

Export entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence.
Custom Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Improved OBJ Import
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.
Nested Compositions
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.
Null Object Performance
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Path Object Improvements
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
Compatibility
Plexus 3 will be compatible with Adobe After Effects CS5.5, CS6, CC, CC 2014, CC 2015 and later versions. Mac OS X 10.8 or later and Windows 7 and later versions are supported.
Availability

Plexus 2 users will get discounted upgrade pricing. If you purchased Plexus 2 on or after Jun 1st 2016, you’ll get a free upgrade to Plexus 3. More at http://www.rowbyte.com/plexus/

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