Artikel 3ds Max,
Artikel Krakatoa,
Artikel Krakatoa MX,
Artikel Motion Graphic,
Artikel particle,
Artikel VFX,
[ #3dsMax ] Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1
Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.
Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.
Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.
Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.
More Krakatoa Plugin [post_ad]
[ #3dsMax ] Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1
Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.
Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.
Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.
Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.
More Krakatoa Plugin [post_ad]
>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya
Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.
Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.
Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.
Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.
More Krakatoa Plugin [post_ad]
>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya
Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.
Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.
Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.
Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.
More Krakatoa Plugin [post_ad]