Krakatoa MX 2.6.1 Features videos

Artikel 3ds Max, Artikel Krakatoa, Artikel Krakatoa MX, Artikel Motion Graphic, Artikel particle, Artikel VFX,
[ #3dsMax ]
Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya


Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.


Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.

Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.


Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.


  More Krakatoa Plugin [post_ad]
[ #3dsMax ]
Last month, Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya with supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support .. and let's check out some Feature videos of Krakatoa MX 2.6.1

>> See Also: Krakatoa 2.6 for 3ds Max and Autodesk Maya


Krakatoa MX 2.6.1 - Uniform Random Magma Operators
An example of using the new UniformRandom and VecUniformRandom Magma operators in Krakatoa MX 2.6.1 to set the Position channel to random values.


Krakatoa MX 2.6.1 - Adaptive Motion Blur
An example of using the new Adaptive Motion Blur option in Krakatoa MX 2.6.1 with a retimed dataset simulated in Stoke and retimed using the Playback Graph feature of the Krakatoa PRT Loader to produce extreme velocities on some frames, and very slow moving particles on others.
In this particular case, the Adaptive Motion Blur rendering produces optimal quality on every frame while being 2 to 3 times faster over 100 frames than the old fixed-rate Motion Blur method.

Krakatoa MX 2.6.1 - Gaussian Random Magma Operator
Examples of using the new GaussianRandom Magma operator in Krakatoa MX 2.6.1 to set the Position channel to random values, and to implement general normal distribution on a PRT Surface.


Krakatoa MX 2.6.1 - DOF Anamorphic Squeeze, Custom Bokeh
An overview of the new Depth Of Field controls in Krakatoa 2.6 including Anamorphic Squeeze and Custom Bokeh effects.


  More Krakatoa Plugin [post_ad]

Krakatoa 2.6 for 3ds Max and Autodesk Maya

Artikel 3ds Max, Artikel Krakatoa, Artikel Krakatoa MX, Artikel Krakatoa MY, Artikel Maya, Artikel Motion Graphic, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
  More Krakatoa Plugin [post_ad]
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
  More Krakatoa Plugin [post_ad]

Krakatoa MX 2.5.0 for 3ds Max 2012 - 2017

Artikel 3ds Max, Artikel Krakatoa, Artikel Motion Graphic, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ @thinkboxsoft ]
Thinkbox Software has announced that Krakatoa MX 2.5.0 for 3ds Max 2012 - 2017 is now available. In addition to adding support for Autodesk 3ds Max 2017 and fixing a few bugs, it improves the integration with Sitni Sati's FumeFX fluid simulator and adds a few new features which should make several particle editing and rendering workflows much faster and easier.

Krakatoa MX 2.5.0 now uses a different approach to accessing FumeFX data and should support future builds of FumeFX without the need for a recompile. On top of that, the PRT FumeFX object has been updated with advanced timing controls similar to the ones found in the PRT Loader, allowing the direct live retiming of FumeFX simulation data without saving PRT files to disk.

>> See Also: Watch Krakatoa video | Krakatoa tutorial

Along the same lines, the PRT Source object has been enhanced significantly to accept any particle source supported by Krakatoa itself, giving the user the ability to duplicate any particle system on the fly and apply transformations, deformations, Magma modifiers, culling operations etc. to the live clone without saving to PRT files first.

Talking about Magma, a new member of the growing Magma family is the SpaceMagma World Space Modifier. It enables the channel editing, scene data sampling and data display after the particles have been transformed to world space and possibly deformed by Space Warps and other WSMs. This once again removes the need to first bake a PRT object to a PRT file sequence and operate on a PRT Loader to gain access to the world space data of the particles, and should make particle editing workflows a lot more streamlined and significantly faster. The existing IntersectRay and NearestPoint operators now offer the option to ignore backfaces for all particles or on a per-particle basis for added flexibility.

PFlow Live Editing Using PRT Source And Space Magma

This video demonstrates some new workflows in Krakatoa MX 2.5 for deforming and editing live particles systems without pre-baking to a PRT file sequence.


PRT Source from Mesh And Legacy Particles

In this video, we look at the ability of the PRT Source object to duplicate both mesh vertices and legacy particles as Krakatoa particles that can be combined using the PRT Cloner modifier.

A new Birth Channel Generator utility has been added to Krakatoa MX to facilitate the generation of "Birth Channels" as a post processing step. A Birth Channel will contain the particle's value at the time of birth of the particle, or at a user-specified reference time, and will propagate forward and backward in time, allowing for various effects like sticky camera projections and more.

Krakatoa MX 2.5.0 Birth Channel Generator Utility

In this video we take a quick look at some possible workflows with the new Birth Channel Generator utility in Krakatoa MX 2.5.

The venerable Krakatoa PRT Birth and PRT Update operators in Particle Flow which used to accept only PRT Loaders as the data source have also been expanded like the PRT Source to accept any supported particle source (except for other Particle Flow systems due to a design limitation of Particle Flow itself). This means that you can now read data from any Krakatoa PRT object, Stoke Particles, Cebas Thinking Particles, 3ds Max legacy particles, Mesh vertices, or Spline interpolation points to create a update particles in a Particle Flow system.

Krakatoa MX 2.5.0 PFlow Operators With Splines, Meshes, and PRT Obects

In this video we take a quick look at some possible workflows with the new Birth Channel Generator utility in Krakatoa MX 2.5.

On the rendering front, the PCache now allows the pre-caching of Emission and Absorption channels and the toggling of the Use Emission and Use Absorption options on and off without the need to reload particles, and also introduces support for a per-particle ReflectionStrength channel to modulate raytraced or environment map reflections per particle.

For a full list of the new features, improvements, and bug fixes, please see the Krakatoa MX 2.5.0 Release Notes.

Availability


Krakatoa MX 2.5 requires an updated license. Please contact Thinkbox Sales to request your update if you are on active Support and Maintenance contract, or to purchase an upgrade or request an Evaluation license if you are not on active Support.

  More 3ds Max Plugin [post_ad]
[ @thinkboxsoft ]
Thinkbox Software has announced that Krakatoa MX 2.5.0 for 3ds Max 2012 - 2017 is now available. In addition to adding support for Autodesk 3ds Max 2017 and fixing a few bugs, it improves the integration with Sitni Sati's FumeFX fluid simulator and adds a few new features which should make several particle editing and rendering workflows much faster and easier.

Krakatoa MX 2.5.0 now uses a different approach to accessing FumeFX data and should support future builds of FumeFX without the need for a recompile. On top of that, the PRT FumeFX object has been updated with advanced timing controls similar to the ones found in the PRT Loader, allowing the direct live retiming of FumeFX simulation data without saving PRT files to disk.

>> See Also: Watch Krakatoa video | Krakatoa tutorial

Along the same lines, the PRT Source object has been enhanced significantly to accept any particle source supported by Krakatoa itself, giving the user the ability to duplicate any particle system on the fly and apply transformations, deformations, Magma modifiers, culling operations etc. to the live clone without saving to PRT files first.

Talking about Magma, a new member of the growing Magma family is the SpaceMagma World Space Modifier. It enables the channel editing, scene data sampling and data display after the particles have been transformed to world space and possibly deformed by Space Warps and other WSMs. This once again removes the need to first bake a PRT object to a PRT file sequence and operate on a PRT Loader to gain access to the world space data of the particles, and should make particle editing workflows a lot more streamlined and significantly faster. The existing IntersectRay and NearestPoint operators now offer the option to ignore backfaces for all particles or on a per-particle basis for added flexibility.

PFlow Live Editing Using PRT Source And Space Magma

This video demonstrates some new workflows in Krakatoa MX 2.5 for deforming and editing live particles systems without pre-baking to a PRT file sequence.


PRT Source from Mesh And Legacy Particles

In this video, we look at the ability of the PRT Source object to duplicate both mesh vertices and legacy particles as Krakatoa particles that can be combined using the PRT Cloner modifier.

A new Birth Channel Generator utility has been added to Krakatoa MX to facilitate the generation of "Birth Channels" as a post processing step. A Birth Channel will contain the particle's value at the time of birth of the particle, or at a user-specified reference time, and will propagate forward and backward in time, allowing for various effects like sticky camera projections and more.

Krakatoa MX 2.5.0 Birth Channel Generator Utility

In this video we take a quick look at some possible workflows with the new Birth Channel Generator utility in Krakatoa MX 2.5.

The venerable Krakatoa PRT Birth and PRT Update operators in Particle Flow which used to accept only PRT Loaders as the data source have also been expanded like the PRT Source to accept any supported particle source (except for other Particle Flow systems due to a design limitation of Particle Flow itself). This means that you can now read data from any Krakatoa PRT object, Stoke Particles, Cebas Thinking Particles, 3ds Max legacy particles, Mesh vertices, or Spline interpolation points to create a update particles in a Particle Flow system.

Krakatoa MX 2.5.0 PFlow Operators With Splines, Meshes, and PRT Obects

In this video we take a quick look at some possible workflows with the new Birth Channel Generator utility in Krakatoa MX 2.5.

On the rendering front, the PCache now allows the pre-caching of Emission and Absorption channels and the toggling of the Use Emission and Use Absorption options on and off without the need to reload particles, and also introduces support for a per-particle ReflectionStrength channel to modulate raytraced or environment map reflections per particle.

For a full list of the new features, improvements, and bug fixes, please see the Krakatoa MX 2.5.0 Release Notes.

Availability


Krakatoa MX 2.5 requires an updated license. Please contact Thinkbox Sales to request your update if you are on active Support and Maintenance contract, or to purchase an upgrade or request an Evaluation license if you are not on active Support.

  More 3ds Max Plugin [post_ad]

Krakatoa C4D v2.4.1.59 for Cinema 4D R17

Artikel Cinema 4D, Artikel Krakatoa, Artikel Krakatoa C4D, Artikel Krakatoa for Cinema 4D, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa #VFX ]
Thinkbox Software has announced the new version of Krakatoa for CINEMA 4D with support for R17 has been released. It also includes several enhancements to existing features, support for more point file formats, and some bug fixes.

>> Krakatoa for Cinema 4D: Introduction videos

Features are:

  -Added support for CINEMA 4D R17.
  -Added extra sanity checks and error checking for partitioning.
  -Improved support for C4D's default lights.
  -Fixed a bug when using X-Particles that was clearing particle densities.
  -Added a major memory optimization that solves potential crashing problems for renders that are very high resolution (4K, 8K+). This problem only affected computers that have a very large number of cores.
  -Added new features to the "Sticky Channel" generation. Users now have the ability to choose an arbitrary point in time to use as the sticky channel source. The channels then propagate backward and forward in time.
  -Fixed coordinate system bug with RealFlow "bin" particle file format loading.
  -Added new support for RealFlow "bin" unit length scaling.
  -Added support for loading more LiDAR file formats to the PRT Loader, including .E57, .PTG, and Sequoia .SPRT.

Availability


More information about Krakatoa C4D v2.4.1.59 for Cinema 4D R17 here!
  More Cinema 4D Plugin [post_ad]
[ #Krakatoa #VFX ]
Thinkbox Software has announced the new version of Krakatoa for CINEMA 4D with support for R17 has been released. It also includes several enhancements to existing features, support for more point file formats, and some bug fixes.

>> Krakatoa for Cinema 4D: Introduction videos

Features are:

  -Added support for CINEMA 4D R17.
  -Added extra sanity checks and error checking for partitioning.
  -Improved support for C4D's default lights.
  -Fixed a bug when using X-Particles that was clearing particle densities.
  -Added a major memory optimization that solves potential crashing problems for renders that are very high resolution (4K, 8K+). This problem only affected computers that have a very large number of cores.
  -Added new features to the "Sticky Channel" generation. Users now have the ability to choose an arbitrary point in time to use as the sticky channel source. The channels then propagate backward and forward in time.
  -Fixed coordinate system bug with RealFlow "bin" particle file format loading.
  -Added new support for RealFlow "bin" unit length scaling.
  -Added support for loading more LiDAR file formats to the PRT Loader, including .E57, .PTG, and Sequoia .SPRT.

Availability


More information about Krakatoa C4D v2.4.1.59 for Cinema 4D R17 here!
  More Cinema 4D Plugin [post_ad]

Thinkbox Software Krakatoa C4D 2.3.2

Artikel Cinema 4D, Artikel Krakatoa, Artikel Krakatoa for Cinema 4D, Artikel Motion Graphic, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Cinema4D #C4D #VFX #Particle ]
Thinkbox Software has announced that new updated version of Krakatoa C4D is now available

>> See Also: Krakatoa for Cinema 4D tutorial

New Features are:


  -Support for Cinema 4D R16.
  -A new Gradient Channel Operator tag, removed gradient settings from within PRT Loaders.
  -Support for RealFlow .RPC, LiDAR point cloud .LAS, .PTS, .PTX and .XYZ files to the PRT Loader.
  -Support for the camera's "Film offset" parameters.
  -Support for the Cinema 4D default light.
  -Various bug fixes including checking for disabled nodes; Turbulence FD stability issues; PRT Volume viewport display, performance and motion blur problems; TP Motion Blur, and more.
  More Krakatoa for Cinema 4D Plugin
[ #Cinema4D #C4D #VFX #Particle ]
Thinkbox Software has announced that new updated version of Krakatoa C4D is now available

>> See Also: Krakatoa for Cinema 4D tutorial

New Features are:


  -Support for Cinema 4D R16.
  -A new Gradient Channel Operator tag, removed gradient settings from within PRT Loaders.
  -Support for RealFlow .RPC, LiDAR point cloud .LAS, .PTS, .PTX and .XYZ files to the PRT Loader.
  -Support for the camera's "Film offset" parameters.
  -Support for the Cinema 4D default light.
  -Various bug fixes including checking for disabled nodes; Turbulence FD stability issues; PRT Volume viewport display, performance and motion blur problems; TP Motion Blur, and more.
  More Krakatoa for Cinema 4D Plugin

Krakatoa MY 2.3.2 for Autodesk Maya

Artikel Krakatoa, Artikel Krakatoa MY, Artikel Maya, Artikel Motion Graphic, Artikel particle, Artikel VFX,
[ #VFX #adskMaya ]
Thinkbox Software has announced that a new version of the Krakatoa MY volumetric particle renderer for Autodesk Maya has been released. In addition to several bug fixes, it also introduces PRT Loader object support for RealFlow .RPC particle files, as well as the LiDAR standard .LAS, .PTS and .PTX point cloud formats.

>> See Also: Krakatoa tutorial


New Features

  -Added support for rpc, las, pts, and ptx formats to the PRT Loader.

Bug Fixes

  -Fixed support for the Kajiya-Kay particle shader.
  -Fixed a bug that caused all non-exr images (png, tiff, etc.) to have incorrect colors on OS X.
  -Fixed a bug that was writing out image files with incorrect filenames.
  -Improved the renderer settings UI.
  -Fixed a bug on OS X that was causing improper viewport updates.
  -Fixed a bug in the PRT Saving code related to frame ranges.
  -Fixed a bug that was ignoring writing out extra image passes (z-depth etc.) in certain cases.
  -Fixed a bug that was causing "Group" style objects to not work as matte objects.

Download:

The new update uses the same 2.3 license as previous released. The installer is available from the same download location as previous builds. If you are an existing customer but don't have the download link, or would like to evaluate Krakatoa MY for 15 days, please contact Thinkbox Sales.

  More Maya Plugin
[ #VFX #adskMaya ]
Thinkbox Software has announced that a new version of the Krakatoa MY volumetric particle renderer for Autodesk Maya has been released. In addition to several bug fixes, it also introduces PRT Loader object support for RealFlow .RPC particle files, as well as the LiDAR standard .LAS, .PTS and .PTX point cloud formats.

>> See Also: Krakatoa tutorial


New Features

  -Added support for rpc, las, pts, and ptx formats to the PRT Loader.

Bug Fixes

  -Fixed support for the Kajiya-Kay particle shader.
  -Fixed a bug that caused all non-exr images (png, tiff, etc.) to have incorrect colors on OS X.
  -Fixed a bug that was writing out image files with incorrect filenames.
  -Improved the renderer settings UI.
  -Fixed a bug on OS X that was causing improper viewport updates.
  -Fixed a bug in the PRT Saving code related to frame ranges.
  -Fixed a bug that was ignoring writing out extra image passes (z-depth etc.) in certain cases.
  -Fixed a bug that was causing "Group" style objects to not work as matte objects.

Download:

The new update uses the same 2.3 license as previous released. The installer is available from the same download location as previous builds. If you are an existing customer but don't have the download link, or would like to evaluate Krakatoa MY for 15 days, please contact Thinkbox Sales.

  More Maya Plugin

Thinkbox Krakatoa for Cinema 4D is now Available

Artikel Cinema 4D, Artikel Featured, Artikel Krakatoa, Artikel Krakatoa for Cinema 4D, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa #Cinema4D ]
Friedrichsdorf, April 14, 2014 – MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announces the immediate availability of Thinkbox Software’s powerful particle renderer, Krakatoa. CINEMA 4D R14 and R15 users now have access to numerous new functions for editing and rendering large, high-quality particle swarms.

>> See Also: Krakatoa for CINEMA 4D

The plugin includes important features such as:

  -Point or voxel representation of particle data with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files.
  -Concurrent support for additive and volumetric shading models, with per-particle control over data including color, emission, absorption, density and more.
  -Integration with the native particle systems of CINEMA 4D as well as with third party products like X-Particles by Insydium Ltd. and TurbulenceFD by Jawset Visual Computing.
  -A powerful render-time particle repopulation option to produce high-density particle clouds from low count base simulations.
  -Dedicated tools for creating "sticky" Camera Projection mapping for advanced dissolving effects.

Krakatoa for C4D was created as a result of the enormous amount of attention generated by a C++ API prototype of Krakatoa SR that was developed by Ugly Kid artist Daniel Hennies and his small team of developers that they showed at MAXON’s SIGGRAPH 2013 booth.

Daniel: “I was quite overwhelmed by Thinkbox’s positive response to what we created. The tremendous enthusiasm and dedication from Thinkbox was spectacular; the new plug-in will enhance the whole experience for CINEMA 4D users and enable particle enthusiasts to take final quality to a new level.”

Thinkbox Software founder Chris Bond says: “CINEMA 4D has a storied history in motion graphics and is a rising star in the creation of feature film VFX; we’re excited to introduce ourselves to CINEMA 4D users and can’t wait to see how Krakatoa is leveraged by talent.”

“We recognize success for digital artists today depends on integrated solutions with the industry’s best tools,” said Harald Egel, MAXON co-founder and CEO. “Krakatoa is widely recognized as a leader in robust volumetric particle manipulation and rendering. The availability of Krakatoa for CINEMA 4D brings profound artistic freedom to VFX creatives.”

Krakatoa for MAXON CINEMA 4D is available immediately for Windows and OSX for CINEMA 4D R14 and higher. For more information visit here

  More Cinema 4D Plugin

[ #Krakatoa #Cinema4D ]
Friedrichsdorf, April 14, 2014 – MAXON, the leading developer of professional 3D modeling, painting, animation and rendering solutions, today announces the immediate availability of Thinkbox Software’s powerful particle renderer, Krakatoa. CINEMA 4D R14 and R15 users now have access to numerous new functions for editing and rendering large, high-quality particle swarms.

>> See Also: Krakatoa for CINEMA 4D

The plugin includes important features such as:

  -Point or voxel representation of particle data with various filter modes, motion blur and depth of field camera effects, and HDRI render passes output to OpenEXR files.
  -Concurrent support for additive and volumetric shading models, with per-particle control over data including color, emission, absorption, density and more.
  -Integration with the native particle systems of CINEMA 4D as well as with third party products like X-Particles by Insydium Ltd. and TurbulenceFD by Jawset Visual Computing.
  -A powerful render-time particle repopulation option to produce high-density particle clouds from low count base simulations.
  -Dedicated tools for creating "sticky" Camera Projection mapping for advanced dissolving effects.

Krakatoa for C4D was created as a result of the enormous amount of attention generated by a C++ API prototype of Krakatoa SR that was developed by Ugly Kid artist Daniel Hennies and his small team of developers that they showed at MAXON’s SIGGRAPH 2013 booth.

Daniel: “I was quite overwhelmed by Thinkbox’s positive response to what we created. The tremendous enthusiasm and dedication from Thinkbox was spectacular; the new plug-in will enhance the whole experience for CINEMA 4D users and enable particle enthusiasts to take final quality to a new level.”

Thinkbox Software founder Chris Bond says: “CINEMA 4D has a storied history in motion graphics and is a rising star in the creation of feature film VFX; we’re excited to introduce ourselves to CINEMA 4D users and can’t wait to see how Krakatoa is leveraged by talent.”

“We recognize success for digital artists today depends on integrated solutions with the industry’s best tools,” said Harald Egel, MAXON co-founder and CEO. “Krakatoa is widely recognized as a leader in robust volumetric particle manipulation and rendering. The availability of Krakatoa for CINEMA 4D brings profound artistic freedom to VFX creatives.”

Krakatoa for MAXON CINEMA 4D is available immediately for Windows and OSX for CINEMA 4D R14 and higher. For more information visit here

  More Cinema 4D Plugin

Krakatoa for CINEMA 4D

Artikel Cinema 4D, Artikel Featured, Artikel Krakatoa, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
Los Angeles, CA (December 16, 2013) – Thinkbox Software today announced that it has acquired code to bring its powerful particle renderer, Krakatoa, into MAXON’s CINEMA 4D modeling and animation software. Initial efforts to link the plug-in with CINEMA 4D were led by Ugly Kids artist Daniel Hennies, who collaborated with a developer to program a bridge to the stand-alone version of Krakatoa (SR). Leveraging the C++ API of Krakatoa SR, Hennies and a small team were able to fully integrate the particle renderer with CINEMA 4D and first demoed the technology at SIGGRAPH 2013.

>> See Also: Krakatoa tutorial

"I was really motivated to incorporate Krakatoa into my workflow since the majority of my projects involve creating fluids, particles and high quality renders, which are time and memory intensive in CINEMA 4D," explained Hennies. "I didn’t want to switch creative applications so I took matters into my own hands. Krakatoa renders blazingly fast in CINEMA 4D and handles particles in a way that wasn’t possible before. The plug-in was fun to develop and I’m eager to see it grow with the expertise and support of Thinkbox."

"It is great news that Thinkbox and Daniel Hennies are enabling Krakatoa for CINEMA 4D users; we've had multiple requests for Krakatoa. This bridge is a huge win to our users and I am looking forward to great artwork rendered with Krakatoa C4D," noted Oliver Meiseberg, Product Manager CINEMA 4D, MAXON Computer.

Image courtesy of Daniel Hennies, Ugly Kids

"We’re super excited about bringing Krakatoa to CINEMA 4D and are thankful that Daniel has done the heavy lifting on integration," said Chris Bond, founder, Thinkbox Software. "We’re always on the look out for ways our solutions can better serve artists; extending support to additional software packages is just one of the many enhancements up our sleeve."

Following the acquisition, Thinkbox is refining the tool’s feature set and plans to launch the official Krakatoa C4D Beta in early 2014. Krakatoa is currently available off-the-shelf for Autodesk® Maya® and Autodesk® 3ds Max®.

About Thinkbox Software


Founded by Chris Bond in 2010, Thinkbox Software develops production-proven tools for visual artists and backs each product with highly responsive support. Used across entertainment, engineering and design, Thinkbox’s products include Deadline high-volume data management software used to render or process files and several other artist-driven software tools to create, visualize and modify datasets for visual effects, animation and digital simulations. For more information, visit www.thinkboxsoftware.com or follow @thinkboxsoft on Twitter.

  More Cinema4D Plugin

Los Angeles, CA (December 16, 2013) – Thinkbox Software today announced that it has acquired code to bring its powerful particle renderer, Krakatoa, into MAXON’s CINEMA 4D modeling and animation software. Initial efforts to link the plug-in with CINEMA 4D were led by Ugly Kids artist Daniel Hennies, who collaborated with a developer to program a bridge to the stand-alone version of Krakatoa (SR). Leveraging the C++ API of Krakatoa SR, Hennies and a small team were able to fully integrate the particle renderer with CINEMA 4D and first demoed the technology at SIGGRAPH 2013.

>> See Also: Krakatoa tutorial

"I was really motivated to incorporate Krakatoa into my workflow since the majority of my projects involve creating fluids, particles and high quality renders, which are time and memory intensive in CINEMA 4D," explained Hennies. "I didn’t want to switch creative applications so I took matters into my own hands. Krakatoa renders blazingly fast in CINEMA 4D and handles particles in a way that wasn’t possible before. The plug-in was fun to develop and I’m eager to see it grow with the expertise and support of Thinkbox."

"It is great news that Thinkbox and Daniel Hennies are enabling Krakatoa for CINEMA 4D users; we've had multiple requests for Krakatoa. This bridge is a huge win to our users and I am looking forward to great artwork rendered with Krakatoa C4D," noted Oliver Meiseberg, Product Manager CINEMA 4D, MAXON Computer.

Image courtesy of Daniel Hennies, Ugly Kids

"We’re super excited about bringing Krakatoa to CINEMA 4D and are thankful that Daniel has done the heavy lifting on integration," said Chris Bond, founder, Thinkbox Software. "We’re always on the look out for ways our solutions can better serve artists; extending support to additional software packages is just one of the many enhancements up our sleeve."

Following the acquisition, Thinkbox is refining the tool’s feature set and plans to launch the official Krakatoa C4D Beta in early 2014. Krakatoa is currently available off-the-shelf for Autodesk® Maya® and Autodesk® 3ds Max®.

About Thinkbox Software


Founded by Chris Bond in 2010, Thinkbox Software develops production-proven tools for visual artists and backs each product with highly responsive support. Used across entertainment, engineering and design, Thinkbox’s products include Deadline high-volume data management software used to render or process files and several other artist-driven software tools to create, visualize and modify datasets for visual effects, animation and digital simulations. For more information, visit www.thinkboxsoftware.com or follow @thinkboxsoft on Twitter.

  More Cinema4D Plugin

Krakatoa MY Beta With Magma

Artikel Featured, Artikel Krakatoa, Artikel Krakatoa MY, Artikel Maya, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa #particle #VFX #Maya ]
Thinkbox Software ( @thinkboxsoft ) has announced that a Release Candidate build of Krakatoa MY 2.3 which contains a fully functional version of the Magma channel editing system is now available in the Thinkbox Krakatoa MY Beta forums.

The Magma channel editor lets you modify existing particle channels or create new ones using a fast and powerful node-based workflow. In addition to the usual operators performing arithmetic, trigonometry, data conversion, coordinate transformation and logical functions, it also includes tools for sampling data from other particle systems and performing ray intersections and nearest point look-ups using polygonal meshes.

>> See Also: Thinkbox Software Krakatoa MY For Autodesk Maya


Krakatoa Magma is implemented as a dedicated Maya node which can be connected to all supported Krakatoa particle sources including PRT objects and Maya Particles. In addition, the existing "Krakatoa Channel Modifiers" system has been significantly improved and can interact with channels generated by Magma.

Magma operations are currently strictly History-Independent, meaning that they are applied to the current frame's particle data without any knowledge of preceding frames' data. Magma operations are multi-threaded and are performed on native Krakatoa Particle Stream data instead of using the Maya particle data arrays. This contributes to the significantly higher performance of these operations.

Other new features included in Krakatoa MY 2.3 include:

-Support for PRT partitioning over Deadline.
-A new "PRT Surface" object type which creates particles on a mesh surface
-Option to set the number of threads that Krakatoa will use when rendering.
-Support for Deformers on Maya's particle and NParticle systems.
-Bug fixes, UI improvements, and Performance improvements.

  More about Krakatoa

[ #Krakatoa #particle #VFX #Maya ]
Thinkbox Software ( @thinkboxsoft ) has announced that a Release Candidate build of Krakatoa MY 2.3 which contains a fully functional version of the Magma channel editing system is now available in the Thinkbox Krakatoa MY Beta forums.

The Magma channel editor lets you modify existing particle channels or create new ones using a fast and powerful node-based workflow. In addition to the usual operators performing arithmetic, trigonometry, data conversion, coordinate transformation and logical functions, it also includes tools for sampling data from other particle systems and performing ray intersections and nearest point look-ups using polygonal meshes.

>> See Also: Thinkbox Software Krakatoa MY For Autodesk Maya


Krakatoa Magma is implemented as a dedicated Maya node which can be connected to all supported Krakatoa particle sources including PRT objects and Maya Particles. In addition, the existing "Krakatoa Channel Modifiers" system has been significantly improved and can interact with channels generated by Magma.

Magma operations are currently strictly History-Independent, meaning that they are applied to the current frame's particle data without any knowledge of preceding frames' data. Magma operations are multi-threaded and are performed on native Krakatoa Particle Stream data instead of using the Maya particle data arrays. This contributes to the significantly higher performance of these operations.

Other new features included in Krakatoa MY 2.3 include:

-Support for PRT partitioning over Deadline.
-A new "PRT Surface" object type which creates particles on a mesh surface
-Option to set the number of threads that Krakatoa will use when rendering.
-Support for Deformers on Maya's particle and NParticle systems.
-Bug fixes, UI improvements, and Performance improvements.

  More about Krakatoa

Thinkbox Software Stoke MX 2.0 and Krakatoa MX 2.2

Artikel 3ds Max, Artikel Featured, Artikel Krakatoa, Artikel particle, Artikel Stoke, Artikel Thinkbox Software, Artikel VFX,

Thinkbox Software brings to Siggraph 2013 two new updates of its Plugin: particle reflow and field manipulation toolkit - Stoke MX 2.0 and particle point renderer and management toolkit - Krakatoa MX 2.2
>> Krakatoa tutorials
>> STOKE MX video Tutorials

New features in Stoke MX 2.0

-Stoke MX 2.0 extends upon the existing v1.0 feature set by including the complete Ember field editing toolset in one integrated package.
-Ember includes tools for creating, saving, loading, converting and manipulating volumetric data from various sources.
-Ember supports various popular file formats including FumeFX's native FXD files, Sony Imageworks open Field3D file format and DreamWorks' OpenVDB file format, the latter being used as the native volumetric data storage format of Stoke 2.0 with Ember technology.
-Ember continues the Asynchronous simulation tradition of Stoke MX 1.0, allowing large simulations to be processed on multiple background threads without blocking the user from doing other operations inside of 3DS Max.
-Ember adds support for volumetric and particle data flow through the Max modifier stack, allowing the conversion of mesh volumes to fields, fields to particles and so on using simple and familiar 3DS Max workflows.
-Ember provides both procedural, history-independent Velocity Field creation, and advanced history-dependent field simulation, based on the familiar Magma channel editing technology found in Krakatoa MX and Genome MX.
-Ember integrates with various sub-systems of Max, including MassFX rigid body simulations and mCloth through an Ember-specific Force Space Warp, with Particle Flow through a dedicated Ember Follow operator, with 3DS Max Materials via a Ember Texture map, and so on.

New features in Krakatoa MX 2.2

-Added Particle Repopulation to the PRT Cloner Modifier, exposing the features already available in Krakatoa MY and SR.
-PRT 1.1 file format I/O with Global and Per-Channel Metadata support. The same format is now supported by Krakatoa MY 2.2.0 and Krakatoa SR 2.2.0, allowing seamless transition between the coordinate systems and scales of 3DS Max, Maya and other implementations.
-Implemented Units conversion via Global Metadata - "LengthUnitInMeters" defines the file scale vs. 1 Generic Unit = 1 Meter scale.
-Implemented Coordinate System conversion via Global "CoordSys" Metadata value and per-channel "Interpretation" Metadata values specifying the channel's semantic meaning (Point, Vector, Orientation, Rotation etc.)
-Installer now supports 3DS Max 2014 64 bit.

Thinkbox Software confirmed that Stoke MX 2.0 is expected to enter Beta testing later this year, after Siggraph 2013. More information about Stoke MX 2.0 here and Krakatoa MX 2.2 here


Thinkbox Software brings to Siggraph 2013 two new updates of its Plugin: particle reflow and field manipulation toolkit - Stoke MX 2.0 and particle point renderer and management toolkit - Krakatoa MX 2.2
>> Krakatoa tutorials
>> STOKE MX video Tutorials

New features in Stoke MX 2.0

-Stoke MX 2.0 extends upon the existing v1.0 feature set by including the complete Ember field editing toolset in one integrated package.
-Ember includes tools for creating, saving, loading, converting and manipulating volumetric data from various sources.
-Ember supports various popular file formats including FumeFX's native FXD files, Sony Imageworks open Field3D file format and DreamWorks' OpenVDB file format, the latter being used as the native volumetric data storage format of Stoke 2.0 with Ember technology.
-Ember continues the Asynchronous simulation tradition of Stoke MX 1.0, allowing large simulations to be processed on multiple background threads without blocking the user from doing other operations inside of 3DS Max.
-Ember adds support for volumetric and particle data flow through the Max modifier stack, allowing the conversion of mesh volumes to fields, fields to particles and so on using simple and familiar 3DS Max workflows.
-Ember provides both procedural, history-independent Velocity Field creation, and advanced history-dependent field simulation, based on the familiar Magma channel editing technology found in Krakatoa MX and Genome MX.
-Ember integrates with various sub-systems of Max, including MassFX rigid body simulations and mCloth through an Ember-specific Force Space Warp, with Particle Flow through a dedicated Ember Follow operator, with 3DS Max Materials via a Ember Texture map, and so on.

New features in Krakatoa MX 2.2

-Added Particle Repopulation to the PRT Cloner Modifier, exposing the features already available in Krakatoa MY and SR.
-PRT 1.1 file format I/O with Global and Per-Channel Metadata support. The same format is now supported by Krakatoa MY 2.2.0 and Krakatoa SR 2.2.0, allowing seamless transition between the coordinate systems and scales of 3DS Max, Maya and other implementations.
-Implemented Units conversion via Global Metadata - "LengthUnitInMeters" defines the file scale vs. 1 Generic Unit = 1 Meter scale.
-Implemented Coordinate System conversion via Global "CoordSys" Metadata value and per-channel "Interpretation" Metadata values specifying the channel's semantic meaning (Point, Vector, Orientation, Rotation etc.)
-Installer now supports 3DS Max 2014 64 bit.

Thinkbox Software confirmed that Stoke MX 2.0 is expected to enter Beta testing later this year, after Siggraph 2013. More information about Stoke MX 2.0 here and Krakatoa MX 2.2 here

Popular Games