Krakatoa 2.6 for 3ds Max and Autodesk Maya

Artikel 3ds Max, Artikel Krakatoa, Artikel Krakatoa MX, Artikel Krakatoa MY, Artikel Maya, Artikel Motion Graphic, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
  More Krakatoa Plugin [post_ad]
[ #Krakatoa ]
Thinkbox Software Inc has announced Krakatoa 2.6 for 3ds Max and Autodesk Maya The updated renderer now supports Depth Of Field with user-defined Bokeh effects and Anamorphic squeeze support. Depth Of Field calculations on multi-core machines have also been made faster.

>> See Also: Watch Krakatoa on CGRecordTV

The Adaptive Motion Blur option also significantly improves animation rendering performance by processing only as many passes as the number of screen-space pixels traveled by the fastest moving particle in the data set.

Krakatoa MY 2.6.0

added support for the newly released Autodesk Maya 2017.
Features
  -Added support for Maya 2017
  -Removed support for Maya 2013
  -Added adaptive motion blur
  -Added anamorphic squeeze, bokeh shape maps, and bokeh blend map options for rendering DOF
  -Added a birth channel generator utility for generating "sticky" channels
  -Added an "IgnoreBackfaces" input to the NearestPoint and IntersectRay Magma operators
  -Added support for OpenGLCoreProfile and DirectX11 viewport 2.0 modes
  -Added optimizations to the number of render threads
  -Added optimizations to the partitioning of particles for multiple threads when rendering with DOF
  -Added a version number in the Krakatoa UI\
  -Added the generation of color channels from vertex colors to the PRTVolume and PRTSurface

Fixes
  -Fixed playback and timeline scrubbing when using parallel and serial dependency graph evaluation modes in Windows and OS X
  -Fixed an issue where Maya particles couldn't be rendered in Maya 2016 on Linux
  -Fixed the exporting of PRT files via Deadline
  -Fixed incorrect alpha channels when saving to EXR

See full list here
Krakatoa 2.6 for Autodesk Maya supported Maya Versions: 2014, 2015, 2016, 2017

Krakatoa MX 2.6.1 for 3ds Max

introduces World Space Modifier versions of the previously existing Krakatoa Delete and PRT Cloner modifiers, and enables the multi-level cloning using both OSM and WSM PRT Cloners without Source channel collisions. The Magma system adds a large number of Random operators, and the Noise operators now expose a new Phase input which can be controlled per-particle.
  -Adaptive Motion Blur
  - Depth Of Field Bokeh Effect
  -New World Space Modifiers
  -Magma Random Operators
Improvements To Existing Features
  -Depth Of Field Performance
  -Combining PRT Cloner Modifiers
  -Magma Modifier Source Channel Toggle
  -PRT Cloner Modifier Color Channel Multiplication Option
  -Magma Modifier 'Use Existing Channels' Toggle
  -Magma Noise Operators Phase Option
  -Magma Use Existing Channels Option
  -PRT Loader Partition Channels
  -Magma Editor HDPI Support
  -Krakatoa Menus And MacroScripts
  -Particle Data Viewer Access
See full list here
Krakatoa 2.6 for 3ds Max supported 3ds Max Versions: 3ds Max 2012, 2013, 2014, 2015, 2016, 2017.

Availability


Mopre detail here
  More Krakatoa Plugin [post_ad]

Krakatoa MY 2.3.2 for Autodesk Maya

Artikel Krakatoa, Artikel Krakatoa MY, Artikel Maya, Artikel Motion Graphic, Artikel particle, Artikel VFX,
[ #VFX #adskMaya ]
Thinkbox Software has announced that a new version of the Krakatoa MY volumetric particle renderer for Autodesk Maya has been released. In addition to several bug fixes, it also introduces PRT Loader object support for RealFlow .RPC particle files, as well as the LiDAR standard .LAS, .PTS and .PTX point cloud formats.

>> See Also: Krakatoa tutorial


New Features

  -Added support for rpc, las, pts, and ptx formats to the PRT Loader.

Bug Fixes

  -Fixed support for the Kajiya-Kay particle shader.
  -Fixed a bug that caused all non-exr images (png, tiff, etc.) to have incorrect colors on OS X.
  -Fixed a bug that was writing out image files with incorrect filenames.
  -Improved the renderer settings UI.
  -Fixed a bug on OS X that was causing improper viewport updates.
  -Fixed a bug in the PRT Saving code related to frame ranges.
  -Fixed a bug that was ignoring writing out extra image passes (z-depth etc.) in certain cases.
  -Fixed a bug that was causing "Group" style objects to not work as matte objects.

Download:

The new update uses the same 2.3 license as previous released. The installer is available from the same download location as previous builds. If you are an existing customer but don't have the download link, or would like to evaluate Krakatoa MY for 15 days, please contact Thinkbox Sales.

  More Maya Plugin
[ #VFX #adskMaya ]
Thinkbox Software has announced that a new version of the Krakatoa MY volumetric particle renderer for Autodesk Maya has been released. In addition to several bug fixes, it also introduces PRT Loader object support for RealFlow .RPC particle files, as well as the LiDAR standard .LAS, .PTS and .PTX point cloud formats.

>> See Also: Krakatoa tutorial


New Features

  -Added support for rpc, las, pts, and ptx formats to the PRT Loader.

Bug Fixes

  -Fixed support for the Kajiya-Kay particle shader.
  -Fixed a bug that caused all non-exr images (png, tiff, etc.) to have incorrect colors on OS X.
  -Fixed a bug that was writing out image files with incorrect filenames.
  -Improved the renderer settings UI.
  -Fixed a bug on OS X that was causing improper viewport updates.
  -Fixed a bug in the PRT Saving code related to frame ranges.
  -Fixed a bug that was ignoring writing out extra image passes (z-depth etc.) in certain cases.
  -Fixed a bug that was causing "Group" style objects to not work as matte objects.

Download:

The new update uses the same 2.3 license as previous released. The installer is available from the same download location as previous builds. If you are an existing customer but don't have the download link, or would like to evaluate Krakatoa MY for 15 days, please contact Thinkbox Sales.

  More Maya Plugin

Thinkbox Software Krakatoa MY 2.3 for Autodesk Maya

Artikel Featured, Artikel Krakatoa MY, Artikel Maya, Artikel particle, Artikel VFX,
Los Angeles, CA (December 17, 2013) – Thinkbox Software today announced the release of Krakatoa MY 2.3, the latest version of its high-volume particle renderer for Autodesk® Maya®. Additions to the software include an intuitive Magma node-based toolkit for modifying particles data, among other UI and performance improvements. The launch coincides with the availability of Krakatoa MX 2.3, an update to the Autodesk® 3ds Max® version of the plug-in – giving users identical functionality across both 3D applications.

>> See Also: Krakatoa MX 2.0 tutorial

CPU-based and multi-threaded, Krakatoa overcomes the memory and system limitations of host applications by providing a pipeline for acquiring, caching, transforming, modifying, shading and rendering billions of particles at unprecedented speeds. Artists most frequently tap Krakatoa to create natural computer generated (CG) phenomena such as dust, smoke, silt, ocean surface foam, plasma, abstract images, and solid objects. It can also be used to visualize LIDAR and particle datasets in architecture, engineering and construction.

Krakatoa MY 2.3 Key features include:

- Full Magma Support: Procedurally modify particle data in Krakatoa
- Higher Particle Counts: Distributed .PRT partitioning over Deadline increases the particle counts of Maya particle systems
- PRT Surfacing: Generate particles on the surface of geometry

“We first developed Krakatoa on 3ds Max because we knew the software inside and out. Establishing support for Maya was a natural progression, and though it took some time to achieve parity, Krakatoa now works seamlessly for Maya users,” said Chris Bond, founder, Thinkbox Software. “Writing the new Magma toolkit for Maya was a huge undertaking, but one that brings users a ton of new advantages. We’ve also fine-tuned existing features across Krakatoa so that all platforms are now feature equivalent and more than fully capable of handling anything artists throw at them.”

Please visit here or call 1-866-419-0283 to request a 15-day evaluation license, pricing information, or more information about Thinkbox Software products.
  More Maya Plugin

Los Angeles, CA (December 17, 2013) – Thinkbox Software today announced the release of Krakatoa MY 2.3, the latest version of its high-volume particle renderer for Autodesk® Maya®. Additions to the software include an intuitive Magma node-based toolkit for modifying particles data, among other UI and performance improvements. The launch coincides with the availability of Krakatoa MX 2.3, an update to the Autodesk® 3ds Max® version of the plug-in – giving users identical functionality across both 3D applications.

>> See Also: Krakatoa MX 2.0 tutorial

CPU-based and multi-threaded, Krakatoa overcomes the memory and system limitations of host applications by providing a pipeline for acquiring, caching, transforming, modifying, shading and rendering billions of particles at unprecedented speeds. Artists most frequently tap Krakatoa to create natural computer generated (CG) phenomena such as dust, smoke, silt, ocean surface foam, plasma, abstract images, and solid objects. It can also be used to visualize LIDAR and particle datasets in architecture, engineering and construction.

Krakatoa MY 2.3 Key features include:

- Full Magma Support: Procedurally modify particle data in Krakatoa
- Higher Particle Counts: Distributed .PRT partitioning over Deadline increases the particle counts of Maya particle systems
- PRT Surfacing: Generate particles on the surface of geometry

“We first developed Krakatoa on 3ds Max because we knew the software inside and out. Establishing support for Maya was a natural progression, and though it took some time to achieve parity, Krakatoa now works seamlessly for Maya users,” said Chris Bond, founder, Thinkbox Software. “Writing the new Magma toolkit for Maya was a huge undertaking, but one that brings users a ton of new advantages. We’ve also fine-tuned existing features across Krakatoa so that all platforms are now feature equivalent and more than fully capable of handling anything artists throw at them.”

Please visit here or call 1-866-419-0283 to request a 15-day evaluation license, pricing information, or more information about Thinkbox Software products.
  More Maya Plugin

Krakatoa MY Beta With Magma

Artikel Featured, Artikel Krakatoa, Artikel Krakatoa MY, Artikel Maya, Artikel particle, Artikel Thinkbox Software, Artikel VFX,
[ #Krakatoa #particle #VFX #Maya ]
Thinkbox Software ( @thinkboxsoft ) has announced that a Release Candidate build of Krakatoa MY 2.3 which contains a fully functional version of the Magma channel editing system is now available in the Thinkbox Krakatoa MY Beta forums.

The Magma channel editor lets you modify existing particle channels or create new ones using a fast and powerful node-based workflow. In addition to the usual operators performing arithmetic, trigonometry, data conversion, coordinate transformation and logical functions, it also includes tools for sampling data from other particle systems and performing ray intersections and nearest point look-ups using polygonal meshes.

>> See Also: Thinkbox Software Krakatoa MY For Autodesk Maya


Krakatoa Magma is implemented as a dedicated Maya node which can be connected to all supported Krakatoa particle sources including PRT objects and Maya Particles. In addition, the existing "Krakatoa Channel Modifiers" system has been significantly improved and can interact with channels generated by Magma.

Magma operations are currently strictly History-Independent, meaning that they are applied to the current frame's particle data without any knowledge of preceding frames' data. Magma operations are multi-threaded and are performed on native Krakatoa Particle Stream data instead of using the Maya particle data arrays. This contributes to the significantly higher performance of these operations.

Other new features included in Krakatoa MY 2.3 include:

-Support for PRT partitioning over Deadline.
-A new "PRT Surface" object type which creates particles on a mesh surface
-Option to set the number of threads that Krakatoa will use when rendering.
-Support for Deformers on Maya's particle and NParticle systems.
-Bug fixes, UI improvements, and Performance improvements.

  More about Krakatoa

[ #Krakatoa #particle #VFX #Maya ]
Thinkbox Software ( @thinkboxsoft ) has announced that a Release Candidate build of Krakatoa MY 2.3 which contains a fully functional version of the Magma channel editing system is now available in the Thinkbox Krakatoa MY Beta forums.

The Magma channel editor lets you modify existing particle channels or create new ones using a fast and powerful node-based workflow. In addition to the usual operators performing arithmetic, trigonometry, data conversion, coordinate transformation and logical functions, it also includes tools for sampling data from other particle systems and performing ray intersections and nearest point look-ups using polygonal meshes.

>> See Also: Thinkbox Software Krakatoa MY For Autodesk Maya


Krakatoa Magma is implemented as a dedicated Maya node which can be connected to all supported Krakatoa particle sources including PRT objects and Maya Particles. In addition, the existing "Krakatoa Channel Modifiers" system has been significantly improved and can interact with channels generated by Magma.

Magma operations are currently strictly History-Independent, meaning that they are applied to the current frame's particle data without any knowledge of preceding frames' data. Magma operations are multi-threaded and are performed on native Krakatoa Particle Stream data instead of using the Maya particle data arrays. This contributes to the significantly higher performance of these operations.

Other new features included in Krakatoa MY 2.3 include:

-Support for PRT partitioning over Deadline.
-A new "PRT Surface" object type which creates particles on a mesh surface
-Option to set the number of threads that Krakatoa will use when rendering.
-Support for Deformers on Maya's particle and NParticle systems.
-Bug fixes, UI improvements, and Performance improvements.

  More about Krakatoa

Popular Games