Stoke MX 2.0.17 for 3ds Max

Artikel 3ds Max, Artikel Motion Graphic, Artikel Stoke, Artikel Stoke MX, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]
Thinkbox Software has announced that Stoke MX 2.0.17 Update Now Available

>> See Also: Stoke for 3dsMax tutorial by Xiang Pu Zhu


New Features

-Enabled support for Thinking Particles 6.x beyond 6.0.

Bug Fixes

-Fixed the licensing of Stoke components unrelated to Simulation. Using Stoke Field Loader, Stoke Texmap, Stoke Field Magma etc. on render nodes will now only check for a valid floating workstation license on the License Server, but will not check it out. This allows unlimited network rendering using Stoke components as long as a floating workstation license has been purchased. Performing Particle or Field Simulations on the network will still require a floating Stoke Simulation license.
-Renamed "MaterialID" to "MtlIndex" in Magma channel sampling operators.

More information and download here
  More 3ds Max Plugin
[ #3dsMax ]
Thinkbox Software has announced that Stoke MX 2.0.17 Update Now Available

>> See Also: Stoke for 3dsMax tutorial by Xiang Pu Zhu


New Features

-Enabled support for Thinking Particles 6.x beyond 6.0.

Bug Fixes

-Fixed the licensing of Stoke components unrelated to Simulation. Using Stoke Field Loader, Stoke Texmap, Stoke Field Magma etc. on render nodes will now only check for a valid floating workstation license on the License Server, but will not check it out. This allows unlimited network rendering using Stoke components as long as a floating workstation license has been purchased. Performing Particle or Field Simulations on the network will still require a floating Stoke Simulation license.
-Renamed "MaterialID" to "MtlIndex" in Magma channel sampling operators.

More information and download here
  More 3ds Max Plugin

Thinkbox Software Stoke MX 2.0 and Krakatoa MX 2.2

Artikel 3ds Max, Artikel Featured, Artikel Krakatoa, Artikel particle, Artikel Stoke, Artikel Thinkbox Software, Artikel VFX,

Thinkbox Software brings to Siggraph 2013 two new updates of its Plugin: particle reflow and field manipulation toolkit - Stoke MX 2.0 and particle point renderer and management toolkit - Krakatoa MX 2.2
>> Krakatoa tutorials
>> STOKE MX video Tutorials

New features in Stoke MX 2.0

-Stoke MX 2.0 extends upon the existing v1.0 feature set by including the complete Ember field editing toolset in one integrated package.
-Ember includes tools for creating, saving, loading, converting and manipulating volumetric data from various sources.
-Ember supports various popular file formats including FumeFX's native FXD files, Sony Imageworks open Field3D file format and DreamWorks' OpenVDB file format, the latter being used as the native volumetric data storage format of Stoke 2.0 with Ember technology.
-Ember continues the Asynchronous simulation tradition of Stoke MX 1.0, allowing large simulations to be processed on multiple background threads without blocking the user from doing other operations inside of 3DS Max.
-Ember adds support for volumetric and particle data flow through the Max modifier stack, allowing the conversion of mesh volumes to fields, fields to particles and so on using simple and familiar 3DS Max workflows.
-Ember provides both procedural, history-independent Velocity Field creation, and advanced history-dependent field simulation, based on the familiar Magma channel editing technology found in Krakatoa MX and Genome MX.
-Ember integrates with various sub-systems of Max, including MassFX rigid body simulations and mCloth through an Ember-specific Force Space Warp, with Particle Flow through a dedicated Ember Follow operator, with 3DS Max Materials via a Ember Texture map, and so on.

New features in Krakatoa MX 2.2

-Added Particle Repopulation to the PRT Cloner Modifier, exposing the features already available in Krakatoa MY and SR.
-PRT 1.1 file format I/O with Global and Per-Channel Metadata support. The same format is now supported by Krakatoa MY 2.2.0 and Krakatoa SR 2.2.0, allowing seamless transition between the coordinate systems and scales of 3DS Max, Maya and other implementations.
-Implemented Units conversion via Global Metadata - "LengthUnitInMeters" defines the file scale vs. 1 Generic Unit = 1 Meter scale.
-Implemented Coordinate System conversion via Global "CoordSys" Metadata value and per-channel "Interpretation" Metadata values specifying the channel's semantic meaning (Point, Vector, Orientation, Rotation etc.)
-Installer now supports 3DS Max 2014 64 bit.

Thinkbox Software confirmed that Stoke MX 2.0 is expected to enter Beta testing later this year, after Siggraph 2013. More information about Stoke MX 2.0 here and Krakatoa MX 2.2 here


Thinkbox Software brings to Siggraph 2013 two new updates of its Plugin: particle reflow and field manipulation toolkit - Stoke MX 2.0 and particle point renderer and management toolkit - Krakatoa MX 2.2
>> Krakatoa tutorials
>> STOKE MX video Tutorials

New features in Stoke MX 2.0

-Stoke MX 2.0 extends upon the existing v1.0 feature set by including the complete Ember field editing toolset in one integrated package.
-Ember includes tools for creating, saving, loading, converting and manipulating volumetric data from various sources.
-Ember supports various popular file formats including FumeFX's native FXD files, Sony Imageworks open Field3D file format and DreamWorks' OpenVDB file format, the latter being used as the native volumetric data storage format of Stoke 2.0 with Ember technology.
-Ember continues the Asynchronous simulation tradition of Stoke MX 1.0, allowing large simulations to be processed on multiple background threads without blocking the user from doing other operations inside of 3DS Max.
-Ember adds support for volumetric and particle data flow through the Max modifier stack, allowing the conversion of mesh volumes to fields, fields to particles and so on using simple and familiar 3DS Max workflows.
-Ember provides both procedural, history-independent Velocity Field creation, and advanced history-dependent field simulation, based on the familiar Magma channel editing technology found in Krakatoa MX and Genome MX.
-Ember integrates with various sub-systems of Max, including MassFX rigid body simulations and mCloth through an Ember-specific Force Space Warp, with Particle Flow through a dedicated Ember Follow operator, with 3DS Max Materials via a Ember Texture map, and so on.

New features in Krakatoa MX 2.2

-Added Particle Repopulation to the PRT Cloner Modifier, exposing the features already available in Krakatoa MY and SR.
-PRT 1.1 file format I/O with Global and Per-Channel Metadata support. The same format is now supported by Krakatoa MY 2.2.0 and Krakatoa SR 2.2.0, allowing seamless transition between the coordinate systems and scales of 3DS Max, Maya and other implementations.
-Implemented Units conversion via Global Metadata - "LengthUnitInMeters" defines the file scale vs. 1 Generic Unit = 1 Meter scale.
-Implemented Coordinate System conversion via Global "CoordSys" Metadata value and per-channel "Interpretation" Metadata values specifying the channel's semantic meaning (Point, Vector, Orientation, Rotation etc.)
-Installer now supports 3DS Max 2014 64 bit.

Thinkbox Software confirmed that Stoke MX 2.0 is expected to enter Beta testing later this year, after Siggraph 2013. More information about Stoke MX 2.0 here and Krakatoa MX 2.2 here

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