Thinkbox Software Stoke MX 2.3 Beta videos

Artikel 3ds Max, Artikel Motion Graphic, Artikel particle, Artikel Stoke MX, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]
ThinkboxSoftware has shared some new video for its particle reflow and editing tool for 3ds Max - STOKE MX 2.3 Beta. This update has Birth Magma and Per-Step Magma evaluation to the Stoke Particle Simulator object. The update allows to create custom channels, affect simulation channels over the course of the simulation, control particle life and death, and adjust the advection field’s influence over the particles based on custom logic.

>> See Also: STOKE MX video Tutorials

Per-Step Magma AdvectionOffset Scaling
In this demonstration, we will use the new Per-Step-Magma in the Stoke Particle Simulator to test particles against a mesh volume, and modify their speed and color accordingly.


Birth And Per-Step-Magma Particle Deletion
In this demonstration, we will use the Birth and Per-Step Magma features in the Stoke Particle Simulator to delete particles procedurally or explicitly in a history-dependent manner.



Related post: Naiad Particle Simulation Enhanced by Stoke MX



  More Stoke MX Plugin [post_ad]
[ #3dsMax ]
ThinkboxSoftware has shared some new video for its particle reflow and editing tool for 3ds Max - STOKE MX 2.3 Beta. This update has Birth Magma and Per-Step Magma evaluation to the Stoke Particle Simulator object. The update allows to create custom channels, affect simulation channels over the course of the simulation, control particle life and death, and adjust the advection field’s influence over the particles based on custom logic.

>> See Also: STOKE MX video Tutorials

Per-Step Magma AdvectionOffset Scaling
In this demonstration, we will use the new Per-Step-Magma in the Stoke Particle Simulator to test particles against a mesh volume, and modify their speed and color accordingly.


Birth And Per-Step-Magma Particle Deletion
In this demonstration, we will use the Birth and Per-Step Magma features in the Stoke Particle Simulator to delete particles procedurally or explicitly in a history-dependent manner.



Related post: Naiad Particle Simulation Enhanced by Stoke MX



  More Stoke MX Plugin [post_ad]

Thinkbox Stoke MX v2.1.0.59 for 3ds Max 2013 - 2016

Artikel 3ds Max, Artikel particle, Artikel Stoke MX, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]
Thinkbox Software has announced the new update of Stoke MX. This 3ds Max Plugin is an easy to use Particle Simulator designed to simplify the creation of high volume particle clouds driven by Velocity Fields

>> See Also: STOKE MX video Tutorials

Changes for v2.1.0.59 are:

- Adds support for FumeFX 4.0
- Adds Field Loader support for reading OpenVDB (.vdb) version 3 files
- Adds Field Loader support for reading Field3D (.f3d) files with gzip compression
- Adds support for using PhoenixFD as an InputField source in Field Magma
- Fixes several issues related to using PhoenixFD as a Velocity Field Source
- Fixes 'unknown system exception' that occurred when using PhoenixFD as a Distribution Source
- Fixes incorrect particle positions when using FumeFX with a boundless grid
- Fixes Grid Bounds position in the Field Loader when 'Apply Object Transforms' is enabled


Stoke MX R&D by Rigel Bowen


Download


You can buy Stoke for MX $595 or download demo version here.

  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Thinkbox Software has announced the new update of Stoke MX. This 3ds Max Plugin is an easy to use Particle Simulator designed to simplify the creation of high volume particle clouds driven by Velocity Fields

>> See Also: STOKE MX video Tutorials

Changes for v2.1.0.59 are:

- Adds support for FumeFX 4.0
- Adds Field Loader support for reading OpenVDB (.vdb) version 3 files
- Adds Field Loader support for reading Field3D (.f3d) files with gzip compression
- Adds support for using PhoenixFD as an InputField source in Field Magma
- Fixes several issues related to using PhoenixFD as a Velocity Field Source
- Fixes 'unknown system exception' that occurred when using PhoenixFD as a Distribution Source
- Fixes incorrect particle positions when using FumeFX with a boundless grid
- Fixes Grid Bounds position in the Field Loader when 'Apply Object Transforms' is enabled


Stoke MX R&D by Rigel Bowen


Download


You can buy Stoke for MX $595 or download demo version here.

  More 3ds Max Plugin [post_ad]

Stoke MX 2.0.17 for 3ds Max

Artikel 3ds Max, Artikel Motion Graphic, Artikel Stoke, Artikel Stoke MX, Artikel Thinkbox Software, Artikel VFX,
[ #3dsMax ]
Thinkbox Software has announced that Stoke MX 2.0.17 Update Now Available

>> See Also: Stoke for 3dsMax tutorial by Xiang Pu Zhu


New Features

-Enabled support for Thinking Particles 6.x beyond 6.0.

Bug Fixes

-Fixed the licensing of Stoke components unrelated to Simulation. Using Stoke Field Loader, Stoke Texmap, Stoke Field Magma etc. on render nodes will now only check for a valid floating workstation license on the License Server, but will not check it out. This allows unlimited network rendering using Stoke components as long as a floating workstation license has been purchased. Performing Particle or Field Simulations on the network will still require a floating Stoke Simulation license.
-Renamed "MaterialID" to "MtlIndex" in Magma channel sampling operators.

More information and download here
  More 3ds Max Plugin
[ #3dsMax ]
Thinkbox Software has announced that Stoke MX 2.0.17 Update Now Available

>> See Also: Stoke for 3dsMax tutorial by Xiang Pu Zhu


New Features

-Enabled support for Thinking Particles 6.x beyond 6.0.

Bug Fixes

-Fixed the licensing of Stoke components unrelated to Simulation. Using Stoke Field Loader, Stoke Texmap, Stoke Field Magma etc. on render nodes will now only check for a valid floating workstation license on the License Server, but will not check it out. This allows unlimited network rendering using Stoke components as long as a floating workstation license has been purchased. Performing Particle or Field Simulations on the network will still require a floating Stoke Simulation license.
-Renamed "MaterialID" to "MtlIndex" in Magma channel sampling operators.

More information and download here
  More 3ds Max Plugin

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