Shapes 4.1 for Maya

Artikel Maya, Artikel Modeling, Artikel RBF Solver, Artikel Rig,
[ #Maya #Plugins ]
Shapes 4.1 is available on Brave Rabbit's website.
New updates:
- new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node
- support for the Maya Pose Interpolator for Maya 2016.5 and later
- added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode
- all target shapes can now be quickly extracted and connected as meshes to the blend shape node
- added a check for externally added target shapes

>> See Also: Simulate A Smashing Glass Effect in Maya

Availibility

Visit braverabbit.com to get Shapes 4.1

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[ #Maya #Plugins ]
Shapes 4.1 is available on Brave Rabbit's website.
New updates:
- new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node
- support for the Maya Pose Interpolator for Maya 2016.5 and later
- added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode
- all target shapes can now be quickly extracted and connected as meshes to the blend shape node
- added a check for externally added target shapes

>> See Also: Simulate A Smashing Glass Effect in Maya

Availibility

Visit braverabbit.com to get Shapes 4.1

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Download Arac Bone Rig V1.0 for 3ds max

Artikel 3ds Max, Artikel Animation, Artikel Download, Artikel Rig, Artikel Unreal,
[ #Animation #3dsMax #Unreal ]
With the Arac Bone Rig 1.0 script you can automate the bone-based rigging of a four tire wheel vehicle in 3ds max and animate on a spline. With the flexibility and usefulness of the bone system we can send the tool we rigged and animated to a game engine like unity yadda unreal engine 4 and we can easily use it in the project we want.

>> See Also: Free Download VFB+ 2.8 for 3Ds Max

How it works
Export to Unreal

Availibility

Download Arac Bone Rig V1.0
  More 3ds Max Plugin [post_ad]
[ #Animation #3dsMax #Unreal ]
With the Arac Bone Rig 1.0 script you can automate the bone-based rigging of a four tire wheel vehicle in 3ds max and animate on a spline. With the flexibility and usefulness of the bone system we can send the tool we rigged and animated to a game engine like unity yadda unreal engine 4 and we can easily use it in the project we want.

>> See Also: Free Download VFB+ 2.8 for 3Ds Max

How it works
Export to Unreal

Availibility

Download Arac Bone Rig V1.0
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DriverMaster 1.0.1 for 3Ds Max

Artikel 3ds Max, Artikel 3ds Max Script, Artikel Animation, Artikel Rig,
[ #Rigging #Animation #3DsMax ]
There are more than a few scripts and rigging tools available for rigging automobiles in 3ds Max. Some offer an easy way to get wheels rotating based on the movement of the car, others will add in steering, and even others will incorporate a suspension system.

A new offering however seems to roll all of those features into one car rigging script. DriverMaster is a tool that will automatically create a 4-wheeled car rig in 3ds Max. You can easily animate the motion for the vehicle manually or by using a curve in the scene. The script will also make the wheels stick to the ground, even if the ground is a terrain.

DriverMaster gives you a fast set up, dynamic suspension, automatic wheel ground contact, automatic wheel rotation and offset attributes for adjusting/animating your car on top off the generated animation.

>> See Also: Zippy Painter 1.0 for 3ds Max 2012 - 2017



Main Features:

• A floater dialog with pick-buttons for wheels, body, brakes
• Few clicks rig creation
• Uneven ground surface support
• Body alignment to wheels
• Automatic wheel rotation system base on traveled distance
• Manual suspension system
• Spin override for wheels for burnout animations and sliding
• Manual body reaction to acceleration
• Automatic body reaction to turns
• Auto wheels steering
• Speedometer
• Multiple ground objects
• Body spring dynamics
• Manual wheels offset

Availibility

DriverMaster 1.0.1 is available for $50.

  More 3ds Max Script [post_ad]
[ #Rigging #Animation #3DsMax ]
There are more than a few scripts and rigging tools available for rigging automobiles in 3ds Max. Some offer an easy way to get wheels rotating based on the movement of the car, others will add in steering, and even others will incorporate a suspension system.

A new offering however seems to roll all of those features into one car rigging script. DriverMaster is a tool that will automatically create a 4-wheeled car rig in 3ds Max. You can easily animate the motion for the vehicle manually or by using a curve in the scene. The script will also make the wheels stick to the ground, even if the ground is a terrain.

DriverMaster gives you a fast set up, dynamic suspension, automatic wheel ground contact, automatic wheel rotation and offset attributes for adjusting/animating your car on top off the generated animation.

>> See Also: Zippy Painter 1.0 for 3ds Max 2012 - 2017



Main Features:

• A floater dialog with pick-buttons for wheels, body, brakes
• Few clicks rig creation
• Uneven ground surface support
• Body alignment to wheels
• Automatic wheel rotation system base on traveled distance
• Manual suspension system
• Spin override for wheels for burnout animations and sliding
• Manual body reaction to acceleration
• Automatic body reaction to turns
• Auto wheels steering
• Speedometer
• Multiple ground objects
• Body spring dynamics
• Manual wheels offset

Availibility

DriverMaster 1.0.1 is available for $50.

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Weight Driver - RBF Mode Plugin for Maya

Artikel Animation, Artikel Maya, Artikel Modeling, Artikel Rig,
[ #Maya #Modeling ]
WeightDriver plugin for Autodesk Maya is now updated with a new RBF mode. This allowed you to use any number of driving attributes to blend smoothly between any number of target attributes from any number of poses.
This way it’s possible to basically drive anything from anything. The most common usage for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.

>> See Also: Mental ray for Autodesk Maya is Faster, Easier - and FREE

Availability

Download WeightDriver

>> Related video: Phoenix FD 3.0 for Autodesk Maya Beta

More Maya Plugin
[ #Maya #Modeling ]
WeightDriver plugin for Autodesk Maya is now updated with a new RBF mode. This allowed you to use any number of driving attributes to blend smoothly between any number of target attributes from any number of poses.
This way it’s possible to basically drive anything from anything. The most common usage for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.

>> See Also: Mental ray for Autodesk Maya is Faster, Easier - and FREE

Availability

Download WeightDriver

>> Related video: Phoenix FD 3.0 for Autodesk Maya Beta

More Maya Plugin

Fabric | Kraken for 3ds Max 2015 - 2017

Artikel 3ds Max, Artikel Animation, Artikel Fabric, Artikel Kraken, Artikel Rig,
[ #3dsMax ]
Fabric Engine has posted a video showing latest Fabric for Max integration, now available in the release version of Fabric and the preview of Kraken for 3ds Max - new rigging system for Fabric - build high-performance rigs that can be moved between different applications.

>> See Also: Fabric Engine 2.2




  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
Fabric Engine has posted a video showing latest Fabric for Max integration, now available in the release version of Fabric and the preview of Kraken for 3ds Max - new rigging system for Fabric - build high-performance rigs that can be moved between different applications.

>> See Also: Fabric Engine 2.2




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Download Cullinator Script for Autodesk Maya

Artikel Animation, Artikel Cullinator Script, Artikel Download, Artikel Maya, Artikel Rig,
[ #adskMaya ]
Author of 101 Autodesk Maya Tips - Dave Girard recently shared Cullinator Script for Autodesk Maya which can be used to interactively adjust near clip values for a camera in a handy floating window. This can also be used to correct Z-fighting – if you find you are seeing that, just increase the near cull slightly and it will go away

>> See Also: Learn Animation


Download


Download Cullinator Script for Autodesk Maya here . To run it, put the script in one of your Maya script folders and run “cullinator;” in the MEL command line.
via
Related video: Making of: Koi fish pond by Antonis Fylladitis

  More Maya Plugin [post_ad]
[ #adskMaya ]
Author of 101 Autodesk Maya Tips - Dave Girard recently shared Cullinator Script for Autodesk Maya which can be used to interactively adjust near clip values for a camera in a handy floating window. This can also be used to correct Z-fighting – if you find you are seeing that, just increase the near cull slightly and it will go away

>> See Also: Learn Animation


Download


Download Cullinator Script for Autodesk Maya here . To run it, put the script in one of your Maya script folders and run “cullinator;” in the MEL command line.
via
Related video: Making of: Koi fish pond by Antonis Fylladitis

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PSOFT Character Box 1.0.0 for MODO 902 - 10.x

Artikel Animation, Artikel Modo, Artikel PSOFT CharacterBox, Artikel Rig,
[ #Animation #Modo #Rigging ]
Earlier of this year a Japanese Company - PSOFT has posted a sneak preview video of a its modular rigging plugin for Modo . And today they has unveiled it under the name CharacterBox. This rigging plugin for MODO offers various capabilities necessary for character animation.

>> See Also: MODO tutorial

PSOFT Character Box for MODO Features are:

  -Modular rigs
  -Save / load rigs
  -Copy and paste/mirror paste Poses and Motions
  -Save / load Poses and Motions
  -Proprietary high speed IK solver
  -IK/FK blending
  -Twist arms and legs
  -Curve, bend, twist spine
  -Squash and stretch rigs
  -Tail delay
  -Rotation, scale inheritance settings
  -Muscle deformer
  -Mesh contact deformer
  -Generate weight maps using polygon meshes
  -Convert IK Poses to FK
  -Bake Motions

Availability


Operating environment: Windows 7 / 8 / 8.1 / 10
MODO: 902 / 10.x (Windows version)
You can try PSOFT Character Box 1.0.0 for MODO 902 - 10.x here
  More Modo Plugin [post_ad]
[ #Animation #Modo #Rigging ]
Earlier of this year a Japanese Company - PSOFT has posted a sneak preview video of a its modular rigging plugin for Modo . And today they has unveiled it under the name CharacterBox. This rigging plugin for MODO offers various capabilities necessary for character animation.

>> See Also: MODO tutorial

PSOFT Character Box for MODO Features are:

  -Modular rigs
  -Save / load rigs
  -Copy and paste/mirror paste Poses and Motions
  -Save / load Poses and Motions
  -Proprietary high speed IK solver
  -IK/FK blending
  -Twist arms and legs
  -Curve, bend, twist spine
  -Squash and stretch rigs
  -Tail delay
  -Rotation, scale inheritance settings
  -Muscle deformer
  -Mesh contact deformer
  -Generate weight maps using polygon meshes
  -Convert IK Poses to FK
  -Bake Motions

Availability


Operating environment: Windows 7 / 8 / 8.1 / 10
MODO: 902 / 10.x (Windows version)
You can try PSOFT Character Box 1.0.0 for MODO 902 - 10.x here
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Download csWorkPlane 1.0 for 3ds Max

Artikel 3ds Max, Artikel Changsoo Eun, Artikel csWorkPlane, Artikel Download, Artikel Modeling, Artikel Rig,
[ #3dsMax ]
This is a collection of macro script relate to construction plane by Changsoo Eun. It started as an implementation of Modo’s work plane. It includes the following four scripts.

autoAutogrid
It allow you create a grid object. After the grid is made, the grid will be automatically activated, and all transform coordinates will be set to Grid.
The core functionality of this script has been in 3ds Max for long time. AutoGrid, Grid object, Grid coordinate. I just make more streamlined workflow.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

LockWorkPlaneToOrigin
If you turn on this mode, the plane which face to camera will automatically become the construction plane.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

AlignWorkplaneToFaceSelection
1) Select an object
2) Select face(s)
3)Run this script.
This script will make a grid object at the center of face and activate it. The ZAxis will be aligned to face normal.”

RemoveWorkPlane
Turn off workplane by deleteing the workplane from the scene. It is same as SHIFT+LockWorkPlaneToOrigin

csWorkPlane 1.0 works in 3ds Max 2012 and uper

Download


Download csWorkPlane 1.0 for 3ds Max here
  More 3ds Max Plugin [post_ad]
[ #3dsMax ]
This is a collection of macro script relate to construction plane by Changsoo Eun. It started as an implementation of Modo’s work plane. It includes the following four scripts.

autoAutogrid
It allow you create a grid object. After the grid is made, the grid will be automatically activated, and all transform coordinates will be set to Grid.
The core functionality of this script has been in 3ds Max for long time. AutoGrid, Grid object, Grid coordinate. I just make more streamlined workflow.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

LockWorkPlaneToOrigin
If you turn on this mode, the plane which face to camera will automatically become the construction plane.
If you want to go back to the default coordinate, Run this script again while pressing SHIFT.

AlignWorkplaneToFaceSelection
1) Select an object
2) Select face(s)
3)Run this script.
This script will make a grid object at the center of face and activate it. The ZAxis will be aligned to face normal.”

RemoveWorkPlane
Turn off workplane by deleteing the workplane from the scene. It is same as SHIFT+LockWorkPlaneToOrigin

csWorkPlane 1.0 works in 3ds Max 2012 and uper

Download


Download csWorkPlane 1.0 for 3ds Max here
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Download Collision Rig for Maya

Artikel Animation, Artikel Maya, Artikel Maya Collision Rig, Artikel Rig,
[ #adskMaya #Animation ]
Written by Paul Winex, Collision rig is autodesk Maya Script for specific parts of main rig like footprints on wheels

>> See Also: Maya tutorial

You can use it for different setups in your rigs
  -Footprint or hands
  -Wheels
  -Pseudo dynamic setup (hair, cloth, tentacle)
  -Any character interaction with objects


Download


Download Collision Rig for Maya here!
  More Maya Plugin [post_ad]
[ #adskMaya #Animation ]
Written by Paul Winex, Collision rig is autodesk Maya Script for specific parts of main rig like footprints on wheels

>> See Also: Maya tutorial

You can use it for different setups in your rigs
  -Footprint or hands
  -Wheels
  -Pseudo dynamic setup (hair, cloth, tentacle)
  -Any character interaction with objects


Download


Download Collision Rig for Maya here!
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OverMorpher PoseSpace for 3ds Max

Artikel 3ds Max, Artikel Animation, Artikel Clovis Gay, Artikel OverMorpher PoseSpace, Artikel Rig,
[ #Animation #3dsMax ]
Written by Clovis Gay, OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation. It is pretty similar to the SkinMorph, Corrective poses driven by your Rig. Except the poses interpolation is more reliable.

>> See Also: Rigging Tutorial

The SkinMorph modifier drives the poses depending on the angle between 2 bones. And because of the nature of rotations in 3d softwares and rotation orders, in some cases, the interpolation doesn’t work as expected. Mainly on bones which have more than 1 free angle.
This plugin is based on what is called a Radial Basis Function, and in this case it is a bit simplified. So it doesn’t use angles between poses, but distance between two points, which solves the angle problem, and open new possibilities.

OverMorpher PoseSpace for 3ds Max tutorial



Availability


Get OverMorpher PoseSpace for 3dsmax 2016 for 60.00€ here
  More Animation Plugin [post_ad]
[ #Animation #3dsMax ]
Written by Clovis Gay, OverMorpher PoseSpace is a 3Dsmax plugin dedicated to Pose Space Deformation. It is pretty similar to the SkinMorph, Corrective poses driven by your Rig. Except the poses interpolation is more reliable.

>> See Also: Rigging Tutorial

The SkinMorph modifier drives the poses depending on the angle between 2 bones. And because of the nature of rotations in 3d softwares and rotation orders, in some cases, the interpolation doesn’t work as expected. Mainly on bones which have more than 1 free angle.
This plugin is based on what is called a Radial Basis Function, and in this case it is a bit simplified. So it doesn’t use angles between poses, but distance between two points, which solves the angle problem, and open new possibilities.

OverMorpher PoseSpace for 3ds Max tutorial



Availability


Get OverMorpher PoseSpace for 3dsmax 2016 for 60.00€ here
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PSOFT rigging plugin for MODO

Artikel Animation, Artikel Modo, Artikel PSOFT, Artikel Rig,
[ #Modo #Animation ]
Japanese company - PSOFT has posted a sneak preview video of a its modular rigging plugin for Modo which is being developed. This plugin will allow you to easier working on Rigging character in MODO. More information will be updated soon

>> See Also: Modo tutorial



  More Modo Plugin [post_ad]
[ #Modo #Animation ]
Japanese company - PSOFT has posted a sneak preview video of a its modular rigging plugin for Modo which is being developed. This plugin will allow you to easier working on Rigging character in MODO. More information will be updated soon

>> See Also: Modo tutorial



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RubberHose 1.0 for After Effects

Artikel 2D Animation, Artikel After Effects, Artikel Animation, Artikel Rig, Artikel RubberHose,
[ #Animation #AfterEffect ]
RubberHose is an After Effect tool that allows you to rig and animate a character in After Effects. It's an open system built specifically for handling the frustrating parts of animation while letting you stay in control of your character's performance and the life you bring to it.

>> How to create Animated Polygon in After Effects

Features are:

  -Freedom from IK
  -Connect everything
  -ShapeLayer based rigging solution
  -Resolution independent




Availability


RubberHose 1.0 for After Effects costs $45. You can pre-Order to save $10 here
  More After Effects Plugin [post_ad]
[ #Animation #AfterEffect ]
RubberHose is an After Effect tool that allows you to rig and animate a character in After Effects. It's an open system built specifically for handling the frustrating parts of animation while letting you stay in control of your character's performance and the life you bring to it.

>> How to create Animated Polygon in After Effects

Features are:

  -Freedom from IK
  -Connect everything
  -ShapeLayer based rigging solution
  -Resolution independent




Availability


RubberHose 1.0 for After Effects costs $45. You can pre-Order to save $10 here
  More After Effects Plugin [post_ad]

WeightPro 2.0 for 3ds Max 2013 - 2016

Artikel 3ds Max, Artikel Animation, Artikel Kamil Małagowski, Artikel Rig, Artikel WeightPro,
[ #3dsMax #Rigging #Animation ]
Developed by Kamil Małagowski Weight Pro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. WeightPro 2.0 for 3ds Max is now available as free update.

>> See Also: Learn Animation

It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
It allows you to make adjustments during posing in realtime.
The plugin itself just sets the weights to the Skin modifier, after that you can delete it from the scene, but the weights stays in the Skin mod, so you have skinned character ready to export or further work by someone without the plugin.

What's new in v2.0:

-clamp furthermost weights
-copy bones settings on symmetrical objects
-fully multithreaded calculations
-each module is 64-bit without memory limits
-a few bugs fixed
-a few smaller improvements
-free 30 days trial version

WeightPro tutorial

Download


Download WeightPro 2.0 for 3ds Max 2013 - 2016 free trial here
  More Animation Plugin [post_ad]
[ #3dsMax #Rigging #Animation ]
Developed by Kamil Małagowski Weight Pro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. WeightPro 2.0 for 3ds Max is now available as free update.

>> See Also: Learn Animation

It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
It allows you to make adjustments during posing in realtime.
The plugin itself just sets the weights to the Skin modifier, after that you can delete it from the scene, but the weights stays in the Skin mod, so you have skinned character ready to export or further work by someone without the plugin.

What's new in v2.0:

-clamp furthermost weights
-copy bones settings on symmetrical objects
-fully multithreaded calculations
-each module is 64-bit without memory limits
-a few bugs fixed
-a few smaller improvements
-free 30 days trial version

WeightPro tutorial

Download


Download WeightPro 2.0 for 3ds Max 2013 - 2016 free trial here
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Auto Character Setup 2 kit for MODO

Artikel Animation, Artikel Modo, Artikel Rig,
[ #MODO ]
Auto Character Setup (ACS) 2 kit is a production-ready, automatic rigging solution for bipedal characters. ACS 2 simplifies technical tasks with an interactive drag-and-drop workflow that is easy enough for even novice users, but that produces a robust rig suitable for professional use. You can quickly adjust the flexible, general-purpose biped rig to work with a wide range of characters, and enjoy streamlined processes for binding, weight painting and applying corrective morphs. Reuse animation data between scenes or even different characters with the included library of poses and actions. Apply motion capture data with just a few clicks using an optimized retargeting workflow, and animate on top using both FK and IK controls. Once you’re ready, flatten your characters into a simple hierarchy of joints with a single click, ready to export into external applications such as Unity or Unreal Engine.

>> See Also: MODO tutorial


ACS features:

- Easy visual resizing of animation controls to suit users tastes
- Rigs work from a modular design where unnecessary parts can be easily removed (fingers, etc)
- Transportable, ACS rigs can be opened and animated on any system, even without ACS
- Configured to use advanced setups with IK/FK blending and Pole vector pinning.
- Options to use Aim or FK controllers on many joints with additional advanced control setups
- Detailed rigs provide animation control over the entire body including eyes and eyelids
- Spine setups have easy to use settings for customizing the joint behavior
- User controlled options to isolate arms, legs and head
- Pre-made hand controllers with Channel haul interface for finger bending and spreading
- Thoughtful pick walking setup allows users to easily select animation controls with only the keyboard

New ACS 2 features:

- Preset-based poses and actions library for storing and reusing animation data across scenes or even different characters
- Poses and actions mirroring tools
- Retargeting support with the ability to animate over motion capture using both FK and IK rig controls (requires ACS 2 rig)
- IK/FK matching (requires ACS 2 rig)
- Squash and stretch controls for limbs and torso
- Bind mesh proxy mode for faster playback performance and the ability to pose a character with rig controls hidden
- Robust selection tools that make it easy to select various parts of the rig; supports MODO’s native item selection sets
- Animation tools for editing keys for either entire character, selected controls or selected channels only
- Dedicated Animate Palette increases animation efficiency
- Support for Mixamo’s rigged characters, which includes the ability to reuse characters’ proportions and weight maps
- Snapshot command for freezing a character’s current pose into a separate mesh layer
- Improved baking that supports baking multiple actions and custom naming schemes for the output skeleton
- Improved preview tools for creating animation previews with a minimum number of clicks



What is included with the ACS kit?

- One Biped Rig preset
- Three Joint Influence presets (Hinge, Free and Roll Joint Influence)
- Two sample character models: Hero and Bolo (downloadable samples on the right hand column)
- Four sample scenes: Hiero Rigged, Bolo Rigged, Bolo Walkcycle Animation, Hiero Run Animation
- A set of example poses for Hiero and Bolo
- Online manual with over three hours of training material

Download:


Auto Character Setup 2 kit for MODO 801 SP4 or greater, MODO 901 here
  More Modo Plugin [post_ad]
[ #MODO ]
Auto Character Setup (ACS) 2 kit is a production-ready, automatic rigging solution for bipedal characters. ACS 2 simplifies technical tasks with an interactive drag-and-drop workflow that is easy enough for even novice users, but that produces a robust rig suitable for professional use. You can quickly adjust the flexible, general-purpose biped rig to work with a wide range of characters, and enjoy streamlined processes for binding, weight painting and applying corrective morphs. Reuse animation data between scenes or even different characters with the included library of poses and actions. Apply motion capture data with just a few clicks using an optimized retargeting workflow, and animate on top using both FK and IK controls. Once you’re ready, flatten your characters into a simple hierarchy of joints with a single click, ready to export into external applications such as Unity or Unreal Engine.

>> See Also: MODO tutorial


ACS features:

- Easy visual resizing of animation controls to suit users tastes
- Rigs work from a modular design where unnecessary parts can be easily removed (fingers, etc)
- Transportable, ACS rigs can be opened and animated on any system, even without ACS
- Configured to use advanced setups with IK/FK blending and Pole vector pinning.
- Options to use Aim or FK controllers on many joints with additional advanced control setups
- Detailed rigs provide animation control over the entire body including eyes and eyelids
- Spine setups have easy to use settings for customizing the joint behavior
- User controlled options to isolate arms, legs and head
- Pre-made hand controllers with Channel haul interface for finger bending and spreading
- Thoughtful pick walking setup allows users to easily select animation controls with only the keyboard

New ACS 2 features:

- Preset-based poses and actions library for storing and reusing animation data across scenes or even different characters
- Poses and actions mirroring tools
- Retargeting support with the ability to animate over motion capture using both FK and IK rig controls (requires ACS 2 rig)
- IK/FK matching (requires ACS 2 rig)
- Squash and stretch controls for limbs and torso
- Bind mesh proxy mode for faster playback performance and the ability to pose a character with rig controls hidden
- Robust selection tools that make it easy to select various parts of the rig; supports MODO’s native item selection sets
- Animation tools for editing keys for either entire character, selected controls or selected channels only
- Dedicated Animate Palette increases animation efficiency
- Support for Mixamo’s rigged characters, which includes the ability to reuse characters’ proportions and weight maps
- Snapshot command for freezing a character’s current pose into a separate mesh layer
- Improved baking that supports baking multiple actions and custom naming schemes for the output skeleton
- Improved preview tools for creating animation previews with a minimum number of clicks



What is included with the ACS kit?

- One Biped Rig preset
- Three Joint Influence presets (Hinge, Free and Roll Joint Influence)
- Two sample character models: Hero and Bolo (downloadable samples on the right hand column)
- Four sample scenes: Hiero Rigged, Bolo Rigged, Bolo Walkcycle Animation, Hiero Run Animation
- A set of example poses for Hiero and Bolo
- Online manual with over three hours of training material

Download:


Auto Character Setup 2 kit for MODO 801 SP4 or greater, MODO 901 here
  More Modo Plugin [post_ad]

Download Toolchefs Soft IK Solver for Autodesk Maya 2014 - 2015

Artikel Animation, Artikel Download, Artikel Maya, Artikel Rig, Artikel Toolchefs,
[ #Toolchefs #adskMaya #Animation ]
Toolchefs Soft IK Solver is an advanced solution for 2 bones setup. It fixes the annoying “pop” problem at full extension in the normal IK system. Moreover it implements a full controllable stretch algorithm and a “elbow slide” and “elbow lock” system needed by modern rigs. The advantage of Toolchefs Soft IK Solver is that no extra nodes are needed and for this reason is faster than current solutions. It’s possible to update old rigs without creating new nodes or modifying the setup, just load our plugin and choose the tcSoftIKSolver from the ikHandle.

>> See Also: Rigging tutorial

Features:

- Soft extension
- Stretch
- Elbow slide
- Elbow lock

Download


Download Toolchefs Soft IK Solver for Autodesk Maya 2014 - 2015 here
  More Maya Plugin [post_ad]
[ #Toolchefs #adskMaya #Animation ]
Toolchefs Soft IK Solver is an advanced solution for 2 bones setup. It fixes the annoying “pop” problem at full extension in the normal IK system. Moreover it implements a full controllable stretch algorithm and a “elbow slide” and “elbow lock” system needed by modern rigs. The advantage of Toolchefs Soft IK Solver is that no extra nodes are needed and for this reason is faster than current solutions. It’s possible to update old rigs without creating new nodes or modifying the setup, just load our plugin and choose the tcSoftIKSolver from the ikHandle.

>> See Also: Rigging tutorial

Features:

- Soft extension
- Stretch
- Elbow slide
- Elbow lock

Download


Download Toolchefs Soft IK Solver for Autodesk Maya 2014 - 2015 here
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The Radial Basis Function Solver for Autodesk Maya

Artikel Animation, Artikel Maya, Artikel RBF Solver, Artikel Rig,
[ #adskMaya ]
Developed by Character TD at NaughtyDog - Hans Godard, The Radial Basis Function Solver is a plugin for Maya which allows to interpolate an input in a system defined by Poses. Each pose describes a Key and a Value so the concept is similar to the DrivenKey.

>> See Also: Autodesk Maya plugin


Download:


Get The Radial Basis Function Solver for Autodesk Maya 2014 - 2015 for $199.00 here
  More Maya Plugin
[ #adskMaya ]
Developed by Character TD at NaughtyDog - Hans Godard, The Radial Basis Function Solver is a plugin for Maya which allows to interpolate an input in a system defined by Poses. Each pose describes a Key and a Value so the concept is similar to the DrivenKey.

>> See Also: Autodesk Maya plugin


Download:


Get The Radial Basis Function Solver for Autodesk Maya 2014 - 2015 for $199.00 here
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3dCutout v1.5.5 for 3ds Max 2011 - 2015

Artikel 3dCutout, Artikel 3ds Max, Artikel Animation, Artikel Rig,
[ #3dCutout #3dsMax #Animation #Rigging ]
3dCutout is the best 3dsmax plugin to produce cutout animation. 3dCutout helps you to Rig, Animate, Manage files, create animation archive. Version 1.5 is now available

>> See Also: Rigging tutorial


3dCutout Demo


3dCutout Overview


Download Trial version or buy full version from here
If you want to create a project in 3dcutout, first you need to create all the assets in Photoshop and here is a PSD pack including characters, objects and backgrounds, which you can download and use in your test project. (Click image to download)
  More Animation Plugin
[ #3dCutout #3dsMax #Animation #Rigging ]
3dCutout is the best 3dsmax plugin to produce cutout animation. 3dCutout helps you to Rig, Animate, Manage files, create animation archive. Version 1.5 is now available

>> See Also: Rigging tutorial


3dCutout Demo


3dCutout Overview


Download Trial version or buy full version from here
If you want to create a project in 3dcutout, first you need to create all the assets in Photoshop and here is a PSD pack including characters, objects and backgrounds, which you can download and use in your test project. (Click image to download)
  More Animation Plugin

RHiggit V2 rigging and animation tools for LightWave3D

Artikel Animation, Artikel LightWave3D, Artikel RHiggit, Artikel Rig,
[ #LightWave3D #Animation ]
RHiggit is the ultimate toolset for rigging and animation in LightWave3D

>> See Also:

RHiggit 2 offers one of the most versatile, powerful, and artist friendly rigging toolset available for ANY 3d app. Augmented with additional tools which help to streamline workflow in both custom manual rigging and animation tasks, both of general item, and RHiggit rig specific needs, it offers a complete system which will not simply improve your working practices, but which will transform the way you rig and animate.

Features are:

  -Free, Lite, Pro and Studio editions, ensuring something for everyone.
  -High quality rig presets to serve all different kinds of character shapes and sizes.
  -Custom, modular auto rig builder to create almost ANY character rig you can dream of.
  -Artist friendly setup and control customisation allowing you to build highly functional rigs with ease.
  -Superfast rigs for the fastest levels of scene interaction.
  -Animation tools for grabbing fast selections while keying, pose and motion tools that reduce workload, curve and key filters to speed up workflow in graph editing.
  -Motion capture retargeting tools which work to transfer motion to ANY RHiggit rig.
  -All native rigs that can be further edited or enhanced by TDs, or shared with other users (no plugins required).
  -Studio Licencing which gives redistributable tools, allowing supporting animation and rig fitting tools to be supplied to offsite animators without them needing to own any plugins.


Availability


RHiggit! V2 is available now for LightWave 11.0 and above. A Pro licence costs £160 and a Studio licence, which includes unlimited seats, plus tools for use by animators outside the studio, costs £999. You can also download a RHiggit V2 rigging and animation tools for LightWave3D feature-limited Lite and Free editions here
  More Plugin
[ #LightWave3D #Animation ]
RHiggit is the ultimate toolset for rigging and animation in LightWave3D

>> See Also:

RHiggit 2 offers one of the most versatile, powerful, and artist friendly rigging toolset available for ANY 3d app. Augmented with additional tools which help to streamline workflow in both custom manual rigging and animation tasks, both of general item, and RHiggit rig specific needs, it offers a complete system which will not simply improve your working practices, but which will transform the way you rig and animate.

Features are:

  -Free, Lite, Pro and Studio editions, ensuring something for everyone.
  -High quality rig presets to serve all different kinds of character shapes and sizes.
  -Custom, modular auto rig builder to create almost ANY character rig you can dream of.
  -Artist friendly setup and control customisation allowing you to build highly functional rigs with ease.
  -Superfast rigs for the fastest levels of scene interaction.
  -Animation tools for grabbing fast selections while keying, pose and motion tools that reduce workload, curve and key filters to speed up workflow in graph editing.
  -Motion capture retargeting tools which work to transfer motion to ANY RHiggit rig.
  -All native rigs that can be further edited or enhanced by TDs, or shared with other users (no plugins required).
  -Studio Licencing which gives redistributable tools, allowing supporting animation and rig fitting tools to be supplied to offsite animators without them needing to own any plugins.


Availability


RHiggit! V2 is available now for LightWave 11.0 and above. A Pro licence costs £160 and a Studio licence, which includes unlimited seats, plus tools for use by animators outside the studio, costs £999. You can also download a RHiggit V2 rigging and animation tools for LightWave3D feature-limited Lite and Free editions here
  More Plugin

Snappers Facial Rig for Autodesk Maya and 3ds Max

Artikel 3ds Max, Artikel Animation, Artikel Maya, Artikel Rig, Artikel Snappers Facial Rig,
[ #adskMaya #3dsMax #Rigging #Animation ]
Developed by Snappers Tech, Snappers Facial Rig is the Facial rigging tool for Autodesk Maya and also available for 3ds Max. It contains CG skin shader with multiple wrinkles maps and Rig Manager to handle selection and to create/save poses. No more information for now but you can take a look at demo video below.

>> See Also: Rigging tutorial



  More Rigging Plugin
[ #adskMaya #3dsMax #Rigging #Animation ]
Developed by Snappers Tech, Snappers Facial Rig is the Facial rigging tool for Autodesk Maya and also available for 3ds Max. It contains CG skin shader with multiple wrinkles maps and Rig Manager to handle selection and to create/save poses. No more information for now but you can take a look at demo video below.

>> See Also: Rigging tutorial



  More Rigging Plugin

BonesPro 4.62 for 3ds Max 2010 - 2015

Artikel 3d-io, Artikel 3ds Max, Artikel Animation, Artikel BonesPro, Artikel Rig, Artikel skinning,
[ #3dsMax ]
BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects. 3d-io has announced the release of BonesPro 4.62

>> See Also:

What's new:

- Support for Autodesk 3ds Max 2015
- Optimized vertex painting tool
- Stability improvements and fixes
- New simplified web manageable licensing

BonesPro 4.62 costs EUR 299,- and is a free update for all existing customers of previous BonesPro versions. The software can be purchased at 3D-Plugin.com. You also can download BonesPro 4.62 for 3ds Max 2010 - 2015 demo here
  More 3ds Max Plugin
[ #3dsMax ]
BonesPro is a sophisticated, fast and optimized technology for organic skinning of characters and objects in Autodesk 3ds Max. It allows you to create high quality skin meshes rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects. 3d-io has announced the release of BonesPro 4.62

>> See Also:

What's new:

- Support for Autodesk 3ds Max 2015
- Optimized vertex painting tool
- Stability improvements and fixes
- New simplified web manageable licensing

BonesPro 4.62 costs EUR 299,- and is a free update for all existing customers of previous BonesPro versions. The software can be purchased at 3D-Plugin.com. You also can download BonesPro 4.62 for 3ds Max 2010 - 2015 demo here
  More 3ds Max Plugin

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