Simplify your 3D Meshes with Polygon Cruncher v11.10

Artikel 3ds Max, Artikel LightWave3D, Artikel Maya, Artikel Modeling, Artikel Polygon,
[ #Modeling #3dsMax #Maya #LightWave3D #Polygon ]
Polygon Cruncher is a must for simplifying and optimizing your 3D scenes. It could help reduce the number of polygons without losing detail and keep your scene UVs, vertex colors and normals. Polygon Cruncher plugin exists for 3Ds Max, Maya, Lightwave, 3DBrowser and as standalone software.

There are some features for V11.10 are :

- Adds support for Max 2017
- Adds support for Maya 2017
- Adds support for Sketchup 2016
- Fixes the Maya version from freezing under some circumstances (animation for example)
- The Maya version no longer computer optimization during playback for better user feedback
- The Apply button in the Standalone version has been replaced by a Save button
- Adds icons for panels
- STL import no longer performs points welding
- Adds advanced mesh checking at import to avoid crashes under particular circumstances
- FBX export now correctly saves texture maps with names including specific characters
- Opening a file from the menu in the Standalone version now allows it to update during save
- Fixes a Standalone application crash at startup
- Fixes a VRML 2.0 crash with improper files

Visit mootools's website for more details.

>> See Also: SiNi Software announces IgNite, ProxSi, SiClone for Autodesk 3ds Max

Availibility

Polygon Cruncher is available for Max 9 to 2017 and costs $129. A demo version is available here.

  More Polygon Plugin [post_ad]
[ #Modeling #3dsMax #Maya #LightWave3D #Polygon ]
Polygon Cruncher is a must for simplifying and optimizing your 3D scenes. It could help reduce the number of polygons without losing detail and keep your scene UVs, vertex colors and normals. Polygon Cruncher plugin exists for 3Ds Max, Maya, Lightwave, 3DBrowser and as standalone software.

There are some features for V11.10 are :

- Adds support for Max 2017
- Adds support for Maya 2017
- Adds support for Sketchup 2016
- Fixes the Maya version from freezing under some circumstances (animation for example)
- The Maya version no longer computer optimization during playback for better user feedback
- The Apply button in the Standalone version has been replaced by a Save button
- Adds icons for panels
- STL import no longer performs points welding
- Adds advanced mesh checking at import to avoid crashes under particular circumstances
- FBX export now correctly saves texture maps with names including specific characters
- Opening a file from the menu in the Standalone version now allows it to update during save
- Fixes a Standalone application crash at startup
- Fixes a VRML 2.0 crash with improper files

Visit mootools's website for more details.

>> See Also: SiNi Software announces IgNite, ProxSi, SiClone for Autodesk 3ds Max

Availibility

Polygon Cruncher is available for Max 9 to 2017 and costs $129. A demo version is available here.

  More Polygon Plugin [post_ad]

RHiggit V2 rigging and animation tools for LightWave3D

Artikel Animation, Artikel LightWave3D, Artikel RHiggit, Artikel Rig,
[ #LightWave3D #Animation ]
RHiggit is the ultimate toolset for rigging and animation in LightWave3D

>> See Also:

RHiggit 2 offers one of the most versatile, powerful, and artist friendly rigging toolset available for ANY 3d app. Augmented with additional tools which help to streamline workflow in both custom manual rigging and animation tasks, both of general item, and RHiggit rig specific needs, it offers a complete system which will not simply improve your working practices, but which will transform the way you rig and animate.

Features are:

  -Free, Lite, Pro and Studio editions, ensuring something for everyone.
  -High quality rig presets to serve all different kinds of character shapes and sizes.
  -Custom, modular auto rig builder to create almost ANY character rig you can dream of.
  -Artist friendly setup and control customisation allowing you to build highly functional rigs with ease.
  -Superfast rigs for the fastest levels of scene interaction.
  -Animation tools for grabbing fast selections while keying, pose and motion tools that reduce workload, curve and key filters to speed up workflow in graph editing.
  -Motion capture retargeting tools which work to transfer motion to ANY RHiggit rig.
  -All native rigs that can be further edited or enhanced by TDs, or shared with other users (no plugins required).
  -Studio Licencing which gives redistributable tools, allowing supporting animation and rig fitting tools to be supplied to offsite animators without them needing to own any plugins.


Availability


RHiggit! V2 is available now for LightWave 11.0 and above. A Pro licence costs £160 and a Studio licence, which includes unlimited seats, plus tools for use by animators outside the studio, costs £999. You can also download a RHiggit V2 rigging and animation tools for LightWave3D feature-limited Lite and Free editions here
  More Plugin
[ #LightWave3D #Animation ]
RHiggit is the ultimate toolset for rigging and animation in LightWave3D

>> See Also:

RHiggit 2 offers one of the most versatile, powerful, and artist friendly rigging toolset available for ANY 3d app. Augmented with additional tools which help to streamline workflow in both custom manual rigging and animation tasks, both of general item, and RHiggit rig specific needs, it offers a complete system which will not simply improve your working practices, but which will transform the way you rig and animate.

Features are:

  -Free, Lite, Pro and Studio editions, ensuring something for everyone.
  -High quality rig presets to serve all different kinds of character shapes and sizes.
  -Custom, modular auto rig builder to create almost ANY character rig you can dream of.
  -Artist friendly setup and control customisation allowing you to build highly functional rigs with ease.
  -Superfast rigs for the fastest levels of scene interaction.
  -Animation tools for grabbing fast selections while keying, pose and motion tools that reduce workload, curve and key filters to speed up workflow in graph editing.
  -Motion capture retargeting tools which work to transfer motion to ANY RHiggit rig.
  -All native rigs that can be further edited or enhanced by TDs, or shared with other users (no plugins required).
  -Studio Licencing which gives redistributable tools, allowing supporting animation and rig fitting tools to be supplied to offsite animators without them needing to own any plugins.


Availability


RHiggit! V2 is available now for LightWave 11.0 and above. A Pro licence costs £160 and a Studio licence, which includes unlimited seats, plus tools for use by animators outside the studio, costs £999. You can also download a RHiggit V2 rigging and animation tools for LightWave3D feature-limited Lite and Free editions here
  More Plugin

HDR Light Studio live Plug-in for Lightwave3D

Artikel Featured, Artikel HDR Light Studio, Artikel Lighting, Artikel LightWave3D, Artikel Octane Render, Artikel Rendering,
[ #HDR #LightWave #Octane #Rendering ]
Check out the Demo of how HDR Light Studio to work with LightWave, Octane Render. Through the LightWave3D Live Connection - as you develop your custom HDRI map in HDR Light Studio, you see its lighting effect evolve in real-time in your VPR view.

>> See also: Animated Product Shot with HDR Light Studio

Use the LightPaint feature to click on your 3D model in the VPR view (or Octane Live view) to position the lighting effects. This ‘click to light’ process will dramatically speed up your lighting process with precise and perfect final results.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and LightWave 3D
• Supports LightWave Renderer and Octane Render
• LightPaint – Point and click light source positioning and selection in Lightwave3D
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via localised adjustments to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the LightWave 3D scene
• Presets Shelf - Store, retrieve, and hot swap HDR Light Studio lighting designs



HDR Light Studio 4 - Complete


This edition includes all available HDR Light Studio plug-ins/connectivity (i.e. to LightWave 3D, 3ds Max, Maya, Houdini, KeyShot, Maxwell Studio, MODO etc - with more being added all the time) . Users can use this version standalone using the LiveLight viewer included in this edition. LiveLight lets you load Collada and OBJ files and light them using the LightPaint feature. More information and download here.
  More Rendering Plugin

[ #HDR #LightWave #Octane #Rendering ]
Check out the Demo of how HDR Light Studio to work with LightWave, Octane Render. Through the LightWave3D Live Connection - as you develop your custom HDRI map in HDR Light Studio, you see its lighting effect evolve in real-time in your VPR view.

>> See also: Animated Product Shot with HDR Light Studio

Use the LightPaint feature to click on your 3D model in the VPR view (or Octane Live view) to position the lighting effects. This ‘click to light’ process will dramatically speed up your lighting process with precise and perfect final results.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and LightWave 3D
• Supports LightWave Renderer and Octane Render
• LightPaint – Point and click light source positioning and selection in Lightwave3D
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via localised adjustments to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the LightWave 3D scene
• Presets Shelf - Store, retrieve, and hot swap HDR Light Studio lighting designs



HDR Light Studio 4 - Complete


This edition includes all available HDR Light Studio plug-ins/connectivity (i.e. to LightWave 3D, 3ds Max, Maya, Houdini, KeyShot, Maxwell Studio, MODO etc - with more being added all the time) . Users can use this version standalone using the LiveLight viewer included in this edition. LiveLight lets you load Collada and OBJ files and light them using the LightPaint feature. More information and download here.
  More Rendering Plugin

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