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Arnold for Houdini 1.0

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Arnold for Houdini 1.0

Artikel Arnold, Artikel Arnold for Houdini, Artikel Houdini, Artikel Rendering,
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[ #Rendering #Arnold #Houdini #HtoA ]
Solid Angle have released Arnold for Houdini 1.0 (HtoA).HtoA provides a tight integration with Houdini, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
The Arnold for Houdini plug-in comes with the latest – and fastest – version of the Arnold core (version 4.2.1) and is provided free of charge to all customers on current Maintenance & Support.

>> See Also: Arnold For Cinema 4D


New features:

  -Render in any Houdini context: render view, render region or MPlay
  -Interactive rendering to rapidly preview parameter changes in cameras, lights and shaders
  -Dedicated Arnold shading networks with 106 shaders and utilities
  -Pass Houdini geometry attributes as Arnold user data
  -Volume rendering using OpenVDB
  -Particles, rendered as disks, spheres, quads or volumes
  -Curves, rendered as ribbon, thick or oriented
  -Accurate motion blur, including changing topology
  -Full point instancing
  -All Arnold cameras projections, with depth of field and advanced shutter controls
  -All Arnold lights, with light filters and accurate viewport representation
  -Atmospheric and background effects
  -Multi-camera rendering
  -Render to AOVs, in single or separate files
  -DeepEXR support

Compatibility

This release uses Arnold 4.2.1.2 and OpenVDB 2.3.0.
Binaries available for the following Houdini production builds:
  -13.0.509
  -13.0.498
  -13.0.476

and for the following platforms:
  -Linux x86_64 (gcc4.4)
  -Windows 7 x64 (vc11)
  -Mac OS X 10.8+

More information here and please remember to check out Arnold for Houdini tutorial
  More Rendering Plugin

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