SLiB Match 1.0 for Autodesk Maya 2015 - 2017

Artikel Arnold, Artikel Camera, Artikel Maya, Artikel Photo Match, Artikel Redshift, Artikel SliB Match, Artikel Vray,
[ #Maya #Plugin #PhotoMatch ]
DGDM has released SliB Match 1.0, the plugin for maya which mathematically calculates the camera viewpoint of a given background image and creates an oriented maya camera that's position and field of view perfectly match the perspective of the background image. This allows to place 3D objects inside your maya scene as if they were part of the background image.

Some Features of SLiB Match:
• intuitive gui
• Save/load vanishing line positions for later use
• create camera projection shader with a single click
• one-click texture baking [Redshift only]
• RenderZoom function

>> See Also: Free Trial Ziva VFX for Maya 2014-2017

Availability

Download SLiB Match 1.0 for $30 on store.cgfront.com
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[ #Maya #Plugin #PhotoMatch ]
DGDM has released SliB Match 1.0, the plugin for maya which mathematically calculates the camera viewpoint of a given background image and creates an oriented maya camera that's position and field of view perfectly match the perspective of the background image. This allows to place 3D objects inside your maya scene as if they were part of the background image.

Some Features of SLiB Match:
• intuitive gui
• Save/load vanishing line positions for later use
• create camera projection shader with a single click
• one-click texture baking [Redshift only]
• RenderZoom function

>> See Also: Free Trial Ziva VFX for Maya 2014-2017

Availability

Download SLiB Match 1.0 for $30 on store.cgfront.com
  More Maya Plugin [post_ad]

Redshift V2.5.04 is now Available

Artikel 3ds Max, Artikel Houdini, Artikel Maya, Artikel Redshift, Artikel Rendering, Artikel Softimage,
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

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[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

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DGDM releases VPR for Redshift 2.10

Artikel Lighting, Artikel Maya, Artikel Redshift, Artikel Redshift for Maya, Artikel Rendering,
[ #Maya #Redshift ]
Digidim has announced that update 2.10 for VPR for Redshift is now available. In this version, GUI was redesigned from scratch to speed up workflow and keep mouse ways short and more option to control most used camera attributes and lens shares from within the VPR window.

>> See Also: SLiB VPR 2.0 for Redshift in Maya



Availibility

Visit http://www.store.cgfront.com for more info and download VRP for Redshift.

  More Maya Plugin [post_ad]
[ #Maya #Redshift ]
Digidim has announced that update 2.10 for VPR for Redshift is now available. In this version, GUI was redesigned from scratch to speed up workflow and keep mouse ways short and more option to control most used camera attributes and lens shares from within the VPR window.

>> See Also: SLiB VPR 2.0 for Redshift in Maya



Availibility

Visit http://www.store.cgfront.com for more info and download VRP for Redshift.

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Redshift for SideFX Houdini

Artikel GPU, Artikel Houdini, Artikel Redshift, Artikel Redshift for Houdini, Artikel Rendering,
[ #Redshift #Houdini ]
Redshift for SideFX Houdini is now available. Redshift can now stand as the rendering backbone to the incredible procedural animation Houdini enables. This brand new Houdini plugin puts industry-leading GPU-accelerated rendering performance into the hands of Houdini users the world over.

>> See Also: Join Redshift community


Redshift for SideFX Houdini features

  -Hair and Fur – Support of the Houdini curve primitives, that are extracted as RS hair objects.
  -Houdini primitives – Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.)
  -Instancing/particles – Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds
  -User Data Attributes – Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials
  -Strands – Render of any kind of Houdini primitive as RS strands
  -Volumes – Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids
  -Non-GUI tools – The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.

If you have an up to date Redshift maintenance contract, this upgrade is available to you as standard.

  More Redshift Plugin [post_ad]
[ #Redshift #Houdini ]
Redshift for SideFX Houdini is now available. Redshift can now stand as the rendering backbone to the incredible procedural animation Houdini enables. This brand new Houdini plugin puts industry-leading GPU-accelerated rendering performance into the hands of Houdini users the world over.

>> See Also: Join Redshift community


Redshift for SideFX Houdini features

  -Hair and Fur – Support of the Houdini curve primitives, that are extracted as RS hair objects.
  -Houdini primitives – Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.)
  -Instancing/particles – Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds
  -User Data Attributes – Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials
  -Strands – Render of any kind of Houdini primitive as RS strands
  -Volumes – Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids
  -Non-GUI tools – The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.

If you have an up to date Redshift maintenance contract, this upgrade is available to you as standard.

  More Redshift Plugin [post_ad]

Redshift for KATANA

Artikel GPU, Artikel KATANA, Artikel Redshift, Artikel Redshift for KATANA, Artikel Rendering,
[ #GPU ]
Redshift Rendering Technologies announced a new technical collaboration between Redshift and The Foundry’s lighting and look development tool, KATANA. The collaboration will work towards a Redshift plugin for KATANA that will be commercially available to purchase.

>> See Also: SLiB VPR 2.0 for Redshift in Maya


Redshift is the world’s first fully GPU-accelerated, biased renderer, capable of rendering scenes many times faster than existing CPU-based renderers.

The Foundry’s KATANA offers an efficient and collaborative approach to lighting and look development, providing the creative scope and scalability to meet the needs of today’s most demanding CG projects.

“We’re pleased to be working with the KATANA team to push Redshift in new and exciting directions,” says Panos Zompolas, CTO at Redshift. “KATANA is a production-proven and battle-tested tool that’s used in the biggest productions – we’re excited to expand its rendering capabilities with Redshift support.”

“Redshift has been making waves in the CG industry, so we’re thrilled to explore ways to integrate it with KATANA,” says Jordan Thistlewood, Senior Product Manager - Look Development and Lighting at The Foundry. “By offering Redshift as a render engine for KATANA, we’re giving customers more choice and faster renders via their GPU that leverages the powerful workflow options in KATANA.”

Related video




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[ #GPU ]
Redshift Rendering Technologies announced a new technical collaboration between Redshift and The Foundry’s lighting and look development tool, KATANA. The collaboration will work towards a Redshift plugin for KATANA that will be commercially available to purchase.

>> See Also: SLiB VPR 2.0 for Redshift in Maya


Redshift is the world’s first fully GPU-accelerated, biased renderer, capable of rendering scenes many times faster than existing CPU-based renderers.

The Foundry’s KATANA offers an efficient and collaborative approach to lighting and look development, providing the creative scope and scalability to meet the needs of today’s most demanding CG projects.

“We’re pleased to be working with the KATANA team to push Redshift in new and exciting directions,” says Panos Zompolas, CTO at Redshift. “KATANA is a production-proven and battle-tested tool that’s used in the biggest productions – we’re excited to expand its rendering capabilities with Redshift support.”

“Redshift has been making waves in the CG industry, so we’re thrilled to explore ways to integrate it with KATANA,” says Jordan Thistlewood, Senior Product Manager - Look Development and Lighting at The Foundry. “By offering Redshift as a render engine for KATANA, we’re giving customers more choice and faster renders via their GPU that leverages the powerful workflow options in KATANA.”

Related video




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SLiB VPR 2.0 for Redshift in Maya

Artikel Maya, Artikel Redshift, Artikel Redshift for Maya, Artikel Rendering,
[ #adskMaya ]
Leuchtkrafthas launched a new plugin for Autodesk Maya called SLiB VPR for Redshift. This is a viewport render solution for the Redshift GPU renderer within Maya.

>> See Also: Redshift for Houdini tutorial 1 - Introduction

Features of SLiB VPR:
  -Select Objects directly in the RenderView
  -Navigate in Renderview
  -dynamic render resolution
  -global Shader override for easy debugging (AmbOcc, Checker, Front/Back, UV)
  -Isolate Objects or even single Shading Nodes
  -RenderZoom
  -Isolate Lights
  -Set Focal Point directly in Renderview
  -display AOVs in Renderview
  -easy record and playback of IPR preview animations
  -store snapshot images with camera and light position / angle for easy recovering



Related video: Download Redshift for 3ds Max demo


Availability

SLiB VPR works with Maya 2015 - 2016.5 Windows OSX OSX and Redshift v.2.0.56+

More information and get it for $15.00 here
  More Maya Plugin [post_ad]
[ #adskMaya ]
Leuchtkrafthas launched a new plugin for Autodesk Maya called SLiB VPR for Redshift. This is a viewport render solution for the Redshift GPU renderer within Maya.

>> See Also: Redshift for Houdini tutorial 1 - Introduction

Features of SLiB VPR:
  -Select Objects directly in the RenderView
  -Navigate in Renderview
  -dynamic render resolution
  -global Shader override for easy debugging (AmbOcc, Checker, Front/Back, UV)
  -Isolate Objects or even single Shading Nodes
  -RenderZoom
  -Isolate Lights
  -Set Focal Point directly in Renderview
  -display AOVs in Renderview
  -easy record and playback of IPR preview animations
  -store snapshot images with camera and light position / angle for easy recovering



Related video: Download Redshift for 3ds Max demo


Availability

SLiB VPR works with Maya 2015 - 2016.5 Windows OSX OSX and Redshift v.2.0.56+

More information and get it for $15.00 here
  More Maya Plugin [post_ad]

Download Redshift for 3ds Max demo

Artikel 3ds Max, Artikel Redshift, Artikel Redshift for 3ds Max, Artikel Rendering,
[ #Redshift ]
Redshift is the world’s first fully GPU-accelerated, biased renderer and today Redshift team has announced that The 3ds Max demo of Redshift is now available to download

Redshift is a biased renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering. Like the standard demo release, the 3ds Max demo builds are functionally identical to the non-demo builds, but render with a watermark.

Redshift supports several biased global illumination techniques including:
  -Brute Force GI
  -Photon Mapping (with Caustics)
  -Irradiance Cache (similar to Irradiance Map and Final Gather)
  -Irradiance Point Cloud (similar to Importons and Light Cache

Download


More detail here and download instruction here!
  More 3ds Max Plugin [post_ad]
[ #Redshift ]
Redshift is the world’s first fully GPU-accelerated, biased renderer and today Redshift team has announced that The 3ds Max demo of Redshift is now available to download

Redshift is a biased renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering. Like the standard demo release, the 3ds Max demo builds are functionally identical to the non-demo builds, but render with a watermark.

Redshift supports several biased global illumination techniques including:
  -Brute Force GI
  -Photon Mapping (with Caustics)
  -Irradiance Cache (similar to Irradiance Map and Final Gather)
  -Irradiance Point Cloud (similar to Importons and Light Cache

Download


More detail here and download instruction here!
  More 3ds Max Plugin [post_ad]

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