Redshift V2.5.04 is now Available

Artikel 3ds Max, Artikel Houdini, Artikel Maya, Artikel Redshift, Artikel Rendering, Artikel Softimage,
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

  More Redshift Plugin [post_ad]
[ #Redshift #Maya #3dsMax #Houdini ]
Redshift v2.5.04 is released with some new features and fixes, this build includes plugins for Maya, 3ds Max, Houdini and Softimage.

Release Notes:
Maya
• Fixed rules for resolving tags to match convention starting in Maya 2017 update 2 that strips the “rs_” prefix added by the new Render Setup system
• Fixed a number of problems related to selecting non-default UV sets on several shading nodes
• Added a ‘Hidden in Viewport’ display mode for proxies
• Added data type selection to AOVs (allows, for example, saving as RGB instead of RGBA)
• Fixed bug that caused path separators in cache files to be replaced with underscores

XSI
• Fixed bug in the Integer Attribute shader that prevented it from working properly

Houdini
• Support of packed fragments.
• Fixed several issues related to the ROP node objects/lights bundle lists while updating the scene.
• Refactoring of the log system. New option in the plugin options panel to enable the log to console, disabled by default.
• New option in the ROP node, IPR tab, to disable the log files in the IPR sessions.
• Removed the COP textures resolution limitation in the Houdini Indie version.
• Fixed a bug in the shaders extraction code related to networks with shared shader nodes.
• Fixed an IPR crash while working at SOP level after a change in the available materials.
• Fixed an IPR crash adding material nodes in scenes without lights.
• Fixed an IPR crash removing some kind of complex OBJ nodes without other objects in the scene.

All
• Fixed recently introduced point cloud proxy crash bug after exporting with versions 2.5.01 and newer
• Fixed bug that could knock out dome light backplate when using ICP GI in conjunction with matte surfaces
• Fixed bug when applying matte object alpha overrides to transparent materials, wihch previously disregarded the material alpha
• Fixed bug that would make the shadow material believe it was opaque when using a shader switch node as a head node
• Potential fix for rare random corruption when texturing multiple-scattering inputs
• Proxies can now be exported as compressed files
• Added an ‘automatic memory management’ option in Redshift’s ‘Memory’ tab
• Fixed potential memory leak when scene contains dome lights
• Fixed assert when connecting incompatible shader nodes to displacement blender inputs
• Reduced license checkout/checkin traffic

>> See Also: DGDM releases VPR for Redshift 2.10

  More Redshift Plugin [post_ad]

Download EMTree v1.0 for Softimage 2012 - 2015

Artikel EMTree, Artikel Eric Mootz, Artikel Softimage,
[ #Softimage ]
Developed by Eric Mootz, EMTree is an experimental tree generator for Softimage which uses pre-defined polygon mesh objects to build complex meshes.

>> See Also: Softimage tutorial


Download:


Download EMTree v1.0 for Softimage 2012 - 2015. More details here
  More Softimage Plugin [post_ad]
[ #Softimage ]
Developed by Eric Mootz, EMTree is an experimental tree generator for Softimage which uses pre-defined polygon mesh objects to build complex meshes.

>> See Also: Softimage tutorial


Download:


Download EMTree v1.0 for Softimage 2012 - 2015. More details here
  More Softimage Plugin [post_ad]

PlayblastVR Renderer v1.0 for Softimage

Artikel PlayblastVR, Artikel Rendering, Artikel Softimage, Artikel VR,
[ #Softimage #VR ]
Halifax, NS, Canada -- November 14, 2015 -- Dover Studios co-founder Andrew Hazelden has released PlayblastVR for Softimage. PlayblastVR is a new renderer for Softimage that creates hardware rendered panoramic 360 degree images using OpenGL. The PlayblastVR renderer allows you to create immersive previz renderings of Softimage scenes in LatLong, fulldome, cylindrical, and cubic panorama formats.

PlayblastVR supports panoramic rendering output directly to YouTube 360 and Facebook 360 format movies with automatic metadata embedding, and to Google Photosphere spherical panoramas.

PlayblastVR can render Softimage scene elements such as animated polygon and NURBS geometry, lights, ICE, hair and fur, cloth sims, and procedurally generated shading networks.

After a PlayblastVR panoramic batch sequence rendering is complete it can be sent to an Oculus Rift or viewed using a video playback tool like DJV Viewer, Adobe SpeedGrade, Amateras Dome Player, Assimilate Scratch and Scratch Player, Kolor Eyes, Whirligig, VLC, VLCwarp Player, RV, Live View Rift, and the Softimage Flipbook.

PlayblastVR previz renderings will save you time and money because hardware based panoramic renderings make better use of the artist’s time. Using PlayblastVR will also free up your render nodes from having to use a slower software based production renderer to output your animation test renderings into a panoramic format.

Max Crow, Creative Supervisor at NSC Creative in the UK had this to say about the toolset: "I can assure you PlayblastVR is the VR tool for Softimage you have always wanted!"

Availability


The PlayblastVR for Softimage renderer is available today starting at $249 USD. For more information please go here!

  More Softimage Plugin [post_ad]
[ #Softimage #VR ]
Halifax, NS, Canada -- November 14, 2015 -- Dover Studios co-founder Andrew Hazelden has released PlayblastVR for Softimage. PlayblastVR is a new renderer for Softimage that creates hardware rendered panoramic 360 degree images using OpenGL. The PlayblastVR renderer allows you to create immersive previz renderings of Softimage scenes in LatLong, fulldome, cylindrical, and cubic panorama formats.

PlayblastVR supports panoramic rendering output directly to YouTube 360 and Facebook 360 format movies with automatic metadata embedding, and to Google Photosphere spherical panoramas.

PlayblastVR can render Softimage scene elements such as animated polygon and NURBS geometry, lights, ICE, hair and fur, cloth sims, and procedurally generated shading networks.

After a PlayblastVR panoramic batch sequence rendering is complete it can be sent to an Oculus Rift or viewed using a video playback tool like DJV Viewer, Adobe SpeedGrade, Amateras Dome Player, Assimilate Scratch and Scratch Player, Kolor Eyes, Whirligig, VLC, VLCwarp Player, RV, Live View Rift, and the Softimage Flipbook.

PlayblastVR previz renderings will save you time and money because hardware based panoramic renderings make better use of the artist’s time. Using PlayblastVR will also free up your render nodes from having to use a slower software based production renderer to output your animation test renderings into a panoramic format.

Max Crow, Creative Supervisor at NSC Creative in the UK had this to say about the toolset: "I can assure you PlayblastVR is the VR tool for Softimage you have always wanted!"

Availability


The PlayblastVR for Softimage renderer is available today starting at $249 USD. For more information please go here!

  More Softimage Plugin [post_ad]

QuickScatter for Softimage

Artikel Environment, Artikel Softimage,
[ #Softimage ]
Written by Fabricio Chamon - QuickScatter is an ICE based scatter system targeted at non-techy artists. It completely abstracts complex nodal work from the user and features a simple, easy to use interface. Find inside one-click solution for common particle tasks such as painting density/size, collision avoidance, distribution types and mesh generation with UVs.

>> See Also: Softimage tutorial

Main Features:
- One-click "freeze particles to mesh" button!
- Geometry/Particle avoidance
- Attribute Painting (Size/Density)
- Many distribution controls


Download


More information and Documentation here
  More Softimage Plugin [post_ad]
[ #Softimage ]
Written by Fabricio Chamon - QuickScatter is an ICE based scatter system targeted at non-techy artists. It completely abstracts complex nodal work from the user and features a simple, easy to use interface. Find inside one-click solution for common particle tasks such as painting density/size, collision avoidance, distribution types and mesh generation with UVs.

>> See Also: Softimage tutorial

Main Features:
- One-click "freeze particles to mesh" button!
- Geometry/Particle avoidance
- Attribute Painting (Size/Density)
- Many distribution controls


Download


More information and Documentation here
  More Softimage Plugin [post_ad]

V-Ray 3.0 for Softimage 2012 - 2015

Artikel Rendering, Artikel Softimage, Artikel Vray,
[ #Vray #Rendering #Softimage ]
V-Ray 3.0 for Softimage is now available as a free update for all current V-Ray for Softimage users. V-Ray 3.0 for Softimage also includes several new features.

>> See Also: Vray tutorial


What's New in V-Ray 3.0 for Softimage

• New Progressive Production Renderer for interactive and production rendering
• New VRaySkinMtl with layered reflections and artistfriendly controls
• Render Mask to specify render regions using an object selection or image mask
• Deep Image support including OpenEXR 2.0 output
• emFluid 5 is integrated with V-Ray for SI

V-Ray for Softimage Key Features

V-Ray for Softimage General Overview
ICE support, complex mesh support using V-Ray Proxy objects, versatile shaders with V-Ray materials, quick and accurate global illumination, and much more


Shading with V-Ray for Softimage
Create materials quickly and efficiently using V-Ray Materials, and simplify the creation of complex, layered materials with the V-Ray Blend and V-Ray Car Paint Materials.


Render Elements
Take control of your compositing workflow using the expansive list of Render Elements.


V-Ray Proxy
Manage scene memory and efficiently render massive amounts of geometry using V-Ray Proxy objects.


Hair & Fur Shading
Render hair and fur with unprecedented quality, control, and speed with the VRayHairMtl shader.


Pricing Policy

V-Ray 3.0 Licensing & Pricing Policy here

To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. This hardware security key safely protects the V-Ray License from computer malfunctions, routine hardware maintenance, and equipment changes; and it provides users the ability to use V-Ray on multiple machines.
It is important to note that the hardware key is not a node-locked device. The V-Ray License Server is a floating license system, allowing multiple users to check out a license up to the maximum concurrent number of licenses available.
The official suggested end user price of a single new V-Ray 3.0 Workstation for Softimage is 750 EUR/ 1040 USD/ 650 GBP.
Note: Older versions of Softimage are not officially supported. V-Ray installation files for Softimage versions from 7.0 to 2011 are available upon request.
  More Vray Plugin
[ #Vray #Rendering #Softimage ]
V-Ray 3.0 for Softimage is now available as a free update for all current V-Ray for Softimage users. V-Ray 3.0 for Softimage also includes several new features.

>> See Also: Vray tutorial


What's New in V-Ray 3.0 for Softimage

• New Progressive Production Renderer for interactive and production rendering
• New VRaySkinMtl with layered reflections and artistfriendly controls
• Render Mask to specify render regions using an object selection or image mask
• Deep Image support including OpenEXR 2.0 output
• emFluid 5 is integrated with V-Ray for SI

V-Ray for Softimage Key Features

V-Ray for Softimage General Overview
ICE support, complex mesh support using V-Ray Proxy objects, versatile shaders with V-Ray materials, quick and accurate global illumination, and much more


Shading with V-Ray for Softimage
Create materials quickly and efficiently using V-Ray Materials, and simplify the creation of complex, layered materials with the V-Ray Blend and V-Ray Car Paint Materials.


Render Elements
Take control of your compositing workflow using the expansive list of Render Elements.


V-Ray Proxy
Manage scene memory and efficiently render massive amounts of geometry using V-Ray Proxy objects.


Hair & Fur Shading
Render hair and fur with unprecedented quality, control, and speed with the VRayHairMtl shader.


Pricing Policy

V-Ray 3.0 Licensing & Pricing Policy here

To provide optimum security, reliability, and portability Chaos Group requires a hardware key to license its software. This hardware security key safely protects the V-Ray License from computer malfunctions, routine hardware maintenance, and equipment changes; and it provides users the ability to use V-Ray on multiple machines.
It is important to note that the hardware key is not a node-locked device. The V-Ray License Server is a floating license system, allowing multiple users to check out a license up to the maximum concurrent number of licenses available.
The official suggested end user price of a single new V-Ray 3.0 Workstation for Softimage is 750 EUR/ 1040 USD/ 650 GBP.
Note: Older versions of Softimage are not officially supported. V-Ray installation files for Softimage versions from 7.0 to 2011 are available upon request.
  More Vray Plugin

V-Ray 1.7 for Softimage 2012 - 2015

Artikel Chaos Group, Artikel Rendering, Artikel Softimage, Artikel Vray,
[ #Vray #Softimage ]
Chaos Group has announced V-Ray 1.7 for Softimage 2012 - 2015 is now available with some new features, streamlined some current ones. (V-Ray installation files for Softimage versions from 7.0 to 2011 are available upon request)

>> See Also: V-Ray for Autodesk Softimage features videos

What's New in V-Ray 1.7 for Softimage

- Support for Softimage 2015
- Support for scene time source image sequences
- Support for ICE user normals and animated ICE vertex colors and ICE weightmaps
- Brightness equality in the output between machines with different preferences
- ICE attributes is supported on instanced custom geometry
- Implemented “Color to Scalars” shader
- Support for standard lights diffuse and specular options
- Added VRaySetHelperFolder Location custom SI command to customize the VRay1 folder location
- Support for floating point color values in Render Region
- Added the “Affect channels” options to VRayMtl for reflection
- Support for texture maps with Extra Texture render element
- Add “UV coord” sampler type to VRaySamplerInfoTex
- Materials importer preserves the original materials names... - See more at: http://www.wtv3d.org/t26821-v-ray-17-for-softimage-released#sthash.lFuV8gCq.dpuf
For a full list of changes, see this

Pricing Policy

Chaos Group products are licensed per machine and with one V-Ray for Softimage license you can start and use V-Ray GUI and tools inside the platform, start one local render job, speed up batch rendering using up to 5 render slaves with V-Ray Standalone or up to 5 render nodes with Softimage batch.
The official suggested end user price of a single new license of V-Ray for Softimage is 890 EUR/ 1230 USD/ 770 GBP

More information here
  More Rendering Plugin
[ #Vray #Softimage ]
Chaos Group has announced V-Ray 1.7 for Softimage 2012 - 2015 is now available with some new features, streamlined some current ones. (V-Ray installation files for Softimage versions from 7.0 to 2011 are available upon request)

>> See Also: V-Ray for Autodesk Softimage features videos

What's New in V-Ray 1.7 for Softimage

- Support for Softimage 2015
- Support for scene time source image sequences
- Support for ICE user normals and animated ICE vertex colors and ICE weightmaps
- Brightness equality in the output between machines with different preferences
- ICE attributes is supported on instanced custom geometry
- Implemented “Color to Scalars” shader
- Support for standard lights diffuse and specular options
- Added VRaySetHelperFolder Location custom SI command to customize the VRay1 folder location
- Support for floating point color values in Render Region
- Added the “Affect channels” options to VRayMtl for reflection
- Support for texture maps with Extra Texture render element
- Add “UV coord” sampler type to VRaySamplerInfoTex
- Materials importer preserves the original materials names... - See more at: http://www.wtv3d.org/t26821-v-ray-17-for-softimage-released#sthash.lFuV8gCq.dpuf
For a full list of changes, see this

Pricing Policy

Chaos Group products are licensed per machine and with one V-Ray for Softimage license you can start and use V-Ray GUI and tools inside the platform, start one local render job, speed up batch rendering using up to 5 render slaves with V-Ray Standalone or up to 5 render nodes with Softimage batch.
The official suggested end user price of a single new license of V-Ray for Softimage is 890 EUR/ 1230 USD/ 770 GBP

More information here
  More Rendering Plugin

V-Ray RT for Softimage Demo

Artikel Featured, Artikel Realtime, Artikel Rendering, Artikel Softimage, Artikel Vray,
[ #Softimage #Vray #Rendering ]
Chaos Group has shared the video showing the R&D demo of V-Ray RT for Softimage. There are 2 types of the RT rendering: CPU and GPU and it's really fast to create the Preview render. Let's take a look!

>> See Also: V-Ray for Autodesk Softimage features videos


V-Ray for Softimage includes ICE support, efficient Global Illumination, versatile shaders, and much more. If you want to learn more about Vray for Softimage you can check V-Ray for Softimage Webinar: "The making of Sajnt"
  More Softimage Plugin

[ #Softimage #Vray #Rendering ]
Chaos Group has shared the video showing the R&D demo of V-Ray RT for Softimage. There are 2 types of the RT rendering: CPU and GPU and it's really fast to create the Preview render. Let's take a look!

>> See Also: V-Ray for Autodesk Softimage features videos


V-Ray for Softimage includes ICE support, efficient Global Illumination, versatile shaders, and much more. If you want to learn more about Vray for Softimage you can check V-Ray for Softimage Webinar: "The making of Sajnt"
  More Softimage Plugin

Biped Generator 2013 for Softimage

Artikel Animation, Artikel Featured, Artikel Rig, Artikel Softimage,
Check out the video featuring the Softimge plugin Biped Generator (2013). Developed by France based artist Pierric Danjou, Biped Generator (2013) is automatic biped rig generator tool. Danjou has no plan to share this plugin at the moment, he is still working to improve it and only uses it for his personnal, professional productions

Check out the video featuring the Softimge plugin Biped Generator (2013). Developed by France based artist Pierric Danjou, Biped Generator (2013) is automatic biped rig generator tool. Danjou has no plan to share this plugin at the moment, he is still working to improve it and only uses it for his personnal, professional productions

emTools v.1.84 showcases

Artikel Featured, Artikel Softimage,
Check out the video showing simulations created with the Softimage addon "emTools" and a few factory ICE compounds.

emTools is a free collection of tools for Softimage containing:
-ICE compounds.
-Custom ICE nodes.
-Shader compounds.
-Custom commands.
For more information about the plugin please go here

Check out the video showing simulations created with the Softimage addon "emTools" and a few factory ICE compounds.

emTools is a free collection of tools for Softimage containing:
-ICE compounds.
-Custom ICE nodes.
-Shader compounds.
-Custom commands.
For more information about the plugin please go here

rsInpectConstraints for Autodesk Softimage

Artikel Download, Artikel Rig, Artikel RigStudio, Artikel rsInpectConstraints, Artikel Softimage,
Developed by RigStudio This Autodesk Softimage Tool is used to inspect the constraints of the selected objects. It is very useful for riggers you can check out the video below to see its action

Download


Download rsInpectConstraints for Autodesk Softimage here

Developed by RigStudio This Autodesk Softimage Tool is used to inspect the constraints of the selected objects. It is very useful for riggers you can check out the video below to see its action

Download


Download rsInpectConstraints for Autodesk Softimage here

Popular Games