NVIDIA Mental Ray for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Mental Ray, Artikel Nvidia, Artikel Rendering,
[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

  More Nvidia Plugin [post_ad]
[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

  More Nvidia Plugin [post_ad]

New MultiScatter update available with V-Ray 3.5

Artikel 3ds Max, Artikel Corona, Artikel iCube, Artikel Mental Ray, Artikel MultiScatter, Artikel Octane, Artikel Rendering, Artikel V-Ray, Artikel Vray for 3dsMax,
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]

mental ray for Autodesk Maya is Faster, Easier - and FREE

Artikel GPU, Artikel Maya, Artikel Mental Ray, Artikel Nvidia, Artikel Rendering,
[ #NVIDIA ]
NVIDIA has announced that mental ray renderer soon will be available for free directly from NVIDIA with interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration. Artists can use mental ray within Maya to craft scenes and render individual frames at any resolution, using any supported processor within a machine. NVIDIA mental ray is backwards compatible for scenes from earlier Maya versions. It’s also able to output .mi files to feed production pipelines.

A mental ray license will only be required for production rendering – which is complimentary for colleges and universities, and as little as $65/machine/year for commercial use.

>> See Also: Mental Ray tutorial


They also announce that Next version will have the GPU acceleration for GI-Next and it make the rendering more faster. Since February, more than 1,000 beta sites have pounded on mental ray for Maya’s capabilities, like final-frame rendering in the interactive Maya viewport, progressive rendering, MDL material support and new global illumination (GI-Next) that is both faster and far easier to use.

Availability


The next mental ray will support Maya 2016 and 2017 on Windows, Linux and MacOS. Floating licenses are $295 or $995 for a 5-pack, while systems containing a professional NVIDIA GPU qualify for special pricing of $95 or $325 for a 5-pack. Customers who purchased mental ray standalone from Autodesk will have their subscriptions matched with NVIDIA licenses at no cost.

More details can be found here or go to visit the NVIDIA booth 1430 at Autodesk University in Las Vegas.
  More Mental Ray Plugin [post_ad]
[ #NVIDIA ]
NVIDIA has announced that mental ray renderer soon will be available for free directly from NVIDIA with interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration. Artists can use mental ray within Maya to craft scenes and render individual frames at any resolution, using any supported processor within a machine. NVIDIA mental ray is backwards compatible for scenes from earlier Maya versions. It’s also able to output .mi files to feed production pipelines.

A mental ray license will only be required for production rendering – which is complimentary for colleges and universities, and as little as $65/machine/year for commercial use.

>> See Also: Mental Ray tutorial


They also announce that Next version will have the GPU acceleration for GI-Next and it make the rendering more faster. Since February, more than 1,000 beta sites have pounded on mental ray for Maya’s capabilities, like final-frame rendering in the interactive Maya viewport, progressive rendering, MDL material support and new global illumination (GI-Next) that is both faster and far easier to use.

Availability


The next mental ray will support Maya 2016 and 2017 on Windows, Linux and MacOS. Floating licenses are $295 or $995 for a 5-pack, while systems containing a professional NVIDIA GPU qualify for special pricing of $95 or $325 for a 5-pack. Customers who purchased mental ray standalone from Autodesk will have their subscriptions matched with NVIDIA licenses at no cost.

More details can be found here or go to visit the NVIDIA booth 1430 at Autodesk University in Las Vegas.
  More Mental Ray Plugin [post_ad]

Download MultiTexture v2.00 for 3ds Max 2012 - 2015

Artikel 3ds Max, Artikel Download, Artikel FinalRender, Artikel Mental Ray, Artikel Texturing, Artikel Vray,
[ #Vray #FinalRender #MentalRay #3dsMax #Texturing ]
MultiTexture Map is a plugin for 3dsMax that loads multiple textures and assigns them randomly, either by object or by material ID. With controls to randomly adjust the gamma, hue and saturation.

>> See Also: Texturing tutorial

Version 2.00 works with 3ds Max from 2012 up to the current 2015 release. It's compatible with scanline, Vray, Brazil and FinalRender. Mental Ray is currently not supported.

New features:

- Manage Textures: Lists all textures used, with the possibility to add and remove files.
- Probability setting: Give textures priority over other textures.
- Rotation field: Rotates all texture a certain amount.
- A solid color can now be used instead of textures.
- 3ds Max 2015 compatible.
See how to install MultiTexture for 3ds Max

Download


Download MultiTexture v2.00 for 3ds Max 2012 - 2015 here
  More Texturing Plugin
[ #Vray #FinalRender #MentalRay #3dsMax #Texturing ]
MultiTexture Map is a plugin for 3dsMax that loads multiple textures and assigns them randomly, either by object or by material ID. With controls to randomly adjust the gamma, hue and saturation.

>> See Also: Texturing tutorial

Version 2.00 works with 3ds Max from 2012 up to the current 2015 release. It's compatible with scanline, Vray, Brazil and FinalRender. Mental Ray is currently not supported.

New features:

- Manage Textures: Lists all textures used, with the possibility to add and remove files.
- Probability setting: Give textures priority over other textures.
- Rotation field: Rotates all texture a certain amount.
- A solid color can now be used instead of textures.
- 3ds Max 2015 compatible.
See how to install MultiTexture for 3ds Max

Download


Download MultiTexture v2.00 for 3ds Max 2012 - 2015 here
  More Texturing Plugin

FurryBall 4.6 is now available

Artikel 3ds Max, Artikel Arnold, Artikel FurryBall, Artikel GPU, Artikel Maya, Artikel Mental Ray, Artikel Realtime, Artikel Rendering, Artikel V-Ray,
[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

SpotMask v1.0 for 3dsMax

Artikel 3ds Max, Artikel Compositing, Artikel Featured, Artikel Mental Ray, Artikel Rendering, Artikel SpotMask,
Developed by 3d-io, Spotmask is a plugin that offers additional precision render elements for Mental Ray that allow to make flexible adjustments in post

>> See Also: RailClone Pro 2.3.0 beta for 3ds Max 9 - 2015

It offers the new world position pass output as well es repaired and optimized motion velocity, UVW and normal passes. Especially the replacement for the current malfunctioning mentalray velocity pass allows arists to render fast motion blur in their video compositing applications.
This means the color, effects, motion blur, textures and filter corrections do not need to be rendered again, but simply and fast adjusted with Spotmask channels afterward.

Spotmask v1 features:

- Render element plugin for for World-Position, Normal and UV Pass output
- Special advanced MentalRay output for Vector Pass (Motion Blur)
- Easy, customizable and reliable render output for efficient compositing work
- Very fast render speed

Download

The latest version of Spotmask is now ready for download and offers full support for Autodesk 3ds Max 2010, 2011, 2012, 2013 and 2014(each in 32 bit and 64 bit versions). You can download SpotMask v1.0 Free trial or buy Artist version (€99), or Studio version (€399) here

  More 3ds Max Plugin

Developed by 3d-io, Spotmask is a plugin that offers additional precision render elements for Mental Ray that allow to make flexible adjustments in post

>> See Also: RailClone Pro 2.3.0 beta for 3ds Max 9 - 2015

It offers the new world position pass output as well es repaired and optimized motion velocity, UVW and normal passes. Especially the replacement for the current malfunctioning mentalray velocity pass allows arists to render fast motion blur in their video compositing applications.
This means the color, effects, motion blur, textures and filter corrections do not need to be rendered again, but simply and fast adjusted with Spotmask channels afterward.

Spotmask v1 features:

- Render element plugin for for World-Position, Normal and UV Pass output
- Special advanced MentalRay output for Vector Pass (Motion Blur)
- Easy, customizable and reliable render output for efficient compositing work
- Very fast render speed

Download

The latest version of Spotmask is now ready for download and offers full support for Autodesk 3ds Max 2010, 2011, 2012, 2013 and 2014(each in 32 bit and 64 bit versions). You can download SpotMask v1.0 Free trial or buy Artist version (€99), or Studio version (€399) here

  More 3ds Max Plugin

Render Optimizer V3

Artikel 3ds Max, Artikel Download, Artikel Featured, Artikel Mental Ray, Artikel Rendering,
Developed by Artur Leao and Thorsten Hartmann, Render Optimizer V3 is the tool which helps you to optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment in Mental ray Render. This Script is Free for download
More information and download here

Developed by Artur Leao and Thorsten Hartmann, Render Optimizer V3 is the tool which helps you to optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment in Mental ray Render. This Script is Free for download
More information and download here

The HDR Light Studio Live Connection for 3ds Max 2013 - 2014

Artikel 3ds Max, Artikel Featured, Artikel HDR Light Studio, Artikel iRay, Artikel Mental Ray, Artikel Rendering, Artikel Vray,
Lightmap The HDR Light Studio Live Connection for 3ds Max has had a significant upgrade and is available for download today. The first release supported a live workflow with V-Ray only. Now 3ds Max users can enjoy a real-time HDR Light Studio workflow with: MentalRay, iRay, V-Ray, Maxwell Render, Octane Render and Thea Render. The plug-in also supports 3ds Max / 3ds Max Design - 2013 and 2014 releases.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and 3ds Max IBL
• LightPaint – Point and click light source positioning and selection in LiveLight
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via local adjustmenst to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the Modo scene
See HDR Light Studio in action with a wide range of Renderers

Lighting a watch with 3ds Max and V-Ray

Lighting a car with 3ds Max and iRay

Lighting a car with 3ds Max and Mental Ray

The updated 3ds Max Live connection requires HDR Light Studio 4.2 (also released today). The new plug-in a free update to all version 4 customers and is included with HDR Light Studio 4 – Complete. More information here

Lightmap The HDR Light Studio Live Connection for 3ds Max has had a significant upgrade and is available for download today. The first release supported a live workflow with V-Ray only. Now 3ds Max users can enjoy a real-time HDR Light Studio workflow with: MentalRay, iRay, V-Ray, Maxwell Render, Octane Render and Thea Render. The plug-in also supports 3ds Max / 3ds Max Design - 2013 and 2014 releases.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and 3ds Max IBL
• LightPaint – Point and click light source positioning and selection in LiveLight
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via local adjustmenst to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the Modo scene
See HDR Light Studio in action with a wide range of Renderers

Lighting a watch with 3ds Max and V-Ray

Lighting a car with 3ds Max and iRay

Lighting a car with 3ds Max and Mental Ray

The updated 3ds Max Live connection requires HDR Light Studio 4.2 (also released today). The new plug-in a free update to all version 4 customers and is included with HDR Light Studio 4 – Complete. More information here

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