NVIDIA Mental Ray for 3ds Max

Artikel 3ds Max, Artikel Download, Artikel Mental Ray, Artikel Nvidia, Artikel Rendering,
[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

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[ #MentalRay #Nvidia ]
NVIDIA® Mental Ray® for 3ds Max is a plug-in renderer for entertainment and visualization professionals who need complete flexibility in their creations. Time tested with over 20 years as the industry standard in 3D rendering; Mental Ray is now available directly from NVIDIA. Mental Ray uses both CPUs and GPUs for global illumination and can exchange materials with NVIDIA® Iray® and Chaos Group V-Ray through the use of the NVIDIA Material Definition Language (MDL).

Mental Ray for 3ds Max is free to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.

Mental Ray for 3ds Max features:
- Full backward compatibility for earlier 3ds Max scenes employing Mental Ray or the Mental Ray Iray mode.
- Latest Mental Ray 3.14 version with continuing updates and fixes
- Interactive progressive rendering so you quickly see final results as you edit
- GI Next makes high-quality global illumination easy - and 2-4X faster than earlier methods, with GPU acceleration making it far faster yet
- MDL support with vMaterials browsing
- Mental Ray Standalone mode is now included for production pipeline efficiency and flexibility.
- When licensed, enables Mental Ray Standalone, Mental Ray Satellite, and the NVIDIA Iray for 3ds Max plug-in.

You can read full list of features for Mental Ray in the product’s data sheet.

>> See Also: NVidia Mental Ray 3.13

Availability

Download Mental Ray for 3ds Max for free

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mental ray for Autodesk Maya is Faster, Easier - and FREE

Artikel GPU, Artikel Maya, Artikel Mental Ray, Artikel Nvidia, Artikel Rendering,
[ #NVIDIA ]
NVIDIA has announced that mental ray renderer soon will be available for free directly from NVIDIA with interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration. Artists can use mental ray within Maya to craft scenes and render individual frames at any resolution, using any supported processor within a machine. NVIDIA mental ray is backwards compatible for scenes from earlier Maya versions. It’s also able to output .mi files to feed production pipelines.

A mental ray license will only be required for production rendering – which is complimentary for colleges and universities, and as little as $65/machine/year for commercial use.

>> See Also: Mental Ray tutorial


They also announce that Next version will have the GPU acceleration for GI-Next and it make the rendering more faster. Since February, more than 1,000 beta sites have pounded on mental ray for Maya’s capabilities, like final-frame rendering in the interactive Maya viewport, progressive rendering, MDL material support and new global illumination (GI-Next) that is both faster and far easier to use.

Availability


The next mental ray will support Maya 2016 and 2017 on Windows, Linux and MacOS. Floating licenses are $295 or $995 for a 5-pack, while systems containing a professional NVIDIA GPU qualify for special pricing of $95 or $325 for a 5-pack. Customers who purchased mental ray standalone from Autodesk will have their subscriptions matched with NVIDIA licenses at no cost.

More details can be found here or go to visit the NVIDIA booth 1430 at Autodesk University in Las Vegas.
  More Mental Ray Plugin [post_ad]
[ #NVIDIA ]
NVIDIA has announced that mental ray renderer soon will be available for free directly from NVIDIA with interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration. Artists can use mental ray within Maya to craft scenes and render individual frames at any resolution, using any supported processor within a machine. NVIDIA mental ray is backwards compatible for scenes from earlier Maya versions. It’s also able to output .mi files to feed production pipelines.

A mental ray license will only be required for production rendering – which is complimentary for colleges and universities, and as little as $65/machine/year for commercial use.

>> See Also: Mental Ray tutorial


They also announce that Next version will have the GPU acceleration for GI-Next and it make the rendering more faster. Since February, more than 1,000 beta sites have pounded on mental ray for Maya’s capabilities, like final-frame rendering in the interactive Maya viewport, progressive rendering, MDL material support and new global illumination (GI-Next) that is both faster and far easier to use.

Availability


The next mental ray will support Maya 2016 and 2017 on Windows, Linux and MacOS. Floating licenses are $295 or $995 for a 5-pack, while systems containing a professional NVIDIA GPU qualify for special pricing of $95 or $325 for a 5-pack. Customers who purchased mental ray standalone from Autodesk will have their subscriptions matched with NVIDIA licenses at no cost.

More details can be found here or go to visit the NVIDIA booth 1430 at Autodesk University in Las Vegas.
  More Mental Ray Plugin [post_ad]

Iray for Cinema 4D

Artikel Cinema 4D, Artikel iRay, Artikel Iray for C4D, Artikel Iray for Cinema 4D, Artikel Nvidia, Artikel Rendering,
[ @Nvidia #Nab2016 #Iray ]
Nvidia has announced that Iray for MAXON’s Cinema 4D is now available.

Iray for Cinema 4D makes its first public appearance at the NAB show in Las Vegas, exclusively in MAXON’s booth SL9110. Tune in on Thursday, April 21, at 9:30 am for a livestream presentation by one of the first 3D designers to integrate Iray for Cinema 4D into his workflow. Or watch the recording on MAXON’s Cinema 4D site after NAB.

Over the past year, NVIDIA has brought Iray, thier physically based rendering solution, to millions of artists, animators and designers, helping them bring their creations to life faster and with more ease than ever.

NVIDIA’s suite of Iray plug-ins includes versions for leading 3D applications such as Autodesk’s 3ds Max and Maya. Iray for Cinema 4D gives 3D artists and designers the most scalable and intuitive rendering experience — from scene inception all the way through post-production. With its Live rendering feature, the plug-in provides immediate visual feedback when lighting and designing a scene, making the entire look-development process extremely interactive and intuitive.

With Iray, users can employ the physically plausible material options of the Cinema 4D material nodes and shaders, and even add their own material designs and procedural functions using NVIDIA Material Definition Language.

Iray for Cinema 4D supports the NVIDIA vMaterials library, so artists can get started on day one with a verified set of physically based materials, as well as material exchange capabilities with other MDL-compatible applications. It also supports Iray Server, NVIDIA’s distributed rendering solution that harnesses a network of machines to speed up the rendering process and make light work of users’ largest images.
“So much of the work we do at Hawthorn uses light to transform the look of an event. Iray for Cinema 4D allows me to quickly and easily create various assets for the visuals knowing the texture’s and light will be consistent in the final render,” said Robert Whiting, CAD & 3D event designer at Hawthorn. “I often model custom furniture or sets, which is where Iray speeds up my workflow tremendously because I can see what they will look like live as I build them -- it’s just spectacular.”

NVIDIA technologies will power more than 85 partner booths on the NAB show floor, including those from Adobe, Autodesk, Blackmagic, Dell, GenArts, SGO, Vizrt and more.

Stop by the VR/AR Pavilion to see how Mettle and NVIDIA are revolutionizing 360/VR production tools for products like Adobe Premiere Pro and After Effects CC.
Visit Dell’s booth to learn how Dell and NVIDIA are accelerating professional editing and motion graphics workflows.
Attend SuperMeet to hear from Oscar-nominated VFX supervisor Rob Legato on the challenging workflow behind The Jungle Book, powered by HP and NVIDIA.

Availability


Iray for Cinema 4D is now avialable in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
  More Cinema 4D Plugin [post_ad]
[ @Nvidia #Nab2016 #Iray ]
Nvidia has announced that Iray for MAXON’s Cinema 4D is now available.

Iray for Cinema 4D makes its first public appearance at the NAB show in Las Vegas, exclusively in MAXON’s booth SL9110. Tune in on Thursday, April 21, at 9:30 am for a livestream presentation by one of the first 3D designers to integrate Iray for Cinema 4D into his workflow. Or watch the recording on MAXON’s Cinema 4D site after NAB.

Over the past year, NVIDIA has brought Iray, thier physically based rendering solution, to millions of artists, animators and designers, helping them bring their creations to life faster and with more ease than ever.

NVIDIA’s suite of Iray plug-ins includes versions for leading 3D applications such as Autodesk’s 3ds Max and Maya. Iray for Cinema 4D gives 3D artists and designers the most scalable and intuitive rendering experience — from scene inception all the way through post-production. With its Live rendering feature, the plug-in provides immediate visual feedback when lighting and designing a scene, making the entire look-development process extremely interactive and intuitive.

With Iray, users can employ the physically plausible material options of the Cinema 4D material nodes and shaders, and even add their own material designs and procedural functions using NVIDIA Material Definition Language.

Iray for Cinema 4D supports the NVIDIA vMaterials library, so artists can get started on day one with a verified set of physically based materials, as well as material exchange capabilities with other MDL-compatible applications. It also supports Iray Server, NVIDIA’s distributed rendering solution that harnesses a network of machines to speed up the rendering process and make light work of users’ largest images.
“So much of the work we do at Hawthorn uses light to transform the look of an event. Iray for Cinema 4D allows me to quickly and easily create various assets for the visuals knowing the texture’s and light will be consistent in the final render,” said Robert Whiting, CAD & 3D event designer at Hawthorn. “I often model custom furniture or sets, which is where Iray speeds up my workflow tremendously because I can see what they will look like live as I build them -- it’s just spectacular.”

NVIDIA technologies will power more than 85 partner booths on the NAB show floor, including those from Adobe, Autodesk, Blackmagic, Dell, GenArts, SGO, Vizrt and more.

Stop by the VR/AR Pavilion to see how Mettle and NVIDIA are revolutionizing 360/VR production tools for products like Adobe Premiere Pro and After Effects CC.
Visit Dell’s booth to learn how Dell and NVIDIA are accelerating professional editing and motion graphics workflows.
Attend SuperMeet to hear from Oscar-nominated VFX supervisor Rob Legato on the challenging workflow behind The Jungle Book, powered by HP and NVIDIA.

Availability


Iray for Cinema 4D is now avialable in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
  More Cinema 4D Plugin [post_ad]

NVIDIA Iray for Cinema 4D

Artikel Cinema 4D, Artikel iRay, Artikel Iray for C4D, Artikel Nvidia, Artikel Rendering,
[ #NVIDIA #Iray #IrayforC4D ]
NVIDIA has announced Iray Render for Cinema 4D. This is a plug-in for MAXON's Cinema 4D that delivers exceptional physically based rendering. The entire look-development process becomes extremely interactive and intuitive using the novel live rendering feature, which provides immediate visual feedback while lighting and designing the scene. You can continue to use the physically plausible material options of the Cinema 4D material nodes and shaders, and even add your own material designs and procedural functions using NVIDIA Material Definition Language (MDL). The full NVIDIA vMaterials library is supported, as well as material exchange capabilities with other MDL-compatible applications.

Rendering

  -Physically based path-tracing rendering both for interactive and final frame
  -Freedom to use all supported GPUs and CPUs in the machine, controlled by the user
  -A unique Live Render window that provides accurate preview of final results while adjusting scenes
  -Optional Iray Interactive ray tracing mode in the Live Render window that provides instant feedback on object transforms and lighting edits
  -Sampling options for accurate caustics and complex lighting situations
  -Accurate motion blur out-of-the-box
  -Simultaneous output of additional render passes with low speed impact
  -Custom Light Path Expressions for extreme flexibility in post
  -Physical camera model with lens effects like Depth of Field
  -Final color processing and tuning through advanced Tone Mapping
  -Matte shadow and reflection support for compositing flexibility
  -Ability to degrain post-processing filter to remove noise in final frames

Lighting

  -Live Render that shows updates while editing light parameters and position
  -Image-based lighting using HDR images, for fast and flexible environments
  -Real-world units of lighting attributes for accurate simulation
  -Correct lighting from emissive materials and geometry
  -Physical Sun and Sky system, controllable by geo location and time
  -Efficient handling of many light sources without a performance hit

Material

  -Interactive updates in Live Render upon adjusting scene materials
  -Physically based materials using the NVIDIA Material Definition Language (MDL)
  -Real-world material compositions using an intuitive layering approach
  -Up to 16 layers per MDL material, allowing complex constructions
  -Extensive material effects, including subsurface scattering, thin film, gem, etc.
  -Ability to create and adjust within the Cinema 4D material editors
  -Support for MDL import and export for sharing material creations between different Iray applications or MDL-compliant renderers
  -Support for Cinema 4D native materials automatically as much as possible
  -Support for native Cinema 4D procedurals through auto-baking to texture maps
  -Support for custom MDL procedurals running fully GPU accelerated
  -Load and render material measurements from supported devices
  -Extensive verified material library to represent real-world results

Workflow

  -Continuous visual feedback in Live Render window after scene adjustments
  -Effortless switching between render modes and settings
  -Interactive tone mapping towards desired exposure and white balance
  -Full animation support of all material and light parameters
  -Python scripting support
  -Iray Server support for efficient, scalable offline rendering and streaming
  -NVIDIA Quadro® VCA support for interactive rendering on remote GPUs with linear scalability
Check out the video recorded at IBC 2015 about Interactive Raytracing with NVIDIA's Iray by Steffen Römer (NVIDIA)


Availability


More details can be found here!
  More Cinema 4D Plugin [post_ad]
[ #NVIDIA #Iray #IrayforC4D ]
NVIDIA has announced Iray Render for Cinema 4D. This is a plug-in for MAXON's Cinema 4D that delivers exceptional physically based rendering. The entire look-development process becomes extremely interactive and intuitive using the novel live rendering feature, which provides immediate visual feedback while lighting and designing the scene. You can continue to use the physically plausible material options of the Cinema 4D material nodes and shaders, and even add your own material designs and procedural functions using NVIDIA Material Definition Language (MDL). The full NVIDIA vMaterials library is supported, as well as material exchange capabilities with other MDL-compatible applications.

Rendering

  -Physically based path-tracing rendering both for interactive and final frame
  -Freedom to use all supported GPUs and CPUs in the machine, controlled by the user
  -A unique Live Render window that provides accurate preview of final results while adjusting scenes
  -Optional Iray Interactive ray tracing mode in the Live Render window that provides instant feedback on object transforms and lighting edits
  -Sampling options for accurate caustics and complex lighting situations
  -Accurate motion blur out-of-the-box
  -Simultaneous output of additional render passes with low speed impact
  -Custom Light Path Expressions for extreme flexibility in post
  -Physical camera model with lens effects like Depth of Field
  -Final color processing and tuning through advanced Tone Mapping
  -Matte shadow and reflection support for compositing flexibility
  -Ability to degrain post-processing filter to remove noise in final frames

Lighting

  -Live Render that shows updates while editing light parameters and position
  -Image-based lighting using HDR images, for fast and flexible environments
  -Real-world units of lighting attributes for accurate simulation
  -Correct lighting from emissive materials and geometry
  -Physical Sun and Sky system, controllable by geo location and time
  -Efficient handling of many light sources without a performance hit

Material

  -Interactive updates in Live Render upon adjusting scene materials
  -Physically based materials using the NVIDIA Material Definition Language (MDL)
  -Real-world material compositions using an intuitive layering approach
  -Up to 16 layers per MDL material, allowing complex constructions
  -Extensive material effects, including subsurface scattering, thin film, gem, etc.
  -Ability to create and adjust within the Cinema 4D material editors
  -Support for MDL import and export for sharing material creations between different Iray applications or MDL-compliant renderers
  -Support for Cinema 4D native materials automatically as much as possible
  -Support for native Cinema 4D procedurals through auto-baking to texture maps
  -Support for custom MDL procedurals running fully GPU accelerated
  -Load and render material measurements from supported devices
  -Extensive verified material library to represent real-world results

Workflow

  -Continuous visual feedback in Live Render window after scene adjustments
  -Effortless switching between render modes and settings
  -Interactive tone mapping towards desired exposure and white balance
  -Full animation support of all material and light parameters
  -Python scripting support
  -Iray Server support for efficient, scalable offline rendering and streaming
  -NVIDIA Quadro® VCA support for interactive rendering on remote GPUs with linear scalability
Check out the video recorded at IBC 2015 about Interactive Raytracing with NVIDIA's Iray by Steffen Römer (NVIDIA)


Availability


More details can be found here!
  More Cinema 4D Plugin [post_ad]

Download Iray for Autodesk Maya 2016

Artikel iRay, Artikel Iray for Maya, Artikel Maya, Artikel Nvidia, Artikel Rendering, Artikel vMaterials,
[ #Nvidia #adskMaya ]
[0x1] Software und Consulting GmbH and Nvidia has announced Iray for Maya 2016 (before It named [0x1] Iray for Maya) and today Nvidia has announced that The NVIDIA Iray for Maya plug-in is now available as an annual subscription for $295 USD or a free 90-day trial, so you can experience exceptional physically based Iray rendering for scene lighting and design. Plus, take advantage of interactive, intuitive control throughout the entire look-development process using native Maya controls.

Also available is the NVIDIA vMaterials Catalog, a collection of curated and verified physically based materials, built with NVIDIA Material Definition Language. All vMaterials can be shared with other MDL-compatible tools to save you time in an easy-to-use workflow.

>> See Also: [0x1] Iray for Maya 2015

Render Mercedes Benz SLK using Iray for Maya i

Iray for Autodesk Maya Features

Iray for Maya Rendering
  -Utilizes all supported GPUs and CPUs within the machine, with user control of resources
  -Physically based path-trace rendering within Maya's IPR window provides accurate preview of final results while adjusting scenes
  -Super-fast Iray Interactive ray tracing within Maya 2016 IPR window provides immediate feedback on object transforms and lighting edits
  -Optimized sampling for accurate caustics and highly indirect lighting
  -Accurate motion blur
  -Simultaneous render element generation with negligible speed impact
  -Custom Light Path Expressions for tremendous flexibility in post
  -Depth of Field quickly responds upon adjustment
  -Matte shadow and reflection support for compositing flexibility
  -Backplate Images supported independent of lighting
  -Degrain filter

Introducing Iray for Maya


Iray for Maya Lighting
  -Interactive updates (in IPR) upon adjusting light parameters and position
  -Image based lighting using multiple IBL nodes, for fast and flexible environments
  -New IES light type
  -Real-world units of lighting attributes for accurate simulation
  -Lighting from emissive materials & geometry
  -Physical sun and sky system
  -No slowdown from adding additional light sources

Iray for Maya Material
  -Interactive updates (in IPR) upon adjusting scene materials
  -Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
  -Up to 16 layers per material for substantial flexibility
  -Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
  -Work directly within Maya material editing interfaces
  -MDL material saving for building custom, shareable libraries
  -MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
  -Direct support of Maya's UV based textures and shading networks
  -Supports native Maya Procedurals and custom MDL procedurals (always GPU accelerated)
  -Material measurements from supported devices
  -Extensive verified material library to confidently represent real-world results

Iray for Maya WorkFlow
  -Continual feedback with progressive rendering of final results after scene adjustments
  -Effortless switching between fast ray tracing and accurate path tracing in Maya 2016
  -Interactive tone mapping for quickly achieving desired exposure and white balance
  -Full animation support of all material and light parameters

Download


Iray for Maya 2016 is available as a node-locked or floating license for $295/year through the Nvidia Iray software store, and a 90-day trial version is available for Download here!

  More Maya Plugin [post_ad]
[ #Nvidia #adskMaya ]
[0x1] Software und Consulting GmbH and Nvidia has announced Iray for Maya 2016 (before It named [0x1] Iray for Maya) and today Nvidia has announced that The NVIDIA Iray for Maya plug-in is now available as an annual subscription for $295 USD or a free 90-day trial, so you can experience exceptional physically based Iray rendering for scene lighting and design. Plus, take advantage of interactive, intuitive control throughout the entire look-development process using native Maya controls.

Also available is the NVIDIA vMaterials Catalog, a collection of curated and verified physically based materials, built with NVIDIA Material Definition Language. All vMaterials can be shared with other MDL-compatible tools to save you time in an easy-to-use workflow.

>> See Also: [0x1] Iray for Maya 2015

Render Mercedes Benz SLK using Iray for Maya i

Iray for Autodesk Maya Features

Iray for Maya Rendering
  -Utilizes all supported GPUs and CPUs within the machine, with user control of resources
  -Physically based path-trace rendering within Maya's IPR window provides accurate preview of final results while adjusting scenes
  -Super-fast Iray Interactive ray tracing within Maya 2016 IPR window provides immediate feedback on object transforms and lighting edits
  -Optimized sampling for accurate caustics and highly indirect lighting
  -Accurate motion blur
  -Simultaneous render element generation with negligible speed impact
  -Custom Light Path Expressions for tremendous flexibility in post
  -Depth of Field quickly responds upon adjustment
  -Matte shadow and reflection support for compositing flexibility
  -Backplate Images supported independent of lighting
  -Degrain filter

Introducing Iray for Maya


Iray for Maya Lighting
  -Interactive updates (in IPR) upon adjusting light parameters and position
  -Image based lighting using multiple IBL nodes, for fast and flexible environments
  -New IES light type
  -Real-world units of lighting attributes for accurate simulation
  -Lighting from emissive materials & geometry
  -Physical sun and sky system
  -No slowdown from adding additional light sources

Iray for Maya Material
  -Interactive updates (in IPR) upon adjusting scene materials
  -Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
  -Up to 16 layers per material for substantial flexibility
  -Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
  -Work directly within Maya material editing interfaces
  -MDL material saving for building custom, shareable libraries
  -MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
  -Direct support of Maya's UV based textures and shading networks
  -Supports native Maya Procedurals and custom MDL procedurals (always GPU accelerated)
  -Material measurements from supported devices
  -Extensive verified material library to confidently represent real-world results

Iray for Maya WorkFlow
  -Continual feedback with progressive rendering of final results after scene adjustments
  -Effortless switching between fast ray tracing and accurate path tracing in Maya 2016
  -Interactive tone mapping for quickly achieving desired exposure and white balance
  -Full animation support of all material and light parameters

Download


Iray for Maya 2016 is available as a node-locked or floating license for $295/year through the Nvidia Iray software store, and a 90-day trial version is available for Download here!

  More Maya Plugin [post_ad]

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