Free Download VFB+ 2.8 for 3Ds Max

Artikel 3ds Max, Artikel Corona, Artikel Download, Artikel FinalRender, Artikel iRay, Artikel Rendering, Artikel VFB+, Artikel Vray,
[ #3dsMax #VFB+ ]
Rotem Shiffman has announced the release of VFB+ 2.8 (Virtual Frame Buffer), the advanced frame buffer plugin for 3DS Max.
It features an intuitive user interface, renders history capabilities. It support in 3DS Max 2017 for high DPI monitors and for very large images (over 2GB), changes to contrast which now uses an improved S-curve algorithm, and improved UI icons.

Features included:
• 32-bit per channel color correction.
• Various correction controls including exposure, gamma, multi-channel curves, vignette, chromatic aberration, bloom, glare, blur/sharpen, speckle reduction, noise reduction, etc.
• Depth of Field based on Z-Depth.
• VFB+ is active while rendering, including tweaking of color correction and stamping.
• Captures Render Elements, G-Buffer channels, and RTT elements as well as the main pass.
• Composition guides help you tweak your image.
• Pixel Aspect Ratio correction display.
• 4 different A|B comparison modes.
• Display modes for all channels.
• Support for 3D color LUTs.
• Realtime RGB Histogram.
• Rich WYSIWYG stamping system with virtually any imaginable variable including arbitrary MAXScript expressions.
• Fully documented.
• Customizable interoperability options.
• MAXScript interface provides access to almost all features.

Read the full announcement from Rotem Shiffman.
More details on Rotem Shiffman's website.

>> See Also: Welder 2.2 for 3ds Max | Script for creating welds quick and easy

Download

Download VFB+ 2.8 for 3Ds Max

  More 3ds Max Plugin [post_ad]
[ #3dsMax #VFB+ ]
Rotem Shiffman has announced the release of VFB+ 2.8 (Virtual Frame Buffer), the advanced frame buffer plugin for 3DS Max.
It features an intuitive user interface, renders history capabilities. It support in 3DS Max 2017 for high DPI monitors and for very large images (over 2GB), changes to contrast which now uses an improved S-curve algorithm, and improved UI icons.

Features included:
• 32-bit per channel color correction.
• Various correction controls including exposure, gamma, multi-channel curves, vignette, chromatic aberration, bloom, glare, blur/sharpen, speckle reduction, noise reduction, etc.
• Depth of Field based on Z-Depth.
• VFB+ is active while rendering, including tweaking of color correction and stamping.
• Captures Render Elements, G-Buffer channels, and RTT elements as well as the main pass.
• Composition guides help you tweak your image.
• Pixel Aspect Ratio correction display.
• 4 different A|B comparison modes.
• Display modes for all channels.
• Support for 3D color LUTs.
• Realtime RGB Histogram.
• Rich WYSIWYG stamping system with virtually any imaginable variable including arbitrary MAXScript expressions.
• Fully documented.
• Customizable interoperability options.
• MAXScript interface provides access to almost all features.

Read the full announcement from Rotem Shiffman.
More details on Rotem Shiffman's website.

>> See Also: Welder 2.2 for 3ds Max | Script for creating welds quick and easy

Download

Download VFB+ 2.8 for 3Ds Max

  More 3ds Max Plugin [post_ad]

Download Iray material plugin for 3ds Max 2013 - 2017

Artikel 3ds Max, Artikel Download, Artikel iRay, Artikel Iray for 3ds Max, Artikel Material, Artikel Rendering,
[ @Nvidia #Iray ]
To avoid confusion and also to have a central place for all the latest releases, Nvidia has just released the most current versions (1.2 to 1.5i) of the Iray material plugin for 3ds Max 2013 - 2017 for you to download

>> See Also: iRay in 3dsMax 2015 What's new video


Check out Iray for 3ds Max introduction video below

Download


Download Iray material plugin for 3ds Max 2013 - 2017 here. And also join the Iray community on Facebook
  More 3ds Max Plugin [post_ad]
[ @Nvidia #Iray ]
To avoid confusion and also to have a central place for all the latest releases, Nvidia has just released the most current versions (1.2 to 1.5i) of the Iray material plugin for 3ds Max 2013 - 2017 for you to download

>> See Also: iRay in 3dsMax 2015 What's new video


Check out Iray for 3ds Max introduction video below

Download


Download Iray material plugin for 3ds Max 2013 - 2017 here. And also join the Iray community on Facebook
  More 3ds Max Plugin [post_ad]

Iray for Cinema 4D

Artikel Cinema 4D, Artikel iRay, Artikel Iray for C4D, Artikel Iray for Cinema 4D, Artikel Nvidia, Artikel Rendering,
[ @Nvidia #Nab2016 #Iray ]
Nvidia has announced that Iray for MAXON’s Cinema 4D is now available.

Iray for Cinema 4D makes its first public appearance at the NAB show in Las Vegas, exclusively in MAXON’s booth SL9110. Tune in on Thursday, April 21, at 9:30 am for a livestream presentation by one of the first 3D designers to integrate Iray for Cinema 4D into his workflow. Or watch the recording on MAXON’s Cinema 4D site after NAB.

Over the past year, NVIDIA has brought Iray, thier physically based rendering solution, to millions of artists, animators and designers, helping them bring their creations to life faster and with more ease than ever.

NVIDIA’s suite of Iray plug-ins includes versions for leading 3D applications such as Autodesk’s 3ds Max and Maya. Iray for Cinema 4D gives 3D artists and designers the most scalable and intuitive rendering experience — from scene inception all the way through post-production. With its Live rendering feature, the plug-in provides immediate visual feedback when lighting and designing a scene, making the entire look-development process extremely interactive and intuitive.

With Iray, users can employ the physically plausible material options of the Cinema 4D material nodes and shaders, and even add their own material designs and procedural functions using NVIDIA Material Definition Language.

Iray for Cinema 4D supports the NVIDIA vMaterials library, so artists can get started on day one with a verified set of physically based materials, as well as material exchange capabilities with other MDL-compatible applications. It also supports Iray Server, NVIDIA’s distributed rendering solution that harnesses a network of machines to speed up the rendering process and make light work of users’ largest images.
“So much of the work we do at Hawthorn uses light to transform the look of an event. Iray for Cinema 4D allows me to quickly and easily create various assets for the visuals knowing the texture’s and light will be consistent in the final render,” said Robert Whiting, CAD & 3D event designer at Hawthorn. “I often model custom furniture or sets, which is where Iray speeds up my workflow tremendously because I can see what they will look like live as I build them -- it’s just spectacular.”

NVIDIA technologies will power more than 85 partner booths on the NAB show floor, including those from Adobe, Autodesk, Blackmagic, Dell, GenArts, SGO, Vizrt and more.

Stop by the VR/AR Pavilion to see how Mettle and NVIDIA are revolutionizing 360/VR production tools for products like Adobe Premiere Pro and After Effects CC.
Visit Dell’s booth to learn how Dell and NVIDIA are accelerating professional editing and motion graphics workflows.
Attend SuperMeet to hear from Oscar-nominated VFX supervisor Rob Legato on the challenging workflow behind The Jungle Book, powered by HP and NVIDIA.

Availability


Iray for Cinema 4D is now avialable in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
  More Cinema 4D Plugin [post_ad]
[ @Nvidia #Nab2016 #Iray ]
Nvidia has announced that Iray for MAXON’s Cinema 4D is now available.

Iray for Cinema 4D makes its first public appearance at the NAB show in Las Vegas, exclusively in MAXON’s booth SL9110. Tune in on Thursday, April 21, at 9:30 am for a livestream presentation by one of the first 3D designers to integrate Iray for Cinema 4D into his workflow. Or watch the recording on MAXON’s Cinema 4D site after NAB.

Over the past year, NVIDIA has brought Iray, thier physically based rendering solution, to millions of artists, animators and designers, helping them bring their creations to life faster and with more ease than ever.

NVIDIA’s suite of Iray plug-ins includes versions for leading 3D applications such as Autodesk’s 3ds Max and Maya. Iray for Cinema 4D gives 3D artists and designers the most scalable and intuitive rendering experience — from scene inception all the way through post-production. With its Live rendering feature, the plug-in provides immediate visual feedback when lighting and designing a scene, making the entire look-development process extremely interactive and intuitive.

With Iray, users can employ the physically plausible material options of the Cinema 4D material nodes and shaders, and even add their own material designs and procedural functions using NVIDIA Material Definition Language.

Iray for Cinema 4D supports the NVIDIA vMaterials library, so artists can get started on day one with a verified set of physically based materials, as well as material exchange capabilities with other MDL-compatible applications. It also supports Iray Server, NVIDIA’s distributed rendering solution that harnesses a network of machines to speed up the rendering process and make light work of users’ largest images.
“So much of the work we do at Hawthorn uses light to transform the look of an event. Iray for Cinema 4D allows me to quickly and easily create various assets for the visuals knowing the texture’s and light will be consistent in the final render,” said Robert Whiting, CAD & 3D event designer at Hawthorn. “I often model custom furniture or sets, which is where Iray speeds up my workflow tremendously because I can see what they will look like live as I build them -- it’s just spectacular.”

NVIDIA technologies will power more than 85 partner booths on the NAB show floor, including those from Adobe, Autodesk, Blackmagic, Dell, GenArts, SGO, Vizrt and more.

Stop by the VR/AR Pavilion to see how Mettle and NVIDIA are revolutionizing 360/VR production tools for products like Adobe Premiere Pro and After Effects CC.
Visit Dell’s booth to learn how Dell and NVIDIA are accelerating professional editing and motion graphics workflows.
Attend SuperMeet to hear from Oscar-nominated VFX supervisor Rob Legato on the challenging workflow behind The Jungle Book, powered by HP and NVIDIA.

Availability


Iray for Cinema 4D is now avialable in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
  More Cinema 4D Plugin [post_ad]

NVIDIA Iray for Cinema 4D

Artikel Cinema 4D, Artikel iRay, Artikel Iray for C4D, Artikel Nvidia, Artikel Rendering,
[ #NVIDIA #Iray #IrayforC4D ]
NVIDIA has announced Iray Render for Cinema 4D. This is a plug-in for MAXON's Cinema 4D that delivers exceptional physically based rendering. The entire look-development process becomes extremely interactive and intuitive using the novel live rendering feature, which provides immediate visual feedback while lighting and designing the scene. You can continue to use the physically plausible material options of the Cinema 4D material nodes and shaders, and even add your own material designs and procedural functions using NVIDIA Material Definition Language (MDL). The full NVIDIA vMaterials library is supported, as well as material exchange capabilities with other MDL-compatible applications.

Rendering

  -Physically based path-tracing rendering both for interactive and final frame
  -Freedom to use all supported GPUs and CPUs in the machine, controlled by the user
  -A unique Live Render window that provides accurate preview of final results while adjusting scenes
  -Optional Iray Interactive ray tracing mode in the Live Render window that provides instant feedback on object transforms and lighting edits
  -Sampling options for accurate caustics and complex lighting situations
  -Accurate motion blur out-of-the-box
  -Simultaneous output of additional render passes with low speed impact
  -Custom Light Path Expressions for extreme flexibility in post
  -Physical camera model with lens effects like Depth of Field
  -Final color processing and tuning through advanced Tone Mapping
  -Matte shadow and reflection support for compositing flexibility
  -Ability to degrain post-processing filter to remove noise in final frames

Lighting

  -Live Render that shows updates while editing light parameters and position
  -Image-based lighting using HDR images, for fast and flexible environments
  -Real-world units of lighting attributes for accurate simulation
  -Correct lighting from emissive materials and geometry
  -Physical Sun and Sky system, controllable by geo location and time
  -Efficient handling of many light sources without a performance hit

Material

  -Interactive updates in Live Render upon adjusting scene materials
  -Physically based materials using the NVIDIA Material Definition Language (MDL)
  -Real-world material compositions using an intuitive layering approach
  -Up to 16 layers per MDL material, allowing complex constructions
  -Extensive material effects, including subsurface scattering, thin film, gem, etc.
  -Ability to create and adjust within the Cinema 4D material editors
  -Support for MDL import and export for sharing material creations between different Iray applications or MDL-compliant renderers
  -Support for Cinema 4D native materials automatically as much as possible
  -Support for native Cinema 4D procedurals through auto-baking to texture maps
  -Support for custom MDL procedurals running fully GPU accelerated
  -Load and render material measurements from supported devices
  -Extensive verified material library to represent real-world results

Workflow

  -Continuous visual feedback in Live Render window after scene adjustments
  -Effortless switching between render modes and settings
  -Interactive tone mapping towards desired exposure and white balance
  -Full animation support of all material and light parameters
  -Python scripting support
  -Iray Server support for efficient, scalable offline rendering and streaming
  -NVIDIA Quadro® VCA support for interactive rendering on remote GPUs with linear scalability
Check out the video recorded at IBC 2015 about Interactive Raytracing with NVIDIA's Iray by Steffen Römer (NVIDIA)


Availability


More details can be found here!
  More Cinema 4D Plugin [post_ad]
[ #NVIDIA #Iray #IrayforC4D ]
NVIDIA has announced Iray Render for Cinema 4D. This is a plug-in for MAXON's Cinema 4D that delivers exceptional physically based rendering. The entire look-development process becomes extremely interactive and intuitive using the novel live rendering feature, which provides immediate visual feedback while lighting and designing the scene. You can continue to use the physically plausible material options of the Cinema 4D material nodes and shaders, and even add your own material designs and procedural functions using NVIDIA Material Definition Language (MDL). The full NVIDIA vMaterials library is supported, as well as material exchange capabilities with other MDL-compatible applications.

Rendering

  -Physically based path-tracing rendering both for interactive and final frame
  -Freedom to use all supported GPUs and CPUs in the machine, controlled by the user
  -A unique Live Render window that provides accurate preview of final results while adjusting scenes
  -Optional Iray Interactive ray tracing mode in the Live Render window that provides instant feedback on object transforms and lighting edits
  -Sampling options for accurate caustics and complex lighting situations
  -Accurate motion blur out-of-the-box
  -Simultaneous output of additional render passes with low speed impact
  -Custom Light Path Expressions for extreme flexibility in post
  -Physical camera model with lens effects like Depth of Field
  -Final color processing and tuning through advanced Tone Mapping
  -Matte shadow and reflection support for compositing flexibility
  -Ability to degrain post-processing filter to remove noise in final frames

Lighting

  -Live Render that shows updates while editing light parameters and position
  -Image-based lighting using HDR images, for fast and flexible environments
  -Real-world units of lighting attributes for accurate simulation
  -Correct lighting from emissive materials and geometry
  -Physical Sun and Sky system, controllable by geo location and time
  -Efficient handling of many light sources without a performance hit

Material

  -Interactive updates in Live Render upon adjusting scene materials
  -Physically based materials using the NVIDIA Material Definition Language (MDL)
  -Real-world material compositions using an intuitive layering approach
  -Up to 16 layers per MDL material, allowing complex constructions
  -Extensive material effects, including subsurface scattering, thin film, gem, etc.
  -Ability to create and adjust within the Cinema 4D material editors
  -Support for MDL import and export for sharing material creations between different Iray applications or MDL-compliant renderers
  -Support for Cinema 4D native materials automatically as much as possible
  -Support for native Cinema 4D procedurals through auto-baking to texture maps
  -Support for custom MDL procedurals running fully GPU accelerated
  -Load and render material measurements from supported devices
  -Extensive verified material library to represent real-world results

Workflow

  -Continuous visual feedback in Live Render window after scene adjustments
  -Effortless switching between render modes and settings
  -Interactive tone mapping towards desired exposure and white balance
  -Full animation support of all material and light parameters
  -Python scripting support
  -Iray Server support for efficient, scalable offline rendering and streaming
  -NVIDIA Quadro® VCA support for interactive rendering on remote GPUs with linear scalability
Check out the video recorded at IBC 2015 about Interactive Raytracing with NVIDIA's Iray by Steffen Römer (NVIDIA)


Availability


More details can be found here!
  More Cinema 4D Plugin [post_ad]

Download Iray for Autodesk Maya 2016

Artikel iRay, Artikel Iray for Maya, Artikel Maya, Artikel Nvidia, Artikel Rendering, Artikel vMaterials,
[ #Nvidia #adskMaya ]
[0x1] Software und Consulting GmbH and Nvidia has announced Iray for Maya 2016 (before It named [0x1] Iray for Maya) and today Nvidia has announced that The NVIDIA Iray for Maya plug-in is now available as an annual subscription for $295 USD or a free 90-day trial, so you can experience exceptional physically based Iray rendering for scene lighting and design. Plus, take advantage of interactive, intuitive control throughout the entire look-development process using native Maya controls.

Also available is the NVIDIA vMaterials Catalog, a collection of curated and verified physically based materials, built with NVIDIA Material Definition Language. All vMaterials can be shared with other MDL-compatible tools to save you time in an easy-to-use workflow.

>> See Also: [0x1] Iray for Maya 2015

Render Mercedes Benz SLK using Iray for Maya i

Iray for Autodesk Maya Features

Iray for Maya Rendering
  -Utilizes all supported GPUs and CPUs within the machine, with user control of resources
  -Physically based path-trace rendering within Maya's IPR window provides accurate preview of final results while adjusting scenes
  -Super-fast Iray Interactive ray tracing within Maya 2016 IPR window provides immediate feedback on object transforms and lighting edits
  -Optimized sampling for accurate caustics and highly indirect lighting
  -Accurate motion blur
  -Simultaneous render element generation with negligible speed impact
  -Custom Light Path Expressions for tremendous flexibility in post
  -Depth of Field quickly responds upon adjustment
  -Matte shadow and reflection support for compositing flexibility
  -Backplate Images supported independent of lighting
  -Degrain filter

Introducing Iray for Maya


Iray for Maya Lighting
  -Interactive updates (in IPR) upon adjusting light parameters and position
  -Image based lighting using multiple IBL nodes, for fast and flexible environments
  -New IES light type
  -Real-world units of lighting attributes for accurate simulation
  -Lighting from emissive materials & geometry
  -Physical sun and sky system
  -No slowdown from adding additional light sources

Iray for Maya Material
  -Interactive updates (in IPR) upon adjusting scene materials
  -Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
  -Up to 16 layers per material for substantial flexibility
  -Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
  -Work directly within Maya material editing interfaces
  -MDL material saving for building custom, shareable libraries
  -MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
  -Direct support of Maya's UV based textures and shading networks
  -Supports native Maya Procedurals and custom MDL procedurals (always GPU accelerated)
  -Material measurements from supported devices
  -Extensive verified material library to confidently represent real-world results

Iray for Maya WorkFlow
  -Continual feedback with progressive rendering of final results after scene adjustments
  -Effortless switching between fast ray tracing and accurate path tracing in Maya 2016
  -Interactive tone mapping for quickly achieving desired exposure and white balance
  -Full animation support of all material and light parameters

Download


Iray for Maya 2016 is available as a node-locked or floating license for $295/year through the Nvidia Iray software store, and a 90-day trial version is available for Download here!

  More Maya Plugin [post_ad]
[ #Nvidia #adskMaya ]
[0x1] Software und Consulting GmbH and Nvidia has announced Iray for Maya 2016 (before It named [0x1] Iray for Maya) and today Nvidia has announced that The NVIDIA Iray for Maya plug-in is now available as an annual subscription for $295 USD or a free 90-day trial, so you can experience exceptional physically based Iray rendering for scene lighting and design. Plus, take advantage of interactive, intuitive control throughout the entire look-development process using native Maya controls.

Also available is the NVIDIA vMaterials Catalog, a collection of curated and verified physically based materials, built with NVIDIA Material Definition Language. All vMaterials can be shared with other MDL-compatible tools to save you time in an easy-to-use workflow.

>> See Also: [0x1] Iray for Maya 2015

Render Mercedes Benz SLK using Iray for Maya i

Iray for Autodesk Maya Features

Iray for Maya Rendering
  -Utilizes all supported GPUs and CPUs within the machine, with user control of resources
  -Physically based path-trace rendering within Maya's IPR window provides accurate preview of final results while adjusting scenes
  -Super-fast Iray Interactive ray tracing within Maya 2016 IPR window provides immediate feedback on object transforms and lighting edits
  -Optimized sampling for accurate caustics and highly indirect lighting
  -Accurate motion blur
  -Simultaneous render element generation with negligible speed impact
  -Custom Light Path Expressions for tremendous flexibility in post
  -Depth of Field quickly responds upon adjustment
  -Matte shadow and reflection support for compositing flexibility
  -Backplate Images supported independent of lighting
  -Degrain filter

Introducing Iray for Maya


Iray for Maya Lighting
  -Interactive updates (in IPR) upon adjusting light parameters and position
  -Image based lighting using multiple IBL nodes, for fast and flexible environments
  -New IES light type
  -Real-world units of lighting attributes for accurate simulation
  -Lighting from emissive materials & geometry
  -Physical sun and sky system
  -No slowdown from adding additional light sources

Iray for Maya Material
  -Interactive updates (in IPR) upon adjusting scene materials
  -Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL)
  -Up to 16 layers per material for substantial flexibility
  -Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
  -Work directly within Maya material editing interfaces
  -MDL material saving for building custom, shareable libraries
  -MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
  -Direct support of Maya's UV based textures and shading networks
  -Supports native Maya Procedurals and custom MDL procedurals (always GPU accelerated)
  -Material measurements from supported devices
  -Extensive verified material library to confidently represent real-world results

Iray for Maya WorkFlow
  -Continual feedback with progressive rendering of final results after scene adjustments
  -Effortless switching between fast ray tracing and accurate path tracing in Maya 2016
  -Interactive tone mapping for quickly achieving desired exposure and white balance
  -Full animation support of all material and light parameters

Download


Iray for Maya 2016 is available as a node-locked or floating license for $295/year through the Nvidia Iray software store, and a 90-day trial version is available for Download here!

  More Maya Plugin [post_ad]

[0x1] Iray for Maya 2015

Artikel iRay, Artikel Maya, Artikel Rendering,
[ #adskMaya #iRay ]
[0x1] Software und Consulting GmbH integrated NVIDIA® Iray® as an independent production renderer in Autodesk ® Maya ®.

>> See Also: Corona Renderer Alpha V7 for Autodesk Maya


New Features:

  -NEW: Sun and Sky lighting model
  -NEW: IES light emitter
  -GPU and CPU rendering
  -Progressively physically based, global illumination rendering
  -Physically based, layered material model
  -Image based lighting (IBL) using multiple IBL nodes in a single scene
  -Light emitting geometry
  -Support of Maya's UV based textures and shading networks
  -Fast convergence without persistent artifacts
  -Simultaneous rendering component output (diffuse, specular, depth, etc.)
  -Light path expressions for custom component output
  -Tone mapping
  -Caustic Sampler
  -Architectural Sampler
  -Matte Shadows
  -Depth of Field
  -Motion Blur
  -Degrain function
  -Bloom filtering

Availability

The pricing is 650 € for a local workstation license. A floating workstation license will cost 950 €. The software can be purchased here
  More Maya Plugin
[ #adskMaya #iRay ]
[0x1] Software und Consulting GmbH integrated NVIDIA® Iray® as an independent production renderer in Autodesk ® Maya ®.

>> See Also: Corona Renderer Alpha V7 for Autodesk Maya


New Features:

  -NEW: Sun and Sky lighting model
  -NEW: IES light emitter
  -GPU and CPU rendering
  -Progressively physically based, global illumination rendering
  -Physically based, layered material model
  -Image based lighting (IBL) using multiple IBL nodes in a single scene
  -Light emitting geometry
  -Support of Maya's UV based textures and shading networks
  -Fast convergence without persistent artifacts
  -Simultaneous rendering component output (diffuse, specular, depth, etc.)
  -Light path expressions for custom component output
  -Tone mapping
  -Caustic Sampler
  -Architectural Sampler
  -Matte Shadows
  -Depth of Field
  -Motion Blur
  -Degrain function
  -Bloom filtering

Availability

The pricing is 650 € for a local workstation license. A floating workstation license will cost 950 €. The software can be purchased here
  More Maya Plugin

[0x1] IrayForMaya

Artikel Featured, Artikel iRay, Artikel Maya, Artikel Rendering,
[ #iRay #Maya ]
[0x1] Software und Consluting GmbH has announced that The Develope team hasintegrated NVIDIA Iray in Autodesk Maya and the first integration of Iray as an independent production renderer in a DCC product will be released end of March 2014. The first release of [0x1] IrayForMaya will be available for Autodesk Maya 2014 and contain the following features:

New Features:

   - GPU and CPU rendering
   - Progressively physically based, global illumination rendering
   - Physically based, layered material model
   - Image based lighting (IBL) using multiple IBL nodes in a single scene
   - Light emitting geometry
   - Support of Maya's UV based textures and shading networks
   - Fast convergence without persistent artifacts
   - Simultaneous rendering component output (diffuse, specular, depth, etc.)
   - Light path expressions for custom component output
   - Tone mapping
   - Caustic Sampler
   - Architectural Sampler
   - Matte Shadows
   - Depth of Field
   - Motion Blur
   - Degrain function
   - Bloom filtering

[0x1] IrayForMaya local workstation license (3 render resource licences included) 650 € (per license, no tax included)
. More information and pricing here
  More Rendering Plugin

[ #iRay #Maya ]
[0x1] Software und Consluting GmbH has announced that The Develope team hasintegrated NVIDIA Iray in Autodesk Maya and the first integration of Iray as an independent production renderer in a DCC product will be released end of March 2014. The first release of [0x1] IrayForMaya will be available for Autodesk Maya 2014 and contain the following features:

New Features:

   - GPU and CPU rendering
   - Progressively physically based, global illumination rendering
   - Physically based, layered material model
   - Image based lighting (IBL) using multiple IBL nodes in a single scene
   - Light emitting geometry
   - Support of Maya's UV based textures and shading networks
   - Fast convergence without persistent artifacts
   - Simultaneous rendering component output (diffuse, specular, depth, etc.)
   - Light path expressions for custom component output
   - Tone mapping
   - Caustic Sampler
   - Architectural Sampler
   - Matte Shadows
   - Depth of Field
   - Motion Blur
   - Degrain function
   - Bloom filtering

[0x1] IrayForMaya local workstation license (3 render resource licences included) 650 € (per license, no tax included)
. More information and pricing here
  More Rendering Plugin

The HDR Light Studio Live Connection for 3ds Max 2013 - 2014

Artikel 3ds Max, Artikel Featured, Artikel HDR Light Studio, Artikel iRay, Artikel Mental Ray, Artikel Rendering, Artikel Vray,
Lightmap The HDR Light Studio Live Connection for 3ds Max has had a significant upgrade and is available for download today. The first release supported a live workflow with V-Ray only. Now 3ds Max users can enjoy a real-time HDR Light Studio workflow with: MentalRay, iRay, V-Ray, Maxwell Render, Octane Render and Thea Render. The plug-in also supports 3ds Max / 3ds Max Design - 2013 and 2014 releases.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and 3ds Max IBL
• LightPaint – Point and click light source positioning and selection in LiveLight
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via local adjustmenst to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the Modo scene
See HDR Light Studio in action with a wide range of Renderers

Lighting a watch with 3ds Max and V-Ray

Lighting a car with 3ds Max and iRay

Lighting a car with 3ds Max and Mental Ray

The updated 3ds Max Live connection requires HDR Light Studio 4.2 (also released today). The new plug-in a free update to all version 4 customers and is included with HDR Light Studio 4 – Complete. More information here

Lightmap The HDR Light Studio Live Connection for 3ds Max has had a significant upgrade and is available for download today. The first release supported a live workflow with V-Ray only. Now 3ds Max users can enjoy a real-time HDR Light Studio workflow with: MentalRay, iRay, V-Ray, Maxwell Render, Octane Render and Thea Render. The plug-in also supports 3ds Max / 3ds Max Design - 2013 and 2014 releases.

Main Features:

• Non-destructive, interactive HDRI map creation and editing app
• Live Connection between HDR Light Studio and 3ds Max IBL
• LightPaint – Point and click light source positioning and selection in LiveLight
• Highly controllable procedural light sources
• Library of HDR lights, including HDR captures of studio light sources
• Layered lighting system with blend modes
• Enhance existing HDRI maps via local adjustmenst to color, exposure, and saturation
• Augment existing HDRI maps with additional light sources
• HDR Light Studio lighting project embedded in the Modo scene
See HDR Light Studio in action with a wide range of Renderers

Lighting a watch with 3ds Max and V-Ray

Lighting a car with 3ds Max and iRay

Lighting a car with 3ds Max and Mental Ray

The updated 3ds Max Live connection requires HDR Light Studio 4.2 (also released today). The new plug-in a free update to all version 4 customers and is included with HDR Light Studio 4 – Complete. More information here

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