New MultiScatter update available with V-Ray 3.5

Artikel 3ds Max, Artikel Corona, Artikel iCube, Artikel Mental Ray, Artikel MultiScatter, Artikel Octane, Artikel Rendering, Artikel V-Ray, Artikel Vray for 3dsMax,
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]
[ #iCube #Rendering #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.052 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Features:
- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Additional features in v1.052:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects, controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain interactively linked between objects within MultiScatter and all related objects within the scene.
- Help Pictures will help new users to navigate through the interface; this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects' geometry regardless of complexity and the quantity of objects in a scene.
- Optionally MultiScatter can show wire color or diffused color of objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well as copied across instances. This allows using MultiScatter as a modeling tool and other rendering engines can be used other than V-Ray and Mental Ray.
- MultiScatter utility allows the control of huge numbers of MultiScatter objects.
- MultiPainter object. This tool gives full control for object placement with a brush.

Visit www.vray.com/multiscatter for more info.

>> See Also: MultiScatter Tutorials

Availibility

Visit iCube's website to get MultiScatter v1.3.x.x, 1.0525 for 3ds Max.
  More MultiScatter Plugin [post_ad]

MultiScatter v1.3.5.2 for 3ds Max 2010 - 2015

Artikel 3ds Max, Artikel Corona, Artikel Environment, Artikel iCube R&D Group, Artikel Modeling, Artikel MultiScatter, Artikel Vray,
[ #iCube #VRay #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.3.5.2 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

>> See Also: MultiScatter Tutorials

Features:

- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Changes for v1.3.5.2 are:

- Adds a new Regular Pattern algorithm with added features
- You can now setup the initial position of the pattern
- Random shift now ranges from -2 to 2 (from 0 to 1 before)
- The Scale Multiplier range limit has been increased from 1000 to 100000
- Adds a new non-uniform scaling feature
- You can now assign object ID's inside MultiScatter (V-Ray 3 only)
- Adds Depth Cueing option for Preview in point mode
- Improved performance in viewport
- Some Corona renderer fixes
- The start menu location has changed to 'iCube R&D Group'

Download:


MultiScatter v1.3.5.2 for 3ds Max 2010 - 2015 costs €200. Get it here!
  More 3ds Max Plugin
[ #iCube #VRay #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.3.5.2 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

>> See Also: MultiScatter Tutorials

Features:

- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Changes for v1.3.5.2 are:

- Adds a new Regular Pattern algorithm with added features
- You can now setup the initial position of the pattern
- Random shift now ranges from -2 to 2 (from 0 to 1 before)
- The Scale Multiplier range limit has been increased from 1000 to 100000
- Adds a new non-uniform scaling feature
- You can now assign object ID's inside MultiScatter (V-Ray 3 only)
- Adds Depth Cueing option for Preview in point mode
- Improved performance in viewport
- Some Corona renderer fixes
- The start menu location has changed to 'iCube R&D Group'

Download:


MultiScatter v1.3.5.2 for 3ds Max 2010 - 2015 costs €200. Get it here!
  More 3ds Max Plugin

MultiScatter 1.3.1.3a for 3ds Max 2008 - 2014

Artikel 3ds Max, Artikel Environment, Artikel Featured, Artikel iCube R&D Group, Artikel MultiScatter,
[ #3dsmax ]
iCube R&D Group unveiled MultiScatter v1.3.1.3a for 3ds Max 2008 - 2014 with support Vray 3.0. Check out MultiScatter Tutorials

Changes for v1.3.1.3a are:

- Adds support for V-Ray 3.0
- Adds a new installer
- Adds a new licensing system

Download :


MultiScatter is available for Max 2008 to 2014 with the price is €200 here
  More 3ds Max Plugin

[ #3dsmax ]
iCube R&D Group unveiled MultiScatter v1.3.1.3a for 3ds Max 2008 - 2014 with support Vray 3.0. Check out MultiScatter Tutorials

Changes for v1.3.1.3a are:

- Adds support for V-Ray 3.0
- Adds a new installer
- Adds a new licensing system

Download :


MultiScatter is available for Max 2008 to 2014 with the price is €200 here
  More 3ds Max Plugin

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