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MultiScatter v1.3.5.2 for 3ds Max 2010 - 2015

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MultiScatter v1.3.5.2 for 3ds Max 2010 - 2015

Artikel 3ds Max, Artikel Corona, Artikel Environment, Artikel iCube R&D Group, Artikel Modeling, Artikel MultiScatter, Artikel Vray,
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[ #iCube #VRay #Corona #Octane #3dsMax ]
iCube R&D Group has announced that the new update for its plug-in for 3ds Max - MultiScatter v1.3.5.2 is now available and it now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

>> See Also: MultiScatter Tutorials

Features:

- Capability of creation huge amount of objects in array (hundreds of thousands and millions)
- Quick rendertime generation of objects with optimized RAM management
- Random transformations (scale, rotation) of objects in array
- Distribution of objects based on bitmaps or procedural maps
- Scaling of objects based on bitmaps or procedural maps
- Realtime viewport preview of objects placement
- Different types of viewport preview of objects
- Special procedural map the MultiScatterTexture
- 64-bit support

Changes for v1.3.5.2 are:

- Adds a new Regular Pattern algorithm with added features
- You can now setup the initial position of the pattern
- Random shift now ranges from -2 to 2 (from 0 to 1 before)
- The Scale Multiplier range limit has been increased from 1000 to 100000
- Adds a new non-uniform scaling feature
- You can now assign object ID's inside MultiScatter (V-Ray 3 only)
- Adds Depth Cueing option for Preview in point mode
- Improved performance in viewport
- Some Corona renderer fixes
- The start menu location has changed to 'iCube R&D Group'

Download:


MultiScatter v1.3.5.2 for 3ds Max 2010 - 2015 costs €200. Get it here!
  More 3ds Max Plugin

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