FurryBall 4.6 is now available

Artikel 3ds Max, Artikel Arnold, Artikel FurryBall, Artikel GPU, Artikel Maya, Artikel Mental Ray, Artikel Realtime, Artikel Rendering, Artikel V-Ray,
[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

[ #FurryBall #3dsMax #Maya ]
aaa-studio has announced that Its unique real-time GPU production quality final frame renderer - FurryBall version 4.6 for Maya, 3DS Max, standalone and network with many new features and FREE update for all 4.x users is now available.

The main new features we added is Ray traced SSS (with special feature blending texture from the surface into the object), Layered materials (up to 4 layers with alpha masks) and real camera behave Multipass Depth of Field. From version 4.6 FurryBall also support basic Arnold, Mental Ray and V-Ray materials (Color, Specular and Transparency).

New features:

enderer engine - Standalone
  -Added layered material (up to 4 layers with alpha masks)
  -Added Raytraced SSS with texture blending into object
  -Added real camera behave - multipass Depth of Field
  -Added shadow catcher per object
  -Added support for velvet in raytracing
  -Added shadow terminator fix
  -Added max ray intensity parameter
  -Added support for groups in instancer
  -Added basic support for some Mental Ray, Arnold, V-Ray materials
  -25% - 50% Speed up for the compiling effects
  -Fixed carpaint in ray tracing
  -Fixed ray traced color intensity
  -Fixed alpha mask with ray traced transparency
  -Fixed directional lights with default parameters
  -Fixed environment maps background update
  -Fixed stereo cameras in standalone application
  -Fixed reduce textures in cuda attribute change
  -Fixed render node presets
  -Fixed normals for mirrored objects (negative scale, still problem with instances)
  -New benchmark scene for Multi-GPU

Maya Plugin (2010, 2011,2012, 2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Render passes revision + new passes
  -FurryBall settings nodes revision

3DS Max Plugin (2013, 2014)
  -Added feature selector (Raytracing x Rasterization) for each effect separately
  -Object instantiation support
  -Fixed loading of camera parameters


More information here
  More Maya Plugin

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