Chaos Group Releases V-Ray 3.5 for Maya

Artikel Lighting, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #Maya #Vray ]
Chaos Group has released V-ray 3.5 for Maya, which improved rendering speed, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features. If you want please join their event!

New additions included:


Faster rendering with Adaptive Lights
V-Ray 3.5 introduces Adaptive Lights, a fast new lighting algorithm that speeds up rendering in scenes with many lights. With Adaptive Lights, V-Ray determines which light sources are most important, so ray tracing calculations are focused and more precise. When tested on multiple CPU and GPU scenes, render times were typically two to seven times faster.


Interactive look development in V-Ray IPR
Look development is quicker and more responsive in V-Ray 3.5 for Maya. The improved V-Ray IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer now update instantly as well.

V-Ray Frame Buffer tools
New V-Ray Frame Buffer tools make rendering with V-Ray IPR even faster. The Render Mask: Isolate select mode focuses rendering on a specific object without rendering the entire scene, and a new Set Focus Point option allows the camera’s focal point to be set interactively, simply by clicking on an object.

Improved shading and reflections
For more accurate reflections and realistic skin, V-Ray 3.5 for Maya adds support for the alSurface material. Developed by Anders Langlands, the alSurface shader includes layered subsurface scattering and glossy Fresnel reflections. This makes it a popular choice for rendering photorealistic skin.

GPU rendering improvements
- On-demand Mip-mapping – Fit larger, more detailed scenes into memory with automatic texture sizing and loading
- Matte Shadow catcher – Composite 3D scenes with realistic shadows onto background images
- Improved glossy materials – Cleaner renders of glossy materials
- Low thread priority – Continue working while rendering, now possible on a single GPU
- Directional lights – Add realistic area lights with directional controls
- Stochastic Flakes – Create car paints, snow and sand with procedural glitter and sparkle effects
- Clipper – Create cross sections using a clipping plane
- Aerial Perspective – Add atmospheric depth and haze
- Cached irradiance maps – Pre-calculate global illumination using CPU and render with GPU
- Lens distortion – Add realistic barrel or pincushion lens distortion
- Interactive lens effects – GPU-accelerated bloom and glare effects


Resumable rendering
Stop your render at any point and continue where you left off.

Maya 2017 support
• Support for XGen Interactive Groomable Splines
• Support for AOV setups in new Render Setup templates

>> See Also: Unwrella 3.10 Update for Max and Maya



Availibility

Free update for V-Ray 3.x for Maya customers on ChaosGroup's website.
  More Vray Plugin [post_ad]
[ #Maya #Vray ]
Chaos Group has released V-ray 3.5 for Maya, which improved rendering speed, more responsive look development, and added realism for VFX and animation projects. Major GPU rendering improvements are included in the update as well, with support for a wider range of production features. If you want please join their event!

New additions included:


Faster rendering with Adaptive Lights
V-Ray 3.5 introduces Adaptive Lights, a fast new lighting algorithm that speeds up rendering in scenes with many lights. With Adaptive Lights, V-Ray determines which light sources are most important, so ray tracing calculations are focused and more precise. When tested on multiple CPU and GPU scenes, render times were typically two to seven times faster.


Interactive look development in V-Ray IPR
Look development is quicker and more responsive in V-Ray 3.5 for Maya. The improved V-Ray IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer now update instantly as well.

V-Ray Frame Buffer tools
New V-Ray Frame Buffer tools make rendering with V-Ray IPR even faster. The Render Mask: Isolate select mode focuses rendering on a specific object without rendering the entire scene, and a new Set Focus Point option allows the camera’s focal point to be set interactively, simply by clicking on an object.

Improved shading and reflections
For more accurate reflections and realistic skin, V-Ray 3.5 for Maya adds support for the alSurface material. Developed by Anders Langlands, the alSurface shader includes layered subsurface scattering and glossy Fresnel reflections. This makes it a popular choice for rendering photorealistic skin.

GPU rendering improvements
- On-demand Mip-mapping – Fit larger, more detailed scenes into memory with automatic texture sizing and loading
- Matte Shadow catcher – Composite 3D scenes with realistic shadows onto background images
- Improved glossy materials – Cleaner renders of glossy materials
- Low thread priority – Continue working while rendering, now possible on a single GPU
- Directional lights – Add realistic area lights with directional controls
- Stochastic Flakes – Create car paints, snow and sand with procedural glitter and sparkle effects
- Clipper – Create cross sections using a clipping plane
- Aerial Perspective – Add atmospheric depth and haze
- Cached irradiance maps – Pre-calculate global illumination using CPU and render with GPU
- Lens distortion – Add realistic barrel or pincushion lens distortion
- Interactive lens effects – GPU-accelerated bloom and glare effects


Resumable rendering
Stop your render at any point and continue where you left off.

Maya 2017 support
• Support for XGen Interactive Groomable Splines
• Support for AOV setups in new Render Setup templates

>> See Also: Unwrella 3.10 Update for Max and Maya



Availibility

Free update for V-Ray 3.x for Maya customers on ChaosGroup's website.
  More Vray Plugin [post_ad]

V-Ray 3.3 for Autodesk Maya

Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #Maya #Vray ]
Chaos Group has announced V-Ray 3.3 for Maya, a free update to the fastest version of V-Ray yet. Total improvements since its debut now number over 200, including speed boosts of 20-50% on most scenes and better performance for geometry, textures, shading, and volume rendering.

V-Ray 3.3 for Maya features a new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner images. By updating V-Ray’s core image sampler, it is now possible to evaluate lights and materials automatically, cutting user set-up time and the adjustments needed for professional design, advertising, television and feature film work.

>> See Also: Vray for Maya tutorial

A major update to V-Ray RT enables final frame production rendering on the GPU. Optimized texture memory, faster resizing and loading of textures, and improved shading have also been added. When coupled with GPU support for hair, subsurface scattering, displacements, tiled textures, and light cache GI, this update becomes a powerful asset for high-level production work.

“V-Ray 3.3 for Maya is our biggest update yet, the equivalent of two service packs in one,” said Vlado Koylazov, CTO of Chaos Group. “V-Ray for 3ds Max and Maya are now at the same level.”

New Features:

Ray Traced Rounded Corners
  -Generate smooth edges between different objects at render time with no extra modeling
Blended Triplanar Mapping Texture
  -Quickly apply seamless textures without UVs
Stochastic Flakes Material
  -Create ultra-realistic materials with sparkle effects like snow, sand, and car paints
V-Ray Falloff Texture
  -Add falloff and Fresnel effects based on viewing direction
New Sky Model and Aerial Perspective
  -Simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with the aerial perspective volume shader
V-Ray Clipper with Render-Time Booleans
  -Create sections and cutaways using any mesh object

Updated Features

Faster Volume Rendering
  -Faster volume rendering with probabilistic sampling
  -Supports OpenVDB caches from Houdini 15 and FumeFX
  -Preview volume grid objects in the Maya viewport

Improved Global Illumination
  -More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes
Look Development
  -Now supports look development nodes introduced in Maya 2016 Extension 1
OpenSubdiv 3.0
  -Now supports the latest version of OpenSubdiv
  -Up to 2X faster performance when calculating the subdivided meshes
  -Added support for color sets
XGen
  -Cache XGen collections to V-Ray scene files for better performance
  -Added support for displacement, subdivision, and custom attributes through VRayUserColor texture
  -Added support for frame animation from archive
User Interface
  -Optimized user interface and default render settings
Wathc a video overview of V-Ray 3.3 for Maya.


Availability


V-Ray 3.3 for Maya is a free update for all V-Ray 3.x for Maya customers. Login at chaosgroup.com to download.

Related video



  More Maya Plugin [post_ad]
[ #Maya #Vray ]
Chaos Group has announced V-Ray 3.3 for Maya, a free update to the fastest version of V-Ray yet. Total improvements since its debut now number over 200, including speed boosts of 20-50% on most scenes and better performance for geometry, textures, shading, and volume rendering.

V-Ray 3.3 for Maya features a new Variance-based Adaptive Sampler [VBAS] with better noise detection for cleaner images. By updating V-Ray’s core image sampler, it is now possible to evaluate lights and materials automatically, cutting user set-up time and the adjustments needed for professional design, advertising, television and feature film work.

>> See Also: Vray for Maya tutorial

A major update to V-Ray RT enables final frame production rendering on the GPU. Optimized texture memory, faster resizing and loading of textures, and improved shading have also been added. When coupled with GPU support for hair, subsurface scattering, displacements, tiled textures, and light cache GI, this update becomes a powerful asset for high-level production work.

“V-Ray 3.3 for Maya is our biggest update yet, the equivalent of two service packs in one,” said Vlado Koylazov, CTO of Chaos Group. “V-Ray for 3ds Max and Maya are now at the same level.”

New Features:

Ray Traced Rounded Corners
  -Generate smooth edges between different objects at render time with no extra modeling
Blended Triplanar Mapping Texture
  -Quickly apply seamless textures without UVs
Stochastic Flakes Material
  -Create ultra-realistic materials with sparkle effects like snow, sand, and car paints
V-Ray Falloff Texture
  -Add falloff and Fresnel effects based on viewing direction
New Sky Model and Aerial Perspective
  -Simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with the aerial perspective volume shader
V-Ray Clipper with Render-Time Booleans
  -Create sections and cutaways using any mesh object

Updated Features

Faster Volume Rendering
  -Faster volume rendering with probabilistic sampling
  -Supports OpenVDB caches from Houdini 15 and FumeFX
  -Preview volume grid objects in the Maya viewport

Improved Global Illumination
  -More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes
Look Development
  -Now supports look development nodes introduced in Maya 2016 Extension 1
OpenSubdiv 3.0
  -Now supports the latest version of OpenSubdiv
  -Up to 2X faster performance when calculating the subdivided meshes
  -Added support for color sets
XGen
  -Cache XGen collections to V-Ray scene files for better performance
  -Added support for displacement, subdivision, and custom attributes through VRayUserColor texture
  -Added support for frame animation from archive
User Interface
  -Optimized user interface and default render settings
Wathc a video overview of V-Ray 3.3 for Maya.


Availability


V-Ray 3.3 for Maya is a free update for all V-Ray 3.x for Maya customers. Login at chaosgroup.com to download.

Related video



  More Maya Plugin [post_ad]

V-Ray 3.1 for Autodesk Maya

Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #Vray ]
Chaos group has announced V-Ray 3.1 for Autodesk Maya with over 100 new and modified features, including support for Maya 2016. Let's Check out What's new video below.

>> See Also: Maya Vray Environment Fog tutorial

V-Ray RT GPU now supports:
  -Hair & fur
  -Subsurface scattering
  -Displacement & subdivision surfaces
  -Light Cache GI
  -Anisotropic highlights
  -UDIM textures
  -Texture baking
  -QMC sampling on NVIDIA CUDA devices
Proxy Object improvements:
  -Identical proxy objects are now automatically instanced
  -Improved viewport previews with mesh simplification options
  -Import multiple proxy objects at once
  -Support for hair and particle instances
  -Support for instancing Ogawa Alembic files
  -Mesh viewer utility – to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair

Additional New Features in V-Ray 3.1:

Maya 2016 support
  -Full support for new Hypershade Node Editor, Material Viewer, and Lookdev view
  -Enhanced Bifrost support – including rendering liquids as isosurfaces without meshing
Workflow & User Interface
  -Quick settings
  -Light Lister
  -Tooltips
  -Updated default render settings
Geometry
  -Faster rendering of dynamic meshes, proxy objects, and instances
  -Faster rendering of hair and fur
  -Intel Embree acceleration for hair and fur
  -VRayClipper – for cutaways and sections
Lights
  -Light meter – new helper object for lighting analysis
Global Illumination
  -Updated Light Cache algorithm removes light leaks and improves animation
Volume rendering
  -Probabilistic shading for faster volume rendering



  More Vray for Maya Plugin [post_ad]
[ #Vray ]
Chaos group has announced V-Ray 3.1 for Autodesk Maya with over 100 new and modified features, including support for Maya 2016. Let's Check out What's new video below.

>> See Also: Maya Vray Environment Fog tutorial

V-Ray RT GPU now supports:
  -Hair & fur
  -Subsurface scattering
  -Displacement & subdivision surfaces
  -Light Cache GI
  -Anisotropic highlights
  -UDIM textures
  -Texture baking
  -QMC sampling on NVIDIA CUDA devices
Proxy Object improvements:
  -Identical proxy objects are now automatically instanced
  -Improved viewport previews with mesh simplification options
  -Import multiple proxy objects at once
  -Support for hair and particle instances
  -Support for instancing Ogawa Alembic files
  -Mesh viewer utility – to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair

Additional New Features in V-Ray 3.1:

Maya 2016 support
  -Full support for new Hypershade Node Editor, Material Viewer, and Lookdev view
  -Enhanced Bifrost support – including rendering liquids as isosurfaces without meshing
Workflow & User Interface
  -Quick settings
  -Light Lister
  -Tooltips
  -Updated default render settings
Geometry
  -Faster rendering of dynamic meshes, proxy objects, and instances
  -Faster rendering of hair and fur
  -Intel Embree acceleration for hair and fur
  -VRayClipper – for cutaways and sections
Lights
  -Light meter – new helper object for lighting analysis
Global Illumination
  -Updated Light Cache algorithm removes light leaks and improves animation
Volume rendering
  -Probabilistic shading for faster volume rendering



  More Vray for Maya Plugin [post_ad]

V-Ray 3.0 for Maya What's new video

Artikel Chaos Group, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #adskMaya #Render ]
Chaos Group has shared new video showing the powerful of V-Ray 3.0 for Autodesk Maya

>> See Also: V-Ray 3.0 for Maya

V-Ray 3.0 for Autodesk Maya Features include:

Faster Ray Tracing and Rendering Performance
V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.


Faster Feedback
Using a powerful new Progressive Image Sampler, V-Ray 3.0 delivers instant feedback to artists and makes lighting and look development quicker and more intuitive. Plus, V-Ray 3.0 can cache scene geometry and textures in between renders for even faster iterations.

Production-Focused Tools
V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.

Advanced Characters and Creatures
Improvements to character and creature workflows include optimized Hair and Fur, Subsurface Scattering, and a new VRaySkinMtl shader.

Color Accurate Workflows
An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.

Volume Rendering
V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.

Pipeline-Ready Formats
V-Ray 3.0 supports a variety of open standards and file formats including OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.2, and programmable shaders using Open Shading Language [OSL].



  More Vray for Maya Plugin
[ #adskMaya #Render ]
Chaos Group has shared new video showing the powerful of V-Ray 3.0 for Autodesk Maya

>> See Also: V-Ray 3.0 for Maya

V-Ray 3.0 for Autodesk Maya Features include:

Faster Ray Tracing and Rendering Performance
V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.


Faster Feedback
Using a powerful new Progressive Image Sampler, V-Ray 3.0 delivers instant feedback to artists and makes lighting and look development quicker and more intuitive. Plus, V-Ray 3.0 can cache scene geometry and textures in between renders for even faster iterations.

Production-Focused Tools
V-Ray 3.0 is designed to give artists more control and flexibility. New time-saving tools include Max Ray Intensity to clamp secondary rays, Probabilistic Light Sampling which determines optimized sampling based on lighting contributions, and Render Mask to specify exact render regions using an object selection or image mask.

Advanced Characters and Creatures
Improvements to character and creature workflows include optimized Hair and Fur, Subsurface Scattering, and a new VRaySkinMtl shader.

Color Accurate Workflows
An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for White Balance, Contrast, Hue, Saturation and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO color management profiles.

Volume Rendering
V-Ray 3.0 includes optimized Phoenix FD volume shaders to render all types of volumetric effects including fluids, fire, smoke and heat haze. OpenVDB grids and Field3D voxel data can be imported and rendered as surfaces or volumes using the new VRayVolumeGrid node.

Pipeline-Ready Formats
V-Ray 3.0 supports a variety of open standards and file formats including OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.2, and programmable shaders using Open Shading Language [OSL].



  More Vray for Maya Plugin

V-Ray 3.0 for Maya

Artikel Chaos Group, Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #adskMaya #Vray #Render ]
Chaos Group today announced the release of V-Ray 3.0 for Maya, delivering a powerful new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows.

>> See Also: Vray for Maya tutorial

"This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,” said Kirk Shintani, Head of 3D at a52. “The ‘beta’ was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It's that kind of fast. It allows us to stay focused on making cool imagery. That's why we do what we do, isn't it?"

Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. From their research, they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, bring about many of the key features in V-Ray 3.0 for Maya including:

Faster Ray Tracing and Rendering Performance

V-Ray 3.0 for Maya introduces a faster ray tracing core that significantly speeds up a number of calculations for global illumination, lighting, shading and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel® Embree ray caster for static and motion-blurred geometry, proxy objects and instances.

Faster Feedback

V-Ray 3.0 for Maya adds a new Progressive Image Sampler with a full range of production features and is compatible with all of V-Ray’s GI algorithms such as irradiance map, light cache, and brute force path tracing. The Progressive Image Sampler generates quick feedback even with complex features such as volumetric effects, depth of field, and motion blur. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering.

Advanced Characters and Creatures

V-Ray 3.0 optimizes shading and rendering of millions of strands of semi-transparent hair with greater speed and efficiency. For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination, and the new VRaySkinMtl skin shader.

For the complete list of new features, please visit V-Ray.com.

Pricing and Availability


V-Ray 3.0 for Maya is available now. V-Ray 2.0 upgrades start at $420/€300 and the full workstation license price will be $1,040/€750. Upgrades to V-Ray 3.0 for Maya plus 10 universal render nodes start at $970/€700. Customers should contact their local reseller or Chaos Group representative for more pricing information.
  More Maya Plugin
[ #adskMaya #Vray #Render ]
Chaos Group today announced the release of V-Ray 3.0 for Maya, delivering a powerful new set of features and optimizations focused on speeding up lighting, look development, and rendering workflows.

>> See Also: Vray for Maya tutorial

"This is, by far, the most substantial upgrade for our rendering pipeline since we switched to V-Ray five years ago,” said Kirk Shintani, Head of 3D at a52. “The ‘beta’ was stable and amazingly fast, and the staff reaction to 3.0 is summed up with one word, ‘Whoa.’ It's that kind of fast. It allows us to stay focused on making cool imagery. That's why we do what we do, isn't it?"

Throughout the V-Ray 3.0 for Maya development cycle, Chaos Group worked with artists and studios to benchmark and analyze a number of production scenes. From their research, they found opportunities for significant speed increases as their team refined each section of code. These advances, coupled with beta feedback, bring about many of the key features in V-Ray 3.0 for Maya including:

Faster Ray Tracing and Rendering Performance

V-Ray 3.0 for Maya introduces a faster ray tracing core that significantly speeds up a number of calculations for global illumination, lighting, shading and more. For additional speed gains, V-Ray 3.0 also includes an option to enable the Intel® Embree ray caster for static and motion-blurred geometry, proxy objects and instances.

Faster Feedback

V-Ray 3.0 for Maya adds a new Progressive Image Sampler with a full range of production features and is compatible with all of V-Ray’s GI algorithms such as irradiance map, light cache, and brute force path tracing. The Progressive Image Sampler generates quick feedback even with complex features such as volumetric effects, depth of field, and motion blur. An enhanced V-Ray RT engine renders directly in the Maya Viewport and supports animated sequences as well as final frame rendering.

Advanced Characters and Creatures

V-Ray 3.0 optimizes shading and rendering of millions of strands of semi-transparent hair with greater speed and efficiency. For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination, and the new VRaySkinMtl skin shader.

For the complete list of new features, please visit V-Ray.com.

Pricing and Availability


V-Ray 3.0 for Maya is available now. V-Ray 2.0 upgrades start at $420/€300 and the full workstation license price will be $1,040/€750. Upgrades to V-Ray 3.0 for Maya plus 10 universal render nodes start at $970/€700. Customers should contact their local reseller or Chaos Group representative for more pricing information.
  More Maya Plugin

V-Ray 3.0 for Maya Beta Update

Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #Vray #adskMaya #Rendering ]
Chaosgroup has announced that a new update to V-Ray 3.0 for Maya Beta is now available. You may now define render regions using an object selection or image mask using the Render Mask feature. If you’re participating in the public beta, be sure to download this latest version.

>> See Also: Vray tutorial

New Features:

• Render Mask support
• Support for Maya 2015 (OSX)
• Simplified render settings user interface
• VRayFastSSS2/VRaySkinMtl: Optimized raytraced multiple scattering
• Optimized rendering performance with tiled textures
• Optimized primary visibility with maya hair and vray proxies
• Reduced the memory usage for hair and particles
For more information, check out the the full feature list for this update here

Downt miss to join their Beta testing Program here
  More Maya Plugin
[ #Vray #adskMaya #Rendering ]
Chaosgroup has announced that a new update to V-Ray 3.0 for Maya Beta is now available. You may now define render regions using an object selection or image mask using the Render Mask feature. If you’re participating in the public beta, be sure to download this latest version.

>> See Also: Vray tutorial

New Features:

• Render Mask support
• Support for Maya 2015 (OSX)
• Simplified render settings user interface
• VRayFastSSS2/VRaySkinMtl: Optimized raytraced multiple scattering
• Optimized rendering performance with tiled textures
• Optimized primary visibility with maya hair and vray proxies
• Reduced the memory usage for hair and particles
For more information, check out the the full feature list for this update here

Downt miss to join their Beta testing Program here
  More Maya Plugin

V-Ray 3.0 Beta 2 for Autodesk Maya

Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #adskMaya #Vray ]
Chaosgroup has announced that a new update to V-Ray 3.0 for Maya Beta is now available

>> See Also: Portrait Lighting Setup with V-Ray 3.0 for Maya

Some of the new features and updates include:
• Support for Maya 2015 (Windows and Linux)
• Support for direct rendering of XGen splines and archives in Maya 2015
• Support for Open Shading Language - VRayOSLMtl and VRayOSLTex
• VRayMesh: Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
• Support for rendering Bifrost meshes and materials
• Deep output from the VRayEnvironmentFog and Maya fluids
• Intel Embree now supports proxies and instances
• Simplified render settings user interface (Alpha)
For more information, check out the the full feature list for this update here

Beta program is still openning so you can join here
  More Vray Plugin
[ #adskMaya #Vray ]
Chaosgroup has announced that a new update to V-Ray 3.0 for Maya Beta is now available

>> See Also: Portrait Lighting Setup with V-Ray 3.0 for Maya

Some of the new features and updates include:
• Support for Maya 2015 (Windows and Linux)
• Support for direct rendering of XGen splines and archives in Maya 2015
• Support for Open Shading Language - VRayOSLMtl and VRayOSLTex
• VRayMesh: Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
• Support for rendering Bifrost meshes and materials
• Deep output from the VRayEnvironmentFog and Maya fluids
• Intel Embree now supports proxies and instances
• Simplified render settings user interface (Alpha)
For more information, check out the the full feature list for this update here

Beta program is still openning so you can join here
  More Vray Plugin

V-Ray 2.40.2 for Autodesk Maya 2015

Artikel Chaos Group, Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
[ #Vray #adskMaya #Rendering ]
Chaos Group has announced thata new update to V-Ray 2.4 for Maya is now available for download. With this update, V-Ray 2.4 for Maya supports Maya 2015. Improvements and refinements to current features are also included. Check full list here

>> See Also: Portrait Lighting Setup with V-Ray 3.0 for Maya Part 1


V-Ray for Maya Benefits

Faster Ray Tracing and Rendering Performance
V-Ray 3.0's new optimized ray tracing core makes rendering significantly faster. Depending on scene complexity speeds can increase up to 5x and up to 15x when rendering hair.

Faster Feedback
Using a powerful path-tracing engine, V-Ray 3.0's new Progressive Image Sampler delivers instant feedback to artists and makes look development faster and more intuitive. V-Ray 3.0 introduces the ability to cache scene assets in between renders for even faster iterations.

Production-Focused Tools
V-Ray 3.0 is designed to give artists more control and flexibility. New tools include Max Ray Intensity, Probabilistic Light Sampling, and Render Mask to specify exact render regions with an object selection or image mask.

Advanced Characters and Creatures
Improvements to character and creature workflows include Faster Hair Rendering, Ray Traced Subsurface Scattering, and a new VRaySkinMtl shader. MARI and Autodesk Mudbox support have also been added.

Color Accurate Workflows
An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for Contrast, HSL, and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO advanced color management profiles.

Volumetric Shaders
V-Ray 3.0 includes PhoenixFD volume shaders to render volumetric effects including fluids, fire, smoke, and heat haze. OpenVDB grids and Field3D voxel data can be rendered as surfaces or volumes with support for indirect illumination.

Pipeline-Ready Formats
Support for open source tools and formats include OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.0, and programmable shaders using Open Shading Language (OSL).

The V-Ray 3.0 for Maya Beta program is still open. Become Beta tester here
  More Plugin
[ #Vray #adskMaya #Rendering ]
Chaos Group has announced thata new update to V-Ray 2.4 for Maya is now available for download. With this update, V-Ray 2.4 for Maya supports Maya 2015. Improvements and refinements to current features are also included. Check full list here

>> See Also: Portrait Lighting Setup with V-Ray 3.0 for Maya Part 1


V-Ray for Maya Benefits

Faster Ray Tracing and Rendering Performance
V-Ray 3.0's new optimized ray tracing core makes rendering significantly faster. Depending on scene complexity speeds can increase up to 5x and up to 15x when rendering hair.

Faster Feedback
Using a powerful path-tracing engine, V-Ray 3.0's new Progressive Image Sampler delivers instant feedback to artists and makes look development faster and more intuitive. V-Ray 3.0 introduces the ability to cache scene assets in between renders for even faster iterations.

Production-Focused Tools
V-Ray 3.0 is designed to give artists more control and flexibility. New tools include Max Ray Intensity, Probabilistic Light Sampling, and Render Mask to specify exact render regions with an object selection or image mask.

Advanced Characters and Creatures
Improvements to character and creature workflows include Faster Hair Rendering, Ray Traced Subsurface Scattering, and a new VRaySkinMtl shader. MARI and Autodesk Mudbox support have also been added.

Color Accurate Workflows
An improved V-Ray Frame Buffer adds Lens Effects and advanced color corrections for Contrast, HSL, and Color Balance. The VFB is now dockable and supports LUTs, ICC, and OpenColorIO advanced color management profiles.

Volumetric Shaders
V-Ray 3.0 includes PhoenixFD volume shaders to render volumetric effects including fluids, fire, smoke, and heat haze. OpenVDB grids and Field3D voxel data can be rendered as surfaces or volumes with support for indirect illumination.

Pipeline-Ready Formats
Support for open source tools and formats include OpenSubdiv, Alembic 1.5, Deep Images and OpenEXR 2.0, and programmable shaders using Open Shading Language (OSL).

The V-Ray 3.0 for Maya Beta program is still open. Become Beta tester here
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