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V-Ray 3.1 for Autodesk Maya

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V-Ray 3.1 for Autodesk Maya

Artikel Maya, Artikel Rendering, Artikel Vray, Artikel Vray for Maya,
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Chaos group has announced V-Ray 3.1 for Autodesk Maya with over 100 new and modified features, including support for Maya 2016. Let's Check out What's new video below.

>> See Also: Maya Vray Environment Fog tutorial

V-Ray RT GPU now supports:
  -Hair & fur
  -Subsurface scattering
  -Displacement & subdivision surfaces
  -Light Cache GI
  -Anisotropic highlights
  -UDIM textures
  -Texture baking
  -QMC sampling on NVIDIA CUDA devices
Proxy Object improvements:
  -Identical proxy objects are now automatically instanced
  -Improved viewport previews with mesh simplification options
  -Import multiple proxy objects at once
  -Support for hair and particle instances
  -Support for instancing Ogawa Alembic files
  -Mesh viewer utility – to view proxy objects and Alembic files, including subdivision surfaces, particles, and hair

Additional New Features in V-Ray 3.1:

Maya 2016 support
  -Full support for new Hypershade Node Editor, Material Viewer, and Lookdev view
  -Enhanced Bifrost support – including rendering liquids as isosurfaces without meshing
Workflow & User Interface
  -Quick settings
  -Light Lister
  -Tooltips
  -Updated default render settings
Geometry
  -Faster rendering of dynamic meshes, proxy objects, and instances
  -Faster rendering of hair and fur
  -Intel Embree acceleration for hair and fur
  -VRayClipper – for cutaways and sections
Lights
  -Light meter – new helper object for lighting analysis
Global Illumination
  -Updated Light Cache algorithm removes light leaks and improves animation
Volume rendering
  -Probabilistic shading for faster volume rendering



  More Vray for Maya Plugin [post_ad]

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