PhoenixFD 3.00.02 for 3ds Max

Artikel 3ds Max, Artikel Chaos Group, Artikel Fire, Artikel Phoenix FD, Artikel Phoenix FD for 3ds Max, Artikel Simulation, Artikel Smoke, Artikel VFX,
[ #PhoenixFD ]
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available

>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

Build 3.00.02 New features:
  - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
  - PhoenixFD: Add script functions that execute the Quick Setup creation routines
  - Simulation: Liquid resimulation with adaptive grid
  - Simulation: Birth confine geometry for Foam, Splash and Mist
  - I/O: Export simulations to OpenVDB

Modified features:
  - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
  - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
  - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
  - Simulation: Show warning when more than one sources share same object as emitter
  - Rendering: Support V-Ray's per-object motion blur duration override
  - Rendering: Support for motion blur Interval Center for Volumetrics
  - Rendering: Improved curve and gradient control interaction
  - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
  - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
  - Turbulence: Added a list with grid and particle channels to be affected

Availability


PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.

Related video: Mobile Strike VFX breakdown



  More Phoenix FD Plugin [post_ad]
[ #PhoenixFD ]
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available

>> See Also: Mobile Strike has won CGRecord | RebusFarm Reel of the Month #6

Build 3.00.02 New features:
  - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner
  - PhoenixFD: Add script functions that execute the Quick Setup creation routines
  - Simulation: Liquid resimulation with adaptive grid
  - Simulation: Birth confine geometry for Foam, Splash and Mist
  - I/O: Export simulations to OpenVDB

Modified features:
  - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside
  - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting
  - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation
  - Simulation: Show warning when more than one sources share same object as emitter
  - Rendering: Support V-Ray's per-object motion blur duration override
  - Rendering: Support for motion blur Interval Center for Volumetrics
  - Rendering: Improved curve and gradient control interaction
  - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode
  - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled
  - Turbulence: Added a list with grid and particle channels to be affected

Availability


PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.

Related video: Mobile Strike VFX breakdown



  More Phoenix FD Plugin [post_ad]

Effex 2.50.01 for Cinema 4D R13 - R16

Artikel Cinema 4D, Artikel Effex, Artikel Fire, Artikel Fluid, Artikel Motion Graphic, Artikel particle, Artikel Simulation, Artikel Smoke, Artikel VFX,
[ #Cinema4D #simulation ]
Effex 2.5 - the latest version of Cinema 4D plugin for creating physics-based simulations is now available.

>> See Also: Cinema 4D tutorial

Features are:

Bullet Dynamics & Two-Way Coupling
Rigid Bodies and Fluids are one of the most used features for VFX nowadays. Effex brings these two now together by providing the artist with a quick and easy way to create rigid body dynamics for volumes using the most popular Bullet Physics library.
Furthermore these dynamic volumes can be fully coupled to fluid dynamics allowing two-way interaction. Ships floating on water or cars being carried away by a massive flood based on physical properties like mass and density is a breeze now.



State-of-the-Art Surface Tension
The new surface tension models make the big difference when simulating small scale effects and equip the artist with brand new algorithms based on latest research.
It provides the artist with new ways to create bubble dynamics, wiggling water droplets and similar small scale phenomena increasing realism in these scenarios.


Pipeline Viewer
Full control of the whole simulation pipeline is now given via the Pipeline Viewer giving the artist the chance to define and understand when the used nodes are evaluated during a given timestep. Making it easier to create and manage complex simulation setups.
Also it opens the door for custom setups to be handled by simply reordering nodes.


Vast Effex API
Now shipping with a vast API for third party developers it gives read & write access to the most important structures in Effex like Particles, Channels, Volumes etc.. So external renderers or other plugins can now easily support Effex simulation data!
Furthermore it allows third parties to create their own plugin constraints, forces and operators to extent the Effex Framework opening the door to new/custom algorithms being introduced even during a running project.

High-Quality Viscosity for Gases
Effex' high-quality viscosity is not an own liquid dynamics node any longer (viscous liquids) but has been rewritten to now be available as a setting in all fluid dynamics!
This means you can now also use it for any smoke and fire simulation which adds to the realism and quality tremendously (and is not available in any other package we know of).
Also variable viscosity is of course possible to mimic real-world behaviors even more (such as lowered viscosity at higher temperatures).


New Menu, Quicktabs and Candidate buttons
The new Effex menu is much more intuitive to read with nodes being grouped in a more meaningful way. This makes it more intuitive for the artist to know what nodes logically fit together.
Another workflow enhancement is the new Quicktab that is available in several nodes and contains useful mini-setups involving the specific node. Beside this Effex 2.5 also extents the candidate buttons availability in several nodes increasing workflow speed even more.


MultiVolume and MoGraph Support
The multivolume is an enhancement that a lot of users were wishing for. It allows to take several input meshes and convert them to volumes avoiding cluttering your object manager and makes linking multiple volumes in other nodes way easier and faster.
Another huge advantage that comes along with it is that rigid dynamics can be easily applied to all contained volumes.
But not enough, the MultiVolume also natively supports MoGraph's Cloner and Matrix objects, so now the fun begins for all those motion graphics artists.


Mesh Curvature
The new mesh curvature operator calculates curvatures on any volume or mesher's mesh which in turn can be used by other nodes to create curvature based effects.
It can be use it in conjunction with the Particle Mesh emitter for example to restrict the emission based on the curvature at the sample locations.


Mesh Smoother
Additionally to the volume smoother there is now a mesh smoother which is marvelleous at enhancing your final liquid meshes not only visually, as in smoother, but also topologically, as in better distributed mesh polygons.
This is especially important in rendering quality and later mesh editing procedures.


Improved Particle Emitters
Both the Volume Emitter and the Mesh Emitter do now contain much more options to more efficiently generate particles. Volume driven emission densities, sample distances to avoid overlapping particles and create uniform distributions, curvature based emissions and straightforward color and UV emissions make the emitters more powerful.



Faster Mesher!
The mesher sees a huge increase in performance for all meshing algorithms involved.
Speed ups of 400 - 500% are possible especially in more splashy scenes. It is now feasible to use the high-quality meshing modes and therefore gain higher-quality results even in complex scenarios.


Effex supported renderers include the Cinema 4D renderer, Cinema 4D NET, V-Ray and Thinkbox Krakatoa. The software can read and write data in various particle file formats, including Krakatoa .prt, Houdini .bgeo/.geo, Realflow .bin, ASCII/Binary .pda/.pdb, Pointclouds .pts, etc.

The Plugin works with Cinema 4D R13 - R16

Download:


Download Effex 2.50.01 for Cinema 4D demo version here

  More Cinema 4D Plugin
[ #Cinema4D #simulation ]
Effex 2.5 - the latest version of Cinema 4D plugin for creating physics-based simulations is now available.

>> See Also: Cinema 4D tutorial

Features are:

Bullet Dynamics & Two-Way Coupling
Rigid Bodies and Fluids are one of the most used features for VFX nowadays. Effex brings these two now together by providing the artist with a quick and easy way to create rigid body dynamics for volumes using the most popular Bullet Physics library.
Furthermore these dynamic volumes can be fully coupled to fluid dynamics allowing two-way interaction. Ships floating on water or cars being carried away by a massive flood based on physical properties like mass and density is a breeze now.



State-of-the-Art Surface Tension
The new surface tension models make the big difference when simulating small scale effects and equip the artist with brand new algorithms based on latest research.
It provides the artist with new ways to create bubble dynamics, wiggling water droplets and similar small scale phenomena increasing realism in these scenarios.


Pipeline Viewer
Full control of the whole simulation pipeline is now given via the Pipeline Viewer giving the artist the chance to define and understand when the used nodes are evaluated during a given timestep. Making it easier to create and manage complex simulation setups.
Also it opens the door for custom setups to be handled by simply reordering nodes.


Vast Effex API
Now shipping with a vast API for third party developers it gives read & write access to the most important structures in Effex like Particles, Channels, Volumes etc.. So external renderers or other plugins can now easily support Effex simulation data!
Furthermore it allows third parties to create their own plugin constraints, forces and operators to extent the Effex Framework opening the door to new/custom algorithms being introduced even during a running project.

High-Quality Viscosity for Gases
Effex' high-quality viscosity is not an own liquid dynamics node any longer (viscous liquids) but has been rewritten to now be available as a setting in all fluid dynamics!
This means you can now also use it for any smoke and fire simulation which adds to the realism and quality tremendously (and is not available in any other package we know of).
Also variable viscosity is of course possible to mimic real-world behaviors even more (such as lowered viscosity at higher temperatures).


New Menu, Quicktabs and Candidate buttons
The new Effex menu is much more intuitive to read with nodes being grouped in a more meaningful way. This makes it more intuitive for the artist to know what nodes logically fit together.
Another workflow enhancement is the new Quicktab that is available in several nodes and contains useful mini-setups involving the specific node. Beside this Effex 2.5 also extents the candidate buttons availability in several nodes increasing workflow speed even more.


MultiVolume and MoGraph Support
The multivolume is an enhancement that a lot of users were wishing for. It allows to take several input meshes and convert them to volumes avoiding cluttering your object manager and makes linking multiple volumes in other nodes way easier and faster.
Another huge advantage that comes along with it is that rigid dynamics can be easily applied to all contained volumes.
But not enough, the MultiVolume also natively supports MoGraph's Cloner and Matrix objects, so now the fun begins for all those motion graphics artists.


Mesh Curvature
The new mesh curvature operator calculates curvatures on any volume or mesher's mesh which in turn can be used by other nodes to create curvature based effects.
It can be use it in conjunction with the Particle Mesh emitter for example to restrict the emission based on the curvature at the sample locations.


Mesh Smoother
Additionally to the volume smoother there is now a mesh smoother which is marvelleous at enhancing your final liquid meshes not only visually, as in smoother, but also topologically, as in better distributed mesh polygons.
This is especially important in rendering quality and later mesh editing procedures.


Improved Particle Emitters
Both the Volume Emitter and the Mesh Emitter do now contain much more options to more efficiently generate particles. Volume driven emission densities, sample distances to avoid overlapping particles and create uniform distributions, curvature based emissions and straightforward color and UV emissions make the emitters more powerful.



Faster Mesher!
The mesher sees a huge increase in performance for all meshing algorithms involved.
Speed ups of 400 - 500% are possible especially in more splashy scenes. It is now feasible to use the high-quality meshing modes and therefore gain higher-quality results even in complex scenarios.


Effex supported renderers include the Cinema 4D renderer, Cinema 4D NET, V-Ray and Thinkbox Krakatoa. The software can read and write data in various particle file formats, including Krakatoa .prt, Houdini .bgeo/.geo, Realflow .bin, ASCII/Binary .pda/.pdb, Pointclouds .pts, etc.

The Plugin works with Cinema 4D R13 - R16

Download:


Download Effex 2.50.01 for Cinema 4D demo version here

  More Cinema 4D Plugin

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