Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018. That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.
Highlights include: • More realistic droplet breakup in the liquid surface tension algorithm. • Improved control over ocean rendering and improved particle preview. • Body Force can now evenly fill a volume. • Sources emit based on Vertex Color. • And more!
Chaos Group has just upgraded Phoenix FD for 3ds Max. You’ll have more control over your fluid simulations, and the latest updates added support for 3ds Max 2018. That’s in addition to many new features, improvements added to fluid simulator and behind-the-scenes tweaks.
Highlights include: • More realistic droplet breakup in the liquid surface tension algorithm. • Improved control over ocean rendering and improved particle preview. • Body Force can now evenly fill a volume. • Sources emit based on Vertex Color. • And more!
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available
Build 3.00.02 New features: - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner - PhoenixFD: Add script functions that execute the Quick Setup creation routines - Simulation: Liquid resimulation with adaptive grid - Simulation: Birth confine geometry for Foam, Splash and Mist - I/O: Export simulations to OpenVDB
Modified features: - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation - Simulation: Show warning when more than one sources share same object as emitter - Rendering: Support V-Ray's per-object motion blur duration override - Rendering: Support for motion blur Interval Center for Volumetrics - Rendering: Improved curve and gradient control interaction - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled - Turbulence: Added a list with grid and particle channels to be affected
Availability
PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.
Chaosgroup has announced that new update of its all-in-one tool for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist ... PhoenixFD for 3ds Max Build 3.00.02 is now available
Build 3.00.02 New features: - PhoenixFD: Added menu for submission of simulations via Thinkbox Deadline and Backburner - PhoenixFD: Add script functions that execute the Quick Setup creation routines - Simulation: Liquid resimulation with adaptive grid - Simulation: Birth confine geometry for Foam, Splash and Mist - I/O: Export simulations to OpenVDB
Modified features: - Simulation: Option to select which channels and particle systems will be deleted using Clear Inside - Simulation: Cascade simulation of Liquids now mutually excludes both simulators from interacting - Simulation: Added warnings when the velocity channels for grid and particles are missing in a Cascade simulation - Simulation: Show warning when more than one sources share same object as emitter - Rendering: Support V-Ray's per-object motion blur duration override - Rendering: Support for motion blur Interval Center for Volumetrics - Rendering: Improved curve and gradient control interaction - Rendering: Ability to use Displacement Fade Near Geom in Mesh render mode - Rendering: Abort rendering with Defscanline when a fire/smoke or particle pre-process is cancelled - Turbulence: Added a list with grid and particle channels to be affected
Availability
PhoenixFD 3.00.02 for 3ds Max is available for download in the downloads section of your Chaos Group account.
Chaos Group announces a major new release of its versatile, all-in-one fluid dynamics plugin, Phoenix FD 3.0 for 3ds Max. Frequently used to simulate realistic water, fire, and other fluid effects for multiple television series such as Game of Thrones and The Flash, Phoenix FD has been significantly upgraded for fast-paced productions. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.
Accurate Viewport Preview Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Quick Presets New toolbar with presets for fire, smoke and liquid simulations.
FLIP Solver Fast & realistic liquid simulations.
Improved Fire and Smoke Solver Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.
Fast Volume Rendering Optimized volume rendering with accurate lighting and global illumination.
New Forces Influence simulations with forces like wind, spline follow, mesh attraction and more.
Ocean simulations ● Infinite ocean – Create infinite ocean waves that never repeat. ● Ocean & beach waves – Seamlessly transition from procedural ocean waves to simulated beach waves.
Advanced simulations and controls ● FLIP solver – Enables faster, more realistic liquid simulations for splashes, sprays, foam, mist and waves. ● Improved fire and smoke solver – Realistic smoke and fire with natural rolling motion and fine details can be created without increasing resolution. ● Cascade simulations – Create a series of simulations that trigger and interact with each other. ● Refine existing simulations – Add detail and increase resolution without changing simulation shape or behavior. ● Simulation retiming – Speed up or slow down simulation playback, perfect for slow motion effects. ● Custom emission sources – Use a wide range of emission sources including animated meshes, texture maps, particles and more. ● New forces – Influence simulations with forces like wind, spline follow, and mesh attraction.
Pipeline and compatibility • Compatibility – Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Pricing & Availability
Phoenix FD 3.0 is available now for Autodesk 3ds Max and is a free upgrade for all Phoenix FD 2.x customers. A Phoenix FD 3.0 for 3ds Max Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.
Chaos Group announces a major new release of its versatile, all-in-one fluid dynamics plugin, Phoenix FD 3.0 for 3ds Max. Frequently used to simulate realistic water, fire, and other fluid effects for multiple television series such as Game of Thrones and The Flash, Phoenix FD has been significantly upgraded for fast-paced productions. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.
Accurate Viewport Preview Preview fire, smoke and liquid simulations quickly and accurately in the viewport.
Quick Presets New toolbar with presets for fire, smoke and liquid simulations.
FLIP Solver Fast & realistic liquid simulations.
Improved Fire and Smoke Solver Create realistic smoke and fire with natural rolling motion and fine details without increasing resolution.
Fast Volume Rendering Optimized volume rendering with accurate lighting and global illumination.
New Forces Influence simulations with forces like wind, spline follow, mesh attraction and more.
Ocean simulations ● Infinite ocean – Create infinite ocean waves that never repeat. ● Ocean & beach waves – Seamlessly transition from procedural ocean waves to simulated beach waves.
Advanced simulations and controls ● FLIP solver – Enables faster, more realistic liquid simulations for splashes, sprays, foam, mist and waves. ● Improved fire and smoke solver – Realistic smoke and fire with natural rolling motion and fine details can be created without increasing resolution. ● Cascade simulations – Create a series of simulations that trigger and interact with each other. ● Refine existing simulations – Add detail and increase resolution without changing simulation shape or behavior. ● Simulation retiming – Speed up or slow down simulation playback, perfect for slow motion effects. ● Custom emission sources – Use a wide range of emission sources including animated meshes, texture maps, particles and more. ● New forces – Influence simulations with forces like wind, spline follow, and mesh attraction.
Pipeline and compatibility • Compatibility – Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Pricing & Availability
Phoenix FD 3.0 is available now for Autodesk 3ds Max and is a free upgrade for all Phoenix FD 2.x customers. A Phoenix FD 3.0 for 3ds Max Workstation license is $830 and includes one floating user license and one floating simulation license. Additional simulation licenses are available for $210. Contact sales@chaosgroup.com for volume discounts.
Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.
Chaos group has announced that Phoenix FD 2.0 for 3ds Max 9 - 2014 is now available. Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.
What's New in Phoenix FD 2.0 for 3ds Max SP2?
• Improved User Interface • Grid-based Self Illumination for fast, artifact free illumination • Improved Point Shader with Light Cache support for rendering millions of particles • Phoenix FD Properties Menu with right-click access to per object overrides • Morphing Tools with new Attraction Forces to control fluid direction • Animation Loop to seamlessly loop simulation sequences • Direct RGB Color Settings to mix colors used in smoke and liquid simulations • External File Formats - PRT file export for foam, splash, and drag particles - Import Field3D and OpenVDB files and render with Phoenix FD volume shaders
Phoenix FD 2.0 for 3ds Max Key Features
Foam and splashes particle shader Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.
Simulation of foam and splashes With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.
GPU Preview improvements In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.
Render particles as smoke New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times. Particle export The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution..
Pricing & Upgrade Policy
The official suggested end user price of a single new license of Phoenix FD 2.0 is: 960 USD/ 700 EUR/ 600 GBP. The official suggested end user upgrade price to Phoenix FD 2.0 is: 350 USD/ 250 EUR/ 210 GBP.
Note: Prices do not include dongle/VAT/shipping. More 3ds Max Plugin
[ #3dsMax #Simulation #vfx ]
Phoenix FD is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.
Chaos group has announced that Phoenix FD 2.0 for 3ds Max 9 - 2014 is now available. Phoenix FD 2.0 now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.
What's New in Phoenix FD 2.0 for 3ds Max SP2?
• Improved User Interface • Grid-based Self Illumination for fast, artifact free illumination • Improved Point Shader with Light Cache support for rendering millions of particles • Phoenix FD Properties Menu with right-click access to per object overrides • Morphing Tools with new Attraction Forces to control fluid direction • Animation Loop to seamlessly loop simulation sequences • Direct RGB Color Settings to mix colors used in smoke and liquid simulations • External File Formats - PRT file export for foam, splash, and drag particles - Import Field3D and OpenVDB files and render with Phoenix FD volume shaders
Phoenix FD 2.0 for 3ds Max Key Features
Foam and splashes particle shader Phoenix FD 2.0 comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.
Simulation of foam and splashes With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.
GPU Preview improvements In version 2.0 the GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.
Render particles as smoke New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times. Particle export The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution..
Pricing & Upgrade Policy
The official suggested end user price of a single new license of Phoenix FD 2.0 is: 960 USD/ 700 EUR/ 600 GBP. The official suggested end user upgrade price to Phoenix FD 2.0 is: 350 USD/ 250 EUR/ 210 GBP.
Note: Prices do not include dongle/VAT/shipping. More 3ds Max Plugin