Title Download Android Games / PC Games and Software Crack Full Version : V-Ray 3.00.06 for 3ds Max 2011 - 2015
Link Download Android Games / PC Games and Software Crack Full Version : V-Ray 3.00.06 for 3ds Max 2011 - 2015
V-Ray 3.00.06 for 3ds Max 2011 - 2015
Artikel 3ds Max, Artikel Chaos Group, Artikel Rendering, Artikel Vray,Tag : 3ds Max, Chaos Group, Rendering, Vray,
>> See Also: V-Ray 3.0 Beta Review
Changes for v3.00.06 are:
- Adds support for Max 2015- Adds VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files
- Vrmesh exporter can now create a Multi/Sub-Object material when exporting multiple objects
- Adds lights include/exclude lists support to V-Ray RT CPU
- Implemented showing Safe Frame when rendering in a viewport with V-Ray RT
- Adds a VRayProxy option to render particles as points
- Adds a VRayProxy option to enable/disable Alembic full names support in visibility lists
- Adds VRayProxy support for hair and particles color channels from Alembic
- The VRayProxy 'Animation offset' parameter is now animatable
- VRayBump2Normal is now included in the V-Ray installation
- Adds VFB support for the 'track mouse' option in V-Ray RT with progressive sampling
- The Max LensFX plugin settings are now only applied if the Max VFB is used
- The default VFB Lens effects glare type is now 'From render camera'
- The intensity when using the VFB 'Mono' button is now based on the selected RGB components
- Adds VRayVrmatMtl exporter support for VRayBlendMtl
- Adds VRayVrmatMtl exporter support for Checker and Falloff textures
- Global subdivs multiplier can now go down to zero
- Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: fixes assigned materials order
- Fixes a MAXScript system exception error when cancelling the creation of a VRayLight
- Fixes issues with VRayLights and FumeFX with illumination map
- Embree: fixes a crash with XMesh and motion blur
- Rendering in DR mode with 'Use local host' unchecked no longer demands a render node license
- The DR 'Save hosts in scene' now works correctly when rendering through Backburner
- Fixes raw image output when enabled with an empty path
- Fixes the Reflection/Refraction trace sets' Clear button
- Reflection/Refraction trace sets now work in inclusive mode
- V-Ray RT progressive sampler settings are now exported in .vrscene files
- V-Ray RT: VRayParticleTex is now translated
- Region rendering with the V-Ray VFB now works when using V-Ray RT as production renderer
- Fixes a V-Ray RT Active Shade crash when undoing a delete of Forest Pro geometry
- V-Ray RT: fixes support of Material Frequency Particle Flow operator
- V-Ray RT/GPU: fixes a problem with the Lens effects source channel
- VRayDisplacementMod: fixes very slow rendering with animated Noise texture
- Fixes VRayClipper's material channel ID appearance in MultiMatte render element
- VRayGLSLMtl/VRayGLSLTex: fixes smoothstep output values outside the interpolation range
- VRayGLSLMtl/VRayGLSLTex: newly opened shaders are now added to the recent files history
- VRayOSLMtl/VRayOSLTex: newly opened shaders are now added to the recent files history
- VRayOSLTex: fixes a crash when assigned to dome VRayLight
- Fixes a VRayProxy crash with corrupt .vrmesh files with large number of voxels
- Fixes incorrect VRayProxy rendering of multiple instances with particles/hairs
- Optimized loading of scene with many Alembic proxies
- Optimized VRayProxy preview voxel loading routine
- VRayProxy now skips preview calculations if zero number of faces/hairs/particles is provided
- VRayPtex: changing PTex cache size now has an effect on rendering
- Adds a VRayPtex option for turning off anisotropic filtering for PTex textures
- Rendering VRayStereoscopic shade map sequences no longer causes crashes
- Fixes a crash after VRayIES light was created in 3D snap mode and Max was reset
- VRayLight: fixes 'Lock to dome orientation' option to work with nested textures
- .vrimg/.exr files are now saved if 'Generate preview' is enabled, and 'Memory frame buffer' is off
- VFB: the progressive sampler now creates a raw .vrimg/.exr file
- VFB: the Lens Effects are now applied to images loaded from the history
- VFB: the Lens Effects are now stored in the output file
- Cloning a VRayExtraTex element now clones the include/exclude list
- All VRayGLSLMtl/VRayGLSLTex user defined global variables are now initialized to zero
- VRayGLSLMtl/VRayGLSLTex: shader source files are now shown in the Asset Tracker
- VRayOSLMtl/VRayOSLTex: shader source files are now shown in the Asset Tracker
- Fixes vrimg2exr batch conversion output names generation
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