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thinkingParticles 6.5 for 3ds Max 2015-2017

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thinkingParticles 6.5 for 3ds Max 2015-2017

Artikel 3ds Max, Artikel Cebas, Artikel Destruction, Artikel Simulation, Artikel Thinking Particles, Artikel VFX,
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[ #Cebas #3dsMax #Simulation ]
Cebas Visual Technology has announced thinkingParticles the latest Subscription Drop 5 update now available. Valued Users can immediately download and avail to the many new and powerful operators and enhancements from their Cebas Product Manager.

Drop 5 Main New Operators:
• VolumeBreaker new Clustering effect - Paint and Smash ‘em!
• ShapeNoise - Deformation at your command!
• FlowEmitter new Particles Generator for fluid simulation.
• ParticleLight effects - Own it ! Procedural controls.
• HydroField flow ‘collisions’ and realistic foaming effects

>> See Also: thinkingParticles Tutorial | thinkingParticles Video

VolumeBreaker: paint and smash
VB Clustering gives you the flexibility to set fragment particles into different breakage cluster and make them appear more natural or have specific patterns.
The introduction of a breakable map allows for more creativity in deciding which areas should undergo a destruction. Procedurally-created volumeBreaker cells can be now merged with an existing raster to get a more homogenous look to the fragments.


ShapeNoise: deformation at your command!
Call it procedural deformation if you will, with this new addition, ShapeNoise Operator gives you the power to add a deformation to any particle shape’s area and edges. This operator offers many features to control and modify how a particle shape (mesh) can be displaced or changed in a way that enhances the look and feel of a VB broken mesh debris, right to each and every particle. While the main function of this operator is to work in conjunction with volumeBreaker, it may also be used with any type of particle mesh including fluids or instanced geometry.


FlowEmitter: consistency and flexibility in fluid effects
FlowEmitter resolves a current effects challenge in the market, that is how to achieve constant flow of fluid particle effects in an animation. With TP 6.5’s FlowEmitter, even with changes in the rate of particles generated, constant flow is now achieved, while preserving the distance between each particle. Visually, the FlowEmitter gives producers and the VFX artists a quick and powerful operator to create and modify realistic flowing or pouring effects in liquid simulations.


ParticleLight: Omni lighting with shadows
PLight - for a visual artist, lights play an important role in any animation or visual effects setup. Controlling lights is key to making awesome shots and creating depth and character in visuals. Now, thinkingParticles 6.5 will give you the power to control lights in a 3d scene, in more than one way. The PLight Operator can turn any particle into a real Omni light type along with proper shadow casting.
There are several amazing helpers attached to PLight for fast and easy controls including ColorGradient, a useful node to control lights and materials through procedural setups. You can also control the light animation or distribution with distance and velocity values.


HydroField flow ‘collisions’ and realistic foaming effects
ThinkingParticles 6.5 enhanced HydroField means more Fluid and Rigid Body ‘collisions’ with much better buoyancy and interaction. Physically-accurate transfer of momentum between fluid particles and rigid bodies is resolved and can be seen in real time simulation. The enhanced Multi-Physics Objects engulfed within a fluid will start to rise or sink depending on their specific physical properties, and all these values are adjustable in more than several ways.
HydroField is also enhanced with a new impact behavior for splashes. Splashes can now be used to create Hydrofield surface interactions and splash particles can be used to add volume to a Hydrofield.
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